Well Macduff isn't one to go against another Scot, but Macduff doesn't like clampbots... :lol:
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Well Macduff isn't one to go against another Scot, but Macduff doesn't like clampbots... :lol:
All tactics given, I'm feeling motivated...... Why not hammer out two fights in one day? :lol:
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
From Richmond-Upon-Thames, representing Team Orr, Gravity!
From Etobicoke in Canada, representing Team Zlayerz, Macduff the 5th!
Roboteers, standby!
Booth Red: Team Braveheart, Team Picus
Booth Blue: Team Orr, Team Zlayerz
3...
2...
1...
ACTIVATE!
The third round is quickly underway and all four machines get off to an aggressive start. The immediate onslaught is made by the rigid U-shape of Traffic Warden, which races across the arena on a crash course for Gravity, which runs forward to meet the onslaught. However, that old problem of Gravity€™s resurfaces in that the rear 2WD causes it to wheelie as it runs forward, and it beaches itself on Traffic Warden, who ploughs it back into the spike strip at 15mph! The clamps come into play, and we can also see a sizeable dent in the 4mm polycarbonate armour of Gravity! With Gravity clamped nice and securely Traffic Warden begins to reverse towards the pit release button, but he€™s wagering without the other machines in the arena!
Macduff charges into the rear of the reversing Traffic Warden, easily breaching that 1cm ground clearance and using the forks to hoist the combined 200kg of Traffic Warden and Gravity into the air before it goes on a box rush to slam them both into the corner of the arena! The killsaws rise up, with a smattering of titanium sparks on the bottom of Traffic Warden, and the impact with the wall causes Steven to lose his grip on the realie. Gravity manages to push underneath Traffic Warden now and fires its huge flipper, but the huge robot is turned over rather than thrown out of the arena by this attack, and Joey now comes rushing in to help Steven out!
As Traffic Warden has been flipped onto the top of Macduff the 5th Kody begins to reverse backwards across the arena with the Scottish robot in tow, but he€™s reckoning without Magnitude, who comes in behind Macduff with the electric tusk, breaching the 15mm rear ground clearance and hoisting Kody€™s robot into the air! This sudden slope results in Traffic Warden sliding back down to the ground before Magnitude fires its flipper, sending Macduff flying through the air to land propped up on the side wall!
Things looking dangerous for Team Zlayerz here, but Gravity comes running on the rescue and knocks its teammate free in what has undoubtedly become a teamed match up! The other team are quickly on the attack though, with Traffic Warden catching Gravity from behind and slamming it against the arena wall again as the clamps come into play, holding the Dutch machine in a tight place before Steven begins to reverse across the arena! Macduff tries to intervene, but Magnitude is in there too, driving under the side skirt of the Scottish-themed robot with that nifty tusk before Macduff can try and somehow free Gravity from the hydraulic grasp of Traffic Warden!
Things are now going in favour of the Team Braveheart/Picus combo it would seem as Steven swiftly drags Gravity away from its teammate, whose wheels spin aimlessly in the air as Magnitude pushes further underneath and across the arena, towards the side wall! Kody waits with bated breath and guns his motors to try and escape from the inevitable fate, but it isn€™t happening and with a flick of the huge flipper Magnitude scores its second OOTA of the contest, knocking Macduff over the fence and saving Gravity from a sure pitting.
CEASE!
Team Zlayerz/Orr fought hard but they were overpowered at the expense of Macduff the 5th; Traffic Warden [#8], Magnitude and Gravity advance to the annihilator final!
Battleboard
Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
Well, all up to Jinx now. :P Confidence = negative values.
That said, I'll pick Gravity to go next, and eventually Traffic Warden to win this melee.
Great stuff again, Lewis. :D
heh, sorry Kody :P
So...I do apologise to Jack and WJ for saying this, since you're great blokes and Gravity is a great machine, but...Steve, what say we carry on our little teamup and set up a Traffic Warden-Magnitude final? If so, I'll have more or less the same tactics as last time but be on the lookout for a Gravity OOTA if the chance for one presents itself.
Best of luck all!
Wow, that was quick. And groovy. :proud:
I'm up for another team-up if you are, Joey. Same plan as before - recreate the TAN fight and pit the flipper before it can flip.
aww dammit! :P
i guess my only chance is to run away :P and try and get in a side or rear blow on one of them, hopefully flipping them over or OOTA, i guess il go after Joey mainly because traffic warden scares me :P
I am on fiiiiiiiire! XD well this was always going to be a short match (with 2 OOTA-a-second robots and a TAN-lookalike) and all tactics in so here€™s the fourth round, for your, uh, €œviewing€ pleasure : )
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
From Richmond Upon Thames, representing Team Orr, Gravity!
Roboteers, standby!
Booth Red: Team Orr
Booth Blue: Team Braveheart, Team Picus
3...
2...
1...
ACTIVATE!
Another aggressive start at the beginning of this round as Traffic Warden makes a beeline for Gravity for the umpteenth time, but Jack quickly swings Gravity around and dodges the onslaught, trying to go after Magnitude instead. However, the turn sideways exposes itself to attack and Magnitude rushes in underneath the rear ground clearance! The lifting tusk activates immediately and holds Gravity aloft, allowing Joey to fire the flipper and send Gravity up into the atmosphere! The wedge shaped machine flips over in the air and comes crashing down just inside the arena, but swiftly self-rights. Unfortunately for Team Orr this means Team Braveheart can come in from behind and before Jack can get anywhere Traffic Warden€™s clamps have come in again, holding Gravity in position before the rigid U-shaped machine reverses across the arena towards the pit! Magnitude obliges and helps out its teammate by reversing into the pit release button, and as the chasm descends Traffic Warden swings its prey around and drives it into the abyss, leaving the Dutch realie to disappear in the customary puff of smoke. However, it now holds the title of best performing realie in Mechanical Maelstrom, ever.
CEASE!
A short match ensued here and Gravity is pulled down into the pit of oblivion; Traffic Warden [#8] and Magnitude advance to the final!
Battleboard
Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
heh, w00ty fighting Lewis :)
Magnitude vs. Traffic Warden
I do, possibly, have a bit of an advantage here - my hope is that if Traffic Warden gets to a clamping position and clamps on to Magnitude, the sloped side armour will cause the clamps to scrape up them and not really get much of a grip, at least not without lifting the wheels off the ground and allowing me in underneath. Not that that's needed too much with its 10mm clearance, I can really just keep the lifting tusk in one place and just use the flipper to get it over.
