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My first REAL tournament... ROBOBASH!!!!
OK,Ive decided to start a tournament, all because Ive been so bored and all that, so... anyone want to register?
The rules are standard robot wars rules.
Theres going to be 16 Heats, and 2 three way melees for the first eliminators, and then one on one from then on...
So, send me your entries.
Team 1
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Team 2
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Team 3
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Team 4
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Team 5
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Team 6
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Team 7
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Team 8
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Team 9
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Team 10
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Team 11: UK Realies
a: Terrorhurtz
b: Dantomkia
c: Chaos 2
d: Thermidor 2
e: Typhoon 2
f: Wheely Big Cheese
g: Turbulence
h: Dominator 2
Team 12: US Realies
a: Hexadecimator
b: Sewer Snake
c: Revolutionist
d: Panzer Mk 4
e: Manta
f: Biohazard
g: Nightmare
h: Tazbot
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My first REAL tournament... ROBOBASH!!!!
Erm...Samuel, maybe you should wait for other people to join in before putting in realie slots? :proud:
Eh, count me in. :)
TEAM ZLAYERZ
1. Wedginator 6.0
2. Super Gore Evo
3. Seung Mina III
4. Tira III
5. Killobite 5.0
6. Intrigue
7. Macduff the 2nd
8. Aftershock
http://strickenone.proboards99.com/i...?board=heavies
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My first REAL tournament... ROBOBASH!!!!
Well, Ill enter with my new designs that Ive built and cared about, ONLY FOR THEM TO GET DESTOYED *Bursts into tears* :sad:
Well, Heres my group for Team Insanity
1.MeCANNIBAL 2.0
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 5MM Titanium on top and bottom.
€ SHAPE: Invertible low cylinder
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 2 x Shuffling pads
€ DIMENSIONS: (L) 80CM (W) 80CM (H) 20CM
€ COLOUR: Black with scary human face with over sized teeth coloured red.
€ WEAPONRY: Ring spinner, made of 8MM Harox, weighing 30KG, powered by 2 x LEM130€™s at 36V to give it spinning speed of 3000RPM and producing 195KJ per blow with a spin-up time of 3.5 seconds. It 2 big teeth made of Hardox that curve out. The teeth are inserted into the body and have rows of Tool Steel spikes on the teeth to dig in. These teeth 5kg each and are designed to send all the spinning energy into one spot rather than small amount into multiple spots. It also has 5 Inches worth of Titanium shock-proof Foam to stop it self-destructing.
€ SPEED: 15MPH
€ GROUND CLEARANCE: 0MM-8MM. It has a full-bodied 5mm Titanium skirt running completely along the ground that rises when the shell is spinning, but drops when the shell isn€™t spinning. This is powered by a simple 750w Bosch 36V motor and runs at the same time as the spinner.
€ STRENGTH: Scary name and weapon
€ WEAKNESS: Hard to control
2.AUTOISM 2.0
€ WEIGHT: 100kg
€ ARMOUR: 5mm Monocque Hardox on front, rear and top. 4mm Hardox for the Sides and Base.
€ SHAPE: Box with Pointed (Triangular) Sides and Rear to lower spinner Effectiveness.
€ MOTORS: 2 x Lem130 at 36V = 18HP
€ LOCOMOTION: 4 x Vulkaon treaded wheels on top and bottom ala Big Nipper. The wheels are now 85mm in diameter, giving better grip than before.
€ DIMENSIONS: (L) 75CM (W) 70CM (H) 25CM
€ COLOUR: Black for the body, Silver for the crushing weapon. Now, on top, it has the name €˜AUTOISM€™ written in silver.
€ WEAPONRY: The weapon for this is still a Big Nipper style crushing/lifting arm, but instead of claws to lift with, it has a pair of pliars to lift and crush with. The pair of 3.25mm Hardox pliars works on the same system as the lifter as the pliars are part of the lifter to avoid being torn out by spinners. The weapon lifts and crushes with a force of 9 Tonnes, using a Razer-like mechanism for lifting and crushing! The new crushing weapon means that if flipped, the robot doesnt need to self-right. The bottom part of the jaw is wider than before, to allow for more grip on the opponent
€ SPEED: 13MPH
€ GROUND CLEARANCE: 0MM - 8MM. 4MM Hardox sprung skirts on the sides and rear make it a nightmare to get under.
€ STRENGTH: Power and Weapons make it a tough machine
€ WEAKNESS: Weak side armour.
3.KNOCKING-OUT
€ WEIGHT: 100KG
€ ARMOUR: 5mm Titanium
€ SHAPE: Low box with a speed bump on top to give the axe a place to rest and prevent fast robots speeding over the top of me.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 x Vulkanised wheels
€ DIMENSIONS: (L) 70CM (H) 26CM (W) 70CM
€ COLOUR: The body is black, and the skirts are silver with flames streaking off
€ WEAPONRY: An 8KG Terrorhurtz sytle axe, all made of Hardox. The head is blunted, and had Hardox spikes on the blades. It€™s powered by an 80MM 750PSI Bore ram. 2.5 tonnes of force at the axe. To protect it against spinners, 3 inches of Titanium foam is put in to protect it.
€ SPEED: 15MPH
€ GROUND CLEARANCE: 0MM-7MM. On the rear and sides are skirts made of 8MM Titanium. They are bolted down the middle with 1CM Titanium bolts. On the front is a fixed skirt, made of 5MM Hardox to get under things.
€ STRENGTH: Deadly to all Invertible robots.
€ WEAKNESS: Easily flipped
4.NITRO-GENE 4.0
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox for the body. 6mm Hardox flipper.
€ SHAPE: Low invertible box with pointed sides and rear. At the front is a Storm 2 style wedge to aid in getting underneath other robots. The scoop is now concave to slow down FBS robots and make them easier to fight.
€ MOTORS: 4 x LEM 130€™s at 36V = 36HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 90CM (H) 17CM (W) 70CM
€ COLOUR: Black all over with the flipper coloured red.
€ WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a ratio 2.8:1, the flipper produces 1800kg of force at the tips, allowing me to launch anyone away! This version has 2 x 3kg Nitrogen bottles, giving me 25 flips!
€ SPEED: 22mph
€ GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the sides/rear, its 2cm. The orginal weakness of Nitro-Gene (its high ground clearance) has been seen to by the skirts on the sides/rear. They are 5mm Titanium skirts and are joined together like BioHazard - at the corners. To avoid them breaking off, they are held in place by Hardox hinges.
€ STRENGTH: Pushing power and weaponry.
€ WEAKNESS: High speed may mean difficult driving
5.TRI-TAINIUM
€ WEIGHT: 100kg
€ ARMOUR: 4mm Hardox for the back/scoop. The top and bottom panels are 5mm Titanium and the sloped sides are 6mm Hardox to sheild the wheels.
€ SHAPE: Low invertible box with a front scoop (the scoop has a slight dip in it to help get under other robots better) and sloped sides.
€ MOTORS: 2 x LEM 130€™s at 36V = 18HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 60CM (H) 20CM (W) 60CM
€ COLOUR: Unpainted, with the exception of the name on top written in black paint.
