I personally think Tanto 3 should have lost in Round 2 to whoever it was facing. But hey, Im a bad loser so what the heck.
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I personally think Tanto 3 should have lost in Round 2 to whoever it was facing. But hey, Im a bad loser so what the heck.
A few changes to the rules:
The Anti-Passive rule isnt being enforced this war
If you get pinned against the wall by a flipper, then Ref will try to free you, however if you place yourself there via a bad flip them its your own fault.
------------------------
RIP? Richey Edwards, 10 years on
Heat B
Last time, we saw Tanto 3 beat Dantomkia in the heat final, who will collect semi final place number 2?
Melee 1
The Deer (29) vs. Kick in the Teeth vs. Darth Dread
From Essex and Scotland, and 29th seed, The Deer. The Deer is entered by Martyn; it has 4 wheels, which all powered from 2 motors. The Hardox shell should survive hits, but the Hardox side panels can be removed if the bolts are hit, could this be a problem for The Deer? On the other hand, the front Kan-Opener style crushing claws could cause pain to other robots.
In FAR 8: Caused a shock in round 1, after pitting Scottish Fiction 2, before coming unstuck against Flaming Hell in round 2.
From America, Kick in the Teeth. Entered by Clover and it is her second robot in as many heats. Armed with a lethal looking vertical flywheel at the rear of the machine, which could cause excess pain and the front wedge, that can ground out other robots. Overall a good machine runs inverted and is a classic design. It could do well, unless it meets something with more power, as with 2 wheels it can be out-push
In FAR 8: Didn€™t enter
From the land of Kody, Darth Dread. Entered by Kody, and armed with a hammer that makes the hammer of Thor look tiny. The 11 kg hammer comes down with some force. The 4 wheels give some traction, and are protected from attack using some lovely titanium and lexan. However the hammer has limited fires and seeing as it€™s the self-righter, things could turn ugly if it came up against a flipper.
In FAR 8: Didn€™t enter
3
2
1
ACTIVE
All three robots are away; all are around the same speed and have the same acceleration, as Clover gets her disc on Kick in the Teeth up to speed, as Darth Dread is aiming towards The Deer. And Martyn is aiming towards the sides of Darth Dread. The front claws on The Deer are open, waiting for the attack. Kody starts to drive Darth Dread towards The Deer in a hope to shock-kill the 29th seed. Meanwhile Kick in the Teeth is moving away from the square and is looking for The Deer as the team-up starts.
Are you going to Scarborough Fair? The first blood is drawn as Darth Dread fires the hammer, as the 25 Lb hammer comes down, The Deer moves quickly, as the hammer slams into the arena floor, and Darth Dread hops up as the hammer€™s energy is pushed back from the steel floor. Kick in the Teeth quickly slams into the rear end of Darth Dread, flipping the hammer robot over. The Deer slams into, before Darth Dread can self-right and starts to crush into the armour. A pop is heard as the claws find the titanium armour very tasty to eat, and crushes into the rear corner of Darth Dread, unable to self-right when being held. Kick in the Teeth slams into the side of The Deer flipping it over with ease, and pulling Darth Dread up. The Deer is on it€™s side, being held up by Darth Dread, which fires the hammer, pulling both robots around and back down, but Kick in the Teeth slams into The Deer once more, this time at the front, as the claw bends upwards. Darth Dread turns on the spot and hits the hammer, as it comes down, hitting into The Deer€™s underbelly, leaving a dent in the Hardox.
Martyn is looking worried, as he reverses and runs for it. Darth Dread is flipped once more by Kick in the Teeth, which has bad driving, as The Deer turns, slams into the side of the now self-written Darth Dread, and continues in the crush, turning Darth Dread around to block Kick in the Teeth€™s attack. Martyn looks happy, as he drives Darth Dread towards the very overpowered arena spike. Kick in the Teeth manages to close the arena, and slams into rear end of The Deer, flipping away the power link cover, as the link is now open to attack, could another seed be heading out?
Darth Dread fires the hammer, as it tries to put another lovely dent in the arena floor. Kick in the Teeth comes in slamming into the side of The Deer, just as Darth Dread is flipped by the spike. The Deer comes down onto it€™s side, as Darth Dread is on it€™s side, being held up by The Deer€™s claws. The right hand side claw is bent upwards and just holding, as Martyn is saying that the hydraulic pressure has gone and he can€™t open the jaws. Darth Dread fires the hammer, which turns it around, ripping away from the hold of The Deer, as Kick in the Teeth slams into Darth Dread, the top panel is ripped away from Darth Dread, showing the world the hammer. The spike fires once more as Kick in the Teeth is sent over, Clover forgot about the spike, as all Kick in the Teeth lands on top of The Deer, the wheels spinning either side, as it looks like the battle has come to an early end.
