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Thread: Tanto 2

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    Traction control?

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  10. #20
    yeah, here is the secret, Ive been sitting on it for a few years, but as Im not going to do traction control, I might as well let the cat out of the bag now.

    To achieve efficient traction control you need the following.

    a realtime feedback loop, measuring wheelspeed (or motorspeed), lateral g, groundspeed.

    you also need data about your wheels on the required surface, this can be simulated on a rig, but finetunin must be built in.

    Right, the way this works.....

    in a straight line, the robot will accellerate and decelerate when the tyres are operating within their maximum effective slip angle.

    to find out the value of this (this also explains what a slip angle is) you need to run the wheel on a rig. this rig is set to measure the torque of the motor, and the torque on a slave shaft which simulates the floor of the arena. This way you can measure grip of the tyres.

    accellerating the motor should accellerate the slave shaft at the same rate. If the slave shaft accelerates slower than the motor, you have wheelspin. A torque comparrison gives you a graph of how much wheelspin you get.

    you will find that, from when the speeds first vary (ie, wheelspin first occurs) to a noticable difference in torque, there is a gentle squeeling. This is a tell tale that the tyre is working at its hardest, and is within its slip angle (the theory being, the wheel turns, say 367 degrees for the slave shafts 360, so it is an angle of 7 degrees different caused by the slipping.

    so what does this mean?

    if you look at the graph, you will see that the accelleration did not drop for this area of slip. Beyond about 7 degrees (this is an example for a go kart tyre) the torque on the slave drops suddenly. this is where you need the traction control. Regualr traction control cuts in as soon as the wheel speed is different. this ignores this area of slip, and so automatically looses it.

    by having groundspeed, and motor speed, you can program the traction control to allow for the slip angle, as derived from your rig tests, and so maximize your available traction. This works in deceleration to, as for example F1 abs was working within slipangles, unlike car ABS.

    to maximize lateral grip, you need sensitive g-sensors, but best avoid thse, as they will get confused when storm 2 hits you.

    there we go, a nice description of why previos traction control didnt provide enough of an advantage to make it viable, it cut off the bit where most grip was produced.

    oh, before everyone starts looking at this, think about one more thing.
    Tornado pushing on the side of... um... Smidsy, for example.
    Cant move him eh, wheels are not gripping? traction control would not help here, what would help is spinning the wheels up for a second, which covers the floor in tyre rubber, then push again and voila, more grip.

    traction control, Ill never use it.

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