€ WEAPONRY: The weaponry consists of 3 x 9kg discs, made out of 1cm of Titanium with 3 Hardox bludgening teeth. The discs are set on the same axle, and amounted deep into the scoop, with the teeth just reaching towards the lip of the scoop, so the uppercut movement of the discs can attack base-panels and the like. The discs are powered by 2 x LEM130s at 36V. Set on a ratio of 1.5:1, it gives off 3600rpm. The discs, combined together make 27kg, so the force given out is 165kj per hit! Large amounts of Rubber amounted behind the scoop stops the risk of self-destruction.
€ SPEED: 18mph
€ GROUND CLEARANCE: 0MM-1CM. At the front, it is completely 0mm. On the sides/rear, its 1cm.
€ STRENGTH: Weaponry.
€ WEAKNESS: Completely new design.
6.WORCK
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox for the body and flipper. 6mm Hardox for the scoop. There are wedges on the sides and rear of Worck made of 3.25mm Hardox.
€ SHAPE: A low wedge shape.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 70CM (H) 13CM (W) 70CM
€ COLOUR: Black for the flipper and barbs, white for the body.
€ WEAPONRY: A forward hindged flipper, running on a single 750psi ram running on CO2. The gas is contained in 2 x 5kg bottles, giving me 40 flips per fight, and the gearing on the ram 3:1 means we have 1300kg of flipping force! That should mean on a forward hindged flipper that I can flip almost everything OOTA.
€ SPEED: 13mph
€ GROUND CLEARANCE: The wedges make the ground clearance effectively zero, but underneath the wedges is 5mm of clearance. The wedges are held on
€ STRENGTH: Near impossible to get under.
€ WEAKNESS: Low speeds.
7.D.V.D (Death Via Drum)
€ WEIGHT: 100kg
€ ARMOUR: 5mm Hardox.
€ SHAPE: An invertible box shape with triangular sides and rear.
€ MOTORS: 2 x LEM130€™s at 36V = 18HP
€ LOCOMOTION: 4 Vulkanised Wheels on top and bottom ala Big Nipper.
€ DIMENSIONS: (L) 70CM (H) 23CM (W) 70CM
€ COLOUR: Black for the drum, white for the body.
€ WEAPONRY: At the front is a 15kg drum, made of Titanium with 3 sharpened tool steel teeth. The drum is powered by 2 x LEM130€™s on a ratio of 1.5:1, giving a spinning speed of 6500rpm! 65kj of energy per hit, and if flipped, the drum can be reversed to help it spin the right way - upwards. Behind the drum, there are massive amounts of shock-proofing to avoid self-destruction.
€ SPEED: 13mph
€ GROUND CLEARANCE: The ground clearance is the same all the way around, due to no skirts or wedge - its 6mm all around.
€ STRENGTH: Good all-rounder.
€ WEAKNESS: Low speeds.
8. A.R.R.T.D.S (Annoying Ramming Robot That Doesn€™t Stop)
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 7mm Hardox Monocuque.
€ SHAPE: Invertible box with flat front, sides and rear
€ MOTORS: 2 x C42-500 MagMotors at 60V = 60HP
€ LOCOMOTION: 2 x Shuffling Pads
€ DIMENSIONS: (L) 90CM (H) 15CM (W) 90CM
€ COLOUR: Black/White stripes
€ WEAPONRY: None.
€ SPEED: 28MPH
€ GROUND CLEARANCE: 0-5MM - Skirts on all sides made of 6mm Hardox prevent anything underneath any of the sides.
€ STRENGTH: Speed and power
€ WEAKNESS: No damaging weapons
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My first REAL tournament... ROBOBASH!!!!
Samuel, people are gonna be slightly annyoed by the ammount of realies they cant chose this way :proud:
that said
Axe to Fall
Flick of the Wrist
Sheer Heart Attack 2
Back to Rock III
Liar 2
With or Without you
Another Night at the Bar
Storm 2
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My first REAL tournament... ROBOBASH!!!!
Dante
Baldur
Darkestar
Slaying Mantis
Scaramanga 2
Salamander III
Archangel of the Abyss
Black Panther Queen
All stats on http://www.alexjholt.tkwww.alexjholt.tk
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My first REAL tournament... ROBOBASH!!!!
Team Zlayerz
1. Wedginator 6.0
2. Super Gore Evo
3. Seung Mina III
4. Tira III
5. Killobite 5.0
6. Intrigue
7. Macduff the 2nd
8. Aftershock
Team Doomforall
1. Dante
2. Baldur
3. Darkestar
4. Slaying Mantis
5. Scaramanga 2
6. Salamander III
7. Archangel of the Abyss
8. Black Panther Queen
Team Varying Every Day
1. Axe to Fall
2. Flick of the Wrist
3. Sheer Heart Attack 2
4. Back to Rock III
5. Liar 2
6. With or Without you
7. Another Night at the Bar
8. Storm 2
Team Insanity
1. DVD
2. MeCannibal
3. ARRTDS
4. Nitro-Gene
5. WORCK
6. Tri-Tanium
7. Autoism
8. Knocking Out
Still waiting...
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My first REAL tournament... ROBOBASH!!!!
Count me in...
TEAM CHEVRON
Gabriel
WEIGHT: 100kgs
DIMENSIONS: 100 x 75 x 50 cm
SHAPE: Elongated triangular pyramid with steep rear and very shallow front
COLOUR: Black with yellow and black chevron highlights on the joins and around the weapons.
DRIVE: 2 S28-400 Magmotors driving 2 wheels running off 4 NiCd packs at 24v
SPEED: 14mph average, 20mph max
GROUND CLEARANCE: 0 at front due to spring hinged nose, rising to 7mm at rear
ARMOUR: 3mm aluminium baseplate, 7mm titanium armour on rest of body (7mm hardox in critical areas and edges).
WEAPONS: A high pressure pneumatic front hinged flipper, consisting of the front edge of the body, running from 2 2.5kg CO2 tanks and a hydraulic ram giving 35 flips in a match and capable of flipping 100kgs and lifting several times more than that. Also has hardened steel spikes located on either side of the front point, and it can spin in place to try and do damage with these.
SRIMECH: Via the weapon, which should have enough force to pull it over if it becomes stranded on its back.
NOTES: Components shock mounted for protection vs. spinners and impacts
STRENGTHS: Difficult to get a grip on due to the shape
WEAKNESSES: So-so armour
Fire And Ice
WEIGHT: 110kgs
DIMENSIONS: 80 x 60 x 25 cm
SHAPE: Invertible box, with a wedge at the front and an inverted wedge at the back.
COLOUR: Flame red and yellow at front, icy blue and green at back.
DRIVE: 4 LEM130 motors running off NiCd packs at 36hp (36v) driving steel-reinforced rubber tracks.
SPEED: 16mph average, 25mph max (rarely used as it is difficult/impossible to turn at this speed)
GROUND CLEARANCE: 10mm at sides, hinged plating extending below both wedges giving zero clearance on whichever side is down (if that makes sense...), 23cm at rear.
