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NSBFL 7
Yes, so the last one only just finished, but hey, I might need a while to get entries. So offfff weeee gooooo
NSBFL rules and regulations
Please read these rules thoroughly before entering.
Entering
I need 16 people to enter up to 4 heavyweight machines, and one feather, light, and middleweight. Vapourbots are preferred, but you can enter real robots according to the following guidelines:
1)Either the real robot must not have been seen in the televised rounds of a robotic combat event, or it has been on telly but not progressing beyond round 1.
2)Before entering it, make sure you have enough data for me to write a realistic fight with it. I need details on shape, weapon, armour and drive as the bare minimum. Find a web-page if possible.
3)Unseen upgrades of seen robots are only allowed if they are very different from the seen version. So no-one is to enter Gravity 4, OK? :P
4)If you want to enter a real robot, but none spring to mind, I have prepared a list of machines you can choose from. Just ask me and I€™ll list them with brief summaries.
5)If a real robot does well, I€™m afraid you don€™t get any credit. That goes to the team actually building the machine.
6)Robots under construction, but not finished, such as Hell Machine, count as vapourbots.
7)If I don€™t get enough entries, then I will pad out the ranks with real robots or past entries from retired vapour €˜boteers.
For those who don€™t know, featherweights can be up to 12 KG€™s, Lightweights are 25 KG€™s and middleweights are 50 KG€™s.
Reserving places
This is allowed if your name isn€™t Andy Jackson, Scott Anderson, Nick Shuch or Tom Roper. If you ARE one of those individuals and want to enter, then get all your stats in ASAP as I won€™t hold spaces open for you.
Robot and weapon rules
Minimum entry details
Name: Obvious
Shape: Also obvious. If it€™s an odd shape, please provide a picture.
Mobility: State what moves the robot, and how many of them there are. You don€™t need to tell me what powers them, but obviously the more info you give me the better feel I€™ll have for your robot.
Weapon: Even if you have a passive wedge, it counts as a weapon. Give me at least a rough idea of the power.
Armour: If you miss this out I will assume your machine has no armour. Please state armour type and thickness€¦ And I mean EXACT thickness. Saying €œThick Titanium€ will get you a €œThick Ear€Â.
Turning circle: Obviously I need to know how manoeuvrable your machine is.
Ground clearance: Again, I need to know if your machine can be gotten under. If you have skirts, state it or I will assume there aren€™t any. Also state how many there are, or I will assume you have two side skirts and no others.
Also, please try to keep your descriptions as brief as possible while still giving me enough info to work with. Reading through an essay of stats whenever I need to find something out *looks at Dave S* can really destroy the creative process. Due to this reason, it would help no end if you could summarise your robot with strengths and weaknesses. However, if you€™re going to put silly things in this section, leave it out. Thanks.
Spinning weapons
Please either provide a KJ or HP count, or a rough idea of how much damage it can do. Rough ideas will be accepted as long as they are reasonable. €œIt can do quite a lot of damage, but may struggle against tough armour€ is reasonable. €œIt€™s ten times more powerful than SuperNova€ isn€™t, and I will ask you to back said claim up.
If you want to calculate the KJ count but don€™t know how, use this link:
http://www.teamcosmos.com/ke/ke.shtmlhttp://www.teamcosmos.com/ke/ke.shtml
Also, please note that if you produce a spinner doing 100 or more KJ€™s per strike, I will want to know about any systems you may have to prevent the machine dying from its own hits.
Passive weapons
These are allowed, but do remember they€™ll lose you points for €œdamage€Â, and there€™s always the chance of getting the Last €˜Bot Standing arena. You use these at your own risk :)
Interchangeable weapons
No more than five weapon set ups. If you have more, state beforehand which ones you intend to use. Please note, if you have, for example, two spinning disks, one horizontal, one vertical, they still count as two set-ups.
Variety
If I feel too many machines with a certain weapon type have been entered, I will refuse entry of any more. Everyone seems to have a well rounded team of vapours, so this shouldn€™t be a problem :)
Note. I count horizontal and vertical spinners as different as they have different effects on the opponent.
Walkers, shufflers and tracked machines
I believe I am one of the pioneers of the 150 KG walker limit, and it€™s a limit I intend to stick to. Shufflers and tracked machines both get a 10% weight bonus.
Please note, I think the SAWD and Anarchy systems count as shuffling.
Other movement types
Some robots, such as Alex Holt€™s Blizzard, and Aaron Knight€™s Gyroforce have unique movement types. If one is entered, I will use my discretion to work out if it will be allowed a weight bonus. Please note I will be making my decision based on how heavy I believe the movement system to be.
Flying machines
If at any point they fly over the open pit, moat, or over the arena walls, they are counted as out.
Cluster €˜bots
The rules for cluster €˜bots are as follows:
1)100% of a cluster €˜bot must be stopped to immobilise it, but dead parts count heavily against a cluster €˜bot in damage stakes.
2)No more than three parts are allowed.
3)No part of a cluster €˜bot is allowed to have a mass of less than 10% of the overall weight. *Looks at Alex and Ramthrax*
4)In your stats, you must provide details of the linking system.
5)The cluster €˜bot must be able to re-link after unlinking. *Looks at Typhoon Twins*
Electromagnets
These are not allowed for use in weapons. Nor are you allowed to use any other kind of electricity in your weapon, aside from what€™s powering your spinning disk, axe or whatever.
Misc rules
BIIBI
BIIBI stands for €œBuild it, I€™ll believe it€Â. If your machine is labelled with this, feel free to ask me why. Normally it will go to machines with weapons I think are too powerful, or may be overweight.
If you do have a machine labelled BIIBI, you have one of three options:
1)Convince me of why I€™m wrong. Technical answers only please. Just saying €œYou€™re wrong, you suck€ is the fast way of getting ignored. Please note this is by no means impossible. For example, Aaron did a good job of convincing me MDU 3 can probably survive its own hits.
2)Change the problem area of your machine
3)Withdraw it and replace it with something else.
If something is still BIIBI€™d when the draw goes up, it will be replaced with a real robot of my choosing.
Judges decisions
Decisions will be based on control, aggression and damage. For each category, 5 points are divided between the two machines with no decimals. Because of this, ties will be impossible. If two machines are deemed immobilised at the same time, they will be patched up as much as possible and then sent to fight again.
Tactics
Most people like to enter tactics, but this is not compulsory. If you don€™t enter tactics, I will assume you are competent and you may still win if the fight goes that way.
Complaints
I€™m only human, and make mistakes. If you feel your robot was unfairly beaten, please tell me in a reasonable tone of voice, NOT shouting the odds. Those who shout or act in an inappropriate manner will be ignored.
When I receive a complaint, I will review the fight with the complaint in mind. If I€™m satisfied that I did make a mistake then you will receive an apology and an offer of a re-write.
