Robot SMASH!! Series 2: Recharged!
Note: ETC08 is not cancelled, but like I said when I opened it, it could go on forever, though I will probably finish the annihilator before I start writing this.
Hello, ladies and gentlemen, and welcome to the premature opening of Robot SMASH!!2. Its very, very soon after the first series, but I really want to do this now!!
I will need 12 people each to enter 8 robots, there is a minimum of 1 realie and a minimum of 1 vapour i.e you cant have ALL vapours or ALL realies.
The format will be like RW4. 16 Heats, 2 semi-finals and 1 final.
Heats:
2 x 3 way melees, 2 robots advance
2 x one-on-one matches
The heat final
Semi-finals:
4 x one-on-one matches
2 x one-on-one matches
Grand Final:
2 x one-on-one matches
play-off
final
There will only be 1 seed per heat, as otherwise every robot that got to round 2 in series 1 would be seeded and I think thats a bit overkill.
The Seeds:
1st Wedge Devolution
2nd Nidhogg
3rd ISDSFA
4th Supreme Glory Omega
5th Seung Mina IV
6th Storm II
7th Liar 2
8th Whirligig 4.5
9th Razer
10th WORCK
11th Killobite 5.0
12th All Scoop and No Stab Make Steve a Dull Boy
13th Flick of the Wrist
14th Super Gore Evo
15th Gabriel II
16th The May Tracks Has You
100kg for wheeled robots
110kg for shufflers and tracks
200kg for true walkers
Flying robots are not allowed.
Passive weaponry is allowed.
Interchangeable weaponry is allowed, no more than 8 setups
Clusterbots are allowed, but no more than five parts and Im using the 100% rule, so every cluster must be immobilised for you to win against it.
Side Events:
Like last time there will be a featherweight and middleweight competition, but they will be joined this time by lightweights and superheavyweights. However, this year each otherweight class will have 5 battles- each of the 12 people entering can (but they dont have to) enter one in each weight class (realie or vapour). Each otherweight class will work like this:
4 x 3 way melees, 1 robot advances
The 4 winners meet and fight for the trophy.
There will be one otherweight fight between rounds one and two in the heats, and the finals will take place between the semi-finals and the grand final. If all 12 people do not enter the otherweights then either the format will be altered or realies will make up the numbers.
There will also be battles that feature one type of weapon only. These are optional, though you must be in the main competition to enter these.
I can take a maximum of 6 entries:
Flipper Frenzy
Axe Attack
Spinner Special
Crusher Crunch-up
Maximum weight allowance for wheeled robots:
Heavyweights- 100kg
Middleweights- 54kg
Lightweights- 27kg
Featherweights- 13.6kg
Superheavyweights- 154kg
Walkers allowed double weight, shufflers and tracks 10kg extra as I said earlier.
Here be the arena Im using:
The Coliseum:
A 15 x 20m2 rectangle with a pit ( 2 x 2m2) just outside the bottom left corner and the release button in the top right corner. The walls are 70cm high, so OOTAs are possible for the stronger flippers. The only other hazards are the killsaws, of which there are six. Two in each corner, they are hidden in the floor, much like the ones seen in Battlebots.
This is what you must include in your vapour stats. The stats can be laid out in any format, and more than the below is welcome, but you must include the following:
Shape: what shape your robot is
Weight: how much your robot weighs
Dimensions: length x width x height unless you state otherwise
Motivation: wheels? tracks? legs? shufflepads? male kram ?
Power: What powers your mechanical monster
Armour: Material and thickness needed
Weaponry: How does your robot destroy the other one?
Top Speed: What speeds can your robot reach?
Ground Clearance: Does it have skirts? If so please state the clearance behind them. Remember if it has zero all round it wont move (unless its an axlebot).
Turning Circle: All systems have 0 normally, exlcuding car steering
Colour: What colour is your bot... duh
The following are optional:
Strengths- what are the pros of this design
Weaknesses- cons of the design
Notes- extra info
There are no house robots.
