Re: Active Weapon Proposal
fair point andrew-
Those backing the proposal are owners of featherweight spinners
Just so people are aware, im not against box's because i run a disc..ive built fw axe's, flippers and lifters before aswell as heavyweight flippers and a 4wd heavyweight pusher lifter. Ive never built a pusher because i dont find it challenging. I take more fun out of this hobby from designing and building then compeeting.
i just think from an audience point of view, push bots can be a little tame.
Next event though- i suggest people look at the audience's faces when two drill motor hardox pushers are fighting. Then compair that to the look on there faces when robots like little hitter or explosion are compeeting.
I dont expect this rule to get passed. but its a good point jamie.
Re: Active Weapon Proposal
Quote:
Originally Posted by muchalucha
this is just a suggestion before someone flames me lol . But maybe we could do what the antweight crowd have done , put a blanket rule on metal thickness(and maybe oher materials), over on the rw 101 forum this rule is being debated as it is seen by many as uneccesary due to the 150 g weight limit (and for other reasons). but in FW's , weight limits are never too much of a problem so maybe there should be a limit like :
steel : 2mm
aluminium :3 mm
hardox : 2mm
plastics other than hdpe polycarb and uhwmpe: 5mm
hdpe : 4mm
polycarb : 4mm
uhwmpe : 3mm
this applies just for armour only and is just a suggestion :)
Half decent spinners would just completely shred every one of those like so much cardboard, it would be pointless...
Re: Active Weapon Proposal
The challange for the mighty Seraphim still stands, the first to push it down the pit, or flip it OOTA you get £5.00. With Seraphim no one can do much with it as it can run over the armour pushers and the flippers can't reach that high. :uhoh: :uhoh: :uhoh:
Lets invent some new designs, you don't need active weapons you need to be original and thats entertaining. Think outside that thick Hardox armour box :mrgreen: :mrgreen: :mrgreen:
Re: Active Weapon Proposal
Some ram bots are good, Tonys baramot did a fair bit of damage to relentless at one event. The crowd love seeing baramot bouncing off the arena walls making a load of noise.
Re: Active Weapon Proposal
Quote:
Originally Posted by craig_colliass
The challange for the mighty Seraphim still stands, the first to push it down the pit, or flip it OOTA you get £5.00. With Seraphim no one can do much with it as it can run over the armour pushers and the flippers can't reach that high. :uhoh: :uhoh: :uhoh:
Lets invent some new designs, you don't need active weapons you need to be original and thats entertaining. Think outside that thick Hardox armour box :mrgreen: :mrgreen: :mrgreen:
Bring it to the tag champs, we'll get it down the pit in pieces :twisted:
Re: Active Weapon Proposal
Quote:
Originally Posted by mr_turbulence
i just think from an audience point of view, push bots can be a little tame.
Wait, you mean you dont do robots for fun, just for the audience? Talking about milking out the sport.
Lol, just kidding I still get your point, but some Roboteers do this for having fun, not only entertain other persons.
A common rule I know from working with kids and youngsters is that rules kills creativity
Re: Active Weapon Proposal
I hope to be there Nick, looking forward to the Sport :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Re: Active Weapon Proposal
It should not be for the FRA to decide rules based on what is perceived to make good entertainment for an audience. Mentorn was a production company making an entertainment programme which frequently influenced its decision making process - possibly rightly so. If the FRA was to start setting rules and regulations on the basis of what robots would make a good show then it will have certainly lost the plot IMHO.
The only organisations who should be able to make a ruling of inclusion or exclusion of a bot without a weapon are the event orgainsers. This descision process is something they do all ready especially with regard to IC engines and spinners.
Imposing any restrictions on armour is again not in the spirt of combat robots unless it is under the umbrella of a new combat class.
If we are to start making robots that are only to fulfill the role of being entertaining and forget the real objectives of combat robots then this will never be a sport but resigned to being a side show.
I hope the FRA will dismiss any suggestion of enforcing a weapons rule.
Re: Active Weapon Proposal
Quote:
Originally Posted by m2xt
If we are to start making robots that are only to fulfill the role of being entertaining and forget the real objectives of combat robots then this will never be a sport but resigned to being a side show.
Now I'm getting curious. What are the real objectives of combat robots? How are they in opposition of being entertaining? I would say that everything that makes the sport more entertaining for both the audience and builders are positive.
Still, I do not want a rule that prohibit all pushers. Making the pit less available (in time and/or space) should make them less attractive to experienced builders. Reduced maximum weight for pushers can do the same.
Have Fun
STB
Re: Active Weapon Proposal
im gona get stamped on for saying this but lol, its a valid point , but if a rule is point in placed it is in serious danger of sucking all the fun out of the sport:(.