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Bite Sized Tournament
Alright, Im back. Sorry I let the last one die. Ill try to prevent that this time by doing a demo tournament first, and doing a larger one if that works for me.
Heres the plan: four weight categories. Single elimination. Simple arena with nothing in it, no moat, no hazards, no house bots, just a wall.
Lightweights: 25 kg
Middleweights: 50 kg
Heavyweights: 100 kg
Superheavyweights: 150 kg
Enter one robot in each category, no more, no less. Heres what the stats should look like:
-Picture, preferably CAD, preferably good.
-Short description of the design, please nothing long.
-robots specialty, armor wheels or weapon. If its a jack of all trades, say that.
Im just going to have 4 people enter for starters, and if it works Ill do a big version of the same thing.
Heres the catch: I wont write the fights. Ill just say who wins, and give a percentage based on how many times out of 100 that robot would win, of the two. Ill also give a brief reason for it.
No strategies.
Do not submit strategies. I wont listen to you!
No modular designs either, a robot will look the same no matter what opponent it has. The percentage system should make up for this, somewhat.
Yeah, its different. Yeah, it might not work. Thats why this is just a DEMO tournament. Lets see how it goes.
Submissions start now! First 4 are in!
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Bite Sized Tournament
Im afraid I have very little idea of how to attach pictures. Are they absolutly neccessary? If they are, I may have to pass.
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I think links are the only way to do it on this forum.
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I will enter, but my LW, MW, and SHW pics will not be in CAD Im afraid.
Pics and bots up later.
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Bite Sized Tournament
Awesome, this gives me a chance to try out some of my new ARC designs.
LW - Ad Infinitum
http://img425.imageshack.us/img425/1388/adinfinitum86lg.jpghttp://img425.imageshack.us/img425/1...initum86lg.jpg
http://img425.imageshack.us/img425/7202/adinfinitum885tf.jpghttp://img425.imageshack.us/img425/7...nitum885tf.jpg
Its basically a huggy-bear type robot (in the H-shape), which is extremely low to the ground. It uses its scoop/pan to get you caught and high centered while it beats you with the drum. Can self-right with the thingy in the middle. Hinged wedges on all sides.
Its speciality is how low it is.
MW - Scorpion Bite
http://img159.imageshack.us/img159/4273/scorpionbitewedges6qu.jpghttp://img159.imageshack.us/img159/4...ewedges6qu.jpg
Pretty much a bar spinner with wedges on the back and sides.
It has somewhat good speed, but its main speciality is its spinning bar.
HW - IFHW
http://allyoucanupload.webshots.com/v/2003004285699148103http://allyoucanupload.webshots.com/...04285699148103
Its pretty much a low flipping pushing robot. Invertible.
Its speciality is its pushing, pretty much. Though it is good at flipping too.
Eurypterus
http://allyoucanupload.webshots.com/v/2003805374254469699http://allyoucanupload.webshots.com/...05374254469699
A low low pushing wedge with hinged wedges on all sides.
Its speciality is its pushing power and speed.
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Ad Infinitums links dont seem to be working for me. The rest of the stuff looks good.
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Bite Sized Tournament
Anti-Virus (LW)
Pic (http://www.geocities.com/kodybluz/Anti-Virus.bmphttp://www.geocities.com/kodybluz/Anti-Virus.bmp)
Hes basically a really fast rammer with a skirt in front to get under robots. Hes really fast, really pushy, and really ANTI. Hes invertible also. :P
Specialty = Pushability, and low-to-the-groundness.
Solstice (MW)
http://www.geocities.com/kodybluz/Solstice.bmphttp://www.geocities.com/kodybluz/Solstice.bmp
An invertible FBS with an outstretched middle and several hardox-tipped spikes.
Specialty = Destruction of its opponent.
Wedginator Reborn (HW)
Check my profile for the pic.
Pic should give the description, but its basically a wedge, with sloped sides and rear, and a somewhat powerful flipper. Its invertible too.
