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Thread: The Crash & Burn Tournament 5

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  1. #1
    Well, shucks. Who would have thought I'd get this far? Ladies and gentlemen, it's the 5TH series of The Crash & Burn Tournament!

    Sign-ups have been opened on me Mum's birthday, because I felt like it. Happy birthday Mum.

    And without further ado, let's cut the sweet stuff and get right to the point. Rule time!

    DA RULEZ

    1. Entries

    I need 16 people to enter:

    - 4 heavyweights (100kg)
    - 1 antweight (max. 150g), featherweight (max. 13.6kg), lightweight (max. 27kg), middleweight (max. 54kg), and superheavyweight (max. 155kg) each

    Realies are definitely allowed, but I really would prefer vapourbots here. This includes the otherweights. I'm sure I can get a lot of custom otherweights here.

    2. Weight bonuses

    I still firmly believe weight bonuses are legit despite the obvious naysayers. :P So here you go:

    - Normal weights for wheeled robots
    - 10% bonus for bots with treads (El Diablo Grande, Panzer), tracks (101, Trax) or shuffling pads (Son of Whyachi, Drillzilla)
    - 50% bonus for bots with true walking mechanisms (Mechadon, Pressure Drop)

    This bonuses apply to all weight classes. Other methods of motivation will be subject to a weight discrepancy.

    3. Robot rules

    - No flying or hovercraft robots :P
    - Clusterbots are allowed, but they must be, at most, 4 bots weighing up to 100kg together. The weight bonuses apply for clusterbots too, but only if ALL the bots in the cluster have the same type of motivation, otherwise it's void. Also, all the clusters in the whole robot must be eliminated for the whole robot to be out.
    - You can only have a maximum of 3 active weapons going at the same time.
    - Interchangeable robots are also allowed, but you may only use 5 attachments for the entire tournament (if you have more than 5 attachments, you'll have to choose which ones to be left out)
    - Maximum PSI allowed for nitrogen pneumatics is 2400PSI. (CO2 is automatically 900PSI since that is the max it can go to) Maximum PSI for hydraulic systems is 5000PSI.

    4. Arenas

    http://teamzlayerz.proboards.com/index.cgi?board=arenas

    The arenas can be found in the above link. Since their renders are not completed at the time of posting, here is a description of each arena, below:

    a) The Battlegrounds - The 3rd version of my main arena, and a sizeable one: 20m x 15m! It is quite similar to the Robot Wars arena. To start off...there are four corners, obviously! Two of them contain CPZs, each occupied by your resident snarling house robot, and the adjacent corners have heavy, but hollow, Hardox mallets to strike whatever's below! Pulverizer, anyone? The Discs of Death, which are powerful horizontal discs akin to the Robot Wars grinders on the arena side walls, return, one on each side. The arena kill saws return as well, one in the dead center of the arena and two some same distance away...as do the pneumatic arena spikes, which can pop you into the air AND do some nasty underarmour damage! The pit, floor flipper, flame pit, and pit release button all return as ever.

    b) Casino Night Zone - Sonic 2-themed arena! It's the same size as the Battlegrounds. In each corner there are pneumatic paddles that fling your bot across the arena as if it were a pinball! Bumpers are here too; however, they act as stationary full-body spinners. While not as powerful as the Battlegrounds' Discs of Death, you'll still take damage. Also, there's a panel in the middle of the arena floor; run over it, and slots will start (displayed above the arena walls). Get three Dr. Robotnik heads, and the only instance of a house robot appearing will happen, and can chase you at will. Thing is, it'll chase ANY robot in there! Get three of anything else...erm...nothing happens. And that's it. Nothing else; no pit, no OOTAs, no other hazards or house robots, no judges decisions! Fight to the death! Or at least, until you run out of coins.

    c) Land of Confusion - Inspired by Disturbed's cover of Genesis' single. This is a 25m x 20m arena, with screw hazards similar to the Battlebox screws (except made of Ti/V!) lining the walls...except for an area on one of the sides; this is a massive beater made of Hardox which will fling robots away with ease! Conveyors also lie on the arena floor; depending on how they're feeling, they'll send you into the screws, to the middle of the arena, or onto the thrusters near each corner of the arena, based on the Battlebox's hell raisers! In the middle is another Battlebots-inspired speciality, the floor spinner! Ride onto this and it'll send you into a world of dizziness! There's hardly any safe place in this particular arena, so beware...or use that to your advantage! And one more thing: no house robots. They themselves are shaking in their booties because of this crazy arena!

    d) Lumina Cloth - Named after the fighting arena in .hack//G.U! It is a circular arena with a 10m diameter and no walls. However, a wall of pneumatic spikes surround the edge of the arena when raised; they can pop up, lower, and so on and so forth; they can make you lose, or help you win. And, of course, if you fall off the arena, it's all over for you! Team Zlayerz' take on both Robotica's fighting arena, and RW's Sumo Basho. And of course, house robots won't dare enter this arena.

