-
Robot SMASH!!
Im going away on holiday for a week tommorrow, but I want to have a go at writing a bigger tournament than my last one, so Im opening sign-ups for this now, to start the tournament when I get back.Any questions please post them today or there will be no-one to answer them until next week!
Heres the rules and the format:
12 x 8 robot heats
2 x 4-way melees with 2 robots advancing, followed by 2 0ne-on-one matches, the winners of which battle for a place in the semi-finals.
The semi-finals will be three one-on-one matches, the losers fighting in the losers melee for another place in the fifth round.The winners of the 2 round 5 battles head on to the grand final, which will be the standard 4 robot knockout.
The series 7 robot wars arena will house the tournament, but with some changes:
1)No house robots
2)The lifting spikes seen in RW 3 will be in the corners.
3)The pit is in the middle of the arena
4)The floor flipper could fire at any time
I need 12 people to enter 8 robots each, any number of vapours or realies, but if you have vapours stick to real things (eg.NO MADE-UP CRAP LIKE CYRILIUM!).
Weight Rules are as follows:
Wheeled robots: 100kg
Tracked/shuffling robots: 110kg
True Walkers: 150kg
There will also be mini-competitions between rounds, so if everyone could please enter a middleweight and a featherweight and/or state if their heavyweight will take part in any side-competitions.
The side-competitions for heavyweights will be:
Annialator (6 robots)
Tag Team (enter 2 robots or team up, 4 teams)
Challenge Belt (6 robots can battle it out for the chance to challenge Flick of the Wrist if Martijn will agree to this!)
Dont think Ive forgotten anything...
Robo-football (4 robots)
(Message edited by Robot_Warrior on March 30, 2008)
-
Robot SMASH!!
I want to enter Cyrilium 2.
Stats are in the HOW CAN I IMPROVE... thread.
-
Robot SMASH!!
what are your rules towards clusterbots?:proud:
count me in please! in all side events except for the other weight events and in the main event! Flick of the Wrist would love to defend its title :proud:
-
Robot SMASH!!
I will enter in all the mini competitions, but let me notify you if I make any changes for the mini competitions.
-
Robot SMASH!!
Very ambitious, looks good! Ill sign up...just for the main comp, annihilator, and other weights please.
Gabriel II
Fire And Ice
Nidhogg
The Quaestor
No Objections (annihilator as well as main event)
Life And Death
Haardvark (series 2)
The Darke Destroyer (series 3)
Middleweight: Life (of Life And Death fame. Scrap the underflipper armour and replace the Hardox armour with titanium to make the weight)
Lightweight: Radioactive
http://strickenone.proboards99.com/index.cgi?board=chevbotshttp://strickenone.proboards99.com/i...board=chevbots for stats
-
Robot SMASH!!
Mark, you need to enter 8 robots, not just one.
Clusterbots are using the modern rules (100% eliminated for the robot to lose), but no more than 5 parts please.
Oh, and Martijn could you Pleeeeeeeeeeease enter the other weights?You can use 2 realies if you like.If you really dont want to though its OK
Also great to see Flick defending a 4th belt and Joey those will be fantastic.Itll be cool to have No Objections around again:proud:
(Message edited by Robot_Warrior on March 30, 2008)
-
Robot SMASH!!
Here are my real robots:
Iron Awe 5(most recent)
Ming Die-Nasty
Typhoon 2
259 (Heavyweight)
Biohazard
Vlad the Impaler
Gravity
Middleweight: Hazard
Featherweight: DTK
Cyrilium 2 in Challenge Belt and Annihilator.
Gravity and Typhoon 2 in Tag Team.
Vlad the Impaler in Robo-Football. (The lifting spikes should be able to hold the ball.)
(Message edited by corsair_lightning on March 30, 2008)
-
Robot SMASH!!
Uh...buttocks. Just read that it says featherweight and not lightweight...
...Ill take Cunning Plan from series 1 instead of Radioactive, sorry.
-
Robot SMASH!!
A Robot With An Even Longer Name Because I Still Believe That Acornyms Are For The Win (Acronyms FTW for short:proud:)
Shape: A low hexagon.
Speed: 15 MPH.
Dimensions excluding claws(lwh): 55CM X 55 CM X 25 CM
Armour: 4 MM grade 5 Ti with a 2 mm sacrificial polycarb laminate.
GC: 1 CM, covered by side skirts.
Weapon: Jaws of life and horizontal crusher. These use a €œgimble€ junction (credit to James Baker) to prevent all the crushers being stalled if just one encounters resistance, and also means the full crushing force can be applied on all four points at once. The crushers have lots of weight reducing holes in them.
