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VRW Series 4 Sign-ups
Okay people. Seeing as VRW series 3 will be completed very, very soon*, I might as well do this...
*Note: As in a couple of moments ago.
A BRIEF HISTORY OF VRW
The first VRW appeared during my first stay here. All sorts of crazy robots were entered into the competition, but the realie Lightning managed to win the first wars, even though the wars died due to a hypo.
The second wars appeared a bit later. The biggest problem was that there were really 2 Second Wars, due to everyone hating me back then. Recently, I merged the two wars, and Joey McConnell's Coinst managed to win against Storm II, if only due to the fact that the tourney was hypoed*.
*Note: The Hypo was not accepted by Leo and Joey and therefore may not be counted as fact.
The third wars was the best yet. Although the number of bots had decreased to 16, the carnage was bolstered due to me actually writing all the fights, not to mention some interesting tactic rants from Samuel Park... :P In a very interesting final, Samuel Park's Whiplash managed to strike, and win despite the fact that Storm II shoved it OOTA due to a damaged door. The judges claimed that Whiplash won, and that's the way it was.
Now, will Whiplash be able to hold on to the not that impressive trophy, and prove to the world that they are the VRW Champions? Only you can find out, by entering!
Rules: I need 12 people to enter 8 robots apiece, for a total of 96 robots.
As for the finer rules:
Flying Robots: Banned
Clusterbots: Up to 5 parts
Passive Weapon Bots: Allowed
Weight:
Normal: up to 100kg
Tracked: up to 110kg
Hoverbot*: 125kg
Shuffler/Miscellaneous: up to 150kg
True Walker: up to 200kg
* Note: Hoverbot = A robot that uses an inflated rubber underbelly to glide across the floor with help from a fan, much like a hovercraft.
Seeds:
1: Whiplash
2: Storm II
3: Apocalypse II
4: Ramminator Evilution
5: System Shock V: Hex
6: Maximum Genocide
7: Brutalis 2.1
8: The 2nd Revenge of Black Death
9: Megabyte
10: CroOKeD
11*: Lightning
12*: Iron Awe 5
13*: Nitro Gene 5.0
14*: WORCK
15*: Lockjaw Epidemic
16*: Shredder Evolution
17*: Cassius II
18*: Terrorhurtz
19*: Beta-Rex
20*: D.V.D: The Sequel
*Note: Seeds 11-20 were chosen due to their performance in the hypoed VRW Series 2.
Spots can be reserved for 1 week, then BOOM!!! They're open again.
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Re: VRW Series 4 Sign-ups
I said I would enter, and I stand by that. :proud:
Next Stop, Jupiter (Replacing Thanatos)
Weight: 100kg
Shape: Warrior SKF, with a Firestorm-style wedge extension on the front.
Colour: Colours of the planet Jupiter, duh.
Dimensions: 100 X 81 X 21 cm
Power: 2 X LEM-130's @ 36v, powered by several NiCad Batteries, shock-proofed with polyurethane rubber.
Wheels: 2 X Aluminium Wheels with Urethane Rubber for superb grip
Armour: 3.5mm Hardox for the wedge, 7mm Ti/V for top and bottom, 5mm hardox for the rim
Speed: Roughly 13 mph
Ground Clearence: Obviously 0mm for the front, and 6mm for anywhere else
Turning Circle: Zero... how many times do I have to tell you guys?!
Weapon: A nasty 27kg spinning rim powered by an LEM-130 Lynch, and spinning at 2000RPM. It should reach this speed in about two seconds. It has 8 X hardox teeth on board. (Four on top, Four on Bottom) The rim can deliver some VERY nasty damage to another opponent. It can slice through titanium, and dent hardox without any problems. The motor mounts are shock-proofed with urethane rubber to avoid damage to itself during its attacks. (Of course shock-proofing the whole thing is out of the question ) The rim can also transfer its energy to the front kinetic flipper, thanks to a clutch. This flipper has a wedge extension which is nearly impossible to get under. The flipper can also throw robots with HUGE force. Can you say, OOTA?!
Srimech: Yes, it can run inverted... BUT the flipper can right the robot if needed.
Strengths: Can cause some EXTREME damage, Powerful Flipper, Heavily Shock-Proofed, A good all-rounder.
Weaknesses: A bit slow
Whiplash
Weight: 100kg
Body Shape: Pentagonal Pyramid with skirts
Dimensions: 100 X 85 X 38
Power: 2 X LEM-130's at 36v powered by several NiCads
Tyres: 4 X Asmaprene Urethane Rubber Tyres
Speed: 15 mph
Armour: 4mm Hardox
Ground Clearence: 0mm with skirts, and 5mm without skirts
Weapon 1: SHEER PUSHING POWER
Weapon 2: At the front there is a 7kg Terrorhurtz-Like BattleAxe (made out of hardox, even the handle) powered by 2 X 2kg CO2 Tanks, 200 PSI, diamond tipped, has over 1500 joules of force when it comes down. It can also attack from both ends. Heavily Shock-Proofed, as well.
Srimech: The axe can easily self-right it (even when it's on its side), and it can also self-right even after the axe has fired, ala Killerhurtz.
Strengths: PSYCHOTIC AXE AND PUSHING POWER
Weaknesses: NONE AT ALL! (Except for Limited Co2)
Walk Don't Run 5
Weight: 110kg.
Body Shape: Cylinder body, with a square spinning rim
Colour: Forest Green Weapon, Gray for top and bottom.
Dimensions: 95 X 95 X 27.
Drive: 2 X LEM-130's @ 36v powered by 6 X NiCad Batteries.
