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The Crash & Burn Tournament
Hey, everybody, time for another tournament. All right, Ill cut right to the chase...
RULES
1. I need 8 people to enter 8 robots, and AT LEAST one must be a realie. If someone has already entered a real robot, you cannot pick that one.
2. If you wish, you can reserve a space, but it will be held only for two weeks, and then it will become open again: in other words, stats must come in two weeks; however, you can still enter if there are enough spaces left.
3. The basic rules are like the rules in Robot Wars.
4. Here is info required for Vapourbots (I am using the VFT vapourbot sheet for this one, but there are some changes):
Vapourboteer Name:
Team Name:
Robot Name:
Weight: (wheeled robots have max weight of 100kg, 125kg for shufflers, and 150kg for walkers)
Dimensions: (LxWxH)
Locomotion: (motors, batteries, wheels, etc.)
Shape: (what is it shaped like)
Max Speed:
Ground Clearance: (too many problems have occurred here. REMEMBER, IF YOUR VAPOURBOT HAS A GROUND CLEARANCE OF ZERO, IT WONT MOVE. Make it realistic, please)
Armour: (what materials cover the robot)
Weaponry: (you can have a robot with interchangeable weaponry, but you must specify what they are, and how they are powered. You can also have more than one weapon at once, but the limit for weapons is 3. Rammers are allowed)
Srimech: (does it run invertibly, or does it have a mechanism that rights the vapourbot)
Strengths: (at least one)
Weaknesses: (at least one)
5. Clusterbots are allowed, but the limit is 4 pieces each. The weight total must add up to 100kg if they are wheeled, 125kg if they are shufflers, or 150kg if they are walkers. The clusterbot will be immobilized if two or more parts of the entire vapourbot are immobilized.
6. There will be 8 heats, with 8 robots. I am starting off slow, but in later tournaments the number of people who can enter may increase...in case my tournament gains popularity :proud:. Each heat has 4 Round 1 fights, 2 Round 2 fights, and a Heat Final, from which a single bot will go through.
7. There will be the regular house robots here. Again, I am starting off slow.
8. Have fun. There should be no fighting between the vapourboteers here...unless its out of the arena. :proud:
9. NO STUPID VAPOURBOTS. Ones that seem unrealistic will not be accepted.
And there you have it. That is my tournament. I repeat: I need 8 people to enter. Thank you.
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The Crash & Burn Tournament
The Great Cornholio
Shovearound 2
Aquarius
Bloody Tears 2
Vampire Killer
Terror Gear 3
Heart of Fire
Spawn Again [S7]
http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen
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The Crash & Burn Tournament
Okay, your stats are in order, Tony. :)
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The Crash & Burn Tournament
Tengu
Slammer
Salamander
Dante
Kali
Archangel of the Abyss
Slaying Mantis
and Terrorhurtz
stats are on http://www.alexjholt.tkwww.alexjholt.tk
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The Crash & Burn Tournament
If anything needs adding in, tell me. And my real robot is Bulldog Breed (from War 7).
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a dorsal fin on top used for self-righting
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
BIO
Every big team needs some big star to bring in the crowds. My big name is Orka MK4, representing Team Dinowarrior in all its glory.
No one is faster, smarter or more agile than Orka Mk4. When charging, other robots need to get out of his way. He can flip just about ANYTHING that doesnt take the warning, or simply grab hold of them. Hes ready for battle! Are you?
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Tengu VI
BIO
Orkas cute-on-one-side-pure-hell-on-tuther friend, Die-Ceratops is equally as powerful and as nippy as his buddy. In the arena, he can get to oppodents/victims in record time. Then, once his flipper is underneath them, they can kiss the ground good-bye. Of course, hes teamed with me, and I can be rather protective over him...
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
BIO
When youve got sharp teeth, sickeningly bright green paint and a name of a skin disease, battle invitations are pretty remote. So, hes loving life in the Robot Wars arena where he can make others sick. Leprosy Infections drum is killer! And when hes upside down, those teeth start gouging out his prey. Grrr...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts.