Drive: 2 central wheels powered by two Lem 130€™s at 24 volts, used more for the acceleration than the HP. There are castors at the front and rear to provide stability.
Srimech: Invertibility.
Strengths: Weapon synergy. If your robot has weak-ish top armour, it€™ll have you. If it has weak-ish side armour, it€™ll have you. God help you if they€™re both weak-ish.
Weaknesses: Heavy weapon takes away from armour strength, slow to self right.
Dead Horse beater
Shape: A box with a wedge at the front.
Speed: 12 MPH.
Dimensions(lwh): 80CM X 50 CM X 25 CM
Armour: 5 MM hardox for the top sides, rear. 4 mm Polypropylene for the base.
GC: 1 mm at the front 6 mm elsewhere.
Weapon: An axe, shaped like a baseball bat with a nail in it. The shaft is made from 5 MM Ti, the nail is hardox. This is pneumatic, powered by two rams at 750 psi.
Drive: 2 wheels, powered by two S28-400 magmotors at 24 volts.
Srimech: The axe. The sides are rounded so it won€™t rest on them.
Strengths: Good armour, axe should be powerful and have a fair amount of hits. Can still push if axe fails. Has a picture of a dead horse on the top.
Weaknesses: Base armour isn€™t too good, axes are hard to aim.
Door Stops
Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop:proud:. The backs are rounded to prevent being beached.
Speed: 15 MPH.
Dimensions(lwh): 40CM X 30 CM X 20 CM
Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs
GC: 0 at the front tip, raising to 1.5 CM at the rear.
Weapon: Static wedges at the front.
Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.
Srimech: Invertible.
Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.
Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.
Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.
ISDSFA
Shape: Similar to Behemoth.
Speed: 15 MPH.
Dimensions(lwh): 70CM X 60 CM X 40 CM
Armour: 3.5 mm hardox, reinforced to 5 mm around the wheels. Scoop is made of 5 mm hardox.
GC: 0 mm at front, 1 CM everywhere else covered with 3 mm ti side skirts.
Weapon 1: Electric scoop, powered by linear actuators. Should be able to lift around 250 KGs.
Weapon 2: Small flywheel, giving around 8 KJs per hit. This is hidden behind the scoop. Once a robot is raised, this is extended to strike the base of the victim, with the aim of attacking wheels.
Drive: 4 wheels, driven by Lem 130s.
Srimech: The scoop, and Behemoth style side arms.
Strengths: Good pushing power and able to attack a robots drive directly.
Weaknesses: Spinner pretty much useless against armour.
The May Tracks Has You
Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.
Speed: 20 MPH.
Dimensions(lwh A): 85CM X 45 CM X 24 CM
Armour: 4.5 MM hardox.
GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.
Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.
Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.
Drive: Inner tracks, powered by Lem-130€™s at 24 volts.
Srimech: The flipper.
Strengths: Weapon synergy. Once The May Tracks Has You, there is no escape.
Weaknesses: Axe/flipper combos could take the tracks out.
Sakura
Shape: Shaped like a closed cherry blossom, sort of conical.
Speed: 12 MPH
Dimensions(dh): 90X30 - diameter taken from the widest part of the machine, it gets narrower as it goes up.
Colour: Let€™s just say it€™s a shade Bex would approve of:proud:
GC: 1 CM
Turning circle: 0
Weapon: Team Bored€™s first true FBS clocks in with a 50 KG FBS shell, spinning at 1500 RPM and powered by two LEM 130s on 36 volts, which should give a nice fast spin up time. There are four hardox teeth, painted and shaped to look like leaves. These are razor sharp to give a nice slice, and they€™re also barbed to catch and rip opponents. I can only estimate the power output due to the shape not being supported by the energy calculator. This clocks in between 90-100 KJs.
Weapon 2: Humiliation. Who wants to admit they just got beat up by a flower?:proud:
Armour: 8 mm hardox for the spinning shell, 5 mm Polypropylene for the base.
Drive: 4 wheel drive, powered by two S28-400 Magmotors on 24 volts.
Srimech: There€™s a hole at the very top of the cone, out of which a blunt self righting spike can come up. This is powered by low pressure pneumatics. Due to weight constraints, it can probably only self right about ten times.
Features: Near the top of the cone are holes. These aren€™t just for reducing weight, as each hole leads to a small aluminium box which is full of pink confetti. As the shell spins, this should be strewn out, allowing Sakura to fight in a cloud of cherry blossoms.
Tempest Evil-est-oution
Shape: Ring spinner.
Speed: 12 MPH.
Dimensions(dh): 80CM X 25 CM
Armour: The spinning ring is 1.8 CMs of Ti. The base and top are 1.5 CMs of polycarb, giving a total armour weight of around 63 KGs.
