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Thread: The Returners Tournament

  1. #21
    Name...hells teeth 4wd
    Shape... pic on photobucket
    Colour... stainless steel
    Weight...100kg
    Dimensions...pic on photobucket
    Speed...18mph
    Turning circle...0
    Armour...3mm stainless all round monococh chassis
    Drive...2 bosch 750w with 20 to 1 reduction for torque, big front wheels and small rear wheels, on 36v with 3x hawker oddessy 16ah batteries. 2 4qd pro 120 speedo.
    Weapon...16kg spinning disc as seen on hells teeth. spins at 2000rpm and running on a pro 120 speedo so when inverted we could spin the weapon the opposite direction. ran on bosch750 motor.
    scrimech...invertable

  2. #22
    Name...Envy
    Shape... on photo bucket
    Colour... green/white
    Weight...100kg
    Dimensions...will update exact after the weekend but pic on photobucket
    Speed...15mph
    Turning circle...0
    Armour...5mm hardox sides and wedge. 5mm hardened ali on top.
    Drive...mag c40 on custom spur gears with 210 steel rims with pneumatic tyres. roboteq speedo and gyro for added agility.
    Weapon...front hinge flipper with 100mm dia low pressure ram fed from 1/2 inch festo solonoid valve from victor reg from 1 co2 bottle. powerful formiddable flipper. just added a power return when needed but bunjee return to save gas. vids of uk champs fights on photobucket. http://s226.photobucket.com/albums/dd301/swanaldo_2007/http://s226.photobucket.com/albums/dd301/swanaldo_2007/
    scrimech...flipper.

    if i have done anything wrong or you want more info please let me know. oh and thanks again for teaming up with team bud danny.

  3. #23
    can i just add the weapon for hells teeth 4wd is the same weapon that was used in hells teeth. pics on photobucket.

  4. #24
    http://uk.youtube.com/watch?v=zAQIlG2--HI

    trax

  5. #25
    http://uk.youtube.com/watch?v=PWCqCrobm5M&feature=related

    trax getting tought a lesson on grip. which is why i have added vulcoln to the tracks. we always felt trax would have worked better if we got it done in time but hey cant take anything away from storm 2

  6. #26
    hels teeth weapon can be seen here but not at its full potential.

    http://uk.youtube.com/watch?v=k0nD-nC2zh8

  7. #27
    Agro 3.5
    Death Adder 3
    Double Killa
    Drilla Killa 7
    Metalmorphosis
    MORD2
    Ringwraith
    Snakebite 4
    MW: Collision Force
    LW: Crash
    FW: Snakebite Hatchling

    AGRO 3.5
    Weight: 100kg
    Shape: Low invertable wedge with a low square hinged plate at the front
    Dimensions: 85 x 65 x 40 (cm; l x w x h)
    Speed: 17mph
    Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear
    TC: 0
    Armour: 4mm Hardox
    Wheels: 2, inside robot, and RC gyro for added control
    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. At the rear is a 10kg 3000RPM X Terminator-like vertical spinning disc at the rear, made of titanium and powered by a D-Pack.
    Srimech: Invertable.
    Tactics: Try to get under opponents and shove, or use the rear disc on them.
    Strengths: Fast, manouverable, dangerous weaponry
    Weaknesses: A little tricky to control, high ground clearance

    DEATH ADDER 3
    Weight: 110kg
    Shape: The outside is a big 4mm thick Hardox ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
    Dimensions: 100 x 100 x 25
    Speed: 18mph
    Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
    TC: 5cm
    Armour: Ring is 4mm thick Hardox; body has 4mm thick titanium
    Movement: Camshafts like Drillzilla
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
    Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
    Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
    Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
    Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes

    DOUBLE KILLA
    A two part clusterbot that can attack joined together or apart.

    DK1
    Weight: 50kg
    Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear
    Dimensions: 60 x 30 x 30
    Speed: 13mph
    Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts
    TC: 0
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 24V battery and motors
    Weapon: CO2 powered flipper, with Chaos 2-style upward flip
    Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it cant rest there
    Tactics: To flip opponents on their backs or OOTA.
    Strengths: Classic wedge shape; fairly fast
    Weaknesses: Ineffective against skirted opponents

    DK2
    Weight: 50kg
    Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green
    Dimensions: 45 x 60 x 15
    Speed: 16mph
    Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts
    TC: 0
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 36V battery and motors
    Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1s rear; at rear, a horizontal spinning Pussycat-style saw blade
    Srimech: Invertable; screws at sides prevent it resting there
    Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade
    Strengths: Fast and manouverable
    Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents

    DRILLA KILLA 7
    Weight: 99kg
    Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
    Dimensions: 110 x 40 x 25
    Speed: 17mph
    Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
    TC: 5cm
    Turning Circle: 2cm
    Armour: 5mm Hardox
    Wheels: 6, inside robot
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
    Srimech: Invertable; cannot rest on sides due to skirts
    Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
    Strengths: Good pushing power
    Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back

    METALMORPHOSIS
    Weight: 150kg with the heaviest weapon system on it.
    Shape: Box wedge, with 5mm hinged Aerospace Grade Titanium skirts, meaning they work when flipped. The front wedge is also hinged.
    Dimensions: 100 x 50 x 40
    Speed: 15mph with the heaviest weapon system, 20mph with the lightest weapon system.
    Ground Clearance: 0mm ground clearance due to hinged skirts and a front hinged wedge.
    TC: 5cm
    Armour: 5mm Aerospace Grade Titanium
    Locomotion: Camshafts
    Power: Camshafts powered by 2 C40-400 MagMotors at 36V, which give it a lot of power and speed.
    Weaponry: The robot has interchangable weapons. These are:
    *An Anti-Crush Frame ala Tornado (s6), but instead of the blade, there are skirts attached, giving a 0mm ground clearance, weighing 10kg.
    *A low spinning saw weighing 5kg
    *A small vertical disc weighing 5kg
    *A 10kg rotating drum weapon like Little Drummer Boy
    The front wedge is detachable, so we can fit the rotating drum on.
    Srimech: Invertable
    Tactics: Rush opponents and damage them with whatever weapon is fitted.
    Strengths: Interchangable weaponry, good armour, fast
    Weaknesses: Exposed camshafts on top

    M.O.R.D2
    Weight: 110kg
    Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
    Dimensions: 90 x 32 x 35
    Speed: 20mph
    Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
    TC: 5cm
    Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium
    Movement: Camshafts like Drillzilla
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
    Srimech: Invertable; triangles at sides and rear prevent it resting there
    Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
    Strengths: Fast; good traction; powerful drum
    Weaknesses: Less manouverable than wheeled robots

    RINGWRAITH
    Weight: 100kg
    Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
    Dimensions: 100 x 30 x 30
    Speed: 18mph
    Ground Clearance: 10mm
    TC: 0
    Turning Circle: 0
    Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
    Wheels: 2, outside robot
    Power: 36V battery and motors
    Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
    Srimech: Invertable
    Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
    Strengths: Hard to attack, manouverable, powerful weaponry
    Weaknesses: Exposed wheels, tricky to control

    SNAKEBITE 4
    Weight: 110kg
    Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
    Dimensions: 90 x 70 x 23
    Speed: 18mph
    Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
    Armour: Body is 4mm Hardox; skirts are 3mm titanium
    TC: 5cm
    Movement: Camshafts like Drillzilla
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
    Srimech: Invertable; rounded sides prevent it resting there
    Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
    Strengths: Fast; good traction; well armoured
    Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents

    MIDDLEWEIGHT
    COLLISION FORCE
    Weight: 50kg
    Shape: High dome - poking vertically out of the top is a rod with four horizontal rods positioned in the middle, looking like helicopter blades
    Dimensions: 50 x 50 x 30 (main body), 70 x 70 x 60 (including rod)
    Speed: 15mph
    Ground Clearance: 1mm on both domes
    Turning Circle: 0
    Armour: Shell is 4mm titanium; srimech rods are 1cm titanium
    Wheels: 4, inside robot
    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: The robot is a full body spinner with two interchangable domes. The first has four Son Of Whyachi-like spiked hammers on it, designed to damage - it can go through about 3mm of titanium. The second has two diagonal rods, (like the one at the end of the rod on Battlebot middleweight T-Wrex) the ends of which are just off the ground, designed to flip when spinning and perhaps damage the wheels. Both domes spin at 3500rpm.
    Srimech: If flipped when spinning, the robot can sometimes bounce back onto its wheels. If it doesnt, or the robot isnt spinning, the rods on top will keep it from turning over and let it fall back onto its wheels, as they poke out wider than the main body. Because there is some vertical rod poking up past the horizontal ones, it cant rest on top of them if completely flipped over.
    Tactics: Use the damaging dome on skirted opponents; use the flipping dome on unskirted opponents
    Strengths: Powerful weaponry; interchangable domes
    Weaknesses: Poor pushing power if dome is disabled