Top Speed: 8 mph
Feet: 4 X Shuffling Pads with Asmaprene urethane rubber, and this prevents WDR from being flung away ala Typhoon.
Armour: 9mm Titanium for the base and top, 4mm Hardox for the ring spinner.
Ground Clearence: 5mm all around.
Weapon: 30kg Square Spinning Rim, spinning at about 1300RPM, powered by a LEM-130, and has 4 X 1kg Hypno-Disc (Series 4 version) style teeth, curved and blunt to tear armour, or shock kill an opponent. As for shock-proofing, there is 8.5mm worth of rubber around the ring, and 7mm of PU foam inside, as well.
Srimech: Invertible.
Strengfths: Deadly Weapon, Heavily Armoured.
Weaknesses: Hates Flippers.
Neo-Mecha
Weight: 100kg
Shape: Ankle Biter (Battlebots 3.0 Version)... with side skirts
Colour: Jet Black for the front and rear, Prussian Blue anywhere else
Dimensions: 100 X 77 X 36
Power: 2 X LEM-130's @ 36v powered by several NiCad's, shock-mounted.
Wheels: 2 X Aluminium Wheels with Asmaprene Urethane covering
Speed: 15 mph
Armour: 3.25mm Hardox
Ground Clearence: 0mm on the sides due to skirts, and on the back. 6mm anywhere else (Including without skirts)
Turning Circle: Aw, come on, you know this is zero. :lame:
Weapon: 27kg Front Vertical Spinning Disc made from laser cut titanium, powered by 2 X LEM-130. This also has 2 Hardox teeth curved upwards, and it will spin at 3600RPM. Shock-Mounted as well.
Srimech: At the rear, there is a linear actuated bar, and it can right the robot in 1 second.
Strengths: Powerful Weapon, Decent Pushing Power, Fast and effective srimech
Weaknesses: Hopefully, there is none. XD
Blue Hurricane
Weight: 100kg
Shape: Disc
Dimensions: 88 X 88 X 27
Colour: Royal Blue for the sides, and a nice shade of midnight blue for the top and bottom.
Power: 2 X LEM-130's @ 36v, with a couple of NiCad Batteries.
Wheels: Two Aluminium Wheels with a nice layer of Asmaprene Urethane on it.
Armour: 3.25mm Hardox for top and bottom, and 11mm Grade 5 Titanium for the sides.
Top Speed: 13 mph
Ground Clearence: 5mm Everywhere.
Turning Circle: Zero! Need I say more?! :lame:
Weapon: Ok, the weapon is a nasty 32kg spinning rim, which is made out of 11mm Grade 5 Titanium, with 4 X Tungsten-tipped teeth. (2 teeth on bottom, and 2 on top) The teeth are all made out of hardox, and also curved to rip off skirts and panels with ease. It also runs on a single LEM-130 Lynch, and spins at about 2000RPM. This can rip through titanium and dent hardox quite easily. Shock-Proofed to protect itself from attacks.
Srimech: Invertible
Strengths: Can cause a lot of damage
Weaknesses: Not the best pushing power by a long shot
The 2nd Revenge of Black Death
Weight: 100kg
Shape: Very low wedge with a Firestorm style wedge extension on the front
Colour: Black Body, Blue Flipper
Dimensions: 100 X 75 X 27
Power: 2 X Bosch 750's @ 36v powered by a couple of NiCad batteries
Top Speed: 13 mph
Tyres: 2 X Foam-Packed Aluminium Tyres with urethane rubber on it for more grip
Armour: 3.25mm Hardox everywhere
Ground Clearence: Zero on the front, and 3mm on the sides, and 5.8mm on the rear
Weapon: The weapon here is a flipper similar to Envy (forward hinged ), powered by 2 X 2kg Co2 Tanks. The power also matches Envy. It's capable of bringing out 30 to 32 flips and can flip up to 900kg. At the back, there is an 8kg vertical disc that's powered by an S28-400. It has 3 teeth on it to rip and tear out skirts/panels, and spins at 5000 RPM.
Sriemech: Flipper. Side spikes can also stop the robot from getting beached.
Strengths: Pretty Good Flipper, Deadly Disc, Nearly Impossible to Get under from front, Decent Pusher
Weaknesses: Limited CO2, as always.
I will also enter Storm 2 and Envy.
Good luck with this, Mark. :D
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Re: VRW Series 4 Sign-ups
Thank you, Samuel.
Now there are 11 spots left...
Samuel Park
1: Next Stop, Jupiter
2: Whiplash (1)
3: Walk Don't Run 5
4: Neo-Mecha
5: Blue Hurricane
6: The 2nd Revenge of Black Death (8)
7: Envy
8: Storm II (2)
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Re: VRW Series 4 Sign-ups
And just o if anyone wants to see how screwed up and f*cked up this tourney was in its 2 other incarnations, look at these:
VRW SERIES 1 IN HYPO FORM*
*Note: Several robots in the competition were never entered in. This proves how much of an idiot I was back then...
Heat A
BEHEMOTH EVO X AND LIAR 2 won their fight after Liar flipped Crimson Thunder OOTA, and Behemoth pitted Brutalis 1.0.
LOCKJAW AND SYSTEM SHOCK won their fight after System Shock pitted Henry VII, and LockJaw pitted Death Premonition.
BEHEMOTH EVO X won its fight after it pitted LockJaw.
LIAR 2 won its fight after it flipped System Shock OOTA.
BEHEMOTH EVO X won its fight after it flipped Liar 2 OOTA.
Heat B
QUANTUM AND NIDHOGG won their fight after Nidhogg Immobilized Death Threat 0.2, and Quantum annihilated Apocolypse.