ARMOUR: Sides ,front and rear are 6mm hardox, with the top and underside being 4mm titanium.
WEAPONS: Mainly relies on speed and ramming power, but also has two 20cm diameter diamond edged sawblades, one in the centre of each wedge (a la Angel Of Death from S2) powered by S28-150 Magmotors at 24v to around 3500rpm. The saws spin upwards to have some lifting effect as well.
SRIMECH: None, but runs inverted. Has spike strips on the sides to prevent stranding.
NOTES: Armour and components shock mounted to reduce impact from all things large and spinny.
STRENGTHS: Good speed and power, good against spinners
WEAKNESSES: Tracks vulnerable to axes
Nidhogg
WEIGHT: 100kgs
DIMENSIONS: 100 x 70 x 37 (47 inc weapon) cm
SHAPE: Elongated triangular pyramid with steep rear and very shallow front, with a flat bit on the front edge and 2 cutouts in each side panel for eyes
COLOUR: Dark green and brownish roughly chevron patterning, fading to blood red towards the front. Weapons are gold coloured with flame red spines on the arm.
DRIVE: 2 Leeson M1120046 motors run at 24v from 4 NiCd packs driving 2 wheels, with a ball caster just behind the forks in the nose
SPEED: 14mph average, 20mph max
GROUND CLEARANCE: 0 at front due to forks, rising to 10mm at rear
ARMOUR: 4mm Hardox (7mm in key areas) on front, side and rear panels, 3mm aluminium baseplate
WEAPONS: Hydraulic crushing arm (constructed of hardened steel and aluminium alloy) at front driven from a Vivoil pump at 3000psi, giving 9 tonnes of force at the ram and 4.5 tonnes of force at the tip. Also has Haardvark-style lifting forks at the very front run from an S28-150 Magmotor and a lead screw capable of lifting 200kgs, generally used to hold opponents in place for the crusher to do damage.
SRIMECH: Via the weapon, which has decorative spines to assist in self righting. Spikes at the rear prevent the robot getting stranded.
NOTES: Components and armour shock mounted for protection against large scary spinny things. Eyes in side of robot serve as targeting lasers (they dont actually target, they just look really cool)
STRENGTHS: Can cause a lot of damage
WEAKNESSES: Slow at self righting
147
WEIGHT: 100kgs
DIMENSIONS: 105 x 60 x 50 cm
SHAPE: Wedge with flat back
COLOUR: Green on the front (thanks to the felt) with brown wood-effect sides and rear
DRIVE: 2 S28-150 Magmotors running from 4 NiCd packs at 24v driving 2 wheels
SPEED: 15mph average, 20mph max
GROUND CLEARANCE: 0 all around due to a hinged plate on the flipper and side and rear skirts, 10mm underneath
ARMOUR: 4mm Hardox on front, sides and rear (front covered in 2mm green felt, sides and rear covered in 1mm wood-effect fibreglass), 3mm aluminium baseplate and under flipper to deter inquisitive pointy nasty spiky things.
WEAPONS: High pressure pneumatic rear hinged flipper, consisting of the entire front plate of the robot, running from 2 rams and 2 2kg CO2 tanks, giving about 20 flips per fight. Also has a 50cm long steel pneumatic ram at the rear, running from 1 2kg CO2 tank at low pressure, painted to resemble a snooker cue (complete with chalking) which can punch through thin (2mm) titanium but is primarily there to right the robot if it becomes stranded.
SRIMECH: Via weapons. Sides have fibreglass moulding and spikes to prevent stranding.
NOTES: Has several snooker balls (1 cue ball, 4 reds, 1 yellow, 1 blue and 1 black if anyones interested) screwed to the top part of the flipper that not only look good but prevent opponents driving off/over the top. Internal components are shock mounted to reduce damage. Design theme came about as an attempt to differentiate my wedge flipper from everyone elses wedge flipper.
STRENGTHS: Powerful flipper
WEAKNESSES: Flammable (oh yes...), no real damaging weaponry
Quaestor
WEIGHT: 100kgs
DIMENSIONS: 95 x 55 x 30 cm
SHAPE: Box with wedge, only the wedge is in two sections making something of a shallow plow shape.
COLOUR: Yellow and blue chevrons, with gold trim on the edges and silver weaponry. Has The Quaestor spelled out on the side in anodised aluminium letters.
DRIVE: 4 S28-400 Magmotors driving 4 wheels running off 4 NiCd packs at 24v.
SPEED: 15mph average, 25mph under 36v boost
GROUND CLEARANCE: Wheels can be pneumatically raised/lowered (using a compressed air system seperate from the axe pneumatics) to give a minimum of 0 all around (this grounds it however) with a maximum of 50mm clearance, but normally has 5mm with 0 at the tip of the body.
ARMOUR: 4mm hardox front, sides and rear with 3mm titanium and 4mm polycarbonate on the top and 3mm aluminium base.
WEAPONS: Pneumatic axe on the front, running from a rack and pinion system and 2 2.5kg CO2 tanks giving about 40 hits in a match. The axe head is shaped similarly to Shunts but is tungsten tipped, weighs 5kg and can punch through 6mm titanium and dent hardox. Also has a big spike on the back.
SRIMECH: Via the weapon, which should be powerful enough to pull it over if it gets stranded on its sides.
NOTES: Base is coated with silicone rubber sheet to make it more difficult to push when in sit down mode. Internal components shock mounted for protection.
STRENGTHS: Very difficult to push or flip, good weapon
WEAKNESSES: Armour could be better, raising/lowering system takes a second or so to work
Dreadnaut XP-1 (S4)
The Darke Destroyer (S3)
And for fun, if youll allow it...
Radioactive
WEIGHT: 28kgs
DIMENSIONS: 55 x 55 x 7 cm
SHAPE: Low invertible wedge, with wheels protruding through the rear of the robot as well as the top and bottom
COLOUR: Yellow, with black radiation symbol on top, black chevrons on the sides, and a red biohazard symbol on the underside.
DRIVE: 2 24v DeWalt drill motors and gearboxes driving 2 foam filled wheels running from 4 NiMh packs at 24v
SPEED: 16mph average, 25mph max
GROUND CLEARANCE: 0 at front, rising to 4mm at rear
ARMOUR: 5mm titanium on top, rear and underside, 3mm titanium on sides, every available inside space packed with plywood to help it withstand fighting things a lot bigger than it is.
WEAPONS: The wedge at the front, and two 5cm hardened steel spikes at the rear of the robot, the primary purpose of which is to hit walls and objects before the wheels do.
SRIMECH: Invertible
NOTES: Internal components shock mounted for protection against spinners
STRENGTHS: Low enough to avoid some weapons, fast, well armoured
WEAKNESSES: No active weaponry, SEVERE weight disadvantage
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My first REAL tournament... ROBOBASH!!!!
OK, Ill give it a shot...
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, powered by pneumatics, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a pneumatic dorsal fin piston that self-rights the robot, ala Vlad The Impaler.
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Facing more agile vapourbots
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion with skirts.
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts, 5mm underneath.
