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AJWars: A New Era...
Mass Confuzzlement vs. Dysfunction 2.0
Mass Confis weapon may not bve the most devestating around, but theres four of them, and theyre everywhere! I think theyll give Dysfunction a hard time, and will even lead to his downfall.
L I A R vs. Trojan
dunno about Alex tactics yet, but spinners tend to go for the back of flippers, if so, twack around, get under, and flip, if he wants to eat my front, Ill give him the full power of my flipper
Quocunque Jeceris Stabit vs. Die-Ceratops Re-Invertus
pfff... Die-Ceratops ftw, hes a real good flipper
Back 2 Basics vs. The Botles Reunited
dang hard to decide... I think none of the Botles has enough weight to put the amount of force on B2Bs needed to penetrate the skirts, therefore, B2B ftw
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AJWars: A New Era...
Thanks for the tactics and predictions! Now who wants some fights? :proud:
Round 1
Quocunque Jeceris Stabit vs. Die-Ceratops Re-Invertus
Quocunque Jeceris Stabit is a basic wedge shape with a curved rear. It€™s offence comes from a simple Chaos 2 style flipper, while its defence comes from 5mm thick Aluminium. Its two Bosch 750€™s provide a top speed of around 25mph.
Die-Ceratops Re-Invertus is largely modelled on Wheely Big Cheese. It also has a flipper, although it is much larger and more powerful than it€™s opponents. It is armoured in 8mm thick Titanium which gives it decent protection. It has a top speed of 15mph coming from its two MagMotors.
3€¦2€¦1€¦Activate!
Die-Ceratops gets a slightly quicker start but is soon met by Quocunque Jeceris Stabit who slides under first and gets a flip in, sending Die-Ceratops up in the air but straight back down on it€™s wheels. This time Quocunque Jeceris Stabit approaches from the side, flipping again and sending Die-Ceratops spinning 360 degrees through the air.
But Die-Ceratops retaliates by turning on the spot and sliding its flipper under Quocunque Jeceris Stabit and launching it up and over. Quocunque Jeceris Stabit quickly hits back by firing its self-righting mechanism and driving away to safety. Die-Ceratops Re-Invertus follows it across the ring but Quocunque Jeceris Stabit swings in and sends Die-Ceratops onto its back again. Quocunque Jeceris Stabit then pushes Die-Ceratops across the ring and flips!
Die-Ceratops lands awkwardly against the arena wall, but fires the flipper and it drops back down right side up. Quocunque Jeceris Stabit goes for another flip, but flips itself over in the process! Die-Ceratops takes advantage and quickly follows up by flipping it again, sending it spinning through the air and onto it€™s back again. Die-Ceratops then goes for a flip, but this time it misses and fires itself over. Quocunque Jeceris Stabit quickly rights itself and gets to the rear of Die-Ceratops Re-Invertus and flips it up in the air slightly, causing little effect due to Die-Ceratops€™ length.
The green robot spins on the spot and drives under the side of Quocunque Jeceris Stabit. This time Die-Ceratops hurtles towards the arena wall and then fires the flipper! Quocunque Jeceris Stabit flies into the air and comes back down with a thump onto the camera track.
Cease!
Quocunque Jeceris Stabit is tossed over the arena wall and Die-Ceratops Re-Invertus goes through to Round 2!
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AJWars: A New Era...
Round 1
Liar vs. Trojan
Liar is an interesting variation on the classic box wedge shape. With it€™s S28-400 Magmotors, an 18mph top speed and 8mm Titanium armour this is a decent all rounder. But the key to this robot is it€™s unique flipper. Beyond the classic rear hinged flipper this robot also has two side wedges attached to its flipper to provide some defence from the side and when the robot is in danger in can spin on the spot in €˜defence mode€™.
Trojan is an interesting translational spinner. Unlike full body spinners or ring spinners this robots spinning motion comes by spinning on the spot, but the great thing about this robot is it can spin around and drive forwards on its wheels at the same time! This motion comes from C40-500 Magmotors while protection comes from Kevlar and Titanium.
3€¦2€¦1€¦Activate!
Trojan immediately starts spinning on the spot and Liar comes flying across the ring to stop it. Trojan quickly moves out the way and then moves back in to strike the side of Liar, knocking it away. The flipper bot then turns and drives back first into Trojan, slowing it down, Liar then quickly spins on the spot to slide the wedge under Trojan and tosses it onto its back!
Trojan replies by operating is self righting arm and gets back on its feet and starts spinning and driving away to safely. Liar pursues it, but wishes it hadn€™t when Trojan crashes back in causing a dent in the 8mm Titanium armour. But now slowed down again Liar comes back in with another flip turning Trojan over. Trojan once again rights itself, but Liar comes in and flips it straight back over again into the corner.
Liar tries another flip to get Trojan out of the arena but doesn€™t get enough on the flip and just turns Trojan back the right way up. This allows Trojan to fly out of the corner and start spinning up to speed in the middle of the ring. Liar manages to get itself out of the corner and also decides to start spinning on the spot! But Trojan isn€™t amused and flies in to attack Liar, causing both robots to fly off to opposite ends of the ring.
A small tear in the armour of Liar is now apparent. Trojan now begins to start spinning in the opposite direction. Liar goes for it all and just charges head first at Trojan! And with a thud, Liar hits Trojan and gets flipped up in the air and back down on top of Trojan. Martijn fires the flipper and Liar bounces down next to Trojan. But Trojan is now completely slowed down and Liar takes advantage, getting a flip in and sending Trojan onto its back for not the first time in this match.
Trojan again replies by righting itself and rolling to safety. Liar realises there is a stalemate and instead travels to the opposite end of the ring to open up the pit. The siren sounds and the pit begins to sink lower and lower and Trojan hurtles in on the attack, almost rebounding itself straight into the just opened pit!
Liar gets away with yet another gash on its side and gets to the middle of the arena as Trojan manoeuvres around the pit and back on the attack, going straight for Liar€™s flipper! But the teeth to wedge conflict just stops both robots dead in their tracks. Liar takes first advantage by driving Trojan up the wedge and moves towards the arena wall firing the flipper!
But rather than going forwards as planned, Trojan gets fired backwards back into the middle of the ring! Trojan immediately starts spinning and collides with the back of Liar causing a hole in the back end. And Liar seems to have stopped moving! And Trojan is spinning faster and faster and comes back in for the attack again and both robots go flying across the ring! Trojan is right on the edge of the pit and one if its wheels is over the edge and it cannot seem to move, while Liar seems to have taken a beating and can€™t move either!
Liar fires its flipper and suddenly it€™s away! As it moves away it was apart a shard of metal was holding it up. Liar then moves in for the kill and gives Trojan a nudge, knocking it down into the pit!
Cease!
Trojan is pitted and Liar moves on to the next round!
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AJWars: A New Era...
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AJWars: A New Era...
Great to see you back at the writers desk, AJ. :wink:
AJWARS: A NEW ERA
ELIMINATORS
Back 2 Basics VS THE BOTLES REUNITED
John, George and Ringo will buzz around B2B and generally distract him while Paul releases the Pit. Once lowered, all four members will gang up on B2B from the side (John and Paul leading, given their low fronts) and try to shove him into the ol black hole. Theyre pretty pushy for lightweights and if the whole band attacks at once, I think theres a good chance they can survive - provided they havent all been thrown offstage by then. :lame:
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AJWars: A New Era...
Speed: 12MPH - Not super fast, but when there are four of them running around, confuzzlement makes up for lower speeds :proud: They should still have a fair bit of push behind them for their size.
GC: The front plate is 0mm and the rear is 12.5mm
As for tactics:
Mass Confuzzlement vs. Dysfunction 2.0
Just bum rush him. Attack for every side and just keep close to him, and stop him from spinning up. Use dirty tactics, pin him against the wall and hold him for 25seconds, release then ram back in and pin again. Keep doing for the whole match. Not not do much damage to him, but we can try to win on control, aggression and dirty tactics... I mean style :lame:
Ever tried swatting flys with a sledge hammer? :lol:
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AJWars: A New Era...
Awfully sorry, Im afraid I wont be able to get a pic of Dysfunction 2.0 up, whether it be Paint or Rhino3D. Been a tad busy with Fathers Day shopping and my home computer is still being a bi0tch.
Eventually, Ill get it up, but go ahead and write the fight anyway. :)
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AJWars: A New Era...
Round 1
Back 2 Basics vs. The Botles Reunited
Back 2 Basics is quite simply your classic wedge/flipper robot. It has a top speed of 8.5mph coming from its Dustin Motors, which also provide over 4hp of push. It is armoured in 7mm Ti/V. Its main weapon is a classic flipper, however it is powered by Helium rather than CO2 providing more than enough flips. Another key feature is it€™s heavy front wedge to aid with getting under others.
The Botles Reunited is a four-part clusterbot! Each is a skirted box shape with 5mm Titanium armouring. Each is driven by two DeWalt motors at 24v providing a bit of push. But here is the fun part, each of the four members have a different weapon set up each: John with a wedge and grabbers, Paul with a scoop and spike, George with a horizontal disc and Ringo with a vertical drum.
3€¦2€¦1€¦Activate!
The clusterbot splits up and we are away! Back 2 Basics goes straight for the crowd but the more nippy lightweights get out of the way. Meanwhile, Paul has already ventured to the other side of the ring and hit the pit release, and the ominous hole slumps downwards.
John, George and Ringo are having run nagging at the sides of Back 2 Basics who isn€™t sure what to do. As is stands, Ringo and George€™s spinners are causing only cosmetic scrapes on the armour and no real damage. B2B turns around and goes straight for John, driving forwards, sliding under the skirts and tossing it high into the air! John lands with a thump on its side and bounces back down on its wheels.
Paul, George and Ringo then all make up for the departed member by all teaming together to get behind B2B and shove it against the arena wall. But the heavyweight robot simply shrugs them off, turns into the pack and fires its flipper. The flip just caught the skirting of Paul, and the 25kg cluster I send overhead.
But all four parts retaliate, using their combined force to drive B2B into the corner of the arena and against the walls. Ringo and George then drive repeated spinner attacks at the side of B2B while Paul and John pin it against the side. B2B flips and shakes itself free slightly and it managed to slide right under John in the process and fires the flipper, launching John right out of the arena!
One member has taken a stage dive, but the rest of The Botles prove the show must go on as they slam B2B back against the arena wall. But once again, B2B powers its way out. This time the three-man band all move to one side of B2B and start pushing it across the arena!
B2B€™s response it to reverse and get away, this causes all three members to suddenly jolt forwards as they push thin air. B2B then comes back on the attack, sliding straight under the side skirting of George and tossing him skywards. Ringo and Paul then come back in on the attack straight away and sandwich B2B from both sides!
B2B bounces conveniently into the scoop of Paul, who pushes it against the side wall and pokes out its pneumatic spike, remarkably rolling B2B onto its side against the wall! Both Ringo and George then charge at the underbelly, causing a small horizontal and vertical dent in the bottom.
From there B2B fires its flipper furiously, bouncing down onto its wheels before eating some of George€™s spinning disc. Paul then comes in on the attack but rides straight up and over the top of B2B! Ringo then comes in for the charge and hits B2B with a disc attack too!
B2B turns on the spot and heads straight for Paul and drives the cluster into the corner and flips! But nobody is home as Paul scuttles off the flipper just in time. B2B turns round again and is confronted by Ringo who gets projected into the air and comes back down with a thud right on top of Paul! B2B sees its opportunity and rams both Ringo and Paul into the nearby pit. And with over 50% out, the whole machine is out despite the last attack from George.
Cease!
The Botles took a worldwide tour of the pit and is eliminated!
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AJWars: A New Era...
Round 1
Mass Confuzzlement vs. Dysfunction 2.0
Mass Confuzzlement is the second four-way clusterbot to appear in this competition. Each identical piece is made up of 3mm Steel armouring and is driven by two S28-150 Magmotors giving a top speed of 12mph. The interesting concept of this robot is its weaponry - designed like a cheese grater.
Dysfunction 2.0 is wedge shaped and armoured in 7mm Titanium. It€™s drive consists of S28-400 Magmotors providing speeds of 12mph. It also has an interesting weaponry set-up consisting of dual drums designed to flip robots up and a flipping arm resting between them.
3€¦2€¦1€¦Activate!
Mass Confuzzlement splits and all four parts go straight for Dysfunction, who also goes straight for the clusters! Dysfunction slides under one part and tosses it skywards, but that allows another two parts to slide under and push Dysfunction across the ring and into the corner. The other two parts then join in and all four parts repeatedly slam Dysfunction into the corner in tandem.
Dysfunction fires the flipper to try and escape but all four members keep pinning and slamming it against the arena wall. Kody knows he cannot drive over the top for fear of shredding the tyres. But that moment, luck strikes as one of the parts drives straight into one of Dysfunction€™s drums and spins away, allowing Dysfunction to get away and wisely get into the middle off the ring.
The clusters then attack from all angles, ramming and bumping into Dysfunction and sliding under the bottom. The word confuzzlement comes to mind as the four parts come flying from all angles and bump and barge into the sides and slide under the bottom of Dysfunction over and over again.
One of the clusters then wonders off too open up the pit while the other three again back Dysfunction into a wall. One of the parts again makes the mistake of hitting the drums and flips over while Dysfunction again manages to break free.
The drum hit part flies straight back in but this time tastes the flipper as the fourth part joins back in and the three start to push Dysfunction across the ring and right across the edge of the pit. All four pieces then come back on the assault in the corner of the ring.
Dysfunction flips and gets away over the top of one of the clusters but before it can even get free all four parts slide under and drive it forwards, dumping it into the pit.
Cease!
Dysfunction malfunctioned, and Mass Confuzzlement goes through!
And now its time for Round 2 draw! :)
ff6000>Liar vs. Back 2 Basics
Die-Ceratops Re-Invertus vs. Mass Confuzzlement
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AJWars: A New Era...