    e) DeGroot Keep - Named after the Team Fortress 2 level, and to be honest folks, this was a last-minute thought! Argh mates, it's a very big arena, 40m x 30m, and it's a double arena, yah! Competitors start out before the Great Keep. Two buttons, one on either side of the Keep, open the gate which is big enough for a superheavyweight to get through, but only for 60 seconds! They can then drive up a ramp to the upper arena. 2 house robots patrol the upper part of the Keep, which are like the battlements. There are no real hazards, but OOTAs are possible before the Keep. This arena is pure fun but keep the battle in mind...or they're gonna have to bury what's left of you in a SOUP CAN!

    f) Antweight arena - Where the tiny terrors fight. It is unchanged from the last tournament, except for one little thing; a set of tiny killsaws in the middle, which send you AWAY from the drop-off area! Want to use it to escape a pitting! You'll have to decide whether that's worth taking damage!

    You can find the stats of the 8 (9 if you count The Watcher ) current house robots here:

    http://teamzlayerz.proboards.com/index. ... arkzlayerz

    5. Judges decision

    Fights in all the arenas except Casino Night Zone last for 5 minutes (even Lumina Cloth), then it goes to a judges' decision. The judges decision is as follows:

    Strategy - /5
    Style - /10
    Control - /15
    Aggression - /20
    Damage - /25

    Say for instance, Nightmare and Hypno-Disc fought and went to a JD (highly unlikely that'd be though :P )...an example would be:

    Nightmare - Hypno-Disc

    Strategy = 2/5 - 3/5
    Style = 4/10 - 6/10
    Control = 9/15 - 6/15
    Aggression = 6/20 - 14/20
    Damage = 18/25 - 7/15

    TOTAL = 39/75 - 36/75

    and so Nightmare would win the decision based on that.

    6. Stat sheet

    This is a basic stat sheet, one that I nearly always use:

    Name: (obvious)
    Shape: (please, PLEASE give a basic shape. If you can't explain it properly, give me a picture. Even a Paint pic will do)
    Colour: (if your bot has a pic, this isn't needed too much )
    Weight: (explained somewhere above)
    Armour: (what material covers your robot; this can range from polycarbonate, aluminium, titanium, Hardox, kevlar, etc.)
    Drive: (your motors: LEM130, Bosch 750w, A28-400 are good examples)
    Power: (power source, pretty much batteries: Lithium-Ion, Nickel-Cadmium[NiCad], Nickel-Metal-Hydride[NiMH], Sealed Lead Acid [SLA] are the main batteries. Also state the voltage. You don't need to state the batteries if need be (like, beginners, hehe) )
    Motivation: (what moves your robot's weight around the arena: wheels, tracks, shuffling pads, etc.)
    Top Speed: (your maximum drive speed)
    Ground Clearance: (the space between the bottom of the tip of the robot, and the arena floor. If it's 0, it can't move. Skirts can be used but you must state what material they're made of (not in this section!) and what the ground clearance is behind them)
    Turning Circle: (not really needed; if it has a turning circle, please state it here)
    Dimensions: (length x width x height; it can't be too small or else your drive/weapon power/etc. won't fit; conversely, if it's too big your armour may be overweight, or really weak )
    Weaponry: (what weapons do your robots use to fight with? what are they powered by, or are they static? what material are they made of? if you have a pneumatic weapon (flipper, some spikes, or some crushers), state the pressure (PSI) it fires at. If you have a spinner, try to state the kJ output, weight, and diameter of it)
    Srimech: (does it run invertibly, or does it have a mechanism that rights the vapourbot?)

    7. BIIBI

    Otherwise known as Build It and I'll Believe It. It's Frank Goacher's highly effective system used in his NSBFL series of tournaments to check for overweight or impossible vapourbots and it should be honoured here. If a vapourbot on here seems overweight, or it's blatantly not possible (and I WILL be checking), I'll update the sign-up thread with robots that are BIIBI, label them with that, and explain the problems. Once the vapourboteer has fixed the problems stated, the BIIBI label will be removed. It will also be removed if you explain logically how you design can work. Remember, I'm not perfect either. I'll be asking for help with this, so...

    8. No stupid vapourbots.

    Or ones that are meant to be a joke. Because this isn't a joke tourney, k? If there's massive demand for stupid vapourbots, I'll re-open ATTTWI or something.

    9. Fighting

    NO VAPOURBOTEER FIGHTING. I don't know how many times this has occurred. If you have a beef with somebody, keep it off this thread. Remember, it's the robots that are supposed to be killing each other, not us.

    10. Issues

    If I make a mistake during a battle, or with the line-ups, please kindly point it out to me so that I may rectify it. Like I said, I'm not perfect and often screw up. However, if you're an arse with your statement, consider it ignored.

    11. ARC entries

    Joey is probably going to hate me for this :P but I am allowing sign-ups for this on another board so I can get my full 16 entrants.

    http://z10.invisionfree.com/Drowning_Ci ... /index.php

    These people (you may know a few on there; like me! ) run different styles of tournaments there, but most are in the dark about FRA style stats. They're far from dummies, though, and I'd like some people to help me make them some stats so they can understand and compete here. I know Martijn Benschop offered to help, but some more help might be appreciated.