Ref comes over, lifting Kick in the Teeth away in one hand, and freeing Darth Dread with the other hand, The Deer falls down onto the floor, and all three robots are free to go, a grinding noise is coming from Darth Dread, as all the roughing around has pushed one of the wheels off centre, and it is rubbing against the sharp corner. Too late, the tyre has gone, ripped away from the wheel, as Kick in the Teeth slams into the pit release. The hammer fires on Darth Dread as it€™s been a long day, please don€™t take a picture.
The Deer slams into Darth Dread using it€™s rear, and starts to push Kody€™s hammer robot towards the now opened pit. Smoke is rising from the land of lost hopes and dreams, as Darth Dread crashes out.
Cease
Darth Dread, pitted after a tough fight
The Dear and Kick in the Teeth goes into round 2
Melee 2
Beast Boy 3 vs. Tsunami 2 (4) vs. Scottishly Fictional
From America, Beast Boy 3. Entered by Devon, it€™s a rare robot to see these days, an Axlebot. This Axlebot has a stinger style axe, but with a disc between the double ends of the axe arm. No idea how this will work, but Meh. It is easy to turn, but suffers control issues, exposed wheels and rubbish pushing power. However Beast Boy 3€™s hammer is powered by momentum, so it can cause damage once it gets up to speed, so if it€™s trapped with the axe up in the air, it has no weapons.
In FAR 8: didn€™t enter
From Germany, and 4th seed, Tsunami 2. Entered by Matt, the 2 wheel drive flipping wedge from Germany is hoping for another good run. The flipper is powerful, the driver is excellent, but the armour is so-so in some places. The drive is common for a real robot, with twin Bosh drive, giving out 2 horsepower, so it can be out-pushed, but we will let that flipper do the talking for now.
In FAR 8: Beat Tough as Nails, Dead Simple (31), The Crashing Bore (2), No Close Shave 2(10), before coming unstuck against Bulldog Breed in round 5, but won the loser€™s melee.
From Scotland, Current PTT champion, Scottishly Fictional. Plug done, so what€™s see what the current champion for PTT has, it has 6 wheel drive, a small disc in the wedge. Basically it€™s a storm 2 clone with a different weapon. Once flipped, the wedge is pointing downwards, so it could be fun for Scottishly Fictional in round 1. The pushing power and acceleration is enough to cope.
In FAR 8: As Scottish Fiction 2, had high hopes from getting 3rd in FAR7, but it crashed out in round 1 against The Deer.
3
2
1
ACTIVE
The acceleration from the LEM 130 drive-chain on Scottishly Fictional speeds it away from the line, turning to attack Tsunami 2. Matt is ready for this attack, and dodges the front wedge of Scottishly Fictional, and before Scott can do anything, Scottishly Fictional is flipped over, showing the sign €œWho need€™s a Srimech?€Â
Beast Boy 3 starts to move, heading towards Tsunami 2, but Matt slams the German flipper into gear and heads over to Beast Boy, which brakes, sending the axe down onto the front wedge of Tsunami 2, and bending the titanium, in revenge Tsunami 2 flips Beast Boy 3 over. Scottishly Fictional slams into the rear of Tsunami 2 and slams it into the arena wall. Scott is looking for revenge here, but Beast Boy 3 comes over and slams into the underbelly with the axe, which bounces off. Tsunami 2 turns, and sees Scottishly Fictional running away. Annoyed with himself, Matt turns onto Beast Boy 3 and flips it over once more, the disc making sparks when it hits the steel floor.
Scottishly Fictional has opened the pit, and is making short-distance in crossing the arena; Tsunami 2 uses the control factor and dodges the attack, as Scottishly Fictional slams into Beast Boy 3, and going up onto the axe arm. Tsunami 2 quickly gets underneath the rear of Scottishly Fictional and flips it onto the arena wall. Beast Boy 3 rams into Tsunami 2 with the disc, and Matt turns, ramming into Beast Boy 3, and pushing it towards the low wall.
Ref is out of the zone and is freeing Scottishly Fictional from the wall, but before Scott can attack once more, Tsunami 2 has placed Beast Boy 3 out of the arena, as it crashes down onto the camera tracks.
Cease
Scottishly Fictional slams into Tsunami 2, but Matt turns and flips Scott€™s machine over once more.
Cease
Beast Boy 3, turned Wimp, as it crosses the border into Wales
Tsunami 2 and Scottishly Fictional go forward to round 2.
Round 2 Draw
Tsunami 2 (4) vs. Kick in the Teeth
The Deer (29) vs. Scottishly Fictional
Tactics, Predictions, did you like round 1?
Ouch! Meh, I didnt enjoy this. I hope Clover or Martyn wins this heat.
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
http://tgrc.proboards44.comhttp://tgrc.proboards44.com
WOOT! Tactics: use the front wedge to get under Tsunami 2 and push around, because I like to do that :proud:. If that don work, rip with the disc.
