How exactly do you calculate the impact force on the axe?
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How exactly do you calculate the impact force on the axe?
people can calculate how many kgs a flipper can lift UPWARDS, a flipper is merely a pnuematic ram with an arm, as is an axe
of course taking this route negates factors like gravity and the mass of the axe itself, but it DOES give an impression
Right, is there a formula for that?
And I screwed up on the Boxs stats (above), I said it has eight sides at one point when it actually has 6 :P
If you go to the Hassock Hogs website, there is a flipper calculator on there to download. =)
Apart from the name, as there has been a couple The Rocks in the past.
The problem with your powerful axe is that if it hits something rather solid that the axe comes to a halt it might cause some damage to your own robot
David, thats not going to be much of a problem. The bearings and cilinders and hardox axe can cope with many times the force Paul presents.
Paul, are you sure about 180mm? That is only 7 inches. That is not a big axe, even Mortis his Tanto-blade was bigger than that.
OK then - its now a 300mm long with a 30mm long axe head.
Can I show you something Paul?
http://www.computerclub.nl/upload/images/100_0068.JPGhttp://www.computerclub.nl/upload/images/100_0068.JPG
My axe for Splinter Evo, with 350mm Hardox 650 axehead and a 900 mm axehandle.
Right then - final one: a 750mm long axe rod and a 300mm axe-head, because the axe rests on the top of the robot at the front, but the axe is mounted 10cm from the front of the robot to avoid any mind of spinners lunging at it.
Thats more like it.