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The Last Oddetsey
Welcome to The Last Oddestsey, this will be a little differently structured than previous Oddestseys, but most of the reasons for that will become apparent during the story.
This time, I’m actually going to devise a very basic stat system, which is as follows:
Firstly pick your species and gender, as always it can be anything, though bear in mind if you picked something like “kryptonian” I will balance things out in whatever way I see fit, be it through liberal availability of kryptonite, or kryptonian body parts being widely desired for medicinal purposes – whatever seems like a good fit. I say species very loosely – robots, energy beings, sentient objects etc are all welcome.
At this point list any innate powers of your species, these can be whatever you want, but please try to keep them finite. As a rule of thumb, aim for a mid-level superhero at highest.
STRENGTH: Melee weapon damage and hit-points
AGILITY: Dodging, acrobatics, stealth and ranged weapon damage
INTELLIGENCE: Number of skills and spells you can learn
WILL: Determines diplomacy, power of spells and special abilities.
You have ten points to spend across those four categories. You can have a score of zero that would just amount to slightly subnormal for a human in that regard.
For each point in intelligence you can pick a skill, which can be anything you want from skill with a certain weapon to certain type of machine to stealth to lock-picking to knowledge of a certain kind of thing. The more specific you are the more powerful in that instance, so if someone decided they wanted their skill to be “bear-fighting”, they would be good at fighting bears, but not as good at fighting polar bears as someone who picked “polar-bear-fighting” though someone who picks polar bear fighting would be fairly poor at fighting a grizzly.
The story this time is going to be entirely done on an individual character basis, so there is no need for a team to co-operate if you don’t want to.
So…. Final format:
Name:
Gender:
Species:
Physical description:
Powers:
STRENGTH:
AGILITY:
INTELLIGENCE:
WILL:
Skills:
D20 Roll: (go here http://www.wizards.com/dnd/dice/dice.htm) and roll a 20 sided dice and tell me the result. You'll find out what this is for when we start. Don't assume a higher number is necessarily desirable, I'm going to flip a coin once an entry is in to decide if high or low is better. Also the worse one might be more fun potentially.
I don't have a set number of entries for places, I'm more interested in active players than people who sign up quickly, so after we initially start if you want to join send me your character by private message and I'll throw you into the game.
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Supplement on skills: Skills can either be trained or intuitive types, which will be decided by me but generally be common sense. So if you wanted "punching" as a skill, anyone can do that regardless of whether they know how to do it or not (though obviously someone with the skill would be way better), but if you wanted a kind of magic or advanced technology you wouldn't be able to use that at all without the skill. As will plays into the power of magic, you could equally be really devastating with the one spell you know or be able to cast loads of spells but fairly weakly, or anywhere in between.
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1 Attachment(s)
Name
Eudial (note: named after eudialyte, a rare red-colored silicate mineral)
Gender
Female
Species
Human
Physical description
Eudial has shoulder-length hair ties off into two loose ponytails, one in the back and one on the left side of her head. She has a black star ornament located on her neck, apparently hanging from which is a red flower-shaped object made from an unknown material with violet tassels dangling from it. She wears a sleeveless crop top and a pair baggy gym pants, coupled with a black pleated belt adorned with a single red star. She wears red star-shaped earrings a red bracelet on each wrist and what seems to be a set of brass knuckles. Her shoewear is a pair of red, cross-laced high heels. Her theme color is red. An image is attached that helps picture her.
Personality
Eudial, despite her often fiery determination, is actually a cold, calculating individual. Once she has concocted a plan, she sticks to it and stubbornly refuses to alter it unless the odds are clearly stacked against her. Sometimes, if a plan does fail, she loses her temper and also starts to lose control (of her powers). She is very clever and manipulative, and often not afraid to bear humiliation to achieve her goal(s).
Powers
- by association, Eudial can control/manipulate fire (of varying types, including normal fire and hellfire), and cast fire-based spells. She can withstand water (but her powers cannot)
- Eudial's main offensive ability is Explosion Inducement. By touching something with any of her hands, she can transfer variable amounts of energy that detonate the object. Depending on her goal, she can either throw explosive punches, destroy something on touch, or demolish a distant target by holding her hands on the same surface as the target. The farther it is, the more time it takes for the energy to reach it. She is able to somewhat circumvent the delay by charging a random small object with the explosive force and throwing it, changing it into a grenade of sorts, but sacrificing power in return. By clasping her hands in front of her chest and then stretching them out to her sides, she can violently release the energy from her entire body, blowing anything within her immediate surroundings away. She can readily adjust the scale of the explosion, from an equivalent to a hand grenade to a payload strong enough to level a several-story building.