GC: 1 CM.
Weapon: Ring spinner powered by two Lem 130s and spinning at 1000 RPM to deliver 83 KJs per hit. The four hardox teeth are 10 CMs long with two being placed near the top and two near the bottom.
Drive: 2 wheeled, driven by S28-400 magmotors.
Srimech: Invertible.
Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally.
Strengths: Hits hard and is hard to hit. Not much is getting through the armour.
Weaknesses: Should the spinner fail, it€™s pretty much screwed.
The 6isc
Shape: Too complicated, apparently. See picture in the vapourbot images thread.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 26 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. The disc is shaped with its own teeth rather than needing teeth surgically attached to it, so dentistry is quite impossible. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Wheels: 6 wheels, but four wheel drive. This has three wheels on either side arranged in a triangular fashion, so it only runs on four at a time. The wheels are 1 CM solid Ti with soft compound rubber wrapped around them to provide shock resistance, and a layer of Vulcalon wrapped around that to provide traction.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 2 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm Hardox. The disc itself is 14 MM of Hardox 500, and the outer axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Strengths: The newest version of The 6isc does away with as many weaknesses in The Disc 5 as I could find.
Weaknesses: Weak armour in places. Can€™t use axe attacks.
Ill also enter the side events.
tag team - May Tracks + Sakura
Challenge Belt - The 6isk
Annihilator - Tempest
Football - Acronyms FTW as the goalie and ISDSFA as the striker.
Ill design some other weights soon hopefully.
-
Robot SMASH!!
Id be more than happy entering a real middle-and featherweight Liam, its just that I wouldnt want people who have vapours to be unable to enter because of my realies.
mkay
Liar 2
Back to Rock III
Sheer Heart Attack 2
Another Night at the Bar
With or Without you
Flick of the Wrist
Axe to Fall
Razer!
Middleweight: T-Minus
Featherweight: ermz, was Ziggo a featherweight or did I mix it up with Lightweight?
Annihilator: Another Night at the Bar
Challenge Belt: do I have a choice?:proud:
Tag Team: Back to Rock III & Axe to Fall
Football: Flick of the Wrist
Possible re-designs for: Axe to Fall, Flick of the Wrist & Another Night at the Bar
-
Robot SMASH!!
Sorry about fudging up the football part. Ill just enter Acronyms FTW.
-
Robot SMASH!!
Ziggo was a lightweight, as far as I remember.
-
Robot SMASH!!
Martijn, If you make a new A Night at the Bar robot, you could call it:
+2>Our Third Night at the Bar
-
Robot SMASH!!
-
Robot SMASH!!
-
Robot SMASH!!
Ill enter for team Insanity...
Nitro-Gene 4.0 (Also competing in Annihilator and Tag Team)
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox for the body. 6mm Hardox flipper.
€ SHAPE: Low invertible box with pointed sides and rear. At the front is a 42* wedge to aid in getting underneath other robots. All the lines have been curved over to make it harder for a spinner to grab onto a panel and rip.
€ MOTORS: 4 x LEM 130€™s at 36V = 36HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 90CM (H) 17CM (W) 70CM
€ COLOUR: Black all over with the flipper coloured red.
€ WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a ratio 2.2:1, the flipper produces 1600kg of force at the tips, allowing me to launch anyone away! This version has 2 x 3kg Nitrogen bottles, giving me 25 flips!
€ SPEED: 22mph
€ GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the sides/rear, its 2cm. The orginal weakness of Nitro-Gene (its high ground clearance) has been seen to by the skirts on the sides/rear. They are 5mm Titanium skirts and are joined together like BioHazard - at the corners. To avoid them breaking off, they are held in place by Hardox hinges.
€ STRENGTH: Pushing power and weaponry.
€ WEAKNESS: High speed may mean difficult driving
D.V.D (Death Via Drum) (Also competing in Challenge Belt and Tag Team)
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox.
€ SHAPE: An invertible box shape with triangular sides and rear.
€ MOTORS: 2 x LEM130€™s at 36V = 18HP
€ LOCOMOTION: 4 Vulkanised Wheels on top and bottom ala Big Nipper.
€ DIMENSIONS: (L) 70CM (H) 23CM (W) 70CM
€ COLOUR: Black for the drum, white for the body.
€ WEAPONRY: At the front is a 15kg drum, made of Titanium with 3 sharpened tool steel teeth. The drum is powered by 2 x LEM130€™s on a ratio of 1.5:1, giving a spinning speed of 6500rpm! 65kj of energy per hit, and if flipped, the drum can be reversed to help it spin the right way - upwards. Behind the drum, there are massive amounts of shock-proofing to avoid self-destruction.