Arenas
As with the previous two series, there are random arenas just to keep everyone on their toes. However, this time around arenas will be announced before the fight as it€™ll make tactics easier. The arenas are as follows:
Classic:
Like the series 4 arena. All 4 house machines are present, as well as a pit and floor flipper. The pit descends after three minutes have passed, or when an expired competitor is being disposed of.
Moat:
No house robots in this arena, but no walls! Fights in this arena tend to be short. To win, either destroy your opponent in the usual manner or shove them into the moat.
Unimmediate peril:
This is like the Classic arena, but with one difference. There are no house robots until two minutes have passed. After that time, one randomly chosen house robot enters, and has no restrictions.
Last €˜bot standing:
People with non-damaging weapons hate this arena. The only way to win is to immobilise your opponent. There is no possibility of OOTA-ing, and there are no house robots or traps of any kind. Because of this, fights in this arena tend to be very long, and one match was decided by who had the more batteries.
Roulette
A circular arena, with a PPZ like in series 1 and 2 of the real wars, in which roam all the house machines. There are also six pits in this arena, arranged in a circular fashion. When a robot goes over one, it activates a sensor, and one of the six pits will open, so you have a one in six chance of going bye-byes if you go over a pit. These open trap-door fashion, so if you are caught there€™s no appeal. It is possible to OOTA machines here.
The house machines
Bane
Shape: Shaped like a hand and wrist.
Weapon: The fingers are crushers running at 3000 PSI.
Armour: 5 mm hardox mostly, but the back of the wrist is a 3 CM hardox counterweight to stop it overbalancing thanks to all the hydraulics in the front.
Strengths: Unflippable thanks to huge weight, very punishing weapon.
Weaknesses: Very very slow.
The Militant
Shape: Like T-Bone from series 5
Weapons: Two side flame throwers and a 15 KG horizontal disc where the spike used to be.
Armour: 6 mm steel.
Strengths: Painful flywheel.
Weaknesses: Maximum Velocity.
Uncle Tomahawk
Shape: Like FrenZy.
Weapon: Terrorhurtz style axe, but has two blades like + allowing it to also cause damage by spinning on the spot.
Armour: 5 mm grade 5 Ti.
Strengths: Good axe, quite nippy.
Weaknesses: Axe can run out of gas, may sometimes be too powerful for its own good.
Flipup
Shape: Think Gravity, with Behemoth€™s scoop on the back. However, the scoop part is the front.
Weapons: Front electric scoop, rear pneumatic flipper with Gravity style power. Was thought up before I€™d even heard of Gravity, so be quiet :P
Armour: 4 mm hardox.
Strengths: Very good weapons, also fairly quick.
Weaknesses: Can flip itself over if it misses.
The seeds
Assuming all these robots are entered, the seeds will be:
1)Achilles
2)Maximum Velocity
3)Wedge Whatever
4)Dervish Something
5)Parasite
6)The Deer/Crusher Chaos
7)Sheer Hell
8)SegV2 or whatever
9)Monsoon - won the new blood
10)Hell Machine - previous champ, always done fairly well
11)Venom, for similar reasons as Hell Machine
12)Drilla Killa - Been around a little while, helped win the football
13)Battle Raptor - Like Drilla Killa, but hasn€™t been around as long.
14)Going Crunch - For being around a few seasons and always getting through round 1.
15)Kruel Intent - €¦Just for being around a long time really:proud:
16)Love Bite - For coming 2nd in the new blood.
WAKE UP!!!
€¦I€™m done:proud:
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NSBFL 7
Ill enter here. Would make a change. Can you save me a spot please?
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NSBFL 7
Team Odin presents-
Heavyweights-
1.
NAME: Pink Panther (formely Big Bad and Pink 4.6)
SHAPE- Low wedge
COLOUR- Pink (of course)
WEIGHT- 110kg
DIMENSIONS- H: 37 X L: 100 X W: 97
SPEED- 12mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at front 0mm at sides and rear due to quad sprung skirts so shouldnt come up it has12 torsion points to keep the skirts down. 15mm with out the skirts
ARMOUR- 5 mm polycarbonate over 3mm grade 5 titanium
WHEELS- has 2 inner tracks
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- It has interchangeable weapons which consist of:
1. 2 X dominator 2 like axes, 1 on the left side one on the right the axe head can be changed for a little wedge so it acts like 2 flippers
2. The other interchangeable axe is like terrorhurtzs but is only one way
3. A 10kg vertical disc with milling cutter blades all round the outer disc spinning at 2000rpm
SRIMECH- the axes or flippers can right the robot helped by a curved back if they are all ready fired or in flipper mode and with the disc it has a rear roll bar type thing that is supported underneath so shouldnt bend.
STRENGTHS- Interchangeable weapons
WEAKNESSES- easy to push from sides
2.
NAME: Ankle Biter EVO (formely Ankle Biter The Second)
Shape: Low invertible box
Motivation: 4 inner wheels
Colourr: Black with purple highlights around the edges
Speed: 15MPH
Weight: 100kg
Height: 25mm
Length: 80mm
Width: 60mm
Weapon: The weapon is a 1000rpm 24kg spinning drum powered by a B42-500 Magmotor on 48v. The spinning drum is gears 2.4:1 and has a spin up time of less than 4 seconds. The weapon has a unique feature of being able to be retracted within the body to allow it to spin up to full speed with out being stalled. The weapon is retracted and extended within 0.5 second using a hi-speed linear actuator which is strong enough to withstand the energy of the drum plus more. The Drum generates 132631.3joules of energy(calculations done on the Team Cosmos Kinetic Energy Calculator) at full speed and will easily flip robots, skirts and debris up off the floor during impacts.
Drive: The new drive system, an improvement on the previous version, is a 4WD system using 4 Tornado style wheels meaning more grip and torque using two C40-500 Magmotors. Not the most powerful pushing system, but will give it enough power to be mobile and to get out the road of attacks.
Batteries: 48v 9amp worth of NiCD cells
Armour: 10mm Grade 5 Titanium
Notes: This is my pride and joy. This is hopefully the next MDU in the making!
Strengths: Devastating weapon
Weaknesses: New drive system untested
3.
NAME: El Persistance
SHAPE- compact invertible box shape with a front wedge (similar to Storm 2)
COLOUR- Black with red skirts
WEIGHT- 100kg
DIMENSIONS- 79 x 72 x 16cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm all around due to skirts.
ARMOUR- 3mm Grade 5 titanium top and bottom, 3mm Hardox armour at sides, front and back.
WHEELS- inside robot, 6WD
POWER- 1 X 36v MagMotor
WEAPONS- After 2 tournys as a basic rambot, El Persistance is now equiped with a Wedge of Doom style linear actuated lifting arm that can lift up to 200kg and has two steel prongs attached at the end. The arm is designed to slide under opponents, lift them up till their wheels, tracks or legs no longer touch the ground, and then slam them into the arena walls with the full 20HP drive. The lifter is not designed to self right the robot.
SRIMECH- invertible
NOTES- When inverted it has Srimechs are still for wimps! written on the bottom.
STRENGTHS- Pushing power and impenetrable armour
WEAKNESSES- High ground clearance when inverted and lifter is not able to work when inverted.
4.
NAME: Deep Impact 2
Shape: Low wedge (very similar to Double Agent in Battlebots 5.0)
Colour: Sky blue and black
Weight: 100kg
Dimensions: 100 x 60 x 30cm
Speed: 18mph
Turning Circle: 0
Ground Clearance: 1cm at rear and 0cm around the sides and the front
Armour: 2mm Hardox underneath 2mm polycarbonate.
Wheels: 2x inner Go-Cart wheels that come out at the top, so that Deep Impact 2 can run inverted.
Power: 2x Lynch 130s at 24 volts
Weapons: The weapons are the rear twin mounted vertical discs each spinning vertically like Nightmare, running at 1500rpm, and each machined from an extremely high density alloy that get all all their inertia and weight into the outer of the discs. Both discs get up to full speed in about 2.5 seconds.
NOTES: When DI2 is right way up, the discs spin vertically and are designed to flip opponents as well as damage. When DI2 is inverted the discs spin downwards and although damaging, are not as effective.
SRIMECH: Invertible
STRENGTHS: Powerful discs, good driving and speed.
WEAKNESSES: Weapon is not as effective when inverted.
Middleweight
NAME: Scarlek
Weight: 46kg
Shape: A high wedge
Colour: Black and white
Dimensions: 60 x 40 x 30
Speed: 10mph
Ground Clearance: 0 at front, 3mm at sides, 0 at rear due to skirt, 4mm behind skirt
Armour: 3mm titanium
Wheels: 2 inner, coming out of the top so the robot can run inverted.
Power: 24V battery and motors
Weapon: A powerful horizontal spinning blade, like MOEs, at the rear spinning at 1500rpm.
Srimech: The robot can run upside down, and the rear is high enough for the blade to fit into it, so it can still be used upside down. It has two skirts, one at the bottom of the rear and one at the top, which comes into action when the robot is flipped. Screws in sides mean it cant rest there.
NOTES: Battle tacics are to get the wedge under skirtless opponents and push them into arena obstacles. Use the blade to cause damage to opponents - the skirts at the rear repel any flippers. It just has to turn to keep any flippers away from the sides
STRENGTHS: Powerful and deadly weapon
WEAKNESSES: Untested
Lightweight and Featherweight coming soon...
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NSBFL 7
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NSBFL 7
Erm... not all stats now, but Ill tell you my entries
Featherweight- Who Needs Weapons Weturns
Lightweight- W.N.W. Re Re-Evo
Middleweight- Fat Billy Sastards
Heavyweights- Hacked off Haka, Veg 2, BIACS-LEGENDARY, WKJGW
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NSBFL 7
Save a place for Dave please Frank.
Names -
Featherweight - As I dont have a vapour feather, I will enter Pillow Torque, just because its so cool.
Lightweight - You really know how to annoy a part-timer here. Give me time and I will do a quickly do a pretty crap lightweight :proud:
Middleweight - Black (Half of Black Chalkie Beard)
Heavyweights -
Black Chalkie Beard
Wedgie (5)
Push-Ish
and I suppose I best enter Seggy the Third.
Stats later.
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NSBFL 7
For the moment my robots will be
Heavys
The deer (or horse crush if tis ready)
Panicking
Mousey 5
??????
Middles
It may be small but its still bad and pink
Light
Spikey 2
Feathers
?????
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NSBFL 7
LW.
NAME- Lithium
SHAPE- Weirdly Shaped, see picture. A little bit like Backlash.
DIMENSIONS (L x W x H): 55.64cm (33.8 cm excluding disc) x 40.69cm x 45.5cm (23.38cm without disc and invertability bar)
COLOUR- See through, with unpainted disc and red pulley gears.
WEIGHT- 25.11kg, inside the 10% rule
SPEED- 15mph, high acceleration
TURNING CIRCLE- 0, tank steered.
GROUND CLEARANCE- around 2mm, 0 at supports
ARMOUR- 20mm polycarbonate. Very hard to penetrate.
WHEELS- 2, at rear with magnets in them. Exposed, but protected from spinners by front mounted polycarb wheel guards
POWER- 2 Astroflight A40P75B geared motors modified by Team Whyachi, running at 24v, 2 x 24v 3600mAh Battlepacks
WEAPON 1- A 45cm, 7.5kg steel vertical disc powered by a LEM130 at 24v. This is on a 2:1 reduction ratio and spins at about 1500rpm.
WEAPON 2- Like you€™ll get past the first.
SRIMECH - Invertible, due to a bar added to each support.
NOTES- Small and compact, and quite fast.
SUMMARY- Backlash on acid.
STRENGTHS- Destructibility, compact and fast.
WEAKNESSES- Exposed wheels, if opponent can get around the rear or side.
(Weight check available on request)
1.
NAME- Stratos-Fear
SHAPE- A sort of 4Wheel Drive Wheely Big Cheese.
COLOUR- Stealthy Black and Grey
WEIGHT- 100kg
DIMENSIONS- (L) With Flipper: 155cm, Without: 62cm (W) With flipper: 124cm, Without: 26cm each wheelpod. (H) 26cm
SPEED- 15mph, high acceleration
TURNING CIRCLE- 0
GROUND CLEARANCE- Dead zero at front, rising to about 1-2cm at rear.
ARMOUR- 4-7mm RSP-707 T6, Dave found this, it has the same density as aluminium but is almost as strong as titanium.
WHEELS- 4, 4wd
DRIVE- 2 24v LEM130€™s, geared for good speed and acceleration, powered by 3 x 24v 3Ah NiCad battlepacks.
WEAPON 1- 130cm pneumatic flipper. This thing is powered by THREE 420mm x 80mm full pressure rams, running off three nitrogen tanks, with one extra as a buffer. It has a travel of 115 degrees. This should comfortably launch another heavyweight far into the air, better than WBC due to the increased power and length of the flipper. 3000psi Nitrogen, or 1000psi CO2 powered.
SRIMECH - Axlebot, therefore it€™s invertible and can€™t be flipped.
SKIRTS- None
NOTES- Could probably flip about a tonne, and launch a heavyweight far, far into the air. Possibly the first 4 wheeled axle bot? Due to the shock, can probably kill another heavyweight in one or two flips. Overflip is now redundant because the flipper flops over due to the 1.5cm walled hollow axle connecting the two drive boxes. The flipper rides the ground, and due to the speed and low, low angle can easily breach any skirts.
SUMMARY- Prepare to be launched into the stratos-fear!
STRENGTHS- THAT flipper, acceleration and speed.
WEAKNESSES- Armour is sacrificed a bit for extra power.
2.
NAME- Glasgow Kiss
SHAPE- Weirdly shaped, see picture.
DIMENSIONS (LWH)- 86cm x 87cm x 22cm
COLOUR- Groovy tie dye effect, dude! Like someone€™s been painting the sports centre€¦
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0 at front, 1cm elsewhere.
ARMOUR- 5mm titanium. I can€™t weight check this, since Rhino doesn€™t like calculating the area of the body :proud:
WHEELS- 4, sellotape type
POWER- 2 x Mag S28-400€™s powered by 24v of 9Ah Nicads.
WEAPON 1- Double headed axe, powered by two pneumatic cylinders at 1000psi CO2 on a rack an pinion system
WEAPON 2-
SRIMECH - Of course, with the axe.
SKIRTS- None, due to curved sides.
NOTES- Each side of the axe-head is different.
SUMMARY- A spiritual replacement of Axe Murederer.
STRENGTHS- Power of axe, and manouevrability.
WEAKNESSES- Could be flipped by an agile flipper.
3.
NAME- Hefty Kick in the Balls!
SHAPE- Reminds of Cerberus in S3 or 4, I think. Tapered rear with front scoops.
COLOUR- Grey, with Scottish flag scoops.
WEIGHT- 100kg
LENGTH- (L) 78 cm without disc, 151cm including skirts and wheel pods, (W) 105cm without, (H) 23cm without disc, 76cm with disc.
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0 at front and skirts, 1cm everywhere else.
ARMOUR- 5mm titanium, 12mm titanium front
WHEELS- 2, interior wheels.
DRIVE- 2 x 36v Mag S28-400s
POWER- 4 x 36v Battlepacks
WEAPON 1- 75cm vertical disc, powered by two LEM130s at 36v, which spins at 2000rpm. Instant spin-up time.
WEAPON 2- Like you€™ll get past the first.
SRIMECH - None, though my driving, the skirts and the will ensure it doesn€™t get flipped. Actually it could possibly do an IG-88 due to the speed of the disc and the short length of the body.
SKIRTS- Side skirts, hinged.
NOTES- Should easily destroy a lot of bots and the scoops can both aid get under a lot of flippers and fend off other robots€™ weapons
SUMMARY- Destructive, indiscreet and designed to give the other bot a hefty kick in the balls!
STRENGTHS- Weapon, stylishness, and scoops
WEAKNESSES- Armour kinda sacrificed for extra weapon power.
4.
NAME- Insecticide
SHAPE- A rounded main body with exterior sidepods
DIMENSIONS- (LWH) 122cm x 132cm x 21cm
COLOUR- Sleek dark grey
WEIGHT- 99.42kg
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0-1 cm
ARMOUR- 4mm titanium for main shell, 5mm titanium for the sidepods
WHEELS- 2, each in its own pod.
POWER- 2 x Mag S28-400€™s at 36v, 4 X 36v 3Ah NiCad packs
WEAPON 1- A 16kg, 66cm diameter horizontal disc, powered by a Briggs and Stratton E-Tek motor at 36v. This spins at approximately 1500rpm due to the 7:11 gear ratio and is 4cm off the ground.
SRIMECH - Invertible, due to a Scottish flag invertibility bar at the rear.
SKIRTS- None
NOTES- My personal favourite of my renders :)
SUMMARY- Destructive disc backed up with decent drive.
STRENGTHS- Disc power, agility
WEAKNESSES- It isnt painted red, and you know, red is the fastest colour, so it isnt the fastest robot of that exact same speed.
My Middleweight (Evil Scotsman) and Featherweight (Maximum Velocity) dont exist yet, so can you hold up spots for them? :proud:
http://www.villagephotos.com/pubbrow...lected=1003999
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NSBFL 7
Featherweight
Name: Micro Monsoon
Weight: 12kg
Armour: 7mm Polypropalene (Industial Grade Plastic)
Speed: 12mph
Shape: Invertible box
Weapon 1: Front titanium wedge and side skirts
Strengths: Very manouverable and quite nippy.
Weaknesses: Exposed wheels on top and lack of active weaponry
Ground Clearance: 0mm on sides and front when right way up. When flipped, the sides remain 0mm but the front goes to 1cm. Rear ground clearance is 1cm throughout.
Srimech: Invertible
Notes: The robot is powered by 2 12v drill motors which gives 12mph top speeds. The robot is designed as a full body hammer, and can get under everything with its front wedge. When flipped, the side skirts flop over as they are hinged, but the front wedge doesnt. The wheels are coated in rubber to aid in traction. The robot has 3amp batteries to power it.
Lightweight
Name: Trisadekaphobia
Weight: 25kg (Lightweight)
Armour: 2mm Aluminium
Speed: 10mph
Shape: Low triangle shape
Weapon 1: A 3 armed spinning rotor powered by a S15-250 MagMotor running at 24v. On each of the arms is a small 3kg sledgehammer with a pointed tip. The spinner is geared down 4:1 for a faster spinup time.
Strengths: Powerful weaponry and quite quick.
Weaknesses: No srimech and poor armour.
Ground Clearance: 1cm, but to get to it youll have to eat spinning sledgehammers :proud:
Srimech: None
Notes: The robot is run on 2 S15-250 MagMotors running at 12v, which gives 10mph top speed.
Middleweight
Name: Pure
Weight: 40kg
Armour: 3mm Aluminium Boron Carbite (really strong and quite light)
Speed: 18mph
Shape: Invertible box with 2 inner wheels.
Weapon 1: 5kg thick Aluminium spike, designed to impale into the opposition.
Strengths: Great speed.
Weaknesses: Weight disadvantage exposed wheels on top
Ground Clearance: 1cm all around
Srimech: Invertible.
Notes: The robot has 2 go kart wheels powered by 2 S28-400 MagMotors running at 24v. The battery used is a 60 5000mah D Cell NiCD Battery pack producing 15Amp at 24V. This means the robot travels at roughly 18mph, which is quite quick for a robot! It is armed with a large 5kg Aluminium static spike, which when going at 18mph can dent 1cm thick Aluminium.
Heavyweights
Name: Dervish //
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 18mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manouverable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 S28-150 MagMotors, giving the robot a top speed of 18mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manouverability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep nor too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manouverability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Squish
Weight: 100kg
Armour: 6mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivilent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by a M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily.
Good luck with this tournament, Frank, let it be as wooty as NSBFL 6 :proud:
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NSBFL 7
You Gonna Kepp what ya got by giving it all away.
Microsoft Word 2002 (XP) verison -
http://www.geocities.com/mrdave1986/DaveSStatsforNSBFL.dochttp://www.geocities.com/mrdave1986/...tsforNSBFL.doc
Normal PDF verison -
http://www.geocities.com/mrdave1986/DaveSNSBFLStats.pdfhttp://www.geocities.com/mrdave1986/DaveSNSBFLStats.pdf
Enjoy
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NSBFL 7
Also, Insecticide is invertible without the rear Scottish flag.
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NSBFL 7
Chris, you fail to be called Andy, Scott, Tom or Nick, so a place is saved. Same goes to Matty H, Martyn and Dave.
Dave, Ive seen Pillow Torque at a live event and know what it can do, so dont need any stats.
Dave Weston has reserved places on MSN.
Im saving a spot for Alex as hes the defending champ.
Scott, all entered robots are in, but as youre called Scott, a place isnt saved for Evil Scotsman and Maximum Velocity.
Dan, welcome aboard for your third series.
Matt R, Ankle Biter and Deep Impact are BIIBI, but the others are entered and spaces saved. Heres why:
1) Ankle Biters drum produces 132 Kjs of energy according to your stats (divide joules by 1000 to get killerjoules). This not only pushes it over the limit where you need to start saying how you can survive the energy feedback, but when I was designing BAD-er, I had a bugger of a time getting a 20 KG drum to do any kind of decent damage, so Id like to know how you got a drum design to do so much in the first place please.
2) In Deep Impacts stats, you stated 2 mm Hardox. The thinnest you can get that stuff is 3.25 if memory serves, maybe 3.5, so please either thicken your armour or change it to something lighter.
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NSBFL 7
:proud: TEAM BRAVEHEART :proud:
FEATHERWEIGHT
- T.R.E.D.T.H.A.L. (if overweight, shed 1mm of titanium, or if that wont work, replace it with Aries)
LIGHTWEIGHT
- Ringo Scarr
MIDDLEWEIGHT
- Killoteeny
HEAVYWEIGHTS
1. Wedge Devolution
2. SD IV (minus useless front scoops)
3. Revenge of the Revenge of the Bludgeonator
4. The Doomsday Project
Stats for Doomsday can be found here (http://www.fightingrobots.co.uk/discus/messages/760/3109.html?1093381857http://www.fightingrobots.co.uk/disc...html?109338185 7) and the rest can be located here (http://mattyhakaman.proboards15.com/index.cgi?board=Bravehearthttp://mattyhakaman.proboards15.com/...ard=Braveheart)
Sounds like another wootiful War, Mr Goacher :)
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NSBFL 7
OK heavies:
achilles (obviously)
archangel of the abyss (stats coming soon)
heir to black panther 4
you only live once
middle weights: blizzard (stats are around somewhere, ill have a look for them)
lightweight: tiny tengu (stats to be written)
featherweight: ill make up somethign wqhen im writing the other stats
stats for yolo and htbp4 are at http://www.geocities.com/alex_j_holtwww.geocities.com/alex_j_holt the rest either havent been written or are updated, except for blizzard of course which i need to find
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NSBFL 7
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NSBFL 7
quote:
Scott, all entered robots are in, but as youre called Scott, a place isnt saved for Evil Scotsman and Maximum Velocity.
Damn you wee bull, you win this time!
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NSBFL 7
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NSBFL 7
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NSBFL 7
Ill enter Going Crunch, Love Bite and 360 (you said up to four right?)
You have the stats, minor changes.
Going Crunch, the link up system is magnetic
Love Bite: My stats missed how powerful the beak is, it has 12 tonnes of crushing capability, not quite as powerful as Razor but does it need to be? One tactic for all matches...NEVER try to chew into 6mm of hardox :p
360: Well...does it need to be more powerful? I just happened to meet another FBS last time
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NSBFL 7
I guess Parasite will be in by default. How it got # 5... Im not with a clue. Do you need the stats?
Weapon Summary:
I break it down into a spectrum of armor.
1-hit Kill - Polycarb: It isnt even there as far as Im concerned. Straight to the internal components!
2-hit Kill - Good aluminum. (Bad aluminum is worse than Polycarb, really.) If its thick, itll take multiple hits to take it all off.
3-5-hit Kill - Good Magnesium/moderate Titanium: this can slow the weapon significantly, just to take off a 10x10 cm panel, but the weapon is powerful enough to take a lot more than that off before it stops and needs to spin up again.
Heavy Damage, but no KO - Against something like SpinVerter, with huge thick panels of titanium and hardox moving parts, damage is still possible, but not easy. Its confined to the joints. While taking a couple panels of this off will significantly reduce the mass of the opponent, and make them easier to toss with more hits, layer after layer of this stuff in the armor and frame will stop it unless some parts are more exposed than others (a front plow, but scant rear armor for example).
Undamageable - Usually this is just spinner-killing plows, and its a matter of hitting the other sides of the robot, but 200 kg robots with 50 kg of spinning shell, and 50 more kg of reinforcing armor, are just too much. If I redesigned the weapon, I could get a better average capacity for all the categories, since good armor and fight modifications are increasingly common, but that would require rendering Parasite again.
I think we all generally go by this. Fights are divided into those where a KO from damage is possible, and fights where it isnt (pitting isnt really a type of fight, more just a possible outcome of all fights).
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NSBFL 7
Ill enter!
Combat Raptor (featherweight)
Crash (lightweight)
Collision Force (middleweight)
Battle Raptor 3 (heavyweight)
Drilla Killa 7 (heavyweight)
MORD (heavyweight)
Ringwraith (heavyweight)
COMBAT RAPTOR
Weight: 12kg
Shape: Like Mega Hurts (the Navy one not the computer one) but with inner wheels and an arm with a low plate on the end, painted orange with black stripes like the raptors in Jurassic Park, with a Velociraptor head on the back that has a spike coming out of its mouth
Dimensions: 65 (55 if rear spike not included) x 25 x 3/9 (lowest/highest)
Speed: 14mph
Ground Clearance: 0 at front, 1mm at sides, 2mm at back
Armour: 3mm titanium with 3mm polycarbonate on top
Wheels: 2, inside robot, stick out the top so the robot can run inverted
Power: 24V battery and motors
Weapon: An electric powered flipping arm which runs 3/4 the length of the robot to the front. On the end is a wide plate which runs along the ground to get under robots. The head on the back has a long static spike coming out of its mouth for ramming.
Srimech: Arm acts as srimech; can run inverted if arm fails; cannot rest on sides due to shape; back is rounded and has decorative head so it cant rest there
Tactics: Flip skirtless robots, at least try to get under skirted robots because plate is low, ram them with spike if it cant
Strengths: Good flipper for a featherweight, invertable, manouverable
Weaknesses: Tricky to control, cannot use flipper when inverted except as srimech
CRASH
Weight: 20kg
Shape: Low invertable box painted gray, with wedge at front
Dimensions: 40 x 25 x 6
Speed: 18mph
Ground Clearance: 0 at front due to wedge, 0 at sides and back due to skirts, 4mm behind skirts
Armour: 3mm titanium
Wheels: 4, inside robot
Power: 36V battery and motors
Weapon: CO2 powered lifting arm, which runs along the centre of the body and down the wedge
Srimech: Arm acts as srimech - can run inverted if arm fails. Skirts prevent robot from landing on back or sides.
Tactics: Lift and carry around/flip unskirted opponents, ram around skirted opponents
Strengths: Fast, good pushing power for a lightweight
Weaknesses: May be ineffective against skirted opponents, wheels are vulnerable to axes
COLLISION FORCE
Weight: 50kg
Shape: High dome - poking vertically out of the top is a rod with four horizontal rods positioned in the middle, looking like helicopter blades
Dimensions: 50 x 50 x 30 (main body), 70 x 70 x 60 (including rod)
Speed: 15mph
Ground Clearance: 1mm on both domes
Armour: Shell is 3mm titanium; srimech rods are 1cm titanium
Wheels: 4, inside robot
Power: 24V battery and motors
Weapon: The robot is a full body spinner with two interchangable domes. The first has four Son Of Whyachi-like spiked hammers on it, designed to damage - it can go through about 3mm of titanium. The second has two diagonal rods, (like the one at the end of the rod on Battlebot middleweight T-Wrex) the ends of which are just off the ground, designed to flip when spinning and perhaps damage the wheels. Both domes spin at 3500rpm.
Srimech: If flipped when spinning, the robot can sometimes bounce back onto its wheels. If it doesnt, or the robot isnt spinning, the rods on top will keep it from turning over and let it fall back onto its wheels, as they poke out wider than the main body. Because there is some vertical rod poking up past the horizontal ones, it cant rest on top of them if completely flipped over.
Tactics: Use the damaging dome on skirted opponents; use the flipping dome on unskirted opponents
Strengths: Powerful weaponry; interchangable domes
Weaknesses: Poor pushing power if dome is disabled
BATTLE RAPTOR 3
Weight: 100kg
Shape: Low box, painted orange with black stripes like the raptors in Jurassic Park, with a low scoop at the front, with a hammer and a decorative Velociraptor head attached to either side of the scoop (the heads are on the sides of the hammers)
Dimensions: 95 x 60 x 30
Speed: 17mph
Ground Clearance: 0 at front due to scoop, 0 at sides and back due to skirts, 4mm behind skirts
Turning Circle: 0
Armour: 5mm titanium; scoop is 3mm titanium
Wheels: 4, inside robot, poke out the top so the robot can run inverted, use skid steering
Power: 36V battery and motors
Weapon: A CO2 powered flipper/axe. The weapon is positioned at the front of the robot, with a 3mm titanium scoop at the end resting on the floor. Two small Beta-style pointed hammers are fixed to the side of the scoop, extending just above it. The weapon fires quickly like an axe, turning 180 degrees to flip anything at the front and axe anything at the back. It then returns to its original position at a slower speed, because it would deform the flipper otherwise.
Srimech: Weapon acts as srimech. If weapon fails in resting position, robot can run inverted because the hammers on the scoop do not extend to the full height of the robot when it is right side up and therefore do not prop it off the floor. It cannot rest on its sides and rear due to the skirts, which flop down when it is inverted.
Tactics: Flip skirtless opponents and axe skirted opponents.
Strengths: Multi purpose weaponry; invertable; fast
Weaknesses: Cannot use weaponry when inverted except as srimech; wheels vulnerable to axes
DRILLA KILLA 7
Weight: 99kg
Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
Dimensions: 110 x 40 x 25
Speed: 17mph
Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
Turning Circle: 2cm
Armour: 5mm titanium
Wheels: 6, inside robot
Power: 36V battery and motors
Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
Srimech: Invertable; cannot rest on sides due to skirts
Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
Strengths: Good pushing power
Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back
M.O.R.D (MASTER OF ROBOT DESTRUCTION)
Weight: 98kg
Shape: Its body is a box tilted at an angle because the front wheels are larger than the rear ones - its like Intraverter from Robotica if youve ever seen that, or Backlash with wheels instead of claws holding it up. On the sides are extra plates giving the wheels some side protection. At the front is the flywheel, and in front of the flywheel is the scoop, operated by rods going into the robot.
Dimensions: 100 x 40 x 15/45 (lowest/highest)
Speed: 20mph
Ground Clearance: 0 at front due to scoop, 200mm behind scoop on either side of flywheel, 50mm under flywheel, 1mm-5mm at sides, 0 at back due to skirt, 1mm behind skirt
Turning Circle: 0
Armour: Body and wheel guards are 4mm titanium, with holes drilled into body armour to reduce weight
Wheels: 4, inside robot, stick out the top so the robot can run inverted. The front wheels have no motors - they are turned by cords attached to the back wheels, like a skid steer system. Because the front wheels are larger than the rear ones to tilt the robot up, they have a high ground clearance at the front, so plates are welded onto the robots sides to protect them and lower the ground clearance.
Power: 36V battery and motors
Weapon: At the front is a electrically powered titanium scoop which operates through 180 degrees, so it can work when the robot is upside down. Behind the scoop is a 10kg vertical spinning flywheel, spinning at 2000rpm and able to cut into 3mm titanium, which comes into play if the scoop is lifted.
Srimech: Invertable; screws tapped into sides keep it from resting there
Tactics: Shove opponents with the scoop, then lift the scoop and attack with the flywheel
Strengths: Fast and manouverable; powerful flywheel
Weaknesses: Hard to control; can be flipped from sides
RINGWRAITH
Weight: 100kg
Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
Dimensions: 100 x 30 x 30
Speed: 18mph
Ground Clearance: 10mm
Turning Circle: 0
Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
Wheels: 2, outside robot
Power: 36V battery and motors
Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
Srimech: Invertable
Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
Strengths: Hard to attack, manouverable, powerful weaponry
Weaknesses: Exposed wheels, tricky to control
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NSBFL 7
OK, Ill enter the following robots.
Sparkstorm (Featherweight)
Little Big Bot (Lightweight)
Tom (Middleweight)
Die Ceratops Invertus (Heavyweight)
Cyclone Force 2 (Heavyweight)
Orka MK 4 (Heavyweight)
Crush 2 (Heavyweight)
Here are the stats for my lightest robot
Name-Sparkstorm
Type-Featherweight
Weight-10 kilos
Shape-Wedge
Mobility-2 wheels, inside robot
Power-24v battery and motors
Armour-2mm aluminium
TC-0
GC-1mm
Weapons-Powerful Firestorm type flipper. It, in theory, can flip about 30 kilos.
Srimech-Flipper. The body is angled to prevent side stranding
Summary, Strengths and Weaknessess-It is a Firestorm shape robot, and very powerful with its flipper, if a little weak on armour
More later
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NSBFL 7
My Lightweight and Middleweight. Just to stress that all my robots have a 0 TC.
Name;Little Big Bot
Weight;20 kilos
BS;Square Wedge (like Morticon or Alley Cat in RW game)
Speed;20mph
GC;2mm
Armour;6mm polycarbonate
Power;2x 750-watt Bosch electric motors
Wheels;4 inner
Weapons;Double headed axe, like Terrorhurtz, but smaller. The idea is to batter oppodents instead of destroying them.
Srimech;The axe rights the robot.
Inspiration;The name of a Simpsons episode, AND the name of a wildlife documentory about small cats, but NOT after the famous film.
Strengths;Weapon
Weaknessess;Difficult to control
Name;Tom
Weight;50 kilos
BS;Wedge with rounded back
Speed;12mph
GC;7.5mm at sides, but flipper front is 0mm
Armour;3mm titanium
Power;2x wheelchair motors
Wheels;2 inner
Weapons;A flipper, like Chaos 2, able to flip 5 times its own body weight
Srimech;The flipper rights the robot. Whiskers prevent side stranding and the rounded back prevents stranding THAT way.
Inspiration;Part of a clusterbot called Tom and Jerry (you can GUESS the inspiration), but now he is working solo.
Strengths;Flipper
Weaknessess;GC a little high.
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NSBFL 7
This is the new and improved Team Hell:
HWs:
Flaming Hell
Weight: 100kg
Dimensions: 90x90x60 cm
Weapon: a triangular spinning cage with 3 sharpened bot openers on each end, weighing 5kg each, spinning at 4000 RPM, powered by a Lemco on 36v
Power: 2x Bosch 750 motors at 24v (its been made so that the cage motor gets 36v but the drive only gets 24, as the drive is ok as it is on 24V)
Shape: circular base with triangular cage atop
Speed: 15mph
Drive power: 4bph
Notes: small electric actuators in the rotor arms in order to self right. They have been shock proofed so that the weapon impact will not bust them, and the cage spins 2mm from the ground. Small bearings for the cage and the far set apart wheels give it increased stability for a FBS
Turning Circle: 0cm
Armour: 3mm titanium
Wheel Type - 4 small wheelbarrow type wheels (no need for great traction)
Strengths: Power of cage
Weakness: Unpredictable bounce off from an opponent
Hell Machine
Weight: 100kg
Dimensions: 140x100x60 cm
Weapons: Lemco motor powered axe (run through gear box) that can deliver an axe blow of 3 tons (according to my calculations) and rear linier actuator operated lifting arm that can flip 600kg
Srimech: Side arms and rear arm
Speed: 15mph
Transmission: a 4 wheeled Tornado set up(36v and same gearing), but with a pair of Mag C40€™s in place of the Bosch motors, and a set of NiMh in place of the heavy Lead Acids the real thing uses.
Turning Circle: 0m
Ground clearance: 0 at the scoop and wedge edge, 2mm the rest of the way around
Wheel Type: Go-kart
Body Shape: scoop fronted, wedged back
Armour: 8mm Grade 5 Titanium and 2mm stainless steel
Colour: Black with flame face on scoop and name in blood writing on side, devil head on rear wedge
Strengths: Enormous pushing power (About 12hp), EXTREMELY powerful axe, relentless in attacking (until a robot is immobile)
Weakness: Dislikes spinners, doesnt like weapons that use carbon
Name: Sheer Hell
Weight: 100kg
Dimensions: 150cm x 80cm x 120cm
Shape: low angled box with disc on the front like 13 black and rear 259 disc, style
Weapons: A front mounted Horizontal spinning disc and a rear mounted vertical spinning disc, both running at 4500rpm and delivering a blow of 75kj
Top Speed: 13 mph
Transmission: 4 Rubbertex coated ali wheels (Rubbertex is a grippy rubber substance used on the K*bot tables) run on a Smidsy type wheel system, and run by a pair of Bosch 750€™s and a bank of Ni-cads to give me more weight for armour
Armour: 8mm Titanium
GC: 3mm either side and back, 7mm under the disc at the front, variable at the sides of the disc
Srimech: powerful electric arms mounted on the top
Turning Circle: 0cm
Strengths: devastating weapons
Weakness: carbon based weapons
Notes: will NEVER turn the vertical flywheel into an opponent as it will throw SH over. Also, counter-acting discs (vertical and horizontal) will keep it stable, and if it is flipped, it does a funny jig in the air before coming down, most of the time, right way up
Name: Flipping Hell
Dimensions: 120cm x 80cm x 40cm
Weight: 100kg
Shape: steep wedge front, elongated wedged tail (not used as a weapon)
Weapon: 1000psi 2 pivot pneumatic flipper that can generate enough momentum and force to throw a 100kg robot 25ft up and 20ft across
Top speed: 18mph
Transmission: just like Razer€™s
GC: 0 at the front, 2mm down the side, 4mm at the back end
Turning Circle: 0cm
Armour: 6mm aluminium and steel alloy
Strengths: Can win with one weapon shot
Weakness: None
Notes: 4 wheels, the rear two of which are Razer type, so the flipper is always facing its opponent
MW:
Hell Fire
Weight:50kg
Dimensions: 120x110x40cm
Shape: low slung wedge
Weapons: Powerful pneumatic flipping arm that has a plate that runs the width of the front, that can throw 75kg 3 feet or so no problem, and can, flip 100kg, but not too high, and a rear Pussycat style Saw, that spins at 4000rpm, and has carbon tipped teeth to cope with titanium.
Top Speed: 25mph
Transmission: a pair of Mag C40€™s on 24v NiMH€™s running through a really simple transmission, but a reliable one due to features to keep the chain on.
Amour: 4mm Ali and steel alloy and 2 mm of stainless steel on top
Strengths: Very manoeuvrable and fast, generally very easy to control
Weakness: Exposed outer wheels
Ground Clearance: 0 at the front, 5cm at the back, varying from 0 to 4.5 at the sides (wedge goes up)
Turning Circle: 0cm (its turning is very nimble)
Notes: Hell Fire is extremely manoeuvrable because it has 2 sets of wheels on the same axle, meaning that it€™s incredibly stable, and can turn on a penny, and can still run even with outer wheels ripped off
LW:
Name: Hell Hound
Weight: 25kg
Dimensions (LxWxH): 50x40x30cm
Shape: scooped front, rectangular body, rounded back
Weapons: 2 conjoined Pincir type crushing jaws with a small hydraulic ram powering each, producing a 1 and 1/2 tonne crushing force
Colour: mainly black, but with Rotweiler features all over the body
Speed: 15MPH
Transmission: a pair of Bosch 400€™s on 24v running through a simple 6:1 ratio gearbox
Armour:1mm stainless steel and 1mm Ali/steel alloy (tough enough for LWs)
Srimech: cable pulled legs from out the side (like a dog cocking his leg to do his business)
GC: 0 at the scoop, 2mm the rest of the way
Turning circle: 0cm
Strengths: Power of weapon
Weakness: slow self righter (still effective mind)
FW:
Name: Hells Angel
Weight: 12kg
Dimensions: 50 x 40 x 20 cm
Shape: Scoop front, rectangle body, wedged rear end
Weapons: a Magmotor powered axe, drilled for lightness, but with still a heavy axe head, with a wallop power of about 500kg
Transmission: Ali protected Windscreen wiper motors attached directly to the wheely bin wheels, which are studded with screws pointing out (like those on Chaos 2)
Speed: 12 MPH
GC: 2mm all around, 0 at the scoop end
Srimech: The axe, the weight of which pulls it over so it cannot rest on its side. Make SURE you remember that.