Specialty = Jack-of-all-trades. :P
Red Flag (SHW)
http://www.geocities.com/kodybluz/RedFlag.bmphttp://www.geocities.com/kodybluz/RedFlag.bmp
Er...its a box with a front wedge thats been cut-off towards the middle to make room for the vicious vertical disc, but mainly to catch opponents who try to race by. Its also got weak lifting skirts to further prevent the opponent from getting under and even.
Specialty = Its weapon. :P
That should be OK. Tell me if its not.
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Ill have to get something up this weekend I think..... Im out of practise at thinking of a decent idea for robots, lol...
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Well, hurry up with those entrant stats, or Ill start improvising. You really dont want that!
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Improvise! I want this damn thing to start! :P
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Give me a few days...
Ill see what I can cad up for ya ;-)
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Can do. Im a procrastinator at heart. :)
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Well, its been a few days. Lets see those renders youre about to start any week now, Aaron. :)
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OK: I may as well do this now and beat Aaron to it:
Lightweight
ttp://http://www.geocities.com/alex_j_holt/BALDUR3.jpgwww.geocities.com/alex_j_holt/BALDUR3.jpg
Just a Little Baldur
A little invertible box with a scoop at the front designed to survive everything. The scoop works both ways up. The weapon pivots on the side also prevent it gettign stuck on its side
Speciality: Armour
Middleweighthttp://www.geocities.com/alex_j_holt/sith.jpghttp://www.geocities.com/alex_j_holt/sith.jpg
Sith
A basic wedge flipper, the flipper self rights itself and is high pressure pnuematic. The bits at the front are retractable and are pushed out with actuators to get under other robots more effectivly.
Speciality: Jack of all trades.
Heavyweighthttp://www.geocities.com/alex_j_holt/BPQhttp://www.geocities.com/alex_j_holt/BPQ
Black Panther Queen
A pyramid with the tip cut off low down, skirts, and a double headed pnuematic axe and flipper. The flipper is in two halves but attached at the back, so that it doesnt interfere with the axe.
Speciality: Weapons
Superhevyweighthttp://www.geocities.com/alex_j_holt/redknight.jpghttp://www.geocities.com/alex_j_holt/redknight.jpg
Red Knight
OK - the complex one. The main body is quite titchy, its all about the weapon. The weapon pivots off the centre, and follows an opponents direction using motion sensors - and is essentially a huge hardox plate on castors with a 10kg flywheel set into it for damage. Anyway, it basically means that whenever someoen attacks unless they are very fast theyll hit the plate, and the disc.
Speciality: Jack of all trades.
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wait, we dont have to give all kinda fancy stats and details?
Guess Im in, wont be that hard to think of something, it might be hard to get some good pictures though, since I currently dont have any CAD program, lets see what Paint can do
EDIT: lol, misread the first post... are there any places left :proud:
(Message edited by MajinB on December 17, 2006)
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Alex has some pretty solid designs, once again.
Room for one more. Whoever posts their entries first gets it. Whoever doesnt get in, dont worry too much. This can be over the day I get everything, probably. Soon enough well be doing a 2nd tournament.
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Aw come on. I only have one more week of break to write this. After that, no guarantees Ill actually follow through.
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fine, Ill put something on
Lightweight-Another Night at the Bar
A broad axlebot with a big and heavy horizontal spinning bar mounted at the bottom, sticking out from the front and the back, the only reason it can drive at all is because of the very low centre of gravity, which keeps it (fairly) steady.
Specialities: That weapon
Pic: http://i74.photobucket.com/albums/i268/_MadBull_/Bar.gifhttp://i74.photobucket.com/albums/i2...dBull_/Bar.gif
Middleweight: Waiting for the Axe to Fall
A compact double-headed axebot, shaped for perfect selfrighting, with a diamond-edged blade and a small titanium ram at the front, 4WD by two LEM-130s.
