The Fowler Fic War Series 3
I may now announce the draw for the FOWLER FIC WAR SERIES 3!
As present, the heats are shown in blocks of 8, draws for battles, orders and arenas will happen shortly:) I think Ive made it so no-one has 2 robots in a heat, however please check that. Also, some people picked real robots already chosen, so Ive tried to choose a machine closely linked to take its place to save the time lost from people disappearing for weeks on ends:) Ill give you around 4 daysto a week to post tactics and then battles will commence, infrequently at first but frequently by the end of February:)
Heat 1
Series 2 Heat
John Woss (12)
Odysseus 2 (25)
MDU-X
Darth Dread
Leprosy Infection
Chameleon
Scottishly Fictional
Going Going Gone
Heat 2
Series 7 Heat
Razer (22)
King 25 (20)
Giga-Byte
Pistola
Stratos-Fear
Killobite Recharged
Die Ceratops Invertus
The Matador
Heat 3
Series 5 Heat
Barberous 2 (4)
Seggy the 3rd (19)
Vampire Twins
Glasgow Kiss
Call out Hook
Starfire the 3rd
Denial
Gemini
Heat 4
5-minute Massacre
Achilles (1)
Disco 5 (30)
ALRBDMLA
Hefty Kick in the Balls
Reven the 3rd
Geforce
Drilla Killa 7
Divide and Conquer
Heat 5
5-minute Massacre
Pussycat (29)
Panic Attack (17)
2Blue
Warhead
MORD2
Ryujin
AoTA
Ymir
Heat 6
Series 5 Heat
The Deer (26)
Clawdius Decimus Murderous (14)
She loves You
WX
Death Adder 3
Biohazard
Wrecktangle 2
Super Gore GTI
Heat 7
Series 2 Heat
Firestorm (23)
SoR (32)
Going Going Crunch
Killothwack Beta
Hell Bound
T.B.
Cyclone Force 2
Agro 3
Heat 8
Series 7 Heat
Whirligig 4.0 (9)
Gravity (21)
TTtT
El Persistance
The Linear Launcher
Doc Ock
Bloody Tears
Voltronic
Heat 9
5-minute Massacre
Wedgie 5 (28)
Killotine:Evo (7)
Lunchbox
13 Black
Platinum
Kali
Ankle Biter EVO
Double Killa
Heat 10
Series 2 Heat
Tengu 6 (5)
Wedga Evo (6)
Van Tango
Take me Out
Insecticide
Megaladon Maneater
The Spin Factor
Going Crunch
Heat 11
Series 5 Heat
Wedge Devolution (2)
SB IV (18)
Mega Masher
Novastorm
Deep Impact
Automatic Schmuck
Intensity
Beast Boy 3
Heat 12
Series 7 Heat
RotRotB (27)
Behemoth (8)
Gamma Trident
QJS
Panicking
Ze Newie
360
Disco Dancer 2.5
Heat 13
Series 7 Heat
HtBP3 (24)
Dantomkia (16)
Stalker
Pink Panther
WAFT
Sweet Children O Mine
Battle Raptor 3
Love Bite
Heat 14
Series 2 Heat
Slammer V (31)
ForcePower (11)
Rogue
Typhoon
Terra
Balderdash
Vampire Killer
Anti-Spin
Heat 15
Series 5 Heat
Ramthrax II (11)
Wedginato rEVILoution (3)
Natural Selection
Cyborg 3
Splitz
Tojo
Beta
Orka Mk 4
Heat 16
5-minute Massacre
The Nose (15)
SD IV (13)
Avalanche
Axe-O-Lotl
Robin the 3rd
Tornado
Kick in the Teeth
Doomsday Project
The Fowler Fic War Series 3
Series 2 Heat entrance draws
Heat 1
Darth Dread
John Woss
Going Going Gone
Odysseus 2
Chameleon
MDU-X
Leprosy Infection
Scottishly Fictional
Heat 7
Killothwack Beta
Cyclone Force 2
Hell Bound
Firestorm
Going Going Crunch
T.B.
Agro 3
SoR
Heat 10
The Spin Factor
Going Crunch
Take me Out
Tengu 6
Wedga Evo
Insecticide
Van Tango
Megaladon Maneater
Heat 14
Balderdash
Anti-Spin
Vampire Killer
Rogue
Terra
Typhoon II
ForcePower
Slammer V
The Fowler Fic War Series 3
NB: I wont bother posting anything about 5-minute massacres:) I also apologise for this seeming very disorganised, but its just the way I have to do it with the Random Number Generator Software Im using.
Series 5 Heat Draws
Heat 3
Barberous 2 (4) v Vampire Twins
Gemini v Denial
Glasgow Kiss v Seggy the 3rd (19)
Call out Hook v Starfire the 3rd
Heat 6
She Loves You v Wrecktangle 2
Biohazard v Super Gore GTI
WX v The Deer (26)
Clawdius Decimus Murderous (14) v Death Adder 3
Heat 11
Deep Impact v Novastorm
Automatic Schmuck v Mega Masher
Wedge Devolution (2) v Intensity
Beast Boy 3 v SB IV (18)
Heat 15
Splitz v Ramthrax 2 (11)
Natural Selection v Wedginator rEVILoution (3)
Tojo v Beta
Orka Mk 4 v Cyborg 3
The Fowler Fic War Series 3
And finally the draw for the Series 7 Heats
Heat 2
Killobite Recharged v Stratos-Fear v Pistola v King 25 (20)
The Matador v Pistola v GigaByte v Razer (22)
Heat 8
Troubloon Twice the Trouble v El Persistance v Whirligig 4.0 (9) v The Linear Launcher
Gravity (21) v Doc Ock v Bloody Tears v Voltronic
Heat 12
Disco Dancer 2.5 v QJS v Gamma Trident v RotRotB (27)
Behemoth (8) v Panicking v Ze Newie v 360
Heat 13
Pink Panther v WAFT V Love Bite v Dantomkia (16)
Battle Raptor 3 v HtBP 3 (24) v Swwet Children O Mine v Stalker
The Fowler Fic War Series 3
So, there you have it:D Lat the Fowler Fic War Series 3... COMMENCE!
First up, Heat 1.
Darth Dread
John Woss
Going Going Gone
Odysseus 2
Chameleon
MDU-X
Leprosy Infection
Scottishly Fictional
Thats the order of gauntlet entry in what is my pick as the heat of death straight up.
Thoughts, Tactics, Predictions, Pillows to have a reast on?
The Fowler Fic War Series 3
HEAT 1
GAUNTLET
CHAMELEON
Remove the skirts, but keep the scoop and Anti-Fodder vertical blade in case I run into any trouble. :wink:
As for which route to take, Ill tackle the ol House Bot path and plough them aside Tornado-style. :proud: (presuming hes using the same course as last season)
The Fowler Fic War Series 3
LEPROSY INFECTION
Remove the drum, and add some air to the tyres so it can get over obstacles more easily.
Ill have the stats for MM2 and WT2 ASAP.
The Fowler Fic War Series 3
Heat 1 -
John Woss
Remove the flywheel, which increases the ground clearance to the orginal 1cm before taking down the right hand side route, using the power from the twin bosch drive to out-drive the arm before ramming into the end zone.
Heat 3 -
Glasgow Kiss v Seggy the 3rd (19)
Get around the sides and keep driving at it with the wedge and into the walls, into the house robots or into the pit.
Heat 4 -
A Large Red Bus Drove My Love Away -
Hmm...
... Ram?
Heat 9-
Wedgie 5 -
Hmm...
...Flip?
Heat 10
Van Tango
Middle route, reverse up the ramps and spin around at the top to come down with the wedge first to attack the house robots with the axe.
Heat 12
Disco Dancer 2.5 v Quocunque Jeceris Stabit v Gamma Trident v RotRotB (27)
Steve want to form a partnership when I take out Gamma Trident, you take out Disco Dancer?
Heat 13
Pink Panther v WAFT V Love Bite v Dantomkia (16)
Chris C, want to form a patnership when you take out Dantomkia, when I take out Pink Panther by crushing into the weak armour and breaking the tracks.
Heat 14
Anti-Spin
Take the skirts off and head down the left hand side, the house robots are so fat and lazy that they wont be able to touch me.
