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The Fowler Fic War 3.1
Welcome to my second attempt at The Fowler Fic War Series 3, however, I can officially tell you that this is nothing like any of its€™ predecessors.
The thing about this tournament is, in a similar vein to the unsuccessful THDC tournament, there is not a fixed amount of places to be entered for. Instead, the idea is that every robot you own may be entered, so not as to have to choose half of your squad. It€™s an equal tryout for them all. I will say though, that the more you enter into the qualifying rounds, the more risk you run of fighting yourself. This is unavoidable in a tournament of this magnitude.
The other thing is, that to boost numbers, and to make room for the numerous realie seeds that would have been lost if the vapour only rule we had in THDC was implicated, for every 2 vapourbots you enter, you must enter a realie. You may enter more if you so desire, but only if you do not have at least 4 vapourbots to enter with.
The weight brackets for different types of movement are as follows:
100kg for rollers
115kg for tracks and screws
135kg for shufflers
150kg for Anarchy style walkers
180kg for €œTrue€ walkers
Unlike the previous rotational arena format, there will be one arena and one arena only for this series.
A large circle, with a diameter around the width of the UKRW7 arena, the only real feature is the central pit which opens 60% through the duration of a maximum of 5 minutes fight. The only other noticeable thing of this arena is the wall. Starting at a height of 90cm, they gradually lower at a rate of 10cm every 30 seconds, leaving no wall at all for the last 30 seconds. This is to allow flippers to try and get robots out early, but make it harder to do so. It also means that for the last 30 seconds, robots can be disposed of in 2 ways as opposed to just KO and TKO.
The House Robots will remain the same as the previous attempt at FFW3; however they will not appear as frequently. This will be explained later
The final thing I have to mention is the format for the tournament. The main stage will consist of 128 robots, and 16 heats of 8. Each heat will be in the form of one of my old 5-minute massacres, with only the semi-final stages onwards being straight knockout. Only 48 robots will have automatic entry into the wars, and they may achieve this for one of 4 reasons.
1) They are one of the highest 32 seeds based on previous war performance
2) They may receive an honourary place due to past performance
3) They may be of an entertaining nature to benefit the war
4) They may ensure a roboteer has at least 1 robot in the main draw.
The other robots will be put into qualifying battles to gain the final 80 places. They will participate in melees, the size of which shall be decided by how many other robots there are to fit into those 80 places.
After all that is said and done, have fun, and get entering :)
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The Fowler Fic War 3.1
So, would I be able to enter, say, 8 vapourbots with 4 real robots?
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The Fowler Fic War 3.1
All 26 Heavyweights listed HERE:
http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen
Realies: [Latest version for all]
Plunderbird [Hey, maybe ill get lucky and do a repeat of series 2]
Spawn Again
Atomic
Drillzilla
Bigger Brother
Bulldog Breed
Razer
Tornado
Gemini
Dominator 2
Manta
Beta
Firestorm
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The Fowler Fic War 3.1
:proud: TEAM BRAVEHEART! :proud:
1) Wedge Devolution
2) Killotine: EVO
3) S.D. IV
4) Whirligig 4.0
5) Clawdius Decimus Murderous
6) Revenge of the Revenge of the Bludgeonator!
7) The Doomsday Project
8) Tails
http://thdcrobotics.proboards33.com/index.cgi?board=Bravehearthttp://thdcrobotics.proboards33.com/...ard=Braveheart
1) Chaos 2 (RW Ex 2)
2) Storm 2 (RW7)
3) Behemoth (RW7)
4) Pussycat (RW7)
May add more later if need be, but thats it for now :)
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The Fowler Fic War 3.1
My vapours:
Agro 3.5
Battle Raptor IV
Death Adder III
Doc Ock QP
Double Killa II
Drilla Killa VII
Megalodon Maneater
M.O.R.D2
Ringwraith
Snakebite IV
SYNDOS
Tenderizers Revenge 2
Realies:
Dantomkia (RW7)
Gravity (RW7)
Nightmare (BB)
Terrorhurtz (RW6)
The Matador (BB)
X Terminator (RW7)
Ill email you the stats, Matty, so I dont clutter up the thread.
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The Fowler Fic War 3.1
Hehe, behold my stupidly large squad....