Tsunami 2 (4) vs. Kick in the Teeth
Get round the sides of KITT and toss it OOTA.
Booyah! Take THAT, Beastie Boy! For the Deer, I want revenge for the last Scottish Fiction! Ill drive to its side, and go for those bolts with my little muncher, then reverse and come in at such an angle as to hit the broad side of its forks and drive it towards the pit, and onwards, chaps!
Also, its not totally a Storm 2 clone, I made the scoop concave instead of flat :-p
Ok scott :wink:
As Martyn has disappeared off the surface of the earth, I will try to do the fights tomorrow, the key word being try.
Sorry i have been ill, i will grab the sides and try and do a repeate of last time
ah, ok Martyn.
HEAT B
ROUND 2
1) Kick in the Teeth VS Tsunami (4)
Got to take the No.4 seed to eject Clover from the Warzone. A REAL kick in the teeth, thatd be. :proud:
2) Scottishly Fictional VS The Deer (29)
A gripping encounter (no pun intended :wink:), eventually won by the PTT champ via pitting
Fight, you can€™t handle the fight *whistle in ear*
Sorry, wrong intro :proud:
Round 2
Who will step one foot closer to the covered prize?
Fight 1
Tsunami 2 (4) vs. Kick in the Teeth.
Last time, Tsunami 2 placed Beast Boy 3 out of the arena, where Kick in the Teeth gave a shock and survived when The Deer pitted Darth Dread.
3
2
1
ACTIVE
Tsunami 2 speeds away from the starting line, heading towards Kick in the Teeth, worried about that evil looking vertical disc. Clover starts to move her robot forward, looking to get the wedge underneath Tsunami 2 and out-pushing it, but it looks like Matt has the first blood, as both wedges hit, and the lower wedge of Tsunami 2 gets underneath Kick in the Teeth, and before the crowd knows what is what, Kick in the Teeth has been flipped over, landing on it€™s back, but still moving, as Tsunami 2 turns and runs away from Kick in the Teeth, Matt worried about the disc. Clover starts to move forward once more, and manages to catch up with the German wedge flipper, only to find the English Matt turning on the spot, and ram straight at Kick in the Teeth, before giving any warming, as Kick in the Teeth is being out-pushed and forced towards the arena wall.
Can Clover stop the number 1 OOTA machine last time with a total of 8 flips in making Kick in the Teeth number 10? The wheels are turning, but no traction is coming up from the steel floor, as Tsunami 2 finishes off the job and tosses Kick in the Teeth over the jolly wall and chases down onto the not-so jolly camera track, the disc ripping up a part of the track.
Cease
Kick in the Teeth, sent out, over the fence. Can anyone stop the wave, as Tsunami 2 books it€™s place in the heat final?
Fight 2
The Deer (29) vs. Scottishly Fictional
The Deer almost when out last time, after it was battered by the duel of Kick in the Teeth and Darth Dread, it lost one jaw, but that has been replaced. Scottishly Fictional, again almost crashed out, after some careless driving grounded it out on Beast Boy 3, only the arena wall stopped Tsunami 2 ending the route of the PTT4 champion.
3
2
1
ACTIVE
Scottishly Fictional, giving the acceleration, as we would expect for a mere Storm 2 clone with a different front, and gets up to speed in a quick time, as The Deer starts on it€™s route to repeat what happened last war. Scott wants revenge, as he drives straight into The Deer, not giving the seed any respect, the front scoop slams under the front jaws, as The Deer is slammed into the arena wall. The rear skirt is bent upwards with the force, as Scottishly Fictional allows The Deer to move away.
Scott meanwhile, crosses the arena, and slams into the arena pit release, dropping the pit, as The Deer starts once more towards Scottishly Fictional, Scott turns on the spot and drives straight at The Deer, Martyn dodges the attack well, but Scottishly Fictional turns around on the non-skirted sides, and gets to The Deer€™s side, and underneath the skirt, the little disc makes a lovely mess of the skirt, as Scottishly Fictional is pushing The Deer towards the arena hammer, which is primed and ready to attack.
Martyn is trying to pull away out of a sticky area, but Scottishly Fictional introduces The Deer to the hammer, as the hammer comes down, hitting onto the top of The Deer, once, twice, and three times. Scottishly Fictional once more redraws from attack mode, as the hammer comes down, hitting onto The Deer€™s wheel, as Martyn runs away, The Deer is a fine mess now, as it turns, heading towards Scottishly Fictional.
Scott meanwhile, is waiting to be attacked, but drives over the spike, before no time, Scottishly Fictional is on it€™s back, and Scott says doh! Has the battle turned on it€™s head? Scottishly Fictional quickly rams into The Deer side, the inverted scoop, playing well, as The Deer is pushed sideways, heading towards the spike. Martyn is trying to pull away, but the lack of power is killing the hope, as The Deer is placed onto it€™s back. Scottishly Fictional quickly uses the spike to self-right itself, and rams at the front jaws of The Deer once more.
