Woot, the surprise package and a guranteed top four seed to boot :p Oh, and nice fight :p
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Woot, the surprise package and a guranteed top four seed to boot :p Oh, and nice fight :p
It€™s getting near to the point where we€™ll be crowning this yeas champion. Champions in fact, seeing we have other weights this year. Before we can have an absolute glut of finals, however, we still need to work out the final players in the heavyweight game. For out first fight, we go into the Moat.
Chris will be looking for revenge here, as MORD€™s first fight was against his own 360. That didn€™t prove too much of a challenge, but the next was the former champ slayer, Die-Ceratops Invertus. Slayer was slain, and MORD went through to face Manic Monsoon. Despite taking a huge battering, it was the mighty rammer who fell€¦ Literally. Down the pit it went. Speaking of slaying the slayers, it was next against Sonic Boom, who€™s just won our fifth place melee. Once more, the pit was MORD€™s best friend.
Going Crunch has always gotten through the first round, and this year was no exception as it got past PTT 1 winner Beta, then doubled its record by taking out Panicking. Stratos-Fear had looked unbeatable in its heat, but also fell to the cluster €˜bot by falling in the moat. It looked set for an easy, yet eventual victory over The Deer as it was too low for the crusher to grip! However eventually turned into quickly due to a combination of positioning and a broken flipper. That sounds really confusing. Just go read the fight if you forgot.
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Well Richard€™s terrorised enough people with Double Killa, now he€™s about to learn what it€™s like to fight a cluster €˜bot, as Going Crunch split up and get away from each other as MORD comes in, turning as it does so to keep in line with Crunch, which is the part Richard is aiming for! Crunch tries to escape the scoop, but MORD plows into it! Crunch is spun around slightly, the flywheel hitting the scoop and bouncing Crunch off in a shower of sparks! MORD turns though, catching the side of Crunch and turning it over as Going comes in to make the save by flipping MORD from the side!
MORD turns to attack Going as Crunch self rights, but neither gets in a good place to attack and start jockeying for position, ending up side to side. MORD then manages to drive behind Going, but instead of capitalising, goes after Crunch again! Crunch€™s spinner is deflected by the scoop, and once more Crunch finds itself overturned as Going spins around to attack the side of MORD! But MORD drives forwards, pushing the self righting Crunch towards the moat, and Going misses! MORD has almost got Crunch into the moat when Going spins around again to attack, and MORD backs away from its attack on Crunch in fear of being flipped into the moat!
Instead, MORD raises the scoop and goes after Going with the flywheel! Going backs away as Crunch self rights, and almost drives itself into the moat as it turns around! In the pod, Chris is distracted by this turn of events, and his eye is taken off what€™s happening to the robot he€™s driving, allowing Richard to hit Going on the side with the flywheel, flipping it over in a shower of sparks! But if Chris had taken his eye off of matters, so has Richard as Crunch gives MORD a belt in the butt! Crunch is bounced sideways in a shower of white sparks as Going flicks itself upright, only to be caught by the flywheel once more as MORD spins around!
The scoop of MORD is lowered as it goes after Crunch once more, catching it sideways with the scoop, and lifting it up and over as MORD drives it towards the pit! Going, meanwhile has self righted, but not in time to save Crunch, who vanishes into the moat just as Going spins around to drive at MORDs exposed rear! MORD hastily gets away from the scene of the crime as Going comes in to wreak vengeance, but is forced to spin around to once more face MORD as it drives away from the edge of the moat!
MORD comes in with the scoop lowered, and scoop meets wedge as the two contest to see who€™s lower. It all goes MORDs way though, as Going is pushed backwards, and is then gotten under by MORD! The scoop rises and Going is tipped over backwards, immediately self righting! This all goes according to Richard€™s plan though, as Going self rights straight onto the flywheel, and is knocked upwards, spinning in mid air and landing on its wheels! Again MORD drives forwards, tearing off Going€™s flipper and knocking it over again! With no flipper, Going is gone, but just to make sure, the scoop is lowered and Going is sent into the moat!
Going Crunch? More like Going Going Gone! MORD Moves Onwards Rather Dominantly, through to the series seen grand final!
Just one more fight to go before final time. Excited? No? Screw you too :P We move to Unimmediate Peril for this fight.
Wedga Revo started things off against fellow flipper Veg 2, before moving on to slay its first seed of the series, Archangel of the Abyss. Then another seed, and another big damager was to come in Dervish VI, beaten in Last €˜Bot Standing no less. If Wedga was suffering from two consecutive fights with big hitters, it wasn€™t showing this against Seggy the 3rd as it threw it from the ring in a matter of seconds.
Annoying Box Rush 2, on the other hand, had a shoving match against Wedge Devo, coming out on top thanks to the pit, before utilising its anti-spinner lead plate to great effect against first You Only Live Once, then Flaming Hell. It was less useful against Star 69, who managed to tear it off, but the result still went Nick€™s way.
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And€¦ They€™re off! Both are away from their starting positions like a concrete block is about to be dropped on them! They meet with a crash in the centre with ABR just edging under Wedga and prising it up a bit, but it isn€™t on the scoop properly and falls back down to earth! With the scoop in its raised position, Wedga is able to get under quickly and flip ABR up and over! Things looks bad for ABR already as it lands on its upraised scoop and has to wriggle things around a bit before it can self right! Things aren€™t helped as Wedga isn€™t just leaving things be, and pushes ABR towards the wall as it self rights!
ABR does indeed self right, just as Wedga is coming in for the kill! Quickly it drives off, and Wedga crashes into the wall instead! ABR turns around to get at Wedga€™s side, but can€™t quite seem to scrape under the skirt! The lifter raises, flicking the skirt up with it, and quickly ABR drives forwards under the side and lifts Wedga up and over! Wedga flips itself away from ABR and the wall, where it spins around a bit before landing on its back and self righting again, but ABR soon smashes into it and shoves it back into the wall! Wedga spins on the spot, and manages to get under the side of ABR, and hurls it towards the centre of the arena where the light robot bounces and rolls back onto its wheels!
Both machines turn to face one another and charge, both outsmarting each other by turning away from the charge for a side attack, but both turning the same way and still resulting in a collision from which neither can effectively profit. ABR turns and manages to slide under the front of Wedga though, lifting and pushing forwards to roll it over! Wedga self rights instantly, crashing down on top of ABR before rolling off and falling back onto its back! ABR reverses, pushing the upside down Wedga towards the wall which interrupts its self righting, hammering Wedga into the wall, before turning around!
Wedga self rights as it does so though, once more hopping right on top of ABR! The scoop rises, pitching Wedga off, once more causing it to land on its back, and again it needs to self right! ABR catches it with the scoop as it does so though, and lifts it, pushing it towards the wall, trying to stack it! Wedga€™s flipper fires again though, pushing it away from ABR, where it rolls onto its wheels, and facing ABR€™s side! Taking advantage of the golden opportunity, Wedga drives forwards and flips, sending ABR right out of the arena!
ABR annoyingly rushed out of the arena, having been given an atomic Wedga. Wedga Revo moves onto the grand final!
And now, the final lot of arenas and draws...
3rd place playoff:
ABR vs Going Crunch - The Moat
Featherweight final:
Hells Angel vs TREADTHAL vs Maximum Velocity vs Alpha - Final battle arena
Lightweight final
Lithium vs Jo Mamma vs Hell Hound vs Crash - final battle arena
Middleweight final
Tom vs Fat Billy Sastards vs Black vs Blazer - final battle arena
Heavyweight final
MORD vs Wedga Revo - final battle arena.
The final battle arena
You should know it, its been around the past two series. However, for newcomers, this is how it goes.
It starts off as the classic arena. However, after two minutes, the walls are removed, making it like the moat, but with house robots. After three minutes, the house robots can go after anyone freely, and after four minutes the pit opens as well. Like last bot standing, there is no time limit.
Fantastic, I dont see that many finals!
Should be a good battle with AJ - all I can do is keep to the sides and rear, try and shove with the plow, get him against the wall and attack with the disc. Try and shove him over the side or in the pit when the time comes, and just try and damage with the disc if all else fails.
In the lightweight final, Crash will just ram everybody around and try to pit them or send them over the side.
Tom vs Fat Billy Sastards vs Black vs Blazer
Flip whatever is in the way really. Try and get them all over the fence before the walls go down if possible.
MORD vs Wedga Revo
Should be a good one here... Hopefully my 360 degrees of low clearence should stop it getting under me. From there I can hopefully get under it, push it about, flip it over the wall, push it off the edge, put it in the pit, give it to the housies. Take your pick! :proud:
FEATHERWEIGHT FINAL
Alpha VS Hells Angel VS Maximum Velocity VS T.R.E.D.T.H.A.L.
...um...outpush and pit Alpha, flip Hells Angel and dump out the ring, then try and repeat with Max.
Not much of a plan, but seeing as how Im going to get slaughtered, theres not much need for one :proud:
hmmm. Alphas a box robot, no problem for the axe and scoop combo to get a hold of, The others Ill just have to axe to death, and stay well away from MVs flipper
Hmm, might stack ABR on Crunch and suicide dive into the moat, failing that, if he does get one of my clusters into the moat first, i have a decent chance of pushing it off while its still on the edge, i just have to make sure that he cant get both off at the same time.
The clusters are going to split at once, obviously, but might work it so that next year, i have the option of keeping the pieces together while keeping both weapons active.
Oh, and nice reference to my comedy three part cluster :p