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4) why do you put strengths and weaknesses? it is not a good idea to put them there in the first place (as I have learned)
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4) why do you put strengths and weaknesses? it is not a good idea to put them there in the first place (as I have learned)
I put them there to state the obvious. Plus it makes the stats more Robot Wars-esque.
But I did mess something up...
Tanked Up
Weight: 100kg
Shape: Panzer (S3).
http://www.youtube.com/watch?v=CixaFEkHwg0
Colour: Green and brown Camouflage
Dimensions: 100cm x 75cm x 20cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 externally mounted solid rubber wheels with aluminum boron carbide hubs.
Armour: 4mm Hardox
Speed: 20mph
Ground Clearance: 0mm at front due to spikes, 20mm at back, and 5mm at sides.
Turning Circle: 0m
Weapons: At the front, there's a 3-pronged electric lifting spike at the front, powered by a 24v S28-150 Magmotor. It scrapes the arena floor, making it 0mm at the front. At the rear, there's a large 8kg horizontally-mounted titanium circular saw powered by a standard 24v S28-150 Magmotor. The blade spins at 1000rpm, and produces massive amounts of sparks.
Srimech: It is invertible.
Strengths: It looks cool.
Weaknesses: None that I know of.
I quite agree with this part of AJ's post. Though it is up to you, it's rather bad to have in your stats, no matter what people may have said about Robot Wars.Quote:
Originally Posted by andrewj
I get it, but either way, I think it's actually nice to have weaknesses. You have to lose eventually...
The writer should decide how you lose.
For instance, if you give strengths and weaknesses for bots that you enter in my tournaments, I will delete said strengths/weaknesses from the stats I save to use in the tournament. In my tourneys, I decide how you win or lose, not you.
I think I am with Mark on this one.
I always put my strengths and weaknesses in my stats because I acknowledge that every desings has it's pro's and con's. Besides if you can see your opponent in real life you would know what those weaknesses are and act upon it, that is a luxury you don't have in vapourboting.
Just as an example:
SPLINTER EVO
Weight: 100kg
Power: 2 750w motors
Weapon: Axe and clamp
Strength: Grabs and won't let go
Weakness: None
If you see the robot in real life, you would see that its weakness is being flipped. Therefore we should keep weaknesses, because they as close as we can get to seeing the other person's bot and noticing their weaknesses.
...well...the stats for a Splinter like robot in fanfic would be much more detailed than that, and would include details of srimech or lack thereof among other things.
Careful study of a robot's stats should tell you where its strengths and weaknesses lie, you shouldn't have to state them seperately. I once did but now don't bother :P
Um... those were supposed to be the stats of Splinter in Series 5...
While studying the stats is important, it's still easier for me to just look at the weaknesses and try and develop a strategy.
...that's why I don't give you any real weaknesses to work with?Quote:
Originally Posted by corsair_lightning