COLLATERAL DAMAGE and SUN OF RIPPO won their fight after Starfire destroyed Warlord, but Collateral Damage pitted it.
QUANTUM won its fight after it shredded Collateral Damage.
SUN OF RIPPO won its fight after it immobilized and pitted Nidhogg.
QUANTUM won its fight after it caused Sun of Rippo to throw itself OOTA, like Mauler.
Heat C
PAUL CUOMO, THE ROBOT AND SPLINTER EVO won their fight after Splinter pitted Tanto 2, and Paul Cuomo immobilized Merlin.
SIR SPINALOT AND LIGHTNING won their fight after Lightning flipped Shiny Happy People, who couldn't self-right, and Sir Spinalot immobilized Woody, the Great Pretender.
SIR SPINALOT won its fight after it immobilized Paul Cuomo, the Robot.
LIGHTNING won its fight after it fliped Splinter Evo into the pit.
LIGHTNING won its fight after it pitted Sir Spinalot.
Heat D
FLICK OF THE WRIST AND GRAVITY won their fight after Gravity flipped Boxy OOTA, and FOTW pitted X-Terminator.
RADIOACTIVE AND CASSIUS II won their fight after Cassius pitted Panic Attack, and Radioactive pitted Cunning Plan.
FLICK OF THE WRIST won its fight after it easily flipped Radioactive OOTA.
CASSIUS II won its fight after it shockingly pitted Gravity.
FLICK OF THE WRIST won its fight after it shoved Cassius II into the pit.
Semi-finals
BEHEMOTH EVO X won its fight after it pitted Quantum, after sustaining severe damage.
LIGHTNING won its fight after it pitted Flick of the Wrist.
3rd Place Playoff
QUANTUM won its fight after it severely damaged and pitted Flick of the Wrist.
Grand Final
LIGHTNING won its fight after it pitted Behemoth Evo X, whose scoop was so badly damaged, that they couldn't use it.
As you see, this tourney was badly screwed up. But now, on to the even more crewed-up VRW Series 2!!!
VRW SERIES 2 IN HYPO FORM*
*Note: Some of the robots here were not entered.
Heat A
NITRO-GENE 4.0 and BRUTALIS 2.0 won after they flipped and immobilized Flirty Skirty and Mauler 5150.
MECANNIBAL and NAPALM won after MeCannibal cut Systematic Shocker's track, and Stealth drove into the pit.
NITRO-GENE 4.0 immobilized Napalm.
MECANNIBAL pitted a wrecked Brutalis 2.0.
NITRO-GENE 4.0 flipped MeCannibal OOTA.
Heat B
HENRY VIII and WORCK won after Robot the Bruce was flipped and Abaddon was pitted.
MAJOR TOM and GABRIEL II won after Tri-Tanium's motors stopped working, and Gulp was stuck on the pit by Gabriel II.
HENRY VIII immobilized Gabriel II.
WORCK pitted Major Tom.
WORCK stuck Henry VIII under the angle grinders.
Heat C
ENVY and THE ROCK won after Diotoir caught fire and was immobilized, while Envy pitted Nidhogg before it self-righted.
LOCKJAW AND D.V.D: THE SEQUEL won after Nightstalker was pitted and The Quaestor was accidentally flipped by the floor flipper.
D.V.D: THE SEQUEL immobilized Envy.
LOCKJAW lured The Rock into the pit.
LOCKJAW won after it and D.V.D: The Sequel attacked the house robots. Since D.V.D was pitted first, LockJaw won.
Heat D
147 and COINST won after Wild Thing broke down and Marwolaeth was immobilized by the House Robots.
BAR-RED and BETA-REX won after Twn Twrn broke down and Phoenix Down was pitted.
BETA-REX pitted 147.
COINST pitted Bar-Red.
COINST immobilized Beta-Rex.
Heat E
CUNNING PLAN and BLATANT CLONE won after The One That Won't Go Down 2 stopped moving, and Piece De Resistance disintegrated.
CORPORAL PUNISHMENT and AXIOS won after Brutus Maximus and Darke Destroyer 2 were both immobilized.
AXIOS pitted Cunning Plan.
BLATANT CLONE immobilized Corporal Punishment.
BLATANT CLONE flipped Axios.
Heat F
OUT OF TOUCH and STEALTH won after Cow Pat 2 stopped moving and Shell Shock was flipped.
IRON AWE 5 and TERRORHURTZ won after Granny's Revenge caught fire, and Axe Awe was pitted.
TERRORHURTZ immobilized Out of Touch.
IRON AWE 5 flipped Stealth OOTA.
IRON AWE 5 flipped Terrorhurtz into the pit.
Heat G
BIOHAZARD and LIGHTNING won after Diarrhea 2 was immobilized and Boxy 2 was flipped by Lightning.
CHAOS 2 and CASSIUS II won after Firestorm drove into the pit, and Chaos 2 flipped 3 Stegs 2 Heaven OOTA.
CASSIUS II flipped Biohazard into the pit.
LIGHTNING pitted Chaos 2.
LIGHTNING immobilized Cassius II.
Heat H
VADER and HUMDRUM won after Lord Turdius 2 stopped moving, and The Pie-Crushing Tosser commited suicide down the pit.
SHREDDER and STORM 2 won after Razer's srimech immobilized itself, and Mousetrap was flipped.
STORM 2 flipped Vader.
SHREDDER wrecked Humdrum.
STORM 2 won after Shredder got itself stuck on the pit.
Semi-Finals:
COINST won after Nitro-Gene 4.0 committed suicide down the pit.
LOCKJAW lured WORCK into the pit.
