Guess what? Its a Tag-Team MAJOR!!! :proud:
Thats right! Im opening another major, but for tag-teams! I will need 16 people to enter 8 heavyweight vapourbots or realies for this one.
More specific rules to follow. :proud:
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Guess what? Its a Tag-Team MAJOR!!! :proud:
Thats right! Im opening another major, but for tag-teams! I will need 16 people to enter 8 heavyweight vapourbots or realies for this one.
More specific rules to follow. :proud:
This looks good - count me in. And heres my team for Team Insanity
MeCANNIBAL 2.0
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 3.25mm Titanium on top and bottom.
€ SHAPE: Invertible low cylinder
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 2 x Shuffling pads
€ DIMENSIONS: (L) 80CM (W) 80CM (H) 20CM
€ COLOUR: Black with scary human face with over sized teeth coloured red.
€ WEAPONRY: Ring spinner, made of 8MM Harox, weighing 30KG, powered by 2 x LEM130€™s at 36V to give it spinning speed of 3000RPM and producing 195KJ per blow with a spin-up time of 3 seconds, but is lethal in 1 second. It 2 big teeth made of Hardox that curve out. The teeth are inserted into the body and have rows of Tool Steel spikes on the teeth to dig in. These teeth 5kg each and are designed to send all the spinning energy into one spot rather than small amount into multiple spots. It also has 5 Inches worth of Titanium shock-proof Foam to stop it self-destructing.
€ SPEED: 15MPH
€ GROUND CLEARANCE: 0MM-8MM. It has a full-bodied 5mm Titanium skirt running completely along the ground that rises when the shell is spinning, but drops when the shell isn€™t spinning. This is powered by a simple 750w Bosch 36V motor and runs at the same time as the spinner.
€ STRENGTH: Scary name and weapon
€ WEAKNESS: Hard to control
And hes competing with:
NITRO-GENE 4.0
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox for the body. 6mm Hardox flipper.
€ SHAPE: Low invertible box with pointed sides and rear. At the front is a 42* wedge to aid in getting underneath other robots. All the lines have been curved over to make it harder for a spinner to grab onto a panel and rip.
€ MOTORS: 4 x LEM 130€™s at 36V = 36HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 90CM (H) 17CM (W) 70CM
€ COLOUR: Black all over with the flipper coloured red.
€ WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a ratio 2.2:1, the flipper produces 1600kg of force at the tips, allowing me to launch anyone away! This version has 2 x 3kg Nitrogen bottles, giving me 25 flips!
€ SPEED: 22mph
€ GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the sides/rear, its 2cm. The orginal weakness of Nitro-Gene (its high ground clearance) has been seen to by the skirts on the sides/rear. They are 5mm Titanium skirts and are joined together like BioHazard - at the corners. To avoid them breaking off, they are held in place by Hardox hinges.
€ STRENGTH: Pushing power and weaponry.
€ WEAKNESS: High speed may mean difficult driving
Im gonna wait for the specific rules first.
DA RULEZ
1. 16 people needed, with 8 vapourbots or real robots each.
2. The fights will all be 2 vs. 2, with 8 heats. 4 Round 1 battles, 2 Round 2 battles, 1 Heat Final. Series Finals set-up exactly like C&B1.
3. The teams, mind you, ARE NOT YOUR OWN. You must choose somebody to team-up with/accept a team proposition. Your 8 bots will be paired with their bots, but you choose the pairings.
4. Basic Robot Wars rules apply as well.
5. 100kg for wheeled robots, 110kg for treaded and tracked robots, 150kg for shufflers (Anarchy, Son of Whyachi, any bot that rotates its legs to move), and 200kg for true walkers (legs powered by actuators, as Craig pointed out). Flying robots are banned, as are crappy robots. Cluster-bots are allowed, but you can only enter clusterbots with a max of 4 parts. If half or more of your clusterbot is immobilized, then the rest is out as well.
