YOU GOT DECOYED!
:rofl:
Take THAT, Scott!
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YOU GOT DECOYED!
:rofl:
Take THAT, Scott!
?!
What the fudge?
My one was apparentely a decoy. *shrugs*
Decoy :P Not really, just my sudden liking with omni bots has dragged me into changing the drive over and taking a bit out of the weapon :proud:
Nothing really advantagous about the mods, we can now just run sideways more :proud:
3 bots I will be using: [Stats on the FAR Forum]
Shovearound 2
Aquarius
AK-47 Slapper
For everyones convinience, Tony, can we please have the stats posted here? Its more of a bitch for us to fetch them to review who were fighting than it is a convinience for you not to.
Do you know that if tony posts his stats here, you will be moaning later when you have to locate the correct archieve to look in for the stats.
For future Refence http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen
Actually I dont think anyones moaned about that before.
EDIT: Some of Anthonys names look Castlevania inspired. Would I be right in thinking that?
Holy crap frank. You realized the trend! You get a gold star.
Yay! I always wanted one of those:)
*Pins gold star next to official badge of sillyness*
quote:
He was born a pauper to a pawn on a Christmas day
When the New York Times said God is dead
And the wars begun
Alvin Tostig has a son today
These would have been up earlier if I hadn€™t lost the disc with the original fights on it, better late than ever.
Round 2
Fight 1
Jaws of Hell vs. NSBFR-X
Frank€™s weapon of choice is the wedge with the latch, will it be worth it?
3
2
1
ACTIVE
Both robots accelerate away from the starting square with acceleration you would expect from a standard Lem130 motor, the key difference here is that Frank is running at 48 volts and not like Dave who is at 36 volts. Both robots stop in the middle of the arena and turns around to face each other. Jaws of Hell is the faster of the two and manages to dodge the initial attack from NSBFR-X as Dave turns the Hell Machine at the sides of NSBFR-X and rams.
The force on the tip of the blade points though the armour even without the carbon. Without wasting no time, the jaws open slicing open the side armour like it was a potato, look at that strange particle, quickly disappeared, it must have been the excess energy from the attack, NSBFR-X looks to be on the downside as Frank€™s former 3rd placed machine is looking for an early exit, as Jaws of Hell slams it into the pit release.
The pit opens, as the jaws close again, and NSBFR-X is allowed out of jail for free and runs away from Jaws of Hell to get that wedge into play. Frank quickly dodges the attack from Jaws of Hell and gets underneath the side of Jaws of Hell and slams it into the arena wall at full speed. Jaws of Hell comes away free and it gets away from Frank€™s 2nd attack. Dave turns, making sure he is away from NSBFR-X before thinking off the attack he is planning next.
Madness, as both robots are heading towards each other at full speed. NSBFR-X does an anti-dodge, Jaws of Hell dodges, both cancel each other out, as NSBFR-X gets underneath Jaws of Hell and the invertible machine is flipped onto it€™s back. Before NSBFR-X can counter-attack the attack, Jaws of Hell is away into the setting sun. Don€™t you know that the cold and rain don€™t know, Frank thinks and waits by the spike, Jaws of Hell comes marching over, the speed upsets the arena floor as shock waves are sent across the arena. NSBFR-X dodges, as Jaws of Hell is flipped over onto it€™s back once more. NSBFR-X is in the correct place at the time and gets underneath Jaws of Hell and the trademarked latch comes into play and latches onto Jaws of Hell so that the jawed machine can€™t move.
The pit is yawning as it hasn€™t been fed, as NSBFR-X looks like to be pitting Jaws of Hell, the wheels are spinning trying to get away, but the hold from the latch is too strong, as Jaws of Hell is dumped down into the pit.
Cease
Jaws of Hell, outclassed by Frank, NSBFR-X moves onto the heat final.
