DIE-CERATOPSS TACTICS
Despite my last team-up ending pants, I think Ill go for it again here...me and S.O.R against Chaos 2. Should have him out no problem.
Oh, and THEN attack a House Robot.
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DIE-CERATOPSS TACTICS
Despite my last team-up ending pants, I think Ill go for it again here...me and S.O.R against Chaos 2. Should have him out no problem.
Oh, and THEN attack a House Robot.
HEAT N
ROUND 1
CHAOS 2 VS Die-Ceratops ReInvertus VS Son of Ripper 5.0
Since no-one gives a tinkers cuss about Chaos 2 (or realies in general, come to think of it :lame:), Im just going to zip around all over the shop and try to take out the House Robots.
If I run out of House Bots or Kody would rather have proper tactics, Ill use my speed and manoueverability to get under Die-Ceratops sides and try to chuck it either out the ring or in the pit.
In my opinion, it would actually be nice to have another realie tournament, maybe Series 1 or 2 format with some slight changes.
Probably. I do personally prefer working with realies generally because I know a lot about them. That, and Im really not a very good translator of stats.
Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0 vs. Chaos 2: Chaos 2 out for sure.
Achilles vs. Tough as Nails vs. Rammy Mk 3: Sorry Rammy.
Heat winner: D-C R-I, SOR, or Achilles. If all of these robots go out during the rounds, then Ill go for TAN.
Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0 vs. Chaos 2
realie tournaments? go away:proud:! Chaos 2 to lose :lame:
Achilles vs. Tough as Nails vs. Rammy Mk 3
Achilles will have a blast, both TAN and Rammy can lose it
hahaha, just realised I entered TAN (thanks for reminding me Kody :proud:)
clamp and pit, clamp and pit, clamp and pit
Heat N
Round 1 Battle 1
Die-Ceratops Re-Invertus (6) vs. Son of Ripper 5.0 vs. Chaos 2
Representing Christopher Mason and Team Dinowarrior is the 6th seed: Die-Ceratops Re-Invertus! Wheely Big Cheese it is, with side bars to stop strandings and somewhat protect the 2 outer tires. 8mm titanium armour gives it a sturdy demeanour, but its main focus is the WBC-inspired flipper that is even more powerful, capable to tossing a tonne or so. Also like WBC, it is invertible, given its name. It has a decent speed of 15mph but it can be outmatched by more agile bots. He€™s definitely looking to do better than 6th, but is he able to?
C&BT1: Took out Knightmare, Taki, and Tira in the first battle, then devastated the favoured Infusion Beta, before finally tossing Tempest Evil-er-oution over the fence in the Heat G Final. However, in the Series Finals, he was doomed to meet the second seed, Clawdius Decimus Murderous, and ultimately ended up out of the arena, thanks to a surprise appearance from Sir Killalot.
Representing Andrew Jackson and Team ???: Son of Ripper 5.0! How it rips is anybody€™s guess, but it probably won€™t get ripped into much due to a 3.25 Hardox monocoque and 4mm Ti/V joint skirting at the sides. Its flipping arm appears to be a cross between Atomic€™s and Bigger Brother€™s, the plate of the flipper extending around the width of the front. The said flipper is quite powerful, and at the rear is a hardox spinning bar, powered by a Magmotor. 2 LEMs power the 2 wheels, and combine that with everything else plus a 12mph top speed and that€™s a pretty good all-rounder for you. :proud:
C&BT1: Tossed OOTA by 7th seed Enter the May Tracks in Heat B Round 1.
Representing Steven McGregor and Team Braveheart is a real robot: Chaos 2! The beloved back-to-back Robot Wars ex-champion returns, its CO2-powered flipper at full potency. It may have only 2 wheels but at 20mph it€™s the fastest of the three competitors in this fight. However, it weighs only 84kg, surely to be outweighed by its opponents, and 70mm clearance around the sides and rear is definitely not good, especially with two other flippers in the fight. Is Chaos 2 getting too old for its good?