Wheels; 4 inner.
Armour: A nice 3mm of steel
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
BIO
Mega Masher is still hell bent on robot destruction. Whether you think of him as the baddest, most brutal robot ever or just a power crazed crazy thing - just dont tell him when his disc is spinning at full throttle! His wedge is also dangerous; being one of the lowest out there. Dont trust this robot to lose as far as you can throw him! Even better, dont try to throw him at all; hes based around Battlebot champion Minion, and way too bulky for flipping.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors for power.
Colour: Grey
Weapons: An extremely powerful flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
BIO
Even the simplest of names create a savage effect. This flipper flapper is back under my arms, and ready to make his own mark on the world. Like Mega Masher, he is based on a Battlebot champion, this time T-Minus, and thus is a master at powerful flips.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Questionable armour.
BIO
Axe-O-Lotl likes a bit of Mexican chilli powder with his lubricating oil. After a break in Mexico, Axe-O-Lotl has returned to join the mightiest of the mighty on Team Dinowarrior. His powerful/persistant axe is brutal, and he has just as much power as Cyclone Force.
OBLITERATION
Weight: 100 kilos
Body Shape: Revolutionist
Speed: 5mph
TC: 0
GC: 5mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a full body spinner. The teeth are increibally sharp. It spins at about 500 rpm, and does damage similar to Phrizbee.
Srimech: Unusual for a FBS, this robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Rather slow, First timer
BIO
Obliteration has the disposition of a train wreck many times over. Though he prefers to take his time around the arena, his super powerful spinning body delivers a nasty blow. Obliteration is a first stringer, and considers himself A closer - And he doesnt like having his photo taken for some reason! Watch out for this guy - hes no sweet pleasent ride let me tell you!
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The Crash & Burn Tournament
TAN
Jim Struts
Knightmare
Disc-o-inferno
Gravity
Ripper
Biohazard
La Machine
Killer Carrot.
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The Crash & Burn Tournament
EIGHT robots. Youre supposed to enter EIGHT robots.
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The Crash & Burn Tournament
Tim, youre supposed to enter eight robots, as Chris said above. So chuck one.
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The Crash & Burn Tournament
:proud: TEAM BRAVEHEART :proud:
1. Wedge Devolution
2. Killotine: EVO
3. Metal Sonic Spin Dash
4. Whirligig 4.0
5. Clawdius Decimus Murderous
6. All Scoop and No Stab Make Steve A Dull Boy!
7. Toby the T-Ram Engine
8. Tails
Stats here (http://fvagroup.proboards39.com/index.cgi?board=bravehearthttp://fvagroup.proboards39.com/inde...ard=braveheart) and here (http://www.fightingrobots.co.uk/discus/messages/760/4937.html?1131021%20472http://www.fightingrobots.co.uk/disc...7.html?1131021 %20472)
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The Crash & Burn Tournament
Oh I thought I did anyway Slice, Dice and Chuck the carrot in the bin.
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The Crash & Burn Tournament
I am having trouble posting my entires thanks to the profanity checker, which is stupid because none of my entries contain profanity. Therefore, they are:
The crashing Bore
Tempest Evil-er-oution
The Disc 5
NSBFR X
IDSFA
Starstorm 2
Enter the May Tracks
And Megabyte for my real robot.
Heres why:
http://www.youtube.com/watch?v=ifBLBYwxe2Q&search=battlebotshttp://www.youtube.com/watch?v=ifBLB...rch=battlebots
My stats will be e-mailed to Kody, if thats alright?
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The Crash & Burn Tournament
If there are any places, save one for me please.
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The Crash & Burn Tournament
List of robots (subject to change):
1) Storm II
2) SOR Hex
3) ForcePower Nitro
4) GeForce 5.0
5) GigaByte Evilution
6) Wedga Triton
7) Axeon
8) Aneurysm
Fear my frightening new names! :proud: Ill tell you where to find the stats once they are all done.