Fight 2
Tenderizers Revenge 2 vs. Windiest Killer
Matt€™s weapon of choice for the island girl is the crushing jaws
3
2
1
ACTIVE
The red square is now empty of any Windiest Killer as Matt makes the world€™s fastest getaway from the square to come onto the attack of Tenderizers Revenge 2, with it€™s crushing jaws. Tenderizers Revenge 2 is on the defensive here, as Matt gets the first blood, but Richard turns on the spot, and sends Windiest killer off it another direction. The sliding door opens, and Cilla Black is saying €œsurprise surprise,€ and Tenderizers Revenge 2 runs away, away from the evil eyes of Windiest Killer.
Matt gives chase, and is met with the eyes of Tenderizers Revenge 2, as the arm gets underneath the front but before Tenderizers Revenge 2 can lift, Windiest Killer has reversed off the arm, and around the side and is now eating it€™s way into the main body, the wedges and skirts are down as far as possible, but even if this extra width, the jaws pierce the armour, as Matt turns Tenderizers Revenge 2 around and the hammer fires once, twice, and three times. Each time leaving a little dent in the top plate.
Tenderizers Revenge 2 manages to get away, but before Richard can attack, Windiest Killer has escaped prison and is away, being chased by Trisha who wants to know his life story. Get up and Use Me, Tenderizers Revenge 2 chases after Windiest Killer, but Matt has pressed the pit release, sending the pit down for a second time.
Tenderizers Revenge 2 comes onto the attack, as Windiest Killer looks to have some damage, but within a few feet, Matt turns Windiest Killer around and rams into the front end with the jaws primed. The jaws close around the body, as Tenderizers Revenge 2 lifts up Windiest Killer up, but the arm hasn€™t got enough power to break the grip, as a pop is heard, as air rushes into Tenderizers Revenge 2 from the two holes. Tenderizers Revenge 2 is being pushed backwards, as Windiest Killer turns, firmly in control, as Tenderizers Revenge 2 is trying to get away, but the grip is too strong.
If you manage to leave, can you take me with you, I€™m tired with talking to you on the phone. Tenderizers Revenge 2 is taken across the arena, as Windiest Killer drops Tenderizers Revenge 2 over the arena spike. Richard€™s box is on it€™s back, but it is invertible, so it doesn€™t matter, but Windiest Killer regains grip and forces Tenderizers Revenge 2 backwards in a case of mad wheel spinning across the arena, as the pit is coming up on the freelove freeway.
Tenderizers Revenge 2 is held over the pit by Windiest Killer, which is just showboating now, before dropping Tenderizers Revenge 2 down.
Cease
Tenderizers Revenge 2 ended up pitted, Windiest Killer moves forward to a heat final appearance and a new suit for court :).
Heat Final Draw
To save me giving away the result, you will have to read the results of the fight, right.
Tactics, Predictions, Did you like round 2?
Full tactics depend on Matts set up, but for now Ill go for the spinning bar to make sure I stay invertable, and basically hurtify him.
Horizontal claws... again.
Full details in a bit.
Can I get some stats on Windiest Killer please? I cant seem to find them on Matts forum
Franky:
http://farr.proboards21.com/index.cgi?board=NSTTStats&action=display&num=11040 01266http://farr.proboards21.com/index.cg...ay&num=1104001 266
About half-way down the page
Found it. I think Ill switch over to the wedge with lifting plate, so I can just bull under his front and lift him up but not over, to keep his pincers well away from my body and keep his wheels off the floor for more efficient pushing. Ill then drive him around and put him in any hazards or pits that I can find. If I get flipped for some reason, Ill drive over the arena spike to right myself.
quote:
Always seems to me, you only see what people want you to see. How longs it gonna be before we get on the bus nd cause no fuss?
Get a grip on yourself, it dont cost much.
I€™m Free to be whatever you whatever you say.
If it comes my way its alright
Heat F Final
Who will be the 5th member of the famous 16, the only way to find out is to fight.
NSBFR-X (24) vs. Windiest Killer
In round 1, both these robots met, as Frank took out Chaos 2 with one hit with the disc. In round 2, both took overall control, as NSBFR-X pitted Jaws of Hell and Windiest Killer pitted Tenderizer€™s Revenge 2.