€ SPEED: 13mph
€ GROUND CLEARANCE: The ground clearance is the same all the way around, due to no skirts or wedge - its 6mm all around.
€ STRENGTH: Good all-rounder.
€ WEAKNESS: Low speeds.
WORCK
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox for the body and flipper. 6mm Hardox for the scoop. There are hindged wedges on the sides and rear of Worck made of 3.25mm Hardox. The internals are protected by 5cm of Vulkanised rubber mounted on all sides.
€ SHAPE: A low wedge shape.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 70CM (H) 15CM (W) 70CM
€ COLOUR: Black for the flipper and barbs, white for the body.
€ WEAPONRY: A forward hindged flipper, running on a single 750psi ram running on CO2. The gas is contained in 2 x 2.5kg bottle, giving me 20 flips per fight, and the gearing on the ram 3:1 means we have 1300kg of flipping force! That should mean on a forward hindged flipper that I can flip almost everything OOTA.
€ SPEED: 13mph
€ GROUND CLEARANCE: The wedges, which join up at the corners of the robot, make the ground clearance effectively zero, but underneath the wedges is 5mm of clearance. The wedges are held on by Titanium hindges
€ STRENGTH: Near impossible to get under.
€ WEAKNESS: Low speeds.
Coinst
€ WEIGHT: 100kg with the heaviest set-up. 95kg with the lightest.
€ ARMOUR: 4mm Hardox.
€ SHAPE Low invertible box
€ MOTORS: 2 x LEM130€™s at 36V = 18HP
€ LOCOMOTION: 4 Vulkalon treaded wheels.
€ DIMENSIONS: (L) 70CM (H) 22 CM (W) 70CM
€ COLOUR: Black all over with, a green arrow pointing the way forward.
€ WEAPONRY: Interchangable weapons:
1: An invertible front wedge made of 8mm Hardox, weighing 15kg to make it super low. It is hidged so if flipped, it€™ll become invertible.
2: A 7kg Titanium drum, powered by a Lem130 at 46V. It should reach speeds of 1500rpm, and give off 25kj per hit!
3: A set of invertible lifting forks modelled on Panic Attack. They are made of Titanium, and are diamond-tipped to make them super low. Powered by 2 x Lem130€™s at 36V, they can lift 1000kg at the tips.
€ SPEED: 20mph
€ GROUND CLEARANCE: 0-10MM. On all sides are fixed skirts, made of 5mm Hardox. They are hindged in the middle so if flipped, it can still remained skirted.
€ STRENGTH: Interchangable weapons.
€ WEAKNESS: None.
Bar-Red
€ WEIGHT: 100kg
€ ARMOUR: 5mm Titanium around the sides and on the top is 9mm Titanium.
€ SHAPE: A low cylinder shape.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 70CM (H) 10CM (W) 70CM
€ COLOUR: Black for the body, and the bar is red.
€ WEAPONRY: The weapon is a bar weighing 20kg, made out of 10mm Titanium, with 2 x 1kg Hardox blocks. The bar is 90cm long and powered by 2 x S28-400 MagMotors at 36V - allowing a spinning speed of 3000rpm. Incase I€™m flipped over, I have an actuator on the bar, electrically powered by a 750 24V Bosch motor.
€ SPEED: 13mph
€ GROUND CLEARANCE: The ground clearance all around is 5mm.
€ STRENGTH: Very dangerous weaponry.
€ WEAKNESS: Unknown.
MeCannibal 2.0
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 3.25mm Titanium on top and bottom.
€ SHAPE: Invertible low cylinder
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 2 x Shuffling pads
€ DIMENSIONS: (L) 80CM (W) 80CM (H) 20CM
€ COLOUR: Black with scary human face with over sized teeth coloured red.
€ WEAPONRY: Ring spinner, made of 10mm Hardox, weighing 30kg, powered by 2 x LEM130€™s at 36V to give it spinning speed of 3000rpm and producing 195KJ per blow with a spin-up time of 3 seconds, but is lethal in 1 second. It 2 big teeth made of Hardox that curve out. The teeth are inserted into the body and have rows of Tool Steel spikes on the teeth to dig in. These teeth 5kg each and are designed to send all the spinning energy into one spot rather than small amount into multiple spots. It also has 5 Inches worth of Titanium shock-proof Foam to stop it self-destructing.
€ SPEED: 15MPH
€ GROUND CLEARANCE: 0MM-8MM. It has a full-bodied 5mm Titanium skirt running completely along the ground that rises when the shell is spinning, but drops when the shell isn€™t spinning. This is powered by a simple 750w Bosch 36V motor and runs at the same time as the spinner.