STRENGTH: 1
AGILITY: 3
INTELLIGENCE: 3
WILL: 3
Skills
- pyrokinesis
- alchemy (specifically dealing with minerals rich in manganese)
- playing a musical instrument called the pungi
D20 Roll: 16
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Let me know if anything's off and I'll fix it right quick. Looks fun! :)
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Name: Playzooki
Gender: Male
Species: Human
Physical description: 6ft tall, slightly on the fat side, short black hair, heavy metal t-shirt, long nose hair, teeth stick out
Powers: Levitation, using nose hair
STRENGTH:5
AGILITY:3
INTELLIGENCE:1
WILL:1
Skills: violence. Also, if i clean my teeth well enough, i can blind people.
D20 Roll: 6
I have never done a serious rpg, anything that needs to be fixed let me know. I did once do a mcdonalds rpg :V
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Those are both looking good so far, only thing is a small thing that as you have no intelligence score you wouldn't have a skill, but on the plus side, RPGs being what they are and your stats what they are, violence is basically a given ability :P
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I did pretty much self insert, with a few mods :V
I also edited it so i have a slightly useful skill.
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Name:
-Leland Gaunt
Gender:
-Male
Species:
-Demon (disguised as human)
Physical description:
-An elderly man (appearing to be in his late 50's or early 60's) with a pleasant appearance and is known to change his eye color to whatever appeals to the person he is talking to. For a specific reference, see Max von Sydow from the film Needful Things.
Powers:
-He can be very charming and charismatic
-He has the power to disguise useless junk as priceless items that someone desires (and by extension some degree of mind reading to know what they want).
-Convincing people to purchase these items for a small fee along with performing some kind of mean prank one someone else they know (again using his mind-reading powers to specifically exploit any possible grudges that exist). By doing this, he is able to steal the customer's soul.
-He generates such a high degree of paranoia in his customers that he is easily able to convince them to buy weapons from him to protect their "valuable" property.
STRENGTH: 1
AGILITY: 1
INTELLIGENCE: 3
WILL: 5
Skills:
-Transforming worthless objects into things of desire for someone else.
-Being able to convince people to purchase his goods and to perform mean pranks on people that would otherwise be friends/allies. Basically an absurd level of mental manipulation.
-Transforming into a hideous demon form. Usually used when fleeing.
D20 Roll:
-6
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Name:
- Twitch
Gender:
- Male
Species:
- Scarlet Macaw
Physical description:
- Just over two feet long, Twitch looks broadly like a normal Scarlet Macaw, only slightly smaller. His plumage is predominantly red, but shifting in colour from the head towards the tail, from red, to yellow, to green, to blue. He also has a crest on his head, similar to that of a cockatoo, which is a vivid pink colour. Green eyes, black and white beak, plus a green ring around his left leg, presumably a tag of some sort.
Powers:
- Erm...
- ...no real "powers", as such.
- He can fly. He's a bird, that's sort of inherent for them. Except penguins. They're just terrible.
STRENGTH: 2
AGILITY: 5
INTELLIGENCE: 2
WILL: 1
Skills:
- Carrying stuff. Grabs small bags full of important things with his feet and carries them off to where they need to go. Or stealing them.
- Dodging projectiles, helped by adrenaline and such. Tying in with the flying, he's good at escaping from groups of enemies. Or people he's stolen things from.
D20 Roll:
- 7
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Name: Aurelia
Gender: Female
Species: Angel
Physical description: "Inspiring" is the word really. Upright and tall, bright red hair that displays all sorts of wavy fiery effects that I would love having in my own beard, glowing eyes. And she wears metal body armour and a sword because she was raised within the ranks of the divine army and that is what they wear. But yeah, God knows what will happen with this gear given the nature of this RPG...
Oh, and she has massive wings.
Powers: Generic angelic stuff really, most notably flight.
STRENGTH: 2
AGILITY: 1
INTELLIGENCE: 2
WILL: 5
Skills: Raising an army - Being raised amongst the military ranks of heaven, Aurelia knows not only how to serve in an army, but also how to lead one. Well, really, she is much better at the latter. As a warleader her stature is so inspiring, her speeches so rousing, that she can seemingly turn any random group of sentient beings into an army willing to fight for her cause, whatever the Hell that is at any given time. Most of the time this is justice, she is an angel after all, but God only knows what justice really is, and she is most certainly not that. The more "basic" a being is, the easier it is for Aurelia to lead them. Into war. Over whatever conflict.
A capella singing - She just nails it. Preferably in a group. The above should suggest that finding a group is hardly ever a problem for Aurelia.
D20 Roll: 7
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Those are all looking fine, I think that I'll say as we have a good number of entries already, I'll begin on Friday night with however many players I have then.
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Hey guys, I hope it's not too late to join, if so. I'll post something up by Wednesday night (It's Wednesday morning here so :P )
Anyway, good to be back :D
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I'll start with whoever is signed up by when I get home on Friday. However, just for the record, I'm going to go at my pace for this campaign and play it for the entire group rather than try to micromanage players - otherwise we run the risk of the whole thing petering out, so if you aren't going to play for a while be sure to say what you are doing in the mean time, hopefully not something that will get you killed :P
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Name: Spod
Gender: Male
Species: Human mutant
Physical description: hard, crusty, rocky exterior (like The Thing), about 9 feet tall and very bulky. Only has 3 large fingers on each hand so struggles to use everyday objects and generally has a lack of dexterity and finesse. Long messy "surfer" hair that occasionally gets in his way.
Backstory: born in the 1600s mutated with hard rocky skin and significantly larger and stronger than average. Abandoned by his parents and rejected by society so is resultantly quite bitter. He ages very slowly and it is uncertain how long he will live for. Has loved and lost a couple of times when they are not put off by his appearance which adds further to his bitterness. Although he's been around a long time so knows quite a few tricks but is not that bright and can be easily manipulated. Has quite a mean and selfish character and assumes the worst in people, is reluctant to help others unless it benefits him.
Powers: super human strength and stamina and has reasonably impervious skin. Due to large size has larger organs so can hold breath for a long time and can drink a lot of alcohol without intoxication.
STRENGTH: 5
AGILITY: 1
INTELLIGENCE: 3
WILL: 1
Skills:
super strength as result of his mutation, linked with high metabolic rate so super human stamina.
Hard rocky exterior makes him impervious to most weapons and bullets.
Hand to hand combat skills, despite his lack of agility excels at boxing, wrestling and sumo style combat.
D20 Roll: 14
This is my first crack at this so let me know if I need to change or add anything!
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Name: Cleo
Gender: Female
Species: Felinae
Physical Description: Cleo is a medium-sized cat (e.g. a lynx) with a slender body covered in thick black fur all over. She has green eyes and a short tail.
Powers: Cleo has all of the natural abilities that you would associate with her species, such as agility, flexibility and balance. She has an innate stealthy hunting ability and sharp claws for fighting. Cleo has an excellent sense of sight, hearing, smell and touch, but it is her extrasensory skills that are particularly unique. She has psychokinesis abilities, specialising in telepathic communication and an apparent ability to gain insight into the future.
STRENGTH: 1
AGILITY: 4
INTELLIGENCE: 2
WILL: 3
Skills:
Telepathy
Precognition
D20 Roll: 18
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Alrighty, here's my character
Name: Khloe Ajdarevic
Species: Human
Gender: Female
Age: 18
Physical Description: Her height is 5ft2 and a half. Has shoulder length ginger hair with a fringe covering half of her right eye. Blue eyes that are slightly larger than your average eye size. Wears a blue denim trenchcoat which has been cut to knee height due to it being too big for her (Extra note, sleeves are removable, depending on the weather). Wears dark purple skinny jeans with grey cargo shorts over the top. Wears a black turtle neck sweater for a shirt and has red fingerless gloves. Somewhat pale white skin
Personality: Rather kind, somewhat shy. But very determined in the face of danger. Rather good at raising morale and is even rather persuasive should a mission require it. She is also very level headed, though she can go somewhat crazy when she wants too.
Powers: Very quick foot speed, faster than most humans. If she remains perfectly still for 7 seconds, she can turn herself invisible. The effect only lasts 40 seconds however. She can also fire dual pistols at an insane speed, but the first 5 bullets are the most damaging, the bullets weaken in power somewhat with each shot fired.
Strength: 2
Agility: 4
Intelligence: 2
Will: 2
Skills: Well trained in parkour, which combines with her agility and speed.
Has the ability to persuade and coerce people to join her causes.
