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Velociraptors Fanfic Tournament - Series 6!
Hello, everyone, and welcome to the SIXTH series of Velociraptors Fanfic Tournament!
Ive found myself with more free time than I expected, so no harm in starting to take entries now!
This tournament series began on a small scale with just 16 robots, out of which Andy Jacksons Son Of Ripper emerged the winner!
A three-tournament reign of terror by Aaron Knight followed, first with Disctruction Evo and then two tournaments with the infamous Mass Disctruction Ultimate coming first!
But last series, Aaron dropped out for personal reasons, so a new champ was guaranteed - and that champ was another infamous Vapourbot, Frank Goachers destructive The Disc 2!
Hopefully, The Disc 2 (or an updated version) will return to defend his title, but 127 robots will be equally determined to strip him of it! Of course, those robots will all have to be entered by you, so please come and join in the destruction in VELOCIRAPTORS FANFIC TOURNAMENT SERIES 6!
Right, lets get started. Ive decided to revise the seeding chart, as I forgot to include some of the veterans that did well in previous VFTs but not so well in VFT5, and Ive repositioned a few robots:
01. The Disc 2
02. WX 6.0 (or TIRTASM if it enters and WX doesnt)
03. Monsoons Back
04. Killotine Evo
05. Influenza
06. Tempest Evil-oution
07. SD IV
08. Windyer Killer
09. MDU 3.1
10. Gigavirus
11. Son Of Ripper 3.5
12. NSBFR
13. Parasite
14. TSC / Super Flipping Mad Mk?
15. Annoying Box Rush
16. Scottish Fiction Mk2
17. Angel Of The Abyss
18. Hannibal
19. WOSS 1.5
20. The Crashing Bore
21. David Sheppard
22. Code 14
23. Heir To Black Panther III
24. Whirligig 3.0
25. Maximum Velocity
26. Typhoon 2
27. Warhead
28. Omega
29. Dervish Quatro
30. Disco 5
31. Hypertension
32. Achilles
And here are the competition rules. Please read carefully, as we have a lot to go through again:
01. I need 16 people to enter 8 robots each, Vapourbots or real. AT LEAST ONE OF YOUR ROBOTS MUST BE REAL. You cant enter a real robot if someones already entered an earlier or later version of the same robot or series of robots. The tournament will work like Series 7 (16 heats, each with 2 Round 1 four-robot melees from which 2 robots go through).
02. This information is required for Vapourbots (you can give more if you want):
Weight
Shape
Dimensions (l x w x h)
Speed
Locomotion (mention what its made of, eg: if its wheels, are they foam filled?)
Ground Clearance
Armour
Weaponry
Srimech
At least one strength
At least one weakness
03. The weight limits are 100kg for wheeled robots, 110kg for shufflers and tracked robots, and 150kg for walkers.
04. Clusterbots are allowed - there is a 4 part limit for them. A clusterbot is not eliminated unless all parts are immobilised, but the loss of one or more parts will count heavily against the clusterbot in Damage if the match goes to the judges.
05. Robots with passive or no weaponry are allowed, but I dont want too many. Flying robots are banned.
06. Robots with interchangable weaponry are allowed. You must say when you first give your stats that your robot has interchangable weaponry, and what those weapons are. If after giving your stats, you come up with a new interchangable weapon you didnt mention before, or change one you did mention, the new weapon or change cannot be used.
07. In judges decisions, the robots are marked on Aggression, Damage, Strategy, Style, Control and Dominance, with 10 points shared appropriately between them. If the score is 30-30, the robot who led in the most categories will win. If both robots led in an equal number of categories, the scores for each category will be multiplied based on how important the category is - Dominance x 6, Damage x 5, Aggression x 4, Control x 3, Strategy x 2, Style x 1. If the score is STILL even, it will be put to the vote amongst readers.
08. The arena is the same - a large box surrounded by thick Lexan (it shouldnt be broken, and OOTAs are impossible) and a non magnetic metal floor. There is a pit in the top left corner, which is opened for 10 seconds by a release in the top right corner. In the bottom right corner is a horizontal spinning disc.
09. A robot is considered KOd if it is not moving for 30 seconds, if it is pitted, or if it is flipped and cannot selfright. If a robot is propped against the wall, it does not count as immobile and if it isnt freed, the match will be paused so it can be.
10. If two robots are immobilised at the same time by being flipped or being pitted, they will be righted and the match will continue. If one stops moving and the other is flipped or pitted, the flipped/pitted one wins if it is still capable of movement when righted. If both stop moving, a judges decision decides it.
11. Basic Robot Wars rules apply to anything I havent mentioned.
And making a return are the side events. They are the All Stars, the Annihilator mini-tournament, and two new ones, the Football and the Challenge Belt!
They will take place between the second semi final and the grand final, except the All Stars, which will take place after the grand final.
You dont have to enter the side events, but if you do, you cant enter the same robot in more than one event. If not enough people enter an event, I will select extra entries at random.
*The All Stars will not be planned until the time comes to write it, to take VFT5 and VFT6 All Stars into account. I will be sorting out which and how many robots participate myself. In the case of Vapourbots, there can only be one Vapourbot representing each person - a person will be represented by their Vapourbot that has the best record in VFT.
*The Annihilator mini-tournament will have 6 three-robot Mayhems - one robot goes through from each Mayhem, into a 6-robot annihilator, which has one robot eliminated in each round until one is left. 18 robots will be needed - I need 9 people to enter two robots, either two Vapourbots, a Vapourbot and a real robot, or two real robots. They must be Vapourbots or real robots that you have also entered into VFT6.
*The Football will have 8 teams of 2 robots in two-on-two battles. There are no fixed positions you must put your robots in - you can have a striker and a goalie, or two strikers, or whatever. It will work like Techno Games Football, or the one in NSBFL, with a goal for each team and one ball.
When a goal is scored, the match is paused and the ball is returned to the centre before carrying on. When times up, the team with the most goals goes through - if its tied, a golden goal will decide the match. Robots can use their weapons on the ball, but not on each other - you can only shove another robot with the aim of possessing the ball or scoring a goal, not with intent to disable the other robot. Get too violent with opposing robots and you will get a yellow card, and if you do it again, a red one! Only the offending robot will be sent off - its teammate can stay on.
You can team up with another roboteer and enter one robot each, or enter two of your own robots. You are allowed to enter a robot(s) specifically designed for football, not combat (Im assuming you wont have entered these in VFT6), but if you enter a combat-designed Vapourbot or real robot, it must be one you entered in VFT6. You are also allowed to make small modifications to combat robots you enter (eg: flaps) to help them play footie, but nothing major.
*The Challenge Belt requires no fixed number of robots, but however many enter - each person can only enter one robot, Vapour or real. I will pick an appropriate robot (eg: one that has a good record in VFT or other competitions if its a VFT rookie) to hold the Belt and state the order of robots that will challenge the Belt Holder. A robot that wins three fights (if the original Belt Holder wins three, or if a robot takes the belt from the Holder and then wins two fights) gets to keep the Belt, and a new one will be given to the Belt Holder for it to defend. If the competition ends and the Belt Holder hasnt fought for the Belt being used three times, it will hold onto the belt until next time.
I think thats everything covered - so entrant spaces are now open! Please enter VFT6!
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Velociraptors Fanfic Tournament - Series 6!
My 2 real robots will be Surgeon General from Battlebots 4.0 and Biohazard from Battlebots 5.0. My other robots will be Team Odins robots with modifications-
1. Deep Impact 2
Shape: Low wedge (very similar to Double Agent in Battlebots 5.0)
Colour: Sky blue and black
Weight: 100kg
Dimensions: 100 x 60 x 30cm
Speed: 18mph
Turning Circle: 0
Ground Clearance: 1cm at rear and 0cm around the sides and the front
Armour: 2mm Hardox underneath 2mm polycarbonate.
Wheels: 2x inner Go-Cart wheels that come out at the top, so that Deep Impact 2 can run inverted.
Power: 2x Lynch 130s at 24 volts
Weapons: The weapons are the rear twin mounted carbon tipped vertical discs each spinning vertically like Nightmare, running at 1500rpm, and each machined from an extremely high density alloy that get all all their inertia and weight into the outer of the discs. Both discs get up to full speed in about 2.5 seconds.
NOTES: When DI2 is right way up, the discs spin vertically and are designed to flip opponents as well as damage. When DI2 is inverted the discs spin downwards and although damaging, are not as effective.
SRIMECH: Invertible
STRENGTHS: Powerful discs, good driving and speed.
WEAKNESSES: Weapon is not as effective when inverted.
2. El Persistance
SHAPE- compact invertible box shape with a front wedge (similar to Storm 2)
COLOUR- Black with red skirts
WEIGHT- 100kg
DIMENSIONS- 79 x 72 x 16cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm all around due to skirts.
ARMOUR- 3mm Grade 5 titanium top and bottom, 3mm Hardox armour at sides, front and back.
WHEELS- inside robot, 6WD
POWER- 1 X 36v MagMotor
WEAPONS- After 2 tournys as a basic rambot, El Persistance is now equiped with a Wedge of Doom style linear actuated lifting arm that can lift up to 200kg and has two steel prongs attached at the end. The arm is designed to slide under opponents, lift them up till their wheels, tracks or legs no longer touch the ground, and then slam them into the arena walls with the full 20HP drive. The lifter is not designed to self right the robot.
SRIMECH- invertible
NOTES- When inverted it has Srimechs are still for wimps! written on the bottom.
STRENGTHS- Pushing power and impenetrable armour
WEAKNESSES- High ground clearance when inverted and lifter is not able to work when inverted.