    12. The format

    Pretty much identical to C&B4, except the otherweights now have 4 sets of fights, with one robot going through each one. Then it's 1v1 until we have our winners.

    For those who can't go that far back/are too lazy to browse :P this is for convenience purposes:

    Heavyweights
    - 16 heats of 4 robots, 1v1 til we get a heat winner. Otherweight fights happen between the second fight and the Heat Final
    - Semi-Final fights are 1v1 until we have 2 robots remaining in each semi-final
    - Grand Final is, again, 1v1 til we get a winner. 3rd place play-off will happen

    Otherweights
    4 1v1v1v1 matches with 1 robot going through each
    then 1v1 til we get a winner

    13. Seedings

    (1) Ge5orce
    (2) Mobile Failure 2.5 [previously Mobile Failure]
    (3) Wedge Devolution
    (4) Sheer Heart Attack 2
    (5) Achilles
    (6) The Crashing Bore 2
    (7) Gabriel V [previously Gabriel IV]
    ( Orka RV
    (9) The May Tracks Has You
    (10) Disco 5
    (11) Black Panther
    (12) Venus Fly Trap II [previously Venus Fly Trap]
    (13) Magnitude
    (14) Ringwraith
    (15) Under Pressure
    (16) Novastorm

    14. Reserved spaces

    Andrew Jackson
    Tracy Farber
    Joey McConnell
    Martijn Benschop
    Steven McGregor
    Nick Schuch

    ----

    Well, I think that takes care of that for now. This won't start for a while though. And if possible (Leo, Mark Lumb, Kane, or any other moderator), I'd like to be able to edit this thread later down the road, if that's okay.

    Now everybody get in and feel the burn. :twisted:

  2. #2
    Antweight: FireArrow

    Shape: cutoff arrow (no point) wedge
    Colour: Black with a red arrow pointing down the wedge, "Team Ignition" decal at back
    Weight: 150g
    Armour: 1/16 in. thick 7075 T6 aluminum
    Drive: 2x 50:1 HP motors
    Power: 1x 7.4v 120mAh LiPo battery
    Motivation: 2x 2in tall Lite Flite wheels
    Top Speed: 40-50cm/s
    Ground Clearance: scrapes the floor at the front, 1 cm at back
    Turning Circle: 0
    Dimensions: 6in (back to front), 4in (Left to Right), 3in (Topmost point)
    Weaponry: pushing power
    Srimech: invertible

    Featherweight:
    Sour Cherry

    Shape: Flat hexagonal wedge, the front wedge is incredibly long and shallow, the rear is kinda steep
    Colour: Red with the front wedge being white
    Weight: 13.6 KG
    Armour: 3mm titanium
    Drive: 2x Team Whyachi 12v Geared Motors
    Power: 18v 2Ah Ni-MH Pack
    Motivation: 2x Colson wheels
    Top Speed: 10 mph
    Ground Clearance: 3 mm with the flipper's front lip having a zero ground clearance
    Turning Circle: 0
    Dimensions: 35cm x 50 cm x 10 cm
    Weaponry: Full-pressure pneumatic flipper constructed out of the same titanium as the chassis.
    Srimech: Can self-right with the flipper

    Lightweight and Middleweight: TBC

    Heavyweights:
    Coldforge

    Shape: Circular spinbot
    Colour: Blue ring, white chassis with a black cross in the center of it
    Weight: 100kg
    Armour: 1/4 in. aluminum on the top and bottom
    Drive: 4x Magmotor 150s
    Power: 4 12-16ah NiCad packs
    Motivation: 4x diamond-tread foam rubber tires
    Top Speed: 13-14 mph
    Ground Clearance: 1 cm
    Turning Circle: 0
    Dimensions: 100cm x 20cm
    Weaponry: Friction-driven ring with two teeth and six beaters. The entire ring is one piece of metal. The ring itself is costructed out of 1/3 in. titanium and powered by an E-Tek motor that powers two wheels, which drive the ring. (this is a setup similar to BB veteran Ringmaster's)
    Srimech: invertible

    Preda Raptor (realie)

    plus two more to come

    Super Heavyweight: Phantasmic Slammer

    Shape: Basically Storm II but flatter and wider
    Colour: Midnight blue with yellow warning stripes (a la Eruption) going down the wedge
    Weight: 145kg
    Armour: 1/3 in. titanium
    Drive: 4x Bosch 750w motors running at 36v
    Power: 6 12-16ah NiCad packs
    Motivation: 4x diamond-tread foam rubber tires
    Top Speed: 22 mph
    Ground Clearance: 3 mm with the front wedge having two hinged teeth, effectively giving it 0
    Turning Circle: 0
    Dimensions: 90cmx100cmx15cm
    Weaponry: 4-bar lifting arm constructed out of 1/2 in. titanium and powered by a pneumatic system similar to BioHazard's. Also two rear spikes constructed out of aluminum.
    Srimech: invertible. It can't right itself with the arm.
    Last edited by Badnik96; 13th April 2013 at 18:55.