Frank€™s Set-up - Wedge with Lifting Plate
Matt€™s Set-up - horizontal claws.
3
2
1
ACTIVE
Where has all the robots gone, as both squares are now empty, as NSBFR-X has managed to out-drive Windiest Killer away from the line, but Matt is holding back with the jaws, as NSBFR-X turns to face his foe. Both robots suddenly break away with a burst of speed, neither dodge the attack, as NSBFR-X shots underneath Windiest Killer and straight underneath Windiest Killer.
Matt is smiling, as he turns around and rams into the rear of NSBFR-X before crushing the weapon into the body, and slightly piercing the armour. NSBFR-X€™s wheels are spinning, but Windiest Killer has the more powerful drive here and rams NSBFR-X into the arena wall. NSBFR-X is released from Windiest Killer€™s evil grip, as Matt tried to pull backwards, but ran out of time. NSBFR-X runs away and turns around in the arena, before coming back onto another attack, ramming in underneath Windiest Killer and this time, the plan works and Windiest Killer€™s front wheels have been lifted up from the arena surface, with just enough to allow NSBFR-X to push against Windiest Killer.
Matt is trying to get away, and manages to start pushing back on NSBFR-X, even with only 2 wheels on the ground, the power from those Lem 170 motors are out-placing the power from their younger brother and so Frank€™s interchangeable machine is being pushed backwards, slowly, as NSBFR-X continues with the power and manages to push back against Windiest Killer, as Matt€™s wheels are spinning on the steel surface, as it loses traction. NSBFR-X sends Windiest Killer onto the spike and the spikes flips Windiest Killer over.
Before Matt can relocate his bearings, NSBFR-X has rammed into Windiest Killer again, this time from the rear end and lifts up. However this time, Matt is ready and puts on the power slowly, and manages to out-push NSBFR-X, just, as Frank looses traction and suddenly both robots shoot backwards, into the arena wall. NSBFR-X moves forward and gets underneath the side of Windiest Killer and lifts up and pushes into the pit release button.
The pit opens, but Matt turns and dodges another attack from Frank€™s machine and gets the claws into play around the rear end of NSBFR-X. Simple, as NSBFR-X is being out-pushed, as all the wheels are spinning trying to get traction on the surface of the arena. The jaws have managed to cut though the armour on NSBFR-X, as air rushes into the body, as Matt is heading NSBFR-X over towards the pit. Can Frank save the day once more?
It seems not, as NSBFR-X is being outclassed here, as the VFT 6 final 4 robot is heading for an heat final exit here, the brakes are on NSBFR-X, as Frank is trying to slow down the heading towards the pit to just long enough so that Windiest Killer has to let go. The wheels are spinning in reverse, as the progress is slowed down. Matt quickly turns and dumps NSBFR-X onto the arena spike before letting go. Frank€™s machine is on it€™s back, as it looks all but over for the seed here.
Windiest Killer rams into NSBFR-X, and starts to crush, but it can€™t get though the armour, but NSBFR-X is being pushed towards the pit at full speed.
Cease
Windiest Killer opens the jaws and NSBFR-X drops down the pit, and the smoke comes up.
Frank has a tiny smile on his face, as the judges have to decide whom goes forward.
NSBFR-X
Aggression - (7/15)
Control - (9/15)
Damage Caused - (7.5/15)
Style - (7.5/15)
Strategy - (7/15)
Windiest Killer
Aggression - (8/15)
Control - (6/15)
Damage Caused - (7.5/15)
Style - (7.5/15)
Strategy - (8/15)
Total -
NSBFR-X - (38/75)
Windiest Killer - (37/75)
Result: In a 38-37 decision with half-points being given out in two areas to see how close the fight was. Windiest Killer has been silenced, as NSBFR-X moves into the semi finals by the thinnest of thin margins.
Heat E Draw
Tornado (31) vs. Call out hook vs. Megabite Rev 1.0
Son of Ripper 4 (2) vs. Glasgow Kiss vs. BYE
Tactics, Predictions, Did you like heat F?
And the golden cock award goes to me...
...again
Whats Megabite Rev 1.0 like?
Big American Spinner, entered by Aaron
Megabite Rev 1.0
Total Weight - 220 Pounds
Weight Of SpinningWeapon - 100+ pounds
RPMs - 1000
Speed of Blades - 100 mph
Drive Train:
4 24 Volt Dewalt Motors.
Motor Control - URMC
Spinner Mechanism:
Motor - Briggs & Stratton ETEK ~ 15 HP, 4000 RPMs
Drive - Dual V-Belt Pulley 4-1 reduction
Motor Control - URMC
Batteries: 48V, 7.2 AH - 4 x 24 V 3.6 AH Battlepacks.
Materials:
Shell - Lexan
Blades - Hardened Tool Steel.
Spinning Weights - Hardened Mild Steel
Chassis - 6061-T6 Aluminum
^300th post that ^
Matt has sent me his tactics via IM and due to the nature of the rules for interchangable weapons at the moment, his set-up remains a secret, so you will have to plan for the set-up in your tactics Martyn.
Fights up later tonight, I have just finished the semi finals for AI 2, go and have a look :)
can we at least see the rest of his tactics cause its only fair that we have something to go against anyway i am sure i allready posted tactics but will think about a weapon set up and tactics in a minuet
I will give you a clue, what does tornado do?
Chris, I cant find the stats for Going Crunch anywhere, can you post them please.
In case anyone is wondering, have a look somewhere on the far forum is the revised draw which I cant be asked to post here, go and have a look :)
I even got Natural Selection stats for the rest of you :p
Name: Natural Selection
Paint scheme: Green
Wheels: Four, inside
Shape: Boxlike. Scoop on the front, skirts around the sides, the back is rounded to help with self righting.
Dimensions (cm): 80/40/20 (L/W/H)
Weight: 100
Armour: 4mm ti
Weapon: A hydraulic lifting arm with vertical pincers. These are made of titanium and powered by a linear actuator, giving 400 KGs of grip. The arm is 70 CMs long.
Motors: Two Bosch motors.
Batteries: Natural Selection is powered with Hawker Genises batteries, which are placed in the rear to act as a counter-weight
Top speed: 15 mph
Turning circle: Zero
Ground clearance: 7mm
SRIMECH: The arm.
Strengths: Crushing power
Weaknesses: Slow to self right.
Name: Going Crunch (Cluster bot)
Weight: 100kg (55 KG spinner 45 KG flipper)
Dimensions (LxWxH):120 x 30 x 12 joined.
Shape: The flipper is triangular and designed not to flip itself ala Gemini. There is also a lump of metal at the back guarding against that as well. The flipping device is at the point of the triangle and there is a slight scoop. The spinner is same shape only the triangle is cut off with the spinner.
Weapons: A flipper that has the ability to toss opponents far rather than high and a spinner that delivers about 20 KJ energy.
Srimech: The flipper is its own srimech and the spinner has a lifting arm type srimech.
Armour: 4mm Titanium
Top Speed: 14 MPH when joined. Flipper 18 MPH separate. Spinner 14 MPH separate
Main Tactics: At first the robots can be joined with a spinner at one end and a flipper at the other. Then they separate and use a pincer type attack.
Colour: Red with black writing.
Strengths: Ability to use a pincer attack.
Weaknesses: The flipper is quite light and can be pushed around from the back. That€™s where the spinner would need to help.
can we at least see the rest of his tactics cause its only fair that we have something to go against anyway i am sure i allready posted tactics but will think about a weapon set up and tactics in a minuet
Uh, how about NO.
Matt, we dont want another fight here dont we.
Fights up whenever Martyn posts his set-up.
True, but he shouldnt be allowed to see them if I chose to post them in private.
But in real life, People knew what weapon Tornado was using.
Take Razer, after seeing that Tornado was wearing the cage, they put the extra claw on it.
quote:
Its a mystery to me - the game commences
For the usual fee - plus expenses
Confidential information - contained in a diary
This is my investigation - not a public inquiry
It€™s been a long time, coming but it€™s time for heat E, which now should be called heat F, but still is heat E.
Heat E, Round 1
Fight the First
From Essex, Call out Hook. Entered by the Scottish Martyn, this robot looks good with an interchangeable weapon to suit the mood. Martyn has taken lead from Supreme Glory Beta Gamma or whatever it was called with a fully rotating axe head, with either an axe or a lifter. However the skirts look open to be ripped off by Mr evil spinner and the weapon is on way.
In Far 8: Didn€™t enter
From England, and 31st seed, Tornado. Entered by Matt M, this world famous interchangeable weapon box is powerful, has good weapons and properly the best control in the world. Matt has selected the weapons of the scoop €˜n€™ flail, electric lifting plate and the drum. However once flipped, Tornado€™s weapons are useless. It can push a lot, but in vapourbot world, 10 mph and only two Bosch 750s are not going to push back Aaron€™s mass ramming machines.
In Far 8: Beat Windy Killer Mk 2 in round 1, but got flipped out of the arena by Flipping Hell in round 2.
From Australia, Megabite Rev 1.0. Entered by team Aussie, this American spinning machine has enough power to move the world. Powered by an ETEK and with decent armour, could the all-American spinner win it for the Aussies? However the pushing power is not the best and I don€™t think it has a self-righter. The weapon could prove to be it€™s winning point for Team Aussie.
In Far 8: Didn€™t enter
Tornado€™s weapon of choice - Wedge with flail
Call out Hook€™s weapon - Lifting arm
3
2
1
ACTIVE
A tad slower start today from last heat, as all the robots start away slowly, but look at the sudden burst of speed from the series 6 and European champions, as Tornado comes out and slams into the side of Call out Hook. Aaron, who today I assume is driving Megabite Rev 1.0 with Tom on the weapons is putting on the speed onto the spinning ring, as Call out Hook turns it€™s weapon around, but Tornado slams it into the arena wall.
Megabite Rev 1.0 starts to move forward, as Martyn gets away from Tornado, as Call out Hook is aiming towards Megabite Rev 1.0, as Tornado is looking for another slam onto Call out Hook. Megabite Rev 1.0 is hit by Call out Hook, but the weapon does sod-all to the spinning shell, as Tornado slams Call out Hook, straight into the arena hammer. The hammer comes down, once, twice, and Megabite Rev 1.0 hits into the rear end of Call out Hook.
The rear skirt stood no chance, and lands in the middle of the arena, as Tornado slams into the rear of Call out Hook, as it€™s weapon comes swinging around to attack Megabite Rev 1.0, as Tornado slams it into the wall once more. Megabite Rev 1.0 has spun it€™s weapon up to speed, and Matt runs away, as Martyn turns and puts on the power, straight into the spinning Megabite Rev 1.0, as the side skirt is ripped clean away. Tornado comes in quickly and slams into Call out Hook, and pushes it into Megabite Rev 1.0. Aaron comes away, as Call out Hook is spun into the wall.
Things are not looking good for Call out Hook, which once more is hit by the spinner of Megabite Rev 1.0, and the side panel is ripped away, the main panel is in one piece, but the bolts have been ripped away with ease, as Tornado slams into Call out Hook and takes it onto a tour of the arena, after pressing the pit release. Megabite Rev 1.0 is spinning away in the background, playing with the Hardox panel. The pit has opened, as Tornado pushes Call out Hook down, 6 feet under.
Cease
Call out Hook is disconnected, Tornado and the impressive Megabite Rev 1.0 moves into round 2.
Fight the Second
From Scotland, Glasgow Kiss. Entered by Scottie Doo :proud:, this really well know vapourbot comes away with an axe. The shape is strange, but due to it, no skirts were available to be fitted onto the main body, exposing the 1 cm ground clearance. However Scottish control and power puts Glasgow Kiss in a league of it€™s own.
In FAR 8: Didn€™t Enter
From England, and 2nd seed, Son of Ripper Mk 4. Entered by Andy, this very unknown vapourbot has the unusual flipper and disc. Now with wheels inside the body, can last year€™s runner up do one better? Andy has changed the flipper back around to the flip-up position, and an x-axle disc. Could the duo prove the part?
In Far 8: Runner up, after beating Raging Knightmare, X-Terminator, Disco 5, Typhoon 2, SD IV, and Tempest Eviloution. Before being pitted by Clawdius Decimus Murderous.
From Nowhere, a Bye. Entered by no-one, this 3 letter word has several meanings, but it€™s the word everybody wants to see in their draw.
Result: Son of Ripper 4 and Glasgow Kiss gets the bye into round 2.
Round 2 Draw
Tornado (31) vs. Glasgow Kiss
Son of Ripper (2) vs. Megabite Rev 1.0
Tactics, Predictions, did you like round 1?
Note: Set-ups for interchangeable from now on, must be posted in here from now one. Failure to do so, will result in last battle€™s setup being used.
Same set-up as before, please.
Slam the top in. Its lexan probably wont stand up to several whacks with the axe, itll have difficulty getting under the front, and my tyres are solid, so it wont be chewing those up. I want to whack it constantly, and just generally pwn.
Son of Ripper (2) vs. Megabite Rev 1.0
My tactics are to get rid of it as soon as possible, flipping it over should stun it so I can kill it off.
I predict a real robot heat final. Sorry AJ and Scott.
quote:
Running down corridors through,
Automatic doors
Got to get to you
Got to see this through
First night of your life
Curled up on your own
Looking at you now
You would never know
Heat E, Round 2
Fight 1
Tornado (31) vs. Glasgow Kiss
Tornado today is wearing the wedge with flail again.
3
2
1
ACTIVE
Tornado departs the leaving square as soon as active is called, as Matt accelerates his real robot up to speed, as Glasgow Kiss spins around to get it€™s axe into play, as the artful Tornado dodges around the front, as Scott turns to counter-act the attack, the European champion is underneath the side of the Scottish axe robot, and slams it full on into the sliding door.
Glasgow Kiss comes back down to earth, after bending the sliding door so that it can€™t slide back into place now. That is nothing, as once more Tornado slams into Glasgow Kiss which is gotten underneath and is slammed at full speed towards the arena hammer. Scott is trying to give his mark in the fight, but Tornado is proving to be too strong. One ram into the wall, the hammer comes down, another ram into the wall as Glasgow Kiss is rammed onto it€™s back.
Tornado quickly turns and forces the inverted Glasgow Kiss into the hammer, as the hammer comes down onto the underbelly once, twice and a third time, as Glasgow Kiss tries to self-right with the axe, but Tornado rams into it once more and takes Glasgow Kiss across the arena, ramming into the arena wall. Glasgow Kiss has damage, as co2 has started to leak from the insides, the shocks have knocked out the electrics in Scott€™s machine as it lies lifeless on it€™s back, the axe has no power.
The pit has opened as the lifeless form of Glasgow Kiss is pushed down 6 feet under and out of the competition.
Cease
In a cloud of smoke, Glasgow Kiss kisses it€™s last. Scott€™s robot didn€™t have any time to move to unleash the power. Tornado, powers into the heat final.
Fight 2
Son of Ripper 4 (2) vs. Megabite
What€™s worth waiting for? Let€™s go!