6. Think of a good name for your new team. :proud:
7. Stats should go like this...
Robot Name: (obvious :proud:)
Shape: (what your bot looks like. Please dont skimp out on this one, that means you Aaron :lame:)
Colour: (What lovely colours your bot has :proud:)
Weight: (What your bot weighs)
Speed: (Your bots top speed)
Armour:(what components and materials does your bot have to protect itself from other weapons)
Drive:(motors and such)
Power: (batteries and such)
Motivation: (what moves your bot)
Ground Clearance: (the distance your bots edges are from the floor. Specify the front, sides, and rear especially)
Turning Circle: (the radius distance of your your bots ability to do a 180. If you can turn on the spot, it should be 0)
Dimensions: (should be in centimetres)
Weaponry: (interchangeable weaponry is allowed, but no more than 5 can be used. Passive weaponry is also allowed.)
Srimech: (what turns your robot onto its proper side if its been inverted)
Strengths (optional):
Weaknesses (optional):
Notes (optional):
8. ARENA
- The arena is 20m x 15m. The walls are made of VERY thick polycarbonate (think 60mm), and have 15mm thick hardox bars between the angle grinders for stability.
- Yes, there are angle grinders in the arena, along the wall of each wall, but not those crappy ones in Robot Wars that didnt do damage. :wink:. The discs are 25kg and have 2 7.5kg hardox teeth to destroy with. They spin at 1250rpm and dish out about 50kJ a hit.
- The pit is near one of the CPZs (just like in Robot Wars), however the pit is opened at the opposite of the arena, with the pit release button to the right of that walls grinder.
- There are four CPZs, with house robots occupying two of them.
- Arena saws return! Just like the ones from Battlebots! :proud: One set is near the pit, two sets are in the middle of the arena, and the last set is near the floor flipper.
- The floor flipper is directly opposite the pit on the arena, so watch out for it.
- The flame pit is adjacent to the pit and floor flipper.
- There is no spinner because it sucks. :lame:
Will try and get a CAD of it done in the next few days, unless someone wants to try and help. :proud:
9. Huh? Who put this 9. here? *removes it*
Well, thats about it. Get ready to feel the burn...and crash while doing so. :proud:
(Message edited by kodster on March 16, 2008)
Well, in that case, Ill keep Nitro-Gene, and I fancy teaming-up here with Joey if he wants to take part.
Paul, I dont think you get it...
1. 16 people needed, with 8 vapourbots or real robots each.
You need seven more. :proud:
I think I understand it...Ill have Gabriel, Fire And Ice, Nidhogg, 147, The Quaestor, No Objections, ??? (new vapour, will get name and stats up tomorrow, suffice to say its a two part clusterbot with no spinners) and 13 Black (RW7)
Stats are in C&B Extreme.
And Paul, Im up for a team if you are. :) You suggest a (preferably interesting) team name. (and Im easy on which robots go with which, as long as they complement each other)
count me in right now! :proud:
Well then, heres some new+improved Team Dinowarrior machines...
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 8mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium 5mm thick, and quite capable of lifting 300 kilos. It has a claw like device, also pneumatic, to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered by CO2, and has about 45 odd flips.
Srimech: It has a pneumatic dorsal fin piston that self-rights the robot, ala Vlad The Impaler.
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 10mm at sides and back.
Wheels; 4 inner, the back two sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style pneumatic CO2 flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Facing more agile vapourbots
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 6mm
Wheels; 4 inner, top sticking out. Hinged mini-skirts hang from the side, and these protect the wheels from low lying discs.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors. LEM130 motor for the drum.
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this explained below. By the drum are two hindged wedge type devices, which drive oppodents onto the drum.
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion with skirts.
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
Wheels; 4 inner.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 6mm
Wheels: 4 inner
Armour: 3.25mm Hardox all around.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty pneumatic axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Obviously a limited CO2 supply.
OBLITERATION
Weight: 100 kilos
Body Shape: Low, Circular machine, a bit like Gyrobot from Robot Wars Series 7.
Speed: 10mph
TC: 0
GC: 10mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors (S28-400s). For the weaponary, its another LEM130 motor.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a ring spinner. The teeth are increibally sharp. It spins at about 1000 rpm, and does damage similar to Phrizbee.
Srimech: This robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Unknown Quality.
CRASH BANDI-BOT 3
WEIGHT: 100 kilos
Body Shape: A box with a wedge at the front and an inverted wedge at the back. About a metre long, point 3 of a metre wide and point 2 of a metre high.