BLATANT CLONE pitted Iron Awe 5.
STORM 2 pitted Lightning.
Eliminators:
COINST shoved Lockjaw down the pit.
STORM 2 pitted Blatant Clone.
Playoff:
LOCKJAW caused Blatant Clone to jam itself into the angle grinders.
Grand Final:
COINST pitted Storm 2.
Now came the non-screwed up 3rd season...
VRW SERIES 3
All robots in here were entered.
Heat 1:
WHIPLASH immobilized Iron Awe 5
MAXIMUM GENOCIDE immobilized Tornado.
WHIPLASH beat Maximum Genocide on a judges' decision.
Heat 2:
SYSTEM SHOCK V: HEX ripped the wheels off of Sewer Snake.
RAMMINATOR EVILUTION pitted Razer.
RAMMINATOR EVILUTION pitted System Shock V: Hex.
Heat 3:
STORM II flipped Typhoon.
BRUTALIS 2.1 flipped and immobilized Megabyte.
STORM II immobilized Brutalis 2.1.
Heat 4:
THE 2ND REVENGE OF BLACK DEATH pitted CroOKeD.
APOCALYPSE II beat Blue Hurricane on a judges' decision.
APOCALYPSE II flipped The 2nd Revenge of Black Death OOTA.
Semi-Finals:
STORM II immobilized Ramminator Evilution.
WHIPLASH pitted Apocalypse II, but not before Apocalypse flipped over one of the house robots!
Play-Off:
APOCALYPSE II pinned Ramminator Evilution on the wall.
Grand Final:
WHIPLASH won on a judges' decision against Storm II, after a malfunction in the arena caused Storm to push Whiplash OOTA. It went to a judges' decision, and Whiplash won.
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Re: VRW Series 4 Sign-ups
Uh...how is Coinst Joey's bot? If you look in past threads, Paul posted stats for it. And it's in Paul's section on ZED. :?
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Re: VRW Series 4 Sign-ups
Good point, but I can't edit it due to edit times and stuff.
Anyway, how does it feel to see the F*cked up tournies you criticized again? :P
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Re: VRW Series 4 Sign-ups
hang on... didnt CrOoKeD lose his only fight ??? so how come im 10th seed :uhoh:
quote:
Heat 4:
THE 2ND REVENGE OF BLACK DEATH pitted CroOKeD.
:uhoh:
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Re: VRW Series 4 Sign-ups
Notice: The first 4 seeds are the heat final winners.
The second 4 seeds are the heat final losers.
And seeds 9 and 10 are, who I feel, are the best 2 of the 8 round 1 losing robots.
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Re: VRW Series 4 Sign-ups
right, but then wouldnt that mean that i would have a lower seeding than 20-11? seeing as they were the best (in your view) of VWR hypo...
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Re: VRW Series 4 Sign-ups
Yes, but that list was outdated, and to be honest, the VRW seeds are that way because I did a crappy job with the other ones, and therefore I wanted the robots from the actually finished series to be the top seeds.
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Re: VRW Series 4 Sign-ups
Sorry, but I'd like to edit the stats of NSJ.
Next Stop, Jupiter
Weight: 100kg
Shape: Warrior SKF, with a Firestorm-style wedge extension on the front.
Colour: Colours of the planet Jupiter, duh.
Dimensions: 100 X 81 X 21 cm
Power: 2 X LEM-130's @ 36v, powered by several NiCad Batteries, shock-mounted
Wheels: 2 X Aluminium Wheels with Polyurethane Rubber for superb grip
Armour: 3.5mm Hardox for the wedge, 7mm Ti/V for top and bottom, 5mm hardox for the rim
Speed: Roughly 13 mph
Ground Clearence: Obviously 0mm for the front, and 6mm for anywhere else
Turning Circle: Zero... how many times do I have to tell you guys?!
Weapon: A nasty 27kg spinning rim powered by an LEM-130, and spinning at 2500RPM. It should reach this speed in about two seconds. It has 12 X hardox teeth on board. (Six on top, Six on Bottom) The rim can deliver some VERY nasty damage to another opponent. It can slice through titanium, and dent hardox without any problems. The motor mounts are shock-mounted to avoid damage to itself during its attacks. (Of course shock-proofing the whole thing is out of the question) The rim can also transfer its energy to the front kinetic flipper, thanks to a clutch. This flipper has a wedge extension which is nearly impossible to get under. The flipper can also throw robots with HUGE force. Can you say, OOTA?!
Srimech: Yes, it can run inverted... BUT the flipper can right the robot if needed.
Strengths: Can cause some EXTREME damage, Powerful Flipper, Shock-Proofed, A good all-rounder.
Weaknesses: A bit slow
Again, I am sorry for changing the stats so fast.
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Re: VRW Series 4 Sign-ups
No problem. Since I probably won't be starting this until summer(due to other people having finals, personal and family issues, and other stuff), I might as well allow people to update their stats...
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Re: VRW Series 4 Sign-ups
I forgot the arena.
It is a massive 15m x 15m square arena, partially inspired by Martijn's near-wall-less arena in the fact that the walls are only 10cm high. There are 4 CPZs in the corners, with the walls raised to 1m from the corner to the edge of the red line which marks how far the house robot's domain is. There's a 1m x 1m pit in the middle of the arena, and the bumper to release it is in the southwest corner. the northeast corner is always occupied by the Guardian, our refbot, and the other 2 corners are occupied by two of these house robots:
Battleaxe
Major Damage
Gripper
Shunt
Matilda
Magnavox
Sgt. Bash
Dead Metal
Sir Killalot
Mr. Psycho
Growler
Cassius Chrome
There is no drop zone, no floor flipper, and no hazards, other than the pit.