The Fowler Fic War Series 3
i am having problems getting everythin i want into sb iv so i will be entering super speed bump, i shall find links to my stats and post them shortly
The Fowler Fic War Series 3
here are my stats
Name- Take me out (thanks to Dave for naming the robot for me)
SHAPE- Wedge
COLOUR- Dark grey
WEIGHT- 100kg
DIMENSIONS- Height: 20cm, Length: 80cm, Width: 65cm
SPEED- around 18mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge extender, 5mm at sides and rear
ARMOUR- 4mm Aluminium Boron Carbite
MOVEMENT- 4 inner vulcalon wheels, it uses a skid steer system like tornado
DRIVE- 2 LEM 130€™S on 36 volts
BATTERIES- custom 3300mAh NiCad Cell 36v BotPack
WEAPONS- The robot has a 1000psi nitrogen flipper on a 80mm bore on a 100-stroke ram which should make around 3.5 tones at the ram (if I am incorrect please correct me) the nitrogen is stored in 2, 2.2kg canisters, the robot has around 25 flips in a fight, the flipper is on high pressure
STRENGTHS- Powerful weapon, good drive
WEAKNESSES- limited supply for the weapon
Name- Panicking (previously panic 3 GTI 2)
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
SPEED- 23mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
ARMOUR- 12mm polycarbonate
MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
POWER- 2 x LEM130€™s on 36 volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
STRENGTHS- Low ground clearance, reliable weapon
WEAKNESSES- previously lost to spinners
Record- 17-9
NAME- Call out hook (thanks to Matty. H for help with the weapon description)
SHAPE- low box wedge (like storm 2 but not invertible)
COLOUR- white
WEIGHT- 100kg
SPEED- 23mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at front wedge, 0mm at sides due to skirts 6mm with out 6mm at rear, varies under weapons
ARMOUR- 4mm hardox
WHEELS- 6 inner Vulcalon wheels
POWER- 2 x S28-400€™s Magmotors on 24v.
WEAPONS- Weapon- On the top of the machine, there is a 360-degree rotating turret, on which can be mounted 2 weapons. The first one is a large CO2 powered lifting arm, running off a 80mm ram at a pressure of 750psi. It has a hook shaped arm on the end, which is designed to pull up and puncture wheels, whilst lifting at the same time, and also to enable it to penetrate skirts. This ought to lift around 268kg around 40cm into the air at maximum. The other weapon that can be chosen is a double-headed horizontal axe shaped like that of Terrorhurtz, which will spin around on the turret, enabling him to do both damage by spinning and hammering. This should be enough to cut thin titanium, and dent the thicker sheets. The turret is powered by a LEM 130 geared at 4:3 giving good speed it spins at around 2000rpm and reaches it in around 3-4seconds
SRIMECH- the lifting arm which can self right from any position due to the turret
STRENGTHS- good weapons, good pushing power
WEAKNESSES- if the arm is spinning round slowly it may topple
NAME- King 25 (previously 25€™s revenge)
SHAPE- Invertible disc like in the rw€™games or gyrobot
COLOUR- The robot is yellow and the bars are grey with black tipped ends
WEIGHT- 120kg
DIMENSIONS- 80cm diameter X 30cm (with out the bars)
SPEED- 8mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 6mm both ways up
ARMOUR- the armour of the shell isn€™t much as nothing can get to it because of the weapon so it is, the armour is 3mm aluminium, the bars are made from titanium, the tips are tipped with tungsten
MOVEMENT - The robot is a shuffler which works both ways up
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- Ok its has two interchangeable weapons the first is based on son of whyachi but not quite like it. The robot has the 3 triangle spinning bars like SoW but they are attached to the centre outer rim of the robot, the other is a sort of tornado like anti crusher cage but it is circular and runs on the floor its designed for robots with skirts and other stuff but I will explain better later, it is hinged so if flipped works both ways up (please say if this doesn€™t make sense) the weapon spins round at around 3500rpm this is designed to make a robot like SoW that cant be flipped over and immobilized the spinning outer shell is powered by 2 B42-500 Magmotors at 36volts, the bars/ skirts stick out around 1 meter which should prevent most robots from hitting the body.
NOTES- all components are shock mounted with rubber to survive its own blows and pushy bots.
STRENGTHS- Invertible, has powerful weapon, the top and bottom both ways can€™t be hit by axes or crushers due to the bars, may not fit in a pit
WEAKNESSES- easy to push if weapon isn€™t spinning
NAME- Super Speed Bump
SHAPE- Invertible wedge with a curved back
COLOR- Red
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front 5mm at the sides and 6mm at the rear to flip it self over
ARMOUR- 4mm titanium/vanadium armor
WHEELS- It has 4 wheels 2 at the rear and 2 near the middle
POWER- 2 S28-400 Magmotors running at 24v
WEAPONS- it has 2 flippers one on either side of the wedge both are powered by 80mm Bore ram on 1000psi, they can work separately or together normally separately
SRIMECH- invertible
STRENGTHS- Powerful flippers, low height
WEAKNESSES- easy to flip from the rear (not that it will effect it)
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means I wont topple while the deer is crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name: Disco 5
Shape: Low Wedge with small rear wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to two Kart Tyres.
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.
Pussycat