C&BT1: Obliterated by 8th seed Warrior SKF in Heat F Round 1.
Roboteers, stand by...
Booth 1: Chaos 2, Son of Ripper 5.0
Booth 2: Die-Ceratops Re-Invertus
It€™s our tasteless Double Big Mac again, ready to dish out a double dealing of pain, and his accomplice is Exa-Gore-Ic: AI.
3...
2...
1...
ACTIVATE!
Chaos 2 blasts off towards a CPZ immediately, sliding under Double Big Mc before the house robot even gets a chance to move, and tosses it over! Uh oh. Exa-Gore-Ic is fuming as he thunders over, but Chris and Andy have sodded their tactics for now and have attacked Exa-Gore-Ic! SoR slides under Exa-Gore-Ic and just manages to get it onto its back. (FLIP!) Die-Ceratops however slides all the way under Exa-Gore-Ic and gives an almighty FLIP, sending the housie into the air a little as he goes into the wall! Chaos 2 decides to party on and goes to help his €œopponents€ try and get Exa-Gore-Ic out of the arena. The Watcher races in with great protest, but AJ, smirking, sees him. FLIP! SoR upends the ref and backs him over onto the pit. The arm of the ref pops up but SoR has hit the pit release button already! The pit descends, and the ref goes down! ...HAHAHA! I DON€™T THINK SO! :proud: The pit raises up, allowing The Watcher to go free! You won€™t get me that easily, says the Ref! So what does AJ do? WHAM! SoR crashes into the ref as Chaos 2 tries to set-up a flip on Exa-Gore-Ic and fails. Die-Ceratops can€™t seem to get Exa-Gore-Ic out either, the 400kg of weight being a bit too much - AND THERE GOES THE REF!!! HAHAHAHAHA!!! The Watcher - HAHAHA - has been tossed over the - HAHAHA - fence, courtesy of AJ!!! This is complete and utter disregard for...really, virtually everything! AND THAT€™S WHAT WE CAME TO SEE! ANARCHY! MAYHEM! This is what it€™s all about! And now SoR is back in at Exa-Gore-Ic with his flipper back under the mighty house robot, not really looking so mighty anymore, and Chaos 2 flipping, Die-Ceratops with a snort, AND...IT€™S DONE! Exa-Gore-Ic has been kicked from the arena! We will remember this! Oh go on, make it three for three...Die-Ceratops ventures over to the obviously dead Double Big Mac...ah, there we go. Gone. The 175kg spinner crashes down on the wrong side of the wall. OH! Chaos 2 has attacked Die-Ceratops, and now we€™re back to the fight! Die-Ceratops is hoisted, yes, but not flipped, and Chaos 2 is holding him there, trying to flick it out, and he€™s now got Die-Ceratops€™ side against the wall, and again trying to get him out - FLIP! SoR flies in and flips in the rear of the realie, and Chaos 2, quite literally, has turned over! And right onto Die-Ceratops€™ flipper! Die-Ceratops reverses towards the empty CPZ...and FLIP! Chaos 2 is bounded over and...that€™s pretty much it. Oh! SoR has driven itself right into the newly opened pit. Well, now I€™ve pretty much seen everything. And loved it.
CEASE!
Chaos 2 goes the way of the house robots: Out Of The Arena. :proud:
Die-Ceratops Re-Invertus (6) and Son of Ripper 5.0 advance to Round 2!
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Round 1 Battle 2
Achilles vs. Tough As Nails vs. Rammy Mk 3
Representing Alex Holt and Team DoomForAll: Achilles! Powered by Eteks @ 48v, it runs the drivetrain Tornado does and achieves a speed of 18mph. It has a pneumatic and hydraulic lifting system, but for this battle, the pneumatic flipper will do, with 2 500psi CO2 canisters giving it very powerful flipping, and a T-shaped bar at the rear saves it CO2 by righting Achilles. It€™s a nice, beefy box with a curved rear like Hydra from S6. However...5mm titanium isn€™t really that protective nowadays, despite the urethane rubber on top to foil crushers/axes, and it can€™t really damage opponents.