I also think - or hope - that I can resist its pushing or even outpush it, as the tracks on Magnitude get far more grip than Traffic Warden's thin looking wheels, and its impressive power could with thin wheels translate into wheelspin...hopefully :proud:
My tactics therefore are to get underneath it from either the front or the rear, and see if I can outpush it. If I can, drive straight up to the wall and flip the Warden out; if I can't, flip it, with it hopefully going backwards, and then don't allow it recovery time and flip it again and again until either an OOTA or a pitting is achieved. (if I can get under it *slightly* to one side, it may end up landing and coming to rest on its side, however unlikely that is, and if that transpires it should be stranded and eliminated.
Oh gods, that was far too long XD Best of luck Steve-y, here's to a good fight!
Zoiks. Somebody's on a roll today. :proud:
If I could grab Gravity and Tough as Nails could grab Robochicken, then I can grab Magnitude. It'll be trickier, of course, but most certainly possible. Try and aim for the sides and (ideally) rear, avoiding the tusk in case Joey does get my wheels off the ground. If I can coax its flipper open and clamp Magnitude before it can reset, so much the better. From there, push it into the Pit Release (I'd rather not open it alone in case he charges behind me and throws me out the ring) and dump it down the hole ASAP. His tracks will make it awkward, but if I've clamped it sideways, I should be able to get the upper hand.
Good luck to Joey and what remain of Lewis' fingers. :P
Well. I suppose this takes the record for fastest annihilator ever. :lol:
From Glasgow in Scotland, representing Team Braveheart, ranked #8, Traffic Warden!
From Pontefract in West Yorkshire, representing Team Picus, Magnitude!
Roboteers, standby!
Booth Red: Team Braveheart
Booth Blue: Team Picus
3...
2...
1...
ACTIVATE!
The final of the penultimate first round annihilators gets underway quickly, like the battles that preceded it in this annihilator. Traffic Warden shows immediate aggression like before, racing across the arena to the blue square, but Magnitude comes to meet the onslaught! Traffic Warden is the slightly quicker and tries to pull a U-turn to face Magnitude side on, but the wedge shaped robot is only slightly slower and with the exact zero turning circle provided by those tracks it turns to face Traffic Warden with expert control and rams forward, putting the lifting tusk under the back part of Steven€™s robot and lifting! The huge width of Traffic Warden means one side stays on the ground though and Steven spins those two wheels furiously and falls off the lifter of Magnitude, now pushing against the raised lifter and clamping onto the sides of Joey€™s robot before Joey can fire the flipper and get it out of there! Joey€™s lifter presses back down on the top of Traffic Warden, but that does nothing and Steven pushes Joey back across the arena with his better horsepower. However, it€™s not an easy job with Magnitude€™s better traction and Joey fires the flipper, flipping them both slightly, but loosening Traffic Warden€™s grip enough for an escape by Team Picus!
Joey backs off to lower the lifter, but it seems the linear actuator was damaged as Traffic Warden rammed straight into it when it was raised and now it€™s stuck in vertical position! This doesn€™t stop Joey using his flipper, but it prevents Magnitude from getting very far underneath and he definitely would have been better off with that lifter. Steven doesn€™t relent now any more than he did before and drives at Magnitude again, but this time Joey is quick to fire the flipper and Traffic Warden is thrown a good few feet backwards across the arena, but not over. This eventually transpires to work against Magnitude though as Steve, still facing the same way, is quick to drive back on the attack and gets to it before the flipper resets. Joey did try to turn away and use the rear wedge to defend himself but Magnitude just wasn€™t quick enough this time and Team Braveheart catch it at a diagonal angle and bring their hydraulic clamps into play on the powerful flipper robot, not getting in to damage the pneumatic rams but getting a very secure grip on their opponent in this round! Steven now begins to wrestle Magnitude towards the pit release button, but it€™s certainly no easy job and Joey struggles as hard as he can with those aluminium tracks, pulling Traffic Warden left to right slightly in the effort, but still getting slowly edged backwards across the Annihilation Stadium and eventually into the pit release. However, time is ticking down and with Magnitude being no easy fellow to push Steven will have to act quickly for that pitting.
And it€™s now that those bolts in Magnitude€™s tracks really come into play, as although Traffic Warden€™s 38HP drive helped it to push Joey€™s machine across the arena Steven finds it hard to convert the power to pull it now, and in the moment Traffic Warden€™s wheels go to reverse Joey takes control for just a split second and jerks away from the pit, slamming Traffic Warden into the arena wall slightly! No damage caused, but it€™s all points should this match go the distance! Fortunately for Steven though Traffic Warden€™s strong hydraulic grip remains undeterred and he guns his drive in reverse, slowly but surely dragging Magnitude into line with the chasm! Joey isn€™t making it easy for him though, and the allotted time for robots to pin or grab their opponents has come to an end! Traffic Warden is forced to release it€™s slippery opponent and Joey immediately resets that flipper turning, to face Steven€™s robot for an onslaught, and with undying determination Magnitude rams straight into the middle of Traffic Warden, getting as much of the wedge as he can underneath Team Braveheart€™s machine and firing that nitrogen flipper to toss Traffic Warden high into the air and over! The big U-shaped robot comes crashing to the steel floor with a worrying slam, but it seems to be fully mobile and now the match is over.
CEASE!
Both robots still mobile after what was a very closely fought back and forth battle; let€™s take it to the judges!
Judges Decision:
Damage:
Traffic Warden ~ 3.5 x 1 = 3.5pts
Magnitude ~ 1 x 1 = 1pts
Aggression:
Traffic Warden ~ 3 x 0.75 = 2.25pts
Magnitude ~ 3.7 x 0.75 = 2.775pts
Control:
Traffic Warden ~ 4 x 0.5 = 2pts
Magnitude ~ 4.2 x 0.5 = 2.1pts
Dominance:
Traffic Warden ~ 4.5 x 0.25 = 1.125pts
Magnitude ~ 4.3 x 0.25 = 1.075pts
Overall:
Traffic Warden ~ 3.5 + 2.25 + 2 + 1.125 = 8.875pts
Magnitude ~ 1 + 2.775 + 2.1 + 1.075 = 6.95pts
A good match there, but it€™s Traffic Warden that joins Nidhogg Cubed, Gehenna, Jinx and PsycloniZer in the final!
Battleboard
Traffic Warden [#8] vs. Under Pressure vs. Magnitude vs. Cyrilium 5 vs. Gravity vs. Macduff the 5th
And so we€™ve made it to the last annihilator before the grand final! But which of the six remaining contenders will join the aforementioned finalists?
