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Originally Posted by corsair_lightning
Okay, I need help with my (I believe)11 robots...
Killophobic (Active)
Weight: 100kg
Shape: Lightning (S7)
Colour: Gold. The flipper is dark blue.
Dimensions: 90cm x 80cm x 35cm
Drive: 2 24v S28-400 Magmotors powered by 7x NiCad Battlepacks.
Locomotion: 2 foam-filled urethane rubber wheels with aluminum boron carbide hubs.
Armour: 3.5mm Hardox monocoque
Speed: 20mph
Ground Clearance: 0mm at front, 0mm at back due to torsion-sprung titanium skirt(5mm without skirts), and 5mm at sides.
Turning Circle: 0m
Weapons: A rear-hinged flipper, powered by a 2.2kg 750psi Co2 tank. It can flip robots up to 1000kg using a 70mm bore 300mm stroke ram.
Srimech: The flipper. If it lands on its side, the rather interesting shape will allow it to fall back onto its flipper.
Strengths: Good weapon, excellent body shape, strong armor, extra rear weapon.
Weaknesses: Controversy. Nah, there never was any controversy.
Bio: The sequel to a clearly ripped off robot(Destructophobic), Killophobic is essentially an updated version of Lightning, of who's team I am an honourary member of. The robot should do well in combat.
-You ought to describe the shape better. There's a good chance that people might not have heard of Lightning and assume the robot's shaped like a lightning bolt instead.
-You're not going to need 7 Battlepacks to power a 2wd robot with a non electric weapon for five minutes...slim down to three or four packs instead.
-I thought Kody told you to remove all references to his older robots? You seem to be leaving this in out of either devotion or annoying him...
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Dalmatian (Active)
Weight: 100kg
Shape: Storm II, with Growler's upper jaw above the front wedge. The top of the robot slowly rises like a wedge to stop at the back of the Growler head.
Colour: White with black spots.
Dimensions: 90cm x 70cm x 25cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 foam filled Vulkanized rubber wheels.
Armour: 5.5mm Titanium/Vanadium alloy.
Speed: 20mph
Ground Clearance: 0mm at front due to wedge, and at sides and back due to 4mm titanium skirts. 5mm at sides and back without skirts.
Turning Circle: 0m
Weapon: The front wedge has Mute-style barbs on it. Once a robot is stuck on the wedge, the Jaw, powered by a 2.5kg 750psi Co2 tank, comes down with about 2.5 tonnes of force. The weapon is designed to grab, not to crush.
Srimech: A pneumatic rear-hinged lifting arm, built into wedge-shaped top of the robot, powered by a 1.5kg 750psi Co2 tank.
Strengths: Powerful motors, revised srimech.
Weaknesses: Average armor, and limited Co2 for the srimech.
Bio: Roveress Evo was mostly overhauled and became Dalmatian. The shape was switched to a modified Storm II shape, but the weapon was kept and improved.
-Again, describe the shape better. Not everybody automatically realises what Storm II and Growler are shaped like, and you need to take that into consideration.
-2.5 tonnes of forces...designed to grab rather than crush? The numbers don't match up here...to be honest the design could use some improvement, you have a srimech that's seperate and provides no use as a weapon which is just a waste of space and weight, and it has its own gas supply? I'd redo it so at least the weapons and srimech shared a gas supply, or they were combined into one item.
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Bandwagon (Active)
Weight: 100kg
Shape: A quite complex box-wedge. The box shape itself is angled 10 degrees towards the wedge, which itself is angled at 45 degrees. The entire shape's edges are rounded to protect against spinners, while the back is rounded to prevent stranding.
Colour: Chrome. The flipper is red, while the skirts are blue.
Dimensions: 100cm x 80cm x 30cm
Drive: 4x 24v S28-400 Magmotors, powered by 7x A123 Battlepacks, giving me an average of about 18hp.
Locomotion: 4 solid rubber wheels with Aluminum Boron Carbide hubs.
Armour: 5.5mm Titanium/Vanadium alloy, with 7.5mm of Vulkanized rubber on top.
Speed: 20mph
Ground Clearance: 0mm at front due to shape, 0mm at sides and back due to 5mm titanium torsion-sprung skirts. The torsion springs are wrapped around a foam column to protect them from shock damage. 5mm without skirts.
Turning Circle: 0m
Weapons: A powerful rear-hinged flipper, powered by a 1000pi 2.5kg nitrogen tank, and utilizing 2 70mm bore 300mm stroke rams to power the flipper. The flipper can flip up to 500kg about half a meter into the air.
Srimech: The flipper.
Strengths: Jumping on the bandwagon.
Weaknesses: It can only flip, push, and move at 20mph. Not much else.
Bio: Bandwagon was a robot with a design based on the very successful Alex Holt vapour Achilles. After seeing Kody Kunz and his robot Seung Mina V, I realized I also needed an Achilles-type robot.
-Foam columns aren't going to do much to protect the skirt springs in my opinion.
-What is the rubber on top of the armour in aid of? It'll get quite chewed up quite quickly...
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Tallit (Active)
Weight: 150kg
Shape: A triangle shape, quite like Gabriel.
Colour: White, with thin Gold and blue stripes.
Dimensions: 120cm x 90cm x 35cm
Drive: 2 36v LEM-170 motors, powered by 9x NiCad Battlepacks, giving me an average of 26hp.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Tallit good traction and pushing ability. The robot also has a caster underneath the nose to allow maximum traction on the floor.
Armour: 5.75mm Hardox monocoque
Speed: 20mph
Ground Clearance: 0mm at front due semi-wedge shape, and 0mm at sides and back due to 5mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapons: A rear-hinged electric lifting arm, powered by 2 36v LEM-130 motors. It can lift 200kg 50cm into the air.
Srimech: The lifting arm.
Strengths: Shuffler, uses weight advantage, has an actually powerful electric lifting arm.
Weaknesses: Could have major faults.
Bio: The first ever vapour specifically designed to represent Israel in the World Championships, Tallit is a shuffler, and is prepared to do a whole lot of flipping with its actually powerful electric lifting arm.
-Shape description...'triangle' could be any number of things, and not everyone will have heard of or know of Gabriel or what it's shaped like.
-Why is this designed to represent Israel in the World Championships? That makes it useless the rest of the time when there's no World Championships...it's your decision but I think you're severely restricting yourself there.
-Why Israel anyway, out of curiosity? It's a touch out of left field at best, unless you have connections there that beg to be brought up in the world of vapours :proud:
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American Oil (Active)
Weight: 110kg
Shape: All Torque (S2), which is a long box with a wedge on the front and back. However, the wedge at the front is extended all the way to the ground. The sides are also slanted 10 degrees inward, like a wedge, to prevent stranding.
Colour: Chrome with 3 stripes: one red, one white, and one blue running down the middle. The sides are black.
Dimensions: 90cm x 70cm x 20cm
Drive: 4 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 2 70cm x 10cm x 10cm rubber tank tracks.
Armour: 6.5mm titanium/vanadium alloy
Speed: 17mph
Ground Clearance: 0mm at the front due to extended wedge, and at the sides and back due to torsion-sprung 5mm titanium skirts. The springs are wrapped around a foam rod to prevent shock damage. 5mm without skirts.
Turning Circle: 0m
Weapons: A 1000psi rear-hinged flipper with 20 flips mounted on the front, powered by a 2.5kg Co2 tank. The robot uses an 80mm bore 500mm stroke hydraulic ram to counter for the increased pressure, and the rear wedge should prevent me from flipping myself.
Srimech: The flipper. Luckily, the slightly modified All Torque shape prevents it from being stranded on its side.
Strength: Tough, uses the 10kg track advantage wisely.
Weakness: Tracks Controversy
Bio: This robot was previously a newcomer in both Robot SMASH and AJWars. While it performed lacklusterly both times(being beaten by Liar 2 and Infusion respectively), I have decided to be possibly stupid and revive it, mostly due to me not properly exploiting the tracks weight advantage. If you need to know, this robot was formerly Cyrilium 2.
-500mm's a long stroke for a ram...with something that long you risk the flipper going past the limits of its travel and ripping the hinges off, depending how the geometry works.
-Co2 doesn't go to 1000psi, it goes to between 750-800psi as a gas and then liquefies at that temperature. (that's why high pressure flippers use nitrogen or air)
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Tenderizer's Revenge (Active)
Weight: 100kg
Shape: Wedge of Doom (Battlebots Series 4.0)
Colour: Black.
Dimensions:90cm x 70cm x 20cm
Drive: 6x S28-150 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 6 externally mounted solid rubber wheels with aluminum boron carbide hubs.
Armour: 5mm titanium, except the front wedge which is 8mm titanium,
Speed: 25mph
Ground Clearance: 0mm at front, and 5mm at sides and back.
Turning Circle: 0m
Weapons: A powerful axe, with a 3kg meat tenderizer for an axehead. The tenderizer's blades are diamond tipped, and it can hit an opponent and do damage when the axe springs back to its rested position, like Terrorhurtz. The axe itself is powered by a 2.2kg 750psi Co2 tank feeding gas to a 70mm bore 600mm stroke ram, giving near 600kgs of force.
Srimech: The axe self-rights the robot. If it gets stuck on its side, repeatedly firing the axe will cause it to land on its back or right way up.
Strengths: Powerful axe. Also very maneuverable.
Weaknesses: Exposed wheels and average armor.
Bio: The sequel to Tenderizer, Tenderizer's Revenge is a modification of the old Hell's Teeth-shaped design. The axe is still there, tough.
-Tenderizer's Revenge is a name already being used by one of Richard's bots, don't start cloning names as well...
-Again, describe the bloody shape. I haven't seen Wedge Of Doom, and I'm fairly sure I'm not the only one who responds to that 'shape description' with a scratch of the head and several question marks.
-How does your ram with the ridiculously long stroke actually power your axe? We've had this discussion before, more than a year ago...
-6WD and maneuvrability tend not to go hand in hand.
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Negativity (Active)
Weight: 100kg
Shape: Right out of Robot Wars: Arenas of Destruction. A Flat Disc.
Colour: Dark blue, with silver lightning bolts on the top.
Dimensions: 70cm x 70cm x 15cm
Drive: 4 24v S28-150 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 solid Vulkanized rubber wheels.
Armour: 7mm titanium/vanadium alloy monocoque
Speed: 18mph
Ground Clearance: 5mm all around.
Turning Circle: 0m
Weapon: The weapon is a 100cm-in-length 15kg Hardox spinning bar that spins at 1300RPM, powered by two 36v LEM170 motors. The bar is spun up to full speed in 3 seconds, but will cause damage in 1 second. The blade is mounted on top of the robot.
Srimech: The spinning weapon will self-right the robot if it manages to flip itself via a reverse mauler dance performed numerous times by Tornado Mer and Killer Byte.
Strengths: Dangerous blade and tough armor.
Weaknesses: Not fast enough to chase most new robots.
Bio: This robot was designed after the retiring of my previous spinning blade robot Ninjoid Evo. The silver lightning bolts are a tribute to Team Lightning.
-Nothing outrageously wrong here, although the height's a bit low for the motors and the drive mechanism to the bat ro fit in. A kinetic energy figure for the bar would help us get more of an idea of what it can do, and I'm still dubious about the self righting (it's far from guaranteed)
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ARC Welder (Active)
Weight: 100kg
Shape: A reverse Kill-O-Amp with rounded edges and a scoop at the front. The sides and sharp edges are rounded to cause spinners to bounce off me, rather then tear me up.
Colour: The bluish colour of a blowtorch's hot flame, with the name written on the sides in chrome.
Dimensions: 85cm x 75cm x 25cm
Drive: 2 24v S28-400 Magmotors, powered by 5x NiCad Battlepacks
Locomotion: 2 solid Vulkanized Rubber Wheels with Aluminum Boron Carbide hubs
Armour: 15mm Titanium/vanadium alloy monocoque. beneath that is 5mm of Vulkanized rubber to protect against impacts.
Speed: 15mph
Ground Clearance: 0mm at front due to scoop, and at sides and back due to 4mm titanium torsion-sprung skirts. The skirts' springs are wrapped around a foam rod to prevent the springs from being damaged. 5mm ground clearance without skirts.
Turning Circle: 0m
Weapons: A solid 7mm thick Hardox scoop, designed to survive spinners ranging from 100 to 250kjs. This specific scoop weapon should be tough enough to kill Mass Disctruction Ultimate 4.1. The robot also has a massive amount of shockproofing to protect against impacts on the sides.
Srimech: Invertible
Strengths: Strong armor, tough scoop.
Weaknesses: Can't really do anything except hopefully survive, weak drive for the weight, average speed.
Bio: After my revision of the TJS-bot Counter failed, I decided to try once more to build a MDU-proof bot. ARC Welder was the result. The rounded edges should cause a spinner to bounce off, while the rubber and shockproofing should protect against shock damage.
-Nothing can be made MDU proof. Nothing at all. Especially not a 7mm Hardox scoop protecting against '100-250' kilojoules (you don't seem to realise what a large amount of energy that is)
-...the reference to ARC is a bit strange as well...
-DESCRIBETHESHAPEPLEASE PEOPLEMAYNOTBEAWAREOFKILLOAMPORWHICHVERSIONYOUREFE RTOOROFWHICHENDISTHEFRONTTOMENTALLYREVERSEITWARGHT EACAKES
-Again with the skirt springs, I'm not sure how if at all those rods would help.
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Minesweeper 1.1 (Active)
Weight: 100kg
Shape: Tornado (S7)
Colour: Gold on top and bottom, Silver on the sides, with MINESWEEPER written on the sides in red. The scoops are bronze.
Dimensions: 90cm x 85cm x 25cm
Drive: 4x 24v S28-400 Magmotors, powered by 8x A123 Battlepacks. I should get about an average of 18hp from all of them.
Locomotion: 4 Titanium/Vanadium alloy wheels with Vulkanized rubber tyres.
Armour: 6mm Hardox monocoque, underneath that is 5mm of Vulkanized rubber to absorb impacts.
Speed: 20mph
Ground Clearance: 0mm at front and back due to scoops, and 5mm at sides.