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The Crash & Burn Tournament
The commentator in the youtube link frank sent seams to very aquantinted with the name LOSER!
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The Crash & Burn Tournament
Ill steal the last place then :proud:
Name: Infusion Beta
Motivation: 4 x 125mm wheels
Speed: 0-12MPH [25MPH under Kinetic Boost (K-Boost)]
Clearance: 7.5mm (same inverted) 0mm at the front, the wedge scraps the floor.
Weight: 100kg
Height: 125mm
Length: 800mm
Width: 600mm
Weapon: The weapon is a 28kg Hardox spinning ring (Ala MDU) powered by a LEM170 @ 36v. The rim rotates at 2000rpm and should spin up within 2 seconds max. The weapon is also a storage device for the drive. The spinning rim is connected to each side of the drive via a car air conditioner clutch, when the clutches are engaged, the 28kg kinetic storage bank(the spinning rim) transfers its energy into the drive train. The kinetic boost has a slight modification since the previous version of this robot, the K-Boost now has adjustible gearing between the clutch and the wheels. Low, Medium & High gearing is selectable prior to a battle. In low gear, speed is only boosted to 15MPH but torque is approx. 8 times higher with roughly 10seconds of boost. In Medium gear, speed is boosted to 20MPH and torque is approx. 4 times higher with 6 seconds of boost. High gear, speed is boosted to 25MPH and torque is increased approx 1.75 time higher and limited to 3 seconds of boost. This extra €˜kinetic€™ boost is used to ram into opponents with the front 10mm thick Hardox 500 wedge (similar to the one on Warrior SKF but wider and less depth to it). The front wedge is rubber shock mounted to ensure it survives the biggest of hits.
Drive: 2 x C40-500 Magmotors on 36v geared 7.5:1. The drive is also assisted via the spinning rim as explain above.
Batteries: 120 x 3600mAh NiCad Cells made into 36v packs. Produces 36v @ 14.4Amp/Hours
Armour: Front wedge is made entirely out of 8mm Hardox 500, the top and bottom of the robot is made out of 8mm Titanium/Vandium, The ring is made out of 10mm Hardox 400 with inner bracing to the perimeter bearing. Inner bulk heads are made from 20mm polycarbonate and 10mm aluminium.
Notes: Invertible, speed when needed and generally well controlled for a spinner. Ram or Spin, Infusion aims to win!
Name: Knightrous Wedge
Motivation: 6WD
Shape: A wedge shape like SJ (http://www.buildersdb.com/botpics/845.JPGhttp://www.buildersdb.com/botpics/845.JPG)
Speed: 40MPH
Weight: 100kg
Height: 320mm
Length: 750mm
Width: 650mm
Weapon: A speedy hydraulic front hinged lifter/flipper (0.25 second to do the full 120 degree movement) which is powered by a hydraulic motor geared 12:1 onto a crank shaft that lever on the lifting arm. (Diagram can be provided for Writer). The front wedge is made out of 10mm Hardox 500 and scraps the ground at 0mm.
Chassis/Armour: 5mm Hardox 600 sides, 8mm Titanium base and top. 3.25mm Hardox 450 floating skirts on the sides and back.
Drive: The drive is a hydra-static drive train. It has a 42HP Honda CR125 motor bike motor (2005 model) with a custom made swash plate hydra-static pump bolted to the motor output shaft. The hydra-static drive provides full motor torque at 0MPH right up to 40MPH (Electric motors and normal hydraulic drives cannot provide this feat, if you google hydra-static, you€™ll find out why). 6 x 120mm wheels that are 100mm wide provide the maximum traction when coated in 15mm of Urathane Rubber (Volcalon).
Notes: The robot is invertible. Gyro-stabalised and has an active traction control system build from a pair of 18X picaxe chips and some custom software and sensors. This will help maintain maximum control and handling at high speeds. Can self right with lifter and has 0mm ground clearance at the skirts and 15mm under the body. The robot also has rate limiting on the radio, so top speed can be set prior to the battle, to suit the opponent(s)
Advantages: The SPEED! The Pushability! The Strength!
