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Dinowarrior Destruction
Im bored. Bored Bored Bored Bored Bored. I am bored.
So why, before you ask, am I doing yet ANOTHER tourny here? Well, let me explain.
You see, at the moment, I am only doing two tournies, the SSC and Fantasy Robotica. And, by the time Ive got enough entries, I will probably have finished these two anyway. Logics.
Anyways, Id like 8 people to enter 6 robots.
I need
Name
Weight in kilos (Max 100)
Body Shape
Speed in MPH
Ground Clearance in mm
Armour type and thickness
Locomotion type (wheels or tracks, say how many wheels)
Weaponary (maximum of 2)
Srimech
Strengths
Weaknessess (you can say NONE, but see below)
*Optional* Explain why the robot has no weaknessess IMO. I wont question anything.
I dont want a single bit of arguments or bringing back the past, or even any unnessessary widening on here.
Sign up, and, most important of all, have fun.
AND NO BICKERING, OK?
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Dinowarrior Destruction
Ankle Biter
Shape: low wedge
Colour: Black with purple highlights around the edges
Weight: 100kg
Dimensions: 100 x 73 x 35cm
Speed: 18mph
Turning Circle: 0
Ground clearance: 2mm at rear
Armour: 5mm alumiumium alloy
Wheels: 4 wheeled, inner
Power: A Bosch 750 watt motor running at 36 volts
Weapons: The main weapon is the rear mounted 10kg alloy vertical spinning disc that is powered by a Lem 130 running at 48 volts which gets up to speed in 2.5 seconds and spins at 2000rpm and has a power of 9800kN of power at the teeth (Hypno-Disc is about 6800kN ). In theory it can throw a 100kg robot 9 metres into the air if it got caught on the disc It also has a front mounted top hinged low pressure flipping arm with attached side-arms, (110 psi) co2, on a 1.1 kg bottle, that can flip 135kg.
SRIMECH: Flipper will self-right it Mute style, though not as crazily
NOTES: Has 2 red Wild Thing style flashing eyes in the wedge
STRENGTHS: Vicious spinning disc and powerful flipper
WEAKNESSES: Traction
Return of RoadBlock
Shape: high wedge
Colour: Road sign colour scheme
Weight: 99.9kg
Dimensions: 160 x 110 x 45cm
Speed: 15mph
Turning Circle: 0
Ground Clearance: 5mm at rear, 0mm at front and sides
Armour: 4mm steel and polycarbonate
Wheels: 4x inner wheelchair wheels
Power: 2 Lynch 130s
Weapons: The main weapon is the rear 20kg vertical steel ditch cutter at the rear that spins at 5000rpm and has a power of 6500kN. The front road sign flips out from the main body and can flip up to 120 kg. Thd disc gets up-to speed in a fraction undeneath 4 seconds via its power of 2 lawnmower motors. The flipper is co2 and is fed via a 60mm ram running at 400psi.
SRIMECH: using flipping road sign
NOTES: Is designed like Road Block from RW2
STRENGTHS: Disc, and its bulky shape should stop ROR from being flipped OOTA, unless from a powerful flipper
WEAKNESSES: Dated design
Deep Impact
Shape: High pyramid (very similar to X-Terminator)
Colour: Sky blue and black
Weight: 100kg
Dimensions: 100 x 90 x 65cm
Speed: 9mph
Turning Circle: 0
Ground Clearance: 1cm at rear and 0cm around the sides and the front
Armour: 4mm Hardox
Wheels: 4x inner Go-Cart wheels
Power: 2x Lynch 130 at 24 volts
Weapons: The main, and only, weapon is the front mounted vertical disc, spinning at 1500rpm and machined from an extremely high density alloy that gets all its inertia and weight into the outer of the disc and gets up to full speed in about 3/4 seconds. It is powered by 2 Lawnmower motors.
NOTES: Red flashing light on top
SRIMECH: 2 side srimech arms on the side, can only self right if on its side not when fully belly-up, but DI is quite big so it is difficult to be fully toppled. At the rear the armour curves out at the rear so if flipped onto its rear, Deep Impact will land back onto its wheels
STRENGTHS: Powerful disc and impenitrable armour
WEAKNESSES: slow speed and so-so turning
Disco Dancer
SHAPE: Low invertible box with pointed front (similar to Fluffy)
COLOUR: Flourecent green
WEIGHT: 100kg
DIMENSIONS: 100 x 70 x 25cm
SPEED: 25mph
TURNING CIRCLE: 0
GROUND CLEARANCE: 2mm all around
ARMOUR: 6mm polycarbonate on top and bottom, 2mm hardox on sides.
WHEELS: 2 inner Go-Cart wheels
POWER: 2 X Sinclair C5 motors
WEAPONS: The main weapon is the front mounted Supernova style spinning disc spinning at 3000rpm, powered by 1 Lawnmower running at 24 volts and taking 3 secs to fully spin up. It also has 2 Splinter style grabbing arms at the sides to hold the opponent while the disc grinds them into shrapnel !
SRIMECH: Invertible
Notes: Disc teeth painted bright red and has a pink furry tail trailing at the back end.
STRENGTHS: Powerful disc, manouverable and reliable.
WEAKNESSES: Weakish top armour
El Persistance
SHAPE- compact invertible box shape with a front wedge (similar to Storm 2)
COLOUR- Black with red skirts
WEIGHT- 91kg
DIMENSIONS- 79 x 72 x 16cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm all around
ARMOUR- 3mm Grade 5 titanium top and bottom, 3mm Hardox armour at sides, front and back.
WHEELS- inside robot, 6WD
POWER- 1 X 36v Magmotor
WEAPONS- The robot is itself a weapon. Its a full body hammer similar to Storm 2. It delivers 2 horsepower of force into any robot in its path.
SRIMECH- invertible
NOTES- When inverted it has Srimechs are for wimps! written on the bottom.
STRENGTHS- Pushing power and impenitrable armour
WEAKNESSES- High groud clearance when inverted
Jack The Slammer
SHAPE- Bulky box with sloped front
COLOUR- Black with red highlights
WEIGHT- 100kg
DIMENSIONS- 100x80x45
SPEED- 10mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 2mm all around
ARMOUR- 3mm aluminium alloy
WHEELS- 4x wheeled, inner
POWER- 2 Lemco 130s running at 24 volts
WEAPONS- The main weapon is the large pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 150psi, it really packs a punch and can very easily self-right the machine. The axe has 35 shots. It also has a rear mounted 2500rpm spinning drum powered by 1 lawnmower motor running at 24 volts.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself like Killerhurtz. Also has some small polycarbonate triangular pieces on the sides and back so Jack never gets stuck on its sides or rear.