Annihilator 6
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
Thanks for the tactics and comments guys ( particularly the comments :) :P ), much appreciated :D Keep 'em coming ;)
Well done Steve, a good and well written and deserved win there :)
Still Hurting's tactics should be found earlier in the thread I think, but unless anyone offers I don't think I'll go after anyone in particular.
Very well written as always, Lewis. :)
Spring-BOK to bite the dust first, I think.
Hoorah! Great match, Lewis and Joey. This is the best I've done tournament-wise in a good while. :proud:
As for Venus, focus on whoever has the lowest ground clearance (Spring-BOK or Axeon, maybe?), scoop 'em up, snap the trap and feed them into the nearest hazards, ending in the pit.
My initial tactics were:
So I shall do just that! 8)Quote:
Back to Rock III vs. Venus Fly Trap II vs. Spring-BOK vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
Distract Joey with a box of teacakes while I push Still Hurting down the pit. If this fails, share teacakes until the others have disposed of Spring-BOK!
Alas, I have fed myself already with cheddar cheese :)
After over a year of competition, we€™re finally at the last heat annihilator :P So it€™s about time this tournament got finished eh? Let€™s get one step closer.
From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
This big Behemoth-shaped machine showed in Season 2.0 it€™s a force to be reckoned with. It ploughed through the first round with ease, taking out the then third seed Spin Dash Unleashed and allowing Autism 3.0 to deal with Nidhogg Evo. Things didn€™t go so well in Round 2 against The Zodiac, but the titanium armour is all repaired now and BTRIII is back to wreak more havoc. The lifting scoop has a pussycat-style saw blade built into it to cause damage to tyres and weak base armours and the lynch motor drive provides plenty of push, but does the 6WD make it too unmanoeuvrable?
From Glasgow in Scotland, representing Team Braveheart, Venus Flytrap II!
This robot is like nothing you€™ve seen before. A box with wedges on all sides, this machine packs two clamps on either side. They€™ve got some Mute-style barbs to ensnare opponents and there€™s a self-righting arm in the middle too, so don€™t try and flip this bot to eliminate it. The 3.75mm thick hardox armour should be thick enough to keep most weapons out, but we€™re not liking the look of that 10mm ground clearance.
From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!
Essentially Mute without its barbs and fur in its place, this robot has a pneumatically powered flipper just to mislead you from the spring in its name. The front hinged flipper that forms the main weapon will provide the OOTAing power and the Mute-style gymnastics when the robot€™s turned over, and it also has a rear hinged flipper for some extra protection. However, we doubt the back-up plan will be effective and how much better does a tonne of fur make Mute?
From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
This Nightmare-based robot has versatile capabilities. Between it€™s 17.5kg vertical spinning disc, rear front hinged flipper/srimech and thwackbot spikes it€™s got a lot of potential. It€™s also well armoured and well driven to boot, and with extra wedge protection Nightmare never had it looks like a significantly superior version of that design. However, it€™s just plain huge, and that could make it difficult to drive effectively.
From Patricia in Canada, representing Team Alt, Mobile Failure!
Can€™t complain. Box wedge, lynch motors, powerful pneumatic axe, 6mm titanium armour. What€™s not to like? Well I suppose you could complain about lack of originality, but why bother? Simple designs work and this should be no exception. However, with just 5mm of ground clearance behind the skirts and 0 on the front wedge it may not be the most manoeuvrable of machines.
From Lincolnshire in England, representing Team ???, Axeon 4.0!
This innovatively shaped robot packs two front pointy wedges with which to push other robots around and a powerful pneumatic overhead axe packing 900kg of force with which to bludgeon the opposition to death. This axe can manage plenty of hits, and this bot can take plenty of hits with its thick titanium armour. The mags in the drive provide plenty of power and the shape of the robot means it will always land on its axe to self-right. However it€™s low for an axebot at just 200mm high. Mind you this didn€™t stop Jinx earlier on, who was even lower.
Roboteers, standby!
Booth Red: Team Varying Everyday, Team Braveheart, Team Picus
Booth Blue: Team Dinowarrior, Team Alt, Team ???
3...
2...
1...
ACTIVATE!
The match gets underway from the word activate and all six robots move off the mark, albeit slowly and rather pensively. Still Hurting spins up that dangerous disc instantly and looks for a target, and finds one in Axeon 4.0, who comes on the attack of Still Hurting, but Joey turns into the front of the angled box shaped machine and flicks it up into the air but not over with the force of the hit. No visible damage is caused to the 8mm thick titanium armour though, and Axeon drives on the attack of the Nightmare-esque robot, swinging over its axe and clouting the top of Joey€™s machine multiple times.
Now though Venus Flytrap II comes in on the attack and scoops up Axeon 4.0 from the side while Andy was distracted. The clamps fire and Axeon is caught up in the trap. It looks rather excellent too, and so Steven heads over to the pit release and slams into it, but this breaks his flimsy grip on Axeon and Andy€™s machine tumbles back to the ground.
Meanwhile Back to Rock III, Spring-BOK! and Mobile Failure are involved in their own tussle. The Mute-style machine manages a flip on Martijn€™s robot in the confusion of a melee, but Back to Rock bounces onto its wheels and goes back on the attack, getting straight underneath Spring-BOK! while its flipper is fired and lifts it up and over. Chris closes the flipper and pushes itself back over, but Tracy is now on the attack and slams Spring-BOK! with it€™s axe, clamping the furry robot in place and driving it back into the spike strip. Back to Rock comes in to capitilise on this attack and drives into the corner of Spring-BOK!, lifting it up and pushing it over against the spikes.
On the other side of the arena Axeon is wreaking revenge on Venus Flytrap II, having gotten under one of the raised clamps and is now whacking the main body having driven under the corner and pushed Steven€™s bot against the wall. The hardox armour is badly dented, but has otherwise held up well and the damage caused is only superficial. Still Hurting comes in from behind now too and slams into Axeon, flipping it over against the wall, but Andy quickly self-rights and reverses into Joey€™s machine, pushing it across the arena sideways, precariously close to the pit! Venus Flytrap II follows, but Andy drives back on the attack of the green machine, getting under the front this time with it€™s spikey wedges and slams it with the axe again, this time holding Venus in place and turning sideways to dump it into the pit! One simple move ends the match prematurely there and we say farewell to the flytrap.
CEASE!