Speed: 16mph.
TC: 0.
GC: 6mm all over except wedge, which meets at 0.
Wheels: 4 inner.
Armour: 8mm Titanium.
Power: 3x 12v batteries, plus Magmotors (S28-400s).
Colour: Orange.
Weapons: The mini wedge sports a nasty rear hindged, pneumatic CO2 flipper. Also, the back wedge, which contains a weapon of its own, a pneumatic spike, ala Spawn Of Scutter.
Srimech: Crash runs inverted, and the sides stick out to prevent side-stranding. When upside down, the wedge at the back allows Crash to continue attacking, thanks to the spike.
Inspiration: My old video-game friend, Crash Bandicoot.
Notes: Says WOAH! whenever you hit his face (painted on his flipper) thanks to a sound-system inside. WOAH!, of course, being Crashs catchphrase.
Strengths: Very manuverable.
Weaknesses: Tengu! Crash STILL hasnt forgiven him after the last time they met.
SPRING-BOK!
Weight: 100 kilos
Body Shape: Firestorm.
Speed: 12mph
TC: 0.
GC: 0 at front, 7mm at sides.
Wheels: 2 inner.
Armour: 8mm titanium, covered in 2mm orange fur.
Power: 3x 12v batteries, powered by a couple of Magmotors (S28-400s).
Colour: Orange, thanks to the fur.
Weapons: A launch pad. Heres how it works...basically, the robots drive up the wedge, then the front panel, which is attached to four large car springs, fires outwards via hydraulics. A miniture piston device is attached to the panel to prevent it getting fired off, and also re-sets it. Should that fail, it does have a back-up plan (see notes).
Srimech: Two arms that extend around the side of the body, a bit like that of Philliper, only bottom hinged rather than top hinged, act as the Srimech.
Inspiration: Its named after an antelope.
Notes: This is the re-make of the former comedy yet highly sucessful robot Fluffitor, who won a previous Children In Need special. Has an in-built police siren which it activates if the going gets tough. The idea is that the oppodent will think hes about to be arrested then run off.
Strengths: Experience, unique weapon.
Weaknesses: Untested, Flammable, back-up plan probably wont work.
For all the robots I havent mentioned, their dimensions should be the same as the robots they are based on. If you need something more specific, say so, and Ill go a-hunting.
You wanna team up Martijn?
(Message edited by Dinowarrior on March 16, 2008)
fine with me Chris
now, what do you thinks the best way to decide which vapour teams up with which vapour, 2 vapours that complement eacht other or 2 vapours that are alike?
whats your idea on this Chris?
I think itd probably be better if we went for the Complement each other route, but maybe we could have one Alike team...that is, if you possess a comedy robot that would go with Spring-BOK!
I say this through looking at the various Tag Team champions from Robot Wars itself.
If you look at King B3 and 101, youll see that whilst the two do indeed look very much alike, they do complement each other. King B was faster, 101 was more manuverable, and slight differences like that made them a good team, even if they kept fighting each other.
If you look at Diotoir and Pussycat, there couldnt be a better example of complementing. Diotoir could effectively overthrow robots, Pussycat could damage them.
If you look at Bulldog Breed and Robochicken...well, if you can see anything, youre better than me. All I could figure out is that Bulldog Breed does the dirty work whilst Robochicken takes whatevers left.
But, yeah, the complement route may be better.
AJ? Alex? The Flash? Anyone willing for a team-up with:
TEAM BRAVEHEART
1. Wedge Devolution
2. Killotine: EVO
3. Metal Sonic Spin Dash
4. Whirligig 4.5
5. E Clawdius Unum
6. Turbo Tails
7. All Scoop and No Stab Make Steve a Dull Boy
8. The Botles Reunited
1. Wedge Devolution
SHAPE- low wedge with sloped rear
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 75cm X 30cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)
2. Killotine: EVO
SHAPE- compact box-wedge ala Storm 2, rounded back
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
ARMOUR- 3.25mm Hardox
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning, limited gas supply
3. Metal Sonic Spin Dash
SHAPE- low skirted box, with fixed front wedge & sloped sides
COLOUR- blue bodywork, with red-and-white striped skirting
WEIGHT- about 100kg
DIMENSIONS- 102cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
ARMOUR- 3.75mm Hardox
WHEELS- inside robot, 6WD
POWER- 2 x LEM-130s. Runs at 36v and produces approximately 18hp.
WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical circular saw. The saw is powered by an S28-150 MagMotor and runs at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
SRIMECH- a rear-hinged arm on top. Powered by an S28-400 MagMotor geared 250:1 for quick and easy self-righting.
NOTES- flies the Scotland flag, thanks to AJ, has F*** Shadow! written on the underbelly in red
STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
WEAKNESSES- so-so turning ability
http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png
4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
SHAPE- flat disc
COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
WEIGHT- about 100kg (see bottom)
DIMENSIONS- 101.6cm diameter X 12.7cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 8mm
ARMOUR- 1.905 cm thick Grade 5 titanium
FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes
WEIGHT CHECK:
armour = 33.72kg (inc blades)
chassis, mounts, bracing etc = about 30kg
drive and weapon motors = 12kg overall
NiCads = about 15kg
feet = about 10kg overall
TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.
http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png
5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
SHAPE- skirted wedge with small box section and rounded back
COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
WEIGHT- about 100kg
DIMENSIONS- 95cm X 70cm X 40cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-400 MagMotors
WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
WEAKNESSES- so-so manoeuvrability
http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png
6. Turbo Tails
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 100cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag, thanks to AJ
STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png
7. All Scoop and No Stab Make Steve a Dull Boy
SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
COLOUR- blue
WEIGHT- about 100kg
DIMENSIONS- 110cm X 75cm X 45cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
ARMOUR- 3.5mm monocoque Hardox all over
WHEELS- inside robot, 4WD
POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
WEAKNESSES- So-so manouverability?
http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png
8. The Botles Reunited
IS A 4-WAY CLUSTERBOT!
SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
Paul McHurtney (B2) = blue with grey skirts and scoop
George Harassment (B3) = red with light grey skirts and weapon
Ringo Scarr (B4) = pink with gold skirts
WEIGHT- round about 25kg each
DIMENSIONS- about 60cm X 40cm X 22cm each
SPEED- 12mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
ARMOUR- 2mm aluminium
WHEELS- inside robot, 4 wheel drive
POWER- 2 X S28-150s each
WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€Â:proud:
Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€Â:proud:
George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€Â:proud:
And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back:proud:
SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band :)
STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
WEAKNESSES- weak armour, each segment is very light
http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png
I believe Diotoir should team-up with Spring-BOK! Chris :wink:
Once you organise which robots youre going to enter, we can work it out from there. Sound good?
of course Chris, but I only have 7 vapours and since you wanted a comedy bot to go with Spring-BOK! and Diotoir has a spring-powered weapon too :lame:
Ill team up with Steve in that case (as weve just been discussing on msn)
Baldur (currently being rewritten) with Whirligig
Black Panther (being rewritten) with Clawdius
Tengu with Killotine
Achilles and Wedge
Salamander (possibly beign rewritten) with All Scoop/Stab
Unconfirmed
Slammer (being rewritten) and Spin Dash
Archangel (possible rewrite) with the Botles
Darkestar (possible rewrite) with Turbo Tails
Id like to reserve a place as Im not going to fudge around entering stats when Im just quickly checking the forums before going to bed...
However, I would like to propose tagging with either AJ or Aaron:proud:
Ill enter. Stats up tomorrow. :)
Entrants
Alex Holt & Steven McGregor (need team name)
1. Baldur (Delta?)/Whirligig 4.5
2. Black Panther/E Clawdius Unum
3. Tengu VII/Killotine: EVO
4. Achilles/Wedge Devolution
5. Salamander (IV?)/All Scoop & No Stab Make Steve A Dull Boy
6. [maybe] Slammer V/Metal Sonic Spin Dash
7. [maybe] ArchAngel of the Abyss/The Botles Reunited
8. Darkestar/Turbo Tails
Christopher Mason & Martijn M Benschop (need team name)
9. Orka MK4/???
10. Leprosy Infection/???
11. Die-Ceratops Re-Invertus/???
12. Mega Masher 2/???
13. Axe-O-Lotl/???
14. Obliteration/???
15. Crash Bandi-bot 3/???
16. Spring-BOK/???
Joey McConnell & Paul Cuomo (need team name)
17. Gabriel/???
18. Fire And Ice/???
19. Nidhogg/???
20. 147/???