D20 Roll: 18
Bonus info: Her blood type is AB-, one of the rarest blood types in the world. Born in Novi Sad, Serbia. Father is Irish and her mother is Serbian.
That should cover it, let me know if anything's wrong with that :D
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If this isn't ok it has to wait until I get home from work to fix it. :p
Name: Marisa Kirisame
Gender: Female
Species: 'Ordinary' Human
Physical description: Yellow eyes, blonde hair, one side of which is braided, the rest of it free. Wears a modified witches standard outfit: Tall pointed hat with a bow on, with frills under the brim. Wears a frilly underdress with long sleeves, with a a black one over top (sleeveless and lowcut, not that you see anything.) and a apron tied around her waist. Has on white stockings and black boots. She carries a broom as she feels it's required of her as a witch, and her mini-hakkero which she uses as a focusing point for her magic.
Powers: Marisa specialises in light and fire magic, but relies more on power then finesse. As such she is more likely to use her mini-hakkero to fire off huge lazers to smite the enemy from a range then to start fires because why not. She uses mushrooms to create the magic, and the Hakkero as a focusing point to fire. She also uses spell cards, which is her worlds agreed upon method of combat, as a way of calling out attacks and controlling her danmaku spread. (the lazer is more of a bomb move to help clear the room, it expends a lot of energy.)
Flight - She can fly without her broom but prefers to use it anyway. It's basicly required of a witch, ya know?
STRENGTH: 1
AGILITY: 3
INTELLIGENCE: 3
WILL: 3
Skills: -Reducing mushrooms to their magical components for use in her above powers.
- She's a klepto, she'll steal anything she can.
- Magic (as above)
Roll: 5
Satisfactual?
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The Last Oddestsey? Not without me, it's not!
Name: Professor Reginald Fortescue Vengeance (Esq.)
Gender: Male
Species: Human
Physical description: Tall and skinny with occasionally bad acne, Professor Vengeance is the best-dressed supervillain this side of New Gothtropolis Central. His everyday attire includes black tie and tails (bow tie, usually; sometimes a cravat, if he feels particularly smug) with matching trousers, socks, dress shoes and boxers, shrouded in an high-collar opera cape and capped off by a bulletproof top hat. He has short brown hair, dark green eyes and a pale nerdly complexion. Will occasionally bust out a monocle to more closely examine objects and generally look more awesome.
Powers: The Professor has no 'superpowers' to speak of, but he does possess the intellect of a criminal mastermind and is a technological genius, able to turn even random junk into some sort of makeshift doomsday device. While not particularly strong or agile, he is a slippery customer whose gangly frame, decent reflexes and tricksy ways makes him difficult to keep in check. He is also a stickler for punctuality, dislikes magic folk (they get all the breaks!) and prides himself on being an exceptionally witty git.
STRENGTH: 1
AGILITY: 1
INTELLIGENCE: 5
WILL: 3
Skills:
~ The Professor's weapon of choice is a walking cane topped with a glowing green gemstone. Not only does it look hella classy, but it also acts as a giant Swiss army knife. Twist the gem and a different device pops out from the bottom. Other people can use the cane, but at their own risk. Only the Prof has mastered its intricacies and even he has trouble keeping track of all the modes and functions it has. The most common, for the record, include a sword blade, helicoptor blades, a jet flame ("Broomstick Mode"), a machine gun barrel, a friggin' laser beam, a pogo stick spring, a torch, and Smarties. Even evil geniuses get the munchies.
~ The ability to craft functional weapons and/or mechanical contraptions out of random objects and scrap. How long they last and how well they can be controlled depends on how long he gets to tinker with them.
~ Expert knowledge of villain psychology. The Professor comes from a long line of rogues and cads and is himself a professional supervillain by trade. He therefore has an intimate knowledge of criminal behaviour in its many forms; from goons, grunts and gangsters to wicked wizards and evil aliens. He can predict their behaviour and anticipate their possible plans with a good degree of accuracy. Takes one to know one, after all.
~ l33t haxxor skillz. In addition to his mechanical skills, the Prof is also a dab hand when it comes to computers. He can disable security grids, crack passwords, plunder bank accounts, spam email inboxes and pirate retro video game soundtracks like nobody's business. Bonus points if it's Linux.
~ Lying and the art of deception. The Professor could lie for his country. In fact, he'd probably lie against it too. He is adept at bluffing, exaggeration, manipulation, distraction and sleight of hand. He has to be to battle strongmen in technicolour long-johns every week without being squashed to a pulp.