€ STRENGTH: Scary name and weapon
€ WEAKNESS: Hard to control
Storm 2 (Realie)
Terrorhurtz (Realie)
Hope this satifies.
-
Robot SMASH!!
Count me in!!!
Main Event
Wedginator 6.0
Super Gore Evo
Seung Mina IV
Tira III
Killobite 5.0
The Curse
Shadow Zone Returns
Intrigue
Annihilator
Avarice
Tag-team
The Alexandra Sisters + Macduff the 3rd
Challenge Belt
The Zenith
Football
Aftershock
Middleweight
Solstice 2.0
Featherweight
Micro-Gore
All stats can be found here: http://strickenone.proboards99.com/index.cgi?board=generalhttp://strickenone.proboards99.com/i...?board=general
Looking forward to this one, Liam! :)
-
Robot SMASH!!
Wait for meeeeee! :proud:
TEAM BRAVEHEART
1. Wedge Devolution
2. Killotine: EVO
3. Metal Sonic Spin Dash
4. Whirligig 4.5
5. E Clawdius Unum
6. Turbo Tails
7. All Scoop and No Stab Make Steve a Dull Boy
8. The Botles Reunited
1. Wedge Devolution
SHAPE- low wedge with sloped rear
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 75cm X 30cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)
2. Killotine: EVO
SHAPE- compact box-wedge ala Storm 2, rounded back
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
ARMOUR- 3.25mm Hardox
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning, limited gas supply
3. Metal Sonic Spin Dash
SHAPE- low skirted box, with fixed front wedge & sloped sides
COLOUR- blue bodywork, with red-and-white striped skirting
WEIGHT- about 100kg
DIMENSIONS- 102cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
ARMOUR- 3.75mm Hardox
WHEELS- inside robot, 6WD
POWER- 2 x LEM-130s. Runs at 36v and produces approximately 18hp.
WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical circular saw. The saw is powered by an S28-150 MagMotor and runs at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
SRIMECH- a rear-hinged arm on top. Powered by an S28-400 MagMotor geared 250:1 for quick and easy self-righting.
NOTES- flies the Scotland flag, thanks to AJ, has F*** Shadow! written on the underbelly in red
STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
WEAKNESSES- so-so turning ability
http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png
4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
SHAPE- flat disc
COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
WEIGHT- about 100kg (see bottom)
DIMENSIONS- 101.6cm diameter X 12.7cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 8mm
ARMOUR- 1.905 cm thick Grade 5 titanium
FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes
WEIGHT CHECK:
armour = 33.72kg (inc blades)
chassis, mounts, bracing etc = about 30kg
drive and weapon motors = 12kg overall
NiCads = about 15kg
feet = about 10kg overall
TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.
http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png
5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
SHAPE- skirted wedge with small box section and rounded back
COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
WEIGHT- about 100kg
DIMENSIONS- 95cm X 70cm X 40cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-400 MagMotors
WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
SRIMECH- A forward-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
WEAKNESSES- so-so manoeuvrability
http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png
6. Turbo Tails
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 100cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag, thanks to AJ
STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png
7. All Scoop and No Stab Make Steve a Dull Boy
SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
COLOUR- blue
WEIGHT- about 100kg
DIMENSIONS- 110cm X 75cm X 45cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
ARMOUR- 3.5mm monocoque Hardox all over
WHEELS- inside robot, 4WD
POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
WEAKNESSES- So-so manouverability?
http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png
8. The Botles Reunited
IS A 4-WAY CLUSTERBOT!
SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
Paul McHurtney (B2) = blue with grey skirts and scoop
George Harassment (B3) = red with light grey skirts and weapon
Ringo Scarr (B4) = pink with gold skirts
WEIGHT- round about 25kg each
DIMENSIONS- about 60cm X 40cm X 22cm each
SPEED- 12mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
ARMOUR- 4mm aluminium
WHEELS- inside robot, 4 wheel drive
POWER- 2 X S28-150s each
WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€Â
Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€Â
George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€Â
And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back
SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
WEAKNESSES- weak armour, each segment is very light
http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png
As for my featherweight and middleweight:
T.R.E.D.T.H.A.L. (FW)
SHAPE- low box with sloped sides and rear and little Panic Attack-style skirts at the sides and back
COLOUR- light green, with purple lifter, angry gaping mouth behind the lifter and evil goggly eyes on either side of the axe :proud:
WEIGHT- about 18kg (extra weight advantage for my method of movement :proud:)
DIMENSIONS- 70cm X 50cm X 25cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm for the front weapon, nearly 0mm at the sides and rear with skirts, about 5mm all round minus the skirts
ARMOUR- 3mm titanium monocoque body
MOBILITY- 2 X little inner tracks, similar in design to 101
POWER- 2 X 12v drills on 24v. The motors run off 2 X 24v 3amp packs, giving 24v at 6amps
WEAPONS- TREDTHAL uses two different weapons: the first is a lifter which is very similar to Atomic (the S5 version. Not the S7 one with the taller blade), but has a Bigger Brother-style spatula to aid in slipping under other robots. The arm is electrically powered and should tip a fellow FW over quite comfortably. The other weapon on top of the bot is a 180 degree forward-facing pneumatic axe, similar to Killerhurtz. The axe sits between the two arms of the lifter and the idea is that the weapons can work seperately or can be used together to become a lifter/clamper (ala Complete Control or Behemoth)
SRIMECH- Either weapon can quite easily self-right the robot, but the axe will be used most often, as it is much faster than using the lifter . Also, the wedges prevent the bot getting beached on its side
NOTES- flies the Scotland flag, the name stands for Tracked Robot Especially Designed To Hammer And Lift, thanks to Aaron for aiding the design
STRENGTHS- powerful weaponry, effective lifter/clamper system, quite tough armour, nippy, hard to get underneath, decent traction
WEAKNESSES- lifter slow at self-righting
PICCY HERE- http://img245.imageshack.us/img245/5708/tredthaltm3.pnghttp://img245.imageshack.us/img245/5708/tredthaltm3.png
Killoteeny (MW)
SHAPE- compact box shape with a front Storm 2-style wedge and a rounded rear
COLOUR- red
WEIGHT- about 50kg
DIMENSIONS- 80cm X 60cm X 25cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 5mm at sides and back without skirts, 0mm at sides and back with skirts
ARMOUR- 5mm polycarbonate
WHEELS- inside robot, 4WD
POWER- 2 X S28-150s, running at 24v
WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 160psi, it really packs more than a punch and can very easily self-right the machine.
Also, if anything should happen to the axe, then the robot can use the low wedge and great pushing power to resort to a Tornado-style tactic - ram to death!
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz, aided by a rounded back. Also, the machine has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
NOTES- flies the Scotland flag, thanks to Frank for aiding the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, quite good armour
WEAKNESSES- so-so turning
So, for the side-tournaments:
ANNIHILATOR - Whirligig 4.5
TAG TEAM - Wedge Devolution & Killotine: EVO
CHALLENGE BELT - E Clawdius Unum
FOOTBALL - All Scoop & No Stab Make Steve a Dull Boy
FEATHERWEIGHTS - T.R.E.D.T.H.A.L.
MIDDLEWEIGHTS - Killoteeny
If theres any places left, that is. :proud:
(Message edited by Steven_McG on March 30, 2008)
-
Robot SMASH!!
I need 1 more person!
Martijn, Ziggo was definitely a lightweight, Ive checked it on the battlebots site.
This is how the mini-tournaments are coming along:sad:Sorry if some entries have been rejected, but I need to keep the numbers to a fairly small amount to make organising easier)
Annialator- No Objections, Cyrilium 2, Tempest, Another Night at the Bar, Avarice, Nitro-Gene 4.0
NOW CLOSED
Tag Team- Gravity and Typhoon 2, May Tracks and Sakura, Back to Rock III and Axe to Fall, D.V.D and Nitro-Gene 4.0
NOW CLOSED
Challenge Belt- Cyrilium 2, The 6isc, D.V.D, The Zenith, E Clawdius Unum, Flick of the Wrist
1 place remaining
Football- Vlad the Impaler, Flick of the Wrist, Aftershock, Acronyms FTW
NOW CLOSED
As for the other weights, I just need that last person and Martijn to change the lightweight to a featherweight!
-
Robot SMASH!!
Hey, where are my tag-team? :sad:
-
Robot SMASH!!
Sorry Kody, there were already 4 entries.I know its not very good but theres not much I can do
-
Robot SMASH!!
Well Im still not sure if Mark should be allowed to compete anyway. You said wouldnt allow his bot...yet you did. :P
-
Robot SMASH!!
What the--?
*Realisation*
The realies are OK, so he can be in tag team, but Mark, get some stats down for Cyrilium 2 on this thread and make sure theyre correct when you post them.At the mo youve got illegal batteries, but I dont want all your questions on this thread!
Kody I said I didnt want made-up materials like Cyrilium, Cyrilium 2 just has the same name for no apparent reason, but doesnt have any made-up materials.JUST GET THE BATTERIES SORTED TODAY MARK OR YOUR OUT
-
Robot SMASH!!
If Mark doesnt sort it out therell be another place.
-
Robot SMASH!!
Ill enter. Stats up ASAP.
