What angle would be recommended for a wedge?
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What angle would be recommended for a wedge?
I see loads of wedges that are very flat and I have never really understood why. A very flat wedge allows the machine you're wedging (lol) to either go straight over the top of you or simply slide off. Plus, the flatter the wedge the further onto it another robot sits, putting the weight of the other robot over your wheels. ANOTHER thing; a low wedge when used to ram another robot into something solid (arena wall) allows the other robot to just fly off backwards whilst your machine takes the brunt of the impact.
As long as it's not 90 degrees to the floor I think a steep wedge is better. You can keep the other robot in front of you (easier to push 'em around, specifically into the pit), you ram them into the wall not you, etc.
I just babbled for 30 seconds there... take from it what you will. :lol:
What do you want to do with the wedge?
Shallow wedges are good for running under opponents and getting them off the floor to allow a flipper to do it's thing. Less shallow wedges are better for driving opponents around the arena.
On my US hobbyweight I run around a 26.5deg angle for my wedge. It's fairly shallow and stuff would fly over it easily if it weren't for the hooks I mount to the side to catch my opponents chassis.
http://www.youtube.com/watch?v=fRx-8HBeeQk illustrates how it works fairly well.
It seems to do the job when dealing with some of the more powerful spinners in the weight class, as they have trouble getting a decent bite on a wedge that shallow. I do pull the spikes off when fighting horizontal spinners, which ends up making it more like a mobile launch ramp, but it's better than nothing.
that's exactly what I'm after MikeNCR, to get their wheels off the ground and push them. Out of curiosity what ground clearence does it have?
I find the 35 degrees wedge on bruiser fine, its easy to push people, but it also lifts them off the ground, so they have less friction, and we have more. And as he said, a nice shallow angle helps to deflect spinners, and convert their rotational kenetic energy, to lateral energy, so you stay on the ground, and they go up
The wheels are the 2-7/8 banebots wheels, chassis is 2 aluminum with 1/8 mag top and bottom, so 3/16 clearance top and bottom, though with the hooks it's a bit less when inverted due to the angle.Quote:
Originally Posted by gizmo
how much do they weigh and what motors does it use
its an awesome not though
How about having it adjustable? That way you can adapt your machine depending on what robot your against. Ie spinners very shallow.....
yeah I think one of peter w's bot. has interchangeable fronts
What about remotely changing during the battle. That way if one tactic doesn't work you can try another. Could also have retractable hooks for stooping them driving straight over
I think you've got your Predator thinking hat on, Jamie. Not every robot has 672 separate moving parts. :lol:
I like the idea, of having moving parts, actuators are a nice easy way to do this. I think its about time someone designed and built a new weapon using a wedge. I think a steeper sloping wedge to get underneath them and then do something to them. without them flying off the back. Robot Wars is an art based sport so the more interesting the better.
Although the idea is good I think there is nothing better than a flipper or. Axe on a fw
That is just my opinion
If you can make a complicated one then it would be very interesting
Like a top secret idea for my next ant
Watch out aws 38 im comming 8)