3.Disco Dancer 2.5
SHAPE: Low invertible box with pointed front (similar to Fluffy)
COLOUR: Flourecent greeen
WEIGHT: 100kg
DIMENSIONS: 100 x 70 x 25cm
SPEED: 25mph
TURNING CIRCLE: 0
GROUND CLEARANCE: 2mm all around
ARMOUR: After Disco Dancers weak polycarbonate and Tangos appalingly rubbish hardox, I have decided to clad DD 2.5 in 3mm titanium.
WHEELS: 2 inner Go-Cart wheels
POWER: 2 X Sinclair C5 motors
WEAPONS: After being removed for PTT4 the twin Splinter style grabbing arms have been re-attached. The robots main weapon though is still the front mounted 20kg horizontal disc spinning at 2500rpm and taking 2.5 seconds to fully spin up.
SRIMECH: Invertible
Notes: Disc teeth painted bright red.
STRENGTHS: Powerful disc, manouverable and more reliable.
WEAKNESSES: Unreliable armour in the past
4.Pink Panther (formely Big Bad and Pink 4.6)
SHAPE- Low wedge
COLOUR- Pink (of course)
WEIGHT- 110kg
DIMENSIONS- H: 37 X L: 100 X W: 97
SPEED- 12mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at front 0mm at sides and rear due to quad sprung skirts so shouldnt come up it has12 torsion points to keep the skirts down. 15mm with out the skirts
ARMOUR- 5 mm polycarbonate over 3mm grade 5 titanium
WHEELS- has 2 inner tracks
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- It has interchangeable weapons which consist of:
1. 2 X dominator 2 like axes, 1 on the left side one on the right the axe head can be changed for a little wedge so it acts like 2 flippers
2. The other interchangeable axe is like terrorhurtzs but is only one way
3. A 10kg vertical disc spinning at 2000rpm
4. A Wedge of Doom style lifting arm that can lift 100kg.
SRIMECH- the axes or flippers can right the robot helped by a curved back if they are all ready fired or in flipper mode and with the disc it has a rear roll bar type thing that is supported underneath so shouldnt bend and with the lifting arm will self-right in about 4 seconds.
STRENGTHS- Interchangeable weapons
WEAKNESSES- easy to push from sides
5. Snakebite Evolution
Weight: 96kg
Shape: A high wedge, painted to look like a snakes head, with screws tapped into sides.
Colour: Black with snakehead design being bright green.
Dimensions: 60 x 40 x 30
Speed: 10mph
Ground Clearance: 0 at front, 3mm at sides, 0 at rear due to skirt, 4mm behind skirt
Armour: 3mm titanium
Wheels: 2 inner, coming out of the top so the robot can run inverted.
Power: 24V battery and motors
Weapon: A powerful spinning blade, like MOEs but spinning vertically, at the rear of the robot.
Srimech: The robot can run upside down, and the rear is high enough for the blade to fit into it, so it can still be used upside down. It has two skirts, one at the bottom of the rear and one at the top, which comes into action when the robot is flipped. Screws in sides mean it cant rest there.
NOTES: Bought off Virtual Ebay for £405. Battle tacics are to get the wedge under skirtless opponents and push them into arena obstacles. Use the blade to cause damage to opponents - the skirts at the rear repel any flippers. It just has to turn to keep any flippers away from the sides
STRENGTHS: Powerful and deadly weapon
WEAKNESSES: Untested
6.Ankle Biter The Second (formely Ankle Biter)
Shape: Low invertible box
Motivation: 4 inner wheels
Colourr: Black with purple highlights around the edges
Speed: 15MPH
Weight: 100kg
Height: 25mm
Length: 80mm
Width: 60mm
Weapon: The weapon is a 10000rpm 24kg spinning drum powered by a B42-500 Magmotor on 48v. The spinning drum is gears 2.4:1 and has a spin up time of less than 4 seconds. The weapon has a unique feature of being able to be retracted within the body to allow it to spin up to full speed with out being stalled. The weapon is retracted and extended within 0.5 second using a hi-speed linear actuator which is strong enough to withstand the energy of the drum plus more. The Drum generates 132631.3joules of energy(calculations done on the Team Cosmos Kinetic Energy Calculator) at full speed and will easily flip robots, skirts and debris up off the floor during impacts.
Drive: The drive is a 4WD system using 4 Volcalon rubber wheels and using two C40-500 Magmotors. Not the most powerful pushing system, but will give it enough to power to be mobile and to get out the road of attacks.
Batteries: 48v 9amp worth of NiCD cells
Armour: 10mm Grade 5 Titanium
Notes: This is my pride and joy. This is hopefully the next MDU in the making!
Strengths: Devastating weapon
Weaknesses: Untested
Also I will enter Ankle Biter The Second in the Challenge Belt and I will enter El Persistance and Biohazard in the Football.
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Velociraptors Fanfic Tournament - Series 6!
Save me a place please Richard! Including all the side events if thats possible.
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Velociraptors Fanfic Tournament - Series 6!
Save Me a Place
My real bots are Razer and Warhead!
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Velociraptors Fanfic Tournament - Series 6!
OK, guys, and Dave S reserved a place on the last thread, so thats 12 places to go!
Matt, I dont want to be a pain, but could you use another robot in place of Snakebite Evolution please, as it used to be my robot and I dont want any concerns about bias to be raised (not that I would be biased).
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Velociraptors Fanfic Tournament - Series 6!
OK, no problem-
Name-2blue
SHAPE- Low wedge with rear wedge
COLOUR- Lightish blue with 2blue written on the side in pink
WEIGHT- 110kg
DIMENSIONS- 110cm X 70cm X 45cm (inc. srimech)
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front and back (thanks to the wedges), 15mm at the sides
ARMOUR- 3mm Grade 5 titanium
WHEELS- 2 X rubber tracks
POWER- 2 X S28-400 Magmotors
WEAPONS- 2 x CO2 powered flippers one on each side
SRIMECH- 2 roll bars one to the front one to the back.
NOTES- Has a pink arrow on top to point which way is forward
STRENGTHS- Powerful weapons, Can self-right easily
WEAKNESSES- vulnerable to flippers at the sides
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Velociraptors Fanfic Tournament - Series 6!
Can you save me a place please, Rich? I have finished all my designs, but I need to do a quick weight check on one to make sure it can enter.
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Velociraptors Fanfic Tournament - Series 6!
Thats Steves line-up messed up too :P
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Velociraptors Fanfic Tournament - Series 6!
Reseve me a place in all I can enter :)
Real Bot - Disconstructor
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Velociraptors Fanfic Tournament - Series 6!
Heres Danny! :proud:
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manouverability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep nor too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dallas
Weight: 100kg
Armour: 7mm Titanium Vanadium alloy
Speed: 18mph
Shape: Teardrop shaped, with the point on the front and curve at the back.
Weapon 1: Front horizontal flywheel powered by 2 x 3120 Husqvarna chainsaws.
Strengths: Really strong armour and destructive weaponry.
Weaknesses: Poor pushing power.
Ground Clearance: 5mm all around.
Srimech: Invertible
Notes: The robot is powered by 2 S28-300 MagMotors running at 24v. This gives roughly 18mph top speeds. The main weapon is a front horizontal flywheel, which is powered by 2 3120 Husqvarna chainsaws. They chainsaws are on a 4:1 reduction, which means the flywheel can spin at 2687.5RPM. The flywheel itself is modelled on Shell Shocks axe from Series 3 of Robot Wars, and weighs a total of 18.5kg. According to Team Cosmics Kinetic Energy Calculator, it can produce roughly 11kJ per hit. This, combined with superb manouverability and strong armouring, should make Dallas a hard bot to crack.
Name: Dervish //
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 18mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manouverable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 S28-150 MagMotors, giving the robot a top speed of 18mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
Weight: 100kg
Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
Speed: 18mph
Shape: Low invertible wedge
Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
Weapon 2: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
Strengths: Powerful weaponry and tough amrour.
Weaknesses: Exposed wheels on top and limited CO2 on board.
Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
Srimech: Invertible.
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independantly.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manouverability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Squish
Weight: 100kg
Armour: 6mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivilent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by a M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily.
Name: RingMaster
Weight: 100kg
Armour: 5mm Grade 5 Titanium hoop, 6mm LexiGuard top and bottom.
Speed: 20mph.
Shape: Invertible cyclinder ala Gyrobot
Weapon 1: A large 2m diameter spinning hoop weighing a total of ~30kg. It has 8 large steel teeth covering it designed to cause damage.
Strengths: 360 degree offense and defense. Very durable and nippy.
Weaknesses: Exposed wheels on top and very boring :proud:
Ground Clearance: 5mm all over.
Srimech: Invertible
Notes: The robot is powered by 2 LEM130 Lynch Motors running at 36v, giving 20mph top speed and roughly 18HP. The robot uses Vulcalore wheels to gain extra traction on the arena floor, so if the spinner stops, the robot can act as a powerful pusher. The spinner is powered by a LEM130 motor at 36v, and spins the spinner at a safe 1000RPM. This means the robot can hit with a force of 150Kj. So the robot does not self destruct on impact with its opponent, the chassis has been dramatically strengthened by using lots of Ti/V alloy triangles. In total, the chassis weighs 18kg. Also, the electronics, batteries and motors inside the robot have been braced and covered in compound rubber, designed to absorb the shocks when hitting an opponent.
My real robot will be: Mr Nasty! :proud:
Side Events
Ill assume that Manic Monsoon will be in the All Stars *kisses Bronze medal :proud:*.
My 2 robots that will be in the annihilator will be Squish and Sonic Boom.
My Challenge Belt robot will be RingMaster.
I will get back to you in the football contest, so can you save me a place? Thanks :proud:
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Velociraptors Fanfic Tournament - Series 6!
Vapourbots -
1 - Black Chalkie Beard
2 - Flipping Mad (replacing TSC)
3 - Wedgie 5
4 - Push-Ish
5 - NSA
6 - Seggy 3
7 - Cuffy
Replacing Wossy will be NSA. Push-Ish will replace Dave Shep
Annihilator - Give me Black Chalkie Beard and Push-Ish if you may
Footy - Seggy 3 with its active scoop and a completely useless robot in combat called 4WS
Challenge Belt - Can I pick my robot on whom I will be fighting? If so, reserve me a place, if not, use Seggy if shes allowed, if not NSA.
Stats later :)
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Velociraptors Fanfic Tournament - Series 6!
Ive still to make some alterations and additions to my squad, so please reserve me a place while I get things together, Richie :)
For my real robot, Id like to pick Chaos 2 (S6) and Id gladly team up with Dan for the Football :proud:
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Velociraptors Fanfic Tournament - Series 6!
OK, I apologise if this is inconvenient, but I have to ask. Me, Dave and AJ are NOT entering THIS one as THDC, but my robots and possibly some of his will have each others inputs and therefore, Rich, are you OK with this?
Some of these will also make up the THDC squad at a later date, but the difference will be, well all make mods in order to have shared input, and its also because none of us have as much time ofr it as before, so were thirding the effort.
Right, all new squad.
Not all stats ready as yet, but youll get:
WKJGW - Replacing Windi-ers seeding if thats OK
PRP - Replacing Hypertensions seeding if thats OK
Veg 2- Replacing no-one
Roo 2- Replacing no-one
BOTCG- Replacing Chain Gang Mk 3
Hacked off Ha-ka- Replacing no-one
In-terror-fied- Replacing no-one
And as for my real machine, Ill take... Tsunami 2.
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Velociraptors Fanfic Tournament - Series 6!
Oh yeah, Ill also take as many sides as I can have.
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Velociraptors Fanfic Tournament - Series 6!
Can I have Biohaz? Stats for vapours later.
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Velociraptors Fanfic Tournament - Series 6!
You cant have BIOHZ, Matt nicked him:P
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Velociraptors Fanfic Tournament - Series 6!
Sure Steve, Ill team up with you in the football category. My football robot will be Dervish \//.
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Velociraptors Fanfic Tournament - Series 6!
Its alright, Matty. And is Tsunami 2 pretty much the same as Tsunami 1, and if it isnt, where can I get info?
Just 8 people needed already!
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Velociraptors Fanfic Tournament - Series 6!
Well have HOH and Veg 2 in the mayhems, In-teror-fied and a football setup that will be put on WKJGW in the footy, and like Dave, reserve me a place if we can choose on fight, if not, stick in PRP.
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Velociraptors Fanfic Tournament - Series 6!
Ill enter in a moment or two.
These are my robots...
Leprosy Infection (competes with Mega Masher 2 in football)
Orka MK3
Wreck-Tangle(Annihilator contest)
Mega Masher 2 (competes with Leprosy Infection in football)
Juggerbee 3.0 (Challenge Belt)
Die-Ceratops Invertus (Annihilator Contest)
Cholera (Not the same as Dans machine)
And my real robot
Overkill
Stats later.
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Velociraptors Fanfic Tournament - Series 6!
Tsunami 2 is Tsunami 1 as we know it, its just they previously entered the dutch games with a different version of it which was Tsunami 1. Tsunami was Tsunami 2, but known as Tsunami because they didnt want the Uk to think theyd entered before.
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Velociraptors Fanfic Tournament - Series 6!
Richard, can I also enter Disco Dancer 2.5 and Surgeon General in the Annihilator please?
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Velociraptors Fanfic Tournament - Series 6!
You cant enter Ankle Biter in the Annihilator because it is already fighting in something else.
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Velociraptors Fanfic Tournament - Series 6!
Oh Drat! Stupid delete button not working.
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Velociraptors Fanfic Tournament - Series 6!
The Bravehearts are back! :proud:
1) Wedge Devolution
2) Killotine: EVO
3) SD IV
4) Whirligig 4.0
5) Revenge of the Revenge of the Bludgeonator
6) Chameleon
7) The Raven
8) Chaos 2 (RW6)
Most stats can all be found on this page (http://mattyhakaman.proboards15.com/index.cgi?board=Bravehearthttp://mattyhakaman.proboards15.com/...ard=Braveheart), but since The Raven is a newbie, those stats will posted momentarily (with thanks to Dan :))
Also, please forget the scoops on SD, since they do bugger-all :proud:
ALL-STARS: Spin Dash has done the best in this contest, methinks
ANNIHILATOR: Killotine: EVO and Whirligig 4.0
FOOTY: Chameleon (with Robot The Bruce-style flaps :proud:)
CHALLENGE BELT: Wedge Devo
Hope thats all fine and all the best, Richie! :)
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Velociraptors Fanfic Tournament - Series 6!
NAME- The Raven (HW)
SHAPE- rather low box with a front wedge and several Mute-style spikes on the sloped front & top. Think Ally Gator from RW3, but with sloped sides and back
COLOUR- black
WEIGHT- about 100kg. Hoping for a proper weight calc later
DIMENSIONS- 105cm X 75cm X 30cm (minus weapon)
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front (thanks to a small spatula ala Bigger Brother), around 7mm at either side and 3mm at the rear
ARMOUR- 5mm titanium/vanadium for the main shell, 3mm for the spikes and 1mm for the spatula
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-400 Magmotors, running on 24v
WEAPONS- The key weapon on the Raven is a pair of vertical snipping jaws, similar to those used on Bash or Sir Killalot. However, the pincers are imbedded into the machine, so that the top part of the mouth sticks out the top of the bot ala Razer while the bottom part remains hidden inside the front wedge. The idea is that a robot is dragged onto the front wedge, they get stuck in place thanks to the spikes, and while the top jaw crunches through the top, the bottom jaw begins piercing tyres and underbellies at the same time. The jaws run on 5000psi hydraulics and are made of 4mm thick Hardox.
SRIMECH- To fly back onto its wheels, the Raven uses a top-mounted rear-hinged flap to right itself. Powered by two 2.2kg CO2 bottles and a 1.1kg buffer tank at 145psi, it can right the machine in a snap and can even double as an offensive flipper if anyone gets on top or attacks from the rear.
NOTES- flies the Scotland flag, has Nevermore written on the underbelly in deep red
STRENGTHS- sneaky weaponry, offensive srimech, good pushing power, good armouring, great control, excellent at getting under and keeping hold of other bots, quite good manoueverability
WEAKNESSES- vulnerable to flipping from the sides
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Velociraptors Fanfic Tournament - Series 6!
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Velociraptors Fanfic Tournament - Series 6!
Sadly, Im no good with dimensions. So I will post the robot mine are like, with exception of DCI
LEPROSY INFECTION
Weight-100 kilos
Shape-Invertable box
Robot most like-Tetanus Booster
Speed-15mph
Locomotion-4 inner wheels. Almost all wheels are solid tyres
GC-2mm
Armour-5mm bright green titanium
Weapons-Spinning drum, covered in teeth, spinning at 1000rpm
Strengths-Destructive drum
Weaknessess-Control
ORKA MK3
Weight-95kilos
Shape-Box
RML-Panzer MK3
Speed-12mph
Locomotion-6 inner-solid tyres
GC-2mm, with 0 at scoop
Armour-6mm titanium
Weapons-Electric lifting shovel at front, could lift a bus,
Srimech-A top mounted dorsal fin rights the robot either way up.
Strengths-Cant run out of CO2
Weaknessess-Hard to turn
WRECKTANGLE
Weight-100 kilos
Shape-Wide Box with rear plough and skirts
RML-Ultra Violence (from Robotica)
Speed-30mph
Locomotion-6 inner (protected by skirts), solid wheels, no tyres
GC-0 all round due to skirts
Armour-6mm titanium
Weapons-Spinning blade, like Kritical Mass, Manta or Ultra Violence. The only difference is that the blade is RECTANGULAR. The design is so it can flip bots as well as damage them. Also has a top mounted bar. The rear acts as a plough.
Srimech-The bar acts as the srimech. Its design means it CANNOT be side or back stranded
Strengths-Unique Weapon
Weaknessess-Untested
MEGA MASHER 2
Weight-100 kilos
Shape-Box Wedge
RML-Minion (only lighter)
Speed-20mph
Locomotion-4 inner, solid tyred again
GC-2mm, except at front, which is 0
Armour-5mm titanium
Weapons-The front is a wedge, and the rear has a vertical spinning disc. Also has a Minion type bar running sideways across the body.
Srimech-The robot can self-right (using the bar) and run inverted. Take your pick.
Strengths-Not scared of flippers
Weaknessess-Relativly new.
JUGGERBEE 3.0
Weight-95 kilos
Shape-Inertbale box with wedge
RML-Juggerbot 3.0
Speed-30mph
Locomotion-4 outer, protected by rims, solid tyres
GC-2mm, front is 0
Armour-7mm titanium
Weapons-The front is passive, can push twice its own weight. The rear has an electric flipper, can flip 200 kilos
Srimech-The robot runs inverted. Flipper works upside down.
Strengths-Power
Weaknessess-Will have control problems
Notes-For power, it uses the same thing Storm 2 uses.
DIE CERATOPS INVERTUS
Weight-100 kilos
Shape-Box with moveable nose cone
Dimentions-1.3m x 0.78m x 0.28m
Speed-18mph
Locomotion-4 inner, solid tyred
GC-2mm, 0mm at flipper
Armour-6mm titanium
Weapons-Invertable flipper, like St Agro, or Rick. It can flip 300 kilos. The nose cone is moveable so the flipper can still work upside down.
Srimech-Robot runs inverted. See above for flipper working upside down. Bars prevent side stranding.
Strengths-Ability to work upside down and STILL be able to use its weapon
Weaknessess-Control
CHOLERA
Weight-100 kilos
Shape-Invertable box
RML-Big Nipper
Speed-15mph
Locomotion-Same as Big Nipper, 4 solid wheels on top, 4 more on bottom (I think)
GC-2mm
Armour-6mm blue titanium
Weapons-Big Nipper style jaw on a raising arm, like Big Nipper. It can travel through a range of 180 degrees (thats up or down), like BN.
Srimech-Robot can self-right (using arm) and run inverted. If stuck on side, it raises its arm until it topples over, then works it out from there.
Strengths-Cant be side stranded for long
Weaknessess-Hard to control
Other notes
For football, Mega Masher 2 will fit a bucket scoop with blockers on the wedge and Leprosy Infection will have a C shape running lengthways to catch the ball where the drum is normally. The disc of MM2 and the drum of LI will be turned off, but they will still push.
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Velociraptors Fanfic Tournament - Series 6!
1. Typhoon 2
2. Happy birthday party pooper
3. Star 69
4. Disco 5
5. TIRTASM
6. SRIMECH NOT INCLUDED
7. SB IV
8. Panic 3 GTI 2
NAME- Happy birthday party pooper (previously Birthday party pooper) (ta to frank for the help he gave me with finalising this robot)
SHAPE- invertible disc (like gyrobot)
COLOUR- Blue
WEIGHT- 150kg
DIMENSIONS- 100cm diameter X 20cm height
SPEED- 10mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- its about 10mm but 3mm under the blades
ARMOUR- 6mm titanium body
MOVEMENT- it runs on 8 inner anarchy style legs.
POWER- 2 x S28-400€™s Magmotors on 24v.
WEAPONS- it has a powerful spinning shell spinning at around 1500rpm weighting around 65kg powered by 2 X LEM-130s running at 48v, it has 12 typhoon2 style teeth around the out side 4 around the bottom 4 around the middle and 4 at the top
NOTES- all components have been shock proofed with rubber around them.
STRENGTHS- very destructive weapon
WEAKNESSES- easy to push if weapon not spinning
Name: Disco 5
Shape: Low Wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to two Kart Tyres.
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a rear 0mm skirt and has 6mm with out it. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.
Name: TIRTASM
Shape: A low to the ground invertible box shape with a low centre of gravity
Motivation: It uses four Vulcalon wheels like those used in Storm II
Weight: Somewhere around 80kg without any set-ups
Ground Clearance: 10mm all the way around unless stated
SRIMECH: The robot can work invertible
Drive: It is driven by two LEM130 Lynch Motors on 36v powered by NiCAD battery packs giving around 18hp and a top speed of 20mph
Turning Circle: It turns on the spot using a Tornado like 4WD skid steering system
Armour: 5mm thick Grade 5 Titanium
Notes: Interchangeable body panels, all can be changed within the time limit of 20 minutes (Ta to Steve for some help )
Strength: Interchangeable weaponry speed and power
Weakness: High clearance
Set-ups:
1.0) A 15kg scoop made of 10mm thick Hardox - For use against bad pushers or any powerful spinners, also has a spinning flail like on tornado
2.0) A small vertical drum weighing around 5kg powered by a C40-500 Magmotor on 36v giving it around 6hp - For use against weak armoured robots
3.0) A pair of front forks similar to those on Panic Attack with carbon tips for scratching Titanium robots, they are powered by two Linear Actuators and can work either way up - For use against robots with high ground clearance and that have wheel slots I can slide them into
4.0) Eight carbon tipped spikes, four at the front, four at the back each places in the corner of the robot - For use against robots with thin Titanium, 2 spikes on the front and the back move in and out powered co2
5.0) A front concave curving horizontal scoop thing made of 10mm Hardox and 10mm rubber behind it for impacts, the outer armour is replaced with drilled 3mm thick Ti - For use against round robots of Full Body spinners, also to fit the active weapons rule it has a chain flail like used on tornado
6.0) Some 5mm thick Ti/V skirts hinged in the centre of the robot so they flop over if flipped - For use against flippers, it also has a front 8kg vertical drum
7.0) Some 5mm thick Ti/V skirts hinged very low to the bottom of the robot and each mounted with springs - For use against rammers
A low rear hinged arm going across the top of the robot made of drilled Grade 5 Titanium powered by a linear actuator. On the end is a small crusher also powered by a linear actuator so that it can clamp and then lift. There are also some hinged skirts around the edge of the robot making it hard to flippers to get under - For use against flippers, the idea is to stop them with the skirts and try and crush the flipper when its fired so I can mash up the electronics with the crusher and then dump them where I feel (Thanks to Steve for designing this mechanism )
NAME- SRIMECH NOT INCLUDED (previously 80kg bot tartan terror)
SHAPE- like beta
COLOR- Clear
WEIGHT- 110kg
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm under all 4 wedges/ skirts 6mm under the robot so it can still move. The skirt, bottoms of wedges are made from 3.5mm hardox, the skirts are like that of biohazard
ARMOUR- 25mm GE LexGard (same as beta)
MOVEMENT- it has 2 inner tracks
POWER- 2x LEM130 Lynch Motors on 24v
WEAPONS- none it jus uses the 4 wedges and pure ramming force
SRIMECH- is not included
NOTES- Semi finalist as tartan terror in SEKT
STRENGTHS- very low to the ground, powerful drive
WEAKNESSES- SRIMECH NOT INCLUDED
NAME- SB IV
SHAPE- Invertible wedge with a curved back
COLOR- blue
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front 0mm at the sides due to hinged skirts and 6mm at the rear to flip it self over
ARMOUR- 4mm titanium/vanadium armor
WHEELS- It has 6 inner Vulcalon
POWER- 2 S28-400 Magmotors running at 24v
WEAPONS- it has 2 flippers one on either side of the wedge both are powered by 80mm Bore ram on 1000psi, they can work separately or together normally separately
SRIMECH- invertible
STRENGTHS- Powerful flippers, low ground clearance
WEAKNESSES- easy to flip from the rear (not that it will effect it)
NAME- Star 69
SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
COLOR- yellow
WEIGHT- 100kg
SPEED- 19mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- about 9mm but is lower under the bottom teeth where it is about 3-4mm
ARMOUR- it has 4mm grade 5 titanium
MOVEMENT- it uses 6 inner storm 2 wheels
DRIVE- it uses 2 x lem 130€™s
BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a C40-500 Magmotor, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
SRIMECH- Invertible, points and blades stop it from sticking on side
NOTES- according to frank the name is rude, first star shaped robot
STRENGTHS- Powerful weapon and drive
WEAKNESSES- it€™s a bit random
Name- Panic 3 GTI 2 (aka panic 5) (previously panic 3 GTI)
SHAPE- Low invertible box
COLOUR- Clear
WEIGHT- 100 kg
DIMENSIONS- 65cm x 60cm x 18cm (Length x Width x Height)
SPEED- 20mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
ARMOUR- 10 mm lexan which is over 2mm aluminium to help with impacts
MOVEMENT- panic now uses 6 vulcalon wheels to give extra pushing power
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
SRIMECH- its invertible
STRENGTHS- Low ground clearance, reliable weapon
WEAKNESSES- Innards can be seen
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Velociraptors Fanfic Tournament - Series 6!
OK, 5 people more needed to enter, since Ive decided to save a place for Frank for now - he is the champ after all.
2 more people needed to enter 2 robots each in the Annihilator, and 2 more entries needed for Football.
Matty and Dave, Im afraid you need to pick your Challenge Belt robot now rather than when the Belt Holder is revealed, so NSA and PRP will be in.
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Velociraptors Fanfic Tournament - Series 6!
i will enter the anhiolater with panic 3 gti 2 and forklifts revenge who i would lift to replace sb iv with as it is rushed and not good thanks in advanced
Name-Forklift€™s revenge
SHAPE- Low box with rear anti self flipping wedge
COLOUR- Yellowy orange
WEIGHT- 100kg
SPEED- 18mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 0mm at front due to flipper, 0mm at sides due to skirts 7mm with out, 0mm at rear due to wedge. The skirts are held down by torsion springs
ARMOUR- 3mm hardox
WHEELS- has 6 inner storm 2 style wheels
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it now uses a flipping arm that works much like the matadors or Toro€™s the flipper is powered by co2 on a 120mm pneumatic ram, working at 145psi, the flipper front is pretty unique as its front is like that of a fork lift (it has 2 flat bits of metal) this is welded onto the flipper, the arm can toss robots very high and if possible out of the arena. The prongs of the forklift weapon are used to get under the corners or gaps of skirts
SRIMECH- the flipper self rights the robot but because of the rear wedge thing it self rights like firestorm does i.e. the front wheels will go down first
NOTES- this is a modified version of my robot from the panic attack forum.
STRENGTHS- Power full weapon
WEAKNESSES- limited co2
i will also enter happy birthday party pooper for the chalange belt
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Velociraptors Fanfic Tournament - Series 6!
OK, Im sorry Rich but Ill have to leave posting my stats for just over a week.
First up, my processor died, and Im currently using my sisters computer. This doesnt have my stats on it, and shes busy so I dont want to re-type my stats on it.
Secondly, Ill be going away for next week as I have a funeral to go to 220 miles down South, and Ill be down there by the time my new processor arrives.
So Ill say now what Im entering, and Ill have the stats for you as soon as Im back. I hope thats OK:sad:
Main wars:
The Disc 4
The Crashing Bore (revised stats)
Tempest: Evil-er-oution
NSBFR-X
Scimiter (upgrade of Falchion)
Starstorm 2
B.A.D-er
Firestorm (S7 version)
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Velociraptors Fanfic Tournament - Series 6!
Football: XI
Mayhems: Disc 4 and B.A.D-er
Challenge belt: NSBFR - X
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Velociraptors Fanfic Tournament - Series 6!
Boo to the superbots with 5 + weapon setups!
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Velociraptors Fanfic Tournament - Series 6!
Rich, can I enter a robot for the challenge belt, not in for the main heavyweight contest:
Ground Control to Major Tom:
Dave€™s Robots for VFT 6
Unless otherwise stated -
We are Team Hampshire Hogs in a New Age.
The driver is Emma, on weapons is Dave and the on-team engineer is Steve
Football -
4-Wheel-Steering
Shape - Front scoop, designed to take spinners, curved sides to act like a roll-cage.
Chassis - Simple box chassis, allowing the wheels full movement with protection. Should provide protection, with the side plates at 2mm Landrover grade Aluminium. Very strong, but light, and because there is a lot of Landrover around, it is very easy to come by. The top armour is the same 2mm, but this time it can be removed for access to mend the robot. The base plate is the same, so is the rear and front wedge. Over the wheels on the top is another layer of 2mm aluminium.
Weapon - Electric lifting arm to self-right, designed to lift the robot over only. This is the self-righter.
Motor - B42-500 MagMotor at 60 volts, run straight into a high-low transfer box. This will be able to get 2 shafts come out of the box, 1 going to the front, and 1 going to the rear. The shafts lock into non-locking diffs. Shafts come from these and connect via a joint (allowing full movements).
Locking System - All 4 drive shafts have a locking feature, which locks the wheel. This allows the robot to turn on the spot and get out of very sticky areas.
Steering - All 4 wheels can move 35 degree either way, all impendent. This once more adds to the Stick it where you want feature of 4WS. The steering is all powered by low pressure hydraulics.
Processor - An on-board processor controls all the steering and locking. The speed is 100 time per second, allowing for near instant sticking where it€™s got to go. The controller on the control is a wheel to steer and a level to add power. Another button allows reverse to be selected, where the gearbox connected to the motor before the transfer box (simple forward/reverse method) can spin the output shafts to make the robot go in reverse.
Wheels - 4 go-kart solid tyres.
Ground Clearance - Front end because of the scoop it€™s 1mm, otherwise it€™s 1cm for turning.
Mass - 100 kg
Velocity and Acceleration - 20 ms-1, getting to it within 2 metres on high-range. 10 ms-1, getting to it within 2 metres on low-range.
Strengths - Control, turning, speed.
Weaknesses - no damaging weapons, high ground clearance.
Main Contest -
1 - Real robot - Disconstructor (2003 version), website - http://www.Disconstructor.comwww.Disconstructor.com
2 - Flipping Mad TU
3 - Black Chalkie Beard
4 - Wedgie 5
5 - Push-Ish
6 - NSA
7 - Cuffy
8 - Seggy the Third
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Flipping Mad TU (The Unknown)
Robot Concept - Box, flipper, does it need to be explained in simpler details?
Mass - 99 kg
Weapons - The weapon has been updated from the older days, this version has the flipping arm, but this time it is spilt in two. The rear half for self-righting and the front half for flipping. The self-righting flipper is explain in a later section. The main weapon is powered from 4 kg of co2, and 2, 80mm rams. There is a 3.5 litre buffer tank, and the co2 is pressured at around 500 psi, depending on air temperature. The weapon has a flipper extension plate, that runs parallel to the ground; there is a titanium strip at the bottom to aid getting underneath robots.
The second weapon is used on floors, 4 NSA-Vacuums which suck the robot to the ground.
Can it self-right - The rear Srimech flipper self-rights the robot over the back end. The flipper is powered with it€™s own 1.1 kg bottle and is low pressure, running at 125 psi. This is enough to right the robot. The arm itself has a fixed ski fitted to aid self-righting, BUT IT CAN SELF-RIGHT WITHOUT THE SKI.
Velocity - 3 Ms-1
Acceleration - 6 Ms-2 (turns and bang, up to speed at once)
Turning Circle - 0, skid steer
Ground clearance - At rear, it€™s a massive 1 cm, the sides are 5mm, the front is hopefully something like 1*10-5 metres.
Skirts - The skirts can be fitted, and are simple skirts to stop low spinners.
Wheel Type - 4 wheel drive, light weight go-kart wheels.
Motors - 2 €œWould-Field€ Motors from DC Motors Inc. Rated at 24 horsepower, giving ~ 1.5 horsepower from each. This robot isn€™t designed to be a pusher.
Drive Chain - Rear-drive live axle, with a reduction of 17.5:1 in a double reduction gearbox. Front limiting-slip axle with a reduction of 17.5:1 in a double reduction gearbox enclosed within the shafts. The wheels themselves are within a frame designed to restand direct hits.
Body Shape - Box, curved rear, wedged front.
Armour - 2 panels of 2mm RSP-707 TG, with a 5mm layer of Dyneema UD-HB sandwiched between the panels. The sides have redundant side pieces to stop spinners removing the entire panel, which is bolted at the ends and twice along the sides. Flipper arm is steel €œI€ bars. The top armour is the same, but with 10mm of Dyneema UD-HB, to stop axes.
Colour - Blue
Summary - Flipping Mad is back, with a minor update.
Links to Armour Source (To prove there exist) -
Dyneema UD-HB - http://www.dsm.com/en_US/html/hpf/dyneema_ud.htmhttp://www.dsm.com/en_US/html/hpf/dyneema_ud.htm, datasheet - http://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htmhttp://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htm compared to http://www.simetric.co.uk/si_metals.htmhttp://www.simetric.co.uk/si_metals.htm
RSP-707 TG - http://www.rsp-products.nl/pdf/sheet1.pdfhttp://www.rsp-products.nl/pdf/sheet1.pdf
How Nice of me to provide you lot with links, to save you time looking for a material, and to prove it exists.
Strengths - Flipper, Getting to Speed
Weaknesses - Alex€™s annoying hit and run tactics.
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Black Chalkie Beard
Part names - Part 1 will be known as Black, part 2 will be known as Beard
Type - 2-way clusterbot, both parts are the same except for the colour and the linking method.
Team - Emma is the driver of part 1, Dave is the driver of part 2, and Steve is the weapons on part 1, and John the 4th member is on the weapons on part 2.
Mass - 100 kg. Black is 49.3 kg, and Beard is 49.7 kg.
Dimensions - Height - The chassis is 7 Cms high, the wheels are another half CM to each end to make this an 8cm robot. Length - 40 Cms, width - 30 Cms
Wheels - It uses 4, 80mm diameter sure grip breeze wheels, used on skateboards. There are holes in the top and bottom armour of area 0.0112 cm2; this allows the wheels to turn with ease, and to reduce the chance of an axe/crusher or forks getting between the wheel and the chassis. We replace the wheels after every fight, when we are checking the insides for wear and tear. Weight on wheels - 0.91 kg
Batteries - 20 BMC-3 NiMh 900 mAh batteries. Each is at 3.6 volts, so all together it gives 72 volts. However the motors are running at 48 volts, so we have some battery spare for those long fights. Total weight = 2.66 kg.
Motors - 4 Astro-Flight Cobalt 60 Robot Planetary Motor each running at 48 volts, and each giving a Maximum Continuous Power of 1200 watts, which in total is 4800 watts, in old terms, a pretty cool 6.4 horsepower. Which in my view is enough for a robot like this. These motors have a diameter of ~ 5.3 cm. Total weight ~ 4.1 Kg
Gearing - As well as the motors gearing, we are using a simple 2:1 shaft to reduce the speed of the motor to a good level. Total weight spend on gearing ~ 2 kg
Weapon - The only weapon is a set of front swords, which are 2mm thick at the rear and are a tad under 0.5mm at the tip. These swords are lifted and dropped by the use of 4 rodded linear actuators. The arm itself can change in length for the battle; can be 10 cm to 50 cm. The arm can be lifted and dropped with ease, so it doesnt matter if Black Beard gets flipped. The good thing about this weapon is that, you can€™t flip the robot by them. If a wedge gets underneath and flips the swords, the swords will lift and fire. Total weight on weapon ~ 6.75 kg. The cool thing about these swords is that as they lay flat or at an angle, depending on which way the robot is facing, they can flip full bodied spinners because of the lack of a wedge. The swords can lift 250 kg up to 60 degree. Therefore we can self-flip the robots over.
Armour/Chassis - Hardox 600. 4mm on top and bottom to stop axes and crushers. The sides of the chassis is 15mm. Total weight spend on armour, taking density to be 8000 kgm-3. There is 5 kg of steel bars used to strengthen up the chassis. The front and bottom plates can be removed for ease of repairs. The top and bottom sit into a groove in the robot, so that they can not be ripped away by a well aimed spinner. The chassis is the side armour, so it cant be ripped away when hit by a spinner. The front armour and rear armour are 20mm Hardox 600. Total weight on armour -
Top & Bottom - 6.96 kg
Sides - 6.72 kg
Back & Front - 6.72 kg
Strength Bars - 5 kg
Speed Controllers - This robot uses a Victor 885 speed controller. We use the power at 30 volts. A mixer is used with a gyro to help with the control. Therefore in theory, Black Beard can turn on the spot and we can stick it where we wish to. Total weight on speed controllers€™ etc ~ 1 kg
Colour - Beard is lightly sprayed blue, total weight on paint = 0.42 kg. Black is painted black.
Skirts - 2mm titanium skirts run the length of the sides, designed to fold over when invertible. The hinge is mounted in the dead centre line of the side, and the skirts are a bit longer than the height (4.5 cm) to allow then to rest at an angle. The convex sides should prevent the skirts from resting flat. Total weight = 1.26 kg.
Power-link - A panel in the top and the bottom slides across, opening up a secure location, where you have to turn a pole 90 degree to access the link, by pulling it out sideways. This method is the best for robots, as it can be accessed from the top or bottom. As a power-link doesn€™t come into the weight, no weight is spend. The saved weight goes onto the arm.
Shape - Invertible box, slightly convex sides, and rear to stop landing onto sides/rear.
Velocity - Doing a quick calculation using the linear speed of the wheels give the top speed to be around 12 mph. This is assuming that the coefficient of friction of the arena floor is 1. The acceleration due to friction is pretty fast, compared to most vapourbots. It gets from 0 to 12 mph in a tad under 1.5 metres.
Suspension - To stop being damaged when hit by a spinner or rammer, everything is designed to move in it€™s own free will. The wires are able to do this. In addition, there is an inner sub-frame of the chassis which is built for strength. Total weight spend - 5 kg.
Ground Clearance - 5mm all over without skirts. At the front the swords make it zero, but no scoop to save weight. The swords are mounted at the bottom of the robot, but when flipped the swords rest at an angle to act more like a wedge. Side skirts reduce the risk of flipping, but nothing will stop those powerful flippers.
Turning Circle - Something really low, like 0.1 μM. As this is a tiny displacement, we shall assume it€™s zero.
Linking Method - Due to the new NBSFL rules about clusterbot, Black has a loop and Beard has the actual method, which is like Gemini (a sprung loaded gate). Total weight on both robots - 1 kg
Summary - Thanks for Steve for the two parts names. Black Chalkie Beard is a 2 way clusterbot, which is low to the ground, and tough armour. Enjoy.
Strength - The centre of mass of the robot is in the centre of the robot, meaning perfect handing. Armour, clusterbot, hard to get underneath and flip.
Weaknesses - The torque disadvantage from the small wheels, meaning it€™s going to be out-pushed. Non damaging weapon. Clusterbot rules. Swords aren€™t going to get robots out of the arena.
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Wedgie 5
Mass - 100 kg
Armour/chassis - The main different with this version is that the chassis is no longer Hardox, but now it is a 6mm Titanium monocoque, so crusher resistance. The chassis is enforced with 18mm steel triangles giving a very tough little robot. Other the titanium is a thin layer of Dyneema UD-HB (2mm) with a 1mm layer of polycarbonate on top of that. Carbon tipped spinners, eat your way though that lot :proud:.
Weapon 1 - A backward hinged LP flipper running at 145 psi (10 bars) using an 80mm ram giving about 40 big flips per fight, then it will run on for a long time for self-righting reasons. There is a 3L buffer tank, so it can fire once or twice without the buffer being needed to be fast fed (it will work faster!). These buffer tanks are right at the front of the wedge to stop the front lifting when moving. The flipper is hinged right at the top of the wedge to self-right the robot. At the front of the wedge, the flipper plate widens and runs along the ground, this piece is 2mm steel and is pointed at the front, and it is designed to get underneath full bodied spinners and skirts. However this may get damaged during the fight. The flipper is made from 18mm steel bar, reinforced with triangles and covered in a 4mm sheet of Aluminium on the top only. The steel is welded together and the cover is bolted onto the steel frame. The hinges are underneath the flipper and to stop pesky axes, the protection is a lump of 5mm steel covering the heavy duty hinge. The ram is covered by a secured net which rises with the flipper. This net can be removed if the rules state that it€™s illegal. There is a flipper extension plate, now shorten than the original, but still is a good 7 CM away from the robot. This is designed to flip 200 kg without bending.
Weapon two - A 3mm Hardox front scoop, this has 2 purposes, to hold the front down and to protect the buffer tanks from axes and spinners.
Shape - Low Wedge, rounded back to self-right the robot. Rollover bars on the sides to stop it landing on its side.
Power-link position - I though I better put this in, the power-link is underneath a 5mm titanium door on the wedge located left to the flipper.
Wheel type - 2-wheel drive, using C40-500 MagMotor, on 36 volts with a 17.8:1 double stage, gearing system, the wheels are 200mm and made out of Volcalone rubber, giving grip. There is a small ball bearing at the front, which makes the front move.
Batteries - The robot is run by 4 packs of 3000mAh NiCDs @ 36 volts. This gives 12 Amps to get though the full 7 minutes of a fight.
Safety - The Co2 tank is located behind the wheels, and is easy to reach, the dump value is located near the bottom and the co2 is dumped out of the back at an angle which will not do any damage. The value is heavy duty and to reach it, you need to remove the power link to put your arm to turn it. On the other hand the value will automatic come if the pressure inside the tank gets above 1000 psi. There are failsafe lights located on the side of the machine in view of everyone, which tell the ground staff if the robot is active (all 5 lights are on). Inside the robot there is a plug and computer software tells the engineer if there is something wrong with the electrics.
Ground Clearance- At front zero, its 1 cm at the rear, and 5mm at the sides to allow for fast turning and with this in mind€¦
Turning Circle - Because of the ground clearance at the back, and the 2 wheel drive chassis this robot can turn on the spot. This could be a weapon against pushers, once spinning the front will lift because of the gyroscopic forces and it will become a full bodied spinner.
Speed - This version is slow compared to the 3rd version, having a maximum velocity of 9 ms-1 (~20 mph), but the cool thing is that the robot can accelerate at just under 1 g (9.6 ms-2, where g is 9.81 ms-2). So it turns and when Emma puts on the power it gets up to speed really quickly.
Colour - It is blue, the paint is about 2mm thick and has thin threads in the paint to stop some spinners ripping the pieces off.
Summary - Thanks to Aaron for the flipper and drive set-up (it hasn€™t changed from version 3). This is the 4th version of Wedgie, but I though I call it version 5. Tech sheet for Dyneema UD-HB http://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htmhttp://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htm
If the rules request them, strengths are
€ The speed of the machine
€ Basically Carbon resistance
€ The flipper is long-lasting
€ The turning ability
€ The anti-skirt and anti FBS flipper blade
Weaknesses can include
€ Against high energy full bodied spinners it can be painful
€ The pit
€ The camera track
€ Any of Frank€™s robots (Kustom is the worse)
€ SD IV
€ People not reading the stats properly
------------------------------
Push-Ish
Mass - 100.2 kg at the end of the fight, 103.2 Kg at the start of the fight (3 kg worth of petrol on board)
Weapons - This version has a little drum fitted, the motor is a simple 9.6 volt drill motor, with it€™s own battery supply, of 3000mAh NiCad€™s, resulting in a 3amp battery, giving enough power for the fight. The drum weighs 1.3 kg, and is designed for damage with it€™s teeth. No more losing Judge€™s Decisions on Damage Caused because of the flail.
Can it self-right: The robot is invertible, it can not land on it€™s rear, if it does the mass of the engine will tip it back onto the wheels.
Speed ~ Due to the gearing in first gear the speed is 6 mph, in second gear the speed is 14 mph, but it gets there within half a metre of moving and in third gear it is a cool 40 mph, but we only take it up to a maximum of about 20 mph in third gear if it changes. It does 14 mph in reverse :). Acceleration in second gear is pretty good, getting to its speed within 2 metres of movement.
Turning - To turn this wedge, a brake is applied to one of the drive axles, as they share a common axle, spilt with a limited slip differential. This allows a turning circle of 29mm, which isn€™t the end of the world, as we can turn quickly. This system is based on a 360 degree 2-wheeled off-road thing.
Ground clearance - At the front it is dead zero, the sides and rear it ranges from 1mm to 2 cm. However there is now skirts, which are used for fights with flippers. The side skirts are normal skirts which when invertible are useless, and so fall away into the side armour. The rear skirt lifts when going up ramps, allowing for the wheels to stay on the ground
Wheel Type - 4 wheel drive, these wheels are go-kart wheels, solid. There are 2 wheels on each half of the axle, cylinder length 97 mm, connected together with a 3mm plate, giving 197mm. These give excellent traction on all surfaces. Basically a 2 wheel drive machine, but with twin wheels on either side of the axle.
Drive Motors - The motor is a simple 7 kg super-charged custom-built rotary engine (160cc). The engine has 3 gears and changes though them automatically, the first gear is a large ratio (30:1) this is used to push things with and not in the main driving. The second gear is the starting off gear and gets to the top speed quickly because of the 17.2:1 gear ratio. The top gear is used when cruising; it has little pushing ability as the ratio is something like 2:1. The gearbox is connected directly to the rotor shaft, and the gearbox is connected direct to a limited slip differential to give the power to both wheels. The engine is at the front to stop wheelies, the fuel tanks are in an easy to reach place, on the front, the engine is mounted sideways so it doesnt matter which was the robot is facing. To stop the fuel draining out, the racing style fuel-tanks are designed to be tipped at all angles. The super charger feeding fuel and air into the single cylinder with the rotor, there is a 1 horsepower starter motor to starts the engine up if it stops, inside the engine is 2 spark plugs. To reverse, the gearbox has a reserve gear which turns eventually (0.4 seconds) turns the drive shaft in reverse with a ratio of 5:1. The exhaust system has been redesigned to give the extra power wanted, it€™s a performance exhaust system, which controls the air flow out.
The main drive chain is from a 160cc go-kart, being run in this season, where I work at weekends. (Marshal). The shafts have been shorten to prevent them being bent. Other than that, the engine is enclosed into a cylinder to protect it from the combustions in that third. The length of the main engine without gearbox is 334 mm; the diameter of the cylinder is 312 mm. The main rotor shaft outtake has a diameter of 60mm. The gearbox is a box, and is the standard gearbox, length 200mm, width and height both 100 mm. The main shaft from the gearbox is the same diameter as the main rotor shaft, and plugs into the differential, with a length of 34 mm. The engine runs along the bottom of the robot. The engine is mounted onto a special sprung cage to absorb most of the turning force. The entire drive chain can safety move back and forward 60mm. In this version, the cage has been made stronger, allowing for better €œrotor washers€ within the rotor. The supercharger has changed, from a plain simple off-the-shelf to an off-the-shelf performance supercharger to stick the fuel and air mixture in very quickly. The power now generated from the engine at it€™s maximum is 120 N/M of torque (in first gear) and 65 horsepower. Nothing currently can match the torque, but it puts Push-Ish into the league of horsepower.
Fuel - The robot carries 3 kg of fuel, which will last about 15 minutes of fighting, once the fuel has run out, we cam use the starter motor to get the power down.
Body Shape: Invertible wedge with a scoped rear.
Armour - Front wedge is solid 4mm Hardox, everywhere else is 8mm RSP-707 TG. On the sides are redundant attachments to protect the wheels to protect them from the ever-growing number of spinners. These attachments are designed to be ripped off without damaging the drive chain. Around the corners, where the armour is bolted to the steel chassis, these are covered in a 1mm layer of aluminium, brushed, and held on by screws. This will stop spinners ripping off the entire panel. Using the theory that however good the armour plate is, it€™s the bolts that are the weakness.
Colour: The robot is lightly sprayed blue.
Batteries - The go-karts use a 6 volt sealed lead battery with low initial resistance, as the starter motor has 3 second blasts in spinning the rotor, in trying to get it to self-turn with the momentum. To recharge it, a belt is run from the gearbox to a generator.
Safety Features - Ok, with the fuel I am not saying it is legal in robot wars (stupid 150 ml fuel rule) but the power-link is located underneath a sliding door in the back, the door is designed to take hits and adds another 6mm of RSP-707 TG for a spinner to get rid off. The fuel tanks are easy to get out of the robot, and in like I said before are racing spec, so that they are very hard to rip open. Other safety features is that in the pits, there is a cradle to store the robot on to turn the wheels, the drum is covered with a piece of 10mm aluminium bolted onto the front, removed before the fights.
Summary - A basic pushy robot. Thanks to Nick for helping me with designing this robot. The armour RSP-707 TG, is the same density of aluminium, but as tough as titanium, but is bloody expensive. Details see here - http://www.rsp-products.nl/pdf/sheet1.pdfhttp://www.rsp-products.nl/pdf/sheet1.pdf , I don€™t think I could get any more power out of that engine without boring it out (i.e. make it bigger)
Strengths - Can last until it runs out of fuel (15 minutes), lovely low front wedge, torque in first gear
Weaknesses - Arena walls
----------------------------
National Speed Limit Applies
Shorten Name - NSA
Mass - 100 kg
Weapons - The main weapon is a guillotine, this is powered by two ex-hydraulic 80mm rams on nitrogen gas, via a rack and pin system. The gas enters at 1000 psi, which gives this weapon some kick. To protect itself on the way back, some of the gas that was used to fire the weapon is sorted into a buffer tank, which when it is used to redraw the guillotine (gets about 50 psi max). To stop the robot from hopping around, a series of electromagnets are used to attach the robot to the floor when firing the weapon. If a wooden floor is used, the electromagnets are replaced by a heavy-duty vacuum cleaner, which sucks the robot to the floor with about 2.5 Mega Newtons of force. The blade itself can be replaced for two axe heads, which fire both at the same time.
The blade is a simple, straight, but thin (less than 1mm), which could in theory hit other robots at a velocity close to 100 mph, which should cut into armour. On the other hand a secondary blade can be used, which has a diamond coated edge. Used against titanium robots. The third blade is not a blade at all, but a flipper style piece of steel, which comes over the rear. See the picture as it is hard to explain. (Ask for picture if you need it)
The entire weapon system is designed to move within it€™s own free will. To stop it taking off, thick rubber blocks are used around all contact points to stop damage via shaking. In total, we have a finite number of fights, but with 4kg of nitrogen, it is around 50-60 fires, enough to destroy the toughest arena wall.
Srimech - It uses a simple arm to self-right it other the left-hand side. The arm is electric powered
Drive - Four Bosch 750€™s, each at 36 volts, each with a variable gearing system. 1:1, 8:1 or 17.5:1. The drive itself is belt. The front two wheels and rear two wheels are joined by a €œsecondary drive shaft€ which means if one of the motors fail, the power from the opposite motor can be used to turn the shaft, meaning that it will still be 4 wheel drives.
Velocity - 10 mph, 24 mph. We normally use the 24 mph for fights, and 10 mph for pushing. The 1:1 gearing is only used to run away from areas, as it reaches the speed limit of 60 mph, but it is very hard to control, and normally it means ramming into the wall to stop. It has no torque at 1:1.
Acceleration - The 10 mph is within 1 metre of moment, the 24 mph is within 3 metres of moment. The 60 mph is within 5 metres, but we don€™t use this much.
Turning Circle - Dead Zero
Ground clearance - Zero at front, with lifting scoop. 1 cm around sides and rear, enough to stop low spinners getting underneath.
Wheel Type - 4, simple aluminium wheels with dry go-kart tyre nailed onto the aluminium. Solid and light.
Body Shape - Low Wedge, curved sides, and rear.
Armour - Rubbish in comparison, 3mm sides, with 5mm top and bottom. The armour itself, RSP-707 TG off course :proud:. The front scoop is 7mm RSP-707 TG, and can lift up to aid moments.
Colour - Unpainted for the light-weight look.
Summary - Low wedge, damaging weapon, cool name, good driver, good turner. Hopefully it will do well. The weapon is designed to eat into arena walls and floors.
Strengths - Control at low speeds, unflappable when held down with electromagnets or vacuum.
Weaknesses - Control at high speeds, has a habit of jumping around when weapon fires if not held down.
------------------------------
Cuffy
Mass of the robot - 103 kg at start (3 kg of fuel); therefore mass when being weighed up is 100 kg.
Top Speed - As it is the same drive as on Wedgie 5, it still is 9 ms-1, with 9.6 ms-2 of acceleration.
Turning Circle - It uses a simple skid-steer system with the two wheels giving a near zero turning circle. This is assuming that everything is perfect, but as nothing can ever be perfect the turning circle is about 0.02 Metres, taking in account of friction and wheel movements.
Ground Clearance: Front is zero because of the scoop, the rear is 1 Cm, the sides are variable, from 1 cm without skirts, to 1mm with skirts.
Skirts - Skirts can be fitted if a flipper robot is fighting it, on the other hand there will be fitted against any low spinner, as I like my wheels.
Armour/chassis - The main chassis is 20mm steel bars, with triangles to hold the forces from the engine, the disc, and driving. Pieces of rubber at points prevent the robot shaking and breaking things when hit by robots called Tempest Eviloution. The main armour other the main important items (batteries, power link, motors etc) is 5mm titanium plating, with a layer of Dyneema UD-HB on top. Other the Dyneema UD-HB is a piece of axe proof polycarbonate. The rest of the robot has 4mm RSP-707 TG. The main robot is compact itself. The front scoop is 2mm Hardox, the rear has a block of rubber fitted so that spinners will eat into it and die of rubber poisoning.
Weapons - The main weapon is a vertical disc that weighs 10 kg and can run either way. The motor is a simple 7 kg super-charged custom-built rotary engine (150cc). The engine has 3 gears, the first is at the start and turns the flywheel from rest to 1000 rpm, the second gear gets the flywheel from 600 rpm to 3000 rpm, and the third gear gets the flywheel turning at 5000 rpm. The engine at this time is turning at 8000 rpm (out of 12000 rpm). To get the weapon up-to speeds it takes 2.23 seconds to swap into top gear, and a further 1.43 seconds to reach it€™s maximum speed, the super charger feeding fuel and air into the single cylinder with the rotor. The connection between the engine and the flywheel is by the 3 kg heavy-duty rotor shaft leading to a gearbox, which via another 3 kg shaft to the weapon. There is a 1 horsepower starter motor to starts the engine up if it stops, inside the engine is 2 spark plugs and the exhaust is at the top of the robot, which is just an exhaust. It spins in reverse. The entire disc unit can be taken out and a ramming spike can be used.
Srimech - This is the cool part, the robot is invertible, but if we want to tip it over, there is a simple electric window motor and arm setup, both parts work at the same time. The arm itself pushes the robot against the floor, in front of the wheels you see, and by putting the power down, the centre of mass has changed and so the robot will wheelie itself over. To stop it landing on the sides, the convex sides will prevent it landing.
Body - It€™s a reversed wedge, but the rear end doesn€™t go into a wedge, it ends about half way, where the rubber block is. Think the original Raging Reality for the shape.
Wheel motor type - - 2-wheel drive, using C40-500 MagMotor, on 36 volts with a 17.8:1 double stage, gearing system, the wheels are 200mm and made out of Volcalone rubber, giving grip. The wheels are mounted in the centre of the robot, because doing some tests using Lego says that the best place is the middle. The wheels has a bias towards the rear
Batteries - The robot is run by 4 packs of 3000mAh NiCad€™s @ 36 volts. This gives 12 Amps to get though the full 7 minutes of a fight. The engine€™s restart motor has it€™s own battery, a racing spec sealed battery.
Colour - It is unpainted to save weight.
Summary - Compact, lethal, fast.
Links to Armour Source (To prove there exist) -
Dyneema UD-HB - http://www.dsm.com/en_US/html/hpf/dyneema_ud.htmhttp://www.dsm.com/en_US/html/hpf/dyneema_ud.htm, datasheet - http://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htmhttp://www.dsm.com/en_US/html/hpf/dozens_of_reasons.htm compared to http://www.simetric.co.uk/si_metals.htmhttp://www.simetric.co.uk/si_metals.htm
RSP-707 TG - http://www.rsp-products.nl/pdf/sheet1.pdfhttp://www.rsp-products.nl/pdf/sheet1.pdf
Strengths - Compact, lethal, fast
Weaknesses - Rear is open to attack.
Seggy the third
Mass - The chassis itself with no weapons fitted weighs in at 73 kg (give or take 0.5 kg). The heaviest weapon setup tips the scales at 100 kg.
This version of Seggy will have 9 interchangeable weapon options, these are
Weapon 1a - An invertible lifting arm, this arm is designed to work both ways around and is not designed to lift above 30 degree in either direction, as the stroke of the double ended custom piston is only 30 Cms, but with Co2, at 750 psi on the twin pistons should send a robot into the air. This system is the hardest to change, and takes about 30 minutes in real time. The co2 bottle is stored in a space in the chassis; it is removed if co2 is not needed, but not the pipe work. There is a chance that the pipe could break, however it is an ex-hydraulic ram pipes and can restand the pressure.
Weapon 1b - The original SEGv vertical drum weapon, the drum weighs 12.1 kg, and is tri belt driven using a simple ratio from a MagMotor at 36 volts. The speed at which the drum does its famous flipping routine is about 1251 rpm, so we run it at about 1250 rpm. Used mainly against skirted machines.
Weapon 1c - A horizontal spinning bar, weighing 10 kg, the motor is the same motor from the drum, but connected to the bar using 4 chains on a shaft. Runs about 2000 rpm. Used mainly against machines with exposed frame and weapons.
Weapon 1d - This weapon is a four tooth blade, running at 2000 rpm, the good thing of this blade is that it can be adjusted heights, so one fight it could be at ground level for wheels and the next fight if fixed it can be at the right height to hit something else. The system for spin is the same setup as the bar.
Weapon 1e - This is a 12 tooth blade, the same as the 4 tooth blade, but larger (5kg) compared to the four tooth€™s 4 kg. It is run via the same system.
Weapon 1f - A spike, this is run at 1000 psi co2 and fires about 150 mph. The spike can fire about 20 times per fight, so it should be used wisely.
Weapon 1g - This is a passive scoop, used for 80 kg competitions. It is simple but efficient.
Weapon 1h - This is a passive scoop, used for 100 kg competitions. The scoop itself weighs 24 kg of solid steel, which will be enough to stop about 50% of spinners. The cool thing is a little flail, such as on Hurricane 2, is on the wedge to make it active. The scoop has an invertible tip on the top to make it work upside down.
Weapon 1i - This is an €˜active€™ anti spinner scoop. It is designed to flex backwards with the forces from the spinner. The twin shocks are designed to be adjusted to allow for mega energy levels, at its maximum tightness the scoop can re-stand a massive 1 MJ of kinetic energy. The normal running tightness can re-stand 100 kJ, because of the smooth, oiled piston in which the main spring is stored it creates a virtually zero friction levels. Then the fun can begin, as the energy is released in what Andy said, one massive amount, pushing the spinner anti-clockwise, which in some cases will destroy the shaft. This bias to the left can be changed to the right. The centre pole is held within an oiled shaft which makes damage zero. To protect the back of the scoop and the front of the robot, there is a piece of 1cm rubber either side of the shock zone. For protection, there are torsion spring loaded side panels, which protect the inners of the scoop and flex outwards when the scoop is loaded.
Weapon 2 - 4 rear spikes, each one weighing 100 grams and are fixed. These give protection from ramming and spinners.
Weapon 3 - Wheel shields to protect the wheels from axes, these are weighed so that once flipped the shields cover the other wheels.
Can it self-right - It is fully invertible, and the wheel shields on top make hitting the wheels hard. To stop the robot ending up on it€™s back and sides, a little roll-over cage is fitted.
Velocity - This version is slower than the original to aid control, the cruising velocity is 18 mph. This velocity is reached within 2 metres so this robot packs a punch.
Turning Circle - The 4 wheels use a skid-steer method. This gives a turning circle of zero mm.
Ground clearance - The ground clearance all over the machine is 20mm, this giving aid to turning, the front has an optioned wedge, which is fixed with some weapons without a scoop (drum, spinners). The skirts reduce the ground clearance to zero
Skirts - This version, I have finally got some skirts to fit against flippers and wedges. These are normal skirts, which when inverted fold back on themselves, when the electromagnet is released. The skirts hold down with a force about 2000 Newtons, meaning that I don€™t normally like them, because of the added resistance and the lack of moments.
Wheel Type - This is new, 2 LEM 130€™s at 36 volts, though a double chain reduction gearbox, giving overall 17.5:1 reduction. The chains themselves are protected by axes and crushers by the use of a steel protection bar. The 4 wheels are lovely go-kart wheels, solid, with added grip pads.
Body Shape: Semi-invertible box with rear spikes and side roll-over bars.
Safety - The front weapon is connected via some bolts, about 100 bolts are used to hold the front part in, and this gives strength from rammers. The power link is located at the rear between the two spikes, there is a 6mm steel sliding door covering it. The aerial is connected at the rear as well and you can pick the robot up by it. Every system is protected by fail safes.
Chassis - The robot is a 6mm steel monocoque. The chassis is enforced with 18mm steel triangles giving a very tough little robot. The first weapon will fit within a large cut-out in the robot. See the picture of the chassis without weapons.
Colour: - it is a shade of yellow, with metallic threads within the paint, sprayed on to give it about 2mm of paint. When the scoops are fitted, the cut-out is covered with 5mm of knitted nylon.
Batteries - The robot is run by 3 packs of 3000mAh NiCDs @ 36 volts. This gives 9 Amps to get though the full 5 minutes of a fight. There is a simple recharging battery to recharge the batteries throughout the fight to keep it going.
Summary - The third version. Hopefully it should have gotten rid of the poor drive-chain and the high ground clearance of the 2nd version. Most of the robot is the second version, but with new electrics, and drive chain.
:)
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Velociraptors Fanfic Tournament - Series 6!
If there are any spaces left, Ill enter my vapours and some real robots, which real bots have been taken so far?
-
Velociraptors Fanfic Tournament - Series 6!
Here are my vapours
Flippa Frenzay Mk 6
Weight: 100 Kg
Weapon: Bulldog Breed style pneumatic flipper around the machine (Pressure is 500 psi)
Can It Self-Right: Yes, flipper
Movement: 4 wheel drive
Shape: Low Wedge with wedges at sides and back
Armour: 4mm Grade 5 Titanium
Speed: 15 mph
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
Summary: Last version got destroyed, so Im rebuilding.
Strengths: Flipper, Tough To Get Underneath
Weakness: High Ground Clearence Underneath Skirts
Name: Rippoff Yet Again!
Weight: 100 kg
Weapon: Full bodied Spinner with teeth all around the machine (Spins up at 900 RPM)
Can It Self-Right: Machine is invertible
Movement: 2 wheel drive
Shape: Full bodied spinner
Armour: 4mm Aircraft Grade Titanium
Speed: 13 mph
Power: 2 LEM130s at 36V
Turning Circle: 0m
Ground Clearence: 4mm, although VERY tough to get underneath while spinner spins
Summary: The other one lost in unfair fights. So I decided to bring a deadlier machine into the mix
Strengths: Can Dammage Just About Anything, Tough To Get Underneath
Weakness: Usless When Not Spinning
Name: No Close Shave 2
Weight: 100 kg
Weapon: Razer Style Crusher, only better (Pressure is 3000 psi)
Can It Self-Right: Yes, Razer-Style Sri-Mech Wings
Movement: 4 Wheels
Shape: Razer-esque
Armour: 5mm Aircraft Grade Titanium
Speed: 13 mph
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at front, 5mm at sides at back
Summary: New Robot, Me Old and Unrealistic version of this came 7th in FARR 4
Strengths: Great Weapon, Good Traction
Weakness: Can Be Gotten Underneath By Lower Machines (Not At Front :P)
Name: Not Another Pushover 2
Weight: 100 kg
Shape: Invertible Double Eraser
Speed: 20 MPH
Ground Clearence: 0mm at front wedges, about 5mm at sides
Armour: 7mm Grade 5 Titanium
Mobility: 6 Wheel Drive
Power: 2 LEM-130 Lynch Motors Powered at 36 V
Weaponry: 2 Tornado type scoops, one working right side up each time and the other is inverted.
Sri-Mech: Invertible, 1 scoop will always be right way up all the time
Strengths: Very good traction, relatively strong armour, fast speed
Weaknesses: Manouverability, No active weaponry
Name: Growling Storm 2.5
Weight: 100 kg
Shape: Invertible Wedge
Weapons: Growler type jaw, however the jaw works the same both ways up & A Titanium strip for a sharper, lower wedge on both the upper and underneath of the end of the wedge
Can It Self-Right: Invertible
Movement: 6 wheel drive
Armour: 4mm Aircraft Grade Titanium
Speed: 12 MPH
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at wedge, 6mm at sides, lower jaw almost touches the ground, so its near impossible to get underneath from there
Summary: A new version from FARR 4 and FRW
Strengths: Awesome traction and grabbing/crushing power
Weaknesses: High Ground Clearence Underneath Skirts, Manouverability
Name: Wind Chiller
Weight: 100 kg
Weaponry: Firestorm type Flipper (Pressure is 500 psi), titanium strip at front for sharper, lower wedge
Can It Self-Right: Yes, flipper
Movement: 2 Wheel Drive
Armour: 7mm Aluminium (I hope thats not going overweight! :S)
Speed: 16 MPH
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at front, skirting on machine reduces side & back clearence to 0mm, 5mm without skirting at sides & back
Summary: New, improved, REALISTIC machine from the one that competed in FARR 4
Strengths: Lowness, Great Self-Righing, Manouverability
Weaknesses: Traction, High Ground Clearence Underneath Skirts
And two real robots when I find out which ones have already been taken.
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Velociraptors Fanfic Tournament - Series 6!
Bulldog Breed and Storm 2 will be my real robots in this tourney.
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Velociraptors Fanfic Tournament - Series 6!
Rich, I think you best save a spot for Alex.
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Velociraptors Fanfic Tournament - Series 6!
Ill do that, Dave, so theres 3 places left to fill!
Entries for the Annihilator are now closed, and 1 team needed for Football. Dave, Im afraid your Challenge Belt robot does need to be one entered in VFT6.
Here are the real robots entered so far if anyone else wants to know:
Firestorm V
Razer
Warhead
Bulldog Breed
Storm 2
Typhoon 2
Overkill
Chaos 2
Disconstructor
Tsunami 2
Mr Nasty
Biohazard
Surgeon General