NOTES- has Jack The Slammer written on the sides in bright red
STRENGTHS- Fast and dangerous weapon, good srimech
WEAKNESSES- Untested in battle
There you go!
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Dinowarrior Destruction
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Dinowarrior Destruction
Good to see people are putting things behind them :)
RPS XPN1
Weight- 96kg
Dimensions- H-30cm W-65cm L-90cm
Speed- 12mph
Shape- Mega-Morg Shape
Ground Clearance- 3mm all round
Turning Circle- Almost 0
Armour- 13mm Lithium Carbide
Locomotion- 4 air filled karting slicks, with great manouvreability but limited traction. This is used for quick getaways and approaches.
Power- 2 24v batteries from a ventilator, weighing in at only 3kg each. These power 2 LEM 130€™s running at 48V geared down at 2:1 with the motors running at 3600rpm. This gives us 8.8BHp
Failsafe position- Under a sliding panel at the rear.
Paint Scheme- Fluorescent yellows, pinks and oranges
Weapons- The reason we€™re using lightweight materials for armour, chassis, batteries and motors, is so we have a lot of weight left for weaponry.
Weapon 1- A static bucket scoop with screw sticking up from it, to aid in using it to push
Weapon 2- A Terrorhurtz style axe on top of the machine running off a 180mm bore ram. The axe runs from a 1.5kg CO2 canister, which is run to produce 1 tonne at the ram and about 2.5 tonnes at the tip. The axe will give us 10-20 blows a fight, and is capable of getting a dent in 6mm Grade 5 titanium. It will go straight through 3.5mm Grade 5 titanium
Weapon 3- A small scissor style mechanism, capable of lifting or crushing at a force of 3 tonnes either way.
These should work in unison to give us many necessary features.
Srimech- Axe and/or shape
Strong Against- Most things providing all weapons are working.
Weak Against- Strong Armoured rammers
Robot Compared to- Imagine a cross between Terrorhurtz, Invertebrat, X-Terminator and Drillzilla (Strength of the armour) and you€™re about there.
House robot most feared- Growler
Strengths- Good all-rounder
Weaknesses- Traction
Distribution of weight
Chassis (Made of aluminium box section) - 17g
Armour- 26kg
Batteries- 6kg
Motors- 6kg
Locomotion- 6kg
Weaponry- 18kg
Weapon Power- 9kg
Electronics- 8kg
TOTAL- 96kg
Windiest Killer
Weight- 100kg
Dimensions- H- 27cm W-75cm L-95cm
Speed- 26mph
Shape- Same as before (See profile pic of Windy-er Killer)
Ground Clearance- 0 all round thanks to hinged skirts rear and sides and the front scoop. 3mm under skirts
Turning Circle- 0
Armour- 6mm Titanium in 4 1.5mm layers hopefully weighing in a around 20kg. The skirts are made of 3mm titanium and are sprung.
Locomotion- 4 wet go-karting tyres with added traction belts.
Power- 4 LEM-170-D127€™s running at 48v providing 32BHp and running at just over 3200rpm powered by APC Back-Up batteries
Failsafe Position- On top of the robot under a 3mm sliding panel of titanium. It€™s about 5cm down, meaning most weapons shouldn€™t be able to hit it.
Paint Scheme- Navy Blue
Weapons- After learning with the previous 2 machines, we have decided to limit the number of interchangeable weapons to one of every type of weaponry which are: Pincers, Crushers, Axe, Vertical Spinners, Horizontal spinners, lifters, spikes and scoops. Some of these weapons are in combination, so these are the weapons.
Weapon 1- A front 5mm Lithium Carbide scoop on which all other weapons are mounted.
Weapon 2- Interchangeable weapon bay
Setup 1- A pair of horizontal Hardox crushing claws with a force of 5 tonnes.
Setup 2- A General Carnage style lifting claw. It crushes with a force of 2.5 tonnes.
Setup 3- A 7kg spinning axe-head with 2 blades on the end. It€™s powered by a 4:3 running Bosch at 3000rpm. Using the Kinetic Energy Generator Program, we€™ve worked out that it gives around 2Kj of energy.
Setup 4- A 10 inch horizontal blade with 4 2-inch blades around the edge, with a 2-inch thickness. It weighs 11kg and delivers 10Kj of energy
Setup 5- A small Hardox spike that when at full speed, hit€™s with an 8 tonne force on the tip.
Srimech- Invertible
Strong Against- Non-Pushers, Flippers, Axes
Weak Against- Crushers, Discs on Arms
Robot most compared to- Storm 2 with Tornado€™s weapons
House robot most feared- Matilda
Strengths- Fast, Strong, Versatile
Weaknesses- Anyone stronger
Distribution of Weight
Chassis- 10kg
Armour- 23kg inc. skirts
Batteries- 8kg
Locomotion- 4kg
Motors- 32kg
Weaponry- 15kg (inc. scoop)
Weapon Power- 0-2kg
Electronics- 6kg
TOTAL- 100kg
Ripper Roo
Weight- 100kg
Dimensions- W+L- 80cm H- 45cm
Speed- 10mph
Shape- Cylinder
Ground Clearance- 4mm under shape and 1.5cm under the blades
Turning Circle- 0 when not spinning, 20cm when spinning
Armour- 6mm Titanium
Locomotion- 2 large wheels top and bottom
Power- 4 24V Bosch 750 Motors, giving out 4 BHp powered by 1 APC battery
Failsafe Position- 2, 1 under top, 1 under bottom. Each failsafe only shuts down the half that they€™re in.
Paint Scheme- Burnt Orange
Weapons- Full body spinner, weighing 47kg, spinning at 2000rpm off a petrol engine. According to this calculator, it gives off a whopping 402Kj I€™m not quite sure how, but that€™s how it was worked out. For those who want to know what I entered, it€™s Cylinder for the outside, OD- 32€ Wall- .2525€ Length- 18€ and for the four teeth on the outside, 4€Âby 2€ by 6€ and both are made of titanium.
Srimech- Invertible
Strong Against- Weak Armour, practically anything,
Weak against- Rammers, Fast Flippers, Maximum Velocity
Robot Most Compared to- No-one real, Perhaps Whirligig.
House Robot Most Feared- Shunt
Strengths- Devastating weaponry
Weaknesses- Tyres can be hit, Can€™t be flipped, if 1 failsafe is removed.