Venus Flytrap II bites the dust; the other 5 machines advance!
Battleboard
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
Well...can't say I was expecting that, nice writing Lewis.
However, I'll again say Spring-BOK to go out. Its luck can't last forever. :P
Welcome back to the Annihilation Stadium, where round 2 of the sixth annihilator is about to get underway!
From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!
From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
From Patricia in Canada, representing Team Alt, Mobile Failure!
From Lincolnshire in England, representing Team ???, Axeon 4.0!
Roboteers, standby!
Booth Red: Team Varying Everyday, Team Dinowarrior
Booth Blue: Team Picus, Team Alt, Team ???
3...
2...
1...
ACTIVATE!
They€™re off straight away and the whir of Still Hurting€™s deadly blade immediately fills the arena as Joey spins up the weapon. However, Axeon 4.0 locks on to Still Hurting and makes a beeline for it across the arena, managing to dodge the disc unlike in the last round and bring its axe over twice quickly onto the top of the Nightmare-esque robot. Joey isn€™t going to sit there and take it though and Still Hurting spins sideways, slamming his disc into the titanium side armour of Axeon, flinging it up and over! The axe is fired, but is able to pull back on the floor and right the robot.
Meanwhile Spring-BOK! has managed to slip under the rear of Back to Rock III while Martijn was on the attack elsewhere and Chris fires the pneumatic flipper to send BTR in a forwards somersault, landing on its back. The electric arm quickly rights it and Martijn pushes back on the attack, the circular saw shredding some orange fur as his hulking machine gets underneath the comedy entry and pushes it up against the arena side wall, lifting it up and pushing it over just as the flipper resets. Spring-BOK! tries to self-right, but BTRIII holds it pinned against the wall.
Mobile Failure sees this as a perfect opportunity to attack and drives in behind BTR, slamming the axe down onto the titanium armour and leaving a noticeable dent in the top of Martijn€™s machine. Tracy withdraws the axe for another attack, but Martijn reverses into the purple robot and pushes it back slightly before turning and escaping. This leaves Spring-BOK! to perform a kind of pointless pirhouette before landing upside down again, allowing for Tracy to come in and hit with a huge strike. A dent is made in the 8mm titanium armour but no major damage.
On the other side of the arena the battle hasn€™t stood still and Still Hurting has knocked into Axeon 4.0 repeatedly with the spinning disc, causing some small gashes in the side armour and flicking it up into the air slightly but doing no fatal damage. Andy finally manages to escape after something like the sixth consecutive attack and manages to breach one of the wheel guards. He brings his axe down, hitting nothing but floor as Still Hurting runs its wheel over the rest of Axeon and turns around to slam its disc into the back, flicking the axe robot up and over again and this time leaving a sizeable gash in the monocoque! Andy is far from beaten though and self-rights, perhaps deciding to end this fight for now and escapes across the arena, charging into Spring-BOK! mid self-right and knocking it down onto its wheels. He brings his axe weapon over several times, denting the titanium armour rather severely before Chris pushes under his side and flips him over yet again. Axeon is still able to self-right though and whacks Spring-BOK! once again with the axe before it escapes across the arena and drives underneath the side of the unsuspecting Still Hurting, whom it flips up into the air and over with one flick of the flipper!
Joey€™s machine is quick to self-right though and swiftly spins back up before Team Picus chase the smaller machine half the length of the arena and catch the rear flipper, tearing it clean off its hinges with a hit from the spinning disc! This leaves Spring-BOK! open to attack from the rear, and Back to Rock III attempts to capitalise on this, driving in on the attack, but Chris turns to meet the onslaught. Unfortunately for him the ranked machine gets underneath anyway and Martijn slowly lifts Spring-BOK! up as he rams it back across the arena and into the spike strip, flipping it over as they get there.
This prompts another circus-style flip in the air from Spring-BOK! who lands the right way up and launches an attack on Mobile Failure, driving underneath the side of the machine and flicking it over while Still Hurting and Axeon 4.0 clash once more, Andy raining down some dangerous blows on the side of the Nightmare-esque machine. Mobile Failure however isn€™t sitting still after that attack from Spring-BOK!, bringing its own weapon over to slam onto the lid of its opponent, causing it to jar and stop moving rather abruptly. It€™s only temporary however and Spring-BOK! drives away, but is intercepted by a relentless Back to Rock III and slammed into the side wall, lifted up, up.... and over the rails!
CEASE!
Spring-BOK! crashes onto the camera tracks and out of the competition!
Battleboard
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
ah, nice fights Lewis :) good to see some life in Still Hurting yet.
I don't think I can rely on anyone else being picked off - if anything it'll be me :proud: - so I would like to propose a teamup with anybody who's willing, against anyone who's willing :P anyone interested?
Welcome back to the Annihilation, where round 3 of the sixth heat is about to begin!
From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
From Patricia in Canada, representing Team Alt, Mobile Failure!
From Lincolnshire in England, representing Team ???, Axeon 4.0!
Roboteers, standby!
Booth Red: Team Varying Everyday, Team ???
Booth Blue: Team Picus, Team Alt
3...
2...
1...
ACTIVATE!
Four robots left, and they€™re all quick to show aggression. The ranked Back to Rock III is first off the mark, catching Mobile Failure as it attacks Still Hurting, but only bumping against the back like an unaggressive dodgem as it drifts away. Mobile Failure as a result misses Still Hurting with it€™s axe, allowing Joey to bring the spinning disc into contact with the side of Mobile Failure, throwing the purple robot up and over and leaving a pretty sizeable gash in the side armour! This is decent punishment in the opening seconds of the fight and Tracy had better get back into the action. She swiftly self-rights before anyone can get at her base armour and drives under the front right wheel pod of Hurting despite the wedge, and pushes Joey against the spike strip, pinning him there for a moment before she brings her axe over again and snags the top of Still Hurting. The titanium armour is slightly damaged but holds up relatively well.
Meanwhile Axeon 4.0 caught BTR as it drove away from Mobile Failure and drives under the rear with those front chisels, powering Martijn into the spike strip and swinging the axe down onto the top of the ranked machine like a frenzied psycho murderer, cratering the titanium lid of the experienced robot like the moon! Martijn struggles to reverse as his traction is removed by the wedginess of Axeon€™s front, but eventually the judges command for Andy to relent. He does so grudgingly, but it really is a wonder that BTR is still moving after that beating. Martijn turns to face Axeon rather sluggishly and goes on the attack, breaching the front of the Thor/Dantomkia hybrid with the front lifting plates and despite receiving another of barrage of hits from the powerful axe the lifter slowly goes up, removing Axeon€™s traction and allowing Martijn to push Andy€™s robot backwards across the arena and onto the killsaws! A smattering of sparks against the titanium armour and Axeon is thrown sideways across the arena and out of Martijn€™s control.