Specialities:Weapon
Pic: http://i74.photobucket.com/albums/i268/_MadBull_/Axe2.gifhttp://i74.photobucket.com/albums/i2...Bull_/Axe2.gif
Heavyweight:Flick of the Wrist
6WD Invertible box, with invertible lifting spikes, which can be raised to function as ramming spikes, yay!
Specialities: Traction, lotsa traction, and speed
Pic: http://i74.photobucket.com/albums/i268/_MadBull_/Flick.gifhttp://i74.photobucket.com/albums/i2...ull_/Flick.gif
Superheavyweight: Sheer Heart Attack!
An invertible, tracked bot, designed to ALWAYS be in contact with the floor, and thereby safely drive up wedges, rams, whatever, while damaging stuff with that drum, basically, designed to gain advantage over opponents by driving OVER them.
Specialities: Nice traction, rough terrain, nice weapon (jack of all trades, really)
Pic: http://i74.photobucket.com/albums/i268/_MadBull_/Tracks2.gifhttp://i74.photobucket.com/albums/i2...l_/Tracks2.gif
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I still really need a picture of Ad Infinitum. The imageshack links dont work.
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Uh, anybody alive at all? :lame:
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I am. Ive writted the entire tournament except Ad Infinitums fights. Ill just guess those and post it.
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http://img486.imageshack.us/img486/1999/adinfinitum8zz9.jpghttp://img486.imageshack.us/img486/1...initum8zz9.jpg
Theres a new Ad Infinitum picture.
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Bite Sized Tournament
Lightweights
Ad Infinitum - Alex M and W
Anti-Virus - Kody Kunz
Another Night at the Bar - Martijn Benschop
Just a Little Baldur - Alex Holt
Middleweights
Scorpion Bite - Alex M and W
Solstice - Kody Kunz
Waiting for the Axe to Fall - Martijn Benschop
Sith - Alex Holt
Heavyweights
IFHW - Alex M and W
Wedginator Reborn - Kody Kunz
Flick of the Wrist - Martijn Benschop
Black Panther Queen - Alex Holt
Superheavyweights
Eurypterus - Alex M and W
Red Flag - Kody Kunz
Sheer Heart Attack - Martijn Benschop
Red Knight - Alex Holt
First Round
Lightweights
Ad Infinitum - Alex M and W
Anti-Virus - Kody Kunz
61-39% Ad Infinitum wins. Both of them specialize in lowness. Anti is faster, presumably
slightly lower, but against a robot with defense on all sides, that really doesnt matter
much. AI threatens a knockout to Anti-Virus, by flipping it on its side. Anti-Virus
doesnt appear to have any bars or spikes to cause it to fall over, so it would likely
just sit there. The bane of simple designs is that they get caught on things--walls,
hazards, other robots, and dont have any moving parts to get them off. While Anti-Virus
would probably push Ad Infinitum around for much of the match (and win for the percent of
the time that it completely avoids getting flipped), the moment one flip occurs, its at a
severe weakness at any orientation other than right-side up.
Another Night at the Bar - Martijn Benschop
Just a Little Baldur - Alex Holt
91-9% Baldur wins. Its a compact, well-armored design that would be difficult to
incapacitate. ANB devotes enough of its weapon energy to be able to damage the front and
ends of this opponent. Baldurs actuator would probably break, but ANB is too unstable to
effectively push Baldur, or have any offensive capactity if its weapon slows.
Middleweights
Scorpion Bite - Alex M and W
Solstice - Kody Kunz
57-43% Solstice wins. The weapon design is difficult for a weaker disc-spinner like SB to
disable. Its likely to lose its weapon first. It would win in almost half of the
matchups, because it has supurior wheelpower, and enough of a crumple zone on its front
to survive impacts. It would push Solstice around once it slowed the weapon sufficiently.
Solstice threatens more damage and a more likely knockout in a potential fight though,
giving it a slight edge.
Waiting for the Axe to Fall - Martijn Benschop
Sith - Alex Holt
51-49% Sith wins. Its pneumatic actuator would have little effect on the Axe, and would be
weaker than advertized, due to the position of the jack. Axe also threatens an unusually
strong drivetrain for a middleweight, making the pushing match very close. Siths primary
advantage comes from its front leverage, making any head to head collision favorable. It
would probably not take functional damage from the axe.