Disadvantages: Having to keep your opponent in the arena long enough to have fun
Mass Disctruction Ultimate 3
Motivation: Wheels
Speed: 12MPH (480MPH Tip Speed)
Weight: 100kg
Height: 250mm
Diameter: 800mm
Weapon: The robot itself is the weapon. It uses its drive and a custom made micro processor system similar to that used in a fellow translational spinner called Cyclone Bot to translate itself around the arena creating a €œVortex of Destruction€Â. Using 9 Hardox €œenlightened€ teeth, it tears its opponent to pieces when the teeth collide at a sub-sonic speed of 480MPH. Causing certain death to the opponent.
Drive: 3 x Briggs & Stratton Eteks running on 60v. The motors are protected with a current limiting circuit and a thermal protection system which will ensure the motors don€™t over heat. The drive system uses a unique variable drive system with load sensing technology which enables the robot to start rotating with a high gear ratio preset at 5:1 giving the motors high torque low speed. As the robot gains rpm, which is constantly monitored via wheel rpm sensors, the gearing then adjust to suit the load of the motors and gain further speed allowing the gear ratio to lower from 10:1 to as low as 1:1 at top speed. The gear ratio can also over drive thrown the ratio 1:2 giving the robot nearly double the original top speed and allowing far more energy, but this is only used when the opponent is at a distance where it can easily be disposed of. Otherwise, the drive is left at 1:1 maximum.
MDU 3 sports an advanced drive control system to that of Cyclone Bot as it uses motor and wheel sensors to travel and translate in the most efficient possible way, minimising energy lose. The drive will adjust ratio to suit condition if it is loaded and will change if need to translate at the full 14MPH (6MPH up on the last version since the robot size has decreased for faster movement, quicker spin up times and thicker armour). Spin up time is minimal and varies between 0.5sec spin up and 1sec when the system is suffering from battery voltage drop. At a mere 1/7th of its full RPM, this robot will be dangerous. 500rpm will have enough energy to throw robots out the road and allow it to continue it quest for domination. If people start ganging up on it (Everyone will, I know), the drive system will be locked down into 500rpm mode allowing the drive to have nearly maximum potential torque yields and it will force the opponents away till it can then safely power back up to full speed and deliver the force of the €œVortex of Destruction€Â. To ensure endurance during combat, everything has been shock mounted for maximum protection.
Batteries: 250 x 3600mAh NiCD cells producing 60v @ 18amps. The packs are protected by a system like the drive which give both current and temperature protection. The packs are re-enforced between the cells with Polypropylene cell holders and will prevent them from breaking during the impacts.
Armour: 4mm Hardox 500 with stainless steel welding built in a monocoque design with triangle shape and inner supportive bulkheads. 10mm Polycarbonate on the top to save weight due to the upgrade to Etek motors and higher voltage
Notes: Invertible. Soon to be your worst nightmare. All within your precious 100kg weight limit. Approche Avec prudence.
Mother of All Bricks Inevitably Evolved
Motivation: 4 Titanium wheels with urethane rubber and NIB magnets inside the rubber for extra traction on metal floors.
Speed: 15MPH
Weight: 100kg
Height: 220mm
Length: 650mm
Width: 620mm
Weapon: An active electric wedge, works both ways up and is primarily used to get under the opponent and allow the drive to show them the walls.
Drive: 2 x LEM200D motors producing around 52HP peak each when on there nominal 60v. The motors are current limited to 400amps, which limits the constant HP to 35HP combined. The motors will be run at 59.2 volts
Batteries: 16 x 3.7v 40000mAh Lithium Polymer cells producing 59.2 volts @ 40amps. The Lithium Polymer will give continous amperage of 5C(200amps) and peaks up to 10C (400amps)
Armour: 6mm Hardox 450 all over
Notes: Invertible
Name: The Ultimate Wedge
Motivation: 6WD
Shape: A wedge shape like Voltronic
Speed: 35MPH
Weight: 100kg
Height: 250mm
Length: 800mm
Width: 600mm
Weapon: A High Pressure top hinged flipper powered by a 80mm bore with 3 20mm Burket valves feed from a 3L buffer tank, using 2.2L of Liquid CO2. Well over 500kg of flipping force. This is not designed to be a big powerful flipper, but is used to launch the opponents over the arena wall or to momentarily disable them so they can be rammed again! Flipper sits on top of the armour, meaning when the flipper fires, the robot is still armoured everywhere.
