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EnigmaTek Series 1.01
EnigmaTek 1.01
EnigmaTek is one of the leading manufacturers in combat robot parts, producing top quality ESC€™s, Motors and even custom CNC bot parts. The company makes an annual profit of $100 Million. As a Tax evasion technique, EnigmaTek has decided to spend some money into a Robotic Combat Competition. Reducing there Tax while increasing their sales (From all the damaged robots in the battles!)
An email arrives in your inbox, it reads:
€˜You have been officially invited to represent your local region (City/Town/Suburb) in the first EnigmaTek Qualifiers, where you have the chance to prove yourself to earn a place in the top 8 robots that will enter the EnigmaTek 1.01! Winning the EnigmaTek 1.01 competition pays a $1million cash prize! Take your chances against the best and enter TODAY!€™
You quickly race to the shed after reading the email, pulling the covers off your pride and joy sitting on the work bench; you lift the covers off and give it a last minute check over before loading all your tools and parts into your car. Your destination, EnigmaTek!
You arrive to find many other roboteers racing around a crowded pit bay. An official walks up to you and says:
€˜Competitor are we? You better fill out this form and look over these rules€™ He gives you a form to fill out and hands you a thick rule book.
You then open up the rule book to make sure your robot complies with the rules for the 100th time since building it.
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EnigmaTek 1.01 *Battle of the Champions!*
EnigmaTek 1.01 RULES AND REGULATIONS
Weight:
Wheeled = 100kg (No Speed Limit)
Shuffler = 150kg (15KM/H Limit)
Walker = 200kg (10KM/H Limit)
Clusterbots = weight + 5% (Speed and Weight Limits Apply)
Pressures:
Hydraulic = 3000psi
Pneumatic = 1000psi (Nitrogen & CO2 only)
Spinners:
No more then 50% weight can be used in the rotating mass
No more then 8000rpm on any spinning weapon larger then 300mm diameter.
Weapons:
Each robot must have at least a passive weapon to compete ie: static spike (Wedges and scoops not included)
Clusterbots:
Maximum of 3 parts, All parts must be knocked out to be defeated.
EnigmaTek 1.0 JUDGING
No time limit, No Judges. A total fight to the death, you have to either KO an opponent or pit/OOTA to win a match. If your robot chews power, kill the opponent before you run out of power!
EnigmaTek 1.0 ENTRY FORM
Team Name:
City/Town/Suburb Representing:
Robot Name:
Length/Width/Height:
Weight: KG
Motivation: Wheels/Legs/Shuffles
Speed: KM/H
Weapon: Weapon type and specs
Drive: Motors used and voltage, style of reduction
Power: Battery type and Voltage & Amps
Armour: Materials and thickness, method held on
Ground Clearance: MM
Turning Circle: M
Notes: Anything you want to explain that doesn€™t fit in the above categories
You fill in the form and give it back to the official who leads you to a room with other roboteers. You stand patiently waiting for all the entries to be accepted and wait for your match to be drawn out.
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EnigmaTek Series 1.01
As your waiting for you matchs to be drawn up on the Battle Grid, an official approaches the crowd of anxious roboteers and says:
Welcome to the EnigmaTek qualifiers. My name is Xanthus and Im the battle scoring and battle grid official. Ill now just briefly explain how the battles will be run.
The EnigmaTek 1.0 Series will run a double elimination scoring system.
Each robot will battle as many battles until they lose twice or run out of in competition opponents. During this process, your robot will be awarded 1500 points to your robots title. When you win a match, your points will go up, accordingly to the opponent you faced. If you win a match against a low ranked opponent, you will only gain small increments of points, if you win against a highly ranked opponent, you will gain a large amount.
At the end of the qualifiers, the top 8 robots with the highest scores will be taken into the 1.0 series.
Once in the 1.0 series, you will once against follow the double elimination system, if you lose the first round, you will go into a losers division and will get the chance to work your way back into the winners devision. Here you will battle through a series of round till you either get knocked out after two loses or you win the championship.
Ill be handing out information on the scoring system before the Qualifiers start. Are there any questions?
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EnigmaTek Series 1.01
Simple terms:
Im looking for 8-12 people to enter one or two robots each.
Just to be fair, if you manage to qualify both your robots into the series, youll be asked to with draw one of them to be fair to others who missed out on qualifing.
Contact me on msn: knightrousoxide (at) gmail.com
if you want more information or help.