  3. #3
    Right! So after being asked quite a few times to provide stats and failing to do so, Nick Schuch's spot is being erased. His spot, however, is going to Nick Fisher, or NFX if you know him on ARC.

    Anyway, current list of entrants:

    Entrants
    Heavyweights
    1. MiDAS (Nick Fisher)
    2. Kraze (Nick Fisher)
    3. Cryoseism (Nick Fisher)
    4. [Nick Fisher entry]
    5. Gabriel V (Joey McConnell)
    6. Nidhogg³ (Joey McConnell)
    7. Eye of Ran II (Joey McConnell)
    8. Broken Wings (Joey McConnell)
    9. Revenge of Theseus (Samuel Park)
    10. Imhotep (Samuel Park)
    11. Mad Dash 2.0 (Samuel Park)
    12. BugaBOOM (Samuel Park)
    13. Smashy Smashy (Lian Walsh)
    14. Druid 3.0 (Lian Walsh)
    15. Pyrrha (Lian Walsh)
    16. The Servant's Assistant (Lian Walsh)
    17. Achilles (Alex Holt)
    18. Black Panther (Alex Holt)
    19. Slammer VI (Alex Holt)
    20. Darkestar (Alex Holt)
    21. Hypertension 4 (Zarte Siempre)
    22. Delirium Tremors 1.42 (Zarte Siempre)
    23. BIACS By Popular Demand (Zarte Siempre)
    24. Assegain (Zarte Siempre)
    25. Gehenna 2 (Andrew Jackson)
    26. Psychosis (Andrew Jackson)
    27. Wedga Ennea (Andrew Jackson)
    28. Axeon 4.0 (Andrew Jackson)
    29. S.O.T.A.R. v2 (Tracy Farber)
    30. Lime-y (Tracy Farber)
    31. Mobile Failure 2.5 (Tracy Farber)
    32. Bloody Frigid (Tracy Farber)
    33. Under Pressure (Martijn Benschop)
    34. Sheer Heart Attack (Martijn Benschop)
    35. Flick of the Wrist (Martijn Benschop)
    36. Back to Rock 3 (Martijn Benschop)
    37. Wedge Devolution (Steven McGregor)
    38. Killotine: EVO (Steven McGregor)
    39. Mornington Crescent (Steven McGregor)
    40. Venus Fly Trap II (Steven McGregor)
    41. Truth or Consequences (Josh Noel)
    42. Revolver Ocelot (Josh Noel)
    43. The Green Hornet (Josh Noel)
    44. G.R.O.S.S. (Josh Noel)
    45. Apocalypse II (Liam Eliot)
    46. System Shock 4.0 (Liam Eliot)
    47. LockJaw Epidemic (Liam Eliot)
    48. Genocide (Liam Eliot)
    49. Coldforge (Dylan McCarthy)
    50. WhipCoil (Dylan McCarthy)
    51. Another Brick in the Wall (Dylan McCarthy)
    52. Preda Raptor [realie] (Dylan McCarthy)
    53. O.I.D. (Jack Orr)
    54. CrOoKeD EvO (Jack Orr)
    55. I.A.N. (Jack Orr)
    56. Maelstrom [realie] (Jack Orr)
    57. Compression (Lewis Matthews)
    58. Equinox II (Lewis Matthews)
    59. Vertigo (Lewis Matthews)
    60. V For Vendetta (Lewis Matthews)
    61. Shego (Jordan Brown)
    62. All Bar Some (Jordan Brown)
    63. Munch (Jordan Brown)
    64. Frustum (Jordan Brown)

    Antweights
    1. [Nick Fisher entry]
    2. Jigsaw V Mk III (Joey McConnell)
    3. Anty B [realie] (Samuel Park)
    4. Anticide [realie] (Lian Walsh)
    5. Razzler [realie] (Alex Holt)
    6. Kwijebo [realie] (Zarte Siempre)
    7. TransparANT (Andrew Jackson)
    8. Skeith (Tracy Farber)
    9. CombatANT [realie] (Martijn Benschop)
    10. Wedge 3mm (Steven McGregor)
    11. Zombie Killer Jr. (Josh Noel) ^
    12. Titanium Teeny (Liam Eliot)
    13. FireArrow (Dylan McCarthy)
    14. VariANT [realie] (Jack Orr)
    15. Drumble Bee [realie] (Lewis Matthews)
    16. Black Box (Jordan Brown)

    Featherweights
    1. [Nick Fisher entry]
    2. Redemption (Joey McConnell)
    3. DTK [realie] (Samuel Park)
    4. Archmage 1.1 (Lian Walsh)
    5. Sith (Alex Holt)
    6. Aargh [realie] (Zarte Siempre)
    7. OverDrive (Andrew Jackson)
    8. Innis (Tracy Farber)
    9. Katnip [realie] (Martijn Benschop)
    10. Rolling Pin F.T.W. (Steven McGregor)
    11. Rooster Teeth (Josh Noel) ^
    12. Werewolf (Liam Eliot)
    13. Sour Cherry (Dylan McCarthy)
    14. 360 [realie] (Jack Orr)
    15. Microcompression (Lewis Matthews)
    16. Cassius Junior [realie] (Jordan Brown)

    Lightweights
    1. Scatterbrain (Nick Fisher)
    2. Falling Down (Joey McConnell)
    3. Ground Zero [realie] (Samuel Park)
    4. The Prosecutor [realie] (Lian Walsh)
    5. Tiny Tengu (Alex Holt)
    6. Toe Crusher [realie] (Zarte Siempre)
    7. Trip the Darkness (Andrew Jackson)
    8. Code: BLACK [realie] (Tracy Farber)
    9. Backlash [realie] (Martijn Benschop)
    10. Minigig (Steven McGregor)
    11. Dr. Robotnik (Josh Noel) ^
    12. War Drum (Liam Eliot)
    13. SNK (Dylan McCarthy)
    14. Gamma Raptor [realie] (Jack Orr)
    15. Hit 'em Harder (Lewis Matthews)
    16. Dr. Inferno Jr. [realie] (Jordan Brown)

    Middleweights
    1. [Nick Fisher entry]
    2. Heroin (Joey McConnell)
    3. Hazard [realie] (Samuel Park)
    4. Blaster (Lian Walsh)
    5. Blizzard MW (Alex Holt)
    6. Deadblow [realie] (Zarte Siempre)
    7. The Unnamed Feeling (Andrew Jackson)
    8. Fidchell (Tracy Farber)
    9. T-Minus [realie] (Martijn Benschop)
    10. Killoteeny (Steven McGregor)
    11. Sarge (Josh Noel) ^
    12. Zero (Liam Eliot)
    13. Grunge 2.0 (Dylan McCarthy)
    14. Complete Control [realie] (Jack Orr)
    15. Hyper-Ventilate (Lewis Matthews)
    16. Son of Smashy [realie] (Jordan Brown)

    Superheavyweights
    1. [Nick Fisher entry]
    2. Drive (Joey McConnell)
    3. Ziggy [realie] (Samuel Park)
    4. Metallic Doom (Lian Walsh)
    5. Red Knight (Alex Holt)
    6. Diesector [realie] (Zarte Siempre)
    7. Skye (Andrew Jackson)
    8. Minion [realie] (Tracy Farber)
    9. Toro [realie] (Martijn Benschop)
    10. Revolver (Steven McGregor)
    11. Final Boss (Josh Noel) ^
    12. Snake [realie] (Liam Eliot)
    13. Phantasmic Slammer (Dylan McCarthy)
    14. Vladiator [realie] (Jack Orr)
    15. Inflammatory Slammer 3 (Lewis Matthews)
    16. Shovelhead [realie] (Jordan Brown)

    ^ - stats needed/incomplete/need fixing

    Josh
    - stats for all your other-weights

    NFX
    - need one more heavyweight
    - need an antweight, featherweight, middleweight, and superheavyweight
    Last edited by kodster; 13th April 2013 at 18:49.

  4. #4
    NFX's Avatar
    Member

    Hello. =) I'll get my stuff up here in due course, hopefully. Robot names are also links to the relevant images.

    Robot Name: null.
    Shape: See image
    Weight: 150.0g (Antweight)
    Length: 9.83 cm
    Width: 13.11 cm
    Height: 3.28 cm
    Motivation: 2x 1.5" Lite Flite Wheels, filed down to 1.25"
    Drive: 2x Copal 30:1 Gearmotors
    Power: 1x 180mAH 7.4V LiPoly Pack
    Armour: 2mm Aluminium Nitride coated Titanium. 3mm HDPE Chassis Stainless steel bar to defend against spinners, and prevent high-siding.
    Weaponry: Invertible wedge.
    Speed: 52 cm/s
    Turning Circle: 0 cm
    Ground Clearance: 0-1mm gradient
    Srimech: Invertible
    Colour: See image

    Robot Name: Scatterbrain
    Shape: See image
    Weight: 26.7 kg (Lightweight)
    Length: 52.0 cm
    Width: 60.1 cm
    Height: 5.0 cm
    Motivation: 3x treaded solid rubber wheels with BaneBots 1-7/8 in. hubs
    Drive: 3x 18V DeWalt Drill Motors overclocked to 24V & accelerometer
    Power: 24v 5.0Ah NiMH Battlepack
    Armour: 3mm TiCN coated stainless steel
    Weaponry: 3x 4lb S7 Tool Steel claw hammers & Melty Brain technology, allowing the machine to spin at 485 RPM (30mph). Accelerometer calculates the rate of rotation, and lights up an LED on each of the YCM-coloured sides to signify "forwards". It is also used to slow each motor in turn momentarily to create a linear movement of the machine while spinning.
    Speed: 9mph (translational)
    Turning Circle: N/A
    Ground Clearance: 1.0 cm
    Srimech: Invertible
    Colour: See image

    Robot Name: SWARM
    Shape: See image. Identical in construction.
    Weight: 18.0 kg (Middleweight)
    Length: 52.4 cm
    Width: 42.0 cm
    Height: 10.8 cm
    Motivation: 2x custom-designed solid rubber wheels with HDPE hubs and titanium caps.
    Drive: 2x AmpFlow E30-150 Motors and 4:1 gearings.
    Power: 1x 24V 5.0ah NiMH Battlepack.
    Armour: 4mm Hardox, 6mm HDPE Chassis. Aerospace-grade aluminium tail arms.
    Weaponry: 4kg aluminium drum spinning at 1600RPM, driven by a DeWalt 18V New Style Drill Motor overvolted to 24V. Tungsten-edged stainless steel tail blade.
    Speed: 17 mph
    Turning Circle: 0 cm
    Ground Clearance: 2.0 cm
    Srimech: Invertible
    Colour: See image. Colour-coded frontal support arms: Yellow = Queen, Red = Worker, Black = Drone.