C&BT1: Did not enter.
Representing Martijn Benschop and Team Varying Every Day is a real robot: Tough As Nails! Arguably the best crusher out there today, those pincers pack wallops of force, and once they€™ve got you, you€™re pretty much dkuecf (unscramble :proud:). The hardox armour is definitely a plus as well, so it€™s really hard to damage this clamper, but tire-hungry spinners will always go after the exposed wheels, and it€™s pretty easily flipped. For some Bex-related reason, Jeroen allowed it to be painted pink... :proud:
C&BT1: Avenged his Series 7 loss on Bulldog Breed, but next round he took a licking from 16th seed Shovearound 2 in Heat F.
Representing Martyn Forsyth and his team (???): Rammy Mk 3! An invertible box with a hinged front wedge, it€™s got 4mm hardox armour and skirts to try and halt wedge approachings from the sides and rear. The front wedge is linear actuated and can work either way up, though not necessarily needed unless he needs aggression points. LEM-powered, it€™s got great pushing power and a good speed of 20mph, but it€™s still the 2nd lightest in the entire heat at 94kg.
C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: Rammy Mk 3, Achilles
Booth 2: Tough As Nails
Asterix Heroicus and Obelix Bulguous: the gauls strike back. :proud:
3...
2...
1...
ACTIVATE!
Straight away for the clamper are both Achilles and Rammy, and Martijn goes straight for Achilles, however just going onto the wedge and FLIP! is sent flyling all the way across the arena in just one toss! Rammy heads in TAN€™s direction, and slides underneath the jaws quickly, stopping any movement from TAN, and immediately smacking the realie into the wall! WHAM! Achilles joins in and Alex looks like he wants to finish the match early. FLIP! TAN flies along the wall courtesy of another wicked flip from Achilles, and before it can move, Rammy pins it again, waiting for the inevitable. TAN€™s wheels spin furiously, but he can€™t get off of Rammy€™s wedge! And sure enough, with only 16 seconds gone by in the match, Achilles shoots in, gets underneath TAN, as Rammy now backs off...and FLIP! Can you say, out of the arena? Martijn can€™t. In fact, it doesn€™t look like he can say anything, seeing TAN on the arena camera track. Achilles travels to the center of the arena and begins to spin, as Rammy follows suit.
CEASE!
Tough As Nails wasn€™t tough enough to a take a flight to Neverland. :proud:
Achilles and Rammy Mk 3 advance to Round 2!
Round 2
Die-Ceratops Re-Invertus (6) vs. Achilles
Son of Ripper 5.0 vs. Rammy Mk 3
Tactics, predictions, comments, thoughts, and a lead sledgehammer please. :proud:
*Hits Kody with the sledge hammer, before it falls apart in my hands and crushes my foot :wink:*
So, predictions
Round 2
Die-Ceratops Re-Invertus (6) vs. Achilles: There goes my theory of a Heat Final between those 2. Im going to go for seed to break those skirts and flip it against the wall, leaving a dead duck - it did in FAR8. Either that, or Die-Ceratops flips his opponent OOTA.
Son of Ripper 5.0 vs. Rammy Mk 3: A tricky battle...Son Of Ripper to live up to its reputation and pit Rammy.
Heat Final: DIE-CERATOPS REINVERTUS vs. SON OF RIPPER 5.0
Ill go for the almighty flipper of DIE-CERATOPS REINVERTUS to win through here.
TACTICS
Well, hes faster than me, and he has a flipper. Well, I do have some stratergies...
1: Obviously, try and throw him out of the arena. I dont think it should be that difficult if he crosses me.
2: I may try just wedging him, then pushing him into the CPZ. The House Robots can deal with his weak armour.
3: If he gets under me, Ill throw myself off. Literally...fire the flipper, invert myself and thus avoid the attack.