-
Robot SMASH!!
Hm. I just might get that tag-team spot after all.
So if you dont want that, Mark, hurry up. :P
-
Robot SMASH!!
Cyrilium 2
Shape: All Torque (Series 2)
Colour: Gold with a silver stripe down the middle.
Weight: 110kg (Tracked)
Dimensions: 92cm x 70cm x 17cm
Speed: 16mph
Turning Circle: 0mm
Ground Clearance: 0mm at front and back, 5mm at the sides.
Movement: 2x 70cm x 7cm x 13cm high-grip titanium tank tracks.
Armour: 5mm Titanium
Power: 4 TWM3R Magmotors from Team Whyachi powered by 6x NiCad Battlepacks.
Weapon: 750psi Co2 powered rear-hinged flipper mounted on the front, powered by 2 2kg Co2 bottles.
Srimech: Flipper.
Strengths: Tough, reliable
Weaknesses: The Great Tracks Controversy.
-
Robot SMASH!!
Sorry to be an arse here, but...
This is just great. I open a HUGE tag-team tournament and I cant even get one team of my own into this. ARGH!
Okay, Im done now.
-
Robot SMASH!!
Kody, I am willing to remove Gravity from the Tag Team if you want to use one of your robots with Typhoon 2.
-
Robot SMASH!!
:lol:Feel sorry for Steven!Hes hardly gotten into any of them!
-
Robot SMASH!!
No, I meant a team of my own, strictly mine. Thanks for the offer though.
Liam, you should consider opening 4 more spots because more people would like to enter the tag-team. (me, Daniel (probably), Steve (probably), Joey (probably)) That would make it bigger too. :)
(Message edited by kodster on March 30, 2008)
-
Robot SMASH!!
Im not all that interested, unless someone else wants a teamup...I agree with Kody though that 4 is a bit small.
-
Robot SMASH!!
Team BriteSpark Proudly Presents...
1) Weapon Synergy
2) Supreme Glory Omega
3) Mega Monsoon
4) Pure Evil: ROTD
5) Sonic Boom
6) Dennis the Menace
7) Dervish V
8) Woodpecker
Name: Weapon Synergy (5-WAY CLUSTERBOT!!! :proud::proud::proud:)
Weight: 100kg (Each part weighs 20kg)
Armour: 3mm Titanium with 4mm Polycarbonate panelling.
Power: Each part is powered by 2 x S28-150 MagMotors running at 24v, giving each part 6HP of pushability.
Speed: Each part travels at 12mph.
Strengths: Ability to work as a group. Variable weaponry, albeit at a low level.
Weaknesses: Weak armoury and lightweight.
Part 1: Axe
Shape: Tornado Box
Weapon 1: Axe powered by lightweight pneumatics running at 1000psi. The axe is double-headed and has a spike at one end and a blunt mass at the other end.
Ground Clearance: 1cm all around.
Srimech: Axe self rights.
Part 2 : Flip
Shape: Wedge with sloped sides.
Weapon 1: Flipper powered by lightweight pneumatics running at 1000psi. Contains 2kg of liquid CO2.
Ground Clearance: 0mm at front. 1cm at sides and rear.
Srimech: Flipper.
Part 3: Disc
Shape: Wedge with sloped sides.
Weapon 1: Vertical spinning disc weighing 5kg on the back of the robot, powered by a S28-150 MagMotor running at 24v and geared down 4:1.
Ground Clearance: 0mm at front, 1cm sides and rear.
Srimech: Invertible.
Part 4 : Ram
Shape: Tornado Box
Weapon 1: Assorted ramming spikes at the front of the robot.
Ground Clearance: 1cm all around.
Srimech: Invertible.
Part 5: Claw
Shape: TAN shaped
Weapon 1: Pneumatic claws which grab the opponents. Running at 1000psi.
Ground Clearance: 4mm at front, 1cm at sides and rear.
Srimech: Invertible.
Name: Supreme Glory Omega
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound and 4mm Grade 5 Titanium skirts.
Speed: 18mph, running of 2 x S28-400 MagMotors running at 24v.
Shape: Box shaped with Ti skirts on each side.
Weapon 1: An 11kg Aluminium alloy axe powered by liquid Nitrogen running at 1000psi. The axe mechanism is a rack and pinion system, using a 100mm stroke, 80mm bore pneumatic cylinder.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. To stop the robot hopping around when the axe is fired, the robot incorporates a vacuum system. This system basically sucks SG0 to the ground and is mainly used when fighting pushers or robots with superior pushing power. This mechanism can be knocked on and off during the match. The robot carries 4kg of liquid Nitrogen on board and has roughly 35 hits per fight. The axe can come down with roughly 2 tonnes of force at the tip, meaning that the axe could knock certain opponents out in one hit.