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EnigmaTek Series 1.01
woohoohoo! nice tourney Aaron
save me 2 spots till I think of a team name :P
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EnigmaTek Series 1.01
Save me a couple of places too please. I might enter a few new ones for this...
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EnigmaTek Series 1.01
I will enter, if someone is kidn enoguh to give me soem help with the more techy aspects (specifically stuff on drive and power)
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EnigmaTek Series 1.01
Ill deffo enter, so can I reserve 2 spaces please, Mr Knight?
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EnigmaTek Series 1.01
Im in! :proud:
TEAM NAME: Team Braveheart
TOWN REPRESENTING: Glasgow, Scotland
ROBOT: Wedge Devolution
DIMENSIONS: 90cm X 78cm X 40cm (LxWxH)
WEIGHT: round about 100kg
SHAPE: low wedge with sloped rear and Biohazard-style side and rear skirts
MOTIVATION: 4 x inner wheels
SPEED: 16mph
WEAPON: As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
Also, the front blade can be exchanged for a Nose-style plate, approximately 15cm in length. This is used primarily for full-body spinners.
DRIVE: 2 x LEM-COs at 36v
POWER: 12 x 12v 3amp NiCad packs, giving 36v @ 12amp
ARMOUR: 4mm monocoque Hardox
GROUND CLEARANCE: 0mm at the front, 7mm for the rest of the robot (without skirts), 0mm at all sides (with skirts)
TURNING CIRCLE: 0m
NOTES: flashing red light on top of robot, flies Scotland flag
Piccy can be found here: http://thdcrobotics.proboards33.com/index.cgi?board=Braveheart&action=display&thread=1 103714482http://thdcrobotics.proboards33.com/...ion=display&th read=1103714482
And to get around the static weapon rule, Mr Devo will feature two little static spikes on the rear. Along with the rear wedge, thisll also greatly help prevent any self-flipping.
If I can get the time, Ill maybe enter another, but hopefully, thisll be fine :)
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EnigmaTek Series 1.01
I will give it a shot, with something I just threw together:
Team Name: Team WIDTCI (Whatever I Decide To Call It)
City/Town/Suburb Representing: Hampshire
Seggy 4.25
Mass - The chassis itself with no weapons fitted weighs in at 77 kg (give or take 0.5 kg). The heaviest weapon setup tips the scales at 100 kg.
The main weapon is interchangeable, the options are:
Weapon 1a - An invertible flipping arm(think of Big Nipper), this arm is designed to work both ways around and is not designed to lift above 30 degree in either direction, as the stroke of the double ended custom piston is only 30 Cms, but with Co2, at 750 psi on the twin pistons should send a robot into the air.
Weapon 1b - A vertical drum weapon, the drum weighs 12.1 kg, and is tri belt driven using a simple ratio from a MagMotor at 36 volts. The speed is a nice 2000 rpm; the teeth are designed to flip upwards, used mainly against skirted machines.
Weapon 1c - A horizontal spinning bar, weighing 10 kg, the motor is the same motor from the drum, but connected to the bar using 4 chains on a shaft. Runs about 2000 rpm. Used mainly against machines with exposed frame and weapons.
Weapon 1d - This weapon is a four tooth blade, running at 2000 rpm, the good thing of this blade is that it can be adjusted heights, so one fight it could be at ground level for wheels and the next fight if fixed it can be at the right height to hit something else. The system for spin is the same setup as the bar.
Weapon 1e - The Spike of Coffee, basically it€™s a 750 psi powered ram, powering a spike though a hole to pierce the other robot, then we fire a little servo to loosen the grippers and pull backwards, the spike has little wings in which to keep hold of the other robot.
Weapon 1f - Passive Active wedge. 23 kg of steel, which means it€™s a good spinner stopper. Also it can have electro-springs pinning the wedge down further, so that the front wheels lift off the ground. The active part is a little flail which is designed to damage wheels. There is a tip on the top of the wedge to stop robots driving up and over the top and to make it invertible-ish.
Weapon 1g - This is an €˜active€™ anti spinner scoop. It is designed to flex backwards with the forces from the spinner. The twin shocks are designed to be adjusted to allow for mega energy levels, at its maximum tightness the scoop can re-stand a massive 1 MJ of kinetic energy. The normal running tightness can re-stand 100 kJ; because of the smooth, oiled piston in which the main spring is stored it creates a virtually zero friction levels. Then the fun can begin, as the energy is released in what Andy said, one massive amount, pushing the spinner anti-clockwise, which in some cases will destroy the shaft. This bias to the left can be changed to the right. The centre pole is held within an oiled shaft which makes damage zero. To protect the back of the scoop and the front of the robot, there is a piece of 1cm rubber either side of the shock zone. For protection, there are torsion spring loaded side panels, which protect the inners of the scoop and flex outwards when the scoop is loaded.