21. The Quaestor/???
22. No Objections/???
23. 13 Black/???
24. ???/???
Frank Goacher
(reserved spot)
Daniel Stickler
(reserved spot)
Eight more, please. :proud:
Ill have:
Nitro-Gene 4.0 - The Quaestor
MeCannibal 2.0 - Fire And Ice
Autoism 2.0 - No Objections
D.V.D - 147
Tri-Tainium - Gabriel
WORCK - Nidhogg
Square - ???
Storm 2 - 13 Black
I think we may call outselves the Chevron Insanity unless Joey doesnt like it.
Actually, can I ask if Kody knows my robots stats?
ok Chris, heres my 7 vapours and some suggestion from my side
http://strickenone.proboards99.com/index.cgi?board=thvapourshttp://strickenone.proboards99.com/i...oard=thvapours
Sheer Heart Attack 2, I want this machine to teamup with a robot that can take on powerful spinneres really well, Im thinking Crash Bandi-Bot 3 or Axe-O-Lotl
Another Night at the Bar, my main spinner, I spin, you push em in :proud:. Axe-O-Lotl has the most powerful drive of your bots, but with Orka MK4s clamping technique, I believe the whale is another viable option
Flick of the Wrist, this time Im the pusher, as Flick of the Wrist is my most effective pusher, I suggest Flick teams up with your robot that has the most trouble bringing its weapon in, perhaps Obliteration, looking at its speed?
Back to Rock III, another pushy bot, Mega Masher 2, Leprosy Infection I think, but I believe Leprosy Infection wont need much help, given its good control, so Id say Mega Masher
Axe to Fall, clamp and push, lets go with Leprosy Infection on this
Liar 2, awwwwwwww, I BADLy wanna see a Liar 2-Die-Ceratops teamup, OOTA them before they know what hit them :proud:
With or WIthout you, this clusterbot is based on the fact that one part takes hits while the other one attacks, ideally its partner takes hits as well, so Crash Bandi-Bot 3/Axe-O-Lotl perhaps?
Concluding
Sheer Heart Attack 2 - Chrash Bandi-Bot 3/Axe-O-Lotl
Another Night at the Bar - Axe-O-Lotl/Orka MK4
Flick of the Wrist - Obliteration
Back to Rock III - Mega Masher 2
Axe to Fall - Leprosy Infection
Liar 2 - Die-Ceratops Re-Invertus
With or Without you - Chrash Bandi-Bot 3/Axe-O-Lotl
Diotoir - Spring-BOK!
Teamname - Variable Dinosaurs?:proud: Dunno, what do you suggest?
And please take into account I made these teams from my squads point of view, your views might be very different
Chevron Insanity is fine...better than my ideas, anyway :proud:
And...ladies, gentlemen, Frank, and especially Square...meet Life And Death.
Life
WEIGHT: 60kgs
DIMENSIONS: 70 x 40 x 35 cm
SHAPE: Long wedge, with an inverted wedge at the rear.
COLOUR: Silvery white, with gold trim
DRIVE: 2 S28-400 Magmotors running from 2 NiCd packs at 24v driving steel tracks, with Vulkalon on every fourth tread to provide traction without draining too much battery life.
SPEED: 15mph average, 25mph max
GROUND CLEARANCE: 0 at the front due to the flipper. 0 at the sides due to titanium skirts, with 8mm at the back and beneath the skirts
ARMOUR: 4mm Hardox front, 5mm titanium sides and rear, 3mm aluminium baseplate and under the flipper.
WEAPONS: A pneumatic rear hinged flipper, consisting of the entire front of the robot, running from 1 large Gravity style ram and a 4kg tank of 1000psi nitrogen giving approximately 12-14 flips a fight. The flipper has some Mute style spikes made of titanium to catch opponents on it.