Distribution of Weight
Chassis- 11kg
Armour- 0kg as all armour, is also weapon except for 5kg for the top and bottom
Batteries- 6kg
Motors- 7kg
Locomotion- 6g
Weaponry- 47kg
Weapon Power- 15kg but 2kg petrol is a consumable, so 13kg
Electronics- 5kg
TOTAL- 100kg
TaoLin 3
Weight- 98kg
Dimensions- H+L- 45cm W- 125cm (Yes, I know this seems large but it€™s not when you think of the design)
Shape- Flat lying cylinder with wheels, then 2 pyramid wheel hubs, with 20cm hardox spikes on each point.
Speed- 13mph
Ground Clearance- 0-6mm
Turning Circle- 30cm
Armour- N/A except pyramids, made from 4mm Nanoflex.
Locomotion- 2 large wheels, on each side of the weapon as well as 2 large steel bars with castors on, which allows us to gain traction against the floor
Power- 2 LEM 130€™s running at 36 volts and producing just under 6BHp. These are powered by 4 9V batteries, which are only ¼ of a kilogram each! This means that in total only 7kg need to be used to power the robot
Failsafe Position- Under a flap on the right side of the left pyramid.
Paint Scheme- Multicoloured diagonal stripes.
Weapons- An in total, 41kg 1cm steel drum with 32 titanium blades on. This is powered by an Etek running at 4000rpm and produces 150Kj
Srimech- Invertible
Strong Against- Most things.
Weak Against- Axes and Horizontal Spinners
Robot most compared to- Barberous
House robot most feared- Matilda
Strengths- Power of Weaponry, Manouvreability
Weaknesses- Speed, Turning Circle
Breakdown of weight
Chassis- 12kg
Armour- 8kg
Batteries- 1kg (What a find, eh?!)
Motors- 6kg
Locomotion- 15kg
Weaponry- 41kg
Weapon Power- 11kg
Electronics- 4kg
TOTAL- 98kg
Hypertension Mk.2
Weight- 100kg
Dimensions- H- 25cm W- 70cm L- 80cm
Speed- 22mph (A lot slower than the old one)
Shape- Low Box
Ground Clearance- 0 at sides and rear thanks to hinged skirts, almost 0 at front, thanks to prongs
Turning Circle- 0
Armour- 4mm Hardox
Locomotion- 4 Vulcanore rubber wheels, with added belts with screws in on the rear ones, for added grip
Power- 2 APC Back-Up batteries at 24V powering 2 LEM- 2X2€™s producing a whopping 58BHp
Failsafe Position- Behind a 5cm x 5cm 3mm Nanoflex panel at the rear
Paint Scheme- Unpainted to save weight. A kind of translucent white therefore
Weapons- As before, the weapon is a 700psi 80mm bore ram flipper, producing a force of just under 2500kg at the ram. The flipper is made of 4mm Hardox.
Srimech- Invertible if flipper is broken, or flips are being conserved. The flipper will self-right as well.
Strong Against- Robots without srimechs, robots with worse manouvreability
Weak Against- Vertical Spinners, Crushers
House robot most feared- Dead Metal
Robot most compared to- A box-shaped Dantomkia
Strengths- Powerful flipper, speed, manouvreability
Weaknesses- Exposed wheels,
Distribution of Weight
Chassis- 10kg
Armour- 13kg
Batteries- 6kg
Motors- 44kg
Locomotion- 9kg
Weaponry- 5kg
Weapon Power- 6kg
Electronics- 7kg
TOTAL- 100kg
T.O.C. 2
Weight- 100kg
Dimensions- H- 40cm W-70cm L-90cm
Speed- 12mph
Shape- Box with wedge about 1/3 of the width of the back
Ground Clearance- 3mm under robot except 0mm all round thanks to sprung skirts all around made of 3mm Nanoflex
Turning Circle- 0
Armour- 4mm Lithium Carbide
Locomotion- 2 Wet go-karting tyres at the rear and a caster top and bottom at the front
Power- 2 LEM-200-D127€™s running at 48V giving out 23BHp powered by 2 Ventilator Batteries
Failsafe Position- Under sliding door at the side made of 6mm Lithium Carbide
Paint Scheme- Red and Blue zigzags
Weapons- This time we€™ve shrunk down the weapon systems down, to make room for a new one
Weapon 1- Crusher running on a forklift mechanism with a force of 5 tonnes. We€™ve taken out the heavy and complicated electronics, which retracted the spikes. We don€™t need the forklift as we now have the flipper.
Weapon 2- Pneumatic flipper with 1 80mm ram running at 750 psi and capable of flipping 600kg
Srimech- Invertible
Strong Against- Flippers, Vertical discs, flappable robots
Weak Against- Horizontal discs, Crushers
Robot most compared to- Itself
House robot most feared- Mr. Psycho
Strengths- Good All-Rounder
Weaknesses- Weapons aren€™t effective against certain types of machines
Weight Breakdown
Chassis- 12kg
Armour- 21kg
Batteries- 8kg
Motors- 22kg
Locomotion- 9kg
Weaponry- 8kg
Weapon Power- 12kg
Electronics- 8kg
TOTAL- 100kg
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Dinowarrior Destruction
Notes, RPS produces 4 tonnes at the ram and 3 tonnes at the tip.
Ripper Roo has now just 1 failsafe mounted dead centre as well as having TMC motors, weighin in at a total of 6kg, fitting into the 1% weight limit rule. His weapon has been geared down to 1200rpm and 140Kj making it 3.5 times more powerful than Typhoon 2.
The pyramids on TaoLin are laminated with 2mm Polycarbonate.
Hypertension has 16 flips capable of flipping 359kg 1.5 feet into the team and goes from fully closed to pened in 0.14 of a second.
T.O.Cs flipper has 25 flips, Ive got the no. of flips wrong due to an error in my fomatting of the spreadsheet and it only flips 400kg.
Hope these help
MHF
p.s. I apologise for not believin that youd genuinely change. Im normally a firm believer in Leaprds cant change their spots but Im glad you proved me wrong :-)
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Dinowarrior Destruction
Id like to enter, but I havnt got enough robots at the moment, sorry... :sad:
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Dinowarrior Destruction
And Id like to enter, but Im afraid Ill fall asleep, oops, here I go!
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Dinowarrior Destruction
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Dinowarrior Destruction
Matt, will you PLEASE stop lengthening my tournies longways, I dont do that (only heightways, but that doesnt count).
And, no offense AJ, but I dont WANT you in my tournies. When I said you were barred from them, I meant it as much as you did me. Call it either an act of revenge, or that I dont WANT any more arguments.