    Robot Name: MiDAS
    Shape: See image
    Weight: 99.8 kg (Heavyweight)
    Length: 103.7 cm
    Width: 88.1 cm
    Height: 29.9 cm
    Motivation: 6 solid polyurethane wheels with custom-machined 2024 Aluminium hubs
    Drive: 4x DeWalt 36V Hammerdrill motors running through 2x 30:1 gearboxes, giving a total output of just under 4 horsepower.
    Power: 3x 36V 3.0Ah NiCad Battlepacks
    Armour: 5mm aerospace-grade Aluminium chassis, 3mm scrap Titanium wheelguards mounted on rubber bushings and hinged skirts. 5mm Titanium rear plow.
    Weaponry: Dual lifting arms that operate together, powered by linear actuators. Electric axe driven through a clutch system that allows it to strike twice a second.
    Speed: 16 mph
    Turning Circle: 0 m
    Ground Clearance: 2.9 cm
    Srimech: Lifting arms
    Colour: See image

    Robot Name: Cryoseism
    Shape: See image
    Weight: 99.9 kg (Heavyweight)
    Length: 94.7 cm
    Width: 94.7 cm
    Height: 26.3 cm
    Motivation: 4x solid rubber & HDPE wheels
    Drive: 2x NPC-1200 Motors
    Power: 2x 24v 3.0Ah NiMH Battlepacks
    Armour: Stainless Steel chassis & outer shell with polycarbonate panels to save weight.
    Weaponry: Spinning shell with S7 Steel teeth, driven by a pair of AmpFlow A28-400 Motors.
    Speed: 11 mph
    Turning Circle: 0 cm
    Ground Clearance: 0.8 cm
    Srimech: Small flag, designed to quickly flip the machine right-side-up with no sudden jolting or unnecessary skittering about on the shell.
    Colour: See image

    Robot Name: Kraze
    Shape: See image
    Weight: 100.0 kg (Heavyweight)
    Length: 75.9 cm
    Width: 91.1 cm
    Height: 32.6 cm
    Motivation: Two internal HDPE wheels with vulcanised rubber, mounted slightly towards the front, and a small ball caster at the front and rear to prevent tilting.
    Drive: 2x Trimmed NPC-B82 motors
    Power: 2x 24V 3.0Ah NiMH Battlepacks
    Armour: 5mm Titanium flipper & skirts, 5mm Kevlar on the sides and horns, 3mm Aluminium chassis & underside.
    Weaponry: 1000PSI 4-bar flipper, powered by compressed air. A small suction fan on the underside of the machine both forces the skirts into the ground due to the pressure difference, and supplements the flipper tanks via an air compressor, giving a theoretically infinite number of flips. A pressure valve, similar to a steam cooker, allows any excess air to be vented through the tips of the horns.
    Speed: 14mph
    Turning Circle: 0cm
    Ground Clearance: 4.5cm (0mm with skirts)
    Srimech: Flipping arm
    Colour: See image. Side name lights up in one of 25 colours with a strobe and "Spectrum" feature.

    Robot Name: Stormbringer
    Shape: See image
    Weight: 98.3 kg (Heavyweight)
    Length: 88.2 cm
    Width: 103.9 cm
    Height: 38.6 cm
    Motivation: 2x custom-designed hemispherical wheel hubs & solid rubber tyres
    Drive: 2x AmpFlow A28-400 Motors
    Armour: 4mm Aluminium Nitride coated Titanium
    Weaponry: Reversible solid steel drum with S7 Beaters, driven by a Lynch LEM-130. Freely rotating two-sided rear wedge.
    Speed: 16 mph
    Turning Circle: 0 cm
    Ground Clearance: 1.9 cm
    Srimech: Invertible
    Colour: See image
    Last edited by NFX; 21st April 2013 at 13:27.