D20 Roll: 19
Oh yes. It's good to be back. :proud:
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Just to give you warning, the opening post will go up at 10, so any last minute entries who want to start the game at the same time better hurry up :P
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THE LAST ODDESTSEY
There is a thrumming sound in the above your heads in the darkness, you don’t know where you are and can see nothing, just that you aren’t in the same place each of you were a few seconds previously. Strange whirring and the sound of venting spurts of gas along with some strange deep beeping echoes through wherever you are and the ground shakes.
After a few seconds some dim lighting illuminates the room you find yourselves each in separate tubes of a translucent glass like substances, although all you can detect from beyond that is some sort of light moving beyond your tubes across the room with very faint singing that you can’t quite make out. The tubes appear airtight, and you could guess that the time you have before suffocating is maybe a few days at most. There are also some items at each of your feet...
Eudial - 13 HP
A good quality pungi
A TURDIS summoning beacon – like an ASDA own brand TARDIS, bigger on the outside than inside, and can travel to one place in time and space
A portable fire extinguisher made by dwarven master safety technicians
A magical loci – you can feed all your power into it day at a time and expel it in one big blast
Playzooki - 25 HP
A Furby
A heavy revolver which doesn’t work as a gun, but would be a functional cudgel
Leland Gaunt - 13 HP
Some aftershave specifically designed to cover up the smell of brimstone
Some stationary with the corporate branding of Hell.
Twitch - 16 HP
A small horseshoe magnet on a string
A cassette of ABBA Gold
Aurelia - 16 HP
An old magic depleted flaming sword, can now at best toast bread
A stack of GOSPEL SINGING TODAY magazines from 1983-1992
Spod - 25 HP
A rock polishing kit for really bringing out the details
A belt of badgers might – adds the strength of a badger to your own
A heavy section of pipe
An expensive Venetian Ball gown made of high end silk
Cleo - 13 HP
A small tin containing ten thousand pounds worth of super premium catnip
A tiny mouse who is an expert stock broker
An electrum pendant which amplifies psychic defenses to near impenetrability
A collar of silence, making your footsteps entirely undetectable
Two vials of Pym particles, each capable of making one being temporarily smaller or larger
Khloe Ajdaveric - 16 HP
A pair of perfectly balanced revolvers made of silver
A single perfect bullet, which will hit anything aimed at regardless of distance
A cloaks of the winds, which curves any bullets arrows etc round you
A bag of assorted space-pearls
Some really cool shades that let you see heat signitures
Marisa Kirisame - 13 HP
A damp brown paper bag of past their sell-by date shiitake mushrooms
A 20m long chain of coloured paperclips
Professor Vengeance - 13 HP
A monogrammed limited edition top of the line combat-cane made from the bones of a death god
A presentation case containing three flawless power gems of different colours
A one-man, personal “bunker” forcefield (protects purely from explosions)
A mechro-morph component which can temporarily replace missing electronic parts
A really dapper pocket watch with jewel encrusted hands
*For the record, try to keep track of your own info, there are ten of you, potentially all in different places at once, so if you do your own management it really helps move things along!
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(Ugh. Imminent suffocation. Not the best way for us to start out, but I'll take it! I'll just put my idea here and then wait for everybody else before following through with it)
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*Eudial panics for a moment, then thinks*
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Magical or not, these tubes have limited space. If I can't melt/blow the tube material away just by touching it, then I'll just heat the remaining air up around me and expand it; the pressure caused by this would probably be enough to shatter the tube.
Yes, I realize this is probably not the best thing to do, but the alternative is no better...
Err...
*grabs the items first, but takes a look at everybody else before doing anything*
Huh. Misery loves company.
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Spod, remembering a beautiful opera singer he once knew who could shatter a glass with her voice, picks up the large metal pipe and using his great strengh starts smashing the pipe down on the ground to make a loud ringing sounds, by varying the force he smashes it down with he should be able to match the resonant frequency of his glass tube hopefully causing it to shatter.
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Well...this was bad. A thick glass-looking pipe, just enough light to be able to see, and a very faint sound of singing. There seemed to be others in similar pipes as well, so at least he wasn't on his own. Or being chased. All in all, things could have been worse for Twitch.