Anyhting Ive missed, feel free to ask.
Get entering!!!!!
Robot SMASH!! Series 2: Recharged!
Eh...sure, though you seem to have pulled a Paul here and opened it too soon. Oh well, Im in! :proud:
Seung Mina IV (5)
Killobite 5.0 (11)
Super Gore Evo (14)
Wedginator Devilution
Macduff the 3rd
The Curse
Shadow Zone Returns
and...
Iron Awe 5.
Stats - you know where to get em. :)
EDIT: OOPS, didnt see the rest.
Featherweights: Micro Gore
Lightweights: Anti-Virus 2.0
Middleweights: Solstice 2.0
Superheavyweights: Tax Cutter
...
Flipper Frenzy: Wedginator Devilution
Axe Attack: Intriguing
Spinner Special: Tira IV
Crusher Crunch-Up: Killobite 5.0
Okay? :)
(Message edited by kodster on May 19, 2008)
Robot SMASH!! Series 2: Recharged!
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 8mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium 5mm thick, and quite capable of lifting 300 kilos. It has a claw like device, also pneumatic, to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered by CO2, and has about 45 odd flips.
Srimech: It has a pneumatic dorsal fin piston that self-rights the robot, ala Vlad The Impaler.
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 10mm at sides and back.
Wheels; 4 inner, the back two sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style pneumatic CO2 flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Facing more agile vapourbots
CYCLONE FORCE 3
Weight; 100 kilos
Body Shape; Storm 2 without the wedge (at first, see set-ups for more detail)
Speed; 20mph
TC; 0
GC; Side is 0mm due to skirts. Otherwise, 10mm. See set-ups for front GC
Wheels; 6 inner
Armour; 11mm Titanium.
Power; LEM130s at 36 volts, ala Storm 2. 3x12v batteries.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 3 set-ups...
SET UP 1...An electric lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...Two large 30 centimetre long spikes, powered by their own pneumatic system and running off CO2. The front with this GC is 10mm.
SET-UP 3...A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Strengths;Raw power
Weaknessess;Limited control.
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 6mm
Wheels; 4 inner, top sticking out. Hinged mini-skirts hang from the side, and these protect the wheels from low lying discs.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors. LEM130 motor for the drum.
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this explained below. By the drum are two hindged wedge type devices, which drive oppodents onto the drum.
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion with skirts.
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
Wheels; 4 inner.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 8mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm steel on body, 9mm titanium on wheelguards.
Power: The usual 3x 12v batteries and couple Magmotors (S28-400s) for power.
Colour: Grey
Weapons: An extremely powerful pneumatic CO2 flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course. The robot can also run inverted, so if it gets too close to the arena wall, it should be OK.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 6mm
Wheels: 4 inner
Armour: 3.25mm Hardox all around.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty pneumatic axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Obviously a limited CO2 supply.
My realie shall be Tough As Nails.
Ill also be entering my Lightweight and Middleweight Little Big Bot and Tom alongside realie Featherweight and Superheavyweights Kitty and Atomic Wedgie. Stats once I find them.
Flipper Frenzy: Die-Ceratops Re-Invertus
Axe Attack: Axe-O-Lotl
Spinner Special: Mega Masher 2
Crusher Crunch-Up: Tough As Nails
Robot SMASH!! Series 2: Recharged!
OMG TEH ROBOT SMASH IS BACK
...ahem. :proud: Count me in...
Nidhogg (obviously)
Gabriel II
Phoenix Down
QE2
No Objections
Isolation
Paramagnetic LOX Box
and
Stealth (series 3)
FW: Krayzee Tokyo
LW: Radioactive
MW: Life
SHW: Sekhmet
Flipper Frenzy: Stealth :proud:
Axe Attack: QE2
Spinner Special: Isolation
Crusher Crunch-up: Nidhogg
Stats are all on the boards, except for Isolation which I shall sort out tomorrow and Stealth which is on Youtube somewhere (just assume it works here :P)
Looking good Liam, seems to be quite a lot of things going on at the moment.