  5. #5
    MW: Grunge 2.0


    Shape: It's basically IG-88 with skirts
    Colour: Grey with the actual chassis being darker than the skirts.
    Weight: 54 KG
    Armour: 1/4 in. thick titanium
    Drive: 2x 150 Magmotors with Whyachi TWM3R gearboxes
    Power: 3x 9-12ah NiCad packs
    Motivation: custom diamond-tread foam rubber tires
    Top Speed: 12-13 MPH
    Ground Clearance: 3mm at the front, hinged and spring-loaded skirts all around
    Turning Circle: 0
    Dimensions: 70cm long, 45 cm wide, 60 cm tall
    Weaponry: Solid aluminum vertical disc powered by a Perm 80
    Srimech: The disc can reverse and self-right the robot
    Notes: The original Grunge was an RA2 robot

    HW: Another Brick in the Wall


    Shape: Rounded rectangle
    Colour: Black with a red triangle pointing backwards on top. The wedge has a red scribble-face on it for teh lulz.
    Weight: 100kg
    Armour: 1/3 in. titanium
    Drive: 4x Bosch 750w motors running at 36v
    Power: 6 12-16ah NiCad packs
    Motivation: 4x diamond-tread foam rubber tires
    Top Speed: 19-20 mph
    Ground Clearance: 3mm with the front wedge being hinged
    Turning Circle: 0
    Dimensions: 55cmx75cmx20cm
    Weaponry: Front hinged wedge constructed out of the same titanium as the chassis as well as pure speed.
    Srimech: invertible

    FEAR TEH FACE OF DOOM

    LW: SNK


    Shape: Wide pentagon
    Colour: Green with two evil eyes on top
    Weight: 24.7 kg
    Armour: 1/6 in. 6061 aluminum
    Drive: 2x NPC-02446 Motors, geared down
    Power: 2x 6-7ah NiCad packs
    Motivation: 2x diamond-tread foam rubber tires
    Top Speed: 9 mph
    Ground Clearance: 3mm with the rear wedge being hinged
    Turning Circle: 0
    Dimensions: 40cm x 55cm x 13 cm
    Weaponry: Solid aluminum disc powered by an AmpFlow A28-400 motor as well as a rear hinged wedge made out of the same armor as the chassis
    Srimech: invertible
    Last edited by Badnik96; 13th April 2013 at 18:12.

  6. #6

  7. #7
    Just a heads-up. Martijn and Tracy asked me to post some other-weights for them (LW and SHW for Tracy, AW for Martijn) so that's them done.

    Just waiting on Josh and NFX now. Really, REALLY liking the look of this season so far, guys. Once NFX gets his final HW up, I can post line-ups for the main competition!!!

  8. #8
    Alright, we have everybody's heavyweights for the main competition, so... here we go!

    Main Competition
    1. MiDAS (Nick Fisher)
    2. Kraze (Nick Fisher)
    3. Cryoseism (Nick Fisher)
    4. Stormbringer (Nick Fisher)
    5. Gabriel V (Joey McConnell)
    6. Nidhogg³ (Joey McConnell)
    7. Eye of Ran II (Joey McConnell)
    8. Broken Wings (Joey McConnell)
    9. Revenge of Theseus (Samuel Park)
    10. Imhotep (Samuel Park)
    11. Mad Dash 2.0 (Samuel Park)
    12. BugaBOOM (Samuel Park)
    13. Smashy Smashy (Lian Walsh)
    14. Druid 3.0 (Lian Walsh)
    15. Pyrrha (Lian Walsh)
    16. The Servant's Assistant (Lian Walsh)
    17. Achilles (Alex Holt)
    18. Black Panther (Alex Holt)
    19. Slammer VI (Alex Holt)
    20. Darkestar (Alex Holt)
    21. Hypertension 4 (Zarte Siempre)
    22. Delirium Tremors 1.42 (Zarte Siempre)
    23. BIACS By Popular Demand (Zarte Siempre)
    24. Assegain (Zarte Siempre)
    25. Gehenna 2 (Andrew Jackson)
    26. Psychosis (Andrew Jackson)
    27. Wedga Ennea (Andrew Jackson)
    28. Axeon 4.0 (Andrew Jackson)
    29. S.O.T.A.R. v2 (Tracy Farber)
    30. Lime-y (Tracy Farber)
    31. Mobile Failure 2.5 (Tracy Farber)
    32. Bloody Frigid (Tracy Farber)
    33. Under Pressure (Martijn Benschop)
    34. Sheer Heart Attack (Martijn Benschop)
    35. Flick of the Wrist (Martijn Benschop)
    36. Back to Rock 3 (Martijn Benschop)
    37. Wedge Devolution (Steven McGregor)
    38. Killotine: EVO (Steven McGregor)
    39. Mornington Crescent (Steven McGregor)
    40. Venus Fly Trap II (Steven McGregor)
    41. Truth or Consequences (Josh Noel)
    42. Revolver Ocelot (Josh Noel)
    43. The Green Hornet (Josh Noel)
    44. G.R.O.S.S. (Josh Noel)
    45. Apocalypse II (Liam Eliot)
    46. System Shock 4.0 (Liam Eliot)
    47. LockJaw Epidemic (Liam Eliot)
    48. Genocide (Liam Eliot)
    49. Coldforge (Dylan McCarthy)
    50. WhipCoil (Dylan McCarthy)
    51. Another Brick in the Wall (Dylan McCarthy)
    52. Preda Raptor [realie] (Dylan McCarthy)
    53. O.I.D. (Jack Orr)
    54. CrOoKeD EvO (Jack Orr)
    55. I.A.N. (Jack Orr)
    56. Maelstrom [realie] (Jack Orr)
    57. Compression (Lewis Matthews)
    58. Equinox II (Lewis Matthews)
    59. Vertigo (Lewis Matthews)
    60. V For Vendetta (Lewis Matthews)
    61. Shego (Jordan Brown)
    62. All Bar Some (Jordan Brown)
    63. Munch (Jordan Brown)
    64. Frustum (Jordan Brown)