Weapon 1h - The Pie tossing weapon. This is a full 750 psi flipper, with a Wedge Devolution style front plate. Baby, Seggy has a proper flipper to toss those annoying robots over the fence.
Weapons (b, c, d, e and f) have a little front wedge fitted, this is to prevent robots from getting underneath, and can be removed.
Weapon 2 - 4 rear spikes, each one weighing 150 grams and are fixed. These give protection from ramming and spinners at the rear end.
Can it self-right - It€™ is semi-invertible, so that only the rear two wheels are open to attack. Even if the rear wheels taken to pieces, the front two wheels are enough to move. Side rollover cages and rear spikes prevent landing on side or rear.
Velocity - I lost to speed in the past, this time I have increased the speed to take on the speedy robots that are around today. The maximum speed is 30 mph HOWEVER, the normal speed used in fights is 18 mph, which gives the best control and punch, twinned with the gearing, the acceleration is high.
Wheels - Depending on arena surface, a set of 1 piece titanium wheels with added Big Nipper style groves or two piece titanium hub rubbers outside, grip baby.
Turning Circle - The 4 wheels use a skid-steer method. This gives a turning circle of zero mm; however the true turning circle is something like 1mm.
Ground clearance - The ground clearance all over the machine is 20mm, this giving aid to turning, the front has an optioned wedge, which is fixed with some weapons without a scoop (drum, spinners). The skirts reduce the ground clearance to zero
Skirts - This version; I have finally got some skirts to fit against flippers and wedges. These are normal skirts, which when inverted fold back on themselves, when the electromagnet is released. The skirts hold down with a force about 2000 Newtons, meaning that I don€™t normally like them, because of the added resistance.
Wheel Type - 2 LEM 130€™s at 36 volts, though a double chain reduction gearbox, giving overall 17.5:1 reduction. The chains themselves are protected by axes and crushers by the use of a steel protection bar.
With the front wheels being smaller than the rear wheels, the gearing is different to counter-act the forces, so that both sets run at the same speed. The average gearing is 17.5:1.
Body Shape: Semi-invertible box (i.e. 4 wheels on the bottom, 2 wheels on the top) with rear spikes and side roll-over bars.
Chassis - The main chassis is 6.3mm steel bars with it being enforced with 19mm steel triangles giving a very tough little robot. It is a Chalkie 2 style chassis with only the top and bottom being allowed to be removed to stop those pesky spinners. The sides have added steel plates around, which are doubled around the wheels, so there is no chance that the chassis can jam against the wheels.
There is a 5cm layer of rubber around the inside of the chassis to absorb energy, so this version of Seggy is larger than PCC. The first weapon will fit within a large cut-out in the robot. The top and bottom plates are 5mm titanium.
Colour: - It is a shade of yellow, with metallic threads within the paint, sprayed on to give it about 2mm of paint. When the scoops are fitted, the cut-out is covered with 5mm of titanium.
Batteries - The robot is run by 4 packs of 3000mAh NiCad€™s @ 36 volts. This gives 12 Amps to get though the full 5 minutes of a fight. There is a simple recharging battery to recharge the batteries throughout the fight to keep it going.
Summary - The 5th version. The 4th version did me well, but it had some problems, now, I have a proper flipper, faster and tougher front wheel gearing to cope with the different sizes, ladies and gentlemen please, meet Seggy 4.2, now with added rubber. Carlsberg don€™t make robots, but if they did they would be the best robots in the world.
Strengths - Interchangeable weapons to suit everybody, speed, control, power
Weaknesses - Some might say it€™s a jack of all trades, master of none.
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EnigmaTek Series 1.01
Can I enter a real robot?
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EnigmaTek Series 1.01
Sorry Kevin, vapourbots only.
Entrants:
Wedge Devo - Stevo
Seggy 4.2 - Davo
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EnigmaTek Series 1.01
Save me a spot for when I get home.
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EnigmaTek Series 1.01
Heres my two entries :proud:
Team Name: Team Headlong
City/Town/Suburb Representing: Soest, the Netherlands
Robot Name: Back to Rock II
Length/Width/Height: 90x75x30 cm
Weight: 100 kg
Motivation: Four wheels, 20cm diameter
Speed: 29 km/h (18mph)
Weapon: It has a broad hydraulic lifting arm that can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.
Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).
On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.
Drive: 2x Etek motors at 48 volt, with chain drive
Power: 4 x 48v NiCD 3600Mah Packs
Armour: 6 mm monocoque titanium all around
Ground Clearance: 0 mm at the front, 0 mm under side skirts, 5 mm anywhere else
Turning Circle: 0 m
Notes: Here€™s a pic :proud: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif
Team Name: Team Headlong
City/Town/Suburb Representing: Soest, the Netherlands
Robot Name: Axe to Fall
Length/Width/Height: 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)
Weight: 100 kg
Motivation: Four inner wheels, 10cm diameter
Speed: 24 km/h (15 mph)
Weapon: The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems higher than for example Beta€™s if my calculations are right.
At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.
Drive: 2x LEM130s at 36v, run through gears
Power: 4 x 36v 3600mAh NiCD packs
Armour: 8 mm Titanium front and 15 mm monocoque polycarb for the rest of the bot.
There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.
Ground Clearance: 0 mm at front, 7 mm anywhere else
Turning Circle: 0 m
Notes: Picture time! http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif
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EnigmaTek Series 1.01
Team Name: Team Hell
County represented: Oxfordshire
Hell Machine
Mass - 100kg
Weapons - Powerful axe and rear lifting arm
Dimensions - 140x100x60
Speed - 15mph
Turning Circle - 0m
Ground clearance - practically 0
Wheel Type - Go-kart
Body Shape - scoop fronted, wedged back
Armour - 8mm Grade 5 Titainum
Colour - Black with flame face on scoop and name in blood writing on side, devil head on rear wedge
Strengths - Enormous pushing power, EXTREMELY powerful axe, relentless in attacking (until a robot is immobile)
Weakness: Dislikes spinners, doesnt like weapons that use carbon
Notes: If on the ropes in a match, the front eyes will light up blood red and HM will throw absolutly everything its got at its opponent
Name: Flipping Hell
Dimensions: 120cm x 80cm x 40cm
Weight: 100kg
Shape: steep wedge front, elongated wedged tail (not used as a weapon)
Weapon: 1000psi 2 pivot pneumatic flipper that can generate enough momentum and forrce to throw a 100kg robot 25ft up and 20ft across
Top speed: 18mph
Armour: 6mm aliminium and steel alloy
Strengths: Can win with one weapon shot
Weakness: None
Notes: 4 wheels, the rear two of which are Razer type, so the flipper is always facing its opponent.
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EnigmaTek Series 1.01
Team Name: Canadian Beef
Wolf
Mass-100kg
Weapons-front hinged flipper running at 250psi
Dimensions-95cm length/80cm width/40cm high
Shape-low wedge shape/sloped rear with skirts on the side
Wheels-Four inner wheels
Top Speed-22mph
Armour-6mm titanium all round
Motors-2x LEM130s at 36v
Power-4 x 48v NiCD 3600Mah Packs
Ground Clearance-0mm around the whole body.
Strenghs-Nippy around the arena, dependable armour, good weapon, can get under anything.
Weakness-Flipper cant get robots OOTA all the time (it can some times)
Firefly
Dimensions-95cm length, 80cm width, 40cm height.
Weight-100kg
Shape-low wedge/sloped rear with Biohazard like side and rear skirts
Wheels-4 inner wheels
Speed: 19 mph
Weapon:A rear-hinged flipper. There is a strip on the bottom of the flipper, allowing the flipper to get under bots with skirts. The flipper is 750psi. There is the option of removing the strip and putting a small titanium plate that extends the flipper out 15cm. It could be used against dangerous spinners
Motors-2 LEM-COs running at 36v
Power-4 x 36v 3600mAh NiCD packs
Armour-6mm titanium all around
Ground Clearance-0mm front, 0mm around the sides/back with skirts.
Turning Circle-0m
Strenghts-Powerful flipper, nippy around the arena.
Weakness-Can flip itself over when flipping other robots.
(Message edited by kevin on September 17, 2005)
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EnigmaTek Series 1.01
Looks like a good opportunity to test out the new Novastorm 2, and Bloody Tears 2.
Team Name: Team Hitmen
Representing: Oswego NY
Name: Novastorm 2
Dimensions: 80cm length, 80cm width, 30cm height
Speed: 20mph
Armor: 10mm titanium.
Power: a 48v Perm powered by 2 Panasonics. FOr the weapon, that is. THe drivetrain is 4 S28 Magmotors at 48v.
Motovation: 4 wheels.
Weapon: The horizontil spinning bar has been ditched for a diagonal spinning bar at the front. This also required ditching of the hinged wedges. No big deal, as now it can self right via the rear lifter [Built inside the wedge, like Voltronic] It can also be used to lift oppoments into the bar if they try to approch from the rear. It wont help if the bar breaks and Novastorm 2 winds up on its side unhinged wedge, But that will rarley happen. The bar is also long enough to chip the side of a oppoment, sometimes. The lifter can lift 200kg.
The bar spins at a high 4000 RPM, which can toss a thing or two around! It also weighs 10kg, and produces 80kjs.
GC: around 3mm all around, 0 at the rear lifter.
Turning Circle: Guess. What does almost every vapour have for this? Fine fine, 0.
Strengths: Can now self right, powerful, speedy, well armored, can lift and push, good pusher.
Weaknesses: Control might suffer a tad.
Unsure if its legal or not...
Name: Bloody Tears 2
Weight: 100kg
Dimensions: 100cm length, 60cm width, 20cm height.
Speed: 25mph, with Omni-Directional drive.
Power: 4 cobalt astroflights on 24v. Fueled by 2 Panasonics.
Armor: 1cm hardox 600.
Motovation: 4 wheels.
Weapons: 4 weapons, all by penutumatics, and all run at 250psi. 4 2kg tanks are in here, by the way.
The first is the punching rack inside the plow. its mainly made to scoop up oppoments, then see if I can toss them away any. Also might send anybody who charges head onto it right back.
The first new weapon, proving this thing is made for defense, is the side stoppers, which is kind of two parts. The first part is two static hinged skirts with spikes on the top of it. The second is a metal sheet with spikes on the bottom that comes down quick, and can make a spike sandwich, not doing much damage but can fire quickly, and MAY be able to hold a enemy if they kep firing down, although more likley not than so. Rarley used for attacks, these are used to slow down rammer charges at the side or to clip a overpowered spinner from the side driveby. Only the front ones clamp down, so they cant work when inverted. There are two of them, one on each side.
The final one, is that the rear hinged wedge has been converted into a rear CO2 flipper. It doesnt have too mcuh force, but is mainly used to stop any sneaky rammer attacks from the back and give them a flight plan instead. Also used to send overpowered spinners off course, and maybe go all over the arena and do massive damage to themselves. OOTAs are unlikley, but can happen aginst multibots or with a lucky fire.
Also: All parts have a 5mm allunimum casing with severeal shock absorbers outside the casing to prevent rattiling on the inside, and if that wont help, then a steel wire binding all the compoments together will.
GC: 0 at the plow, 0 at the side skirts, 0 at the rear flipper.
TC: 0.
Invertible: Yes.
Strengths: Strong armor, hard to attack or do anything to, hard to push despite low torque, great anti-rammer and anti-overpowered spinner.
Weaknesses: Not much for offense, leads to alot of boring fights.
Unsure if thats underweight too, although I wouldnt be surprised if it wasnt.
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EnigmaTek Series 1.01
Got one right now, seeing as i designed it for Enigmatech, Love Bite V2.0. Stats when i find em :p
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EnigmaTek Series 1.01
Found them quick :p
Robot Name: Love Bite V 2.0
Length/Width/Height: 120/30/20
Weight: 100KG
Motivation: €œWheels/Legs/Shuffles€™ 4 inner wheels
Speed: 30 MPH
Weapon: €œWeapon type and specs€ Hydraulic pincers at 2000 psi, can damage light-moderate armour. At the front is a Firestorm type flipping arm, CO2 powered, really just a SRIMECH but it will get other bots over, not really meant to be an OOTA flipper seeing as it€™s speed and the pincers do most of the damage.
Drive: €œMotors used and voltage, style of reduction€ Bosch motors at 36 volts, gear reduction
Power: €œBattery type and Voltage & Amps€ 2 x 36 volts at 3 amp NiCD packs
Armour: €œMaterials and thickness, method held on€ 4 mm hardox, welded.
Ground Clearance: 3MM
Turning Circle: 0M
Notes: It is a double wedge with skirts around the two sides. The paint job is black with Love the Bite in red down the skirts. Muchos credit to Aaron for the help.
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EnigmaTek Series 1.01
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EnigmaTek Series 1.01
Save me... 4 places as well. Damn FAR forums isnt working for me.
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EnigmaTek Series 1.01
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EnigmaTek Series 1.01
Alright, now that the crappy iPod software is off of the computer my internet seems to be up now.
Team Name: Team Targeted
Town Representing: Leiderdorp, Netherlands
Robot Name: The Windmill
Robot Concept - A circular robot with a spinning blade.
Mass - 100 kg
Weapons - A potent blade running at 1000 rpm, powered by 4 Magmotor for some power.
Can it self-right - No, but it is invertible.
Velocity - 18 mph
Turning Circle - 0
Ground clearance - 1cm underneath the front, 0mm GC for the skirts, 0.5mm at the back, without the skirts the ground clearence is 7mm.
Skirts - Skirts around each wheel pod.
Wheel Type - 5 inch wheels
Motors - Four 4 Dustins, geared for speed.
Body Shape - Like Nothing Youve Seen Before
Armour - 6 mm Titanium skirts, 7mm Titanium armour all around, with 4mm aluminum frame.
Colour - Orange, the color of the best country in the world! =)
Summary - Thisll be cutting through more than wind...
Strengths - Its pretty damn fast with an awesome blade, along with invertibility. Plus it has some good wedge protection.
Weaknesses - If you can stop that spinner, and am faster than me, I might have a loss there.
Picture -
http://img289.imageshack.us/img289/7430/thewindmill8hk.jpghttp://img289.imageshack.us/img289/7...indmill8hk.jpg
City Representing: Baltimore, Maryland, USA
Robot Name: Malaria
Robot Concept: Biohazard with dual hammers.
Weight - 100kg
Weapons - 2 Diamond tipped hammers; both of them powered by 2 Nitrogen bottles at 1000psi. Also a front small scoop, that is able to lift, although extremely weak.
Self-Righting - Not invertible but can self-right using the axes.
Velocity - 22mph
Turning Circle - 0mm
Ground Clearence - 0mm all around due to weighted wedges put at an approximated 30 degree angle. A small scoop at the front is also 0mm. Underneath the weighted wedges is a 7mm GC.
Skirts - All around, except for a small slot at the front where a small lifting scoop is placed.
Wheel Type - Six - 3 Hardox wheels with tracked, rubber coating.
Motors - 4 - 4 Magmotors with a 3:1 gear ratio
Body Shape - Rectangular.
Armor - 7mm thick titanium wedges, 5 mm thick titanium body.
Color - Yellow and Black; the colors of danger!
Summary - Youd better have a cure for this disease, otherwise you wont escape.
Strengths - Fast, manuverable, nice armoring, low to the ground, dangerous weapon and self-rightable.
Weaness - If you get under it, its screwed.
Picture -
http://img8.imageshack.us/img8/3270/malaria1ni.jpghttp://img8.imageshack.us/img8/3270/malaria1ni.jpg
(Message edited by Siphai on September 17, 2005)
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EnigmaTek Series 1.01
Beware I have changed Fireflys name to Enterprise.
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EnigmaTek Series 1.01
here goes Ill just enter flippy 2 exactly the same as flippy except for spikes along the side and because of that it goes at 4mph
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EnigmaTek Series 1.01
..Tim, just give up. If you keep giving stats like that, youll NEVER be allowed in any tournys.
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EnigmaTek Series 1.01
Entrants:
Wedge Devo
Seggy 4.2
Back 2 Rock 2
Malaria
The Windmill
Love Bite
Novastorm 2
Bloody Tears 2
Wolf
FireFly
Flipping Hell
HellMachine
Axe To Fall
Space for 3 more machine.
Ill start the draw as soon as they are all in.
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EnigmaTek Series 1.01
Team Name: Team BriteSpark
Representing: Merthyr Tydfil, South Wales
Robot Name: Dennis The Menace
Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
Weight: 100KG
Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
Speed: About 18mph
Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
Drive: 24v Sinclair C5 motors.
Power: 4 x 24v NiCad batteries.
Armour: 5mm Titanium and Vanadium alloy.
Ground Clearance: 4mm all around.
Turning Circle: 0M
Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.
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EnigmaTek Series 1.01
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EnigmaTek Series 1.01
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EnigmaTek Series 1.01
Get it through your head, Tim: Your stats are more unrealistic than a armored bathtub driving through a wall, running over the Wicked Black Beast of- AAGH!, being flung at King Arthur and his men by crazed frenchmen, and then getting destroyed by the Spanish Inqusition. THATS why youre never allowed in any tournys. Hell, yours make Kustom look UNDERWEIGHT!
(Message edited by Swiss_tony on September 19, 2005)
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EnigmaTek Series 1.01
Team Name: Team Doomforall
City/Town/Suburb Representing: Geddington
Tengu Advance
Length/Width/Height: 65cm diametre, 50cm high
Weight: 100KG
Motivation: wheels, 4 small internal ones
Speed: 7KM/H
Weapon: Full body spinner running off of a C40-300 Magmotor, two 5kg, 5cm long, stainless steel blades which are attached directly to the chassis and protrude inside the robot. Geared down at the same ratio as whatever the normal tengu is, which I cant recall offhand.
Drive: 2 x Bosch 24 volts, er...someone do reductions for me as Im not exactly sure what I want
Power: Another thing Ill need help on.
Armour: 7mm aluminium-vandium alloy, bolted on
Turning Circle: 0M
Notes: err.... will this do? There is a srimech bar inset into the top of the robot, powered by 2 heavy-duty linear actuators. Additionally the spinner rign is present and correct, the robot is constructed so that directly above the blades the robot tapers inwards up to the top. Over this the ring is a carefully moulded aluminium sheet which is about 1% larger than the dimensions of the robot, and mounted on 18 castors (eight columns of 2 at regular intervals) The top plate of the robot is then attached over this acting a stopper to prevent it falling off.
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EnigmaTek Series 1.01
Wedga Revo (Version 2.0)
Shape: A cut off wedge like Steg 2, instead of the wedged front these is now a scoop that the lifting arm rests inside in its normal position. The sides and back are all slightly slanted to deflect spinners.
Dimensions: 800mm x 700mm x 150mm (Length x Width x Height)
Motivation: Driving Wedga Revo are six Aluminum hubs with a layer of Vullkolan bonded on for extra grip on the arena surface, these are 140mm in diameter and 50mm in width.
Drive: Driving the wheels are two LEM130 Lynch Motors run on 48v from a 3300mAh NiCad botpack. This gives approximately 18hp that should out push quite a few robots and makes a great combination with the front scoop. The robot is under the control of a Vantec speed controller meaning the power is all controlled and put to good use.
Speed: Wedga Revo can reach a top speed of about 15mph so it€™s nice and controlled and has a decent acceleration to top speed.
Turning Circle: Wedga Revo uses a skid steering system like Tornado so that it can turn on the spot but maybe not as well as two wheel drive robots.
Ground Clearance: There is around 10mm of clearance all around the robot minus the front scoop that rests along the ground so it can get under virtually anything, the sides and back are skirted and rest together at the corners giving it 0mm clearance all the way around the robot.
Skirts: The skirts are made of 5mm thick Grade 5 Titanium and are hinged to the sides and back of the robot by a rotary joint, the skirts all meet at the corners meaning it is very hard to get under the robot from any angle.
Armour: The baseplate is constructed of 5mm thick Aluminum, that should protect the bottom if for any reason another robot manages to flip and attack the bottom. The front scoop is made of 3.2mm thick Hardox that is very hard to bend of shatter if not impossible. This is used for deflecting spinner attacks and general scooping up and pushing around. The top, sides and back are all made of 6mm thick Grade 5 Titanium that are all bolted onto the 50mm Hardox box section chassis.
Weapons: The main weapon is a flipping arm that is hinged at the rear of the robot and rests down the wedge and inside the front scoop so if a spinner hits the front scoop the arm should not be damaged. The flipping arm is 100mm wide and is made of Grade 5 Titanium and is shaped like the scoop at the front so it can flip any robots on the front scoop easily. It is powered by a big 80mm bore 100mm stroke custom-made Aluminum ram. This is pumped with CO2 gas at a pressure of 150psi contained in two 2.2kg canisters and a 1.1kg buffer tank giving around 35 flips in a fight. This should mean the flipper can produce around 540kgs of force each flip that should send other robots flying! This set up can comfortably flip 400kg so any heavyweight class robot should not be too much of a problem. The front scoop/rear skirt and drive train are also a great way of ramming robots around the arena and can work well with the flipper for flipping robots out of the arena.
Self-Righting Mechanism: The flipper can self-right the robot with ease with stylish jumps off the ground.
Notes: An almost unchanged version, just with a modified bodywork.
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EnigmaTek Series 1.01
Entrants:
Wedge Devo
Seggy 4.2
Back 2 Rock 2
Malaria
The Windmill
Love Bite
Novastorm 2
Bloody Tears 2
Wolf
FireFly
Flipping Hell
HellMachine
Axe To Fall
Dennis The Menace
Tengu Advance
Wedga Revo
Draw up in a few minutes
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EnigmaTek Series 1.01
The Draw:
Axe To Fall......VS....Bloody Tears 2
Back 2 Rock 2....VS....Dennis The Menace
FireFly..........VS....Flipping Hell
HellMachine......VS....Love Bite
Malaria..........VS....Novastorm 2
Seggy 4.2........VS....Tengu Advance
The Windmill.....VS....Wolf
Wedge Devo.......VS....Wedga Revo
Tactics in ASAP.
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EnigmaTek Series 1.01
If i can get to the side, i can ram it around the arena :p The lifting arm would give me more purchase, but with that axe of his, i dont want to hang around to line up and try to get him with the rear pincers.
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EnigmaTek Series 1.01
Alright this Malaria vs. Novastorm 2 fight should be some awesome stuff...
Okay, Im faster than him, should have a bit more control than him, and my front is lower than his front. There is always a chance that hell go at me with his lifter, but I can lower my own front lifter so that its even lower and probably get underneath that. All in all, just get underneath him and push him in the pit.
The Windmill vs. Wolf
Well, he doesnt have the thickest armor around... but Im going for something different. Im going to try to bait him, so that I go on his flipper but as soon as he tries to flip, back off. Then go in while his flipper is still up and seriously mess up his pnuematics. If that doesnt work, then just put my blade to his sides and cut through him like a hot knife through butter. Im invertible, and run excatly the same way both sides, so his flipper shouldnt do anything to me.
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EnigmaTek Series 1.01
Im in both the first and the second battle :proud:
Axe To Fall......VS....Bloody Tears 2
ouch, that thing is defensive, very defensive, a real bitch to fight against (well done Tony)
I wont be able to seriously hurt him, but on the other end, he wont be able to really hurt me as well, seeing neither his weaponary nor his drive are really powerful, an omnibot driving at 25 mph might cause some serious control problems as well...
basically what Im gonna do is turn on the agression with my axe, mainly aiming for his wheels and his hinged weapons but any other part will do as well, this will cause some damage to his armour (not much though, 1 cm hardox is very, VERY though) if he becomes really annoying, Ill try to slide underneath one of his sides (which wont be impossible with my 0 gc titanium wedge en torque) clamp him with my axe and go straight for the pit.
Back 2 Rock 2....VS....Dennis The Menace
I have the torque, he has got the weapon power, lotsa weapon power, but luckily it will take some time before it fully spins up, so what Im gonna do is box rush my scoop against his drum straight away, damaging it a bit with my saw blade in the process, PERHAPS my saw blade might reach the drive train for the drum, but Im not gonna put my money on that, after that Ill try to lift him against the arena wall, where he might be immobilized, if not, keep box-rushing that drum as long as it isnt at full speed, damaging it with my saw in the process, and lift/pit it when the time is there :proud:
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EnigmaTek Series 1.01
Keep em coming. Im hoping to write 2 or more battles per night! Dont hold me back :proud:
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EnigmaTek Series 1.01
*Grabs Aaron and holds him back*
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EnigmaTek Series 1.01
Axe To Fall VS Bloody Tears 2
Ouch. Of all the robots to face, it HAD to be a axebot, one of my main weaknesses.
Basically do what my weapons were made to do: Annoy the living crap out of him. If he tries to hit me with the axe, try to turn and knock him away witht he puncher. I seriously doubt the side clampers will do much here, as they are mainly used aginst FBSs and rammers. So just try to get him to the arena wall and flip him OOTA with the rear flipper. If all else fails, see if I can knock him in the pit with the Puncher.
MalariaVS Novastorm 2
Sure, my front is higher than his front, but hell have to brave the blade still. Try to tear him up before he can really take me anyplace. If he opens the pit, run away and spin on the spot, trying to keep him at bay. If I can somehow get under him when near the pit with the lifter, then pit him, even though that isnt my aim.