Armour: 1mm Aliminium, 1mm Ti, and 1 mm Stainless
Strengths: The axe
Weakness: the armour may not stand up to strong FW spinners, but should prove good enough
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NSBFL 7
Archangel of the Abyss
Colour: silver and dark metallic blue
Weight: 150kg
Shape: a two layered full body spinner, both layers being round, the top edge is rounded slightly.
Mobility: cheeky boy walking system for stability but with feet extra wide with gripped rubber for slightly more traction powered by 4 x C40-500 Magmotors on 36v. 6HP each
Speed: 8mph
Turning circle: 0m
Armour: 7mm titanium alumium alloy, the chassis is made up of triangular sections of aluminium boron carbide, the two outer rings being hardox and the supportive ones being mild aluminium
Ground clearance: 4mm under skirt (which is attached to base) skirt is 3mm of aluminium, covering up an inch of titanium foam which proofs it against SD IV type weapons more
Weapons: a two layered full body spinner, the upper layer spins completly at 1000rpm with a practically instantanious spin up time, it has eight blades, two lower and two upper and is mainly for bouncing opponents away, this defends the robot while the much more powerful lower flywheel gets up to a speed (between 1500 and 2500rpm depending on tourny rules) it has two 7.5 kilo blades on the lower flywheel, each being 5cm long, the upper flywheel blades are the smae length but the upper wheel is about 3mm wider so so that the blades will hit something before the lower as if the lower hit it would prevent it reaching speed. The upper ones are designed to knock away opponents while causing impact damage wheras the lower ones are designed to cuase maximum damage. The other use of the pair is that it can hit with the upper to stop another FBS and then the lower can hit it when its not spinning.
According to an online calculator thing that Aaron showed me the lower flywheel at 1500 rpm gets 89Kj output.
Srimech: self righting bar like tengus but obviously a bit mroe powerful, powered by linear actuators
Strengths: Very high damage potential, 360 degree protection: the fbs that stops fbs, the two different flywheels give it a tactical advantage, fast and manouverable for a walker.
Weaknesses: pushing still not great (althoguh vastly improved)
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NSBFL 7
Chris C - If you only have three vapours, you can always enter a real robot for your fourth.
Nick - You got 5th as Parasite won the 5th place playoff in series 6. And thanks for the damage break-down, but forgive me if I dont adhere to it religiously. Afterall, it looks like thatll only be applicable if every shot hits the same area.
Chris M - I think LBB is a bit overweight, but not enough to BIIBI it.
Dave W - All fine
Alex - All good so far.
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NSBFL 7
How does the Cheeky Boy walking system work?
Isnt it just a clone of the Anarchy style walking system?
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NSBFL 7
ermmm no, the legs are 6 legs on each side, side by side and work by a swingng motion whereby theres always at leat two feet on the ground one each side at all times, one at the fornt and one at the back making it very stable.
I would find a link but when i tired putting cheeky boy robot into google one of the results on the first page is me trying to explain it before in referance toheart of skadi, but theres a bit on it on http://www.technogames.netwww.technogames.net under competitors
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NSBFL 7
quote:
Afterall, it looks like thatll only be applicable if every shot hits the same area
The weapon is designed for corners. Anything that portrudes more than that = 1 level down. If its a flat side = 1 level up. Usually a good way to go.
I dont like fights where the writer assumes titanium stops everything. Or Hardox for that matter... but different weapon shapes will take them differently.
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NSBFL 7
What I mean is, if every shot hits, say, the right corner, then fair enough. But if some hit the right, and some hit the left, then it would take more hits.
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NSBFL 7
quote:
Chris M - I think LBB is a bit overweight, but not enough to BIIBI it.
I do, he has 6kg in Boschs, with at least 3kg in batteries, a weapons system, topped off with 6mm polycarb, all in 20kg. It would be believable if it was weaponless.
BIIBI!
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NSBFL 7
Just a quick robot off the top of my head. You all know that im not brillant with exact specs, so ive tried to give a rough idea. If its unrealistic, tell me how and ill try to fix it...or you could give me advice on how to make it more realistic :p
Anyways
Name: Vampire Twins (Two way cluster)
Dimensions (mm): 120x60x20 each
Shape: Box shaped with skirts on each side except the back
Colour: Black with splotches of blood
Ground clearance: 2mm on the three skirted sides, 3.5mm at the back.
Weight distribution: 50/50 (50 KG each)
Power: Each bot has a Bosch motor
Top speed: 15mph
Weapons: Each twin has two drills powerful enough to pierce all but the toughest armour (stay the hell away from 6mm hardox :p ). The front skirts also flip up (to help with self-righting) so they could be counted as weapons
Armour: 5mm Titanium
Mobility: Four wheels on each bot, the wheels are protected by the skirts which are also there to reduce ground clearance. If a skirt was taken off, the ground clearance would go up to 15mm (same as the back)
Turning circle: 5mm
SRIMECH: The skirts flip up to self right the bot.
The linkup is magnetic, both sets of drills could be spinning at the same time if the clusters were together.
Strengths: High powered drills. Low ground clearance. Creatures of the night (ok so that€™s stupid but I wanted another :p )
Weaknesses: If a skirt got hit the right way, it could jam against a wheel ala Hypnodisc (I think, coulda been Razor) with it€™s wheel arch. Both parts are light separately (That€™s a given). If tthe front skirts are removed, no SRIMECH
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NSBFL 7
quote:
What I mean is, if every shot hits, say, the right corner, then fair enough. But if some hit the right, and some hit the left, then it would take more hits.
Shouldnt matter. The thing spins clockwise, so hitting the front right corner would be damaging the front side of it more. Hitting the front left corner would hit the side part of it more. Either way, its a corner. All points on the weapon are equivalent to all the other points.
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NSBFL 7
Not Scott (thats the lamest name ever, BTW), is your name Frank? NO. He says its just about OK, its just about OK. Besides, its been accepted in other tournies.
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NSBFL 7
Do you actively try to start arguments?
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NSBFL 7
Well, he certainly doesnt do it passively:proud:
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NSBFL 7
his name is Not Scott but his user name is Scott so it kinda contradicts it self
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NSBFL 7
I said in the rules that Scott couldnt reserve places, as he always forgets about said places and needs some serious prodding to enter, so he changed his name to Not Scott as a joke :P
In the interests of ending this argument, Chris, is it OK to reduce LBBs armour from 6 mm to 3?
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NSBFL 7
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NSBFL 7
Save me a place in evrything thats left... if there is anyhting please!