Chassis/Armour: 4mm Hardox 400
Drive: 2 x LEMCO 200€™s! Bigger then the LEMCO 130€™s and they put out more HP!
Batteries: 160 x 3000mAh NICD to produce 48v
Notes: The robot is invertible. Gyro-stabalised and has an active traction control system build from a pair of 18X picaxe chips and some custom software and sensors. This will help maintain maximum control and handling at high speeds.
Advantages: The SPEED! The Pushability! The Strength! Flipping good
Disadvantages: Having to keep your opponent in the arena long enough to have fun
Name: Acid Burn
Motivation: 6 Shuffling Pads
Speed: 8MPH
Weight: 150kg
Height: 200mm
Length: 1200mm
Width: 1200mm
Weapon: The weapon is an out rigger spinning cage like The Plague which is mounted to an inner 25kg shuffling robot, which controls the direction of the weapon. The spinning cage has 3 wheels which friction drive it via the ground, each wheel is powered by a LEM200D @ 60v (52 Peak HP each). Each has a variable ratio drive installed allowing it to go from 5:1 to 1:1 gearing dependant on drive load. The full spinning cage weights 125Kg and rotates @ 1800rpm and delivers its explosive kinetic energy via 3 large teeth mounted 10mm from the floor.
Drive: 2 x S28-150 Magmotors on 24v driving 6 shuffle pads
Batteries: 80 x 4200mAh Intellect NiMH producing 24v @ 8.4AH for the drive. 500 x 3600mAh NiCD producing 60v @ 36AH
Armour: 5mm Hardox 600 chassis, 3mm polycarb top covers,
Notes: Not invertible. Designed to be a rule bending robot, small little shuffling navigation bot with a 125kg weapon build around it and spun up on wheels. Legitimate, but bendy ;) Picture coming soon, once I render it :proud:
And Ill enter two realies..
Sewer Snake (http://www.buildersdb.com/botdetails.asp?botid=374http://www.buildersdb.com/botdetails.asp?botid=374)
Warrior SKF (http://www.buildersdb.com/botdetails.asp?botid=2396http://www.buildersdb.com/botdetails.asp?botid=2396
And this is why I choose Sewer Snake over MegaByte :proud: http://www.youtube.com/watch?v=KjYbVnzCP28&search=battlebotshttp://www.youtube.com/watch?v=KjYbV...rch=battlebots
And this is why I like Warrior SKF :proud: http://www.teammadcow.com/movies/no2005/Warrior_vs_Cylonebot.wmvhttp://www.teammadcow.com/movies/no2..._Cylonebot.wmv
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The Crash & Burn Tournament
Steve youre supposed to have a realie.
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The Crash & Burn Tournament
Ive found the problem, entries will be posted here after all.
1
Name: The Crashing Bore
Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€Â, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.
Speed: 12 MPH
Weight: ~97 KGs
Dimensions: 140 X 70 X 40 CM (LWH)
Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.
Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.
Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.
Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.
Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.
Srimech: The trap.
Power: Six nicads in series power the motors to 36 volts, another four power the Etek at 48 volts, while a seventh runs the miscellaneous stuff like the gyro.
Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.
Motors: 4 S28-400 magmotors at 36 volts.
Extras: It now also features Tempest style shock proofing.
Safety link: Under a hatch at the top.
Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.
Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.
Random fact: This is the oldest vapourbot on the circuit.
