Register To Comment
Page 1 of 27 12311 ... LastLast
Results 1 to 10 of 264

Thread: The Fowler Fic War Series 5

  1. #1
    Right, I know I€™ve been a bit lax with the last 2 series, it€™s because I€™ve had a lot going on in the last few months, and thus I€™ve struggled to find time to design or write, but I now plan on becoming full-time again, but to get me in the swing of things FFW5 is going to be a smaller tournament than before.

    The idea:

    FFW5 is going to be a UKRW2 style series, with 12 heats of 6 robots. I will therefore be looking to have 9 people enter 8 robots each. At least 4 of your 8 robots must be vapours, however there is no necessity to have a realie. Each heat will start with the gauntlet and then a trial before going into the usual arena stage. The advantage for seeds in this series, is that they get a bye through to the arena stage of the heats, meaning it€™s harder for unseeded robots to get through round 1.

    The weight limits are as follows

    Wheeled/Tracked/Shufflers - 100kg
    Walkers - 160kg
    Any other motivation - Ask if appropriate.

    For the gauntlet, the routes will be similar to UKRW1 and 2 but with some differences.

    The entrance will be the cage as the turntable was proved to be flawed in series 1.

    Route 1 (left) - This route is solely house robots. Shunt, Sgt. Bash and Matilda will all be in the way, and to get through them, you will need to use any means possible

    Route 2 (middle) - After breaking through the wall of breeze blocks, you will be required to go over 1 of 2 ramps. The end of the route is divided into 2, so the steeper ramp has an easier ending, with just the pendulum and the arena spikes to negotiate, while the left route will require you to get past Dead Metal who you will have to push backwards to get through as the route is so thin. The ramp however, will be far easier to get over though.

    Route 3 (right)- The start of the route is the maze from series 1, before coming across the ram rigs, so hated in series 2. the last section of the route has just Sir Killalot, and he is not allowed to come further down the route, therefore you will just need to negotiate that section while facing him.

    Unlike series 2, where each trial appeared twice, there will be 12 different trials, including some I have invented

    The list is as follows with an explanation of those I have invented:

    Sumo
    British Bulldog
    Football
    Speedway
    Maze
    Snooker
    Joust
    Skittles
    Tug of War
    Pinball (Semis only)

    Turntables - The idea of turntables is to show your driving skill without any house robots in the way to harm you. The idea is simple, 5 turntables with no walls with platforms in between. Negotiate your way from one end to the other to be successful.

    Conveyor Belt - The idea of this event is show to show your level of traction. Your robot will be placed at the end of a conveyor belt and will be expected to reach the other side in as quick a time as possible. You have 30 seconds to do so, in the event of not reaching the other side, then the furthest point your robot reached will be it€™d final score.

    Karate Chop - A wall of breezeblocks, 5m thick faces you, and you must get as far through them as you can. This is designed to show your robots force, strength and ability to negotiate obstacles.

    That€™s all the info I can think you should need for now, but if any more is needed feel free to ask.

  2. #2

  3. #3
    expect my stuff tomorrow Matty

  4. #4
    Team Braveheart ahoy!

    1) Wedge Devolution
    SHAPE- low wedge with sloped rear and Biohazard-style side and rear skirts
    COLOUR- sleek and shiny silver
    WEIGHT- about 100kg
    DIMENSIONS- 90cm X 78cm X 40cm
    SPEED- 16mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot (without skirts), 0mm at all sides (with skirts)
    ARMOUR- 4mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 12 x 12v 3amp NiCad packs, giving 36v @ 12amp; 2 x LEM-COs at 36v for drive
    WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. According to Dannys flipper calculator (making the flipper 6kg and the amout of gas aboard 2kg), Mr Devo should use about 34 flips per fight and throw approximately 816kg in total.
    Also, the front blade can be exchanged for a Nose-style plate, approximately 15cm in length. This is used primarily for full-body spinners, but hardly ever used.
    SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
    NOTES- flashing red light on top of robot, flies Scotland flag
    STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
    WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers)

    2) Killotine: EVO
    SHAPE- compact box shape with a front Storm 2-style wedge and spatula for getting under other bots
    COLOUR- red
    WEIGHT- about 100kg
    DIMENSIONS- 100cm X 70cm X 35cm
    SPEED- about 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front, 10mm at sides and back without skirts, 0mm at sides and back with skirts
    ARMOUR- 15mm polycarbonate top and bottom, 3.25mm Hardox armour at sides, front and back
    WHEELS- inside robot, 4WD
    POWER- 2 X LEM-130s
    WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz. It operates at 160psi with a rack-and-pinion system like Terrorhurtz. The axe is composed of 3.5mm Hardox, but if anything should happen to it, the robot can use its great pushing power to resort to a Tornado-style tactic - ram to death!
    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. The machine also has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
    NOTES- flies the Scotland flag
    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
    WEAKNESSES- so-so turning