Heavyweights
IFHW - Alex M and W
Wedginator Reborn - Kody Kunz
82-18% IFHW wins. IFHW takes a lot of design aspects from Wedge of Doom, which is very
effective against Wheely Big Cheese-esque designs like WR. It has a strong front, which is
hard for WR to get around, and a leverage advantage on that front, along with better
acceleration and control. The minority of times WR manages to get around the front though,
its much more powerful flipper would give it the potential to juggle its
slower-to-self-right opponent, and possibly threaten a knockout.
Flick of the Wrist - Martijn Benschop
Black Panther Queen - Alex Holt
Wow, your heavyweight entries are very developed. They take a lot of successful aspects
from real competitors. This would be a very dynamic fight.
55-45% Black Panther Queen wins. Mostly due to better versatility. Flick would get the
leverage first more than half the time, but following through would be difficult. Black
Panther could continue attacking while being pushed from the front, and recover. I think
this would be close; neither threatening a knockout, but Black Panther somewhat more able
to control the fight, with its barrage of actuating weaponary.
Superheavyweights
Eurypterus - Alex M and W
Red Flag - Kody Kunz
64%-36% Red Flag wins. Heres an interesting fight. Eurypterus is low and sturdy, while
Red Flag is mostly focused on its weapon. Both robots have similar front leverage spikes,
which should present an interesting problem if theyre around the same height. Now
normally, I would be very critical of Red Flags lack of invertibility as a weakness, but
against a weaponless opponent in an arena without hazards or house robots, this would be
difficult to capitalize on. The Flywheel will further stabilize it. I think this is one of
those fights where the flywheel does most of the speaking; it probably cant incapacitate
Eurypterus, but the hinged leverage devices on Eurys front present ripe targets to rip
off. Theres no denying Eurypterus has an aggression advantage, but Red Flags offense
seems to be the best defense.
Sheer Heart Attack - Martijn Benschop
Red Knight - Alex Holt
51%-49% Sheer Heart Attack wins. I would have to see this one. This would be one of the
best fights in the round. Both robots are bizarre, and threaten a KO. At first glance, Red
Knights weapon seems to be impenetrable, but SHA is one of the few robots to bare just
the right tool to neutralize it.
SHA would come out ahead in any weapon-weapon contact, breaking the small flywheel (light
by Superheavyweight standards) and leveraging itself under the shield. With a stronger
drivetrain and sturdy weapon, it would push Red Knight around and deal possibly enough
damage for a knockout, to that central hull. The percentage is close though, because Red
Knight threatens a very early 1-hit knockout, if it manages to nick one of the exposed
tracks of SHA with the flywheel--tearing it off.
Well, lets look at the percents for this round! This tournament is too small for them to
matter, but in future tournaments, the highest percentage drivers will determine the
brackets.
Alex Holt - 61.5%
Alex M and W - 55.5%
Kody Kunz - 44.5%
Martijn Benschop - 38.5%
Thats just one round though. Im going to change the tournament rules a bit. Since I had
everyone fight one other person this round, I think Ill do a round-robin style, with
everyone fighting someone else the next round. Then Ill tally the robots with the most
points in each weight class, and the drivers with the most points.
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Bah...ah well, I cant complain, Alex MW is rather more experienced at this than I am. :proud:
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Okay, time for an analytical decision from me. :proud:
Anti-Virus VS. Ad Infinitum
I agree wholeheartedly with Nicks decision. This sounds like the Bad Attitude VS. Huggy Bear fight of Battlebots, and Huggy Bear came out on top. Plus Anti-Virus isnt as powerful as a lightweight Bad Attitude and Ad Infinitum is more powerful than a lightweight Huggy Bear...yup, Ill die here. :proud:
Solstice VS. Scorpion Bite
I dunno, Solstice isnt really low enough to effectively hit Scorpion Bite. I disagree (against my own team?! :proud:) and say that Scorpion Bite would win.