SRIMECH: Via flipper. The sides have small protrusions to prevent stranding.
NOTES: Has a small wheelie bar at the rear to prevent it throwing itself over.
STRENGTHS: Powerful weapon, good armour
WEAKNESSES: Lacks weight
Death
WEIGHT: 50kgs
DIMENSIONS: 60 x 40 x 35 cm
SHAPE: Longish wedge, with a wedge at the rear as well.
COLOUR: Bluish gloss black, with purple trim
DRIVE: 2 S28-400 Magmotors running from 2 NiCd packs at 24v driving steel tracks, with Vulkalon on every fourth tread to provide traction without draining too much battery life.
SPEED: 16mph average, 26mph max
GROUND CLEARANCE: 0 at the front due to wedge. 0 at the sides due to titanium skirts, with 8mm at the back and beneath the skirts.
ARMOUR: 4mm Hardox front, 4mm titanium sides and rear, 3mm aluminium baseplate.
WEAPONS: A hydraulic crushing arm, constructed of steel and duraluminium with a tungsten tip, running from a Vivoil pump at 2000psi generating 5 tonnes at the ram and 2.5 tonnes at the tip. Also, the wedge has Mute style spikes made of titanium to catch opponents in the path of the crusher.
SRIMECH: Has a large Hypnodisc-style self righter just behind the crusher, running from a custom gearbox and a motorbike starter motor that self rights it in about one and a half seconds.
STRENGTHS: Powerful weapon, good armour, fast
WEAKNESSES: Lacks weight
The linking is through electromagnets; the robots are designed so the back of Life fits perfectly with the back of Death so they can link up there. They can join up and attack as one if needed, particuarly against rammers and anything else wih a lot of power. They should be allowed to get the 10kg bonus as both halves use tracks.
Team Vengeful Doom?
save a space for me and I will sort out stats TODAY!
Id like to reserve a spot please if possible :)
I know this time last year I reserve-entered C&B2 and then had to pull out because I couldnt get my stats ready on time but Ive got absolutely nothing to do today so can have a team-full up by later tonight
How about Team Vengeance For All? :proud:
Name: Supreme Glory Omega
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound and 4mm Grade 5 Titanium skirts.
Speed: 18mph, running of 2 x S28-400 MagMotors running at 24v.
Shape: Box shaped with Ti skirts on each side.
Weapon 1: An 11kg Aluminium alloy axe powered by liquid Nitrogen running at 1000psi. The axe mechanism is a rack and pinion system, using a 100mm stroke, 80mm bore pneumatic cylinder.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. To stop the robot hopping around when the axe is fired, the robot incorporates a vacuum system. This system basically sucks SG0 to the ground and is mainly used when fighting pushers or robots with superior pushing power. This mechanism can be knocked on and off during the match. The robot carries 4kg of liquid Nitrogen on board and has roughly 35 hits per fight. The axe can come down with roughly 2 tonnes of force at the tip, meaning that the axe could knock certain opponents out in one hit.
Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
Weight: 100kg
Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
Speed: 18mph
Shape: Low invertible wedge
Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
Weapon 2: Top hinged flipper powered by an 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
Strengths: Powerful weaponry and tough armour.
Weaknesses: Exposed wheels on top and limited CO2 on board.
Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
Srimech: Invertible.
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independently. This robot works on the same basis as St Agro: a double flipper.
Robot Name: Dennis The Menace
Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
Weight: 100KG
Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
Speed: About 18mph
Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
Drive: 24v Sinclair C5 motors.
Power: 4 x 24v NiCad batteries.
Armour: 5mm Titanium and Vanadium alloy.
Ground Clearance: 4mm all around.
Turning Circle: 0M
Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.
Name: Woodpecker
Weight: 100kg
Armour: 4mm Hardox.
Speed: 18mph - powered by 2 Sinclair C5 motors running at 24v.
Shape: Box wedge with sloped sides, a rounded back and scooped front.
Weapon 1: A cam-driven axe mechanism, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
Weapon 2: A flipping arm, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
Strengths: Fastest axe mechanism currently around (hypothetically of course, this is only a vapour after all€¦ :proud:)
Weaknesses: The weapon itself is not very destructive, but mainly shows dominance in terms of number of this it can do.
