Or three or four suckermouth catfish.
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Or three or four suckermouth catfish.
Here you go, Chris. My unprofessional opinion :lame::
- ORKA MK 4: How exactly does the dorsal fin work? Is it a pneumatic ram ala Vlad the Impaler? Also, it wouldnt hurt to know how powerful the claw is. Is it just for clamping or does it have a bit of crush behind it too?
- DIE-CERATOPS REINVERTUS: One weakness I find in launchpad flippers like Wheely Big Cheese is low pushing power. Maybe you could upgrade to 4 wheels. Itd improve control, and with the right batteries, would make it easier to ram under other robots.
- CYCLONE FORCE 2.5: Maybe slow down slightly to improve control. Some of those set-ups might be rather unrealistic to swap around in real life too, but then again, this IS fan fiction, so why am I complaining? :proud:
- LEPROSY INFECTION: Im not entirely sure how the wheel guards work, but Im guessing something to do with weights. Maybe you could add a pair of front prongs or a a pair of lifting forks slightly wider than the drum (like Kick Robutts arms, only beefier). You could scrape under other robots, lift them into the drum and parade them around the ring.
- MEGA MASHER 2: This is more of a pushy bot, so you might want to beef up the armour a little. A little description of how the srimech works would be helpful too.
- Y4: The semi-exposed wheels could suffer greatly against spinners. You could either beef up the pods protecting them or move them inside the robot. It might help to make Y4 invertible too. That way, if youre trapped in the corner, you can drive out of danger and self-right where theres more room.
- AXE-O-LOTL: Youve said youve beefed up the armour, so I dont think much else needs changing here.
- OBLITERATION: Make it faster. :proud: If you want something steady and controllable, maybe go somewhere between 8-12mph. Also, Jamie & Kody are right, invertible FBSs are usually ring spinners, in that an outer rim of armour spins rather than the whole body. Maybe its just me but 500rpm sounds rather slow. 700-1000rpm sounds a bit more threatening.
- CRASH BANDIBOT 3: Specify what type of flipper it is. From the stats, I can deduce its rear-hinged ala Chaos 2, but it never hurts to confirm. Maybe itd be useful getting a weapon for the rear wedge too, like a pneumatic spike ala Spawn of Scutter.
- SPRING-BOK!: Looks good to me. Reminds me of Maximus, except the flipper doesnt activate at 2mph. :proud:
In general, try to specify what motors (MagMotors, LEMs etc) and weapon power (pneumatics/hydraulics, psi etc) youre using like Jamie said. It indicates how powerful your machine is more clearly and adds that extra air of professionalism. Id also be weary of ground clearances, as robots too low to the ground run the risk of getting stuck. Usually about 5mm+ keeps you safe.
Hope that helps! :)
Actually, while Im here, I might as well ask for advice. Id really like to do some modifications to some of my squad in time for the next Crash & Burn Tournament, but I dont know what there is I can do. Im mostly happy with Wedge, Killotine and Whirligig but Im quite interested in upgrading Spin Dash, Clawdius and Tails and maybe throwing together a new machine. I know some people have been prodding me to upgrade again(*coughodykaycough* :wink:) and I wouldnt mind knowing what I should do.
Thanks Steve. To answer your queerys...
-ON ORKA: Actually, the dorsal fin worked in a much more complex way than that...but come to think about it, thats a good suggestion. The claw works ala Mantis, purely for grabbing.
ON LEPROSY INFECTION: Would it be possible to have prongs that were on a hinge, so theyd still work if Leprosy was inverted?
ON MEGA MASHER: The srimech is a bar that comes out sideways, like Minions, or Hypno-Discs.
ON CRASH: Yep, the flipper is rear hindged.
ON MOTORS: To be honest, I know very little about motors. At the moment, I specified Y4 as having the S28-400 that Jamie suggested without really knowing what its on about, or even if thats correct (whether the 28-400 behind the S is meant to be a single set-up, or its a range). Im still learning here.
Uh...*points at name* :proud:
Regarding Spin Dash, LEM130 Magmotors dont exist. Otherwise, I cant see what you could do to improve it, other than the usual better armour and stuff.
Likewise for CDM. For Tails, either the design, the srimech or the picture needs improving, but I think you knew that already :P
hahaha, LEM130 Magmotors, yes, a genuine mistake from your part Steve ol boy :wink:
furthermore, Tails and MSSD are the ones you redid most recently, if I were you Id test the current versions a bit longer before re-doing them. Wedge Devo and Whirligig are very good machines too in the current game. CDM perhaps can be given a small change to make it more agile, and stay on top of the vertical crushing food chain :proud:. Perhaps Killotine can use a new... something... too, if only to please *coughodykaycough* :wink:.
As for a new bot... design what you want and bring it to this thread so we can all say how much we love it :proud:. Also please take another look on The Doomsday Project, will ya :wink:.
Youre Jamie and youll like it! :wink:
I do have an idea to fit some Mute-style barbs on Clawdius wedge to help trap opponents, but any ideas on powering up the crusher or improving the agility would be appreciated.
As for MSSD, wheesht! :lame:
thats no way to honour an MN2 semi-finalist :lame:
So Im stuck on a forum where robots come in to my life for no apparent reason, and people have decided to call me Jamie?!
...cooool. :)
As for actual advice, I doubt powering up the crusher would actually have much effect in battles, and try doing what Razer did for agility - go for 4 wheels and put rollers in the rear ones so the robot pivots more around the front.
And for your new robot, go for something with tracks. Me likes tracks.
Traction Man, The Greatest Hero of Them All!
:lol:
On a more serious note, Im having trouble with one of my newer designs:
WEIGHT: 100kgs
DIMENSIONS: 140 x 140 x 15 cm
SHAPE: A low dome type shape
DRIVE: 2 S28-400 Magmotors driving 2 wheels, with a fairly narrow wheelbase to increase rotation speed, running at 24v from 4 NiCd packs, with ball castors around the edge to
stabilise it.
SPEED: About 12mph average when driving normally, can get up to 40mph when spinning
GROUND CLEARANCE: 5mm all around, except at the front where the forks make it 0. 1mm in places because of the blades.
ARMOUR: 3mm aluminium on top of 7mm UHMW on the top of the robot, supported by a 4mm Hardox frame underneath with holes drilled to reduce weight. 3mm aluminium baseplate.
WEAPONS: Complicated this...it has an electric lifting arm running off a 1 tonne linear actuator, pivoting from the rear of the robot with two front forks to get underneath opponents. The arm can lift 250kgs easily and extends fully (almost vertical) in about 1.5 seconds. Also, the robot is a full body spinner with an outer 3cm Hardox ring with two blades/teeth, one on each side, made of hardened tool steel set close to the floor (1-2mm) and capable of delivering (energy)
SRIMECH: The lifter
NOTES: Internal components shockproofed to protect it from its own and other peoples spinner hits.
The main problem is the energy for the FBS - I dont quite know how to look a it, considering the shape and the fact I know very little about spinners and the formulas required. The Team Cosmos calculator doesnt seem to work for me, so could someone more experienced with spinning things help me out, and also help me with the general design?