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Dinowarrior Destruction
Activate act of Martynness
I thought u didnt want the past brought up with other arguments Mason
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Dinowarrior Destruction
Ill try and get some bots up later if I get the time. Up to my ears in Chemistry ATM. :S
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Dinowarrior Destruction
angel of the abyss, tengu 6, achilles, slaying mantis E, slammer 4, ramthrax
http://www.geocities.com/alex_j_holt/vbotwww.geocities.com/alex_j_holt/vbot
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Dinowarrior Destruction
alex can u get on msn so i can discuss something with u
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Dinowarrior Destruction
Yeah, but that IS the reason.
Ive only just realized, but AJ barred me for a reason. Im barring him for the same reason. Its a shame, as I would have liked him in it.
But anyways, thank you for all the entries so far. Not long now.
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Dinowarrior Destruction
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Dinowarrior Destruction
Ill enter Marabunta, Impact Weapon, Indisctructable, Montys Pass, Crusha & a new entry, TB87. Pic on profile.
Name: Marabunta
Weight: 97kg
Body Shape: Storm 2
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 25mph
Ground Clearance: 2mm
Armour: 5mm Grade 5 titanium
Locomotion: Wheels, all inner, 6WD
Weaponary: A Storm 2 style-lifter
Srimech: N/A, its invertable
Strengths: Fast & maneuverable
Weaknessess: Exposed wheels & weapon cant be used when upside down
Name: Impact Weapon
Weight: 99kg
Body Shape: Constrictor
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 20mph
Ground Clearance: 1mm
Armour: Carbon fibre & 4mm Grade 5 titanium
Locomotion: Wheels, all inner, 4WD
Weaponary: A 1000psi C02 flipping arm
Srimech: Invertable & can self-right using the arm
Strengths: Quick, maneuverable & good weapon
Weaknessess: Exposed wheels
Name: Indisctructable
Weight: 98kg
Body Shape: Storm 2
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 23mph
Ground Clearance: 2mm
Armour: 6mm Grade 5 titanium, built like a tank
Locomotion: Wheels, all inner, 6WD
Weaponary: None, built like a tank
Srimech: Invertable
Strengths: Fast, maneuverable, good control & toughness
Weaknessess: NONE!!
Name: Montys Pass
Weight: 97kg
Body Shape: A heavyweight clone of Cutlet 540
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 18mph
Ground Clearance: 1mm
Armour: 4mm Grade 5 titanium
Locomotion: Wheels, all inner, 4WD
Weaponary: A full pressure C02 flipper
Srimech: Can self-right using the flipper
Strengths: Fast, agile & good weapon
Weaknessess: Limited C02 supply
Name: Crusha
Weight: 98kg
Body Shape: Kan Opener
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 12mph
Ground Clearance: 1mm
Armour: 4mm Grade 5 titanium
Locomotion: Wheels, all inner, 2WD
Weaponary: 3000psi hydraulic crushing jaws & rear mounted battering ram
Srimech: Invertable
Strengths: Good weapon & low ground clearance
Weaknessess: Exposed tyres
Name: TB87
Weight: 97kg
Body Shape: Fluffy
Power: 2 9hp LEM 130 Lynch motors generating 18hp
Speed: 12mph
Ground Clearance: 1mm
Armour: 3mm Grade 5 titanium topped with 2mm polycarbonate
Locomotion: Wheels, all inner, 2WD
Weaponary: A bi-rotational IG88 spinning axe mounted horizontally which rotates at 2000rpm
Srimech: Invertable
Strengths: Powerful weapon & low ground clearance
Weaknessess: Wheels vulnerable to attack from above
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Dinowarrior Destruction
Why not just enter Kan Opener and Fluffy? :proud:
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Dinowarrior Destruction
You wont question anything eh...? In that case I enter...
Name: Kustom
Shape: Invertible box
Speed: 20 MPH
Weapon: A front drum, spinning at 5000 RPM using a customised motor and drive train to give it near instant acceleration, and shelling out 100 KJ€™s of energy on impact thanks to the customise design of the drum.
Armour: 3 MM of a customised alloy, which is lighter than Polycarb but can take well in excess of 200 KJ€™s of energy before even denting!
Drive: 4-wheel drive running off a customised drive-train, providing it with 30 HP
GC: 0 all over thanks to customised skirts, which will not be gotten under by ANYTHING. The only reason this can move is because it has such a powerful drive.
Strengths: Everything is customised
Weaknesses: Design totally takes the piss.
:proud:
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Dinowarrior Destruction
LOL :proud: Kustom strikes again :proud:
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Dinowarrior Destruction
If any places left
Reserve me a place
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Dinowarrior Destruction
Thanks.
I have 6 places full, and 2 spaces left
Frank, I need more than one robot.
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Dinowarrior Destruction
Ah, in body shapes, I put the names of the robots that the chassis of the vapourbots is based on.
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Dinowarrior Destruction
Chris, forget it. If you cant see any problems with Kustom I dont want to be in the tourney.:lame:
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Dinowarrior Destruction
Did you know Constrictor used to be 4WD? :)
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Dinowarrior Destruction
Yeah, but it was changed to 2WD as it was overweight.
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Dinowarrior Destruction
TEAM BRAVEHEART ENTRIES:
1) Wedge Devolution
2) Killotine: EVO
3) SD IV
4) Whirligig 4.0
5) Clawdius Decimus Murderous
6) Chameleon
Wedge, Killy, SD & CDMs stats = http://www.fightingrobots.co.uk/discus/messages/760/1817.html?1080076326http://www.fightingrobots.co.uk/disc...html?108007632 6
Whirlys stats = http://www.fightingrobots.co.uk/discus/messages/760/2046.html?1081768602http://www.fightingrobots.co.uk/disc...html?108176860 2
Chameleons stats = http://www.fightingrobots.co.uk/discus/messages/760/2186.htmlhttp://www.fightingrobots.co.uk/disc.../760/2186.html
Hope thats all OK:)
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Dinowarrior Destruction
Name-NJACC 2.2
Weight in kilos (Max 100) 96kg
Body Shape-Wedge
Speed in MPH-22mph
Ground Clearance in mm-10mm at rear, 0 at front
Armour type and thickness-0.4cm Titanium
Locomotion type-4 wheels inside robot
Weaponary (maximum of 2) Destructive Matilda style flywheel at rear, Cassius style flipping bar at front
Srimech Yes Flipper
Strengths Fast and manouverable
Weaknessess High Rear Ground Clearence
Name-Hole in The Armour 2
Weight in kilos (Max 100) 92kg
Body Shape Circuler
Speed in MPH 8mph
Ground Clearance in mm -15mm
Armour type and thickness Solid Steel Lorry Wheel Hub
Locomotion type (wheels or tracks, say how many wheels) 2 wheels inside and over the robot robot
Weaponary (maximum of 2) Fluffy Style Blade at Bottom of the robot
Srimech - Invertible, Tyres go over top of robot
Strengths-Destructive Weaponary
Weaknessess-Exposed Tyres
More Later
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Dinowarrior Destruction
6 vapourbots -
To ease making large list of robots pre draw
1 - Hurricane
2 - ALVD
3 - The Wedge
4 - Chalkie
5 - Wedgie 3d
6 - WAFT(sw)
Now for stats -
1 -
Hurricane
Team - Emma is the driver, Steve is the engineer, and Dave is on the weapons
Mass - 100.2 kg at the end of the fight, 103.2 Kg at the start of the fight (3 kg worth of petrol on board)
Weapons - If an active-weapon rule is in place, the robot will have a Tornado style flail imbedded within the wedge to get tyres and tracks. The flail is two chains with little spikes at the end, it runs, and the gyroscopic effects push the chains out, so it is like a spinning bar. When it hits the chains come back so it can take force. The window wiper motor is from an Audi 100, and with a new chip in its brains, can be worked to about 4000 rpm. The flail itself weighs 500 grams and so shouldn€™t be that damaging, except for underside tyre ripping
Can it self-right: The robot is invertible, it can not land on it€™s rear, if it does the mass of the engine will tip it back onto the wheels.
