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Arena hazards?
What’s everyone’s feelings about arena hazards?
Backstory; I was planning to build a battle box for testing purposes, then realised for an extra few quid in materials I could build a full arena, planning on having on edge as full drop-off and a rounded corner “pit†with corner stops to prevent simply ramming and driving along a wall (sketch to follow shortly) but I’ve been looking at turning the other corner into a sort of radius ramp (almost like a quarter pipe) to maybe allow some sort of area to shunt opponents and turn them over/confuse/etc...
Hopefully I can make it removable to make the arena more versatile, and it will be made from offcuts and will only cost some time.
Really I just want to know if anyone would like that sort of thing or would I be wasting my time?
Edit: the current design allows for a 40% drop-off, the rules state 50% but I have seen quite a few mentions of it not being too important anymore, would this be suitable?
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Is the arena for AW or BW?
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This will be for AW, walking before I start to run and all that... although the idea of a BW arena hasn't been discounted yet...
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This sounds good, I especially like the quarter pipe side idea as I think it will suit more unorthodox designs. Regarding the 50% drop off rule I wouldn't worry about it. There was talk about changing it in the rules update vote a few months ago & even now most of the arenas I've fought in are less than 50%.
Now that I think about it an arena with all of the dropout zones behind quarter pipes could be very interesting...
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Sounds intriguing, I'd like to see the sketch. The 50% drop off thing I thought only applied to arenas being used for AWS (it is one of the reasons why the BotFest one doesn't meet the criterion for it).
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I’m literally re-sketching the floor plan now, we’ll, once I’ve made coffee...
Good to know it’s only for AWS events though, I’ll leave it as is :mrgreen:
Now, coffee is made, I’ll get this sketch finalised and post a pic, see what we all think :eek:
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1 Attachment(s)
Attachment 9267
For some reason I can’t change the orientation on my phone...
So apologies about the quality of the artwork, I’ll spare you all the concept work and present the ‘finished’ design! I still can’t decide whether to use this kind of pyramid shape, or go for something that wraps around the corner however, this may be a decision to be made at the time... or I might make both and try them out.
The battle box will become part of the ramp, and will be 1m square with a fighting area roughly 85x90cm minus pit and ramp.
not shown is the extra level for sumo/games, because I haven’t designed it yet...
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We've not followed the 50% rule for a long time even in AWS arenas, the rules were just never 'fixed' to reflect it.
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I thought I’d read that somewhere, thanks for clearing that up Alex.
Final question (probably:uhoh:) would it be better to use white lighting or colours? Already planning on a red glow for the pit areas, and was thinking of lighting in the corners a la Robot Wars, is plain white too boring?
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Remember that too much 'blue' light causes effects in camera sensors and makes everything go violet in the picture.