And in the vain hope of trying to get competitors now, is everyone too scared to face Samuel for the title?*
*Note: While I know this isn't true, I'm using it as a psychological ploy to convince people to enter.
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Re: VRW Series 4 Sign-ups
right il enter just for the heck of it :lol:
CrOokED
OH! im dizzy!
boxx
pick-axe-of-doom
behemoth
razer
terrorhurtz
259
jack
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Re: VRW Series 4 Sign-ups
Jack, I need the stats for:
CrOoKeD
OH! I'm dizzy!
Boxx
Pickaxe of doom
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Re: VRW Series 4 Sign-ups
all of them can be found on zed
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Re: VRW Series 4 Sign-ups
May I personally suggest replacing Razer(Who went out in the first round last time) with your very own Mythras?
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Re: VRW Series 4 Sign-ups
hmmm...well mythras is very similar to boxx. tbh razer is better than mythras :proud: then again we did beat dantomkia :proud: :proud: :proud:
any particular reasons you think i should swap them over?
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Re: VRW Series 4 Sign-ups
Well, the one major thing I see is that, with tough robots like my own Minesweeper 1.1, Razer's weapon is useless. Sure, it was seeded in tournies, but those were 6 years ago... Plus I personally think that Mythras would do well due to its simple design.
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Re: VRW Series 4 Sign-ups
simple design with no weaponry :lame:
fine il swap them then...for now anyways...il see how the new mythras does in the arena, i had to give it some major tlc after ayelsbury (it got pwnd by tilly evo (the lid flew of :lol: ) ) the lid is bolted down now lol :uhoh:
jack
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Re: VRW Series 4 Sign-ups
My response? Remember? Storm II had a very suckish weapon, and yet it's the second seed!
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Re: VRW Series 4 Sign-ups
Samuel Park
1: Next Stop, Jupiter
2: Whiplash (1)
3: Walk Don't Run 5
4: Neo-Mecha
5: Blue Hurricane
6: The 2nd Revenge of Black Death (8)
7: Envy
8: Storm II (2)
Jack Orr
1: CrOoKeD (10)
2: Pickaxe of Doom
3: Oh! I'm Dizzy! (O.I.D)
4: Boxx
5: Behemoth
6: 259
7: Terrorhurtz
8: Mythras
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Re: VRW Series 4 Sign-ups
then again storm 2 had some very good motors/speed we use wheelchair motors.....
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Re: VRW Series 4 Sign-ups
So? Napalm used them, and yet it never lost its round 1 fight.
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Re: VRW Series 4 Sign-ups
Okay, If I get entrants at the rate I'm getting them now, we'll have this started by the end of summer.
In English, I would like it if anyone else would want to enter this. I guess the only reason that Sam entered was because he promised, and Jack only entered for the heck of it, so I would like it if some other people would enter willingly. Not because they promised, or because they entered for the heck of it, but because they actually want to enter this.
Yes, I know that most of us are finishing up our finals, but could I still ask for some of you guys to possibly enter? I can't start until all spots are filled, and that won't happen until finals are totally over at least.
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Re: VRW Series 4 Sign-ups
meh, I have a few seeds so I may as well enter :proud:
I have lost all my stats though :lame: :oops:
So gimme some time to get some together and I'm in, mkay?
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Re: VRW Series 4 Sign-ups
Okay, that's not good. Just remember: your entrants in VRW3 are in there, plus several of them are on C&B4, and ZED.
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Re: VRW Series 4 Sign-ups
Robot Name: Apocalypse II
Weight: Roughly 100kg
Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 42* to deflect spinners. The rear is rounded for easier self-righting.
Length: 80cm
Width: 60cm
Height: 15cm
Motivation: 2 x internal HDPE wheels, each are 125mm in diameter and they have vulcanised tyres for extra grip, plus they are mounted like Tazbot€™s for more manouevrability. They are in the front of the robot so that the front turns rather than the rear, ala Merlin.
Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower.
Armour: 3.2mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free.
The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting under the other robots
Speed: 15mph
Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas there is an electric srimech hinged at the rear of the robot. This is the two strips of barbs on either side of the machine lifting up to vertical via a Bosch 750w motor run @ 28.8v from a NiCad battlepack. This rights the robot in 1 second, and can also be used offensively to tip opponents stuck on the barbs into the pit
Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
Strengths: Powerful weaponry, unique strategy
Weaknesses: Limited gas for the flipper
Notes: This new Apocalypse trades the powerful drive motors of the old one for more armour, as well as bringing in a new 4-bar system and a new srimech idea, albeit with less gas for the flipper. This shouldn€™t effect it too much though as the lifter can still be used to dump opponents in the pit or stack them against a wall. The previous robot enjoyed some success, and hopefully this new, more original version will build on that.
Last time the emphasis was more on the flipper, but this time around the focus is more on the barbs, which were under-used last time and so this time around the design is focused around the barbs instead of around the flipper.
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Robot Name: Maximum Genocide
Shape: Triangle, ala Y-Pout
Weight: 100kg
Length: 80cm
Width: 80cm
Height: 12cm
Motivation: 3 x internal hardox wheels, one in each point, 125mm in diameter.
Drive: 3 x S24-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to make a Y-Drive, one powering each wheel
Armour: 4mm hardox monocoque plus internal shockproofing
Weaponry: At each point of the triangle there are curved tungsten carbide claws that catch onto other robots when the robot spins with the Y-drive, but this is only part of the weapon. On top of the robot there is a horizontal Tornado-Mer style spinning blade, powered another 3 x S28-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to reach top speeds of 2500rpm in 2 seconds, as the blade weighs 25kg. It spins in the opposite direction to the robot, and is 90cm long so it reaches out 5cm each point, exactly the same as the claws so that there is a huge amount of damage caused.
Speed: 15mph
Turning Circle: It€™s a Y-Drive
Ground Clearance: 10mm
Srimech: Gyroscopic forces ala Tornado Mer will act on the blade, flipping it back over
Colour: Black with yellow stripes, the claws are red to look like blood, as is the blade.
Strengths: Powerful weaponry
Weaknesses: Can€™t push anything
Notes: My first attempt at a Y-Drive and now Genocide/Forza has left its roots as a full body spinner to become a more original machine with dual spinning weapons.
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Robot Name: LockJaw v3
Shape: Triangles at either side where the wheels would normally be, then on the right of the left triangle and on the left of the right triangle imagine a vertical claw. Then add a scoop in between the claws and put a third claw in the middle of the scoop, built into the scoop so it is invisible until it opens wider or closes.
Weight: 100kg
Length: 55cm
Width: 90cm
Height: 20cm (with claws shut) / 45cm (with claws fully open)
Motivation: The triangles at either end of the robot are wheel pods, as in each one is a 6mm hardox wheel with a vulcanised tyre. The wheels are both 220mm in diameter and mostly protected, but exposed from the three sides of the triangle. This allows it to run anyway up, but without having to put the drive in reverse.
Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks
Armour: As it€™s an axlebot there isn€™t much armour, but the wheel pods are made of 6mm hardox, and the 1cm scoop is made of grade 2 titanium.
Weaponry: The two outer claws are fast, but not powerful. They are each powered by an over-volted Litton motor @ 36v for fast grabbing. They merely hold the opponent in place while the middle claw comes into play, powered by hydraulics from a vivoil pump actuated by an S28-400 magmotor @ 24v running at 3000psi (5000psi if the tournament permits it). This claw can crunch through thin hardox and itself is made of tungsten carbide with serrated edges like the other two. The claws can open wider if the opponent is too high for them to grab. When they do this they dig their bottom prong into the ground ala Big Nipper, meaning they can get under 0 ground clearance, but nothing will get under them. This will not only be used against tall robots, but flippers or other wedges. 2 x NiCad battlepacks @ 24v run the magmotor to operate the hydraulic pump.
Speed: 15mph
Turning Circle: 0
Ground Clearance: 0 at front, less than zero if the claws open fully. It€™s an axlebot though so doesn€™t really have much of a ground clearance.
Srimech: The robots runs exactly the same when flipped upside down, I don€™t even have to put the drive in reverse due to the triangular wheel pods giving it three drive positions.
Colour: Unpainted
Strengths: Unique, flipping it does nothing
Weaknesses: Tricky to control
Notes: The original LockJaw was Stinger with a claw between the wheels, and failed miserably in its only fight. LockJaw Epidemic introduced two separate claws, but they were electric and not powerful enough. Version 3 provides the best of both worlds.
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Robot Name: Brutalis 2.1
Shape: Dantomkia, but with the front spikes hinged
Weight: 100kg
Length: 65cm
Width: 70cm
Height: 15cm
Motivation: 2 x HDPE internal wheels, 125mm in diameter and sloped like Tazbot for more manouevrability.
Drive: 2 x LEM-130 lynch motors run @ 48v from 6 x 3600mAh NiCad battlepacks
Armour: 3.75mm hardox monocoque
Weaponry: The main weapon is the front hinged flipper, powered by a 120mm x 100mm bore stroke ram @ 145psi from a 1.5kg co2 bottle, giving 15-20 flips per round due to the low pressure. It is capable of pushing robots OOTA of it gets the chance, but is better at turning robots over and than throwing them. Also there is a strip of Mute-style barbs running up the flipper to get robots stuck on it. And finally on either front spike there is a tungsten spike pointing sideways, so when the robot spins it can act as a thwackbot.
Speed: 17mph average
Turning Circle: 0
Ground Clearance: 0 at front and effectively the same at sides and rear due to 7mm skirts torsion-sprung and made of grade 2 titanium, but behind the skirts is 6mm at the sides and 15mm at the rear.
Srimech: The flipper can right the robot quickly, easily and repeatedly if need be
Colour: Black bodywork, with red skirts and a gold flipper.
Strengths: Very durable, well-armoured, good pushing power
Weaknesses: Flipper isn€™t very powerful, no real damaging weaponry
Notes: This new version of Brutalis ditches the full pressure flipper and heaps of gas from the old one for thicker armour and slightly more powerful drive. The strategy is to push and bully robots around the arena with the pushing power and the flipper, rolling and tossing them around and into the pit or even out of the arena. If it can€™t manage either of those then it will be aiming for dominance in order to swing a judge€™s decision, and due to the tough armour it won€™t be too down in the damage department despite lacking any real damaging weaponry.
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Robot Name: System Shock V: Hex
Shape: Box wedge with sloped sides, the front wedge is angled at 60* to flip opponents and the sides are angled at 42* to deflect spinners, the front wedge has a 3cm long extension with a Firestorm-style blade, this extension is angled at 30* to get right in underneath opponents, then ram them so they get flipped by the main 60* wedge, it also has a Tornado style angled rear
Weight: Depends on setup, can gain a 10kg bonus because of the tracks in some setups
Length: 65cm
Width: 85cm
Height: 15cm
Motivation: 6 x CNC Aluminium internal, but invertible wheels (170mm in diameter), they have a v-belt groove in the treads and a v-belt between the wheels so they count as tracks, but if they break the robot is not affected at all and the robot simply becomes a wheeled robot, leaving the tracks behind. For certain opponents the tracks can be removed leaving it with just wheels, but if the tracks are removed the decision can be taken to add vulcanised go-kart tyres, for which a 100kg setup will have to be used.