2
Name: Tempest: Evil-er-oution
Shape: Disc shaped
Weight: ~100 KGs
Size: 65 x 20 CM (DH)
Speed: 15 MPH
Ground clearance: 1 CM all round
Motors: The two wheels are powered by S28-300 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.
Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped.
Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.
Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much.
Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body.
Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth.
Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know.
Armour: 8 mm grade 5 Ti for the rim, 1 CM Aluminium at the top and bottom.
Srimech: Runs either way up. If the weapon is running, it cant stay on its side.
Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.
Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.
Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.
Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.
3
Name: The Disc 5
Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that:proud:
Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.
Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.
Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:
Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.
4
Name: NSBFR X (Never Seen Before Fic Robot X)
Shape: Invertible box wedge with rounded sides, plus side and rear skirts.
Weight: Dependant on weapon set-up, but the heaviest is 100 KGs
Speed: 20 MPH
Weapons: Interchangeable weapons selected from the below list:
1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.
2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™
3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.
4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on:)
5: 12 KG spinning drum spinning at 3500 RPM, powered by a LEM-130 (my favouritest spinner motor) at 48 volts. Probably won€™t damage much, but could tip some robots over.
Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).
Armour: 5 mm grade 5 ti.
Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.
Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.
Motors: 2 LEM 130€™s powered at 48 volts.
Srimech: Invertible.
Safety link: Under a hatch at the rear.
Strengths: Good armour, interchangeable weapons. Quick.
Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.
5
Name: I.D.S.F.A
Shape: Similar to Raging Knightmare..
Weight: 100 KGs
Speed: 20 MPH
GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.
Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.
Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.
Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.
Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.
Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.
Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.
Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.
Weaknesses: Armour and rear flywheel compromised for weight.
6
Name: Enter The May Tracks
Shape: Like Comengetorix, but with more of a wedge on the front.
Size: 130X60X18 CM (LWH)
Speed: 20 MPH
Weapon: Rear hinged flipper, powered by two 80X140 rams on 150 PSI. It has a flat extension plate, extending the front by 2 CM, and allowing it to defeat most skirts. It has a recycler system as well, theoretically giving it unlimited fire power. The sunglasses are made of metal, and are attached to the top of the flipper to stop robots going straight over the top like Storm 2 did with Firestorm.
Armour: 3.25 MM hardox.
Mobility: Steel tracks, with rubber strips glued in place to provide traction. These are hidden inside the robot, meaning only an axe can attack them, after flipping the machine. As there are very few Axe/flipper combos I should be safe from this:) If I have to go up ramps, I can remove some hardox plates to expose the tracks and make it extremely manoeuvrable as only a tracked machine can be,
Motors: 2 S28-400 Mags at 24 volts.
Ground clearance: 0 at front, 5 at back and sides.
Strengths: Good traction, has a lot of flips, and all-round toughness. It can keep going on and on and on and on and€¦
Weaknesses: Tracks are exposed when flipped,
7
Name: Starstorm 2
Shape: Dome, with a spike on top in the centre to allow it to self right.
Colour: Black with stars painted on.
Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die. Because of the shape it€™s likely to throw opponents up rather than long, meaning a high drop but it will land near me, so with decent driving I can keep getting under them as they fall. Won€™t be able to OOTA unless pretty close to the wall though:sad:
Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.
Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.
Drive: Four wheel drive, powered by two S28-400 Magmotors.
Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm. Under the front and rear GC though are rollers, allowing it to move up and down ramps easily.
Turning circle: 0.
Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.
Extras: Contains Tempest level shock absorption.
Safety link: The top spike.
Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.
Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.
And still Megabyte for my realie. I dont care if Sewer Snake beat it, it still kicks buttocks :p
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The Crash & Burn Tournament
Ah, but of course.
Take out the Scooper and replace with Chaos 2 (RW Ex 2)
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The Crash & Burn Tournament
Good! Ive got everybody.
1. Anthony Politzi
2. Alex Holt
3. Chris Mason
4. Tim James Sillery
5. Steven McGregor
6. Frank Goacher
7. Andy Jackson
8. Aaron Knight
Stats are in, except for AJs. Heats will be set up later. :)
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Nope, everythings fine Andy.
A few things I forgot to put in the first post: the arena will be the same as the Series 5 Robot Wars & 2 house robots will be in the arena at once.
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*Sues AJ for directly cloning Fragmentor*
All your cash are belongs to me AJ!:rofl:
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Presenting...the line-ups for...
ff6000>THE CRASH & BURN TOURNAMENT!
Ahem...
Heat A
Axeon VS. Jim Struts
Knightrous Wedge VS. Toby the T-Ram Engine
NSBFR-X VS. Y4
Aquarius Vs. Kali
Heat B
Leprosy Infection VS. Wedge Devolution
Son of Ripper 5.0 VS. Enter the May Tracks
Ripper VS. Terrorhurtz
Terror Gear 3 VS. Mother Of All Bricks IE
Heat C
Orka MK4 VS. La Machine
Slaying Mantis F VS. Wedga Revo 2.0
The Crashing Bore VS. Mass Disctruction Ultimate 3
Vampire Killer VS. Metal Sonic Spin Dash
Heat D
Clawdius Decimus Murderous VS. Gigabyte Evilution
Starstorm 2 VS. Gravity
ArchAngel of the Abyss VS. Heart of Fire
Sewer Snake VS. Axe-O-Lotl
Heat E
Bloody Tears 2 VS. Aneurysm
Obliteration VS. The Ultimate Wedge
Tails VS. Dante
Biohazard VS. Megabyte
Heat F
Tough As Nails VS. Bulldog Breed
Warrior SKF VS. Chaos 2
The Disc 5 VS. Slammer V
Breed VS. Shovearound 2
Heat G
Tengu VII VS. Whirligig 4.0
Spawn Again VS. Infusion Beta
Tempest Evil-er-oution VS. ForcePower 5.0
Knightmare VS. Die-ceratops Invertus
Heat H
The Great Cornholio VS. IDSFA
Acid Burn VS. Killotine: EVO
Storm II VS. Mega Masher 2
Disc-O-Inferno VS. Salamander III
Tactics, predictions? Battles will start somewhere in the near future.
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Against Y4, NSBFR-X will use the drum to flip him over, feed him to the house robots and try to pit him. Nothing fancy.
Predictions for the heat:
Axeon vs Jim Strutts - Axeon
Knightrous Wedge vs Toby - Ultimate... I mean Knightrous Wedge
Aquarius vs Kali - Kali
quote:
The Disc 5 VS. Slammer V
Alexxxxxxxx!:proud: Give us an ug:proud:
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Confound you Kody! lol, why do I get the feeling that was somewhat intentional.... What are the odds of two vapours ever getting drawn against each other that frequently?
Anyways, havign said that Ive still got a few anti-disc weapons Ive never got to try get. Ill read through disc stats before I see what I can do...
Anyways Ill do my tactics properly later
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Axeon VS. Jim Struts
Just hammer the hell out of it!
Knightrous Wedge VS. Toby the T-Ram Engine
Ill pick Toby for this one, and then sue Aaron for copying The Ultimate Wedge! All my cash returns to me... :rofl:
NSBFR-X VS. Y4
Should probably be a good fight, Ill pick NSBFR to win.
Aquarius Vs. Kali
Cant call this one, should be another good one.
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For TAN History will not repeat itself tactics grab hit the pit switch then the pit
Jim Struts kick into the pit.
Knightmare toss continusuly sp. onto we reach the arena wall then toss.
Disc-o-inferno lets relive the glory days of extreme 1 shall we
Gravity Ill do the same tactics as the did for Dantomkia ram
Ripper box rush toss and when the going gets tough hit the pit switch then try and make Terror do the same as Killer
Biohazard lift hit the pit switch then lift them up again and shunt them down the pit
Last but surely no means least La Machine ram into Orka MK4 until this type of Orca is extinct.
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GO TAN GO TAN ... Tim can you do something useful and in your virtual battle paint it PINK ?