Still, he was trapped inside a transparent tube, and there was seemingly no way of getting out. The macaw paced back and forth a little, glancing around nervously. "Okay," he mumbled to himself, "okay, you're stuck in a pipe, you can't get out, and you've no idea how you got here." His pace quickened slightly as he began to panic a little. "It's no big deal! You just wait for someone to open us up, let us know there's been some kind of administrative error, and then we can all head home!"
While he was going through his monologue, though, he completely missed the items stashed in the pipe with him. That is, until he trod on some kind of metallic block. Stopping, he looked down at what he had as company for the moment. A magnet on a string, and an ABBA tape. An escape kit would have been better, but...hey.
Clutching the string in his beak, he brought the magnet up first, half expecting it to cling itself to something, but no. It just hung there. The bird gave another cautionary glance at the others around him, before swinging the magnet into the pipe with a dull thunk. And then again. And again. Nothing happened, but at least he was trying.
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(Oh God... What did I do last night? Come to think of it, what did I do a few seconds ago?)
(Wait, what?)
(Oh no.)
Oh come on, this is ridiculous! You can at least wait for me to build my next doomsday machine before throwing me in the clink! Bit overeager, are we?
And just why have I been flung in with the Z-listers? Don't you know who I am? This is Professor Vengeance you're dealing with, you know, not some common flunkie or menial henchman or...is that a bloody cat?!
(OK, OK. Settle down, Reggie. Plenty of time to lawyer up later. First things first - where are you? Tubes are an odd touch. Could be a Sqyrjian prison cruiser. Not as damp, though, or as smelly. Could be old Dr Phineas Phlask's place, but it's not as bright or as messy. I can see the floor for one thi-)
(Hullo. What're these?)
(Interesting. If I didn't know better, I'd say this was a shield generator. Not exactly big, but it'd do in a pinch, I suppose. I've no idea what this thing is, but it looks sciencey, so I'm having that.)
(Ooh, watch. Nice. Yoink!)
(And is that?)
(No. No, it's not my cane, not quite anyway. The wood's a bit darker, the carving's fancier and the texture's rather more...bony. Ew. Sturdy as ever, though, same screw-top...)
(Wait, where's the emerald? It's missing! How's the wretched thing supposed to work without a power source? Do I even want to know what's in this case now?)
(Oohoohoo! Gemstones! Emerald, sapphire, ruby and...these are interchangeable with the cane, aren't they? Oh, this is good! Too brilliant! Why didn't I think of that?)
(Now, now, Reggie. Mustn't get overexcited. Somebody locked you up with these goodies for a reason. This is either a test or a trap. Or both. How very me.)
(Oh well. I won't find out slobbing about here all day. This green gem looks a lot like my old one. I'll use that on the cane first, play things safe for now, at least until I get some answers from our host. Let's set the old girl to 'laser' mode and cut my hole to freedom.)
(Seriously, a cat?)
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The Professor's new gemstone turns out to produce a high intensity beam of sound which shatters through the tube immediatly, sending the glasslike substance tinkling to the ground. At the same time, the increased air pressure caused by Eudial's heating the air causes her tube to burst out out in a blast, leaving the pyromancer looking flustered and out of breath in the middle of a radius at glass. Cracks are beginning to form in a third tube, though that it more likely from the impacts from Spod rather than any kind of vibrational match.
There is the faint knocking from a fourth tube.
Meanwhile, the three recent escapees find themselves in a large room, above them the ceiling seems to be made out of numerous metal circles with elaborate symbols on them and random bits of glowing that indicate the inevitable presence of the kind of technology or magic that no one actually understands despite claims to the contrary. The circles get increasingly narrow so as to form a huge funnel. The narrowest point of the funnel is above a conveyer belt upon exiting the tubes it appears that the glass tubes were on this conveyer belt moving round away from it. There are 12 tubes that appear to be used before the current inactive one.
You also note the source of the singing, a strange song is coming from a figure who gives the impression of being a mounted knight without actually looking like anything more than a patch of light. He sings a song which sounds like it would have originally have been chanted during glorious battles, but is now sad and tinged with bitterness. There is also a very large mound of something towards the only apparent doors to the room.
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*Eudial glares at Prof. Vengeance*
Menial henchman... that's rather amusing, hearing you say such words that describe you perfectly. *as a parting shot* Your fly's open, by the way. (Nutcase.)
*Eudial turns away from the [probably quite angry] Prof. and glances around the room*
Pfft. Not my first choice of decor but I can live with it. ...huh? (...hold on, what the devil is that noise?) *tilting her head so she can hear it louder, but it's not clear, specifically because that damn bird is pecking on the tube* ...damn it.
*Eudial is unsure how to react; regardless, hating working as a team, she refuses to ask anybody else for ideas (but will probably listen anyway)*
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(sorry Steve, gotta remain in character xD)
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wait, where am i? Wheres all my stuff? W-w-w- oh theres... A furby??? a gun??? *pulls trigger* Darn, it doesnt work...
Uhhh...
*tries to smash glass with the gun*
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After some aggressive hammering, Playzooki manages to shatter his way out of the glass tube to join the others.
Out:
Professor Vengeance, Playzooki, Eudial, Spod
Still Trapped:
Everyone else
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Gaunt opened his eyes, but for a few moments wasn't sure that he had. He seemed to be in a place devoid of light. He certainly wasn't in his shop wherever he was now. But where was he? He stuck his hand out and quickly found a solid and smooth barrier in front of him. Some quick examination told him that he was in quite a small container. Completely sealed. A thought raced across his mind.
(Flagg, this has to be that Randal Flagg)
But was it Randal Flagg though? They had only crossed paths once before and though both of them seemed to sense what the other one was, they took no special interest in each other. Flagg had known some people that would be more than willing to buy from Gaunt and Gaunt always welcomed the oppertunity to collect more souls. Flagg had disappered before things had take their usual dramatic finish and Gaunt had continued on his work as usual. Flagg had only seemed interested in causing meyham, and this was far too elaborate.
His train of thought was broken when he noticed the room slowly being flooded with a faint light. He noticed there were several other containers like the one he was in and all of them were occupied. The occupants themselves were quite unsual even by his standards. Definetely not Flagg. Now that he could see he began looking for a way to get out of his holding cell. Some of the other figures seemed to be thinking along the same lines. With a high pitched noise two of the other containers burst, one after the other and the two figures escaped. Shortly after two others pounded their way out.
Gaunt look down at his small section of floor. He had none of his own possesions with him, not even his satchel which caused a spasm of anger to cross his face. If someone had stolen that, they would come to greatly regret that. The souls it contained were his! He had taken them! So much time and effort had been spent collecting them. He almost missed the items there were at his feet. The first was a container with picture of a firey landscape. He opened it and nearly laughed. It contained some extremely strong aftershave. The other item seemed to be a stack of papers. He picked them up and held them to the light and noticed (in extremely fancy yet evil looking lettering) that it carried the name of Hell.
(Hell's Stationary)
This thought DID cause him to laugh. For all his usual charm it wasn't a pleasnt sound. It was the kind that made children cry or grown adults wince. Fool though the person (or possibly persons) who had put him here undoubtably were, they did seem to know who and what he was and seemd to have some sense of humor. In any case he saw some use he could get out of them.
Still he was no closer to escaping his cage. It seemed very solid and he had nothing to help him pound his way out. Perhaps he must transform to his true shape or at least partially. But he must do that quickly while the others were otherwise occupied. Showing his true form was generally not a wise move. It was quite difficult to charm people once they saw his true form as an evil demon. Still it was dark enough and no one seemed to be paying any attention to him at the moment. His relatively normal apperance was a great asset for him in this case. He looked down at his arms which had tripled in thickness and taken on a truely hideous look and turned his back on the other containers and pounded on the glass...
-
Having escaped Spod looks at his surroundings, he notices a group of people who have also escaped their cells but is reluctant to talk to them as he fears he will be ridiculed for his appearance. He notices large funnels coming down from the ceiling and wonders if this is a potential way out.
But he has no way of getting there, just as he has lost all hope of escape he notices an angel trapped in one of the other cells. (maybe she can fly up there and find a way out!)
He attempts to cover his rocky skin with the gown he found at his feet then picked up the heavy pipe again and broke open the angel's cell. As it smashes open he is initially apprehensive and reluctant to speak to her, he moves away and attempts to hide his face from her.
-
Swinging the magnet over and over, it barely seemed to be making a dent in the pipe that Twitch was still caught in. Still, he carried on his escape plan, pausing for a moment when he heard the shattering sounds nearby. Three of the captives seemed to have found a way out, so there must be some way to escape. Just after he noticed the three figures, a fourth had managed to smash his way free as well. That said, he had what appeared to be a gun, and Twitch was stuck with a magnet. Dropping what he had already claimed as "his" magnet, he began flying around inside the pipe as best he could, trying to draw attention to himself.