IFHW VS. Wedginator Reborn
I disagree with one thing: Wedginator is easily able to get to the sides and flip, even with IFHWs wedges flanking the lifting forks. Even so, IFHW can just as easily get out of danger as well as in. IFHW will win.
Eurypterus VS. Red Flag
Yes, this is definitely a fight Red Flag would win. :proud: Theres nowhere for Eurypterus to get under but the disc, which should cause some big damage even if it doesnt shock him to death.
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Solstice vs Scorpion Bite is one of those fights that would get heavily affected by the size of the arena. The larger the arena is, the more likely it is for Solstice to win.
I didnt really specify how large this particular arena was, but Id prefer for it to be on the larger end of the scale, to compensate for a lack of obstacles in the middle. Without that, box-rushing becomes a huge problem. I like having room for maneuvering and strategy.
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Eurypterus VS. Red Flag
Yes, this is definitely a fight Red Flag would win. Theres nowhere for Eurypterus to get under but the disc, which should cause some big damage even if it doesnt shock him to death.
I have to disagree here. My speciality is in my lowness, and speed, so I should be able to get to your sides, get under, and slam you around.
Also, I cant see a vertical spinner being very effective against a low to the ground bot like Eurypterus. Nightmare vs. Biohazard, anyone?
Also in Solstice vs. Scorpion Bite, I could see SB winning there, due to the fact that spinning bars are pretty effective against FBSs. They can hit the shell and most likely dent it in, thus slowing the rotation.
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quote:
I have to disagree here. My speciality is in my lowness, and speed, so I should be able to get to your sides, get under, and slam you around.
Also, I cant see a vertical spinner being very effective against a low to the ground bot like Eurypterus. Nightmare vs. Biohazard, anyone?
Dont forget that the spiked-out wedges will drive Eurypterus into the disc if he tries to go after the sides. And even if he does, my (relatively weak) lifting skirts are designed to prevent any kind of wedge or lifting arm assault from back/rear sides. The only other way than approaching the disc would be to try and assault the front wedges from the other direction, by which time you actually get there I will be pointing the disc at you.
As for the Nightmare VS. Biohazard fight, Biohazard would have been upended had it not been for the skirts. My disc would tear you to shreds, or rip off most of your panels and lifting arms instead of just tearing.
Box rush me, I dare ya. :mrgreen:
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You can say that I wouldnt be able to get under you, but Im afraid the stats say more. You focused your speciality on your weapon, not the lowness of your skirts, therefore I should get under you.
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Okay, you got me there. But still all I have to do is keep the disc pointed at you, and you wont be able to move in without box-rushing me and risk immobilization.
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Lightweights
Ad Infinitum - Alex M and W
Just a Little Baldur - Alex Holt
Anti-Virus - Kody Kunz
Another Night at the Bar - Martijn Benschop
Middleweights
Scorpion Bite - Alex M and W
Sith - Alex Holt
Solstice - Kody Kunz
Waiting for the Axe to Fall - Martijn Benschop
Heavyweights
IFHW - Alex M and W
Black Panther Queen - Alex Holt
Wedginator Reborn - Kody Kunz
Flick of the Wrist - Martijn Benschop
Superheavyweights
Eurypterus - Alex M and W
Red Knight - Alex Holt
Red Flag - Kody Kunz
Sheer Heart Attack - Martijn Benschop
Second Round
Lightweights
Ad Infinitum vs Just a Little Baldur
62%-38% Ad Infinitum, due to its low frame and anti-wedge drum. Its likely Baldur can get under if it charges, but Infinitum would have better luck sticking close and nudging its outriggers under the sides by spinning/maneuvering.
Anti-Virus vs Another Night at the Bar
76%-24% Anti-Virus. Its an unfortunate outcome for Martijn, as two of the three opponents are fierce anti-spinners. I also have to be critical of the lack of any stabilizing brackets in ANBs design though, which makes for a somewhat flimsy fight. Its very uncomfortably powerful, but its a bit of a suicide bot. Ill give it good odds in the last fight, but not against yet another dedicated spinner killer.