Achilles
Allanon
Archangel of the Abyss
Baldur Gamma
Blizzard
Darkestar
Dante
Hector
Kali
Black Panther Queen (needs to be Stated)
Nodachi
Odysseus II
Ramthrax II
Scaramanga II
Salamander III
Sorrow
Slammer V
Slaying Mantis F
Tengu VII
You Only Live Once
Real Robots:
Mortis
Supernova
Wheely Big Cheese
Panic Attack 24K
Onslaught
259
Wild Thing
Biohazard
Cassius
Big Cheese
http://www.alexjholt.tkwww.alexjholt.tk as normal for my stats. Im looking forward for my squad to get an airing.
PS. If theres any incongruities in weights tell me them and Ill fix them.
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The Fowler Fic War 3.1
Chris, thatll be fine :)
So, if we presume that Chris enters then the following numbers from the following people:)
Chris- 12
Tony- 39
Steve- 12
Rich- 18
Alex- 30
So far: 111 :)
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The Fowler Fic War 3.1
Just Chalkie 3G; Son of Wedgie and Seggy 3.2 for me..
...Realie - The Crashing Bore :proud:
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The Fowler Fic War 3.1
Dave, see my post in the PTT5 thread
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The Fowler Fic War 3.1
If I have, say, Crushtacean (Series 7), Diotoir (Series 5), Tough As Nails and Kat 3 (Series 7 again), these will be my vapourbots. And yes, I am using twelve.
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a dorsal fin on top used for self-righting
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
BIO
Every big team needs some big star to bring in the crowds. My big name is Orka MK4, representing Team Dinowarrior in all its glory.
No one is faster, smarter or more agile than Orka Mk4. When charging, other robots need to get out of his way. He can flip just about ANYTHING that doesnt take the warning, or simply grab hold of them. Hes ready for battle! Are you?
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Tengu VI
BIO
Orkas cute-on-one-side-pure-hell-on-tuther friend, Die-Ceratops is equally as powerful and as nippy as his buddy. In the arena, he can get to oppodents/victims in record time. Then, once his flipper is underneath them, they can kiss the ground good-bye. Of course, hes teamed with me, and I can be rather protective over him...
CYCLONE FORCE 2.5
Weight; 100 kilos
Body Shape; Storm 2
Speed; 25mph
TC; 0
GC; Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
Wheels; 6 inner
Armour; 7mm Titanium.
Power; Similar stuff to what Storm 2 uses.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 5 set-ups, 2 brand new...
SET UP 1...A lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...A pair of Kan Opener style claws, with about 4 tonnes of pressure at the tip. Front GC for this and Set-up 3 is 1mm.
SET-UP 3...A Disc-O-Inferno style disc, reaching speeds of up to 3000rpm and with similar damage capability to this dangerous bot (I mean, look what it did to Panic Attack).
SET-UP 4...Two 30cm long spikes, which, combined with the speed of the robot, can easily penetrate weaker armours (Id say anything 4mm thick or less, minus Steel, is in a bit of trouble).
SET-UP 5...The most risky approach, A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible. Set-ups 2, 3 and 4 work upside down.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Strengths;Raw power
Weaknessess;Lack of control, Set-ups 1 and 5 do not work upside-down.
BIO
When Cyclone Force 2.5 is in the game, every other piece of metal is scrap! Cyclone can travel across the arena with great speed AND power. His interchangable weapon system means NO ONE is safe. Thank goodness hes harmless when turned off.
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
BIO
When youve got sharp teeth, sickeningly bright green paint and a name of a skin disease, battle invitations are pretty remote. So, hes loving life in the Robot Wars arena where he can make others sick. Leprosy Infections drum is killer! And when hes upside down, those teeth start gouging out his prey. Grrr...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts.
Wheels; 4 inner.
Armour: A nice 3mm of steel
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
BIO
Mega Masher is still hell bent on robot destruction. Whether you think of him as the baddest, most brutal robot ever or just a power crazed crazy thing - just dont tell him when his disc is spinning at full throttle! His wedge is also dangerous; being one of the lowest out there. Dont trust this robot to lose as far as you can throw him! Even better, dont try to throw him at all; hes based around Battlebot champion Minion, and way too bulky for flipping.
NO, NOT STEVEN WHATISNAME
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors for power.
Colour: Grey
Weapons: An extremely powerful flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
BIO
No, I dont know WHAT his mother was thinking, but thats her choice, not mine! This flipper flapper is back under my arms, and ready to make his own mark on the world. Like Mega Masher, he is based on a Battlebot champion, this time T-Minus, and thus is a master at powerful flips.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Questionable armour.
BIO
Axe-O-Lotl likes a bit of Mexican chilli powder with his lubricating oil. After a break in Mexico, Axe-O-Lotl has returned to join the mightiest of the mighty on Team Dinowarrior. His powerful/persistant axe is brutal, and he has just as much power as Cyclone Force.
OBLITERATION
Weight: 100 kilos
Body Shape: Revolutionist
Speed: 5mph
TC: 0
GC: 5mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a full body spinner. The teeth are increibally sharp. It spins at about 500 rpm, and does damage similar to Phrizbee.
Srimech: Unusual for a FBS, this robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Rather slow, First timer
BIO
Obliteration has the disposition of a train wreck many times over. Though he prefers to take his time around the arena, his super powerful spinning body delivers a nasty blow. Obliteration is a first stringer, and considers himself A closer - And he doesnt like having his photo taken for some reason! Watch out for this guy - hes no sweet pleasent ride let me tell you!
I wonder if anyone will guess where I got the bios from?
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The Fowler Fic War 3.1
Ok, my realie will be Mute
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The Fowler Fic War 3.1
Um, Ill go ahead and give it a shot then.
Team Name - Targeted
Robots name - Cosmic Lightning
Robot Concept - Flipper
Mass - 100 kg
Weapons - A really nice flipper
Can it self-right - Yes
Velocity - 16 mph
Turning Circle - 0
Ground clearance - 0 at the front, 0.5 mm at the sides, 0 at the back
Skirts - Side and back skirts I guess
Wheel Type - 6 inch wheels
Motors - Two magmotors geared for torque
Body Shape - Like Gravity
Armour - 6 mm Titanium skirts, 9 mm Lexan on the front.
Colour - Spacey
Summary - Well flip you then some?
Strengths - Its extremely low to the ground coupled with a flipper. Also can run upside down if the flipper cops out.
Weaknesses - Its armor isnt all that good.
Picture:
http://img106.imageshack.us/img106/8007/cosmicthunder2open9nf.jpghttp://img106.imageshack.us/img106/8...er2open9nf.jpg
Robots name - Cacodemon
Robot Concept - Wedge with some nice claws to keep you there
Mass - 100 kg
Weapons - Wedgerific
Can it self-right - No, but invertible
Velocity - 20 mph
Turning Circle - 1mm
Ground clearance - absolute 0 at the front, 1mm at sides and back
Skirts - All around
Wheel Type - 5 inch wheels
Motors - Four Dustins
Body Shape - Like Biohazard kinda
Armour - 8mm titanium wedges, 6mm titanium body
Colour - Red
Summary - Pushers = coolio
Strengths - Extremely low to the ground, very fast. Somewhat nice armor too.
Weaknesses - Its vunerable to axes.
Picture:
http://img318.imageshack.us/img318/5628/cacodemon3py.jpghttp://img318.imageshack.us/img318/5...codemon3py.jpg
Robots name - Scorpion Bite
Robot Concept - A very nice spinning blade, with wedges at the sides and back.
Mass - 100 kg
Weapons - A very dangerous spinning blade.
Can it self-right - No, but invertible
Velocity - 13 mph
Turning Circle - 0
Ground clearance - About 5mm at the front, 1mm at sides and back.
Skirts - Sides and back.
Wheel Type - 6 inch wheels
Motors - 2 Dustins power the wheels, 1 magmotors power the blade.
Body Shape - A kind of T shape with the blade coming out of the bottom of the T.
Armour - 8mm titanium wedges, 5mm titanium body
Colour - Red
Summary - Spinner with a sharp bite.
Strengths - The wedges make a good plan B as well as this nice spinning blade.
Weaknesses - Its not very fast.
Pictures:
http://img105.echo.cx/img105/6804/presidentoftheunitedstatesofow.jpghttp://img105.echo.cx/img105/6804/pr...statesofow.jpg
http://img105.echo.cx/img105/1255/presidentoftheunitedstatesofow1.jpghttp://img105.echo.cx/img105/1255/pr...tatesofow1.jpg
Robots name - Meat Slicer 2
Robot Concept - A low low low plow with some slicing discs to rip you up and keep you on it.
Mass - 100 kg
Weapons - 4 cutting discs which are all on the same motor.
Can it self-right - Upside down it would hit the discs, but it can ride the discs into the wall and re-right itself.
Velocity - 17
Turning Circle - 0
Ground clearance - absolute 0 at the front, 1mm at sides and back
Skirts - Around sides and back
Wheel Type - 5 inch wheels
Motors - 2 Dustins for drive, geared for speed, and a mag powering the discs
Body Shape - Like nothing youve seen before.
Armour - 8mm titanium wedges, 6mm titanium body
Colour - Red
Summary - Pushers = Dead when it meets this thing.
Strengths - Extremely low to the ground, deadly discs. Nice speed as well.
Weaknesses - Its vunerable to axes, and power horizontal spinners.
Pictures:
http://img318.imageshack.us/img318/1623/meatslicer24kc.jpghttp://img318.imageshack.us/img318/1...slicer24kc.jpg
http://img318.imageshack.us/img318/4969/meatslicer2dif4mb.jpghttp://img318.imageshack.us/img318/4...cer2dif4mb.jpg
The real robots Ill take are Surgeon General (BB) Biohazard (BB) Voltronic (BB) and Overkill (BB)
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The Fowler Fic War 3.1
Black Panther queen is up
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The Fowler Fic War 3.1
Can we save places? If so, keep one for me please.
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The Fowler Fic War 3.1
yeah, Id like to reserve a spot as well, if thats ok
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The Fowler Fic War 3.1
I just realized that I used one too many real robots, so Im going to keep Biohazard and Voltronic and lose Surgeon General and Overkill.
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The Fowler Fic War 3.1
can i have a wildcard place
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The Fowler Fic War 3.1
Vapours
Going Crunch
360
Natural Selection
Love Bite V2.0
All stats can be found on the Pussycat tournament, ill find them sometime :p
Realies
Wild Thing (pre spinning disc)
13 Black
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The Fowler Fic War 3.1
Vapours:
Back to Rock II
Axe to Fall (stats in progress)
2 other vapours if Ill find time to design them
Realies:
Pullverizer (Dutch RobotWars, and also World CHampionships)
1 other realie if I find time to design 2 other vapours
Name - Back to Rock II
Shape - A box with a slightly sloped front
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 90x75x30 cm
Ground Clearance - 0 at sides and front, 2 mm at the back
Power - 2x Etek motors at 48 volt
Movement - Four wheels, 20cm diameter
Turning Circel - Zero
Weaponry - It has a broad hydraulic lifting arm which can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.
Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).
On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.
Armour - 6 mm titanium all around
Srimech - The lifter self-rights the robot when needed
Strenghts - Nice weapon synergy, high traction, low ground clearance
Weakness - Hydraulic srimech might prove to be slow
A picture can be found here: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif
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The Fowler Fic War 3.1
Name - Axe to Fall
Shape - Take a cylinder, cut it in halve, and then put it on the ground, rectangular side heading downwards. The straight ends are the left and right sides, and are sloped. (Well, just take a look at the picture =P )
Weight - 100 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)
Ground Clearance - 0 at front, 7 mm anywhere else
Power - 2x LEM130s at 48v
Movement - Four inner wheels, 10cm diameter
Turning Circle - Zero
Weaponry - The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems significantly higher than for example Beta€™s if my calculations are right.
At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.
Armour - 8 mm Titanium front and 15 mm polycarb for the rest of the bot.
There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.
Srimech - The axe acts as a srimech, thanks to the curved shape of the top my bot can self right in no time, even if it has to self right over the wedged front (the wedge is very small mind you).
To make sure my bot won€™t end up on his side, I created a pair of curves on both sides, as can be seen on the picture.
Strengths - Destructive weapon, quick at self righting
Weakness - Weapon only works when opponent is in front of or behind the machine.
http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif
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The Fowler Fic War 3.1
Name: Supreme Glory Gamma (Replacing Supreme Glory Beta)
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound
Speed: 8mph
Shape: Pyramid shaped
Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.
Name: Squishiest
Weight: 100kg
Armour: 4mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 12 x 9.6-volt NiMh Radio Controlled Car Batteries, each weighing 12oz.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dervish \//
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 14mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Artemis
Weight: 100kg
Armour: 11mm Titanium all over the main body and wedge, with a 12mm Titanium strip on the wedge to help get underneath the opponent.
Dimensions: 70 x 80 x 16 (L x W x H)
Speed: 14mph
Shape: Box with front wedge
Weapon 1: A very powerful flipping and piercing spike, powered by a double torsion spring. The setup is very similar to Red Square from Battlebots. It uses a very powerful double torsion spring to fire the spike.
Weapon 2: A medium sized, low pressure CO2 powered arm the runs along the width of the robot. This can be used to self right the robot.
Strengths: Powerful weaponry, compact, strong armour, good speed and pushing power.
Weaknesses: Useless against axlebots.
Ground Clearance: 0mm at front due to hinged skirt, 4mm on sides and back.
Srimech: The CO2 powered arm.
Notes: The robot is powered by 2 LEM130 motors running at 36v. To give strong, powerful drive, the robot has 6 Vulcalon wheels a skid steer mechanism. The spring used to retract the spike is a double torsion spring, compressed by a PERM 080 motor running at 36v geared down 30:1. The spike comes out of the front wedge, and can damage and flip its opponent. The flipper/srimech system is as follows:
Gas reservoir size 1.1 kg
Regulated pressure (Pb) 16 bars
Regulator flow (Fr) 900 litres/min
Buffer tank volume (Vt) 1 litres
Combined valve flow (Fv) 1722 litres/min
Pipe outside diameter 12 mm
Pipe inside diameter mm
No of pipes feeding ram 1
Pipe length 0.1 m
Ram bore 100 mm
Ram stroke 200 mm
Number of rams 1
Back pressure (PQ) 0.5 bars
Flipper geometry type 0
Mass of flipper (Mf) 10 kg
Mass to throw (M) 100 kg
Regulator variation 5 %
This means we have 22 flips per bottle and can flip an opponent 66cm off the ground. The spike itself is made from 4mm Hardox, and is carbon tipped to damage Titanium armouring.
Name: Pure Evil: Revenge of the Disc
Weight: 100kg
Armour: 4mm Titanium ring spinner and 4mm Titanium flipper/wedge.
Speed: 8mph
Shape: It is a ring spinner with a front wedge.
Weapon 1: The main body is a ring spinner made from 4mm Titanium, with Titanium teeth all over it. It is powered by a C40-400 Magmotor running at 36v and geared down 2:1. This means the body can reach a top speed of 3888RPM. The disc weighs a total of 40kg and can dish out 174kJ of energy per hit.
Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€Â. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 58KJ of energy.
Strengths: Unique and powerful weaponry. Good control.
Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
Srimech: The flipper can successfully self right the robot.
Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a C40-400 Magmotor geared down 2:1. This means the body can reach a top speed of 3888RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 174KJ of energy on impact when used as a spinner. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. When the spinner is spinning at full speed, the flipper flips with 58kJ of energy. All the electrics are kept within the 50cm diameter of the ring spinner.
Name: Quake
Weight: 100kg
Armour: 4mm Titanium/Vanadium alloy
Speed: 18mph
Shape: Low invertible box with a set of pincers on the front, a lot like Big Nipper.
Weapon 1: A cam powered shaker, designed to shake the electronics of the opponents loose. The shaker can also lift robots into the air.
Strengths: Unique weaponry. Good manoeuvrability and pushing power.
Weaknesses: Not sure on effectiveness of weaponry. High ground clearance all over.
Ground Clearance: 7mm all over
Srimech: Invertible
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which gives 18mph top speed. The two front wheels are joined to the two back wheels by a heavy duty rubber belt, giving good manoeuvrability and pushing power. The armouring is 4mm Ti/V alloy panelling, which a 12mm thick Aluminium box chassis. The pincers on the front of the robot are powered by low pressure hydraulics, and are designed to clamp a robot, and not specifically damage them. The damage comes from the cam powered shaker, from which the design has been taken from the Model 4800 Tree Shaker, seen in an episode of Mean Machines. The way this causes damage is by using the cam to send the pincers shaking side to side very VERY quickly, a very short distance (only 1 inch each way). The momentum generated and the force of the shaking should cause some electronics or the removable link in a competitor to fall out or loosen. Also, the fact we can lift a robot in the air means we can carry them anywhere in the arena, whilst shaking them.
8 vapours = 4 realies.
1) Jackson Wallop (Series 7)
2) Mantis (Series 7)
3) Daisy Chopper (Series 7)
4) Mauler (latest one from BB)
If any of the realies have gone, then just say and ill change them.
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The Fowler Fic War 3.1
Vapourbots
SOR 1.0
SOR 4.0
GigaByte 1.5
Psyclonic
Wedga Revo 2.0
GeForce 3.0
FP 4.0
YACATR
All stats here: http://teamcode14.proboards24.com/index.cgi?board=Statshttp://teamcode14.proboards24.com/index.cgi?board=Stats
Real Robots
Big Nipper
Kronic
Thor
Turbulence
I dont think any of those are taken... (ask if you need info or pics of the latest version and Ill find them)
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The Fowler Fic War 3.1
Firestorm, Mute, Atomic, Storm 2
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The Fowler Fic War 3.1
me third bot
Name - A Night at the Bar
Shape - A wide cylinder-shaped axlebot
Weight - 100 Kilogram
Speed - 24 km/h (15mph, geared for control)
Dimensions - 25x110x25 cm
Ground Clearance - Well, it€™s an axlebot€¦
Power - 2 S28-400 Magmotors at 24 volt
Movement - Two axlebot wheels, 25cm diameter
Turning Circle - Zero
Weaponry - In the middle of the cylinder, at 5 cm above the floor, is a 60 cm hardox bar with thick tungsten teeth on it. It weighs 25 kilogram and is powered by a B42-500Magmotor at 36 volt, spinning at 2000 rpm, giving it a nice spin up time. It€™s able to poop 55 kJ of energy straight into any opponent, so ha! The bar is mounted in such a way that it sticks out from the front and from the back, basically making it a double-headed spinning bar.
The only reason my bot can keep on driving normally even though it has only two wheels on the floor is because the centre of gravity is somewhere near the middle of the two teeth.
Armour - If you split the cylinder in halve, horizontally, the upper part of it is 4,5 mm hardox, and the lower part 5 mm, which is to centre the weight around the lower part, which is needed for the srimech. The insides are made shockproof with rubber, so it won€™t be destroyed by it€™s own weapon.
Srimech - Seeing there is a huge bar spinning in front and at the back of the bot, chances are a wedge won€™t be able to get underneath it from there anyway.
IF it is flipped, the bar will stop spinning and glide inside the cylinder, where it perfectly fits. At that point the bot is an almost perfect cylinder, and will be able to roll. The centre of gravity will roll in such a way that it will point downwards. As I designed it, the centre of gravity should be somewhere in the middle of the tungsten teeth, therefore it will roll to the position shown on the pick, and the bar will be put on again.
Strenghts - Devastating weaponry sticking out at the front and back, at only 5 cm above the floor. Should be able to fend off wedges.
Weakness - Can bounce off though armour, or the arena wall, or even the arena floor when the cylinder topples. And seeing my ONLY contact with the floor is the two wheels, this might become a rocking chair on steroids. Won€™t be pushing very much either.
Here€™s a pic; http://jupiter.walagata.com/w/madbull/Bar.gifhttp://jupiter.walagata.com/w/madbull/Bar.gif
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The Fowler Fic War 3.1
AJs complainign about no fights... maybe if you enter, therell be some \clipart[wink}
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The Fowler Fic War 3.1
if you do allow wildcards then ill enter 7realies and one vapour
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The Fowler Fic War 3.1
Oh great, blame it all on me :proud:
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The Fowler Fic War 3.1
vapour numero 4, 5 and 6 :proud:
Name - Flick of the Wrist
Shape - 6-wheeled Tornado, including the angled rear to keep in contact with the ground while driving up a wedge
Weight - 100 Kilogram
Speed - 35 km/h (22mph)
Dimensions - 120x80x20 cm
Ground Clearance - 10 mm under the main body, variable clearance under the lifting spikes, with 0 mm as a minimum
Power - 2 B42-500 Magmotors at 48 volt
Movement - 6 wheels for awesome traction
Turning Circle - Zero
Weaponry - A pair of hardox, diamond tipped electric lifting spikes, a lot like the lifting spatula of American SHW Vladiator. These are 25 cm in length and can be lifted downwards which turns them into an active invertible lifting wedge. They can also be raised parallel to the floor, so they can act as a pair of classic ramming spikes. A 100 kg robot driving around at 22 mph is good for 5 kJ of kinetic energy. When this is brought onto a pair of diamond tipped spikes, this might seriously harm some armours.
Armour - 7 mm titanium all around
Srimech - It€™s invertible
Strenghts - High speed rambot, awesome traction
Weakness - Lack of devestating weapons
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Flick.gifhttp://jupiter.walagata.com/w/madbull/Flick.gif
Name - Sheer Heart Attack
Shape - Invertible tracked box, only the main-body between the tracks is shorter then the tracks (as can be seen on the picture), build in such a way that the tracks are in contact with the ground no matter what (like 101), only with two titanium bars at the end of both tracks to protect them from destructive spinners
Weight - 110 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 90*100*25 cm
Ground Clearance - Zero underneath the tracks, but with an overhang
Power -2x LEM130s at 48v
Movement - Two sturdy titanium tracks, with rubber strips attached to them for traction
Turning Circle - Zero
Weaponry - A 22 kilogram titanium spinning drum at the front of my machine equipped with 10 hardox teeth, powered by a LEM 130 and spinning around at 5000 RPM, which produces nearly 40 kJ.
Armour - 6 mm titanium all around (including the tracks themselves)
Srimech - It€™s invertible
Strenghts - Devestating against most wedges, nice traction
Weakness - Exposed (but quite sturdy) tracks might be a weakness
Notes- I designed this robot to be a robot which gains it€™s advantage by driving OVER an opponent, a bit like Barberous. The exposed tracks are the ultimate way to keep in contact with the floor no matter what kind of ramp I drive up, so that if a good rambot or whatever gets underneath me in a threatening way, I can simply go in full reverse and escape. The drum, ofcourse, is a perfect way to hurt an opponent while he€™s underneath you.
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Tracks2.gifhttp://jupiter.walagata.com/w/madbull/Tracks2.gif
Name - Liar
Shape - A bit like a non-invertible Wheely Big Cheese, it has a fairly wide wheel-to-wheel base at the back, while the front is a much smaller (and pretty long) wedge, the front of the wedge has to €œside wedges€ as can be seen on the pic
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 120x60x30 cm
Ground Clearance - 0 mm at the front and underneath €œside-wedges€Â, 7 mm anywhere else
Power - 2 S28-400 Magmotors at 24 volt
Movement - 2 inner wheels, 15 cm in diameter
Turning Circle - Zero
Weaponry - The wedge contains a 1000 psi titanium rear-hinged flipper (basically the red parts of the picture), powered by two pneumatic rams. It should be able to give a 100 kg robot a height of some meters. As can be seen in the picture, the flipper has two €œside-wedges€Â. I have added them since I saw that flippers tend to be quite weak when attacked at the back. When Liar is attacked at the back, he simply does the same as Stinger does when he goes into flail mode. By doing so, the side wedge will ram into the opponent and shove underneath it. That way I can use my flipper and get it on his back. Although this flip will not be as powerful as a frontal flip, it will be a flip nonetheless, and it will help me get rid of any threats that approach me from the back.
Armour - 8 mm titanium all around
Srimech - That flipper
Strenghts - Powerful and maneuverable flipper
Weakness - Won€™t be pushing much, won€™t be damaging much either
Here€™s a picture: http://jupiter.walagata.com/w/madbull/flip.gifhttp://jupiter.walagata.com/w/madbull/flip.gif
6 vapours give me the right to enter 3 realies...
Pullverizer, Overkill and Fluffy
Good luck with yer tourney Matty :proud:
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The Fowler Fic War 3.1
Ooookay then. Seeing as how I entered this tourny waaay back in August when I knew next to nothing about making stats, Id like to direct you to the four robots with updated stats that Id like to use:
Flank Attack 2: DT
Cosmic Thunder 2
Malaria
The Windmill
http://farr.proboards21.com/index.cgi?board=targetedhttp://farr.proboards21.com/index.cgi?board=targeted
Real Robots: Voltronic and Biohazard.
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The Fowler Fic War 3.1
okay ill enter 11 realies
reptirrion the second
twister
twister
clawed hopper
robot the bruce
chaos
mace
mace 2
jim struts
fat boy tin
banshee
and my vapour
new and improved
Team name: Team rubbish
robot name: well this takes the ram out of rambot
Shape: think about rambot but the2 wheels arent exposed
weight:60KGS
speed:40MPH
dimensions: 120X43X53CM
ground clearence: Front:1MM Back and Sides: 21MM
Turning Circle:0
Weapon 1: a wedge with added skirts thats why its 1mm grounclearence.
Weapon 2: 3 little saws
Armour:Steel and Titanium with a little bit of Plastic
Srimech: Invertible and if it lands on its side it just drops back down onto its wheels.
strengths: nippy.
Weaknesses: Weight,Weaponry,Easy to flip, Special move(see in notes)
Notes: it has 2 special moves 1 called kamikaze which is when well this takes the ram out of rambot just drives into one of his opposition but if it moves out of the way then hell crash straight into the wall or a house robot and the 2nd ones called play dead when thats what he does just plays dead than when the opposition gets closer then ill ram them into submission.
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The Fowler Fic War 3.1
Revised team list to help Matty with the entry load :)
:proud: TEAM BRAVEHEART! :proud:
1) Wedge Devolution
2) Killotine: EVO
3) Metal Sonic Spin Dash
4) Whirligig 4.0
5) Clawdius Decimus Murderous
6) Revenge of the Revenge of the Bludgeonator!
7) The Doomsday Project
8) Tails
9) Chameleon
10) Toby the T-Ram Engine
11) All Scoop and No Stab Make Steve A Dull Boy
12) Drilla Killa Renaissance (this aughta be good :proud:)
13) Killeidascope (Happy now, Matty? :wink:)
14) The Botles Reunited (bulk up the armour to 4mm alunimium, please)
15) The Big Push
16) The Last Traction Hero Returns
17) Tammy the Second (5mm titanium armour, if possible)
18) Death and Taxes
19) The Raven
20) Split Decision
http://fvagroup.proboards39.com/index.cgi?board=bravehearthttp://fvagroup.proboards39.com/inde...ard=braveheart
http://www.fightingrobots.co.uk/discus/messages/760/4937.html?1131021472http://www.fightingrobots.co.uk/disc...7.html?1131021 472
1) Chaos 2 (RW Ex 2)
2) Storm 2 (RW7)
3) Behemoth (RW7)
4) Pussycat (RW7)
5) Thermidor 2 (RW7)
6) Typhoon 2 (RW7)
7) Mega Hurts L.T. (RW7)
8) Corkscrew (RW6)
9) G.B.H. 2 (RW6)
10) Barberous 2 n a Bit (RW7)
See, Matty? It aint dead yet. :proud:
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The Fowler Fic War 3.1
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The Fowler Fic War 3.1
This thing has been full since September 13th. Isnt it obvious?
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The Fowler Fic War 3.1
Chris- 12
Tony- 39
Steve- 30
Rich- 18
Alex- 30
Dave S- 4
Alex M- 6
Chris C- 6
Martijn- 9
Dan S- 12
AJ- 12
Tim- 12
190. Another 18 would be good. Frank? Aaron?
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The Fowler Fic War 3.1
If you give a list of all the real robots entered so far i will look into entering
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The Fowler Fic War 3.1
Ill enter some more robots, so count on about another 6 or so.
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The Fowler Fic War 3.1
NEWSFLASH: No, Not Steven Whatsisname has had a name change...
Y4
Thanks for your co-operation.
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The Fowler Fic War 3.1
Dunno how many new HWs ive had between the time I entered and now, but count the ones you dont have here: http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen
Ill pick realies when a realie list shows up.
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The Fowler Fic War 3.1
May I still enter some robots/
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The Fowler Fic War 3.1
Drum Roll 2
Cacodemon
Scorpion Bite
FBSDS
And for realies...
Slam Job
Phrizbee
So that updates my list to:
Flank Attack 2: DT
Cosmic Thunder 2
Malaria
The Windmill
Drum Roll 2
Cacodemon
Scorpion Bite
FBSDS
http://farr.proboards21.com/index.cgi?board=targetedhttp://farr.proboards21.com/index.cgi?board=targeted
Real Robots:
Voltronic
Biohazard
Slam Job
Phrizbee
Oh, and heres a list of the used realies, just to help.
Razer
Tornado
Gemini
Dominator 2
Manta
Beta
Firestorm
Chaos 2
Storm 2
Behemoth
Pussycat
Dantomkia
Gravity
Nightmare
Terrorhurtz
The Matador
X Terminator
Mortis
Supernova
Wheely Big Cheese
Panic Attack 24K
Onslaught
259
Wild Thing
Biohazard
Cassius
Big Cheese
Crushtacean
Diotoir
Tough As Nails
Kat 3
Mute
Wild Thing (pre spinning disc)
13 Black
Pullverizer
Jackson Wallop
Mantis
Daisy Chopper
Mauler
Big Nipper
Kronic
Thor
Turbulence
Overkill
Fluffy
Thermidor 2
Typhoon 2
Mega Hurts L.T.
Corkscrew
G.B.H. 2
Barberous 2 n a Bit
Voltronic
Biohazard
Slam Job
Phrizbee