Turning Circle: 0m
Weapon: 2 solid Hardox snowplow-like scoops that can move slightly vertically, like Behemoth's, so I get good pushing power, but 0mm ground clearance at front and back. The robot also has a bunch of shockproofing around the belts, electronics, and motors, due to the fact that it was originally designed as a spinner killer/rambot.
Srimech: Invertible
Strengths: Super-reliable and fast. Now more powerful.
Weaknesses: No real offensive weapon.
Bio: Minesweeper was overhauled with slightly lighter armour and lower speeds. However, it managed to regain its powerful pushing power via 4 Magmotors. The scoops remain, and the robot is still invertible. It's shape was slightly modified, but it's still ready to defeat opponents with good pushing power.
-The great Elven gods are displeased with this, your feeble offerings to the Shrine Of Describing Robot Shapes. It is their divine wish that you leave and return with a superior description for the benefit of those who have not seen Tornado and are left wanting when attempting to picture your vapour.
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Spanikophobia (Active)
Weight: 100kg
Shape: Firestorm. The crusher is at the far rear of the robot.
Colour: Tan. The Crusher is silver, as usual.
Dimensions: 80cm x 60cm x 30cm
Drive: 2x 24v S28-400 Magmotors, powered by 5x NiCad Battlepacks.
Locomotion: 2 solid Vulkanized rubber wheels.
Armour: 6mm Titanium/Vanadium alloy
Speed: 15mph
Ground Clearance: 0mm at front due to wedge, and at sides and back due to 4mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapon: A rather unusual crusher. Instead of the shape being sharp, the shape is flat, wide, and blunt, very much like the crusher of Leo Van Miert's Holepunch. Using a Vivoil pump powered by a 24v S28-400 Magmotor, it can come down with over 6 tonnes of force.
Srimech: The robot's shape causes it to roll onto the back/top of the crusher, which then retracts back and flips the robot right way up again.
Strengths: Tough armour. The crusher can help it dominate the match. Also very maneuverable.
Weaknesses: Slow self-righting and low top speeds.
Bio: Bubble Blaster was totally overhauled with a new shape. The only thing even remotely familiar is the differently shaped crusher.
-MARK STOP
DESCRIBE YOUR BLOODY THINGS SHAPES STOP PLEASE STOP IT ISNT THAT DIFFICULT STOP IN WHICH CENTURY ARE YOU GOING TO GET IT THROUGH YOUR HEAD THAT PEOPLE MIGHT NOT HAVE SEEN THESE MACHINES YOU SPEAK OF STOP THEY MIGHT THINK THAT FIRESTORM REFERS TO A DIFFERENT ROBOT CALLED FIRESTORM STOP OR AN ACTUAL FIRESTORM STOP PLEASE PLEASE JUST DESCRIBE THE SHAPES STOP IT MAKES IT EASIER FOR US STOP
FROM JOEY STOP
PS: PLEASE PLEASE PLEASE STOP
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Me Name is Death (Active)
Weight: 150kg
Shape: An unrefined wedge, similar to the Italian robot Mastiff.
Colour: The bare metal, plus ME NAME IS DEATH written on the wedge in red.
Dimensions: 110cm x 50cm x 50cm
Drive: 4x 36v LEM-130s, powered by 10x 36v A123 Battlepacks.
Locomotion: 4x Drillzilla-style shuffling pads, giving the robot a good top speed, and high pushing power.
Armour: 6mm Hardox monocoque
Speed: 25mph
Ground Clearance: 0mm at front due to wedge, 0mm at sides and back due to skirts, 8mm without skirts.
Turning Circle: 0m
Weapon: A front-hinged flipper, powered by a 1.5kg Nitrogen tank at 350psi. Yes, this is a low-pressure flipper, but it can flip at least 200kg, enough to flip any competitor. It has about 25-30 flips, give or take the weight of the enemy.
Srimech: The flipper. it can't get stuck on its back or sides because the skirts will make the robot's flipper at least partially contact the floor.
Strengths: Fast, and uses the weight advantage of shufflers. Has good pushing power.
Weaknesses: The unrefined shape.
Bio: My first ever shuffler. The design is based upon the basic unrefined wedge shape, and incorporates a flipper to boot.
-Pushing power is more reliant on the gearing of the motors than the motion type used, lower speed means higher pushing power and vice versa. You can't really go at 25mph and have much power, at least not with motors that will fit inside 100kgs.
-I'd go to CO2 for the flipper, the nitrogen supply will go down a lot faster than the CO2 would and you'll be more likely to run out of flips.
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Any improvements that can be made? Any problems that need to be fixed? Any major amounts of Overkill that need to be addressed?
...I still think you've got a few more robots than you're ever, ever likely going to use in a tournament to be honest. Do you really need them all?