Middleweights
Scorpion Bite vs Sith
60%-40% Scorpion Bite. Maybe Im biased to spinners a bit. I see enough dedication to the weapon to do a substantial amount of damage to Siths normally good armour. Sith is set up in a way that presents a lot of surface to strike, while Scorpion Bite minimizes its flipping area, particularly from the front. The clincher here is its invertibility, which will create some engineering difficulties with the weapon, but will pay off heavily against flippers such as Sith.
Solstice vs Waiting for the Axe to Fall
51%-49% for the Axe. This is a tough one to call, particularly because Im not sure how the Axes armour will react to Solstices weapon. The biggest thing going on here is the large, poorly armoured top on Solstice that contributes to its invertibility. If it had more range, I would give it the fight immediately, but WAF has the range to strike it dead center if the two make contact. I would say it has a slightly better chance of threatening a knockout. If this were a decision, Id give it to Solstice. Tough call.
Heavyweights
IFHW vs Black Panther Queen
51%-49% Black Panther Queen. I know, youll kill me for this, but front leverage doesnt mean everything, particularly when youre fighting a Swiss Army Knife. The abundance of armour dedication to IFHWs front leave it vulnerable at every other side. The actuating mechanism looks relatively flimsy, easy to break when the Panther is benched on that front pan. IFHW will get under initially, flip Panther into a wall, but not really have the speed or refire rate to capitalize on that much. Panther will really go to town every time it gets under IFHW.
Wedginator Reborn vs Flick of the Wrist
60%-40% Wedginator. This WBC-shaped flipper presents very little surface area from the front for Flick to take advantage of, while Flick presents a lot. Granted, Flick is faster, probably more maneuverable, and it would put up a fight whenever it doesnt recieve an ungodly gigantic flip, I think the amount itll get flipped will just more than compensate for its overall control of the fight. Damage, both robots look sturdy enough to survive anything the other can dish out, actually.
Superheavyweights
Eurypterus vs Red Knight
80%-20% Eurypterus takes it. I guess Im not biased toward spinners today. Red Knight has sufficient power to cut through Eurys armour, but it will take a giant load of cutting to actually affect that tank much, due to the amount of ablative armour on the front and sides. In the meantime, the shape and configuration of the front wedge on Eury gives it good leverage against Red Knights particular type of spinning weapon, and the Knight is mostly vulnerable from any side other than the front.
Red Flag vs Sheer Heart Attack
55%-45% Red Flag, sorry Martijn. The system of a front weapon and leverage spikes works pretty well on paper against non-gigantic spinners it seems. I think SHA has the better offensive weapon overall, due to its area of coverage, and mass devotion. The clincher is the vulnerability of SHAs tracks to that flywheel. A bit more front armour protecting the tracks would go a long way to making SHA more competitive against opponents with huge knock-out weapons.
And theres Round 2. One more to go.
Alex M and W - 59.125%
Kody Kunz - 55.375%
Alex Holt - 49.375%
Martijn Benschop - 36.125%
The Holtster got a bit of an upset this time, and now hes below 50%. Kody is moving up in the world, and Martijn isnt having the best luck in the universe. Note that Martijn is actually doing well in 3 weight classes. Its just the 80-20 losses in the lightweights that are keeping his score low.
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Just as a disclaimer, Ill take full responsibility for the crappy writing this time. I kinda feel like I didnt put as much effort into it as the first one, so if the stuff seems sloppy, now you know why. I pride myself on realism, so feel free to burn me for any lack of it. However, Im confident about these outcomes. Some of them will be unpopular, but stick with it. Remember that this arena has no hazards, no moat, no nothing, so that shifts the outcomes of many things.
Also, dont take too much stock in the driver stats. Really what will matter is the individual robot stats at the end. The highest percentage in each weight class will win. Interestingly, someone with two narrow losses and a staggering victory could win, despite losing a majority of matches.