Martyn opens wide, but the front wedge gets underneath the jaws, as the disc slices into armour below the jaws, hydraulic fluid is leaking out of the jaws, as one of the pipe lines has been sliced open by the impact, as Scottishly Fictional turning on the spot, but loses control, as the wheels spin for traction, as the friction suddenly drops to near zero. Scottishly Fictional€™s wheels are spinning, but The Deer is making light work with it€™s go-kart wheels, but everything is lost for The Deer?
Scottishly Fictional is pushed sideways onto the non-oil surface and before Martyn can finish off the attack, he finds The Deer being pushed sideways towards the pit. The Deer jumps down the pit, as Scottishly Fictional follows, as both robots go down the pit, only to assume to make baby vapourbots.
Cease
The Deer, turned into venison it€™s parts leaving the arena in a mess, as the duster-machine comes out to clean the floor from the oil. Scottishly Fictional turns fact into fiction and moves onto a heat final.
Heat B Final
Tsunami 2 (4) vs. Scottishly Fictional
Tactics, predictions, did you like round 2?
Tsunami 2 (4) vs. Scottishly Fictional
Get under SF and flip them OOTA. Try to keep to the sides and rear and keep the front facing him at all times.
2 outta 2 - awoohoo! :proud:
HEAT B
ROUND 3
Scottishly Fictional VS Tsunami (4)
Another potentially close encounter here, but unless Tsunami can get a lucky flip or two in, I think Scotty could be one step closer to another title
Duels brimming with wootiness, Mr D :)
Tsunami 2 (4) vs. Scottishly Fictional
Im thinking the same as Steve here. Unless Tsunami can get Scottishly Fictional onto its back I think the Scott bot has it.
Right. Im not letting him around the side. Ill charge at him, drive to the side, and ram it into the sidewall. Then Ill retreat slightly and go to the rear while its recovering, then kaboom into the pit release. Then Ill retreat slightly, drive to the side and push down the pit. Im hoping for a quick finish here.
Ill be backwards and go with Tsunami pulling off a flipping miracle to win the match.
Ill agree with Aaron here. Tsunami to total one of Daves cameras.
Heat B final
Here we are again, two robots, one place in the semi finals, so let us see who the two robots are:
The 4th seed, Tsunami 2 (Beaten Beast Boy 3 and Kick in the Teeth)
The un-seeded PTT4 champ, Scottishly Fictional (Beaten Beast Boy 3 and The Deer)
Both robots are in the arena:
3
2
1
ACTIVE
Scottishly Fictional gives the world the acceleration only you would expect from a LEM 130 drive, but Tsunami 2 gets away quicker with it€™s more old Bosch 750 drive. Matt turns the German wedge around to face Scottishly Fictional, as Scott dodges the attack, but fails to counter-dodge, and losses the first points in the fight.
Scottishly Fictional turns on the spot to try to attack the rear end of Tsunami 2, but Matt turns quicker, and both robots meet head-on, Tsunami 2 is gotten underneath by Scottishly Fictional, but Scott is facing the wrong way, as he slams Tsunami 2 into the wall. Tsunami 2 comes down and gives chase to Scottishly Fictional, as Scott tries to keep his balance, but Tsunami 2 slams underneath the rear and before you can say Cod and Chips, the Scottishly Fictional is onto it€™s back, the front wedge now useless. Matt breaths out, as he knows his job is a lot easier now, as he tries to get the second real robot in the semi finals and the first seed.
Scottishly Fictional turns on the spot, but Tsunami 2 turns at the right time to avoid being rammed from the side, as Scottishly Fictional drives up the wedge of Tsunami 2 at a strange angle, so it gets grounded, wheels either side of the flipper, as Matt is thinking, that he must finish of Scottishly Fictional now, and so is driving towards the arena side wall, Scott is trying to get away from the flipper, but all is lost, as the carbon dioxide fills the piston, and the flipper opens, sending the third robot out of the arena this heat. To add insult to injury, there isn€™t an arena camera for Scottishly Fictional to hit, as it crashes down onto the camera tracks.
Cease
Result: Scottishly Fictional flipped once and flipper twice, ends up marrying the camera track. Tsunami 2 joins Tanto 3 in the semi finals.
Next time:
Heat C.
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
Lunch Box (32) vs. Biohazard vs. Starfire the 3rd
Tactics, Predictions, did you like heat B?
Nice stuff as per there, Davey Boy :)
HEAT C
ROUND 1
1) CLAWDIUS DECIMUS MURDEROUS (1) VS Intensity VS Riptile
Typical. Trust the champ to get one of the toughest draws. :lame:. All I can really do is try outmanouevering the two and grappling from the side before a trip to the Pit. Most likely, Ill concentrate on Riptile, due to having the slightly weaker armour of the two and my Hardoxs good resistance to the blades
2) Biohazard VS Lunch Box (32) VS Starfire the 3rd
Either Bio to end up overturned or Starfire to rocket into the Pit. Or maybe both. :proud:
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
Should be a good battle, not sure who will go out but the champ could be in trouble...