Drive: 2 x LEM-200 lynch motors running @ 60v, providing over 100HP!
Batteries: 250 C-Cell NiCad batteries
Armour: 4mm hardox monocoque, with 6mm in key areas
Weaponry: As before the robot is primarily a rammer, but again it has some interchangeable weaponry;
- 50cm diameter titanium horizontal spinning disc, with 10cm long hooked blades that are part of the disc itself so they can€™t be ripped off from their own impacts. When attached this is situated on top of the robot itself, and the blades reach just over the top of the front wedge and the rear. The tracks/wheels are higher than the disc, so it can still run inverted with this setup and use the disc as the blades are long enough. The disc is spun by a LEM-130 lynch motor at 48v, and weighs 15kg, so can reach top speeds of 3000rpm in just 1.5 seconds. This disc also feeds kinetic energy to the drive via a clutch, so the kinetic energy stored in the disc can be used for 45mph slams against other robots, which with the robot€™s front wedge is enough to throw robots out of the arena Storm II-style.
- A Tornado style cage can be fitted around the robot to keep crushers and axes at bay. Each of the 4 bars (one from each corner of the robot) is 70cm long and the bars are joined up by a square on the outside. Very few axes and no crushers will be able to reach the robot with this protection. The cage is made from tungsten carbide bars, so is essentially unbreakable by other robots. On the front of the cage will always be fitted the horizontal disc from setup 1, like Tornado had the spinning blade.
- The drum is back! Now spanning a massive 75cm in width and being made of titanium with its own teeth it spins upwards to 3000rpm in 2.5 seconds courtesy of a LEM-130 lynch motor running at 48v. It is connected to the wedge, so the robot still has 0 ground clearance at the front with this setup. It weighs 15kg and is chain driven, so can be reversed if the robot is inverted. This setup weighs 100kg.
- A concave scoop made from 10mm hardox, perfect for stopping horizontal spinners or full body spinners. It is also lifted by 2 powerful linear actuators to lift opponent€™s wheels from the floor. This setup weighs 100kg.
- The €œclassic€ setup. The front wedge is thickened by 6mm hardox and actuated by an S28-150 magmotor at 24v, so it can work both ways up. Not including the cage with disc this is the only setup that works identically both ways up, as even the drum has to be reversed. This setup weighs 100kg.
Speed: Can be pushed to 28mph, but mostly kept lower for more control (about 17mph). With kinetic energy boost it reaches 45mph in a few seconds. The motors are geared towards acceleration so it can reach top speeds very quickly.
Turning Circle: 0
Ground Clearance: 0 at the front, 10mm the rest of the way around, but that is protected by 5mm titanium hinged skirts at the sides and rear that flop over when the robot is inverted
Srimech: Invertible
Colour: Grey, with yellow eyes and the name written in yellow on top. See the image for colours of the different setups.
Strengths: Speed and Power
Weaknesses: Some people will be cheesed off by this clear exploitation of the weight advantage given to tracks
Notes: System Shock is perhaps my most successful vapourbot, starting out as a simple tracked hardox box with 4 LEM-130s @ 36v. Only at the first update did it start taking advantage of the 10kg advantage allowed for tracks with Systematic Shocker, adding interchangeable weapons and fewer, but bigger motors. For its third incarnation it briefly became a Drilla Zilla-style shuffling machine, but after losing for the first time to its arch nemesis Achilles in the Killer Toad Tournament Special during a special grudge match it became clear that this would be its only ever fight. The next update was going to be called Shocking, and would have 8 wheels, each powered by their own individual magmotor, however this proved to be so heavy that the armour was going to suffer and there would be no proper weapons, so Shocking was scrapped and System Shock 4.0 arrived on the scene, returning to the series€™ tracked roots, but with a twist. It actually had wheels, but with a v-belt over them to claim 10kg bonus! This feature has been carried over to System Shock V: Hex as have some of the other new ideas, such as the LEM-200s running @ 60v and some of the interchangeable weapon choices. The Achilles-drum makes its comeback this time around, called that simply because the only time it was ever used was to fight Achilles on the last twice they fought (the first time was the original System Shock). It was replaced in System Shock 4.0 with the spinning disc, which was not used much as the lifting wedge was far more effective. The drum is mostly used against robots with weaker armours.
And as if the tracks exploitation wasn€™t controversial enough this edition brings along a Tornado-style cage to protect against axes and crushers. The new spinning disc could potentially be very dangerous, especially as it delivers energy to the drive for super-rams ala Infusion.
New additions to the interchangeable weapons roster other than the cage and disc include the concave scoop, which will be used only against full body spinners, ring spinners and horizontal discs.
The angled rear is back from System Shock 4.0, but this time it doesn€™t hold the pneumatic spikes that were there for defence last time around, but were of limited use and so were removed.
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Robot Name: Elizabeth
Shape: Cylinder like Barberous, but with a plough on the front. The plough has a slit down halfway down the middle to allow the other weapon through.
Weight: 100kg
Length: 60cm (without blade, 150cm with blade)
Width: 95cm
Height: 25cm
Motivation: 2 x 7mm hardox wheels either side of the main body, each is 26cm in diameter and they are protected by armour.
Drive: 2 x PERM PMG 080 motors run @ 36v from 6 x 3600mAh NiCad battlepacks
Armour: All the outer armour is one piece of 5mm hardox, this includes the front plough, which is then connected to the triangular wheel guards at either side of the robot. The cylinder itself is 4mm titanium/vanadium alloy, but that is very hard to reach given the surrounding armour.
Weaponry: The robot can use all 18HP of push in the drive and the plough on the front to ram other robots around, but housed inside the drum-shaped body is a T6 aluminium vertical disc, which is not a weapon itself, but powered by a Briggs & Stratton E-Tek at 60v. The disc is not visible, the important part is connected to the disc is a huge Overkill-style blade, 90cm long and made of tungsten carbide with a serrated edge for extra damage. It can produce 3Kj per hit and potentially hit up to 3 times per second meaning it racks up 9Kj of energy in a second and if it can pin an opponent against the wall with the plough it could potentially hit opponents for large amounts of time and cause huge damage even to hardox-protected machines. Also either side of the end of the blade are two tungsten spikes part of the blade itself so they can€™t get ripped off. These allow it to spin on the spot and act as a thwackbot, producing a few Kj of energy even then.
Speed: 25mph
Turning Circle: 0
Ground Clearance: 0 at front due to plough, 1cm elsewhere
Srimech: The blade does that
Colour: Black with blood stains
Strengths: Powerful weaponry, tough outer armour
Weaknesses: Weak body armour, too fast to properly control
Notes: It no longer has an axe, and the stupid weapon synergy from Bloody Mary has been ditched to give the machine better attack.
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Realies:
Ringmaster (Battlebots Season 5.0)
Gyrobot (Robot Wars Series 7)
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Re: VRW Series 4 Sign-ups
Thanks, Liam.
Samuel Park
1: Next Stop, Jupiter
2: Whiplash (1)
3: Walk Don't Run 5
4: Neo-Mecha
5: Blue Hurricane
6: The 2nd Revenge of Black Death (8)
7: Envy
8: Storm II (2)
Jack Orr
1: CrOoKeD (10)
2: Pickaxe of Doom
3: Oh! I'm Dizzy! (O.I.D)
4: Boxx
5: Behemoth
6: 259
7: Terrorhurtz
8: Mythras
Liam Eliot
1: Apocalypse II (3)
2: Maximum Genocide (6)
3: Lockjaw v3 (15)
4: Brutalis 2.1 (7)
5: System Shock V: Hex (5)
6: Elizabeth
7: Ringmaster
8: Gyrobot
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I need 9 more people.
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Re: VRW Series 4 Sign-ups
Kody? AJ? Steven? Martijn? Richard? Leo? Joey? Chris? Anyone?
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Re: VRW Series 4 Sign-ups
*Kicks topics a*s*
Is there anyone still alive in Vapourboteering willing to enter?
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Re: VRW Series 4 Sign-ups
...not this particular competition, no.
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Re: VRW Series 4 Sign-ups
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Re: VRW Series 4 Sign-ups
Quote:
Originally Posted by corsair_lightning
Might I inquire why?
That question is uncalled for. You know quite well why.
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Re: VRW Series 4 Sign-ups
Might I point out that I still have a lot of catching up to do, since I was gone for a year? And there's still a lot of stuff I need to learn about?
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Re: VRW Series 4 Sign-ups
Yes, but you haven't once tried to go against your old ways. You still steal robots, you still create pathetic tournaments and vapourbots without realizing your rules/stats are crap, you bump threads for no reason, and you keep telling people indirectly to get on with their tournaments knowing full well they're busy (and that really ticked me off when you told me to get on with C&B4 and MToD 3, despite how complacent I sounded in my post).
If I sound harsh, tough. It's the truth. I've said quite enough on this subject already, and I'm not saying anymore.
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Re: VRW Series 4 Sign-ups
I support Canada's war on terrorism :rofl:
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Re: VRW Series 4 Sign-ups
1: I don't steal other people's robots anymore. I did at the beginning of my return, but not anymore.
2: I'd like you to elaborate on the crappy tournies/bots.
3: The last thread I bumped was the Underdog Tourney thread, where I had a reason to due to the fact that I had found a picture of Guzunderbot.
4: I do?(And the comment about MTOD3 and C&B4 was supposed to be a joke, considering how many battles you started writing after your 2nd return to fanfic.)
Of course you're right. And the only thing I've been right about is the fact that Bandwagon was illegally attacked by Sir Killalot in FRFFT 3...
And we might want to be careful, lest the admins do something to us...
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Re: VRW Series 4 Sign-ups
Quote:
Originally Posted by corsair_lightning
Might I inquire why?
Because you still do things knowing full well they'll make some people very annoyed, but do them anyway?
Among other reasons...
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Re: VRW Series 4 Sign-ups
Okay. Seeing as I have a loss of entrants(that is all my fault), this tourney is going on a diet. The number of entry spots has now been reduced from 12 to 6. If Sam, Jack, or Liam wants to withdraw, then fine.
Samuel Park
1: Next Stop, Jupiter
2: Whiplash (1)
3: Walk Don't Run 5
4: Neo-Mecha
5: Blue Hurricane
6: The 2nd Revenge of Black Death (8)
7: Envy
8: Storm II (2)
Jack Orr
1: CrOoKeD (10)
2: Pickaxe of Doom
3: Oh! I'm Dizzy! (O.I.D)
4: Boxx
5: Behemoth
6: 259
7: Terrorhurtz
8: Mythras
Liam Eliot
1: Apocalypse II (3)
2: Maximum Genocide (6)
3: Lockjaw v3 (15)
4: Brutalis 2.1 (7)
5: System Shock V: Hex (5)
6: Elizabeth
7: Ringmaster
8: Gyrobot
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