    3) Metal Sonic Spin Dash
    SHAPE- low skirted box, with fixed front wedge & sloped sides
    COLOUR- blue bodywork, with red-and-white striped skirting
    WEIGHT- about 100kg
    DIMENSIONS- 102cm X 75cm X 20cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
    ARMOUR- 3.75mm Hardox
    WHEELS- inside robot, 6WD
    POWER- 2 x LEM-130 MagMotors. These will run at 36v and produce approximately 18hp.
    WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical saw blade, running at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
    Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
    SRIMECH- a rear-hinged arm on top with a basic low-pressure CO2 set-up. Can be used to about 30-40 times and is ONLY used for self-righting in order not to waste the gas supply
    NOTES- flies the Scotland flag (though, forgot to add to pic. Shockaroonie!), has F*** Shadow! written on the underbelly in red
    STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
    WEAKNESSES- so-so turning ability, teething troubles?
    PICTURE- http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png

    4) Whirligig 4.0
    SHAPE- flat disc
    COLOUR- deep yellow with Mauler-style scary face on top
    WEIGHT- about 100kg (see bottom)
    DIMENSIONS- 101.6cm diameter X 12.7cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 4mm
    ARMOUR- 1.905 cm thick Grade 5 titanium
    FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
    POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
    WEAPONS- the main weapon on Whirly 4.0 is a much improved spinning shell. Weighing in at 33.72kg overall, its heavier than before and now boasts 9 Pussycat-style blades - 3 on the top, 3 in the middle and 3 on the bottom, so it can get some scars in nearly all opponents. The shell is now powered by 2 X LEM-130s running at 36v (these lie on their side, so they will fit comfortabely inside Whirly). These produce 2000rpm...and 183 kilojoules. This should be enough to completely obliterate another machine. Or worse.
    As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
    SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
    NOTES- Mauler-style scary face on top and bottom which show direction of robot, flies Scotland flag, my first properly calculated machine
    STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
    WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes

    WEIGHT CHECK:
    armour = 33.72kg (inc blades)
    chassis, mounts, bracing etc = about 30kg
    drive and weapon motors = 12kg overall
    NiCads = about 15kg
    feet = about 10kg overall

    TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule.

    5) Clawdius Decimus Murderous
    SHAPE- wedge with small box section and high rear wedge
    COLOUR- deep green with shield emblazoned on the wedge
    WEIGHT- about 100kg
    DIMENSIONS- 95cm X 73cm X 70cm (including claw - 35cm without)
    SPEED- 13mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
    ARMOUR- 5mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X S28-300 MagMotors (thanks to Scott here)
    WEAPONS- The main weapon is the Razer-style crushing claw, operating at 3000psi (5000 if permitted in certain tournaments), with a nice little diamond-coated tip. Also at the front is a Firestorm-style blade and 2 small €œspears€ to aid in getting under the opposition. Combined with the crusher and the reasonably powerful 4WD, CDM can become an effective pusher/clamper
    SRIMECH- Like before, CDM uses a rear-hinged pneumatic arm on either side to self-right. The high-wedged rear also prevents the robot getting perched there
    NOTES- flies the Scotland flag, concept of name came from €œGladiator€ (€œMy name is Maximus Decimus Meridius - father to a murdered son, husband to a murdered wife...but that€™s when I phoned Claims Direct!€)
    STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fast srimech
    WEAKNESSES- so-so manoeuvrability, slow weapon