Its actually possible for Martijn to sweep 3 weight classes despite the 36%, because 3 of his robots are at or just barely under 50%.
This is why I write it this way. Things are always uncertain until the end.
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Whoo =D I wont kill you for that 51%-49%, Nick, mainly because its so close. I like the points you gave for BPQ winning, and I have to agree with them.
When I made IFHW, I wanted it to get under wedges and thats all I thought of so I made it as low as possible. I never really made a weapon that was synergetic with the idea (the flipper base is too long, thus making it inefficent; an axe or a saw would work better).
But I am please at Ad Infinitums win =) Its my best bot in percentages now. Though, itll probably lose to Night on the Bar, unless it takes off a wheel.
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You can enter next time Aaron. I promise Ill be gentle. :)
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apologies for the slowness; Ill try to have them some time this week
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Lightweights
Ad Infinitum - Alex M and W
Another Night at the Bar - Martijn Benschop
Just a Little Baldur - Alex Holt
Anti-Virus - Kody Kunz
Middleweights
Scorpion Bite - Alex M and W
Waiting for the Axe to Fall - Martijn Benschop
Sith - Alex Holt
Solstice - Kody Kunz
Heavyweights
IFHW - Alex M and W
Flick of the Wrist - Martijn Benschop
Black Panther Queen - Alex Holt
Wedginator Reborn - Kody Kunz
Superheavyweights
Eurypterus - Alex M and W
Sheer Heart Attack - Martijn Benschop
Red Knight - Alex Holt
Red Flag - Kody Kunz
Lightweights
Ad Infinitum - Alex M and W
Another Night at the Bar - Martijn Benschop
65%-35% Another Night at the Bar. This is the sort of fight its good at.
Im going to lean to the Bar on this one, as the way it damages opponents
will create warps in the long outriggers on Ad Infinitums hull. This will
make maneuvering, and pushing the Bar around very difficult, and to
complicate that further, its central drum will be flimsy in the face of a
true-blooded high-power spinner. Some points go back to the loser, because
I still have to be critical about the Bars stability. Every time the
weapon spins down enough, it will maneuver sloppily.
Just a Little Baldur - Alex Holt
Anti-Virus - Kody Kunz
55%-45% Anti-Virus - for the priorities enumerated in the stats. I had to
do a double-take, because the designs are similar - 4 wheeled invertible
pushers with a leverage device on the front. At first glance Baldur looks
more carefully constructed, so this would be close. Anti-Virus puts its
priorities where they matter for this fight: speed and pushability. Baldur
focuses on armour, as an anti-spinner. So while it looks like Baldur would
win to an outsider, it would be sluggish and easier to push. Anti-virus
would get its opponent into walls more often and harder, and thats what
wins these types of fights.
Middleweights
Scorpion Bite - Alex M and W
Waiting for the Axe to Fall - Martijn Benschop
65%-35% Scorpion Bite - two robots that specialize in weapons, both
threatening a knockout. Scorpion Bite presents less area for the Axe to
attack with its weapon range, so Alex is likely to get a victory here.
Small points go back for the small chance that the Axe hits something and
breaks it, particularly the weapon axle (which is unlikely).
Sith - Alex Holt
Solstice - Kody Kunz
70%-30% Solstice - a very big spinner vs a robot that isnt particularly
equipped to handle them. It could end better in competitions that allow
modifications before a fight, or have a smaller arena with less room for a
spinner to power its weapon. Im going to give this to Solstice.
Heavyweights}
IFHW - Alex M and W
Flick of the Wrist - Martijn Benschop
55% Flick of the Wrist - Alex is going to disagree probably. I think he
doesnt have as much leverage as he thinks he has though. Those things on
the side of IFHW? They look low. Theyre actually perfect anchor points for
Flick to sneak a spike under and push it into a wall with. Its a similar
case as with Black Panther Queen, actually, with a similar outcome. Small
points go back to IFHW for its strong flipping front, which would likely be
more spectacular than anything Flick could manage to do. Not enough to fix
the control disadvantage.
Black Panther Queen - Alex Holt
Wedginator Reborn - Kody Kunz
This was tough. I gave it to Wedginator at 51%-49%, mostly because it has a
clear leverage advantage from the front and a lot of maneuverability. BPQ
has a tendancy to recover from flips and pins, so its close. Its likely
both would hold the other against a wall for a significant period.
Superheavyweights
Eurypterus - Alex M and W
Sheer Heart Attack - Martijn Benschop
60%-40% SHA. Both robots basically put equal emphasis on their drivetrains,
a 6-wheel vs a tank. The distinction comes from leverage, which SHA has due
to its drum. A direct collision would favor Eury, but front/side collisions
either way would favor SHA due to its tracks (which wedges cant get under
easily). Small points go back though, because these advantages are small,
and the fight mostly depends on driving. Neither can do anything
spectacular to the other, perhaps SHA being a bit more interesting overall,
but Eury would definitely have better control. Even if Eury lost some wedge
panels, I doubt SHA threatens a knockout against it. Its a close fight.
Red Knight - Alex Holt
Red Flag - Kody Kunz
51%-49% Red Knight - the front stabilizers on Red Flag that helped it so
much in the past will suddenly hurt it against this aggressive horizantal
spinner. I think RF has the weapon advantage, but this time (unlike the SHA
fight), RK has a good setup for getting around that scary front, and taking
something important off. Small points go back to Kody due to his robots
weapon advantage. Its likely he can damage RK whatever happens, and it
wont be pretty, but the concept of a knockout is a bit high against him.
So lets look at the numbers:
Kody Kunz - 55.67% who will be sharing the title with
Alex M and W - 55.67%, since they somehow tied.
Alex H - 47.5%
Martijn B - 41.17% hey at least you broke 40!
Now as to who won the weight classes, which is really what matters:
Lightweights
Alex Holt - 58%
Kody - 56.67%
Alex M and W - 52.67%
Martijn B - 32.67%
Middleweights
Alex M and W - 58.67%
Kody K - 56%
Alex H - 40.33%
Martijn B - 45%
Heavyweights
Alex M and W - 58.67% again!
Kody K - 51%
Martijn B - 46.67%
Alex H - 43%
Superheavyweights
Kody K - 59.33%
Martijn B - 52%
Alex M and W - 52%
Alex H - 40%
Well thats it. 3 rounds, everyone wins. Fun times were had.
Some interesting things:
-I spent more time compiling the statistics than writing.
-Alex Holt is the only one to win something despite losing a majority of fights (lightweights).
-Sheer Heart Attack was my favorite robot in the comp, mostly because it was the only non-wheeled entrant.
-If we re-tally everything going by win/loss, two people would be tied for each category, because no robot won all 3 fights.
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Bite Sized Tournament
w00t. :proud: Not bad for a demo tournament.
However, I am really surprised at Solstices 70%-30% advantage over Sith. I was expecting to lose that one, to be quite honest, since flippers are generally good against FBSs. Reading over the stats again, I see the point, though. Cheers to a w00ty demo tournament and hoping to see some action in your next tourney! :proud:
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Bite Sized Tournament
Whoo two titles and an overall title =D
I have to say Im flattered. Especially that IFHW takes the title despite going 1-2 in win loss ratio =D
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Bite Sized Tournament
Oh yeah, didnt notice that IFHW lost too. That makes two robots that won despite losing 2 out of 3 matches.
Thats sort of what I was going for in this tournament. A robot that loses closely and wins by landslides is favored over one that wins closely and loses by landslides.
Sith underperformed. Its design was excellent, but the stat allocations didnt work well against really specialized spinners like Solstice and Scorpion Bite. 2 out of the 3 robots in the weight class in this tournament. I think I weighed the specializations a bit more heavily into the decisions in the last round.
If it had been a larger tournament, those types of spinners would be weeded out by specialized rammers. Only 4 bots per category kinda skews things.