Lunch Box (32) vs. Biohazard vs. Starfire the 3rd
Lunch Box should be safe and I think Biohazard will be too.
Wham Bang, Thank you Man. Shine a light, because it€™s time for the 3rd heat.
Heat C
Fight 1
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
From Scotland, Seeded number 1 and defending champion, Clawdius Decimus Murderous. Entered by Steve, the FAR 8 champion is unchanged from last war, so it is one and a half years old. Basically a crusher at heart with self-righting arms, which last time only, had to be used twice. The armour is strong enough to restand many of a realistic spinner, and the arm is powerful enough to break anything up to Hardox. However the worry is that with the sudden outburst of super Hardox coated spinners, could Clawdius Decimus Murderous join the rest of the champions and fail to hold onto the cup?
In FAR 8: Champion, beating M2, Disco Dancer, (then champ) Frost-Byte, Panic 3 Gti, Flaming Hell, Bulldog Breed and Son of Ripper 3.5.
From Australia, Intensity. Entered by Team Aussie, this Aaron robot is based loosely on Red Square, with a spring loaded flipper at the front, heavy skirting, armouring, and a kick-ass drive chain which has more torque than a train. A favourite for the championship, this robot could spring a surprise with it€™s flipper which could send robot packing. However, it could find trouble using it€™s flipper against some robots.
In FAR 8: Didn€™t enter
From England, Riptile. Entered by Matt F, he is hoping for his 2nd robot in the semi finals following Tanto 3. With a double disc weapon, this is basically a push-robot with twin Etek drive at 48 volts. However there is some worry about the method those torque mad motors are held down in the chassis, so if it gets stuck, it could rip it€™s own drive shafts away from the robot. The power from the drive should be enough to survive, along with the semi-good armour. Could this be the war of the Scissor?
In FAR 8: (As The Scissor), beaten in round 1 by KO from Growling Storm 2.5.
All three robots are in the arena, waiting for a classic:
3
2
1
ACTIVE
Intensity is the first off the line with it€™s acceleration, and almost at once, turns to it€™s left to have a shot at the champion. Riptile pulls away from the starting blocks more slowly, as Clawdius Decimus Murderous is ready for it to attack, from the right. Steve turns, and deciding not to play, runs away from both robots, taking Clawdius Decimus Murderous along with him. Not the stuff of champions. Intensity is giving chase onto the Scottish crusher, and manages to get the flipper underneath the side and before Clawdius Decimus Murderous can move it is flipped onto it€™s side, then self-rights in a flash of time. Riptile, makes some sparks on the Hardox armour, but Clawdius Decimus Murderous turns around, and drives in underneath Riptile, lifting the wheels off the ground with it€™s low wedge. The crusher starts to come into play onto the titanium top.
Aaron, who is ganging up with Matt, gets underneath the rear of Clawdius Decimus Murderous and flips it over, which by mistake, flips Riptile up as well. Clawdius Decimus Murderous self-rights once more, and as the crusher breaks the top, a pop as air rushes into Riptile. Intensity rams at the side of Clawdius Decimus Murderous and pushes the champion sideways, which is still holding onto Riptile. Aaron is showing no respect, as he flips Clawdius Decimus Murderous, which is held in the arena by Riptile. Clawdius Decimus Murderous self-rights, allowing Riptile to be free, the hole in the top visible from space. Intensity gives Clawdius Decimus Murderous no warming and flips it over once more, Steve responds well and self-rights once more. Riptile rams into the side of Clawdius Decimus Murderous, creating lovely sparks from the discs, as the power from the drive is unleashed.
Clawdius Decimus Murderous is being pushed sideways, but Steve puts down his power and manages to escape Riptile, only to land up in the arms of Intensity, which drives, wedge to wedge, as Clawdius Decimus Murderous still proving that a Razer style wedge is unbeatable, manages to get underneath Intensity, lifting the front 4 wheels off the ground, but Riptile slams in, as Clawdius Decimus Murderous is trying to crush into the flipper itself, but Hardox is too tough for the crusher. Aaron fires the flipper, and gets away from Clawdius Decimus Murderous, but finds himself, being pushed by Riptile. Intensity, not liking being pushed backwards, pushes onto Riptile itself, with Clawdius Decimus Murderous the piggy in the middle. Riptile€™s wheels are spinning trying to put down the power, but Intensity€™s torque, is amazing, as suddenly a loud bang is heard as Riptile€™s left hand side stops working. However this is unnoticed, as Riptile is rammed into the arena wall. Clawdius Decimus Murderous is flipped on top of it, and once more Steve self-rights, before ramming into Riptile to crush into it. Matt turns around, he has some power left, but the I bar ladder chassis has bent, I bars are strong, but in one direction the bar is so weak. Intensity gets underneath Clawdius Decimus Murderous once more and flips it other.
Riptile gets away from both robots, not at full power. Intensity is showing the class of champion material, as it rams into Clawdius Decimus Murderous once more, but is pushing the crusher away from the low wall, heading towards the arena hammer. Riptile turns and puts down all the power and heads back towards the duel. Clawdius Decimus Murderous is slammed into the hammer, with some force that the hammer leaks co2 once more before it can come down. Riptile causes sparks with it€™s spinners against the Hardox, as Clawdius Decimus Murderous is flipped onto the hammer itself, on it€™s rear, held up, the self-righting wings unable to get a hole on anything. Could the champion be heading out at this early stage?
Ref comes in, as Riptile is being pushed by Intensity, as Matt once more has tried to up-stage the Aussie torque machine. Ref lifts Clawdius Decimus Murderous clear from the hammer, as he puts the champion down. Steve escapes from the corner and slams into Riptile, and crushes down, with the power which won the last war. The wheels on Riptile are being crushed onto, as Intensity opens the pit release. The aluminium hub of the wheel gives way to the power, as Riptile is reduced to three wheels. Intensity slams underneath the rear of Riptile and flips it up. Clawdius Decimus Murderous self-rights, allowing Riptile to go Scott-free. However the damage has been done, as it has a bad limp now, Riptile turns and runs, as Intensity is playing cat and mouse, fed up with playing with Clawdius Decimus Murderous. Matt turns, as Aaron drives over the spike. All in a sudden moment, the fight turns on it€™s head, as another bang is heard from Riptile, as Intensity lands on it€™s back. Quick as a flash, Aaron has self-righted.
Cease
All 3 robots were moving at the end (well Riptile was, just), so the judges will have to decide who moves onto round 2:
Clawdius Decimus Murderous
Aggression - (2/15)
Control - (4/15)
Damage Caused - (10/15)
Strategy - (4/15)
Style - (5/15)
Riptile
Aggression - (4/15)
Control - (5/15)
Damage Caused - (2/15)
Strategy - (7/15)
Style - (6/15)
Intensity
Aggression - (9/15)
Control - (6/15)
Damage Caused - (3/15)
Strategy - (4/15)
Style - (4/15)
Total:
Clawdius Decimus Murderous - (25/75)
Riptile - (24/75)
Intensity - (26/75)
Result: In a very close fight, It€™s Riptile€™s journey that ends here, as the champion and Clawdius Decimus Murderous, sorry Intensity, that go forward to round 2.
Fight 2
Biohazard vs. Lunch Box (32) vs. Starfire the Third
From the United States of America, Triple Battlebots Heavyweight Champion, Biohazard. Entered by Chris, he really couldn€™t have picked a better robot than the hardest robot ever to get underneath, with the toughest armour, a punch for a drive chain, and a weapon which even the mighty Storm 2 cloned. However, even with it€™s skirts, the major weakness of Biohazard is the lack of a self-righter, so Chris must watch out for the spike.
In FAR 8: Didn€™t enter
From the United States of Scotland, and 32nd seed, Lunch Box. Entered by Scott, named after what I have been calling Launch Pad for a long time. Lunch Box has a powerful front hinged flipper, powerful drive, and titanium armour. Lunch Box could shock the world after-all. However the main worry is self-righting, as the flipper is so powerful Lunch Box does 360€™s and could end up sitting on the camera tracks.
In FAR 8: (As Launch Pad), knocked out in round 2, by Firestorm 5, after beating Spawn Again.
From Somewhere in America, Starfire the 3rd. Entered by Devon, this once-comedy jumper has returned with a proper weapon of a 360 degree lifting scoop, and underneath that is a nasty looking spinner. The armour is tough with titanium and lexan top, and the robot is invertible, unless the spikes are fitted to the scoop, which makes it an axe. However the drive system could do with some more juice and the wheels are exposed to axes and crushers.
In FAR 8: Didn€™t enter
All three robots are in the arena:
3
2
1
ACTIVE
Biohazard and Lunch Box has about the same drive chain, so they accelerate from the line in the same time. However the winner of the best acceleration belongs to Starfire the third, as it pulls away from the line, wheels smoking from the line, as Biohazard heads towards Lunch Box, and Lunch Box heads towards Biohazard. Starfire the third is left all on it€™s own, as it rams around the rear of Lunch Box, as it tries to get it€™s wedge underneath Biohazard, but fails like many other robots. Starfire the third has it€™s arm up in the air, as Biohazard flips Lunch Box into Starfire the third, the disc makes a lot of lovely sparks against the titanium armour.
Scott self-rights, doing a lovely roll in the air to land, before accelerating away. Biohazard gives chase, as Starfire the third heads towards the still broken arena hammer from where Intensity flipped Clawdius Decimus Murderous onto last fight, the hammer itself is bent belong easy to fix, and will be out of action for at least this heat. Biohazard gets underneath Lunch Box once more, as Scott flips, but only to flip Biohazard flipping it onto it€™s open flipper. The flipper closes, as Lunch Box is pushed around to face outwards into the arena, so it€™s front is pointing the arena fence. Scott is stuck, he can€™t self-right, as both Starfire and Biohazard are deciding who to toss the box out of the arena.
Starfire the third moves forward to attack, as Scott sees he fires the flipper and sends himself over the fence and straight into my lovely arena cameras, better than to face the shame of being flipped out by a once jumpy robot.
Cease
Lunch Box ends up on the tracks, the first seed drops out in round 1. Biohazard and Starfire the 3rd moves onto round 2.
Round 2 Draw
Biohazard vs. Intensity
Clawdius Decimus Murderous (1) vs. Starfire the 3rd.
Tactics, predictions, did you like round 1?
Biohazard vs. Intensity
The battle of the low to the ground bots. If Biohazard has no self righter, then Intensity should be able to win here.
Clawdius Decimus Murderous (1) vs. Starfire the 3rd
I dont think the champion will have much of a problem disposing Starfire here.
Now THAT was a close encounter :S. Fantabulous stuff from Aaron, Matty and (of course) Davey Boy :proud:
HEAT C
ROUND 1
1) Biohazard VS Intensity
Mr Knight to overthrow the Battlebots champ - although, I think Id prefer it if Bio won :lame:
2) CLAWDIUS DECIMUS MURDEROUS (1) VS Starfire the Third
Ahhhh, a slightly calmer affair after that last royal mash-up. :proud: For this battle, Clawdius will slip around the 2mm ground clearance at ths sides. Once under, Ill either attempt to penetrate/grapple the armour or (more likely) focus on crumpling the wheels before a little trip to the Pit :proud:
Yeah, take THAT as revenge for Beast Boy, Scott! :proud:
*looks at next fight* CRAP! I had to get the 1st seed, right? :sad:
Anyway, I can still win this. Start out with the scoop at the back, and ram with the drum. If the drum stops, try to get under Clawdius sides, front, or rear, sides being the best choice. If all else fails, open the pit release and try to shove him in.
I been thinking a bit today, and after coming up with a solution, I have decided that Turning Circle is a very very open point of view, and so will now on, ingore any turning circles given, as bascially all vapourbots can turn on the spot within 10mm of movement.
Round 2
Clawdius Decimus Murderous (1) vs. Starfire the 3rd.
Last time, Steve almost when out, after a 26-25-24 decision, the closest in the history of FAR. Devon had a surprised when Lunch Box flipped itself out of the arena, now it€™s a case of Champion vs. underdog, will Starfire the 3rd cause a larger shock than Frank saying he is the king of rock and roll or will it€™s championship run end, right here, right now.
Sadly, the arena hammer still hasn€™t been fixed, but the parts are on order (I knew I shouldn€™t have trusted those Greece people to make the arena)
3
2
1
ACTIVE
Clawdius Decimus Murderous moves away from the red square, accelerating up to speed, looking to improve on it€™s round 1 performance. Starfire the 3rd shows the world, what true acceleration is like, and manages to turn before Clawdius Decimus Murderous, as Devon heads towards the rear to damage the skirts of Clawdius Decimus Murderous, which have been repaired with a bit of duck tape from where Riptile ate the edge. Clawdius Decimus Murderous turns and smashes side on to Starfire the 3rd, the scoop rising and falling.
Both robots try to get away, but both turn each other robot in a little dance I like to call, the dance of turning robots. Clawdius Decimus Murderous gets away, only to be followed by Starfire the 3rd, as both robots once more cancel each other out. Clawdius Decimus Murderous turns and once dodges an attack, as Starfire the 3rd falls into Steve€™s trap. Before Devon can do anything, Clawdius Decimus Murderous has it€™s crusher over and is crushing down into Starfire the 3rd.
Pop, goes the robot, as a hole is made in the top of Starfire the 3rd, as Steve lifts up the 3rd generation of jumpy robots, so that all the wheels are off the ground. The crusher now does a move made famous by Razer, and presses the pit release button, using it€™s rear end. Clawdius Decimus Murderous drops Starfire the 3rd to be sportsman, and as the wheels touch the floor, Starfire the 3rd runs away, turning and driving back at Clawdius Decimus Murderous, firing the axe back and forward. The Scottish flag on Clawdius Decimus Murderous comes off and falls into a bed of roses, as Steve looks mad, at the missing flag and rams forward, straight into the disc. Sparks fly from the armour, as the crusher arm comes down, crushing onto the top once more, breaking the surface, as the axe comes down, denting the side self-righter, but Starfire the 3rd has been lifted up into the air, the wheels spinning like mad, but there is no traction to push against in mid-air, as Clawdius Decimus Murderous looks like to be moving onto the heat final, as Steve drops Devon€™s brave fighter down 6 feet.
Cease
Smoke is coming from the pit, as Starfire the 3rd gets off the bus, as Clawdius Decimus Murderous carries on, with it€™s winning row.
Fight 2
Biohazard vs. Intensity.
The two melee winners, fighting, could Chris pull off a surprise and beat Intensity, or will the bookies pay out when Team Aussie collect the prize?
3
2
1
ACTIVE
Biohazard pulls away from the starting square, as Intensity is warming up, and fires the flipper just because it can. Aaron drives forward, with his clone with the weapon. Once more, both robots hit head-on, but this time, Biohazard is gotten underneath by Intensity, as Aaron puts on the power and flips Biohazard against the wall. Biohazard fires it€™s arm and gets away from the wall, and dodges another attack from Intensity. Aaron€™s robot spins as it hits the wall, allowing Biohazard to come in, getting underneath the skirts, and flipping Intensity over onto it€™s back. Aaron quickly self-rights, using up the entire area behind the robot. Chris has an idea, and drives into Intensity, head-on.
Biohazard manages to get the edge and flips Intensity over once more; Chris puts on the power and pushes the front end of Intensity to point into the arena. Aaron self-rights, landing against the wall, before falling down back onto it€™s back. Another flip, but it is stopped by the arena wall, from fully self-righting. Biohazard is waiting in the background, not wanting to upset the fight, as Chris has a smile on his face, as Intensity is trying to remove itself away from a sticky area which affects all self-righters, that there is a bad area where they can€™t self-right.
Ref starts to count out Intensity, on a technical knock-out, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes the red card. Biohazard has pulled a shocker out of the bag.
Cease
Intensity, flipped and pushed, couldn€™t self-right, crashes out. Biohazard moves onto the heat final.
Heat Final
Clawdius Decimus Murderous (1) vs. Biohazard
Tactics, Predictions, did you like round 2?
Technicallity Dave, Intensity has 8 wheels and is invertible :) Its in the stats, its in the drawings.....
I could be a bitch and ask for a rematch, but I had more fun giving Stevo a hard time.
No. I demand a rematch for that reason!
I dont want a rematch. Sh@ happens, writers cant remember all the stats, just a shame they cannot remember the right ones :proud:
Well I do. Id rather be torn to pieces than win an unfair match!
Aaron, looking at the picture of Intensity I got, I only assumed those up-hill bits were to allow the wheels to turn, because the gap doesnt seem that large for the bot to run upside down. In the stats I got when you entered, doesnt say anything about Intensity being able to run upside-down (http://farr.proboards21.com/index.cgi?board=NSTTStats&action=display&num=11040 01378http://farr.proboards21.com/index.cg...ay&num=1104001 378) so unless you have changed the stats, I cant see where it says Intensity is invertible, it says that the flipper can self-right.
Picture I been using is - http://www28.brinkster.com/aaronknight/intensity2.jpghttp://www28.brinkster.com/aaronknight/intensity2.jpg
Yknow, those gaps are a fair way out from the top of the robot Dave, I dont think itd have any problem running like that. But hey, Aaron doesnt mind, so why does this even matter? :)
Looking at those, they look like wheel guards because the wheels are larger than than the height. Besides if it was invertible, those gaps wouldnt be the same colour blue as the top, because they will be black/selotape colour.
In the render I never actually cut the wheel guards out due to time, but I guess my idea for colour coding didnt go in favor of tech terms.
Conclusion:
Talking with several other people, there is nothing in the stats that suggests that Intensity is invertible, and the picture doesnt support any claims, so the orginal match result will stand.
Heat Final tomorrow probs.
HEAT C
ROUND 3
Biohazard VS CLAWDIUS DECIMUS MURDEROUS (1)
The luckiest robot on Earth ATM is still going! :proud:
For this duel, same tactics as always - slip under the skirts with my spikes and Firestorm strip, grapple and Pit. If Im lucky, I can dump Bio onto the arena spike and maybe get it thrown over. Instant KO, plus I get to nibble at the wheels :proud:
BIOHAZARDS TACTICS
Well, Im sorry, but Im really not happy with going through on the basics that it MIGHT have been against someones stats. My tactics will simply be Refuse to co-operate. Sorry.
Ok Chris, its your choice.
But here is something, you read Intensitys stats and tell me where it says or directly implies that it is invertible.
I hold no grudges here. The invertibility isnt written in the stats, and the picture dave looked at doesnt show the fine detail, the intensity3.jpg shows the invertiblility of the wheels, but that was only uploaded on the Team Aussie website.