Wheels; 4 inner.
Armour: A nice 3mm of steel, over which is 5mm titanium. Its a double-layer machine.
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors (S28-400s) for power.
Colour: Grey
Weapons: An extremely powerful pneumatic CO2 flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: 3mm steel all around.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Obviously a limited CO2 supply.
OBLITERATION
Weight: 100 kilos
Body Shape: Revolutionist
Speed: 10mph
TC: 0
GC: 5mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a ring spinner. The teeth are increibally sharp. It spins at about 1000 rpm, and does damage similar to Phrizbee.
Srimech: This robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Unknown Quality.
SPRING-BOK!
Weight: 100 kilos
Body Shape: Firestorm.
Speed: 12mph
TC: 0.
GC: 0 at front, 3mm at sides.
Wheels: 2 inner.
Armour: 8mm titanium, covered in 2mm orange fur.
Power: 3x 12v batteries, powered by a couple of Magmotors.
Colour: Orange, thanks to the fur.
Weapons: A launch pad. Heres how it works...basically, the robots drive up the wedge, then the front panel, which is attached to four large car springs, fires outwards. A miniture piston device is attached to the panel to prevent it getting fired off, and also re-sets it. Should that fail, it does have a back-up plan (see notes).
Srimech: Two arms that extend around the side of the body, a bit like that of Philliper, only bottom hinged rather than top hinged, act as the Srimech.
Inspiration: Its named after an antelope.
Notes: This is the re-make of the former comedy yet highly sucessful robot Fluffitor, who won a previous Children In Need special. Has an in-built police siren which it activates if the going gets tough. The idea is that the oppodent will think hes about to be arrested then run off.
Strengths: Experience, unique weapon.
Weaknesses: Untested, Flammable, back-up plan probably wont work.
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My first REAL tournament... ROBOBASH!!!!
Team Zlayerz
1. Wedginator 6.0
2. Super Gore Evo
3. Seung Mina III
4. Tira III
5. Killobite 5.0
6. Intrigue
7. Macduff the 2nd
8. Aftershock
Team Doomforall
1. Dante
2. Baldur
3. Darkestar
4. Slaying Mantis
5. Scaramanga 2
6. Salamander III
7. Archangel of the Abyss
8. Black Panther Queen
Team Varying Every Day
1. Axe to Fall
2. Flick of the Wrist
3. Sheer Heart Attack 2
4. Back to Rock III
5. Liar 2
6. With or Without you
7. Another Night at the Bar
8. Storm 2
Team Insanity
1. DVD
2. MeCannibal
3. ARRTDS
4. Nitro-Gene
5. WORCK
6. Tri-Tanium
7. Autoism
8. Knocking Out
Team Chevron
1. 147
2. Radioactive
3. Dreadnaut XP-1
4. The Darke Destroyer
5. Nidhogg
6. Fire & Ice
7. Gabriel
8. Quaseator
Team Dinowarrior
1. Leprosy Infection
2. Axe-O-Lotl
3. Y4
4. Obliteration
5. Mega Masher
6. Orka Mk 4
7. Die-Ceratops Re-Invertus
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My first REAL tournament... ROBOBASH!!!!
Ill give this one a go...
Team ???
1) SOR Hex
2) Wedgas Revenge
3) Exertion
4) Rupture
5) Psyclonised
6) GeForce 4.0
7) Axeon 2.0
8) Yet Another Cut Above The Rest
http://teamcode14.proboards24.com/index.cgi?board=Stats
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My first REAL tournament... ROBOBASH!!!!
Count me in:)
The 6isc
Shape: Too complicated, apparently. See picture in the vapourbot images thread.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 26 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. The disc is shaped with its own teeth rather than needing teeth surgically attached to it, so dentistry is quite impossible. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Wheels: 6 wheels, but four wheel drive. This has three wheels on either side arranged in a triangular fashion, so it only runs on four at a time. The wheels are 1 CM solid Ti with soft compound rubber wrapped around them to provide shock resistance, and a layer of Vulcalon wrapped around that to provide traction.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 2 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm Hardox. The disc itself is 14 MM of Hardox 500, and the outer axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Strengths: The newest version of The 6isc does away with as many weaknesses in The Disc 5 as I could find.
Weaknesses: Weak armour in places. Can€™t use axe attacks.
Tempest Evil-est-oution
Shape: Ring spinner.
Speed: 12 MPH.
Dimensions(dh): 80CM X 25 CM
Armour: The spinning ring is 1.8 CMs of Ti. The base and top are 1.5 CMs of polycarb, giving a total armour weight of around 63 KGs.
GC: 1 CM.
Weapon: Ring spinner powered by two Lem 130s and spinning at 1000 RPM to deliver 83 KJs per hit. The four hardox teeth are 10 CMs long with two being placed near the top and two near the bottom.
Drive: 2 wheeled, driven by S28-400 magmotors.
Srimech: Invertible.
Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally.
Strengths: Hits hard and is hard to hit. Not much is getting through the armour.
Weaknesses: Should the spinner fail, it€™s pretty much screwed.
Dead Horse beater
Shape: A box with a wedge at the front.
Speed: 12 MPH.
Dimensions(lwh): 80CM X 50 CM X 25 CM
Armour: 5 MM hardox for the top sides, rear. 4 mm Polypropylene for the base.
GC: 1 mm at the front 6 mm elsewhere.
Weapon: An axe, shaped like a baseball bat with a nail in it. The shaft is made from 5 MM Ti, the nail is hardox. This is pneumatic, powered by two rams at 750 psi.
Drive: 2 wheels, powered by two S28-400 magmotors at 24 volts.
Srimech: The axe. The sides are rounded so it won€™t rest on them.
Strengths: Good armour, axe should be powerful and have a fair amount of hits. Can still push if axe fails. Has a picture of a dead horse on the top.
Weaknesses: Base armour isn€™t too good, axes are hard to aim.
Door Stops
Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop:proud:. The backs are rounded to prevent being beached.
Speed: 15 MPH.
Dimensions(lwh): 40CM X 30 CM X 20 CM
Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs
GC: 0 at the front tip, raising to 1.5 CM at the rear.
Weapon: Static wedges at the front.
Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.
Srimech: Invertible.
Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.
Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.
Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.
Sakura
Shape: Shaped like a closed cherry blossom, sort of conical.
Speed: 12 MPH
Dimensions(dh): 90X30 - diameter taken from the widest part of the machine, it gets narrower as it goes up.
Colour: Let€™s just say it€™s a shade Bex would approve of:proud:
GC: 1 CM
Turning circle: 0
Weapon: Team Bored€™s first true FBS clocks in with a 50 KG FBS shell, spinning at 1500 RPM and powered by two LEM 130s on 36 volts, which should give a nice fast spin up time. There are four hardox teeth, painted and shaped to look like leaves. These are razor sharp to give a nice slice, and they€™re also barbed to catch and rip opponents. I can only estimate the power output due to the shape not being supported by the energy calculator. This clocks in between 90-100 KJs.