Name: Mega Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box shaped, 80 x 30 x 25 (L x W x H in cm).
Weapon 1: Front scoop made from 6mm Hardox with a 4mm Ti/Vanadium alloy sharpener at the bottom to give a 0mm ground clearance.
Weapon 2: A 1cm thick Hardox spike powered by liquid Nitrogen running at 1000psi, using a 100mm stroke, 80mm bore pneumatic cylinder.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front, 1cm on sides and back.
Srimech: Invertible.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled robot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The robot carries 2kg of liquid Nitrogen on board, enough for about 16 shots of the spike. The main aim for Mega Monsoon is to be a spinner-killer: stop any spinning weaponry with the scoop and use its€™ phenomenal pushing power to dominate its opponent. The spike is mainly used against robots with weakfish armouring, as well as a way of getting MM through the passive-weaponry rule! :proud:
Name: Pure Evil: Revenge of the Disc
Weight: 100kg
Armour: 7mm Hardox ring spinner and 4mm Titanium flipper/wedge.
Speed: 8mph
Shape: It is a ring spinner with a front wedge.
Weapon 1: The main body is a ring spinner made from 7mm Hardox, with Titanium teeth all over it. It is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. The disc weighs a total of 38kg.
Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€Â. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 298KJ of energy.
Strengths: Unique and powerful weaponry. Good control.
Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
Srimech: The flipper can successfully self right the robot.
Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 298KJ of energy on impact. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. All the electrics are kept within the 1m diameter of the ring spinner.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Dervish /
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 14mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Robot Name: Dennis The Menace
Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
Weight: 100KG
Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
Speed: About 18mph
Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
Drive: 24v Sinclair C5 motors.
Power: 4 x 24v NiCad batteries.
Armour: 5mm Titanium and Vanadium alloy.
Ground Clearance: 4mm all around.
Turning Circle: 0M
Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.
Name: Woodpecker
Weight: 100kg
Armour: 4mm Hardox.
Speed: 18mph - powered by 2 Sinclair C5 motors running at 24v.
Shape: Box wedge with sloped sides, a rounded back and scooped front.
Weapon 1: A cam-driven axe mechanism, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
Weapon 2: A flipping arm, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
Strengths: Fastest axe mechanism currently around (hypothetically of course, this is only a vapour after all€¦ :proud:)
Weaknesses: The weapon itself is not very destructive, but mainly shows dominance in terms of number of this it can do.
Ground Clearance: 0mm at the front due to a sharpened Titanium front and side skirts, 4mm at rear.
Srimech: Invertible, but the axe mechanism has enough power in it to right it back onto its wheels.
Notes: The axe-head is based on Dominator 2€™s, and has small Titanium spikes on each end to aid in self righting. The axe-head is made of Titanium, with a 5mm Hardox tip. The flipper arm is made entirely out of 10mm Aluminium. The robot has 4 wheels get up in a skid steer system and runs off 2 Sinclair C5 motors @ 24v. Each side is connected to each other by a heavy duty rubber belt, and the wheels are made entirely out of Vulcalore. The weapon systems run off a 60v Briggs and Stratton 11kW motor geared down 15:1. The motor is connected to a cam wheel which in turn moves the weapon up and down on its pivot. When running at 60v, the weapon can move just under 5 times a second. The emphasis is not on power, but in dominance and aggression.
Featherweight: Katnip
Middleweight: Claw and Axe from Weapon Synergy
:proud::proud::proud::proud::proud::proud::proud:: proud::proud::proud:
-
Robot SMASH!!
I dont mean to be a pest after all of Pure Evils years on this forum, but isnt likely to self-destruct with near to 300kj in its spinner?
-
Robot SMASH!!
Yeah most likely... :proud:
-
Robot SMASH!!
quote:
The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor.
If the vulkalon cant provide enough traction, no amount of screws will.
-
Robot SMASH!!
Can never have enough traction. :proud:
-
Robot SMASH!!
My point is, the screws give less traction. The way vulcalon works is that the weight of the robots push down on the compound, therefore giving maximum contact with the surface below. if you put it on screws, the vulcalon wil not compress that hard.
(Message edited by leorcc on March 31, 2008)
-
Robot SMASH!!
Hmmmm... remove the screws. :crazy:
-
Robot SMASH!!
My Featherweight tactics: Daniel, want to team up? you can crush them and I can flip them, cause several have high ground clearances and wont be prepared for DTKs shape.
When it is down to him and me, I will get under Katnips high ground clearance and send him OOTA.
(Message edited by Corsair_Lightning on March 31, 2008)