3
2
1
ACTIVE
The acceleration from the 2nd seed is great, as the two wheels come away from the starting square, as Megabite starts to rev up it€™s spinning shell. Look at the control off Son of Ripper 4, as it slams straight into Megabite and it is flipped over onto it€™s side. The Ziggo style self-righting bar on the American heavyweight champion self-rights it in no-time, but Son of Ripper 4 is on the controlling side for this battle and gets underneath Megabite once more and pushes it across the arena, Aaron is trying to remove Megabite away from Son of Ripper 4, but Andy is being the controller of this battle and is not allowing Megabite enough time to spin up it€™s shell.
The two robot party is coming over towards the arena wall, as Son of Ripper 4 quickly lines up and fires the flipper, sending Megabite sailing over the fence and straight into the arena camera.
Cease
In less than a minute, Megabite is flipped out of the arena. Son of Ripper 4 (2) moves into the heat final.
Heat Final Draw
Tornado (31) vs. Son of Ripper 4 (2)
Tactics, Predictions, did you like round 2?
See last post for set-up.
Tornado (31) vs. Son of Ripper 4 (2)
If Tornado is using the flail scoop, it will make my job a lot easier. I should be able to get under and toss the 31st seed over with little difficulty. After that I can go after the weak side plates with the bar and cause lots of damage while Tornado will be uneffective. Failing to cause damage, Ill try and toss it OOTA.
quote:
I get a need and Im wanting to please it
I got a face and Im wanting to feel it
The more I feel is the more that I need it
The more I need is the less I believe it
Heat E Final
It€™s an all-seed affair, in a repeat of a fight somewhere.
Son of Ripper 4(2) vs. Tornado (31)
In round 1, Son of Ripper 4 had a bye into round 2, whereas Tornado pushed Call out Hook into the pit
In round 2, Megabite Rev 1 was flipped out of the arena, whereas Glasgow Kiss was pitted.
Matt is keeping the same weapon once more for this fight.
3
2
1
ACTIVE
It€™s the turn of the low speed, high acceleration robots today, as both robots accelerate from the starting squares with healthy speed, as Son of Ripper 4 turns around to face Tornado. Matt turns the corner to avoid contact with the 2nd seed, as Andy follows Tornado, the 31st seed. The flipper fires on Son of Ripper 4, as Tornado is flipped onto it€™s back, by the faster Son of Ripper 4.
Pie and Chips Mrs Brown? Tornado moves around to counter-act the attack, as Son of Ripper 4 turns around to get his spinning weapon into play. Tornado rams at the rear of Son of Ripper 4, and manages to get the sharp edge to slip underneath the rear end of Son of Ripper 4 and slams the 2nd seed into the arena hammer. Once, twice and three times the hammer falls down onto Son of Ripper 4, but no damage is done.
Andy is free to be allowed out for free and comes back onto the attack, and manages to slam into the side of Tornado, sending it away without damage to the lexan. Tornado comes back onto the attack onto the flipper/disc combo, but in the last moment, Matt runs towards the arena spike, which fires, self-righting Tornado so that it€™s wedge is in play.
Son of Ripper 4 comes back onto the attack and rams underneath Tornado€™s sides and pushes the invertible box towards the arena wall. Quick as a flash, the flipper opens, sending Tornado on a spin, straight into the arena camera.
Cease
Result: Tornado, flipped out. Son of Ripper 4 moves one step closer to repeating it€™s famous journey.
Next time:
Heat G
Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Shovearound 2
Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2
Predictions. Tactics. Thoughts. Other.
Whoo, Shovearound 2s first fight with british stats :)
Anyawys, Ill do a tactic I do often when theres a spinner and another bot in the arena. Ill get under Die Ceratops Invertus, lift him, and ram him into Deep Impacts Discs. Hopefully deep impact dosent have any intensions of going after me, as Im scared of the discs and speed. Basically just RAM Dieceratops into deep impacts disc until he dies out.
Oh fook, shyte, and some pizz to go with that last fight. lol jk
All kidding aside, where can I find Automatic Schmuck and Odyseus 2s stats?
Try getting Deep Impact between myself and Shovearound. If he tries to push me, get off ASAP, and push back. Failing that, find a weak point for DI2 and, if thesable, flip OOTA.