Ground Clearance: 0mm at the front due to a sharpened Titanium front and side skirts, 4mm at rear.
Srimech: Invertible, but the axe mechanism has enough power in it to right it back onto its wheels.
Notes: The axe-head is based on Dominator 2€™s, and has small Titanium spikes on each end to aid in self righting. The axe-head is made of Titanium, with a 5mm Hardox tip. The flipper arm is made entirely out of 10mm Aluminium. The robot has 4 wheels get up in a skid steer system and runs off 2 Sinclair C5 motors @ 24v. Each side is connected to each other by a heavy duty rubber belt, and the wheels are made entirely out of Vulcalore. The weapon systems run off a 60v Briggs and Stratton 11kW motor geared down 15:1. The motor is connected to a cam wheel which in turn moves the weapon up and down on its pivot. When running at 60v, the weapon can move just under 5 times a second. The emphasis is not on power, but in dominance and aggression.
Name: Squishiest
Weight: 100kg
Armour: 4mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 12 x 9.6-volt NiMh Radio Controlled Car Batteries, each weighing 12oz.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled robot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dervish \/
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 14mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Frank wanna team up?
Vengeance for All works, lol
This is how I see it...
SHEER HEART ATTACK 2: I think a swinging weapon would probably be best here. Because the drum can flip as well, a flipper would be pointless. Axe-O-Lotl would probably be the best robot here.
ANATB: Orka can not only push and clamp, he can lift. Plus, the scoop shouldnt get damaged too badly if a slam into the robot goes wrong.
FLICK: This is a Diotoir/Pussycat move. Your robot is good at shoving, and my best destruction robot is probably Obliteration.
BACK TO ROCK: No, I think Mega Masher oughta do the job.
AXE TO FALL: Leprosy Infection should probably work well in the same way that SHA and AOL did as mentioned earlier.
LIAR 2: Yeah, what the hey. DC RI it is.
WITH OR WITHOUT YOU: I think Crash Bandi-Bot is going to be a life-saver for the little clusterbot, considering neither tolerate being flipped very well.
DIOTOIR: Now....I wonder...
TEAM NAME: The Varying Dinowarriors?
we could also drop our own team names completely and come up with something awesome Chris :wink:
The Terrible Thunderlizards!
Me and Dan have decided to team up under the name of:
Team Dunno
Supreme Glory Omega - ISDSFA
Manic Monsoon - The 6isk
Dervish V - Dead Horse Beater
Squishiest - The May Tracks Has You
Dennis the Meance - Tempest
Sonic Boom - Door Stops
The Woodpecker - Acronyms FTW
Wheely Pure Evil - Sakura
Ill post my stats once theyve all got battery info, which will likely be tomorrow.
I might have to play in this one... Mebbe team up with AJ....
I only have Cyrilium, but I challenge Shear Heart Attack to a vengeance battle.
SHA is invertible, and it can do damage, but my bot is near invincible, has a good speed, and has a wedge. I think I can shove him around, Tornado-style, while doing damege to him with ramming.
how is a vengeance battle possible in a tag team tournament?:crazy:
for that matter, how can you want vengeance on anyone anyway, you never had a battle at all
I want a vengeance battle to show that my machine is the better of the two. and what better way to do it then face the reigning C&S Champion?
Sorry, Mark, but this is not the thread where you do it. And sadly C&BX is closed, so sorry.
Please read the rules at the near-beginning of the thread before posting.
Well, I guess I would like a spot in the tag team. Besides, robots like Lightning first appeared in tag team, not in solo battles.
So.... anyone want to be my tag team partner?
How about you, Liam? Brutalis 1.0 and Cyrilium?
You need eight robots, each, and I think Kody will have rules about use of invincible metal.
Sigh...
First off, Mark, yes, I need 8 robots, not just one. Second, you need PROPER robots. It cant be invincible, really, in any way. We base our stuff on what Robot Wars robots have, and try other stuff that EXISTS (and fits within the weight limit). I think you should spend a lot of time in the How Could I Improve...? thread, so you can gain some valuable knowledge.
Which means that unless you can pull 8 decent robots out of your head, I wont let you in. Sorry.