"Hey!" he called to the escapees, "Hey, over here! Can you guys get me out?"
-
*Eudial twists her head; that damn macaw clearly wants out* ...ugh. Why do I bother wasting my time with these freaks...
*Eudial clicks her tongue in annoyance, but concentrates on Twitch's tube with her pyrokinesis, intent on melting the tube*
-
Playzooki then sees all the other escapees.
(Will that bird thing shut up?)
He then explores the room.
-
Marisa panics a bit in her tube, banging around in an effort to excape, before noticing the things at her feet.
Opening the soggy bag, she looks in, looks slightly grossed out, and closes it quickly, deciding that the mushrooms could be at least a bit useful once she gets out. Gonna need a bit more space then this tube provides to make magic components out of them.
She is mildly facinated by the paperclip chain, before looping it up for safekeeping and resuming banging on the tube. 'Maybe someone out there'll be awsome and help me out!' she mumbles, banging a bit harder. 'It'd be awfully stupid of me to try to use the Hakkero in here...'
-
Although catching Twitch by surprise and causing the smell of singed feathers to stink out the room, Eudial does manage to burn a hole in Twitches capsule, freeing the parrot.
As Playzooki explores the room more, apparently ignoring the ethereal knight figure that is running around the room singing, Playzooki also finds that the mound in the centre of the room is a dead body, which on closer inspection can be best described as a "pig-dragon" it appears the thing was trying to melt a hole in the door to escape, but died of starvation or thirst. It doesn't appear to have been sentient, so probably resorted to the only way out it could come with. Playzooki also notices some signs and notice boards, along with a small control panel.
-
(What happened? Where am I?)
*Cleo circles inside her tube*
(Catnip and a mouse? I guess things could be worse, but I need to get out of here... Who or what is out there? Maybe I can try communicating with them...)
Hello? Can anyone help me?
-
*Eudial cringes at the sound... she wouldn't care if there was an immediate way out of the room, but the sounds are getting to her*
Damn it! Shut up!
*holding her hands over her head, Eudial cringes again, clearly having an internal argument against what must be done. However she eventually proceeds to go over to each of the remaining glass tubes and apply intense heat to them, hopefully shattering them all*
-
He didn't completely know how, but there was now a melted hole in the pipe that had previously contained the macaw. Having flown through the hole with his inventory, however, his tail had been caught with a glob of molten glass. As such, Twitch was now running around in a circle, flapping his slightly blackened tail feathers around in an attempt to cool them down. "Ow, ow, ow, owowowowowow..."
It took a moment or two for his plumage to cool enough for him to calm down at which point he started exploring the room, cassette and magnet held under one wing, with the piece of string trailing a little behind him. Glancing at the rest of the captives, he wondered if they had all been brought here in roughly the same manner. He certainly didn't recognize any of them, but his interest was caught, whether he wanted it to be or not, by one creature in particular.
"Oh crap, it's a cat..."
-
Playzooki walks up to the control panel.
"Ooh, i wonder what this button does..."
-
Owowowowowow.
(OK. Note to self: green gem + laser = NOISE.)
EUDIAL: Menial henchman...
(What the blue blazes?!)
EUDIAL: That's rather amusing, hearing you say such words that describe you perfectly.
PROF: Ooh, deary goodness! Did it take you all day to come up with that one, Red Sonya? I'm sure you'll forgive my confusion. You see, most actual, proper, genuine supercriminals do not wear joggy bottoms.
EUDIAL: Your fly's open, by the way.
(Wait, what!?)
...
Zzzzip.
(Bah! Never mind the cosplayer! This doesn't look like any ordinary prison. For one thing, most prisons don't put the ghosts of the cast of Spamalot on guard duty, or have landslides blocking the only clear way out! Sod the inmates for now, I just want to see the warden, pronto!)
(Oh well, first things first - get this door cleared. I've still got no idea what these gems do, so I'd best figure out what each one does on the ol' trick-stick and try to blast my way through that pile of...whatever the hell that is. I'm not talking to anyone else until I can reliably defend myself fro-)
(Good God, is that a parrot!?)
----------------------------------------------------
[Also, 1000th post. Hooray for me! :proud:]
-
*Eudial glares again at the Prof.; her anger boils and it shows because her left hand, currently on the tube of a demon (I believe that's Leland Gaunt), becomes so hot that flares can be seen crisscrossing the air around it - not a good sign*
(I'll wait for the others :P)