    ----

    Seeds
    1. Mobile Failure 2.5
    2. Wedge Devolution
    3. Sheer Heart Attack 2
    4. Achilles
    5. Gabriel V
    6. Black Panther
    7. Venus Fly Trap II
    8. Under Pressure
    9. LockJaw Epidemic
    10. Lime-y
    11. Mornington Crescent
    12. Psychosis
    13. Bloody Frigid
    14. Imhotep
    15. Nidhogg³
    16. Genocide

    Forgive the awkward seedings. Lack of previous entrants really messed it up. And yes, that means Nidhogg and Genocide are seeds despite having not won any matches. :P

    Anyway!

    ----

    THE CRASH & BURN TOURNAMENT 5 - LINE-UPS
    Heat A
    Mobile Failure 2.5 (1) vs. Delirium Tremors 1.42
    Killotine: EVO vs. Broken Wings

    Heat B
    Sheer Heart Attack 2 (3) vs. Revenge of Theseus
    O.I.D. vs. G.R.O.S.S.

    Heat C
    Gabriel V (5) vs. Pyrrha
    WhipCoil vs. The Green Hornet

    Heat D
    Venus Fly Trap II (7) vs. CrOoKeD EvO
    Another Brick in the Wall vs. Assegain

    Heat E
    LockJaw Epidemic (9) vs. Gehenna 2
    Flick of the Wrist vs. Stormbringer

    Heat F
    Mornington Crescent (11) vs. BIACS By Popular Demand
    Smashy Smashy vs. System Shock 4.0

    Heat G
    Bloody Frigid (13) vs. Maelstrom
    Compression vs. Preda Raptor

    Heat H
    Nidhogg³ (15) vs. Revolver Ocelot
    MiDAS vs. Axeon 4.0

    Heat I
    Genocide (16) vs. Wedga Ennea
    S.O.T.A.R. v2 vs. Darkestar

    Heat J
    Imhotep (14) vs. Apocalypse II
    Hypertension 4 vs. Druid 3.0

    Heat K
    Psychosis (12) vs. Coldforge
    BugaBOOM vs. Cryoseism

    Heat L
    Lime-y (10) vs. Munch
    V For Vendetta vs. Truth or Consequences

    Heat M
    Under Pressure [8] vs. Equinox II
    Slammer VI vs. All Bar Some

    Heat N
    Black Panther (6) vs. The Servant's Assistant
    Kraze vs. Mad Dash 2.0

    Heat O
    Achilles (4) vs. I.A.N.
    Vertigo vs. Frustum

    Heat P
    Wedge Devolution (2) vs. Eye of Ran II
    Back to Rock III vs. Shego

    ----

    Tactics, predictions, comments, etc.

  9. #9
    Well, this draw does not look good for me but tictacs anyway:

    Lime-y vs Munch - despite running lower voltage, some back of the envelope maths says I will accelerate faster and have only a little bit less force at the wheel. Not exactly sure where the wheels in Lime-y are but "go-kart style" suggests larger diameter and with it being a wedge they'll have to be reasonably far back. Hopefully this means Munch will turn better.

    That said go for the sides and back, grab it (not really going to make much of a dent in 5mm hardox now am I ;P) and attempt to feed it to the arena hazards (particularly the pit).

    If I do get caught head on all being equal forks should get under wedge and more envelope maths says 4.5 tonnes down vs 3 tonnes up (at the ram) so something's gonna break.

    Slammer VI vs. All Bar Some - Not going to be fun to fight something possibly more solid than itself.
    Attempt to put some distance between us so I can start spinning, try to bludgeon it to death. If I can't get spinning ram it into stuff so I can run awa... make a tactical retreat and then spin up.

    Vertigo vs. Frustum - Try to turn it upside down repeatedly, hope it runs out of gas/ throws itself out of the arena/ falls into a plot hole etc.

    Back to Rock III vs. Shego - Keep the large spinning object pointed at Back to Rock III. Go for the sides and rear, attempt to damage the forked bit of the lifter so he can't get under as easily.

    With any luck the front end of Shego will fit nicely between the forks and I can hit the front of him before he lifts me.

    Good luck to all, need sleep now.




  10. #10
    Ooh with this website update I can once again actually log in for the first time in a long long time! In honour of this turn of events I will actually post some tactics for a change! At least for those opponents whose stats I can locate in my currently semi-concious state... which it turns out is just Servan't Aprrentice..... oh well...

    Black Panther vs Servan't Assistant:
    It's fairly long, it's got a high ground clearance and a soft underbelly, should be a fairly nice opponent for the old flip over and perforate stomach tactic.

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