Robot SMASH!! Series 2: Recharged!
I want in, you know where my stats are Liam
Liar 2
Flick of the Wrist
Axe to Fall
With or Without you
Back to Rock III
Sheer Heart Attack 2
Under Pressure (coming soon)
Razer
Flipper Frenzy: Liar 2
Axe Attack: Axe to Fall
Spinner Special: Another Night at the Bar
Crusher Crunch-up: Under Pressure (coming soon)
:proud:
Robot SMASH!! Series 2: Recharged!
Looks like fun, count me in!
SOR X
Monolith
PsycloniZer
Axeon 3.0
Wedgas Revenge
Exertion
Rupture
Gravity (RW 7)
Flipper Frenzy: GeForce 4.0
Axe Attack: Axeon 3.0
Spinner Special: Yet Another Cut Above The Rest
Crusher Crunch-Up: GigaByte Evilution
Ill make some entries for the otherweights as well.
http://teamcode14.proboards24.com/index.cgi?board=Stats
Robot SMASH!! Series 2: Recharged!
Entries
1) Kody Kunz
Seung Mina IV
Killobite 5.0
Super Gore Evo
Wedginator Devilution
Macduff the 3rd
The Curse
Shadow Zone Returns
Iron Awe 5
2) Christopher Mason
Tough As Nails
Orka MK4
Mega Masher 2
Cyclone Force 3
Axe-o-Lotl
Leprosy Infection
Y4
Die-Ceratops Re-Invertus
3) Joey McConnell
Nidhogg
Gabriel II
Phoenix Down
QE2
No Objections
Isolation
Paramagnetic LOX Box
and
Stealth
4) Martijn M Benschop
Liar 2
Flick of the Wrist
Axe to Fall
With or Without you
Back to Rock III
Sheer Heart Attack 2
Under Pressure
Razer
5) AJ
SOR X
Monolith
PsycloniZer
Axeon 3.0
Wedgas Revenge
Exertion
Rupture
Gravity (RW 7)
4 of the above people have entered the otherweights, and all 5 of them have entered the special battles, which means there is only one place left in each special fight
Robot SMASH!! Series 2: Recharged!
and isnt one of my entries :P
Robot SMASH!! Series 2: Recharged!
Make way for me!
TEAM BRAVEHEART:
1) Wedge Devolution (Flipper Frenzy)
2) Killotine: EVO (Axe Attack)
3) Metal Sonic Spin Dash
4) Whirligig 4.5 (Spinner Special)
5) E Clawdius Unum (Crusher Crunch-Up)
6) Turbo Tails
7) All Scoop and No Stab Make Steve a Dull Boy
8) Pussycat (RW7)
FW) T.R.E.D.T.H.A.L.
LW) Ringo Scarr
MW) Killoteeny
SHW) Revolver
STATS:
1. Wedge Devolution
SHAPE- low wedge with sloped rear
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 75cm X 30cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)
http://img166.imageshack.us/img166/7555/wedgedevolutionza6.pnghttp://img166.imageshack.us/img166/7...olutionza6.png
2. Killotine: EVO
SHAPE- compact box-wedge ala Storm 2, rounded back
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
ARMOUR- 3.25mm Hardox
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning, limited gas supply
http://img511.imageshack.us/img511/8806/killotineevocw0.pnghttp://img511.imageshack.us/img511/8...tineevocw0.png
3. Metal Sonic Spin Dash
SHAPE- low skirted box, with fixed front wedge & sloped sides
COLOUR- blue bodywork, with red-and-white striped skirting
WEIGHT- about 100kg
DIMENSIONS- 102cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
ARMOUR- 3.75mm Hardox
WHEELS- inside robot, 6WD
POWER- 2 x LEM-130s. Runs at 36v and produces approximately 18hp.
WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical circular saw. The saw is powered by an S28-150 MagMotor and runs at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
SRIMECH- a rear-hinged arm on top. Powered by an S28-400 MagMotor geared 250:1 for quick and easy self-righting.
NOTES- flies the Scotland flag, thanks to AJ, has F*** Shadow! written on the underbelly in red
STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
WEAKNESSES- so-so turning ability
http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png
4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
SHAPE- flat disc
COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
WEIGHT- about 100kg (see bottom)
DIMENSIONS- 101.6cm diameter X 12.7cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 8mm
ARMOUR- 1.905 cm thick Grade 5 titanium
FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes
WEIGHT CHECK:
armour = 33.72kg (inc blades)
chassis, mounts, bracing etc = about 30kg
drive and weapon motors = 12kg overall
NiCads = about 15kg
feet = about 10kg overall
TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.
http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png
5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
SHAPE- skirted wedge with small box section and rounded back
COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
WEIGHT- about 100kg
DIMENSIONS- 95cm X 70cm X 40cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-400 MagMotors
WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
WEAKNESSES- so-so manoeuvrability
http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png
6. Turbo Tails
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 100cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag, thanks to AJ
STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png
7. All Scoop and No Stab Make Steve a Dull Boy
SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
COLOUR- blue
WEIGHT- about 100kg
DIMENSIONS- 110cm X 75cm X 45cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
ARMOUR- 3.5mm monocoque Hardox all over
WHEELS- inside robot, 4WD
POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
WEAKNESSES- So-so manouverability?
http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png
T.R.E.D.T.H.A.L. (FW)
SHAPE- low box with sloped sides and rear and little Panic Attack-style skirts at the sides and back
COLOUR- light green, with purple lifter, angry gaping mouth behind the lifter and evil goggly eyes on either side of the axe
WEIGHT- about 18kg (extra weight advantage for my method of movement )
DIMENSIONS- 70cm X 50cm X 25cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm for the front weapon, nearly 0mm at the sides and rear with skirts, about 5mm all round minus the skirts
ARMOUR- 3mm titanium monocoque body
MOBILITY- 2 X little inner tracks, similar in design to 101
POWER- 2 X 12v drills on 24v. The motors run off 2 X 24v 3amp packs, giving 24v at 6amps
WEAPONS- TREDTHAL uses two different weapons: the first is a lifter which is very similar to Atomic (the S5 version. Not the S7 one with the taller blade), but has a Bigger Brother-style spatula to aid in slipping under other robots. The arm is electrically powered and should tip a fellow FW over quite comfortably. The other weapon on top of the bot is a 180 degree forward-facing pneumatic axe, similar to Killerhurtz. The axe sits between the two arms of the lifter and the idea is that the weapons can work seperately or can be used together to become a lifter/clamper (ala Complete Control or Behemoth)
SRIMECH- Either weapon can quite easily self-right the robot, but the axe will be used most often, as it is much faster than using the lifter . Also, the wedges prevent the bot getting beached on its side
NOTES- flies the Scotland flag, the name stands for Tracked Robot Especially Designed To Hammer And Lift, thanks to Aaron for aiding the design
STRENGTHS- powerful weaponry, effective lifter/clamper system, quite tough armour, nippy, hard to get underneath, decent traction
WEAKNESSES- lifter slow at self-righting
PICCY HERE- http://img245.imageshack.us/img245/5708/tredthaltm3.pnghttp://img245.imageshack.us/img245/5708/tredthaltm3.png
Ringo Scarr (LW)
SHAPE- box with hinged side and rear skirts
COLOUR- pink with gold skirts
WEIGHT- about 23-24kg
DIMENSIONS- 60cm X 40cm X 22cm
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts)
ARMOUR- 3mm titanium
WHEELS- inside robot, 4 wheel drive
POWER- 2 X S28-150s
WEAPONS- The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm in about 3 seconds. Our €œhard-nosed drum-er€ is definitely back:proud:
SRIMECH- all parts are invertible and the skirts prevent it getting beached on his side
NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
STRENGTHS- fast and quite manoeuvrable, better weapon, tricky to get under, pretty good traction
WEAKNESSES- weak armour
http://img366.imageshack.us/img366/9431/ringoscarr2lt0.pnghttp://img366.imageshack.us/img366/9...oscarr2lt0.png
Killoteeny (MW)
SHAPE- compact box shape with a front Storm 2-style wedge and a rounded rear
COLOUR- red
WEIGHT- about 50kg
DIMENSIONS- 80cm X 60cm X 25cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 5mm at sides and back without skirts, 0mm at sides and back with skirts
ARMOUR- 5mm polycarbonate
WHEELS- inside robot, 4WD
POWER- 2 X S28-150s, running at 24v
WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 160psi, it really packs more than a punch and can very easily self-right the machine.
Also, if anything should happen to the axe, then the robot can use the low wedge and great pushing power to resort to a Tornado-style tactic - ram to death!
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz, aided by a rounded back. Also, the machine has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
NOTES- flies the Scotland flag, thanks to Frank for aiding the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, quite good armour
WEAKNESSES- so-so turning
http://img366.imageshack.us/img366/3106/killoteenytj6.pnghttp://img366.imageshack.us/img366/3...loteenytj6.png
Revolver (SHW)
SHAPE- box wi skirted sides and rear
COLOUR- painted like the infamous Yellow Submarine with portholes on the sides n that, with red hinged skirting and the cover for the album Revolver pasted on the top
WEIGHT- under 150kg, hopefully
DIMENSIONS- 110cm X 75cm X 28cm
SPEED- 18mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 10mm all over without skirts, 0mm at sides n rear with em
ARMOUR- 6.75mm monocoque Hardox. Booyah.
MOVEMENT- 4 inner wheels and a little caster on top/bottom at the front for balance
POWER- 2 x C40-500 MagMotors, running at 36v (should give about 12hp, I think)
WEAPONS- The main weapon here is a large horizontal spinning disc at the front resembling an LP record. This is powered by an LEM-130 motor at 36v and runs at around 2500rpm. The flywheel bears two Hardox teeth (curved ala Pussycats), making it ideal for ripping into the other contestants. It could also charge at other competitors, get under them with the skirt and become a passive rammer should things start to get hairy.
SRIMECH- invertible
NOTES- flies the Scotland flag
STRENGTHS- powerful disc, fast, manoueverable, pushing power, invertible
WEAKNESSES- wheels exposed to overhead attacks, control could be an issue
http://img526.imageshack.us/img526/2271/revolverpq1.pnghttp://img526.imageshack.us/img526/2271/revolverpq1.png
Robot SMASH!! Series 2: Recharged!
Entries
1) Kody Kunz
Seung Mina IV
Killobite 5.0
Super Gore Evo
Wedginator Devilution
Macduff the 3rd
The Curse
Shadow Zone Returns
Iron Awe 5
2) Christopher Mason
Tough As Nails
Orka MK4
Mega Masher 2
Cyclone Force 3
Axe-o-Lotl
Leprosy Infection
Y4
Die-Ceratops Re-Invertus
3) Joey McConnell
Nidhogg
Gabriel II
Phoenix Down
QE2
No Objections
Isolation
Paramagnetic LOX Box
Stealth
4) Martijn M Benschop
Liar 2
Flick of the Wrist
Axe to Fall
With or Without you
Back to Rock III
Sheer Heart Attack 2
Under Pressure
Razer
5) AJ
SOR X
Monolith
PsycloniZer
Axeon 3.0
Wedgas Revenge
Exertion
Rupture
Gravity
6) Steven McGregor
Wedge Devolution
Killotine: EVO
Metal Sonic Spin Dash
Whirligig 4.5
E Clawdius Unum
Turbo Tails
All Scoop and No Stab Make Steve a Dull Boy
Pussycat
Special Fights are now full.
6 more people needed, other weight entries welcome, but you must have entered the main competition