    LIGHTWEIGHT
    CRASH
    Weight: 20kg
    Shape: Low invertable box painted gray, with wedge at front
    Dimensions: 40 x 25 x 6
    Speed: 18mph
    Ground Clearance: 0 at front due to wedge, 0 at sides and back due to skirts, 4mm behind skirts
    TC: 0
    Armour: 4mm titanium
    Wheels: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Power: 36V battery and motors
    Weapon: CO2 powered lifting arm, which runs along the centre of the body and down the wedge
    Srimech: Arm acts as srimech - can run inverted if arm fails. Skirts prevent robot from landing on back or sides.
    Tactics: Lift and carry around/flip unskirted opponents, ram around skirted opponents
    Strengths: Fast, good pushing power for a lightweight
    Weaknesses: May be ineffective against skirted opponents, wheels are vulnerable to axes

    FEATHERWEIGHT
    SNAKEBITE HATCHLING
    Weight: 11kg
    Shape: Wedge, painted to look like a green snakes head
    Dimensions: 40 x 30 x 25
    Speed: 13mph
    Ground Clearance: 0 at front, 2mm-9mm at sides, 9mm at back
    TC: 0
    Armour: 3mm titanium
    Wheels: 2, inside robot, stick out the top so the robot can run inverted, large so robot can still run when wedge is lifted off the ground by its arm
    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: On the wedge is an small electric powered lifter which works either way up. It can lift robots on the wedge, or lift the whole wedge like Aggrobot 3. There is also a vertical spinning bar at the rear.
    Srimech: Invertable; screws tapped into sides mean it cant rest there
    Tactics: Flip skirtless opponents and slice skirted opponents
    Strengths: Manouverable, multi weaponry, can do a cool Diesector-like victory spin by lifting its front off the ground
    Weaknesses: Tricky to control, unimpressive pushing power, can be flipped

  8. #28
    OK, so entered so far we have:

    Heavyweights

    Kody

    Wedginator 6.0
    Super Gore Evo
    Seung Mina III
    The Zenith
    Aftershock
    Tira III
    Shadow Zone
    Avarice

    Martijn

    With or Without you
    Axe to Fall
    Liar
    Back to Rock 2
    Sheer Heart Attack
    Flick of the Wrist
    A Night at the Bar
    Storm II

    Alex

    Darkestar
    Dante
    Achilles
    Salamander III
    Baldur Gamma
    Tengu VII
    Hector
    Slammer

    Paul

    Autoism
    MeCannibal
    Nitro-Gene 2.0
    A.R.R.T.D.S
    Knocking-Out
    Big Nipper
    Terrorhurtz
    Merlin

    Tim

    Megabyte
    TAN
    WBC
    Sewer Snake
    Mighty Mouse
    Velociraptor
    Gravity
    259

    Chris

    Orka MK4
    Die-Ceratops Re-Invertus
    Cyclone Force 2.5
    Leprosy Infection
    Mega Masher 2
    Y4
    Axe-O-Lotl
    Obliteration

    Dave S

    Behemoth
    Flipping Mad
    Flipping Mad 7
    Quocunque Jeceris Stabit
    Chalkie 3G
    Son of Wedgie
    WAFT
    Mortgage

    Danny and Shane

    Death Threat 0.1 - Danny
    Axes of Evil - Danny
    Cat With Wheels - Danny
    Crimson Thunder - Danny
    Air - Shane
    Trax - Shane
    Hells Teeth 4wd - Shane
    Envy - Shane

    Richard

    Agro 3.5
    Death Adder 3
    Double Killa
    Drilla Killa 7
    Metalmorphosis
    MORD2
    Ringwraith
    Snakebite 4

    Three places left to fill

    Other weights

    Kody

    Micro-Gore - Feather
    Aztec - Light
    Xianghua - Middle

    Alex

    Sith - Feather
    Tiny Tengu - Light
    Blizzard - Middle

    Martijn

    Ziggo - Light
    T-Minus - Middle

    Paul

    DTK - Feather
    Wedge Of Doom - Light
    Hazard - Middle

    Tim

    Pillow Torque - Feather
    Afterburner - Light
    Anklebiter - Middle

    Richard

    SNAKEBITE HATCHLING - Feather
    CRASH - Light
    COLLISION FORCE - Middle

    Ive decided to make entries for the other weights seperate to the heavyweights, so those who havent yet entered an other weight dont need to do so. 6 slots available.

  9. #29

  10. #30

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