Speed ~ Due to the gearing in first gear the speed is 6 mph, in second gear the speed is 14 mph, but it gets there within half a metre of moving and in third gear it is a cool 40 mph, but we only take it up to a maximum of about 20 mph in third gear if it changes. It does 14 mph in reverse :).
Turning - To turn this wedge, a brake is applied to one of the drive axles, as they share a common axle, spilt with a limited slip differential. This allows a turning circle of 29mm, which isn€™t the end of the world, as we can turn quickly.
Ground clearance - At the front it is dead zero, the sides and rear it ranges from 1mm to 2 cm.
Wheel Type - 2 wheel drive, these wheels are go-kart wheels, solid. There are 2 wheels on each half of the axle, cylinder length 97 mm, connected together with a 3mm plate, giving 197mm. These give excellent traction on all surfaces.
Drive Motors - The motor is a simple 7 kg super-charged custom-built rotary engine (150cc). The engine has 3 gears and changes though them automatically, the first gear is a large ratio something like 20:1 this is used to push things with and not in the main driving. The second gear is the starting off gear and gets to the top speed quickly because of the 5:1 gear ratio. The top gear is used when cruising; it has little pushing ability as the ratio is something like 2:1. The gearbox is connected directly to the rotor shaft, and the gearbox is connected direct to a limited slip differential to give the power to both wheels. The engine is at the front to stop wheelies, the fuel tanks are in an easy to reach place, on the front, the engine is mounted sideways so it doesnt matter which was the robot is facing. To stop the fuel draining out, the racing style fuel-tanks are designed to be tipped at all angles. The super charger feeding fuel and air into the single cylinder with the rotor, there is a 1 horsepower starter motor to starts the engine up if it stops, inside the engine is 2 spark plugs and the exhaust is at the top of the robot, which is just an exhaust. To reverse, the gearbox has a reserve gear which turns eventually (0.4 seconds) turns the drive shaft in reverse with a ratio of 5:1.
The main drive chain is from a 150cc go-kart, being run in this season, where I work at weekends. (Marshal). The shafts have been shorten to prevent them being bent. Other than that, the engine is enclosed into a cylinder to protect it from the combustions in that third. The length of the main engine without gearbox is 334 mm; the diameter of the cylinder is 312 mm. The main rotor shaft outtake has a diameter of 60mm. The gearbox is a box, and is the standard gearbox, length 200mm, width and height both 100 mm. The main shaft from the gearbox is the same diameter as the main rotor shaft, and plugs into the differential, with a length of 34 mm. The engine runs along the bottom of the robot. The engine is mounted onto a special sprung cage to absorb most of the turning force. The entire drive chain can safety move back and forward 60mm.
Fuel - The robot carries 3 kg of fuel, which will last about 15 minutes of fighting, once the fuel has run out, we cam use the starter motor to get the power down.
Body Shape: Invertible wedge with a scoped rear.
Armour - Front wedge is solid 6mm Hardox, the rear is 6mm titanium and the top, and base of the wedge is the same as the back plate. The sides are different, a 6mm layer of aluminium, covering a 3mm layer of carbon-proof titanium, with redundant attachments to protect the wheels to protect them from the ever-growing number of spinners. These attachments are designed to be ripped off without damaging the drive chain. Around the corners, where the armour is bolted to the steel chassis, these are covered in a 1mm layer of aluminium, brushed, and held on by screws. This will stop spinners ripping off the entire panel.
Colour: The robot is lightly sprayed blue.
Batteries - The go-karts use a 6 volt sealed lead battery with low initial resistance, as the starter motor has 3 second blasts in spinning the rotor, in trying to get it to self-turn with the momentum. To recharge it, a belt is run from the gearbox to a generator.
Safety Features - Ok, with the fuel I am not saying it is legal in robot wars (stupid 150 ml fuel rule) but the power-link is located underneath a sliding door in the back, the door is designed to take hits and adds another 6mm of titanium for a spinner to get rid off. The fuel tanks are easy to get out of the robot, and in like I said before are racing spec, so that they are very hard to rip open. Other safety features is that in the pits, there is a cradle to store the robot on to turn the wheels, the flail is covered with a piece of 10mm aluminium bolted onto the front, removed before the fights.
Summary - A basic pushy robot. Thanks to Nick for helping me with designing this robot.
Strengths - 50 horsepower total, can last until it runs out of fuel (15 minutes), lovely low front wedge.
Weaknesses - Nervous driver
2 -
ALVD
Roboteers name - Driver is Dave, the person working the weapon is my sister, Emma, and the engineer is my eldest brother, Steve.
Mass of the robot - 102 kg at start (2 kg of fuel)
Top Speed - The speed has been tuned down from the original for better control and acceleration, therefore it is now 5 metres per second, getting to the speed in about 1.2 seconds.
Turning Circle - Dead Zero, as it is basically an Axlebot rear end.
Ground Clearance: As there are no skirts to save weight, the ground clearance at the front is 0mm because of the scoop. The rear is 2cm and the sides are 1cm.
Armour/chassis - The chassis is made out of 20mm steel bars and is tough enough to restand the recoil from the disc. The armour is only 2mm tougher aluminium.
Weapons - The main weapon is a vertical disc that weighs 10 kg and can run either way. The motor is a simple 7 kg super-charged custom-built rotary engine (150cc). The engine has 3 gears, the first is at the start and turns the flywheel from rest to 1000 rpm, the second gear gets the flywheel from 600 rpm to 3000 rpm, and the third gear gets the flywheel turning at 5000 rpm. The engine at this time is turning at 8000 rpm (out of 12000 rpm). To get the weapon up-to speeds it takes 2.23 seconds to swap into top gear, and a further 1.43 seconds to reach it€™s maximum speed, the super charger feeding fuel and air into the single cylinder with the rotor. The connection between the engine and the flywheel is by the 3 kg heavy-duty rotor shaft leading to a gearbox, which via another 3 kg shaft to the weapon. There is a 1 horsepower starter motor to starts the engine up if it stops, inside the engine is 2 spark plugs and the exhaust is at the top of the robot, which is just an exhaust. It spins in reverse. The entire disc unit can be taken out and a ramming spike can be used.
Srimech - The robot is invertible, but I don€™t like running upside down for long, so I will put on full power and wheelie the robot back onto the right side.
Body - This is the major different, the rear is still the concave wedge, but the front is now a curve with the wheels sticking out. To stop wheelies there is a 20cm long titanium strip at the rear with a bolt on the end.
Wheel motor type - The drive is 2-wheel drive with 2 steering wheels at the front, and is driven by two chipped wheelchair motors at 6 volts and with shafts and limited slip differentials. The front two steering wheels can turn to a maximum of 60 degree because of the car steering; both can turn at different angles thanks to the London taxi arms. An Electric window motor at 6 volts (sound familiar) turns each wheel. There are two sets of turning wheels, one set being at the top of the wedge.
Batteries - The entire robot is 6 volts. The batteries are packs of 30 3Ah Sanyo NiCad Cells. 2 packs are used to give a bit more than needed.
Summary - A wheeled version of CFYU
Colour - It is unpainted to save weight.
Strengths - The disc, speed, 20 horsepower per wheel
Weaknesses - The front is open to attacks.
Masses -
10 kg - Disc with teeth
15 kg - Everything to do with the engine apart from the shafts
6 kg - Shafts
20 kg - Chassis + armour
2 kg - Electrics
5 kg - front scoop
32 kg - Complete drive (batteries, motors, shafts etc)
10 kg - 6 wheels
2 kg - petrol
Total - 102 kg, as petrol counts as a consumable, 100 kg.
3 -
The Wedge
The theory behind the robot€™s name - The original wedge was one of my first ever vapourbots. In an area where I can€™t pick up a new name, so I will use one of my old robots. The name gives the game away. No it isn€™t a box.
The Team Roles - Emma is the driver, Dave operators the flipper and Steve is the engineer to mend the robot in the pits. In all we make up team new age.
Body Shape - The shape of this robot is a semi-invertible wedge, the two rear driven wheels are out of the back, like Tough as Nails, to give no rear overhang for use on ramps, and removing from arena walls.
Chassis - The chassis is 20mm steel bars; MIG welded, and strengthen by triangles. The rear tail starts as 20mm steel, but at the end comes down to 2mm.
Armour - The armour is fully removable for easy access. The sides are 4mm aluminium covered in a layer of duroplast (a compound used on East German car bodies). The top and bottom are 6mm aluminium. The rear armour between the wheels is just 2mm aluminium, as the bars protect the rear. There is a front scoop of 3mm Hardox, designed to get underneath robots.
Weapons - Mainly a flipper, but before a fight we can change the direction of the flipper by using a modular setup. In total it takes about 15 minutes of €œTime€ to change the bolts, and turn the base of the ram to the other position. Everything is bolted down, so nothing should shack loose. The flipper itself is noting special, 2 rams, at 400 psi (giving the same effect as 800 psi).
Ground Clearance - Front is a Firestorm style steel blade running close to the floor. Some robots can get underneath it as it is not perfect, but it should be lower than most of the wedges currently in vapourbot land. The sides are 4mm raising to 32mm at the rear. The bars are about 0.02 metres of the ground.
Self-righter - The flipper acts as a self-righter, only if it flips down. If for some reason the flipper isn€™t working, the robot is an efficient wedge. It runs upside down, and the front runs along the floor.
Wheels - It is 2 wheel drives, with a gyro. On the front is a little ball bearing to hold the front up. As I have already said, the wheels are at the rear, before the wheelie bars.
Turning Circle - Zero
Motors - Two Bosch 750€™s overrun to 30 volts, giving I think about 2.3 horsepower each. Geared down 17.1:1 via a double chain drive, protected within a steel bar (like Biohazard)
Wheel details - Two wheels, steel rim, and interchangeable rubber compounds for different arenas (soft, medium, wet, dry, hard etc). The other wheels can be changed for the steel rubbers, have traction pads glued onto them like WAFL and traction engines. If the rubber part is ripped off, the robot can run on the rims, but not that good.
Wheelie Bar - The bar is removable for fights, in which the robot doesn€™t have a weapon to remove my little wheels.
Safety - The power link is between the wheels, in a place which is impossible to get too without removing the wheelie bars. However the link can be removed by hand, and is exposed. However a Dantomkia style bar prevents the link from falling out.
Co2 - 4kg of co2 is used. The tanks are balanced towards the front to aid in the wheelies. I have about 60 flips at 400 psi, flipping 210 kg when the robot is at the extreme distance. This preventing 360€™s when self-righting.
Velocity - I am going for control over velocity, so I am stating 4ms-1 (~10 mph). The gearing gives 4 ms-2, in terms of acceleration.
Colour - The robot is painted with the team€™s logo on the sides. The word TOP is painted onto the top and the word BOTTOM on the bottom. The background is black.
Strengths - The flipper, the driver, acceleration.
Weaknesses - weak armour, slow, uses Old School Boschs instead of the latest LEMs
4 -
Chalkie
The Team Members - Emma is the driver, Dave operates the forks, and Steve is the engineer.
Mass - 100 kg
Weapons - The main weapon is a invertible forks, powered by a linear actuator, the forks are to be used to lift robots up and find gaps with the 3 spikes and the heavy duty hinge.
Velocity - 15 mph
Wheels - 8 wheel drive, solid Titanium Spiked wheels at 3 Diameter, only 4 wheels are on the ground at one time (4 are on the bottom and 4 are on the top). The motors are 3, CIM2 Motors, like on Big Nipper.
Dimensions - 66cm wide, 66cm long (excluding forks), 15cm High.
Armour - 5mm plasma nitride Titanium sides with 10mm Ribs, 6mm elsewhere, Ally bolted chassis 25-30mm which is full of holes. We enter into the arena with a layer of 0.5mm coloured lexan to try to stop carbon tipped weapons.
Batteries - NiCad€™s, the drive has 28.8V, which gives 4.8Ah, the weapon has 36V and 2.4Ah, and the other electrics have 4.8 volts.
Speed Controller - We have 3, 4QD pro 120Amps Speed controllers, with a microcontroller mixer board and an electronic clutch for the weapon.
Shape - Invertible box with rear spikes. Think SEGv2 shape.
Summary - It has a piano wire aerial and it is designed to be basic. Frank gave its name.
Strengths - Low centre of mass, 8 wheel drive, very tough.
Weaknesses - Diamonds
5 -
Wedgie 3d
Roboteer€™s name - Driver is Dave, the person working the weapon is my sister, Emma, and the engineer is my eldest brother, Steve.
Mass - 100.001 Kg
Dimensions -
€ Length - the robot€™s length is 632 mm, but with the front flipper hanging out this increases up to 800mm
€ Width - The tip of both side rollover cages reach 402mm. The width of the main machine is 298mm.
€ Height - When the flipper is up, the height is 921mm. Flipper down and from the highest point on the wedge the height is 574mm
Armour/chassis - The robot is a 4mm Hardox monocoque, so crusher resistance. The chassis is enforced with 18mm steel triangles giving a very tough little robot.
Weapon 1 - A backward hinged LP flipper running at 145 psi (10 bars) using an 80mm ram giving about 30 big flips per fight, then it will run on for a long time for self-righting reasons. There is a 2L buffer tank, so it can fire once or twice without the buffer being needed to be fast fed (it will work faster!). These buffer tanks are right at the front of the wedge to stop the front lifting when moving. The flipper is hinged right at the top of the wedge to self-right the robot. At the front of the wedge, the flipper plate widens and runs along the ground, this piece is 2mm steel and is pointed at the front, and it is designed to get underneath full bodied spinners and skirts. However this may get damaged during the fight. The flipper is made from 18mm steel bar, reinforced with triangles and covered in a 4mm sheet of Aluminium on the top only. The steel is welded together and the cover is bolted onto the steel frame. The hinges are underneath the flipper and to stop pesky axes, the protection is a lump of 5mm steel covering the heavy duty hinge. The ram is covered by a secured net which rises with the flipper. This net can be removed if the rules state that it€™s illegal.
Weapon two - A 5mm Hardox front scoop, this has 2 purposes, to hold the front down and to protect the buffer tanks from axes and spinners.
Shape - Low Wedge, rounded back to self-right the robot. Rollover bars on the sides to stop it landing on its side.
Power-link position - I though I better put this in, the power-link is underneath a 5mm titanium door on the wedge located left to the flipper.
Wheel type - 2-wheel drive, using C40-500 MagMotor, on 36 volts with a 12:1 gearing system, the wheels are 200mm and made out of Volcalone rubber, giving grip. There is a small ball bearing at the front, which makes the front move.
Batteries - The robot is run by 3 packs of 3000mAh NiCDs @ 36 volts. This gives 9 Amps to get though the full 5 minutes of a fight.
Safety - The Co2 tank is located behind the wheels, and is easy to reach, the dump value is located near the bottom and the co2 is dumped out of the back at an angle which will not do any damage. The value is heavy duty and to reach it, you need to remove the power link to put your arm to turn it. On the other hand the value will automatic come if the pressure inside the tank gets above 200 psi. There are failsafe lights located on the side of the machine in view of everyone, which tell the ground staff if the robot is active (all 5 lights are on). Inside the robot there is a plug and computer software tells the engineer if there is something wrong with the electrics.
Ground Clearance- At front zero, its 1 cm at the rear, and 5mm at the sides to allow for fast turning and with this in mind€¦
Turning Circle - Because of the ground clearance at the back, and the 2 wheel drive chassis this robot can turn on the spot. This could be a weapon against pushers, once spinning the front will lift because of the gyroscopic forces and it will become a full bodied spinner.
Speed - The robot can travel at a top speed of 24 mph and gets to this top speed in about 2 seconds. However unlike other fast robots the gearing allows the robot to slow down and push at a slower rate.
Colour - It is blue, the paint is about 2mm thick and has thin threads in the paint to stop some spinners ripping the pieces off.
Summary - Thanks to Mr Aaron Knight for helping me which this robot. I had been in theory driving this robot for a long time in the practise arena. If I forgotten anything with the stats please tell me.
If the rules request them, strengths are
€ The speed of the machine
€ Basically crusher resistance
€ The flipper is long-lasting
€ The turning ability
€ The anti-skirt and anti FBS flipper blade
Weaknesses can include
€ Against high energy full bodied spinners it can be painful
€ The pit
€ The camera track
€ Any of Frank€™s robots (worse is that horrible Kustom)
€ Super Spin Dash 4
€ People not reading the stats properly
6 -
WAFT
Full Name - We All Face the Same Way (it takes all day)
Mass - about 99.5 kg
Weapon -The main weapon on WAFT is the crusher, powered by hydraulics at 2500 psi. Picture 2 shows the linkage to the ram. The crusher can get down in 5 seconds flat because of the linkage. WAFT has also twin self-righter like on Wedgie; these are based into the robot and powered by a windscreen wiper motor on 12 volts. The rear spike as shown in picture 1 is just used for three purposes, 1 to put a mug of coffee on in the pits and two to ram into robots in case the crusher breaks, and thirdly so that the robot when flipped does not end up on its back, because it can not get balanced on it€™s back without the self-righter getting grip on the floor.
Shape - As shown in picture 1, the shape is a long low wedge with a box end. The back is rounded with a spiked section on the rear. The front has a Hardox strip to aid getting underneath over robots.
Drive - The drive is 2-wheel drive with 2 steering wheels at the front, the drive is shown in picture 3, and is driven by two Bosch 750€™s at 36 volts and with shafts and limited slip differentials. The front two steering wheels can turn to a maximum of 60 degree because of the car steering; both can turn at different angles thanks to the London taxi arms. An Electric window motor at 6 volts (sound familiar) turns each wheel and the steering is shown in picture 4.
Armour - Because of the drive and weapons the armour has been taken down, the outer armour is 3mm Ti/V alloy on top of the wedge and 5mm Ti/V on the sides and bottom. The chassis is made of 20mm steel bar section with triangular strengths.
Ground Clearance -The front is dead zero nothing can get underneath it. The sides and rear is 3mm, and there are no skirts to stop turning
Turning Circle -Because of the car style turning, this robot can turn a 360-degree turn on the spot thanks to the 4 wheels. It is like a 2 wheel drive Axlebot with a large front.
Velocity - This is the cool part, because of the shafts and motors, this robot can travel at 28 mph and turn. It gets to its top speed in 2 seconds, giving an acceleration of a cool 7 m/s/s.
Skirts - No skirts around the rear or sides.
Wheel Type - The rear wheels has special rubber pads around the outside to give buckets of grip, if grip comes in buckets. The front wheels are more spheres with fixed metal plates fixed to them to give the better turning.
Colour: The robot is an unpainted to save that little bit of weight.
Dimensions: Length is 637mm from tip of spike to wedge. The width is 302mm in the widest point. The height of WAFT from the top to bottom is 305mm. All the motors and electrics can be removed within 10 minutes because the whole robot is very low tech. This means that damage can always be fixed and if the rules allow, interchangeable weapons to be put in place.
Summary - I needed a crusher robot, and so after much though in the library at college drawn a proto-type and using the strengths from SEGv and Wedgie, managed to get this ultra-tough robot. This robot will be the base for my new modular robot coming soon.
Strengths - Crusher, speed, size, unpainted so it could be hard to see in a grey coloured arena. Will always self-right
Weaknesses - Unpainted so it could be hard to see in a grey coloured arena, slow crusher, very low tech.
Random Fact - Team New Age€™s first crusher since the Drusher series. Movie star do not know where you are.
If you need anything, just ask Chris :)
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Dinowarrior Destruction
OK
1;Matt Robinson
2;MHF
3;Alex Holt
4;Tom Brisbourne
5;Steven McGregor
6;Dave S
7;Jamie (still need 4 more robots)
8;N/A
I may have to drop my entry list down to 6 people if Jamie doesnt enter the rest of his robots. Ill give you the rest of the week. If no one else enters, Ill make do with what Ive got.
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Dinowarrior Destruction
You could enter some real bots if no one else enters Chris.
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Dinowarrior Destruction
Ill think about it.
But, for the moment, Id like to introduce the house robots.
No, not THOSE house robots. Theyre taking a well deserved holiday. I have some replacements.
A guy did something in his tournies that gave me an idea.
So, here are the House Robots YOU guys will be in the ring with...
DREADLOCKS REVENGE
A backwards wedge with a jaw and forks that interlock with each other
IRRITATOR
A Crocodile Shaped Robot with a clamping jaw with teeth on the inside
LEPROSY INFECTION
A bright green version of Tetanus Booster, only with a more powerful spinning drum
JAKAMOKO 2
A bulldozer robot with a front scoop and an axe
CHOLERA
A Big Nipper type Robot with a set of lifting crushing jaws, everything coloured bright blue
DIE-RO
A Purple Box wedge with a Flame-thrower
SMUDGE REVAMPED
A Walker with a set of Growler type jaws
FLUFFITOR 3N A LIL BIT MORE
A circular blood red robot with a drill mounted on a swinging arm.
They will be patrolling the CPZ. Mess around with them, and you will be very, VERY sorry.
*whispers* take them on if you can.
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Dinowarrior Destruction
Name-Eagle
Weight in kilos 96
Body Shape-Wedge
Speed in MPH- 9mph
Ground Clearance in mm-9mm
Armour type and thickness-Titanium 2mm
Locomotion -4 Wheels
Weaponary- Huge Gravity Style Flipper
Srimech-Yes Flipper
Strengths-Powerful Flipper
Weaknessess Quite Slow
Destruction
Weight-98kg
Body Shape-Box with Disc on top
Speed in MPH- 9mph
Ground Clearance in mm-0
Armour type and thickness- Alumunium 0.4mm
Locomotion -4 Wheels
Weaponary- Destructive 259 style disc
Srimech-Skirts
Strengths-Powerful Weaponary
Weaknessess-Weak Armour
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Dinowarrior Destruction
Name-Phoenix From the Flame 2
Weight-99kg
Body Shape-Box
Speed in Mph-16mph
Ground Clearence-0.2mm
Armour Thickness-0.3mm Titanium
Locamotion-4 wheels
Weaponary-Small Disc at Front
Srimech-Invertible
Strengths-Pushing Power
Weaknesses-No Destructive weaponary
Jamster
Weight-99kg
Body Shape-Wedge
Ground Clearence- 3mm at rear
Armour Type-3mm Titanium
Speed in MPH-24mph
Locomotion-4 wheels
Weaponary-Front Firestorm Style Flipper
Srimech-Flipper
Strengths-Speed
Weaknesses-Sometimes Hard to control
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Dinowarrior Destruction
Thanks Jamie. Now, I either need one more person to enter, or I can throw in 6 real robots.
BTW, any of you guys wanna try up for some side events?
Sumo(unlimited people, unlimited entries)
Annihilator(6 people, 1 robot each)
Tag Team Terror(4 people, 2 robots each)
House Robot Rebellion(4 people, 1 bot each)
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Dinowarrior Destruction
SUMO: SD IV and CDM
ANNIHILATOR: Whirligig 4.0
TAG TEAM TERROR: If its 2 people per team, fancy pairing up, Alex? :) If not, gimee Chameleon and CDM
HOUSE ROBOT REBELLION: Wedge Devolution
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Dinowarrior Destruction
Tag Team Terror: Ankle Biter and Disco Dancer
Sumo: El Persistance
House Robot Rebellion: Deep Impact
Annihilator: Ankle Biter
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Dinowarrior Destruction
Sumo- Windiest Killer, Hypertension, RPS XPN1
TTT- Dave, fancy continuing our Tag Team partnership? If you do, Itll be TaoLin 2
HRR- T.O.C.2
Anhihilator- Ripper Roo
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Dinowarrior Destruction
Oh yeah, silly me.
Here is my new Refbot
CRASH BANDI-BOT
A wedge shape with a lifting ram to seperate robots, and a pneumatic ram to knock them apart. For this tourny, his eyes flash yellow and red, and his nose glows green. His mouth has a counter as well.
Dont worry if you miss the old house robots. I may have a little surprise for you guys.
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Dinowarrior Destruction
they get dropped onthe drop zone or randomly explode? :proud:
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Dinowarrior Destruction
Sumo: ramthrax
Annihilator: angel of the abyss
Tag Team Terror: if its 2 peoples bots ill go with steven with angel of the abyss, if its one person with 2 bots ill have achilles and angel of the abyss
House Robot Rebellion: slaying mantis e