Weapon 2: Humiliation. Who wants to admit they just got beat up by a flower?:proud:
Armour: 8 mm hardox for the spinning shell, 5 mm Polypropylene for the base.
Drive: 4 wheel drive, powered by two S28-400 Magmotors on 24 volts.
Srimech: There€™s a hole at the very top of the cone, out of which a blunt self righting spike can come up. This is powered by low pressure pneumatics. Due to weight constraints, it can probably only self right about ten times.
Features: Near the top of the cone are holes. These aren€™t just for reducing weight, as each hole leads to a small aluminium box which is full of pink confetti. As the shell spins, this should be strewn out, allowing Sakura to fight in a cloud of cherry blossoms.
ISDSFA
Shape: Similar to Behemoth.
Speed: 15 MPH.
Dimensions(lwh): 70CM X 60 CM X 40 CM
Armour: 3.5 mm hardox, reinforced to 5 mm around the wheels. Scoop is made of 5 mm hardox.
GC: 0 mm at front, 1 CM everywhere else covered with 3 mm ti side skirts.
Weapon 1: Electric scoop, powered by linear actuators. Should be able to lift around 250 KGs.
Weapon 2: Small flywheel, giving around 8 KJs per hit. This is hidden behind the scoop. Once a robot is raised, this is extended to strike the base of the victim, with the aim of attacking wheels.
Drive: 4 wheels, driven by Lem 130s.
Srimech: The scoop, and Behemoth style side arms.
Strengths: Good pushing power and able to attack a robots drive directly.
Weaknesses: Spinner pretty much useless against armour.
The May Tracks Has You
Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.
Speed: 20 MPH.
Dimensions(lwh A): 85CM X 45 CM X 24 CM
Armour: 4.5 MM hardox.
GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.
Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.
Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.
Drive: Inner tracks, powered by Lem-130€™s at 24 volts.
Srimech: The flipper.
Strengths: Weapon synergy. Once The May Tracks Has You, there is no escape.
Weaknesses: Axe/flipper combos could take the tracks out.
Ill also enter Big Nipper
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My first REAL tournament... ROBOBASH!!!!
Team BriteSpark
1) Supreme Glory Gamma
2) Squishiest
3) Manic Monsoon
4) Dervish V
5) Sonic Boom
6) Pure Evil: Revenge of the Disc
7) Wheely Pure Evil 2
8) Dennis the Menace
Name: Supreme Glory Gamma
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound
Speed: 8mph
Shape: Pyramid shaped
Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.
Name: Squishiest
Weight: 100kg
Armour: 4mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 12 x 9.6-volt NiMh Radio Controlled Car Batteries, each weighing 12oz.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dervish \//
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 14mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Pure Evil: Revenge of the Disc
Weight: 100kg
Armour: 7mm Hardox ring spinner and 4mm Titanium flipper/wedge.
Speed: 8mph
Shape: It is a ring spinner with a front wedge.
Weapon 1: The main body is a ring spinner made from 7mm Hardox, with Titanium teeth all over it. It is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. The disc weighs a total of 38kg.
Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€Â. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 298KJ of energy.
Strengths: Unique and powerful weaponry. Good control.
Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
Srimech: The flipper can successfully self right the robot.
Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 298KJ of energy on impact. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. All the electrics are kept within the 1m diameter of the ring spinner.
Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
Weight: 100kg
Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
Speed: 18mph
Shape: Low invertible wedge
Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
Weapon 2: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
Strengths: Powerful weaponry and tough amrour.
Weaknesses: Exposed wheels on top and limited CO2 on board.
Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
Srimech: Invertible.
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independantly. This robot works on the same basis as St Agro: a double flipper.
Robot Name: Dennis The Menace
Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
Weight: 100KG
Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
Speed: About 18mph
Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
Drive: 24v Sinclair C5 motors.
Power: 4 x 24v NiCad batteries.
Armour: 5mm Titanium and Vanadium alloy.
Ground Clearance: 4mm all around.
Turning Circle: 0M
Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.
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My first REAL tournament... ROBOBASH!!!!
Good to see Supreme Glory Gamma back in it. I liked that bot. :)
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My first REAL tournament... ROBOBASH!!!!
I wish other people liked it! LOL! :proud:
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My first REAL tournament... ROBOBASH!!!!
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My first REAL tournament... ROBOBASH!!!!
Ill reserve judgement until its thrashed me :proud:
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My first REAL tournament... ROBOBASH!!!!
Team Zlayerz
1. Wedginator 6.0
2. Super Gore Evo
3. Seung Mina III
4. Tira III
5. Killobite 5.0
6. Intrigue
7. Macduff the 2nd
8. Aftershock
Team Doomforall
1. Dante
2. Baldur
3. Darkestar
4. Slaying Mantis
5. Scaramanga 2
6. Salamander III
7. Archangel of the Abyss
8. Black Panther Queen
Team Varying Every Day
1. Axe to Fall
2. Flick of the Wrist
3. Sheer Heart Attack 2
4. Back to Rock III
5. Liar 2
6. With or Without you
7. Another Night at the Bar
8. Storm 2
Team Insanity
1. DVD
2. MeCannibal
3. ARRTDS
4. Nitro-Gene
5. WORCK
6. Tri-Tanium
7. Autoism
8. Knocking Out
Team Chevron
1. 147
2. Radioactive
3. Dreadnaut XP-1
4. The Darke Destroyer
5. Nidhogg
6. Fire & Ice
7. Gabriel
8. Quaseator
Team Dinowarrior
1. Leprosy Infection
2. Axe-O-Lotl
3. Y4
4. Obliteration
5. Mega Masher
6. Orka Mk 4
7. Die-Ceratops Re-Invertus
Team Unknown
1. SOR Hex
2. Wedgas Revenge
3. Exertion
4. Rupture
5. Psyclonised
6. GeForce 4.0
7. Axeon 2.0
8. Yet Another Cut Above The Rest
Team BriteSpark
1. Supreme Glory Gamma
2. Squishiest
3. Manic Monsoon
4. Dervish V
5. Sonic Boom
6. Pure Evil: Revenge of the Disc
7. Wheely Pure Evil 2
8. Dennis the Menace
Team Bored
1. Tempest Evilestoution
2. ISDSFA
3. Sakura
4. Big Nipper
5. Doorstops
6. Dead Horse Beater
7. The May Tracks has You
8. The 6isc
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My first REAL tournament... ROBOBASH!!!!
Team Iron Diamond
NAME- Death Threat 0.2
SHAPE- Long box with rounded back,
COLOUR- dull grey all over
WEIGHT- about 100kg
DIMENSIONS- L:95cm W:70 cm H:30cm
SPEED- 13mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 0mm with hinged skirts, 10mm underneath
ARMOUR- 5mm hardox
MOVEMENT- Tracks with 2XBosch Motors with 3 Ni-cad battery packs at 24 Volts
WEAPONS- Horizontal crushing claws at front made out of titanium with 6.25 tons of crushing power
SRIMECH- Invertible. Side spikes to stop it resting on its side
NAME: Axes of Evil
SHAPE: Hexagon, sloping in to a point in the middle.
COLOUR: dark green.
WEIGHT: around 100kg
DIMENSIONS: 60x60x50
SPEED: 15mph
TURNING CIRCLE: 0mm
ARMOUR: 20mm polycarbonate
GROUND CLEARANCE: 0mm all over with skirts, 15mm with.
MOVEMENT: 2WD inside robot. powered by two Bosch motors running at 24 volts.
WEAPONS: Rack and Pinion axe mechanism powered by two CO2 tanks at 160psi. It has two terrorhurtz style heads, one on either side of the shaft, because Axe of Evil doesnt work with the pun, and the name has to be accurate.
SCRIMECH: the axe has spikes sticking out to aid self righting from any angle.
NAME: Cat With Wheels
SHAPE: Wedge with sloped sides.
COLOUR: Like a Tabby Cats coat
WEIGHT: Around 100Kg
DIMENSIONS: L:100cm W:70cm H:50
cm
SPEED: 18mph.
TURNING CIRCLE: Omm
ARMOUR: 7mm Titanium
GROUND CLEARANCE: 0mm at front, skirts at sides give 0mm, 15mm at back and underneath skirts.
MOVEMENT: 2 wheels with Vulkanon tires and aluminium hubs powered by 2 S28-150 Magmotors at 24volts
WEAPONS: Front hinged high pressure C02 flipper, powered by two rams, running at 500psi.
SCRIMECH: flipper.
NAME: Crimson Thunder
SHAPE: Box with wedge at front and inverted wedge at back.
COLOUR: Deep Red.
WEIGHT: Around 100kg
DIMENSIONS: L:110cm W:65cm H:23cm
SPEED: 30mph
TURNING CIRCLE:0mm
ARMOUR: 5mm hardox
GROUND CLEARANCE: 0mm at the front, 0mm with hinged skirts at sides, 20mm at sides under the skirts and at back. (Well, technically 23cm at the very back, thanks to the inverted wedge.
MOVEMENT: 4 Wheels with Vulkanon tires and aluminium hubs powered by 4 36v LEM130s Powered by 6 NiCad battlepacks.
WEAPONS: None but the force.
SCRIMECH: Invertable.
Name: Sithis
Shape: Cylinder
Colour: Black with red teeth
Weight: 100kgs
Dimensions: L:90cm W:90cm, H:30cm
Speed: 15mph
Turning Circle: 0cm
Armour: 8mm Titanium all around.
Ground Clearance: 7mm
Movement: 4 invertable wheels with Vulkanon treads, powered by a couple of LEM130s at 36V with 3NiCad battlepacks
Weapons: Ring spinner powered by an etek running at 48volts, which can deal out around 80kjs of power. Two five kilo hardox teeth, curved to rip armour. The whole ring is about 20kg.
Scrimech: Invertible.
Name: Lethal Injection
Shape: Stinger, but with static prongs between the wheels.
Colour: Unpainted.
Weight: 100kgs
Dimensions: L:55cm W:60cm H:45cm
Speed: 18mph
Turning Circle: 0cm
Armour: 9mm titanium on the wheels, 5mm Hardox for the prongs and disc.
Ground Clearance: Ermm.. Being a stinger style axlebot, it doesnt really have one. The prongs are 0mm however.
Movement: 2 stinger style wheels with Vulkanon rubber tyres, with 2 LEM130s and 4 NiCad battlepacks at 24volts.
Weapons: Spinning disc positioned in between the prongs. The idea is that the opponent will be wedged on the prongs then caught by the disc. The disc is powered by a LEM130 at 2000rpm and deals about 60kj.
Scrimech: Invertible
Gemini
Panic Attack
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My first REAL tournament... ROBOBASH!!!!
If theres a space left, count me in! I might make a few mods to my squad.
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My first REAL tournament... ROBOBASH!!!!
Can you replace Darke Destroyer with No Objections, please? Stats are in the improvement thread.
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My first REAL tournament... ROBOBASH!!!!
Steve there is ONE more spot for you!
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My first REAL tournament... ROBOBASH!!!!
Team Zlayerz
1. Wedginator 6.0
2. Super Gore Evo.
3. Seung Mina III
4. Tira III
5. Killobite 5.0
6. Intrigue
7. Macduff the 2nd
8. Aftershock
Team Doomforall
1. Dante
2. Baldur
3. Darkestar
4. Slaying Mantis
5. Scaramanga 2
6. Salamander III
7. Archangel of the Abyss
8. Black Panther Queen
Team Varying Every Day
1. Axe to Fall
2. Flick of the Wrist
3. Sheer Heart Attack 2
4. Back to Rock III
5. Liar 2
6. With or Without you
7. Another Night at the Bar
8. Storm 2
Team Insanity
1. DVD
2. MeCannibal
3. ARRTDS
4. Nitro-Gene
5. WORCK
6. Tri-Tanium
7. Autoism
8. Knocking Out
Team Chevron
1. 147
2. Radioactive
3. Dreadnaut XP-1
4. No Objections
5. Nidhogg
6. Fire & Ice
7. Gabriel
8. Quaseator
Team Dinowarrior
1. Leprosy Infection
2. Axe-O-Lotl
3. Y4
4. Obliteration
5. Mega Masher
6. Orka Mk 4
7. Die-Ceratops Re-Invertus
Team Unknown
1. SOR Hex
2. Wedgas Revenge
3. Exertion
4. Rupture
5. Psyclonised
6. GeForce 4.0
7. Axeon 2.0
8. Yet Another Cut Above The Rest
Team BriteSpark
1. Supreme Glory Gamma
2. Squishiest
3. Manic Monsoon
4. Dervish V
5. Sonic Boom
6. Pure Evil: Revenge of the Disc
7. Wheely Pure Evil 2
8. Dennis the Menace
Team Bored
1. Tempest Evilestoution
2. ISDSFA
3. Sakura
4. Big Nipper
5. Doorstops
6. Dead Horse Beater
7. The May Tracks has You
8. The 6isc
Team Iron Diamond
1. Death Threat
2. Axes of Evil
3. Cat with Wheels
4. Sithis
5. Crimson Thunder
6. Lethal Injection
7. Gemini
8. Panic Attack
Maybe I should erase all the realies, and make 2 more slots.
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My first REAL tournament... ROBOBASH!!!!
Guys,I will start the tourney next week, so send me your entries AFAP! (as fast as possible):proud:
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My first REAL tournament... ROBOBASH!!!!
The arena is similar to the robot wars arena, except the pit is in the middle. The pit release button is the same position as it was in Robot Wars. There are no house robots, instead, in two corners are 50kg sledgehammers that come down with a force of 1 ton! There are 8000RPM killsaws in the remaining two corners as well.
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My first REAL tournament... ROBOBASH!!!!
Are the killsaws the come-out-of-the-floor-and-throw-you variety or the arena-angle-grinder variety?
And heres the stats for No Objections, taking a couple of changes into account:
No Objections
WEIGHT: 100kgs
DIMENSIONS: 140 x 140 x 15 cm
SHAPE: A low dome type shape
COLOUR: Yellow, with a yellow and black striped lifter with red forks, and stylised black arrowheads on each side. The spinner rim is metal-coloured.
DRIVE: 2 S28-400 Magmotors driving 2 wheels, with a fairly narrow wheelbase to increase rotation speed, running at 24v from 4 NiCd packs.
SPEED: About 12mph average when driving normally, can get up to 40mph when spinning
GROUND CLEARANCE: 7mm all around, except at the front where the forks make it 0. 1mm in places because of the blades.
ARMOUR: 3mm titanium/vanadium alloy on top of 5mm UHMW on the top of the robot, supported by a 4mm Hardox frame underneath with holes drilled to reduce weight. 3mm aluminium baseplate.
WEAPONS: Complicated this...it has an electric lifting arm running off a 1 tonne linear actuator, pivoting from the rear of the robot with two front forks to get underneath opponents. The arm can lift 250kgs easily and extends fully (almost vertical) in about 1.5 seconds. Also, the robot has the capability to be a full body spinner (a spin-in-place one as opposed to a Ziggo or Gyrobot) with an outer 1.2cm Hardox ring with two blades/teeth, one on each side, made of hardened tool steel set close to the floor (1-2mm) and capable of delivering (energy)
SRIMECH: The lifter
NOTES: Internal components shockproofed to protect it from its own and other peoples spinner hits.
STRENGTHS: Versatile, can cause some damage, manoeuvrable
WEAKNESSES: Large area to attack, top armour not as strong as it could be, cannot translate while spinning
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My first REAL tournament... ROBOBASH!!!!
come-out-of-the-floor-and-throw-you variety
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My first REAL tournament... ROBOBASH!!!!
Steve, when are you going to post up your robots?
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My first REAL tournament... ROBOBASH!!!!
He will when he wants to. Remember, some people may be busy with other stuff. Just be patient.
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My first REAL tournament... ROBOBASH!!!!
Friends, This is how the battles are going to line up. Heats A to H
Heat A
Wedginator VS Dante VS Axe To Fall
DVD VS 147 VS Leprosy Infection
Heat B
Wedgas Revenge VS Supreme Glory Gamma VS Death Threat
(Steve Entry) VS (Another Entry) VS Aftershock
Heat C
Psyclonised VS Sithis VS Obliteration
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss
Heat D
Flick of The Wrist VS Y4 VS The May Tracks has You
Dreadnaut VS Axes of Evil VS Pure Evil: Revenge of the Disc
Heat E
Crimson Thunder VS Door Stops VS Gemini
ARRTDS VS Squishest VS Tira 3
Heat F
Seung Mina VS Nitrogene VS Dead Horse Beater
Storm 2 VS Big Nipper VS (Steve Entry)
Heat G
Die-Ceratops Re-Invertus VS Crimson Thunder VS Black Panther Queen
Fire & Ice VS Lethal Injection VS Dennis the Menace
Heat H
Gabriel VS Slaying Mantis VS Exertion
Panic Attack VS Manic Monsoon VS MeCannibal
Heats 9-16 coming soon... :proud:
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My first REAL tournament... ROBOBASH!!!!
So predictions, comments, tactics, and a cheeseburger from McDonalds, please. :proud:
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My first REAL tournament... ROBOBASH!!!!
Oi! Make your own end phrase! :proud:
Errrrr...lets see what I can do with this. :proud:
Heat A
Wedginator 6.0 VS Dante VS Axe To Fall
Dante survives team-ups...so I purpose one for Alex. Lets get rid of Axe to Fall. Flip it for me with that lovely disc of yours, and Ill keep Axe to Fall on its back. :proud:
DVD VS 147 VS Leprosy Infection
Not a clue.
Heat B
Wedgas Revenge VS Supreme Glory Gamma VS Death Threat 0.2
Death Threat, I think, to be axed to hell here.
(Steve Entry) VS (Another Entry) VS Aftershock
Do I get a bye? :proud:
Heat C
Psyclonised VS Sithis VS Obliteration
Obliteration gone.
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss
Oh...my...god. I think Another Night at the Bar and The 6isc will destroy ArchAngel, methinks.
Heat D
Flick of The Wrist VS Y4 VS The May Tracks Has You
Flick of the Wrist through, and maybe May Tracks to join him.
Dreadnaut XP1 VS Axes of Evil VS Pure Evil: Revenge of the Disc
Dreadnaut out.
Heat E
Crimson Thunder VS Door Stops VS Gemini
Gemini out!
ARRTDS VS Squishest VS Tira III
Daniel, will you please grab onto Paul while I tear him to hell, please? :proud:
Heat F
Seung Mina III VS Nitro=Gene 4.0 VS Dead Horse Beater
Me and Paul should team up to take out Frank. Two uber-flippers vs a bot that has to self-right should spell doom for Dead Horse Beater.
Storm 2 VS Big Nipper VS (Steve Entry)
Probably Big Nipper to go.
Heat G
Die-Ceratops Re-Invertus VS Crimson Thunder VS Black Panther Queen
Isnt Crimson Thunder already in here? :S
Fire & Ice VS Lethal Injection VS Dennis the Menace
Lethal Injection, I believe, to go.
Heat H
Gabriel v1.25 VS Slaying Mantis F VS Exertion
Slaying Mantis I like. Too bad it wont save him. :sad:
Panic Attack VS Manic Monsoon VS MeCannibal 2.0
Panic Attack will die.
----
Yeah, Samuel, Crimson Thunder is in there twice...
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My first REAL tournament... ROBOBASH!!!!
EDIT!!!!!!!!!!!!!!!!!!!!!
Heat A
Wedginator VS Dante VS Axe To Fall
DVD VS 147 VS Leprosy Infection
Heat B
Wedgas Revenge VS Supreme Glory Gamma VS Death Threat
(Steve Entry) VS (Another Entry) VS Aftershock
Heat C
Psyclonised VS Sithis VS Obliteration
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss
Heat D
Flick of The Wrist VS Y4 VS The May Tracks has You
Dreadnaut VS Axes of Evil VS Pure Evil: Revenge of the Disc
Heat E
Crimson Thunder VS Door Stops VS Gemini
ARRTDS VS Squishest VS Tira 3
Heat F
Seung Mina VS Nitrogene VS Dead Horse Beater
Storm 2 VS Big Nipper VS (Steve Entry)
Heat G
Die-Ceratops Re-Invertus VS ISDSFA VS Black Panther Queen
Fire & Ice VS Lethal Injection VS Dennis the Menace
Heat H
Gabriel VS Slaying Mantis VS Exertion
Panic Attack VS Manic Monsoon VS MeCannibal
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My first REAL tournament... ROBOBASH!!!!
Okay.
Heat G
Die-Ceratops Re-Invertus VS ISDSFA VS Black Panther Queen
Very difficult, but I think Die-Ceratops might just go down the pit here.
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My first REAL tournament... ROBOBASH!!!!
In heat B melee 2, will Steve have 2 machines in one fight?
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My first REAL tournament... ROBOBASH!!!!
Well theres only ten entrants, so...
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My first REAL tournament... ROBOBASH!!!!
Heat A
DVD vs. 147 vs. Leprosy Infection
Two drums, hmm...care for a team up, Chris? You could bash DVD around a bit, and I could do some flipping.
Heat D
DREADNAUT vs. Axes of evil vs. Pure Evil: Revenge Of The Disc
Uh...run awaaaayyy...
Heat G
FIRE AND ICE vs. Lethal Injection vs. Dennis The Menace
Go for Dennis The Menace. Stay all over it and dont let it spin up, and wrangle it into the pit.
Heat H
GABRIEL vs. Slaying Mantis vs. Exertion
Andy, willing to team up? I dont think Slaying Mantis can get hold of Gabriel unless he goes round the back, which I wont let him do. Flip it around a few times and give it to Exertion.
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My first REAL tournament... ROBOBASH!!!!
Heat A
Wedginator 6.0 VS Dante VS Axe To Fall: Wedginator is deffo going through to the next, and given the team-up, Ill go for sad goodbye to Axe To Fall
D.V.D VS 147 VS Leprosy Infection: If Chris wants to gang-up on me, then he can have me - drive STRAIGHT into his drum, as our drums have the same mass, but mine is faster so I know I have more power. Bash him over and over, until hes broken, pitted, or out :proud:
HEAT WINNER: I might in this heat go for WEDGINATOR 6.0
Heat B
Wedgas Revenge VS Supreme Glory Gamma VS Death Threat 0.2: Death Threat 0.2 to be out powered and out the ring.
(Steve Entry) VS (Another Entry) VS Aftershock: Dont know
HEAT WINNER: I dont know for sure, but I think that the most likely contestant isWEDGAS REVENGE
Heat C
Psyclonised VS Sithis VS Obliteration: Bye Chris
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss: I have NO idea!
HEAT WINNER: I reckon PSYCLONISED
Heat D
Flick of The Wrist VS Y4 VS The May Tracks has You: Flick for certain, and also May Tracks.
Dreadnaut VS Axes of Evil VS Pure Evil: Revenge of the Disc: Dreadnaut is outdated, as well as OUT!
HEAT WINNER: FLICK OF THE WRIST
Heat E
Crimson Thunder VS Door Stops VS Gemini: Crimson Thunder to pit Gemini.
A.R.R.T.D.S VS Squishest VS Tira 3: Now, what Im going to do is ram the Stickler robot INTO Tiras disc. Tira can cut through Hardox with near to no problem, itll go through the thin Titanium easily!
HEAT WINNER: TIRA 3
Heat F
Seung Mina VS Nitro-Gene 4.0 VS Dead Horse Beater: If youre up for gang-up Mody, then go ahead. What will happen is Ill drive under Dead Horse Beater, and flip it onto its back, you get under while its self-righting, and we escort it to the walls and toss it out. Well just go for an all out aggressive if we have to :proud:
Storm 2 VS Big Nipper VS (Steve Entry): Sorry Big Nipper.
HEAT WINNER: NITRO-GENE 4.0 :blush:
Heat G
Die-Ceratops Re-Invertus VS ISDSFA VS Black Panther Queen: ISDSFA is based on Behemoth, which has a noted self-righting issue - Ive seen it live. Ill go for Black Panther Queen make it through no matter, with Die-Ceratops following.
Fire & Ice VS Lethal Injection VS Dennis the Menace: Fire & Ice looks good, too good, and the new Stickler contraption to go.
HEAT WINNER: Controversial, but I say FIRE & ICE
Heat H
Gabriel VS Slaying Mantis VS Exertion: That Mantis had better start praying, so I recokn itll lose.
Panic Attack VS Manic Monsoon VS MeCannibal 2.0: Of course I have to go for Panic Attack! Would Monsoon like to help me? If Panic Attack proves more durable than I imagine, go for Monsoon and try to shock-kill it.
HEAT WINNER: I say MANIC MONSOON
Good draw so far, I like it Samuel :wink:
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My first REAL tournament... ROBOBASH!!!!
As I purposely entered a team of my second and third teir robots, Im not really anitcipating great things.... especially as most of them are several years out of date. However, I have recently touched up Archangel a little so perhaps not all is lost...
Heat A
Wedginator VS Dante VS Axe To Fall
Im willing to go with that proposed team up from Kody, make my life a little easier.
Heat C
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss
Spin into things really, not much else that can be done really, try and make sure that I keep the light upper disc spinning ready to knockback.
Heat G
Die-Ceratops Re-Invertus VS Crimson Thunder VS Black Panther Queen
My classic hit and run tactics: zoom in, axe it and flip it until there is a danger of me being damaged, then retreat.
Heat H
Gabriel VS Slaying Mantis VS Exertion
Get under whomever I can, clamp down and dont let go... try and steer it towards hazards if possible.
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My first REAL tournament... ROBOBASH!!!!
Heat A
Wedginator VS Dante VS Axe To Fall
DVD VS 147 VS Leprosy Infection
Heat Winner: Leprosy Infection
Heat B
Wedgas Revenge VS Supreme Glory Gamma VS Death Threat
(Steve Entry) VS (Another Entry) VS Aftershock
Tactics: Go on the attack against Death Threat and see if I can axe the invertible tracks. The horizontal jaws won€™t be a problem if he can€™t move. Possibly team up with AJ if he agrees?
Heat C
Psyclonised VS Sithis VS Obliteration
The 6isc VS Another Night at the Bar VS ArchAngel of The Abyss
Heat Winner: The 6isc
Heat D
Flick of The Wrist VS Y4 VS The May Tracks has You
Dreadnaut VS Axes of Evil VS Pure Evil: Revenge of the Disc
Tactics: Surprisingly, I will go after Dreadnaut and go for the easy win of flipping it over. If Axes of Evil even attempts to attack me, use the spinning disc against him. 20mm Polycarbonate vs 298kJ of spinning disc = bye bye Polycarbonate.
Heat E
Crimson Thunder VS Door Stops VS Gemini
ARRTDS VS Squishest VS Tira 3
Tactics: Crush the invertible shufflers of ARRTDS. Gang up with Tira?
Heat F
Seung Mina VS Nitrogene VS Dead Horse Beater
Storm 2 VS Big Nipper VS (Steve Entry)
Heat Winner: Probably Nitrogene, but depends on what Steve€™s entry is.
Heat G
Die-Ceratops Re-Invertus VS ISDSFA VS Black Panther Queen
Fire & Ice VS Lethal Injection VS Dennis the Menace
Tactics: Aim for Fire and Ice€™s sides and hope for a good damaging flip OOTA, or Lethal Injection€™s wheels, concentrating on the latter.. Either way I am confident in surviving this melee.
Heat H
Gabriel VS Slaying Mantis VS Exertion
Panic Attack VS Manic Monsoon VS MeCannibal
Tactics: Push Panic Attack in the pit. Simple as.
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My first REAL tournament... ROBOBASH!!!!
LEPROSYS TACTICS
Ive got two offers of a team-up here. To make it fair, Ill team up with whomever I deem to be the stronger of the two. Cant be any fairer. Attack both of them lightly, let them attack each other, work it out from there.