    6) Chameleon
    SHAPE- simple box with removeable front section and removeable Biohazard-style skirts all round
    COLOUR- so damn silver and shiny, you can see your face in it...ugly, innit?
    WEIGHT- about 100kg with the heaviest set-up
    DIMENSIONS- 80cm X 80cm X 30cm
    SPEED- 12mph
    TURNING CIRCLE- 0m, using a skid-steer system
    GROUND CLEARANCE- 0mm all round (with skirts & scoop), 10mm all round (minus skirts & scoop)
    ARMOUR- 4mm Grade 5 titanium
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X C40-500 Magmotors. This will run at 36v and produce about 12hp.
    WEAPONS- Just take your pick:
    (1) The Anti-Flipper Device - Flippers are most vulnerable when theyre open. The idea I have is a very low front scoop (with flat spikes along the bottom to aid in sliding under others ala Barry) and a small 3000psi crushing arm (like a smaller version of Plunderbird 5s) The idea is that the flipper tries to get under and flick you over, it fails, then before the flipper shuts, you twirl round, slide under and crunch into the innards
    (2) The Anti-Axe Device - The set-up here is the scoop and crushing arm again, which will be used for sliding under the opposition and snapping the axe arms in two. I can also use this set-up to simply slide under the sides, grab hold and drag it around, since the axe wont be able to hit me
    (3) The Anti-Vert Device - This set-up is used against vertical spinning discs and consists of a small set of horizontal hydraulic jaws running at 3000psi. Made from about 3 mil Hardox, these are used for clamping onto the disc, allowing me to drag the offenceless opposition where I see fit
    (4) The Anti-Horiz Device - This set-up is used against vertical spinning discs and consists of another set of jaws, but these are very similar to Growler (with a Bigger Brother-style blade on the bottom jaw for sliding under the opposition). Also running at 3000psi and made from 3 mil Hardox, this wide jaw is designed to clamp onto the disc and once more allow me to drag the bot around the ring
    (5) The Anti-Wheel Device - This is used against robots which lack skirts and is a horizontal Pussycat-style saw mounted on the bottom of the bot (ala Code:Black). Spinning at 3000rpm, the blade can slide under the exposed ground clearances of these bots and tear the wheels to shreds.
    (6) The Anti-Fodder Device - This set-up is used against robots with weak(ish) armour and consists of the front scoop again, which leads up to a vertical spinning blade. Powered by a B42-500 Magmotor at 60v, it is geared at 15:1 and can easily reach speeds of 2000rpm and quite easily take the weaker machines apart
    (7) The Anti-Crusher Device - This consists of several Hardox spikes (8 along each side, to be precise). Each prong is about 30cm long and are designed not only to keep the crushing arm away from the main body, but also to properly damage the opposition while ramming
    ( The Anti-Pusher Device - This is a very basic set-up, as Chameleon will simply be armed with Biohazard-style skirts on all 4 sides. The idea is to scoop up the pusher on one of the skirts and to shove it around using my 12hp.
    (9) The Anti-Obliteration Device - This is used for the most horrible spinners like MDU and King Cholera and can also be used for axlebots if need be. The weaponry here consists of a static Behemoth-style scoop (made of 6 mil Hardox and with a Firestorm-style blade along the bottom) and a medium-sized set of Tough As Nails-style clamping jaws with small spikes on the inside for better grip (also made of 6 mil Hardox). The idea is that the spinner hits the thick scoop, the shell stops and the jaws are then able to grab hold of the machine. Then, the bot can be shoved and dragged wherever I see fit (thats the idea, anyway)
    SRIMECH- The machine uses a Firestorm-style flap on top to flick the robot back onto its wheels. Running on low pressure gas, the srimech will last for a long time before running out. Also, a semi-sphere on either side of the bot (made to look like the Chamelians eyes ) prevents it getting beached on its side
    NOTES- flies Scotland flag
    STRENGTHS- interchangeable weapons, good armour, good control, good manoueverability, high pushing power
    WEAKNESSES- could prove weaker against stronger pushers

    If theres a limit to the number of set-ups, Ill use #1, 3, 4, 5 and 6.

    7) Behemoth (RW7)
    Big Nipper (RW7)

  5. #5
    Vapours:
    Agro 3.5
    Battle Raptor IV
    Drilla Killa VII
    Megalodon Maneater
    SYNDOS
    Tenderizers Revenge 2

    Realies:
    Razer (RW6)
    Storm 2 (RW7)

    Heres the stats for Agro 3.5 and Megalodon Maneater - the others can be found on Mechanical Noise S2:

    AGRO 3.5
    Weight: 100kg
    Shape: Low invertable wedge with a low square hinged plate at the front
    Dimensions: 85 x 65 x 40 (cm; l x w x h)
    Speed: 17mph
    Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear
    Armour: 4mm Hardox
    Wheels: 2, inside robot, and RC gyro for added control
    Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. At the rear is a 10kg 3000RPM X Terminator-like vertical spinning disc at the rear, made of titanium and powered by a D-Pack.
    Srimech: Invertable.
    Tactics: Try to get under opponents and shove, or use the rear disc on them.
    Strengths: Fast, manouverable, dangerous weaponry
    Weaknesses: A little tricky to control, high ground clearance

    MEGALODON MANEATER
    Weight: 99kg
    Shape: Wedge, painted blue, with sloping rear with shark fin sticking out of it, and rollcage at top
    Dimensions: 90 x 50 x 40
    Speed: 13mph
    Ground Clearance: 0 at front due to wedge, 0 at sides and rear due to skirts, 3mm behind skirts
    Armour: 4mm Hardox
    Wheels: 4, inside robot
    Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
    Weapon: Razer like vertical hydraulic jaw at the front, on the wedge. The jaw is on an arm so as it lowers, it moves downwards and forwards to grip and crush the other robot (this is for skirted opponents which the wedge cant get under).
    Srimech: Rollcage works as srimech; cant rest on rear because it slopes; screws tapped into sides mean it cant rest there
    Tactics: Just grip and crush
    Strengths: Weapon can attack skirted opponents; protected wheels; harder to flip
    Weaknesses: Not especially fast

    (Message edited by velociraptor on October 30, 2007)

  6. #6

  7. #7
    A rather generic line up for me:

    Slammer V
    Archangel of the Abyss
    Salamander III
    Tengu VII
    Slaying Mantis F
    Achilles
    Scarmanga II
    Black Panther Queen

    http://www.alexjholt.tkwww.alexjholt.tk as normal

  8. #8

  9. #9

  10. #10

Register To Comment

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •