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BriteSpark Enterprises!
BriteSpark Enterprises! :proud:
The ultimate nightmare has come true. Daniel is doing a vapour tourney! :proud: I need to put something back into this forum, and my last tourney was almost an entire year ago.
I am looking for 12 people to enter 8 vapourbots for this devastating display of destruction. All entries must be vapourbots, and the weight limit is as follows:
Wheeled entrants: 100kg
Tracked robots: 100kg
Screwed robots (giggle): 100kg
Shufflers: 125kg
True Walkers: 200kg
Flying robots are not permitted.
The layout of the tourney is as follows:
HEATS
ROUND 1: 2 x 4-way melees. 2 robots go through from each melee.
ROUND 2: 2 x head-to-head battles. 1 robot goes through from each fight.
ROUND 3: Final head-to-head to see who goes through to the Semi Finals.
SEMI FINALS
ROUND 1: 4 x 3-way mayhems. 1 robot goes through from each melee.
ROUND 2: 2 x head-to-head battles. 1 robot goes through from each fight.
ROUND 3: Fight to the death to see who will be crowned Champion!
The stats may be laid out in any way you wish, but they MUST include the weight, armouring, weapon, weapon power etc., and they MUST be posted in the thread. Any links to stats will be ignored.
The arena used in this tournament will be the Arena Of Death!, which is basically a 30m x 30m Hardox floor suspended 100ft in the air. The walls are made from Hardox, yet are low enough for OOTAs to occur. There are no hazards, except for a pit in the middle of the arena which is activated by hitting a pit release mechanism. The pit opens in a trap door fashion, meaning if you are caught, there is no escape.
Signups begin€¦€¦.NOW! :proud: Steve has already reserved a place, meaning there are 11 places left! You may reserve places if your names are not Scott, Andy, Martyn or Matty Fowler, yet those people are able to join IF they post their stats when they register. Deadline for entries are the 25th June. I know this is a bit too soon, but I would like to get the draw up ASAP and get this show on the road! :proud:
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BriteSpark Enterprises!
Im in, Dan!
1. Mario Brothers
2. AK-47 Slapper
3. Shovearound 2 [Stats will be changed, new stats up shortly]
4. Hurricane Hugo 4
5. Vampire Killer
6. Aquarius
7. Novastorm
8. Mr.Slave [Stats will be changed here too]
http://farr.proboards21.com/index.cgi?board=Hitmen&page=1http://farr.proboards21.com/index.cg...=Hitmen&page=1
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BriteSpark Enterprises!
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BriteSpark Enterprises!
Oops, knew i forgot something... Cluster Rule! :proud:
The cluster rule in this tournament is 1 part immobolised, all the robot is counted as immobolised.
10 more entries left! :proud:
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BriteSpark Enterprises!
Ill enter!
Agro 3.5
Battle Raptor 4
Death Adder 3
Drilla Killa 7
MORD2
Snakebite 4
SYNDOS
Tenderizers Revenge 2
Here are the stats for Drilla Killa 7 - all the rest are on the PTT5 thread.
DRILLA KILLA 7
Weight: 99kg
Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
Dimensions: 110 x 40 x 25
Speed: 17mph
Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
Turning Circle: 2cm
Armour: 5mm Hardox
Wheels: 6, inside robot
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
Srimech: Invertable; cannot rest on sides due to skirts
Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
Strengths: Good pushing power
Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back
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BriteSpark Enterprises!
Tengu 7
Dante
Hector
Baldur Gamma
allanon
archangel of the abyss
sorrow
kali
I will post the stats at a slighlty later time
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BriteSpark Enterprises!
Ill enter...
Die Ceratops Re-Invertus
Orka MK4
Cyclone Force 2.5
Leprosy Infection
Mega Masher 2
No, Not Steven Whatisname
Axe-O-Lotl
and brand new baddie...
Obliteration
Stats later.
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BriteSpark Enterprises!
1. *Unknown* Steve McG
2. *Unknown*
3. *Unknown*
4. *Unknown*
5. *Unknown*
6. *Unknown*
7. *Unknown*
8. *Unknown*
9. Mario Brothers Tony P
10. AK-47 Slapper
11. Shovearound 2
12. Hurricane Hugo 4
13. Vampire Killer
14. Aquarius
15. Novastorm
16. Mr Slave
17. Agro 3.5 Rich S
18. Battle Raptor 4
19. Death Adder 3
20. Drilla Killa 7
21. MORD 2
22. Snakebite 4
23. SYNDOS
24. Tenderizer€™s Revenge
25. Tengu 7 Alex H
26. Dante
27. Hector
28. Baldur Gamma
29. Allanon
30. Archangel of the Abyss
31. Sorrow
32. Kali
33. Die Ceratops Re-Invertus Chris M
34. Orka Mk 4
35. Cyclone Force 2.5
36. Leprosy Infection
37. Mega Masher
38. No, Not Steven What€™isname
39. Axe-O-Lotl
40. Obliteration
5 places filled, 7 to go! :proud:
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BriteSpark Enterprises!
Name: Mario Brothers
Weight: 50kg each [Yep, yet ANOTHER clusterbot from me]
Linking: Rear magnets.
Name: Mario
Speed: 16mph
Shape: Like Spawn Again, with the flipper working the same way.
Driven by 4 Dustin Motors 2 at 48v high speed.
Armor: 5mm Polypropalene over 6mm titainium.
Flipper Power: It can flip... 120kg. 3 2kg co2 tanks are in this thing.
Wheels: 4 Wheel drive.
Bateries: 4 battlepacks for 48 volts total
Strengths: Good all arounder
Weaknesses: Much lower stats than some heavys
Name: Luigi
Speed: 16mph
Shape; Like Bulldog breed, with firestorm flipper [it goes forwards instead of up]
Driven by 4 Dustin Motors 2 at 48v high speed.
Armor: 7mm Polypropalene over 7mm titanium
Flipper power: Can flip 100kg with 2 2kg co2 tanks.
Wheels: 4 Wheel drive
Batteries: 4 battlepacks for 48 volts total
Strengths: Good armor
Weakness: Weaker flipper than Mario
http://img18.echo.cx/my.php?image=tonyrobot4hf.jpghttp://img18.echo.cx/my.php?image=tonyrobot4hf.jpg
Name: AK-47 Slapper
Weight: 100kg
Speed: 20mph [geared towards aceeleration]
Armor: 15mm titanium armor monoque, disc is 4mm hardox
Ground clearence: 0mm at the plow, 5mm everywhere else
Power: Disc by a 72vPerm Motor PMG 132 , powered by 48v cobalt astroflights for drive. 3 nicads for 72 volts
Weapon: 25kg spinning disc at 800mm diamater, spins at 5000 RPM.
Invertible: Yes
Strengths: Weapon and speed, great turning.
Weaknesses: Rather weak armor.
http://img78.exs.cx/img78/8846/ak47slapper3wg.jpghttp://img78.exs.cx/img78/8846/ak47slapper3wg.jpg
Name: Shovearound 2
Weight: 100kg
Armor: The outer shell is made out of 8mm hardox. The forks are about 100mm long and are made out of 13mm allunimum. Each hinged skirt is 7mm titanium.
Speed: 25mph[geared towards acelleration]
Weapon: Lifting forks that can lift 100kg
Srimech: Invertible, so whats the point?
Power: Driven by 4 48v LEM130s, it uses 4 12 volt battlepacks, giving it 48 volts total.
Ground Clearence: 0mm around the hinged skirts, 0mm at the front of the lifting forks. Also, from the front sides, there are now small, thinner hhinged wedges than the side skirts. These assist in getting under the oppoment first, so it is hard for their wheels to move, and then the lifting rack takes them off the ground, ready for a trip around the arena. Also, it makes a good backup if the lifting rack dies on me during the match, or if the rear skirt is torn off. Also, it makes Shovearound nearly impossible to get under now.
Note: To prevent shock damage, a large shock-absorbing pad is wraspped around the intertinals.
Strengths: Fast, low, well armored, a great all-around pusher.
Weaknesses: below average torque, completly useless in a arena with no hazards
http://img27.exs.cx/img27/2657/shovearound21pm.jpghttp://img27.exs.cx/img27/2657/shovearound21pm.jpg
Name: Hurricane Hugo 4
Weight: 100kg
Speed: 30mph
Shape: Triangle
Weapon RPM: 2500, weighing 20kg
Weapon: Ring Spinner with 3 hammers connected together for extra sturdieness, combined with a Y-Drive thwack.
Motors: 3 48v S28 128 magmotors with rubber wheels for drive. Ring spinner Powered by a Perm 160 at 72 volts.
Armor: 4mm titanium for armor, 10mm titanium for each hammer, 6mm hardox for the outer ring.
5 battlepacks for 72 volts
Strengths: VERY deadly
Weaknesses: Next to no control.
http://img209.echo.cx/my.php?image=hurricanehugo44zi.jpghttp://img209.echo.cx/my.php?image=h...nehugo44zi.jpg
Name: Vampire Killer
Weight: 100kg
Armor: Each spike is 4mm titanium. The side guards are 10mm titanium. the rear plow is 8mm allunimum. Each disc is made out of 10mm titanium. The framework is 9mm titanium. The armor is 8mm allunimum, but covering that is 15mm lexan.
Speed: 20mph
Ground Clearence: Overall 5mm, but at the rear plow, 0mm
Power: Disc by a Perm 160 [Not sure, but its the strongest one] on 72v, drive motors by Astroflights, 3 nicads for 72 volts.
Weapon: 14kg spinning discs with a 400 mm diameter spinning at 2700 RPM.
Invertible: Yes
Strengths: Quite powerful and fast.
Weaknesses: Still not great armor, not a whole lot pushing power. Control may or may not be a bit shoddy.
http://www.geocities.com/wrwf2004/VampireKiller_P2K.jpghttp://www.geocities.com/wrwf2004/VampireKiller_P2K.jpg
Robot Name: Aquarius
Weight: 100kg
Shape: Think Voltornic, but with 2 wheels.
Motivation: Wheels
Speed: 20mph
Weapon: multi porpose 340 degree flipping arm that can flip both ways at 250 PSI.
Drive:2 LEM 130s at 48v
Power: 2 24v Nicads
Armour: 6mm titanium frame, 15mm lexan over 6mm hardox for armor, weilded on. arm is 10 mm titanium
Ground Clearance: 5mm, 0mm at the very front
Turning Circle: 0
Invertible: Yes
Strengths: Fast, well armored, good weapon
Weaknesses: Useless aginst a invertible bot in a arena that has high walls, May go out of control.
http://img17.exs.cx/img17/1959/aquarius66um.jpghttp://img17.exs.cx/img17/1959/aquarius66um.jpg
Name: Novastorm
Speed: 17mph [geared towards torque]
Armor: Each hinged wedge is 10mm titanium. The blade is 12mm titanium. The armor is 9mm lexan.
Ground clearence: 0mm all over the skirts. 5mm when the skirts are knocked off.
Power: Blade powered by a 72v heavy [forgot the name] Perm motor, at 72 volts
at 24 volts, driven by 4 S28-400 Magmotors at 36 battlepacks at 72 volts total
Notes: THe blade has a mix of torque and speed.
Not invertible, cant self right, but try flipping it in the first place.
Weapon RPM: 2200 at 8kg geared for torque
Strengths: VERY Low, can get under things and push them while the blade hits them for lots of damage, hard to damage.
Weaknesses: Dead if flipped, armor isnt the greatest.
http://67.18.37.15/1242/23/upload/p1228336.jpghttp://67.18.37.15/1242/23/upload/p1228336.jpg
Name: Mr. Slave 2
Weight: 100kg
Speed: 18mph, powered by 4 NPC 1200s on 36v.
Power: HERES where we get going. The spinning hseel is powered by not one, not two, but THREE S28-150 Magmotors on 24v. THis gives it excellent Acelleration and torque, making it hard to box rush before spun up, and hard to stop.
Weapon: The shell weighs 15kg and spins at 3200 RPM. Also, there is a new secret weapon, which is a circular steel ring around the base of the robot with spikes coming out on top, nicking any wheels that ride up it. Also some on the sides in case something is somehow too high. Also the teeth on the actual body to deliver a double whammy.
Armoring: 5mm hardox 600 for the shell, 6mm allnimum for the inner armor, a monoque to save weight.
Batteries: 36 volts, in battlepacks
Strengths: The weapon, weapon durability, spinup time and difficulty to stop make it a awesome Anti-rammer.
Weaknesses: A spinner could proboblay kill it.
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BriteSpark Enterprises!
:proud: TEAM BRAVEHEART :proud:
1. Wedge Devolution
2. Killotine: EVO
3. S.D. IV
4. Whirligig 4.0
5. Clawdius Decimus Murderous
6. Chameleon
7. Toby the T-Ram Engine
8. Tails
All stats ere: http://thdcrobotics.proboards33.com/index.cgi?board=Bravehearthttp://thdcrobotics.proboards33.com/...ard=Braveheart
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BriteSpark Enterprises!
Allanon
Weight: 100kg
Shape: see digram, two cylinders attached by plates at top and bottom which are attached diretly to the chassis, invertible
Mobility: A single wheel in each half is controlled separatly and is actually inset meaning that the width of the outside of the wheel is much wider than the wheel itself, the motor is set inside this gap to conserve space. The robot is kept in balance with castors (not shown in the diagram) with 8 on each pod (4 on top, 4 underneath)
Motors: 2x Lem 130s at 24volts
Speed: 25mph,
Turning circle: 0m
Armour: 5mm aluminium boron carbide
Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
Weapons: Two 18kg fbs weapons, spinning at 1700rpm. They spin in the same direction and the teeth are slightly hooked so they will often spin the foe into each other to cause extra damage.
Srimech: invertible
Strengths: difficult opponent to attack. Very unusual design
Weaknesses: Not the greatest pushing power by a long shot.
Archangel fo the Abyss
Colour: silver and dark metallic purple
Weight: 200kg
Shape: a two layered full body spinner, the upper ring overlaps the lower so is only about 10cm of lower ring exposed now, meaning the upper ring can hit lower targets.
Mobility: cheeky boy walking system for stability powered by 4 x C40-500 Magmotors on 36v. 6HP each. The legs are shorter than before and further from the outside of the robot (which is wider but shorter) meaning its unlikely that a robot will be able to get in to damage the legs, the feet are also no longer blade like but instead have feet about an inch thick which are rounded like pendulems (as required for the design) and have textured rubber feet giving the robot some traction.
Speed: 12mph
Turning circle: 0m
Armour: 4mm aluminium boron carbide, the chassis is made up of triangular sections of aluminium boron carbide, the two outer rings chassis rings being 3mm hardox tubing.
Ground clearance: 40mm under skirt (which is attached to base) skirt is the same foam skirt as tengu
Weapons: a two layered full body spinner, the upper layer spins completly at 1000rpm with a practically instantanious spin up time, this defends the robot while the much more powerful lower flywheel gets up to a speed of between 1500 and 2500rpm depending on tourny rules. The lower wheel has two 5 kilo blades on each flywheel, each being 10cm long, the upper flywheel is slightly broader so that the blades will hit something before the lower as if the lower hit it would prevent it reaching speed. Accordign to Aarons power calculator the lower flywheel gives out 89Kj of pwoer at 1500rpm on the original although it is probably slightly higher this tim due to the increased diamter of the machine. The upper blades are smaller but due to the overhang reach about 2mm further than the lower, there are 4 x 2 kg blades on the upper, rounded so to knock away opponents. (Ignore the pic it needs updating)
Srimech: A tengu like bar is the replacement for the heavy prongs which self righted it before, powered by linear actuators and pivoted at one side. The bar is 7mm aluminium boron carbide.
Strengths: Very destructive, difficult to attack. 360 degree attacking.
Weaknesses: Not many, but large width can make it a little difficult to do precision steering with.
MODIFICATIONS FOR 200KG LIMIT
1) The lower flywheel is now powered by 2 magmotors workign in unison. its speed remains the same however.
2) The lower flywheel has a tengu style anti spinner ring.
3) Armour is 60% thicker and everythign is more heavily shockproofed.
Baldur Gamma
Weight: 100kg
Shape: A small invertible box, taller at the front and with a wedge front cut out to allow it to get under opponents. Basically look atthe picture
Dimensions: 65cm x 55cm base, 45cm high
Mobility: Drive on a skid steer, uses the same drive system as tornado however the front wheels are taller and the back are smaller and wider from more traction. The wheels have a 5mm hardox layer beneath the rubebr for traction. spikes can be added to improve tration on certain surfaces. There is a thick tungsten bar at the rear to give the wheels a little further protection.
Motors: 2x Lem 130s at 46volts
Speed: 17mph,
Turning circle: 0m
Armour: 5mm Titanium Kevlar composite over a thick hardox chassis, the chassis is broken up into triangles for more strength. Behind the front scoop-weapon of the robot there is an 4cm titanium foam to make it even tougher but lightweight due to the fact that it absorbs the hit as its foam. Over the front there is a 5mm hardox plate. All in all that means the front has 51mm of armour. This means that its essentially invulnerable to damage from the front. Everything inside is heavily shcokproofed to counter any kind of blow.
Ground clearance: The front both ways up has a spatula in the weapon givign it 0mm clearance to allow it to get beaneath opponents, the one at the top is hinged inwards so the robot cant rest on the spatulas as it will fold in and allow the robot to fall onto its wheels. The titanium domes at the side prevent it resting on its side while also acting as joints for the weapon.
Weapons: A lack of weapon was baldur beta was in my oppinion its downfall and as such Baldur Gamma has four options both based upon the same basic mechanism.
The weapon shown in the render is the basic default weapon used against everything from full body spinners to toher rammers, its essentially a scoop powered by bellow pnuematics, a compact and lgiht weight system used to lift lorry wheels off the road, they are exceedingly strong. The armouring of the wedge is mentioend in the armour section meaning that is perfect for countering high power spinners. Due to the toughness of the wedge its more or less impossible to remove the scoop by force, the thick side domes are attached through the chassis and hold the scoop on. The weapon works both ways up and lifts to about 70 degrees up from horizontal.
Alternativly for certain situations there is an alternative weapon, the weapon is inertd so it is convex instead of concave and covered in short hardox spines in 5 rows of ten. This means that the front has to be half as thick to allow for the weight, and although thisweapon is rarely used, against lighly armoured skirted opponents it can be very useful for turning an opponent over as it digs into their armour meaning gettign under them is not needed.
This last option is certainly the most sneaky and is the most original, basically The front of the scoop is made much thinner, removing the titanium foam layer and halving the hardox, and all the weight is added onto either the left or the right hand side of the machine. Corresponding to which way a full body spinner spins all the armour will be placed on that side allowing the robot to ram into the spinning ring and hte toughened side take the hit allowing the robot to still get under on the same charge. This has to be used carefully as a larger machine such as MDU would be too dangerous, and as such it would be more sensible to put all the armour in one place, but against tempest for example this setup would be ideal.
Srimech: Invertible
Strengths: built like a tank everything is heavily enough to resist more or less any attack, small and nimble makes it more difficult to hit with things like axes or crushers. Generally just a bugger to dispose of.
Weaknesses: No active damaging weapons weaponry.
Dante
Weight: 100kg
Shape: Take a took
Mobility: Two large but lightweight wheel, exposed, but very sturdily mounted: comprised of foam with a titanium casing over the top, under the rubber track itself is 9mm aluminium boron carbide which should keep the damage from happening where it matters. They are very difficult todamage significantly due to this toughness, the rubber is industrial polypropylene which is very tough to cut it is a high grade synthetic rubber.
Motors: 2x wheelchair motors at 36 volts.
Speed: 22mph,
Turning circle: 0m
Armour: There is no sheet armour on this machine brinign the weight right down, instead the machine is contructed from thick hardox tubing forming a tough outer shell, this is especially good against flywheels as it means that instead of tearing through armour as there is no place to gain purchase it will snag the machien and throw it rather than damaging it. All the machanics are moutned in the cnetre of the chassis so that only really long spikes or axe blades coudl reach it and they have an aluminium cover over them to prevent anything damaging them too easily such as shrapnel. The one exception to the no armour rule is the two tungsten carbide bars at the front (it does exist, I showed Dave, it is approximatly 55% tougher than hardox but has a relative density of 14.6 comapred to 7.8 of hardox, hence the minimal use of it, tis also considerably more brittle but as its that hard nothigns going to make it snap really anyway) These bars serve five purposes - firstly they act as the main defense against other high powered spinners, secondly they block any shrapnel caused by the machiens own weapon from damaging the robot, thirdly they are pivoted at the front and mounted off linear actuators so they move forward like a front hinged flipper, they go close enough to the disc to unclog it of any large thigns such as scraps of fur etc, it also acts as a srimech, but also should any robot end up ontop they can push it off. Everythign possible is shock proofed with rubber to survive impact from the machiens own disc or someone elses.
Ground clearance: Quite high all round, excpet obviously udner the wheels.
Weapons: A huge 24kg vertical flywheel made of steel, approximatly 42cm in diamter powered by a magmotor and spinning at 1000 rpm. Two hardox teeth. A very nasty weapon, the teeth are designed to try and knock opponents upwards and bludgeon them really hard rather than shred. Buckle and bash to destroy the innards.
Srimech: The tungtsen carbide bars pivot forward on actuators.
Strengths: Very tough in more or less every way.
Weaknesses: High clearance, and vulnerable to long thin spikes
Notes: Name after the Dante who wrote about Hell, not the game character as he was named after this oen anyway.
Hector
Colour: Silver, grey with golden wheels
Weight: 100kg
Shape: Essentially a cresent with the wheels in a small section in the middle.
Mobility: Two wheels made of 6mm aluminium boron carbide - the motors are inside the wheels but circuitry and batteries are inside the main body.
Speed: 15mph,
Turning circle: 0m
Power: Two mag-motors at 24volts.
Armour: The claws which make up the majority of the bot are 5mm aluminium boron carbide over a sturdy hardox frame - down the last quarter of the length of the claws the frame becomes a solid block of hardox for piercing opponents. The robot itself is 3mm titanium and the large grey plate at the back is 5mm tungsten / aluminium alloy ( ratio of 3:1).
Ground clearance: Quite high all over - varies with position.
Weapons: The two massive claws - they are powered by hydraulics which are inside them and easily capable of crushing armour. The claws are angled up slightly so when crushing it will push the robot up a bit in the air anmd hence loose it traction so it can be pushed. It is designed to be able to stop fullbody spinners in two ways - firstly if it approaches corectly the robot may impale itself on a claw with its own spinning motion, secondly once it has gripped onto the full body spinner it can break the weapon drive by adding 100kg of extra weight onto the drive train snapping it.
As mentioned earlier the bars at the front dont play any role in the crushing they are 2cm thick hardox designed to stop weapons attacking the wheels from the front.
Srimech: Invertible
Strengths: Very powerful weapons, excels at fighting full body spinners, difficult to attack
Weaknesses: Due to nature of weapons it cant fend off multiple opponents well
Kali
Weight: 100kg
Shape: A box with a wedged front and a slightly rounded back.
Mobility: Drive on a skid steer, uses the same drive system as storm 2. Wheels are 4mm chromium with a rubber coating
Motors: 2x Lem 130s at 46volts
Speed: 25mph,
Turning circle: 0m
Armour: Front: 1cm aluminium boron carbide, sides and back 5mm aluminium boron carbide, top 14mm polycarb.
Ground clearance: 0mm at front due to slope, which is very low and can probablky get beneath almost all skirts. Round the sides its about 0.4mm
Weapons: A pnuematic powered biohzard style lifting arm which goes up and turns the opponent over without much difficulty, the machine has a big brother style spatula which should enable it to get benath more or less anything. As its not especially high pressure it can probably get around 40 flips per fight which should be ample.
Srimech: Weapon
Strengths: Front very tough, good weapon, fast, good traction.
Weaknesses: No damaging weaponry.
Tengu 7
Mobility: 4 small inner wheels on a simple skid steer
Colour: Green
Weight: 100kg
Shape: A short cylinder, with very slightly tapering top, tengu is not much shorter: around 60% of its previous height but around 15% larger radius.
Speed: 18mph
Turning circle: 0m
Power: 2x 750 watt Bosch wiper motors at 24v.
Armour: The armour is 4mm titanium, however, tengu has its unique anti spinner ring to give invulnerability for it against the dangers of the rest of the horizontal spinner community. grade As you can now see tengu has a setup two smaller blades per side rather than the single larger ones at the base, this is for reasons that will be explained later. Anyway, basically the result in this is that the spinner ring is mounted between the blades, therefore it goes from about 7% of the height from the ground up to about 85% height in this case, or in a normal setup from 7% to 95%, meaning it has very good coverage whichever way. With the blades above and below the rest is protected very well anyway.
For the ring itself you know the drill: a ring of toughened polypropylene (a very tough industrial synthetic rubber) mounted on a metal frame mounted free on castors, this means that it spins completely independently and is not restricted in horizontal movement in any way. The effect: any hit from a horizontal spinning weapon will cause the spinner ring to spin by transferring the energy into that, which as it slows down will dissipate the energy harmlessly as heat and sound. It also means that should a robot with horizontal gripping weapon get a purchase tengu can still spin up while it is being held assuming it doesn€™t crush too badly. This is all over a toughened stainless steel chassis which has triangular bars making the whole chassis appear to be made up of triangles, this design leads to extra strength against crushers. Read also skirts, as they are defensive too. The robot is very heavily shock proofed.
Ground clearance: Under new skirts 6mm, however these skirts are a lot different to usual, basically they are a ring of aluminium foam with all the gap filled in with rubber beneath the robot, there are castors set into them to keep manoeuvrability, basically they not only protect from flippers but from low discs like spin dash. It also enables a slight bit of bounce so it can go to one side slightly without leaving a clearance. Its an inch thick form the outside (as in in plan view). How this has changed for Tengu 7 is there are now two set-ups for these skirts to suit opponents. The skirts when facing flippers lifting forks or anything which needs to get under the machine to turn tengu over are at the outside, as in level with the rest of the machine. However when facing robots which get under an opponent to make an attack easier, or attack underneath, ie. SD IV type saws, wedge crushers, front hinged flippers, robots with flywheels mounted up a wedge, they are now mounted 15cm in from the outside so the robot CAN get under, this however means that they will drive straight under with little resistance but get hit by the blades up their wedge damaging them in places which were previously inaccessible.
Weapons: The robot is a full body spinner powered by a 4 magmotor at a gearing ratio of 6:1, although much wider than previous it still gives out somewhere in the region of 70-80Kj as t is much shorter, the spin up time is also still quite rapid. It hits using one of 4 sets of blades chosen depending on the opponent:
Two 7.5-kilo blades with go into the robot to prevent them being ripped off, each is about 15cm long. Used against most opponents except ones mentioned below. Used in melee even if only one opponent doesnt fit the required groups below.
Triangular wedges, they skim along the ground at low clearances of about 1.5mm, and sharply curve upwards, they can be used to turn over bots with high clearances. They are made of high grade aluminium approximately 2cm thick.
The dual hit weapons, basically there is a large titanium/tungsten alloy bar, which protrudes 30cm backwards from the spinning direction (ie anticlockwise), there is a large blade which is slightly curved at the end where it attacked (its the same bar so wont snap off in impact), at the far end of the bar there is a smaller blade which is more pointed and is barbed backwards. Therefore on hit the large blade will hit first, and almost instantaneously the second blade will stab in as well, causing two lots of damage, this is only to be used against robots which have long flat sides and light armour as it is primarily a weapon that looks impressive when it hits. It can also be used for removing skirts.
The new ones: basically they are two standard blades mounted at the top and bottom of the side of the robot, making 4 blades in total (the blades shown in the picture) Basically they are used against robots with shells too tough for the blades to pierce, but are instead designed to knock an opponent away but also deliver as much force through the smallest area possible without off balancing the machine. This basically means that it€™s far more likely to do severe shock damage inside to machines which aren€™t likely to be damaged properly.
Srimech: Bar srimech on top powered by linear actuators: the actuators are on the inside and the arm is aluminium boron carbide which means that its incredibly resistant to damage. The srimech actions now takes about 0.9 second. The bar is inset into the top of the machine so it is difficult to damage.
Strengths: Very good weaponry, manoeuvrable, gyroscopic force makes it very difficult to flip. Variables make it suitable for any opponent.
Weaknesses: Low traction.
Sorrow
Weight: 100kg
Shape: See the picture. End points prevent it resting on otherwise flat ends. The machine has a rear bar meaning it cannot roll over 360 degress like the disc and lacks any form of protective frames around the disc. It also possesses a smal actuated foot which rams into the ground and acts as a third contact point so the robot is balanced enough to push in any way.
Wheels: Two axle bot wheels with thick rubber tread around the outside.
Motors: 2x Wheelchair motors at 36v.
Speed: 12mph,
Turning circle: 0m
Armour: 7mm hardox
The inner side of the wheel is made from 5mm aluminium and all the mountings between the wheels are 3mm titanium. In addition to this every aspect fo the insides is hreavily shockproofed.
Ground clearance: Its an axle bot, self explanatory.
Weapons: I give you my nice 30kg flywheel. Its 45cm diameter with two teeth, spinning at 1500rpm. Should do plenty of damage, powered by a magmoter in the left wheel hub. The wheel is not central like the disc but sticks forward otudside of the wheels radius at the front, this means that although its more vulnerable to getting blocked from spinning up I could attack very logn flat sides for example anarchy. Additionally the robot has a bar at the back preventign the robot from fully rolling over.
Strengths: Powerful attack, tough armour, generally nasty
Weaknesses: Easy to get under to flip, even if it doesnt do anything.
All the pics are on my site, an they do help with itnerpretations a lot.
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BriteSpark Enterprises!
Meh, if I cant reserve i cant be bothered really.
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BriteSpark Enterprises!
I will enter if you need the 12th place filling.
Just think of it as a provisonal reserval
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BriteSpark Enterprises!
Shadow of Solarized Entries
Quocunque Jeceris Stabit
Calm Down Dear (Its Only a Robot)
Son of Wedgie
The Circle Revisited
P.C.C.
Flipping Mad RKACG
A Large Red Bus Drove My Love Away
Chalkie 3G
Stats at: http://farr.proboards21.com/index.cgi?board=TeamSolarizedStatshttp://farr.proboards21.com/index.cg...SolarizedStats
Hope these will do.
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BriteSpark Enterprises!
Heres my set of 8! :)
Flippa Frenzay Mk 7
Weight: 100 Kg
Weapon: The flipper is now a 120mm ram bore, running at 145 PSI, it can flip roughly 1000kg now.
Can It Self-Right: Yes, flipper
Movement: 4 Wheels
Shape: Low Wedge with wedges at sides and back
Armour: 7mm Titanium/Vanadium Alloy
Speed: 15 mph
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
Summary: New, improved version of Flippa Frenzay Mk 6, which never really did all that well.
Strengths: Flipper, Tough To Get Underneath
Weakness: High Ground Clearence Underneath Skirts
No Close Shave 3
Weight: 100 kg
Weapon: A pair of horizontal claws at the front, similar to those of Kan-Opener, made of 4mm Hardox, running at 1500 PSI
Can It Self-Right: Its now invertible
Movement: 2 Wheels
Shape: Hexagon-shaped
Armour: 6mm Titanium/Vanadium
Speed: 13 mph
Power: LEM130 powered at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at front and 5mm at sides and rear
Summary: Totally new and different version from No Close Shave 2, which was similar to Razer.
Strengths: Great Weapon, Good Manouverability, Invertible
Weakness: Not the Lowest of Ground Clearences
Not Another Pushover 3
Weight: 100 kg
Shape: Invertible Box with Front Wedge and Sloped Skirts
Speed: 20 MPH
Ground Clearence: 0mm at front wedge & all over with the sloped skirts, about 5mm at sides & back underneath skirts
Armour: 7mm Grade 5 Titanium
Mobility: 6 Wheel Drive
Power: 2 LEM-130 Lynch Motors Powered at 36 V
Weaponry: A 5kg Pussycat-style blade, powered by a 3120 Husqvarna chainsaw, geared down at 2:1, giving the blade a spin time of 3120 RPM
Sri-Mech: Invertible
Summary: New and totally improved version of Not Another Pushover 2, it can now push robots around, and cause damage opponents aswell, by slamming into them, getting them on the front wedge, and damaging their underbellies.
Strengths: Fast, Awesome Pushing Power, Deadly Weapon
Weaknesses: Not-so-great Manouverability, High Ground Clearence underneath Skirts
Wind Chiller
Weight: 100 kg
Weaponry: Firestorm type Flipper (Pressure is 500 psi), titanium strip at front for sharper, lower wedge
Can It Self-Right: Yes, flipper
Movement: 2 Wheel Drive
Shape: Low Wedge, kinda like Firestorm
Armour: 7mm Aluminium
Speed: 16 MPH
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at front, skirting on machine reduces side & back clearence to 0mm, 5mm without skirting at sides & back
Summary: New, improved, REALISTIC machine from the one that competed in FAHR 3
Strengths: Lowness, Great Self-Righing, Manouverability
Weaknesses: Traction, High Ground Clearence Underneath Skirts
Rippoff Yet Again!
Weight: 100 kg
Weapon: Full bodied Spinner with teeth all around the machine (Spins up at 900 RPM)
Can It Self-Right: Machine is invertible
Movement: 2 wheel drive
Shape: Full bodied spinner
Armour: 4mm Aircraft Grade Titanium
Speed: 13 mph
Power: 2 LEM130s at 36 V
Turning Circle: 0m
Ground Clearence: 4mm, although VERY tough to get underneath while spinner is spinning
Summary: Deadly FBS thats still looking for its first ever win.
Strengths: Can Damage Just About Anything, Tough To Get Underneath
Weakness: Usless When Not Spinning
Growling Storm 3.5
Weight: 100 kg
Shape: Box Wedge
Weapons: A low pressure pneumatic crusher & a front lifting plate, powered by a PERM 080 motor running at 24 V, geared down 30:1, meaning it should lift quite a lot of weight.
Can It Self-Right: Yes, with the lifting plate.
Movement: 4 wheel drive
Armour: 5mm Aluminum Boron Carbide
Speed: 15 MPH
Power: 2 Magmotors running at 24v powering 4 wheels, the front ones having the better traction.
Turning Circle: 0m
Ground Clearence: 0mm at front, 4mm at back ground.
Summary: A new and muchly improved version from its FRA and FRW. I should also point out that the lifter mechanism lifts the crusher mechanism, similar to Complete Control, except in HW form.
Strengths: Great Traction, Good Ability to Lift a Lot of Weight
Weaknesses: Not the lowest of Ground Clearences at the back, Not the Strongest Armour
The Axe Attaxe
Weight: 100 kg
Weapon: An axe powered by a 60 V Etek motor, giving it the exact same power as Beta from Battlebots, the axe head is thin, somewhat like a spike, so it can get through armour easier.
Can It Self-Right: Yes, with the axe.
Movement: 2 Wheels
Shape: Wedge
Armour: 10mm Lexan at sides and back, 13mm Lexan at front wedge.
Speed: 15 MPH
Power: 2 S28-400 Magmotors powered at 24 V
Turning Circle: 0m
Ground Clearence: 0mm at front, 5mm at sides and back
Summary: Brand new robot, has never competed before, so PTT 5 is where itll make its debut!
Strenghts: Powerful Wapon, Great Manouverability
Weakness: Poor Control
I€™ve Got A Crush On You -- BRAND NEW VAPOURBOT!!! :proud:
Weight: 100 kg
Weapon: Hydraulic Ram similar to Razer, running at 3000 PSI.
Can It Self-Right: Yes, there are sri-mech wings on the side of the crusher.
Movement: 2 Rubber Wheels
Shape: Wedge with Wedge Skirts to help get opponents onto the wedge itself.
Armour: 7mm Titanium
Speed: 15 MPH
Power: 2 Magmotors running at 24 V
Turning Circle: 0m
Ground Clearence: 0mm at front, working its way to 5mm at back.
Summary: My new and improved crusher bot, to take the place of No Close Shave 2
Strengths: Powerful Weapon, Great Crushing Power & Manouverability
Weaknesses: Slow Self-Righting
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BriteSpark Enterprises!
1. Wedge Devolution Steve McG
2. Killotine: Evo
3. SDIV
4. Whirligig 4.0
5. Clawdius Decimus Murderous
6. Chameleon
7. Tony the T-Ram Engine
8. Tails
9. Mario Brothers Tony P
10. AK-47 Slapper
11. Shovearound 2
12. Hurricane Hugo 4
13. Vampire Killer
14. Aquarius
15. Novastorm
16. Mr Slave
17. Agro 3.5 Rich S
18. Battle Raptor 4
19. Death Adder 3
20. Drilla Killa 7
21. MORD 2
22. Snakebite 4
23. SYNDOS
24. Tenderizer€™s Revenge
25. Tengu 7 Alex H
26. Dante
27. Hector
28. Baldur Gamma
29. Allanon
30. Archangel of the Abyss
31. Sorrow
32. Kali
33. Die Ceratops Re-Invertus Chris M
34. Orka Mk 4
35. Cyclone Force 2.5
36. Leprosy Infection
37. Mega Masher
38. No, Not Steven What€™isname
39. Axe-O-Lotl
40. Obliteration
41. Quocunque Jeceris Stabit Dave S
42. Calm Down Dear (It€™s Only a Robot)
43. Son of Wedgie
44. The Circle Revisited
45. P.C.C
46. Flipping Mad RKACG
47. A Large Red Bus Drove My Love Away
48. Chalkie 3G
49. Flippa Frenzay Mk 7 Matty McD
50. No Close Shave 3
51. Not Another pushover 3
52. Wind Chiller
53. Ripoff Yet Again
54. Growling Storm 3.5
55. The Axe Attaxe
56. I€™ve Got a Crush on You
7 spaces filled, 5 to go! :proud: Thanks to everyone who has entered so far and Ill see ya all when I get back on Saturday evening. I want ALL the spaces filled or else!! :wink:
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BriteSpark Enterprises!
Flaming Hell
Weight: 100kg
Dimensions: 90x90x60 cm
Weapon: a triangular spinning cage with 3 sharpened bot openers on each end, weighing 5kg each, spinning at 3000 RPM, powered by a Lemco on 36v
Power: 2x Bosch 750 motors at 24v (its been made so that the cage motor gets 36v but the drive only gets 24, as the drive is ok as it is on 24V)
Shape: circular base with triangular cage atop
Speed: 15mph
Drive power: 4bph
Notes: small electric actuators in the rotor arms in order to self right. They have been shock proofed so that the weapon impact will not bust them, and the cage spins 2mm from the ground. Small bearings for the cage and the far set apart wheels give it increased stability for a FBS
Turning Circle: 0cm
Armour: 3mm titanium
Wheel Type - 4 small wheelbarrow type wheels (no need for great traction)
Strengths: Power of cage
Weakness: Unpredictable bounce off from an opponent
Hell Machine
Weight: 100kg
Dimensions: 140x100x60 cm
Weapons: Lemco motor powered axe (run through gear box) that can deliver an axe blow of 3 tons (according to my calculations) and rear linier actuator operated lifting arm that can flip 600kg
Srimech: Side arms and rear arm
Speed: 15mph
Transmission: a 4 wheeled Tornado set up(36v and same gearing), but with a pair of Mag C40€™s in place of the Bosch motors, and a set of NiMh in place of the heavy Lead Acids the real thing uses.
Turning Circle: 0m
Ground clearance: 0 at the scoop and wedge edge, 2mm the rest of the way around
Wheel Type: Go-kart
Body Shape: scoop fronted, wedged back
Armour: 8mm Grade 5 Titanium and 2mm stainless steel
Colour: Black with flame face on scoop and name in blood writing on side, devil head on rear wedge
Strengths: Enormous pushing power (About 12hp), EXTREMELY powerful axe, relentless in attacking (until a robot is immobile)
Weakness: Dislikes spinners, doesnt like weapons that use carbon
Name: Sheer Hell
Weight: 100kg
Dimensions: 150cm x 80cm x 120cm
Shape: low angled box with disc on the front like 13 black and rear 259 disc, style
Weapons: A front mounted Horizontal spinning disc and a rear mounted vertical spinning disc, both running at 4500rpm and delivering a blow of 75kj
Top Speed: 13 mph
Transmission: 4 Rubbertex coated aluminium wheels (Rubbertex is a grippy rubber substance used on the K*bot tables) run on a Smidsy type wheel system, and run by a pair of Bosch 750€™s and a bank of Ni-cads to give me more weight for armour
Armour: 8mm Titanium
GC: 3mm either side and back, 7mm under the disc at the front, variable at the sides of the disc
Srimech: powerful electric arms mounted on the top
Turning Circle: 0cm
Strengths: devastating weapons
Weakness: carbon based weapons
Notes: will NEVER turn the vertical flywheel into an opponent as it will throw SH over. Also, counter-acting discs (vertical and horizontal) will keep it stable, and if it is flipped, it does a funny jig in the air before coming down, most of the time, right way up
Name: Flipping Hell
Dimensions: 120cm x 80cm x 40cm
Weight: 100kg
Shape: steep wedge front, elongated wedged tail (not used as a weapon)
Weapon: 1000psi 2 pivot pneumatic flipper that can generate enough momentum and force to throw a 100kg robot 25ft up and 20ft across
Top speed: 18mph
Transmission: just like Razer€™s
GC: 0 at the front, 2mm down the side, 4mm at the back end
Turning Circle: 0cm
Armour: 6mm aluminium and steel alloy
Strengths: Can win with one weapon shot
Weakness: None
Notes: 4 wheels, the rear two of which are Razer type, so the flipper is always facing its opponent
Name: Jaws of Hell
Weight: 100kg
Dimensions (LWH): 130 x 100 x 25 cm
Body shape: Tornado shaped, but with 6 wheels
Weapons: a hydraulic tearer. The idea is that the large blade that is edged on both sides punctures the armour of an opponent, and a 3000psi hydraulic ram separates them, causing a huge tear in the armour. The edge is carbon tipped, so Titanium is not even there as far as Im concerned.
Power: a pair of LEM 130s on 36v running through a Storm 2 transmission (with 6 vulcalon wheels, with small screws in them for that little extra)
Armour: 4mm Hardox and 2mm stainless steel
Srimech: invertible
Speed: 27mph
Strengths: vicious weapon
Weakness: Unique weapon, may be mis-understood
Name: Helliant
Weight:100kg
Dimensions: 100 x 100 x 35 cm
Shape: Low wedge, rounded back
Weapons: A 750 PSI pneumatic arm that is mainly for self righting but can be used as a weapon, and a set of 3 Kill Saws at the back. The Kill Saws four, 20 inch, carbide tipped, SystiMatic saw blades. The blades are powered by a 48 volt, 3.5 horse power motor and can shred titanium and many other things too.
GC: 0mm at the front, 1mm the rest of the way
Wheels: go-karts
Power: a pair of Bosch 750s on 36v, whereas the weapon is on 48v
Speed: 18mph
Armour: 2mm stainless steel and 4mm aluminium
Strengths: rip-roaring weapon
Weakness: iffy armour
Name: All Hell
Weight: 100kg
Dimensions: 100 x 100 x 50cm
Shape: Vortex, but without the motor sticking out the back
Weapons: A 27kg outer-rim weighted steel vertical flywheel, Powered by a B&S motor at 48v and run through a 40:1 ratio chain and sprocket transmission. The disc runs at 3500RPM but packs a 79Kj wallop (I worked it out; it€™s not that dissimilar from Matildas tail disc).
GC: 3mm all the way around
Wheels: 2 x Vulcanised Aluminium hubs
Power: a pair of Bosch 750 watts motors running on 36v (Like Flaming hell, wired so the drive gets less and the weapon gets more) running through a 10:1 ratio gearbox
Speed: 12MPH
Armour: 6mm Stainless Steel
Colour: Black, with pentagrams and demon faces painted in random places
Strengths: Devastating Weapon
Weakness: No srimech as such, but can run on the disc, which is then thrown into reverse which causes the robot to flip over, Stinger Style. Tipped right way up
And just for the fun of it
Name: Ed,EddnEddy
Weight: 100kg
Dimensions: all 3 are 55cm cubes, but Edd has a triangular flipper shape at the front(like Raging Reality) and Eddy has a slight THz type extension on the front
Weapons: Ed: Ed has a front panel covered in solid stainless steel spikes, 5 rows of 6 spikes. Edd: Edd is armed with a rear hinged flipper that€™s powered by a soda stream bottle and can flip 150kg, and its Raging reality type shape. Eddy: Eddy has a large headsman axe, a smaller version of THz, driven by an astroflight through a gearbox delivering a 300kg force on the other end.
Drive: Edd and Eddy are powered by a pair of Astroflight motors powered by 36v NiCad packs with a 2wd system, but Ed has a pair of Mag C40s powering a 4WD system, also powered by 36v NiCad€™s.
Speed: Ed: 20mph, Edd and Eddy: 15mph
Armour: 3mm stainless for all of them
Srimech: Ed is invertible, Edd and Eddy can self right with their weapons
Colour: see photo on profile
Strengths: Work well together
Weakness: Each part is only about 33kg, so can be thrown easy
Link: 3 progned bar that is slotted into the Eds and is released by a magnetic catch so it fall on the floor when they split.
Oh, and make sure this tourney is finished, Im getting annoyed with ones that start and dont finish
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BriteSpark Enterprises!
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BriteSpark Enterprises!
Youre not allowed to either AJ:P
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BriteSpark Enterprises!
NAME-Disco
SHAPE- Low box
COLOUR- blue
WEIGHT- 100kg
DIMENSIONS- l: 90cm X w: 78cm X h: 35cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 5mm under disc and rear, 0mm at sides due to skirts with out skirts 5mm
ARMOUR- 4mm grade 5 titanium
WHEELS- 4 internal wheels on same drive as tornado
POWER- 2 x S28-400 Magmotors @ 36v
WEAPONS- electric horizontal spinning disc at 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. and a mechanical srimech powered by a linear actuator.
SRIMECH- Yes on top of robot works like a panic attack self righter but it€™s in the top of the robot so it doesnt look like its there.
STRENGTHS- powerful weapon
WEAKNESSES- high rear ground clearance
NOTES- An old face is back but much deadlyer than before, the new motors mean disco can push back against some of the new ram bots.
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means I wont topple while the deer is crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name: You€™re dreaming
Shape: circle shaped (like gyrobot)
Color: Black
Motivation: Wheels
Speed: 15MPH
Weight: 98.1kg
Height: 140mm
Length: 700mm
Width: 700mm
Weapon: The weapon is a 1300mm 20.4kg Hardox spinning bar @ 2500RPM. The spinning bar is powered by two Lemco 170 on 48v with 1.5:1 gearing. The weapon is spun up to full speed in 4.32secs, but will be savage by 1second. The spinning bar produces a whooping 110kj¡¦s at the full RPM and has teeth under the blade that sit 50mm from the floor to get those nasty thin dietary bots. The whole weapon is mounted on a 75mm silver steel shaft and uses oilite bearings which are mounted in 20mm titanium mounts which are then welded to the titanium monocoque body. The spinning weapon will self-right the robot if it manages to flip itself via a reverse mauler dance preformed numerous times by Tornado-Mer and Killer Byte.
Drive: The drive is a 4WD system powered by 4 x Astro Flight Cobalt 90¡¦s, each producing 1HP on 24v. The drive isn¡¦t designed for hard pushing, but because of the power in the weapon and the supports on the weapon, the drive shouldn¡¦t have to do any pushing, just a lot of running and chasing.
Batteries: 6 x 24v 3600mAh NiCD Battle packs producing 48v at 9amp.
Armour: 5mm Grade 5 Titanium monocoque with inner 20mm bulkheads
Notes: Hell of a dangerous spinning weapon, because the body of the robot is round, it¡¦s hard for anyone to push the robot around as they will just slides around it.
Weakness- Loopholes
Strengths
Weight Calculations:
Weapon System: 38.4kg (2 x 7kg Lem170, 20.4kg weapon, 4kg mod 2.5 gears)
Batteries: 12kg (6 x 2kg Battle Packs and cables)
Electronics: 3kg (Connectors, Solenoid for weapon, Speed controllers, gyro)
Drive: 13kg (4 x 2.5kg motors + gearboxes & mounts, 4 x 0.75kg wheels)
Chassis/Armour (monocoque): 31.7kg (Includes all weapon mounts, bearings, bulkheads, supports, battery mounts, electrical foam & rubber shock mounting and bolts)
Total Weight: 98.1kg
Name- Dr. Ram, Dr. Ram. Calling Dr. Ram (previously Dr. Flip gold)
SHAPE- Invertible wedge
COLOUR- green
WEIGHT- 100kg
DIMENSIONS- 25cm X 65cm X 60cm (height X length X width)
SPEED- around 25mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm under the front wedge, 6mm for the rest
ARMOUR- 4mm hardox
MOVEMENT- uses 6 vulcalon wheels
POWER- 2 x LEM130
WEAPONS- the robot uses 2 biohazard style arms one for each way to lift and flip robots, like with storm 2 they are powered off the drive motors
STRENGTHS- good weapons, excellent pushing power
WEAKNESSES- high ground clearance
NAME- Disco tech 2
SHAPE- Invertible box
COLOR- silver
WEIGHT- 100kg
SPEED- 20mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 6mm under the discs has 0mm at sides due to skirts that will work when flipped
ARMOUR- 3.6mm hardox
WHEELS- it has 6 inner wheels
POWER- Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to the 6 wheels.
Batteries: 120 x 3000mAh NiCD cells producing 36v @ 9amp
WEAPONS- It has 2 spinning each spinning at 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheels produce 31.5Kj€™s at maximum RPM but is lethal at around 1 second. It has one weapon on the front and one on the back
SRIMECH- Invertible
NOTES- can spin on the spot
STRENGTHS- fast, powerful weapons, good pushing power
WEAKNESSES- easy to flip if discs aren€™t spinning
NAME- Super Speed Bump
SHAPE- Invertible wedge with a curved back
COLOR- Red
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front 5mm at the sides and 6mm at the rear to flip it self over
ARMOUR- 4mm titanium/vanadium armor
WHEELS- It has 4 wheels 2 at the rear and 2 near the middle
POWER- 2 S28-400 Magmotors running at 24v
WEAPONS- it has 2 flippers one on either side of the wedge both are powered by 80mm Bore ram on 1000psi, they can work separately or together normally separately
SRIMECH- invertible
STRENGTHS- Powerful flippers, low height WEAKNESSES- easy to flip from the rear (not that it will effect it)
NAME- Mousey 4 (was Mousey 3)
SHAPE- Shaped like a mouse with a sort of like front wedge
COLOR- blue
WEIGHT- 100kg
SPEED- 10mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front 6mm for the rest
ARMOUR- 5mm grade 5 titanium over that is 3mm flameproof fur
WHEELS- inside robot, 4-wheel drive
POWER- s28-400 on 24volts so shouldn€™t burn out
WEAPONS- flipper on the wedge which self rights the robot
NOTES- covered in blue fur and has two fire storm style flippers to get it off the wall if flipped on wall
STRENGTHS- good armor under fur, fur can jam discs
WEAKNESSES- Limited CO2, it€™s a mouse
Name-Forklift 2
SHAPE- Low box with rear anti self flipping wedge
COLOUR- Yellowy orange
WEIGHT- 100kg
SPEED- 18mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
ARMOUR- 3mm hardox
WHEELS- has 6 inner storm 2 style wheels
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
NOTES- this is a modified version of my robot from the panic attack forum.
STRENGTHS- Power full weapon
WEAKNESSES- limited co2
There you go, a random team raven many of whom have come out of retirment for this tourny
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BriteSpark Enterprises!
I read the rules a while after asking for a reserved place. If people dont want me in their tournaments, just tell me so. Youve just lost an entry Dan.
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BriteSpark Enterprises!
He doesnt not want you. He just dosent want you reserving a place beacuse you take forever to make stats.
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BriteSpark Enterprises!
using double negatives are bad very bad
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BriteSpark Enterprises!
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BriteSpark Enterprises!
*puts Tony in a can on Banked Beans*
Im entering no tournaments which dont allow me to reserve a place, simple. I find it absolutely riddiculous.
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BriteSpark Enterprises!
can what exsasctly? the sun the potatos?
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BriteSpark Enterprises!
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a dorsal fin on top used for self-righting
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
BIO
Every big team needs some big star to bring in the crowds. My big name is Orka MK4, representing Team Dinowarrior in all its glory.
No one is faster, smarter or more agile than Orka Mk4. When charging, other robots need to get out of his way. He can flip just about ANYTHING that doesnt take the warning, or simply grab hold of them. Hes ready for battle! Are you?
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BriteSpark Enterprises!
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Tengu VI
BIO
Orkas cute-on-one-side-pure-hell-on-tuther friend, Die-Ceratops is equally as powerful and as nippy as his buddy. In the arena, he can get to oppodents/victims in record time. Then, once his flipper is underneath them, they can kiss the ground good-bye. Of course, hes teamed with me, and I can be rather protective over him...
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BriteSpark Enterprises!
CYCLONE FORCE 2.5
Weight; 100 kilos
Body Shape; Storm 2
Speed; 25mph
TC; 0
GC; Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
Wheels; 6 inner
Armour; 7mm Titanium.
Power; Similar stuff to what Storm 2 uses.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 5 set-ups, 2 brand new...
SET UP 1...A lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...A pair of Kan Opener style claws, with about 4 tonnes of pressure at the tip. Front GC for this and Set-up 3 is 1mm.
SET-UP 3...A Disc-O-Inferno style disc, reaching speeds of up to 3000rpm and with similar damage capability to this dangerous bot (I mean, look what it did to Panic Attack).
SET-UP 4...Two 30cm long spikes, which, combined with the speed of the robot, can easily penetrate weaker armours (Id say anything 4mm thick or less, minus Steel, is in a bit of trouble).
SET-UP 5...The most risky approach, A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible. Set-ups 2, 3 and 4 work upside down.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Strengths;Raw power
Weaknessess;Lack of control, Set-ups 1 and 5 do not work upside-down.
BIO
When Cyclone Force 2.5 is in the game, every other piece of metal is scrap! Cyclone can travel across the arena with great speed AND power. His interchangable weapon system means NO ONE is safe. Thank goodness hes harmless when turned off.
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BriteSpark Enterprises!
Last one for today...
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
BIO
When youve got sharp teeth, sickeningly bright green paint and a name of a skin disease, battle invitations are pretty remote. So, hes loving life in the Robot Wars arena where he can make others sick. Leprosy Infections drum is killer! And when hes upside down, those teeth start gouging out his prey. Grrr...
The rest later.
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BriteSpark Enterprises!
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts.
Wheels; 4 inner.
Armour: A nice 3mm of steel
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
BIO
Mega Masher is still hell bent on robot destruction. Whether you think of him as the baddest, most brutal robot ever or just a power crazed crazy thing - just dont tell him when his disc is spinning at full throttle! His wedge is also dangerous; being one of the lowest out there. Dont trust this robot to lose as far as you can throw him! Even better, dont try to throw him at all; hes based around Battlebot champion Minion, and way too bulky for flipping.
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BriteSpark Enterprises!
NO, NOT STEVEN WHATISNAME
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors for power.
Colour: Grey
Weapons: An extremely powerful flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
BIO
No, I dont know WHAT his mother was thinking, but thats her choice, not mine! This flipper flapper is back under my arms, and ready to make his own mark on the world. Like Mega Masher, he is based on a Battlebot champion, this time T-Minus, and thus is a master at powerful flips.
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BriteSpark Enterprises!
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Questionable armour.
BIO
Axe-O-Lotl likes a bit of Mexican chilli powder with his lubricating oil. After a break in Mexico, Axe-O-Lotl has returned to join the mightiest of the mighty on Team Dinowarrior. His powerful/persistant axe is brutal, and he has just as much power as Cyclone Force.
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BriteSpark Enterprises!
OBLITERATION
Weight: 100 kilos
Body Shape: Revolutionist
Speed: 5mph
TC: 0
GC: 5mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a full body spinner. The teeth are increibally sharp. It spins at about 500 rpm, and does damage similar to Phrizbee.
Srimech: Unusual for a FBS, this robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Rather slow, First timer
BIO
Obliteration has the disposition of a train wreck many times over. Though he prefers to take his time around the arena, his super powerful spinning body delivers a nasty blow. Obliteration is a first stringer, and considers himself A closer - And he doesnt like having his photo taken for some reason! Watch out for this guy - hes no sweet pleasent ride let me tell you!
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BriteSpark Enterprises!
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BriteSpark Enterprises!
Chris, heres a suggestion, why not post all your stats together in one large post not all the stats on different posts.
*Hides under handy bed*
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BriteSpark Enterprises!
Because Id changed computers. And, as a direct result, I had to search around on different threads to find the stats. And, seeing as the edit/delete thing doesnt work...
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BriteSpark Enterprises!
Notepad/wordpad/word to temporany store the stats while you search for them?
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BriteSpark Enterprises!
Chris, if it helps I could set you up a board to post your stats and keep them in on the FVA Forum? Then you would just need to give a link to the board and you could easily add other stats in or take them out whenever you like.
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BriteSpark Enterprises!
Im Back! :proud:
1. Wedge Devolution Steve McG
2. Killotine: Evo
3. SDIV
4. Whirligig 4.0
5. Clawdius Decimus Murderous
6. Chameleon
7. Tony the T-Ram Engine
8. Tails
9. Mario Brothers Tony P
10. AK-47 Slapper
11. Shovearound 2
12. Hurricane Hugo 4
13. Vampire Killer
14. Aquarius
15. Novastorm
16. Mr Slave
17. Agro 3.5 Rich S
18. Battle Raptor 4
19. Death Adder 3
20. Drilla Killa 7
21. MORD 2
22. Snakebite 4
23. SYNDOS
24. Tenderizer€™s Revenge
25. Tengu 7 Alex H
26. Dante
27. Hector
28. Baldur Gamma
29. Allanon
30. Archangel of the Abyss
31. Sorrow
32. Kali
33. Die Ceratops Re-Invertus Chris M
34. Orka Mk 4
35. Cyclone Force 2.5
36. Leprosy Infection
37. Mega Masher
38. No, Not Steven What€™isname
39. Axe-O-Lotl
40. Obliteration
41. Quocunque Jeceris Stabit Dave S
42. Calm Down Dear (It€™s Only a Robot)
43. Son of Wedgie
44. The Circle Revisited
45. P.C.C
46. Flipping Mad RKACG
47. A Large Red Bus Drove My Love Away
48. Chalkie 3G
49. Flippa Frenzay Mk 7 Matty McD
50. No Close Shave 3
51. Not Another pushover 3
52. Wind Chiller
53. Ripoff Yet Again
54. Growling Storm 3.5
55. The Axe Attaxe
56. I€™ve Got a Crush on You
57. Flaming Hell Dave W
58. Hell Machine
59. Sheer Hell
60. Flipping Hell
61. Jaws of Hell
62. Helliant
63. All Hell
64. Ed, Edd €˜n€™ Eddy
65. Disco Martyn
66. The Deer
67. You€™re Dreaming
68. Dr Ran, Dr Ram, Calling Dr Ram
69. Disco Tech 2
70. Super Speed Bump
71. Mousey 4
72. Forklift 2
9 places gone, 3 places remain! :proud: Come on guys, just 7 days left! :proud:
AJ: Im sorry if you feel like that, but the reason i said you could not reserve aplace was mainly due to the fact that you take a long time to get stats in after you reserve the place. You are welcome to enter, as there are 3 places remaining.