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OK remember that Kody its pink with green specks of paint.
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HEAT A
ROUND 1
Knightrous Wedge VS. TOBY THE T-RAM ENGINE
Oh, you wee git, you. :lame:
Not much I really can do here except try and keep to the sides at all times and shunt it into any obstacle I can find. If all else fails, I can always take legal action against him for damaging an endangered engine. :wink:
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Y4: A drum eh? Just stay away from it AMAP.
Leprosy Infection: Oh, thank you VERY much! Just try to damage it, or bulldoze it around.
Orka MK4: LA Machine...Actually, Im not sure what its technicalities are, so I cant really say. Just flip it is my best bet.
Axe-O-Lotl: Pummel continuously, show no mercy.
Obliteration: Spin up, and try to do any damage possible.
Die-Ceratops Re-Invertus: If this is the S4 version of Knightmare (which, in theory, it should be), just flip it constantly until it breaks down.
Bulldog Breed: The fact that it has already beaten TAN means nothing. Just try and pit it, or get it OOTA if I can.
Mega Masher: Hope my wedge is lower than Storms, and that my traction is greater.
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The Crash & Burn Tournament
quote:
Confound you Kody! lol, why do I get the feeling that was somewhat intentional....
Sure it was intentional as well. Look at all the grudge matches and similar robot matches...
Clawdius Decimus Murderous VS. Gigabyte Evilution - two crushers
Starstorm 2 VS. Gravity - Two uber flippers
Biohazard VS. Megabyte - check my youtube link
The Disc 5 VS. Slammer V - Possibly the greatest vapour bot grudge match going:proud:
Tengu VII VS. Whirligig 4.0 - Two FBSs
And thats without even looking hard.
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Ladies and gentlemen, boys and girls...DYING TIMES HERE!!!
Oh wait, thats off of another card :proud:. Wait, Ive got the right one right here. Ahem...
Ladies and gentlemen, boys and girls, prepare for Heat A of the CRASH & BURN TOURNAMENT!
Our first two robots are...
AXEON, with its front 8mm hardox-armoured wedge, and hugely powerful rack-and-pinion powered axe that can punch holes in titanium! It also has a fan/vacuum set-up to prevent it from jumping around. But is it too powerful for its own good?
and JIM STRUTS from Series 2. Not much to say here; a box on struts, obviously, with a big face painted on the front. It has poor speed, and it doesnt seem like it can put up much of a fight...
Roboteers, stand by...
The house robots be-eth Dead Metal and Growler.
3...
2...
1...
ACTIVATE!
And so begineth the C&BT! And Axeon is off to a good start, slamming into the walker and slamming its axe into the mocking face. And the face doesnt look too good now, with a gaping hole right where the nose should be! Axeon pulls loose, nearing wrenching Jim Struts onto its own face, and goes for another attack. But Mr. Struts has tried to turn sideways, and so Axeon collides with one of the legs. The axe falls again! This time, the axe blow glances a little off of the face, gauging a long scratch on the material. Axeon, seeing his opponents doom near at hand, pulls the axe loose and mercilessly begins to hammer the walker into submission. By now, Jim Struts face has now been replaced by several large holes courtesy of Axeon, and I must say, they make a giant improvement! :proud: Jim Struts tries to get away, but Axeon has no thought of letting this one go to the judges and drives further into Jim Struts. The wedge comes underneath the stompbot and suddenly Jim Struts finds himself pulling a wheelie! Not really, as he has no wheels, but...anyway, Axeon pushes forward even more to try and tip the walker over, but Jim Struts is not going to let that happen as he tips over top of Axeon and stomps away. Axeon, livid as hell, turn
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F***, A screen came up showing
The following words are not allowed on this discussion board:
(something about the number 5)
Please revise your post to remove the words indicated above.
And then it cut my post in half
:angry:
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I had that the other day soooo annoying isnt it?
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I guess the best thing to do is to try again, and hope it doesnt come up again.
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Youre right Chris...the fight will be redone...but with the same introduction.