i will just try and stop them in there tracks and confusem them by making them float in the air, i will use my powers to smack them into walls and each other
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i will just try and stop them in there tracks and confusem them by making them float in the air, i will use my powers to smack them into walls and each other
Well that was quick. Update next post.
Misty€™s garage
Funkie Junkie tries to use his powers to open the gates, but they€™re locked and the locking mechanism is too fiddly for him to manipulate. He has to give up on this, as a biker takes a swing at him with a length of chain. Although he stops this using his power, another biker punches him in the face, knocking him over. The two bikers look set to gang up on Funkie Junkie, but his bacon is saved by Psy and Marathon.
Psy grabs hold of one of the bikers with her power, and although she can€™t lift him, manages to pull him into the other, allowing Marathon to trip both of them up.
As Funkie Junkie gets back to his feet, Blur, realising no-one is going to have time to open the gates for him, starts to climb up. He is unsettled, and almost knocked off when something crashes into the gate, but he can€™t see what. Clutching hold for dear life, he continues climbing upwards.
Knowing he doesn€™t have the physical strength to take on the bikers in a fist fight, Mephistopheles targets the bikers holding lengths of two by four, and sets their weapons on fire, causing them to drop them. Marathon and Psy are both running interference with the bikers, literally in Marathon€™s case, and the two greatly disrupt the bikers. Funkie Junkie manages to lift some crates and hurl them at the bikers, while Stomper wades in with his fists. The one with a flick knife comes in at Stomper, but Psy grabs his weapon with her telekinesis. He tries to hold on to it, but is pitched forwards face first and ends up with a broken nose.
Meanwhile, Blur has finally gotten to the top of the gate, but the gates start shaking! Unable to keep hold any longer, he falls off the top of the gate. Disaster for Blur is averted, however, as he crashes into something on the way down. Although Blur is knocked unconscious, the something is also knocked senseless, and an eleventh biker appears on the floor under Blur. By this time, the others have all succumbed either to Stompers fists, Funkie Junkie€™s crate throwing, or have been knocked over by Marathon or Psy.
You now have eleven unconscious bikers, but what are you going to do with them?
Marathon€™s proficiency up by 5.
Psy€™s proficiency up by 4.
Funkie Junkie€™s proficiency up by 6.
Mephistopheles proficiency up by 1.
Tie them up, make them tell us where their leader is when they come to, then go back to OHara and show her we ARENT a bumbling bunch of idiots. :P
A vote on this, anyone?
Super-duper! (if youll forgive the pun) :proud:
Interrogation, eh? Might this perchance be an oppertunity for me to use my Lucky Feather of Doom? :wink:
Whatever happens, I can help transport the bikers to the Police Station. Should we giftwrap them, you think?
I agree with Tony. Whilst the others get OHara, Ill remain hidden and see if the bikers spill any goss when they regain consciousness
We aught to investigate whats in thier buildign first of all, get some evidence, cos otherwise I might just have set the bikes of some innocent bystanders on fire and they attacked us for revenge.
An alternate way of using Steves feather is to set it on fire beneath their noses.
i say dont go in the building cause were just going to get in trouble if we do, i say we some interrogation
Tie them up, interrogate, then give the police a present. Good job guys!
Also, we should explore the office, except Psy, who should look over the bikers with Stomper. See what we can find. Then go back to Guardian HQ and discuss our stuff.
The coolest thing in the world, though, would be to take the bikers back to the police station on their own bikes!
Six of you, eleven of them. Do the maths Scott :p
As youve all posted, that means I get to do an early update.