Meanwhile Mobile Failure has managed to drag Still Hurting across the arena, but is failing to find anything to do with it and finally has to release it€™s Nightmare-esque opponent. Joey turns on the spot and hits the side of Mobile Failure with the spikes, not really doing any damage, but knocking it sideways so that Team Picus can bring their flywheel weapon to bear on Mobile Failure€™s titanium armour again, and this time the whole armour panel is sent flying off the axe robot! Tracy is stunned, but tries to drive away from Joey anyway. Unfortunately for Team Alt that disc is quickly up to speed again and Joey smacks the unprotected side of Mobile Failure, buffeting the lid up into the air slightly and flipping the bot over in one easy move!
Axeon sees this as an ideal opportunity and is nearby enough to go on the attack of the vulnerable Mobile Failure, swinging its axe over to bury it into the polycarbonate base of Mobile Failure! That looks painful, and Andy now drags Mobile Failure onto the raised pit while BTR reverses into the pit release button. A grisly team up has formed once the predators had sensed a weakened opponent, and now we watch as Andy struggles to wrench his axe out of Mobile Failure as the pit descends. He doesn€™t quite manage it and is held aloft next to the pit, but Tracy and Team Alt are down the chasm and out, now hidden by a cloud of smoke that billows out of the pit.
CEASE!
Mobile Failure fails but isn€™t mobile, and so the three remaining robots advance to the next round!
Battleboard
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
More tactics and predictions if you please :)
poor Tracy :(
Axeon to go next
After this is finished I was hoping to start Season 3.0, but I've no idea how many people actually bother around this section of the site anymore/would be interested in entering?
I'd be more than bothered.
btw, this tourney is coming along fantastically :proud:
Quote:
Originally Posted by super_sporty
Slap my name down in this mate
cool, that's 2 :) and I'd assume Joey, Kody, Martijn, AJ etc would all enter... ? I'd like to know a vague number. Looking around I doubt I'd get 16 again, but is 12 a viable number is it going to have to be lowered again?
You can count me in Lewis :) might not have the time to upgrade my vapourbots but I'll certainly enter with the ones I've got.
As for tactics, erm...same as last time please :P with the exception that I would like to, in the time honoured tradition of teamups that hardly ever work as intended, offer Andy a teamup against Back To Rock.
I'll enter, I'm just horrible at updating my bots nowadays. :P :)
Back to Rock III vs. Still Hurting vs. Axeon 4.0
I will accept Joey's offer and team-up on Back to Rock III. Between us we can probably cause some damage to that 7mm Titanium armour, and then I will try to get it down the pit.
I'm definitely up for Season 3.0 as well! :)
Welcome back to Annihilation, where round 4 of the final qualifier is heating up!
From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
From Lincolnshire in England, representing Team ???, Axeon 4.0!
Roboteers, standby!
Booth Red: Team Varying Everyday
Booth Blue: Team Picus, Team ???
3...
2...
1...
ACTIVATE!
Another fight, another step closer to the Annihilation final! The three machines that make this bout are quick to begin and it immediately appears as if the seeded Back to Rock III is underfire here. Still Hurting quickly has that thick vertical spinning disc up to speed and is rounding on the Season 2.0 veteran, who has rammed underneath the side of Axeon 4.0! Martijn€™s circular saw grinds against the base of the Dantomkia/Thor lovechild bot, but doesn€™t do any damage as the 6WD hulking behemoth of Back to Rock drives it across the arena and into the spike strip! However, Joey sees this as an opportunity to attack and races in, slamming into the rear of Back to Rock III, tearing a massive gash in the rear armour! The crowd watches, stunned by this brutal onslaught so early in the match. The impact caused Axeon 4.0 to be jolted off BTR€™s scoop and sideways onto the arena floor, placing Andy at a perfect side on position to bring over his axe and cause some more damage to Back to Rock III! The meaty weapon pounds down onto the titanium lid of it€™s adversary a few times before Martijn can reverse out of danger, now with a severely buckled top as well as a damaged rear panel. However, all the internal workings appear to be fine as BTR€™s movement across the arena floor is not impaired in any way, and Martijn makes this clear with a reverse attack into the side of Still Hurting, catching Joey unawares and shoving his tall machine across the arena and into the spike strip! The crowd are loving this courageous comeback from Back to Rock and they cheer on the Dutch machine as it holds Still Hurting pinned against the wall while turning slightly to face the oncoming attack from Axeon 4.0.
Back to Rock waits until Axeon is just out of axe range and then rams in on the attack, slipping the front lifting plates underneath the chisels of the monocoque death machine and slowly lifting it up into the air as it rams it across the Annihilation Stadium. However, the rear corners of Axeon stick into the ground and with the axe flailing Andy€™s robot is flipped over in the centre of the arena. It is quick to self-right, but now drives in underneath the raised lifter of Back to Rock III and slams Martijn into the spike strip, not being able to use the axe effectively now as it is too far underneath. Still Hurting turns with the disc back up to speed now and slams into the back panel of the seeded machine, ripping pieces of the damaged armour plate right off the robot and sending it over the barrier to land on the camera tracks! Martijn looks on as his machine is now left with exposed electronics and attempts to escape from this predicament by turning to attack Still Hurting with it€™s armoured front, but Axeon drives underneath the side again and pushes Back to Rock onto the killsaws, which spin it around and throw it onto its side with a smattering of sparks! It bounces onto its back, but in comes Still Hurting with the disc again and slams into the exposed rear, and with the disc spinning upwards it begins to rip off the base armour! BTR€™s lifter turns it over, but into the disc of Still Hurting, which sends it rolling back right over onto its wheels! Back to Rock is in a very bad way now though, with base and rear armour all ripped up. It€™s opponents aren€™t letting up either, as Axeon moves in again, pinning Back to Rock against the wall with the front chisels and swinging its axe over, ratcheting up hits with extreme power and causing the top armour of BTR to look like... well... something of a ditch. All in all it€™s held up spectacularly well to these attacks. Despite the damage, a lesser armoured robot would be in a smouldering pile of junk right now, but BTR is still moving.
It€™s a sluggish and unaggressive movement, showing us now that BTR has begun to sustain serious internal damage, but the Dutch bot isn€™t finished just yet. Martijn drives over to the pit release button and bumps into it before turning to meet Still Hurting again, who whacks into the front scoop with a dangerous sounding smack! Sparks fly upwards like a demented firework and BTR is left with a horrific wound down the front, leaving the lifter hanging rather limply. While Still Hurting€™s disc isn€™t spinning Martijn pushes forward, using his superior drivetrain to push Team Picus€™ entry slowly backwards across the arena floor towards the pit, but Joey isn€™t to be defeated by the broken machine and turns sideways to hit the side of BTR with his thwack spikes. Axeon wants a piece of the action too and drives at the other of Back to Rock, slickly driving up to the other side of BTR from where it can hammer the titanium lid, causing it even more huge dents and now the top armour is looking like it might cave in completely. There€™s no movement from Back to Rock anymore and Still Hurting is spinning up one final time for the death knell. That is, if Axeon hasn€™t already sounded it. Martijn looks on rather sadly as the crowd chant menacingly for the demise of Back to Rock, as Joey lurches in for one final bloody onslaught, ripping off a side skirt from the blue machine and taking part of the side panel with it in one easy move, also throwing the Dutch machine up and over onto its sorry back. A sad end for the ranked machine in this annihilator, which it had been a favourite to win, but it just couldn€™t survive the ugly team up of two devastating weapons.
CEASE!
Back to Rock III [#16] is still hurting; Axeon 4.0 and Still Hurting advance to the heat final!
Battleboard
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
wasn't expecting the team-up :P Axeon to go out :P
w00t! good fight Lewis and thanks for the teamup Andy :) Unfortunately, rules dictate that we must fight each other now, so...erm...unfortunately there aren't any house robots to kill, so I shall start in reverse, spin up, try and stay on the defensive until I can get the opportunity to - hopefully - break or remove Axeon's axe, and then flip ---eon over by means of the disc or by the flipper, and hopefully that may gain a victory. It's not gonna turn out like that though, I can tell XD
Best of luck Andy, may the best machine and driver win ^^
Woo! Nice battle, Lewis. :)
Still Hurting vs. Axeon 4.0
Hopefully the angled design will mean that Still Hurting will find it difficult to land any meaningful hits on me. Even if it does, it has got to damage the 8mm thick Ti/V alloy. So with a bit of luck, I should be able to avoid any serious damage. Still Hurting is absolutely huge, so I am confident that I will be able to outmanoeuvre it anyway and avoid the disc. If I can get around the sides or the back, the plan will be to try and grapple it with the axe and push it into the hazards. It might be a struggle to get it down the pit, but I'm going to try! :proud: I don't know how useful attacking it with the axe will be, as the armour's quite tough, but I won't know unless I try...
Good luck, Joey. :)
I think the real question is not 'who will win?' but 'how much of Still Hurting will Andy get down the pit?' ;P
I'm betting on one front arm and the disc...
Welcome back to Annihilation, where the final battle of the heats is about to commence!
From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
From Lincolnshire in England, representing Team ???, Axeon 4.0!
Roboteers, standby!
Booth Red: Team ???
Booth Blue: Team Picus
3...
2...
1...
ACTIVATE!
And they€™re off! It€™s taken a ridiculously long time to get here, but we€™re finally at the end of the heats. Still Hurting is taking a somewhat peculiar approach to this fight, starting backwards with the flipper end facing Axeon 4.0. Andy on the other hand is planning all out aggression it would seem and zooms in on the attack, racing across the arena with Still Hurting in its sights. Joey reverses at his opponent while the disc spins up and tries to get the flipper underneath Team ???€™s entry, but Axeon dodges Still Hurting€™s huge frame and spins quickly to get at the side, swinging the axe over and clanging it against the titanium armour of Still Hurting, but the armour strength of Joey€™s machine doesn€™t make it easy for the axebot and Team Picus quickly turn now, bringing the powerful disc into play on the front of Axeon! An explosion of titanium sparks and the bots bounce away from each other, but there wouldn€™t appear to be any significant damage.
Andy is quick to recover and drives back at Still Hurting, dodging to the left and getting the chisel underneath the side of the wedged wheel pod. The axe comes over again and hits the side of Still Hurting€™s disc, stopping it in its tracks. Joey grimaces and tries to pull out of this compromising situation by spinning around, but Andy pushes to keep him under control and slams Still Hurting into the pit release button, pinning Team Picus€™ bot in place as he brings the axe over again and repeatedly does so, denting the titanium armour of the Nightmare-esque machine and causing Joey some worry! The crowd cheer enthusiastically and suddenly Still Hurting is venting steam! Could it be that the pneumatic system has been ruptured? The thin frame didn€™t provide much protection from the axe despite the strong armouring and now Still Hurting is left not only without it€™s secondary weaponry, but also a srimech! Luckily for Joey though Andy€™s robot has no flipping weapon and now gives up trying to grapple Still Hurting€™s tall shape with the axe and reverses away as the pinning time as elapsed.
Team Picus may have lost their flipper, but their disc is still fully operational and now spun up back to full speed, and Joey now turns it into Still Hurting, catching a lucky attack on the side and throwing the Thor-ish bot onto its back! The axe quickly fires and rights Andy€™s bot, but Joey rams in underneath with the now immobile flipper end and pushes Axeon onto the killsaws! A spray of sparks throws Axeon up onto its side, where it teeters for a split second before crashing onto its back again. Andy swiftly rights himself, but meets Still Hurting€™s disc again and is flung up onto the barrier in a cloud of golden sparks! This could be the turn around of the century as Axeon sensationally teeters precariously on the edge of oblivion, its axe fired and no good to it whatsoever as it hangs uselessly over the edge! It wobbles... it wobbles... Could it be a perfect weight balance? Unfortunately not for Team ???, as Axeon eventually falls over the rails and lands on the camera tracks in a shocking end to the final annihilator. Still Hurting survives despite the worrying damage and advances to the finals!
CEASE!
Axeon is axed; Still Hurting goes through!
Battleboard
Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0
And so, next up is the moment you€™ve all been waiting for, the Annihilation grand final!
Battleboard
Traffic Warden [#8] vs. Nidhogg Cubed vs. Gehenna vs. Jinx vs. PsycloniZer vs. Still Hurting
Tactics, predictions, excitement (?) :D
uhh....tactics...
seeing as Joey and AJ have TWO bots in the final :P I'll go after one of their bots first.
Actually screw that. :proud: Get under things with the FORKZ, hammer to hell/pit. Or both. I'm not fussed. :P
Smashing as ever, Lewis. :D
Excitement! :proud:
Traffic Warden vs. N³ vs. Gehenna vs. Jinx vs. PsycloniZer vs. Still Hurting
Well, it's quite an honour to have two entries in the final - time will tell whether that works in my favour or against me... Obviously, I am going to try and use it to my advantage. I see Traffic Warden as a threat to PsycloniZer, so in this round Gehenna and PsycloniZer will work together to try and knock it out. Anyone else that wants to help out is more than welcome. :wink: Gehenna's role will be to protect PsycloniZer until it has spun up to full speed and is ready to inflict some damage on Traffic Warden. The 4mm thick Titanium isn't the greatest armour in the world, so hopefully PsycloniZer can cause some serious damage to that and knock Traffic Warden out fairly quickly. If anyone is foolish enough to get in the way of PsycloniZer, it's Gehenna's job to fend them off. :P
Good luck guys, it should be fun! :)
Thanks for the tactics guys :D
Anymore tactics/predictions/comments/cheesecake? :P
Welcome back to Annihilation, where the finals are just getting underway! We€™re going to introduce our six murderous finalists and then take a glance back over the heats to see how they got here.
From Pontefract in West Yorkshire, representing Team Picus, the winner of Annihilator 1, Nidhogg Cubed!
This deadly clamping machine from Pontefract saw off 5 dangerous machines in the opening annihilator, surpassing all expectations as it€™s predecessor Nidhogg Evo crashed out in the opening melee of Season 2.0. Here however we saw a different story, as Nidhogg pitted Orka RV in the first round, starting a bloodthirsty campaign through the heats. Despite remaining rather quiet in the second round it delivered the death blow to #4 ranked Wedga Triton, and in the third round things looked worrying as Wedginator 9.0 openly targeted the promising machine and fed it to the ring spinners, which left it damaged and without effective lifting forks. However, Mornington Crescent ended up in the pit and Nidhogg went through again. The fourth round was horribly close, with Wedginator€™s spike being driven through the base of Nidhogg and doing damage to the internals, but Nidhogg already had a hold of SOTAR and so came on top of the three when it went to a judges decision. This decision left Nidhogg to face Wedginator in the final fight, and it was a fast-paced cliffhanger of a match that quickly ended with Wedginator in the pit, allowing Team Picus and Nidhogg Cubed to advance to the finals.
From Lincolnshire in England, representing Team ???, the winner of Annihilator 2 Gehenna!
The scary multi-weaponed wedge from Team ??? caused mayhem in its heat from the word activate, causing a lot of damage to Bloody Frigid early on after Minesweep3r was eliminated via default, allowing Liar 2 to send Bloody Frigid up and over the barrier with ease. Round 3 saw an even stronger showing as Gehenna heavily benefited from its spinning blade weapon, which allowed it to dominate the judges decision and advance to the fourth around on very strong terms. It proved its strength again here, stacking OID against the arena wall to score another knockout and so again Team ??? advanced to the next round, where they would face Liar 2 one-on-one. It was a tough and very close match which saw Gehenna lose its spinning blade after a huge flip from Liar 2, but Gehenna€™s aggression and dominance of the match allowed it to advance on the judges decision, scraping through to the finals by just 0.225 points!
From Etobicoke in Canada, representing Team Zlayerz, the winner of Annihilator 3, Jinx!
This powerful axe robot started very strongly in its first bout, causing a lot of damage to its opponents and remaining out of the pit - one of only 2 robots to do so in its opening fight! Bandwagon 2 went out via default and CrOokEd EvO hit the pit, leaving 4 robots left for round 3. Jinx again performed very well, digging its axe into Sheer Heart Attack 2 and eventually dropping it into the pit, but Leprosy Infection went down first courtesy of Spin Dash Unleashed. The fourth around saw Jinx flaunt its dominance over the other machines, pinning and pitting Steven McGregor€™s powerful rammer to face Sheer Heart Attack 2 one-on-one in the final match. The crowd enjoyed another good match, albeit another one that ended in a pitting as Sheer Heart Attack 2 hit the chasm and disappeared in a puff of smoke.
From Lincolnshire in England, representing Team ???, the winner of Annihilator 4, PsycloniZer!
The second finalist from Team ??? proved its power in the heats, helping to desecrate another entry from Team Dinowarriors, the powerful Die-Reverta Tops, while ISRRNY lost via default. The third round saw the end of MM€™s first ever realie, the Roaming Robots champion Iron Awe 5. It couldn€™t stand up the constantly destructive attacks from PsycloniZer and Corona and eventually found itself immobilised before being counted down and out. Those two FBS€™ then formed a deadly alliance against Lime-y in the fourth round, battering the green robot until its removable link came loose, setting up a dangerous FBS vs. FBS final. It was a deadly battle that ended with neither robots having fully operational weapons, and resulted in everything being demoted to a pushing match. PsycloniZer came out on top here, edging the omni-drive of Corona across the arena and into the pit.
From Glasgow in Scotland, representing Team Braveheart, ranked #8, the winner of Annihilator 5, Traffic Warden!
The fifth annihilator saw Mark Elam finally bow out of the competition as his failure to apppear again saw Cyrilium 5 eliminated via default. Soon after in the second round Under Pressure and Macduff the 5th were thrown from the arena by the dangerous Magnitude, Under Pressure hitting the camera tracks first and being eliminated. However, Macduff the 5th didn€™t last long in the arena in the round to follow, again getting flipped over the fence by the ever-so-scary Magnitude. However in the fourth around it was Traffic Warden that shone, grappling and pitting Gravity in no time at all, and it was just in time for the ranked machine to brighten up too - here was the final. Magnitude had promised so much throughout the annihilator but struggled to live up to it all in the final as Traffic Warden managed to immobilise the lifting tusk early on and managed to control the fight from there, not managing to pit Team Picus€™ entry but dominating the fight enough to win the judges decision convincingly.
From Pontefract in West Yorkshire, representing Team Picus, the winner of Annihilator 6, Still Hurting!
Team Braveheart didn€™t do so well in the final heat as Venus Flytrap II made an early exit, endind up in the pit. Spring-BOK! didn€™t last much longer in the arena and was lifted over and out by the powerful Back to Rock III, signalling an end to Team Dinowarriors in Annihilation. Mobile Failure was the next to fall, as the promising Axeon dug its axe into the base armour and dragged Team Alt€™s final entry into the pit. In the fourth round a deadly team-up was formed against Team Varying Everyday as Still Hurting used the vertical flywheel to good effect and caused huge damage to the titanium machine along with the violent power of Axeon, eventually immobilising rank #16. In the final fight against Axeon Still Hurting struggled, being pushed around and dominated by Team ???€™s entry for the first half of the match. However, one hit from the flywheel later on turned the match around and after a few consecutive attacks Axeon found itself balancing precariously on the barrier before it fell onto the camera tracks and out of the competition, sending another entry from Team Picus to the finals.
Roboteers, standby!
Booth Red: Team ???, Team Braveheart
Booth Blue: Team Picus, Team Zlayerz
3...
2...
1...
ACTIVATE!
It€™s the final! All six of these machines battled hard to get here and no one wants to be the first to go home. The annihilation stadium is quickly filled with a dangerous sounding whir as PsycloniZer, Gehenna and Still Hurting all spin up their weapons and move towards the centre of the arena. Gehenna seems to be acting as a shield to PsycloniZer, moving it in front of it as the fight gets underway and turning menacingly to scare off Jinx, who seemed to want to attack it. Kody thinks better of taking on this maniacal team-up and instead turns to face Still Hurting, who is driving across the arena to attack Traffic Warden. However, Kody gets up to him first and intercepts, bringing the axe over quickly! Unfortunately the height of Jinx next to Still Hurting and the fact it€™s right up close mean the axe head misses Still Hurting€™s body frame, but Kody still has a decent hold and now forces Joey sideways across the arena and into the spike strip! Joey grimaces and tries to pull Still Hurting out of this compromising situation, but fails. Nidhogg Cubed however wants to get in on the action and drives in on the attack of Jinx, getting the forks underneath the rear end of the pink machine and lifts it up into the air, removing the traction! The crusher now comes into play, digging slightly into the titanium but not penetrating too deeply this time due to the thickness of the material.
Meanwhile Traffic Warden is under attack from Team ???, despite launching an attack of its own on Still Hurting. Steven has managed to grab hold of Joey where Jinx left off and the hydraulic clamps activate, holding the Nightmare-esque machine in place with a vice-like grip. The spinning ring of PsycloniZer moves in though and strikes Traffic Warden, spinning the huge machine around and leaving a huge crater in the side! The hit also jars its grip on Still Hurting somewhat, but Steven holds on and now drives Joey€™s machine into PsycloniZer, stopping the spinner from getting back up to speed and with the superior drive Team Braveheart begin to shove both their adversaries across the arena! However, PsycloniZer is not alone and Gehenna comes in with an onslaught, driving the blade backwards into Traffic Warden and ripping a gash in the titanium armour! The damage is clear and Steven looks worried, but still holds his grip on Still Hurting, although the time limit on this embrace is ticking down. PsycloniZer is quickly back up to speed though and as Andy drives on the attack of Steven€™s machine his reasons for capturing Still Hurting become clear! Using Joey€™s machine as short of shield Traffic Warden spins and lets Team Picus take the brunt of the hit! PsycloniZer is thrown backwards by the hit and Still Hurting is knocked out of the ranked machine€™s grip, but not without taking damage! Unfortunately for Joey Still Hurting took Psy€™s hammer directly to the wheel and that could prove worrying... The wheel remains on the robot, but Team Picus€™ entry can only move in circles! It would appear that the hit knocked out the motor housed inside the wheel and now the Nightmare-esque design is basically immobile! The rules are clear on this one, that thing is down and out. However, it has to be counted out by the crowd before it can be eliminated, and it may not be the first one to fall by the look of things on the other side of the arena!
Nidhogg has a firm grip on Jinx and manouevres over to the pit release button, reversing gently against it while the crowd counts slowly on Still Hurting€™s life in Annihilation... 9, 8, 7...
Nidhogg turns, aided by that hydrostatic drive and approaches the pit itself... 6.. 5... 4...
Not much time left! Meanwhile PsycloniZer and Gehenna haven€™t let up on Traffic Warden either, with Gehenna pinning it against the wall, having gotten well underneath with the front wedge and is now flipping Steven€™s bot up against the rails! Traffic Warden€™s lifespan also now looks like it might be cut short as the ranked machine is pushed up onto the barrier by the front-hinged flipper of Gehenna and wobble precariously! 3...2... 1... Nidhogg has reached the pit, but just can€™t rip it€™s crusher free of Jinx, and the crowd finishes their count on Still Hurting, just as Traffic Warden€™s wheels lose what little grip they had on the rails and the massive crusher robot falls back onto the camera tracks! Nidhogg finally prises its crusher free of Jinx soon after and the pink robot falls forward into the pit, disappearing in a puff of smoke, but Team Zlayerz looks to be safe as Jinx was pitted distinctly before Traffic Warden fell OOTA or Still Hurting was counted out... But who was eliminated first?
CEASE!
A heart-stopping battle, yes, as 3 robots lie eliminated. Jinx is safe, and as the judges watch a slowed-down replay of the final seconds of the match...... Still Hurting was counted out BEFORE Traffic Warden fell off the rails! It€™s so close the match has to be watched by milisecond but it€™s undeniable and Still Hurting is the first robot to fall! Still, it made it's mark on the annihilator as Traffic Warden and Jinx have both taken large amounts of damage that they will have to repair by the next round!
Battleboard
Traffic Warden [#8] vs. Nidhogg Cubed vs. Gehenna vs. Jinx vs. PsycloniZer vs. Still Hurting
Tactics & predictions!
...wow...I totally hadn't expected Still Hurting to make it that far, w00t for that ;D but it's fallen at the first hurdle, as I'd expect it to really, it overachieved massively really. Ah well, it's still a brilliant thing to have two robots in the final, commiserations to Andy and well done to Lewis for some epic fights :)
BELATED TACTICS FOR N^3
It depends what everyone else does. If I look like getting ganged up on, I would like to propose a counter-team-up against whoever's attacking me, with whoever isn't, if that makes any sense at all ;P Failing that, I shall try and use the tactics that served me so well in the first round, largely staying out of danger.
Good luck all ^^
Fantastic battle, I really enjoyed that. :proud:
Traffic Warden vs. N³ vs. Gehenna vs. Jinx vs. PsycloniZer
I will use the same tactics that I used in round one, only this time I am going to target Jinx. Get PsycloniZer spun up and attack those nice flat sides, with Gehenna defending PsycloniZer again. Anyone that wants to help us take Jinx out can do. :wink: