Heh.
Ill have the next battle up, and maybe as late as Sunday, but Ill try and get it up when I come home on Friday. :)
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Heh.
Ill have the next battle up, and maybe as late as Sunday, but Ill try and get it up when I come home on Friday. :)
BWAHAHAHAHA :proud:
The truth is, I had a huge urge to write a battle. Yes. TODAY. And I have. Hopefully it is w00ty enough for your eyes. :proud:
Presenting...the next battle! :proud:
Battle 2
Wedge Devolution vs. BIACS-LE vs. Death Threat 0.2 vs. Topsy Turvy
*Im Gonna Be (500 Miles) by the Proclaimers*
From Glasgow, Scotland...Wedge Devolution.
Quickest in this melee at 16mph, a very potent flipper we have here, a pair of 80mm pneumatic rams at 250psi allowing this popular machine to leisurely toss a tonne or more, and 4mm Hardox armour is indeed a plus. The flipper might run out of power but the drivetrain will keep going with dual Lynch motor drive that should shove quite a few bots out of the way, and though control might be another problem, the skirts will see that hardly any other wedges or low weapons can get a foothold under. Its the Wedge to end all Wedges! :proud:
*some song* :P
From somewhere in England...BIACS-LE.
Thats Bull In A China Shop to you...china shop man! :proud: It might be the slowest at 11mph, but its invertibility will help it fight flippers. Its cage armour of 3mm titanium mesh and 8mm fibre glass is mostly sacrificial, with the main weapon jutting through. This main weapon is none other than a 62kJ producing vertical disc! Its got a S28-400 powering it, but the teeth are aligned diagonally so opponents can get flipped in a different way. More S28-400s power the drive...but its slow to accelerate, and with low traction, its not pushing anyone around.
*some song* :P
From Bedford...Death Threat 0.2.
Threatening the other competitors today is a grey tracked box with a rounded rear...doesnt sound scary at first, right? Well take a look at the 5mm Hardox armour, front crushing claws which have about 6.25 tonnes of crushing power, and the LEM power, and your thoughts will turn sour quite fast! Add to the fact that wedgebots are probably screwed due to the skirts around the 10mm ground clearance, and invertibility...and now youd be quite scared. Its definitely not as manoeuvrable as wheeled bots, though, but side spikes which stop it from getting stuck on its sides complete the reason for it to give death threats. :proud:
*Mad World theme*
From Cardiff, Wales...Topsy-Turvy.
Our first full-bodied spinner could definitely give its opponents a whirl. Dishing out over 100kJ are the tungsten-tipped axeheads attached to blades that run down the 4mm Hardox sides of this mad cylinder. The top and bottom armour are decently armoured as well with 5mm titanium. Its S28-400 so although it doesnt have the greatest push, it can move quite quickly at an average 15mph. Also...there are skirts! Yes, skirts on this FBS, north, east, south, west, and each is 5mm titanium as well. It has a self-righting piston on top...but could Topsy-Turvy go twisty-twirly out of the arena or in the pit before long?
Roboteers, stand by...
Booth #1: Steven McGregor, Matthew Fowler
Booth #2: Daniel Bailey, Liam Eliot
Stepping in for our house robots today is Golden Lotus, the 500kg flower spinner that makes Sakura look like a teabag. 18mm hardox scalemail and rhombus-shaped petal blades spell doom whenever victims cruise into this Typhoon-shaped house robots path. .:proud: ...and then theres Panda-Mick, who makes Infusion look like a...barbequed shrimp. :proud: Its...house robot weight (500kg :proud:), whatever that means...wait, forget what I just said. :proud: A front forklift will lift robots, and a rear spinning disc will destroy them. Quite simple, innit. :proud: Oh, and lets not forget our lovely arena. :proud:
3...
2...
1...
Activate!
The second battle begins, and the seconds tick away as Wedge Devolution is the first to react, sprinting straight towards the quickly spinning Topsy Turvy, whose plans of teaming up with his now current assailant have come to nothing and Liam moves to attack BIACS-LE instead. It seems Dan and Matt dont really have any specific tactics for this fight and decide to attack each other. And luck it seems is in Death Threats favour as BIACS-LE swings the disc over top onto Death Threat, but missing completely as Dan rams the claws straight under BIACS-LE and out away from it, Matt cursing his luck...Topsy Turvy moves away to avoid Death Threat but that gives Steve the moment he needed, and Wedge Devo catches the speedy spinner.
CRASH!
Its only a deflecting blow, and Topsy Turvy buckles backwards slightly before being given an enormous flip by Wedge Devo, flung straight into the air before coming flat down onto its wheels again. Death Threat decides to play the lets pick on Topsy Turvy game and crashes into Liams FBS from the other side, trying to get the claws into the armour, but only getting a hold around a quarter of the body, which is definitely not enough and Topsy Turvy is pushed back...into Wedge Devo! Liam tries to move his spinner away, but Steve gives it the inevitable FLIP, sending Topsy Turvy flying into the air...and onto BIACS-LEs disc!
CRASH!!!
Its not a deflecting blow this time, and Topsy Turvy is sent toppling onto its back at an awkward angle, as BIACS-LE moves back to spin up its disc again. Death Threat and Wedge Devo now are battling each other, and Wedge Devo again is grappling the upper hand, or rather, sneaking the flipper under one of Death Threats hands, and letting it rip, sending Death Threat over onto its back quite quickly. Before Death Threat can react, its wedged and tossed again by Steves wedge, and straight onto Topsy Turvy, whos managed to self-right but not able to spin up at all, really. BIACS-LE is back in and looking to cause some trouble, but Steve eyes Mattys machine with a wicked stare, and Wedge Devo moves to attack it. BIACS-LE turns around to point the disc at Wedge Devo, but a nifty reverse manoeuvre from Steve sees the Devo at BIACS-LEs side. Matt isnt given the opportunity to move, as Steve moves under, and surprisingly, Death Threat, having apparently abandoned Topsy Turvy, has manoeuvred to Wedge Devos rear and started pushing it! Wedge Devo tosses Matts machine into Panda-Micks CPZ, but cant turn around as Death Threat has control of it, and now the claws find the back of the Devos sides and squeeze! Panda-Mick lifts up BIACS-LE and turning around places it against the wall corner on its side. Topsy Turvy is back in and spinning, as Death Threat pushes Wedge Devo towards Panda-Micks rear end and that dangerous spinning disc! Panda-Mick bites and backs into Wedge Devo...but no! Wedge Devos flipper has slid under Panda-Micks rear end...and thus Golden Lotus snaps out of its reverie and advances, whirling like a maddened weathervane! Now Panda-Mick is turned turtle, but the forklift lifter activates and tilts it onto its side, and ultimately back on its wheels, but Death Threat has pushed Wedge Devo further into the CPZ...and BIACS-LEs disc!
CRASH!!!
Matt had his machine righted off the wall and right in position, and Wedge Devos flipper takes a mashing as the wielder of the flipper gets launched backwards on an angle, and falls onto his back, Death Threat nearly taken for the same ride. BIACS-LE is moving out of the way quickly...only to get blocked by Wedge Devo, whos righting himself and proving his flipper is still functional, and Topsy Turvy...and Golden Lotus! He decides to attack Wedge Devo again, and unfortunately it proves disastrous for him, as before he can swing the disc down, Wedge Devo down and under the ground clearance of the cagey caged spinner and throws it into the 500kg house robot that is Golden Lotus!
CRASH!!!!
Robot Wars: Extreme Destructions name is dishonoured, as THIS is extreme destruction. :proud: The entire cage is almost completely pulled away as BIACS-LE is flung across the arena, the armour flailing and hanging on in only a few places. Topsy Turvy sees its chance to attack and screams after the amazingly but still largely functional BIACS-LE, who barrels out of the way...of course that doesnt stop its CAGE from getting hit, but instead of a huge CRASH, bits of fibreglass are strewn across the arena! Death Threat has ignored that for now and is persistently on Wedge Devos case, again a rear attack proving near-fatal for Wedge Devo, but it gets away before the claws can close down. Its prey on the run, Death Threat abandons it for now and turns to see BIACS-LE, rather armourless, hurtling towards him. Topsy Turvy tackles him from the behind and stops the disc...which doesnt appear to be spinning...and Wedge Devo bursts in, tossing Death Threat over onto BIACS-LE. That front plate of Wedge Devos flipper is really helping against these skirts. Topsy Turvy appears to be trying to push BIACS-LE onto Wedge Devos flipper...and Death Threat falls off completely. Seeing danger near, Wedge Devo turns its attentions to Death Threat who charges in at the wrong time, and gets wedged...and drives over Wedge Devo. However its now beached on Wedge Devos rear, and a grinning Steve reverses his machine into...the Disc of Death!
CRASH!!!
The new angle grinders work wonders, dont they :proud: Death Threats top armour takes a pounding, thankfully the tracks were missed but the 5mm Hardox top is dented quite a bit. Wedge Devo turns slightly, and Death Threat falls off the wedge, as Topsy Turvy shunts BIACS-LE right into him. Its not for certain whether Mattys machine is mobile or not, but hes pegged in there so its hard to tell. Wedge Devo backs into Death Threat and starts to push Death Threat, BIACS-LE, AND Topsy Turvy all towards one of the empty CPZs, but one of the kill saws decides to intervene! BZZT! Its Wedge Devo, actually, who takes the hit and sends the McGregor machine flying backwards. This allows Topsy Turvy to break away and finally get up to spinning speed, and BIACS-LE...is still mobile. In fact very much, though the cage is now completely gone, and the chassis horribly exposed. Death Threat turns, shuinting BIACS-LE in front of him, and starts pushing it across the arena. And...uh oh! The middle of the floor is opening, and that means...its Death Egg time! The gigantic spinning hazard rises from the floor, spinning wildly already and narrowly slashing Wedge Devo as it moves around the dome. BIACS-LE meanwhile is being pushed around the Egg itself and finally back into Panda-Micks CPZ. However Topsy Turvy had been following the pair and as Wedge Devo himself catches up to him, smashes Death Threat across the back!
CRASH!!!
Death Threats rear Hardox panel takes the worst of it, but puts up like the best of them as theres no damage done externally! Wedge Devo crashes the party and...finally is defeated by Topsy Turvys skirts. That doesnt mean he cant push, though, and thats exactly what Steve is doing, pushing all three robots, again, straight into Panda-Mick, who lifts BIACS-LE once more...but it proves futile to strand the awkward spinner as it falls to the side of the house robot...and remains motionless. Is this the end of BIACS-LE? Golden Lotus seems to think so, as its moving back across the arena again! Wedge Devo pushes Topsy Turvy further into the CPZ, shunting Death Threat aside as it does so, and finally breaches the skirts of the FBS, flipping Liams FBS up and on top of Panda-Mick...and out! Take a look at this! Flipped straight onto Panda-Mick...and the house robots spikes guided Topsy Turvy along the wall, over it, and down onto the camera track! So...thats one robot out! And I thin were going to see another one out, as BIACS-LE is going nowhere fast, but Wedge Devo it seems isnt content with merely a count-out! It shunts past Panda-Mick, who tries to flick in the forklifter but fails, shoots under BIACS-LE and tosses it, but BIACS-LE is guided across the railing and back into the arena. Wedge Devo backs up, and Death Threat it seems to determined to remain where it is now and let the wedge handle things. Wedge Devo makes the final vault into BIACS-LE and this time gets his stroke, and BIACS-LE is flipped straight over the wall, and out of the tournament.
CEASE!
Topsy Turvy twirls down the drain, and BIACS-LE is unable to make more noise than a mouse in a crowded street!
Wedge Devolution and Death Threat 0.2 advance to Round 2!
Heat A: The Round 2 Draw
Salamander III vs. Wedge Devolution
Death Threat 0.2 vs. Do Or Die
Tactics, predictions, comments, and thoughts, mortals. :proud:
Salamander vs. Wedge Devolution
I actually thought this would be the heat final :P but two good robots here...I think Salamander will at some point get the disc in under Wedges flipper, so Alex to go through.
Death Threat 0.2 vs. Do Or Die
Death Threat to grapple and pit here.
And yes, it was an extremely w00ty fight for someone who was burnt out a week ago. :proud:
Problem is, when I burn out, its usually for a very short period of time, or so I found out today. :proud:
And thank ye. :proud:
LOL Joey, indeed this is the best fight from a burnt out person I ever saw :proud:
I think Wedge Devo shall win as well as Do Or Die!
um.. sorry, but I do have a slight complaint about this. I dont mind losing, but Topsy Turvy isnt an FBS, its a cylinder with a Tornado Mer style blade on top. It is pretty clear in the stats:)
Is this worthy of a rewrite?
(Message edited by Swim2win on July 11, 2008)
Woo, victory without too much damage!
Awesome fight, Kody, but of course we all knew it would be.
TACTICS:
Meh, there isnt much more I can do than grapple and push it into the hazards or the pit. Good luck to Chezza.
Might as well post them now...
DIE-CERATOPS RE-INVERTUS
Song: Jurassic Park theme
Tactics: Im not fussed over whom I go for. Flip anything that I can get under. I may just push WS around if Im feeling kind.
HEAT A
ROUND 2
Salamander III VS WEDGE DEVOLUTION
Most axlebots have an awkward shape, but Salamander should be just right for me. Avoid the disc, ideally aim for the rear, shove it to the nearest wall and watch it fly.
Death Threat 0.1 VS Do or Die
Hmm, toughie. I might go with Death Threat to win on a judges decision.
Sorry Liam. I apologize for misreading the stats, but this time I cant be arsed to do a complete rewrite...especially of that. :proud:
I swear this wont happen again (to any of your bots in especial), mkay?
This time Im happy, since Topsy is getting retired anyway, but next time thats a crap excuse, mkay:proud:
Incidentally check ZED :proud:
(Message edited by Swim2win on July 11, 2008)
lmao, all right :proud:
(this coming from a guy who said MDR had no teeth :lame: go on Aaron, do your worst :proud:)
harumph!
Boooo! Lol
Nah its cool, BIACS-LEs good run had to finish eventually.
I meant in general obviously...
and just for future record, as with Danny Im in Bedford
at least BIACS-LE is still active in MN2 :proud:
talking of which, can I please expect to see Riptile 3 today?:proud:
Thanks Will. :)
And yeah, would love to see Riptile 3 any time now. :proud:
Tactics: Just to keep on ramming. XD
Right...Liam, on Bloody Marys stats, Id assume the axe would be able to self right it, but there is no mention anywhere of self righting or being invertible...so...can you clarify that please?
Yes, the axe rights it.
I guess your writing my gruesome death right now...:sad:
Actually, I was only just getting round to the intros :proud:
If you want me to write a gruesome death though, that could be arranged :P
Welcome back to FVAL! This time, it€™s the second round, but who will forge onward to the Heat Final of A in this first battle? The C&BT1 champ, or the VFT6 champ?
Round 2 Battle 1
Salamander III vs. Wedge Devolution
Roboteers, stand by€¦
Booth #1: Alex Holt
Booth #2: Steven McGregor
The first house robot to enter the arena is Exa-Gore-Ic Evo. This invertible house robot is 400kg in weight and has the pushing power to match it. It has front horizontal claws that close in with quite a bit of force and a spike in the middle which €˜pokes€™ robots. The other house robot for this match is Mr. Psycho, and y€™all know him. 750kg, tracks, huge claw, huge hammer, huge in general. :proud:
3€¦
2€¦
1€¦
Activate!!
It€™s the acceleration of Wedge Devo that propels it across the arena faster than its foe, and before Alex can even think of what to do first, the wedge has already slid under him and carried him to the wall! Could this be the quickest match so far? Apparently not, as Salamander is flipped, tossed, but pounded against the wall and falls back onto the arena floor. Wedge Devo fiercely persists with its attack, ramming into Salamander while the disc is still dormant to keep up the pressure and push it across the arena. Again, he€™s going for the wall€¦no. Salamander wasn€™t properly on the wedge, and thus simply is tossed only several inches into the air, spinning as it does so, before bouncing off the wall and back onto its wheels, Alex in a panicked state to get the weapon going at least.
Steve keeps pouring on the pressure, as the €˜Devo rams into the right wheel from the side, and although not wedging it still manages to push it across the arena. But Steve is eyeing that disc with some trepidation, and as it gets to full speed, he halts his shoving frenzy and backs away as Salamander turns to face Wedge Devo at last, confidently counting on his trusty 22kg flywheel. We are now treated to a display of Wedge Devo running around, trying to turn past the wheel of Salamander and get at the rear, as were Steve€™s tactics, but Salamander is able to keep the disc pointed at Wedge Devo without much problem, thanks to his 2WD. Eventually Wedge Devo blasts all the way Salamander and rams straight into the pit release button. Salamander immediately gives chase and reaches the area as Wedge Devo can€™t seem to turn away from the button fast enough!
CRASH!!!
The mighty disc proves its worth, as the rear 4mm Hardox panel of Wedge Devo is been loosened on the right side corner, and the place where Salamander hit has been dented quite severely. Salamander backs away to marvel at his infliction, when Wedge Devo finally, and quite suddenly, turns around and buries the wedge in before the disc gets up to its deadly speed. Salamander can€™t seem to find a way out and is tossed over, before Wedge Devo gets at the rear, and carries it to the wall€¦OOF! Wedge Devo crashes against it with the wedged Salamander also€¦unfortunately, due to that crash, Salamander has been shunted to the right side of Wedge Devo, and Steve knows it. Wedge Devo tries to reposition itself, but in doing so, Salamander is completely freed and makes away like a herded goat!
Steve is after it, with no intention of letting that fearsome flywheel reach its potency anytime soon, but the intention becomes void as Salamander turns away from another Wedge Devo ramming fest, and Alex smiles as he sees his precious weaponry at a speed Steve clearly doesn€™t want. Salamander makes a 180 double-quick, as Wedge Devo moves in€¦and stops. Evidently, he has no wish to let the 22kg disc bite into him again, and so again tries the tactic of moving around the disc. Suffice to say it isn€™t working, as Salamander keeps him in check. The concentration on both roboteers€™ faces is surprising to say the least. Salamander moves backwards, possibly a feint, but Wedge Devo cuts a wide arc around him, and as Salamander turns towards Steve€™s machine, it arcs towards Salamander€™s right side and smacks into the wheel. It€™s unfortunate, however, as Salamander is able to turn before Wedge Devo can get around him!
CRASH!!!
Eurgh€¦what damage that is! The earlier hit had loosened Wedge Devo€™s right-side panel, and now this equally if not more devastating hit has sent the whole panel, skirt and all, free from the body of Wedge Devo and bound for an empty CPZ, which it clatters into! Wedge Devo is looking rather sluggish at this stage, but nonetheless it shoves into Salamander once again, right into the still disc, and starts pushing it towards Mr. Psycho€™s CPZ. Alex isn€™t too fond of having a terminal case of squashed wheel like in the did in the C&B1 grand final, but that€™s too bad, because Wedge Devo is already at the CPZ, and casually flicks Salamander into the house robot! Mr. Psycho brings down the hammer€¦hitting the bodywork and doing diddly to it. Instead, it rams Salamander along the wall. The Disc of Death is too high off the ground and Salamander is ducked under it, and Mr. Psycho backs off€¦but Wedge Devo moves in!
CRASH!!!
Wedge Devo rams Salamander, and tilts it under the disc, resulting in both discs meeting, but the stationary one seemed to survive the hit quite well, and now the hazard is stopped. Wedge Devo activates the flipper, sending Salamander over and onto the disc. An unwise decision as Wedge Devo€™s flipper is stuck open, trapped on Salamander€™s axle. Wedge Devo backs away, as he really can€™t get any purchase without a weapon, but it seems Salamander is pegged in there. Wedge Devo moves in for the kill€¦come on! FLIP! €¦it€™s good! Salamander is vaulted over the wall, and out of the running!
CEASE!
Salamander III€™s blood turns cold as the touch of death falls over him!
Wedge Devolution advances to the Heat A Final!!
Now, who will meet the wedge fiend in the first heat final?
Round 2 Battle 2
Death Threat 0.2 vs. Do Or Die
Roboteers, stand by...
Booth #1: Daniel Bailey
Booth #2: Chezza
Our house robots for today are Scream and Die-Ro. Die-Ro, we have seen before, but Scream, nope. :proud: Scream is a long wedge which features the entire front wedge as a flipper, with double the power of Gravity, and a vertical disc at the back, powered by a LEM130. Itll make anyone Scream! :proud:
3...
2...
1...
Activate!!
Its Death Threat out first, and Do Or Die mere seconds later. Both collide, and its clear that Do Or Die has the advantage, pushing Death Threat across the arena even with those tracks going. What Chezza failed to notice is that the claws of Death Threat have snuck around the plow and started to squeeze. Chezza keeps pouring on the power, though, and Death Threat is slammed into the arena wall. At that, however, there is an unexpected BANG, and Do Or Die immediately comes to a halt. What just happened to Do Or Die? Death Threat is pushing it back across the arena...and something falls out of Do Or Die, through one of the wheel holes...ITS THE REMOVABLE LINK!!! You know what that means...Do Or Die is completely dead. That earlier ram it performed, just completely took out the link, and killed the robot on its feet...er, wheels. And Danny knows hes won this now, as his robot shunts Do Or Die into the pit release button, which signals the dropping of the pit...and Death Threat moves towards the pit - BZZT! Death Threat is jolted by the kill saws! No damage, though, but its not like it matters. Death Threat shunts Do Or Die straight down the pit, and out of the competition, as Chezza shakes his head at what just went so wrong, and Danny punches the air in delight.
CEASE!
Do Or Die is the weakest link of this absurdly short contest, see ya.
Death Threat 0.2 advances to the Heat A Final!!
HEAT A - SO FAR
Round 1
Salamander III and Do Or Die survived a long match where Axe to Fall shunted Grim Reaper down the pit before getting pitted himself.
Wedge Devolution and Death Threat 0.2 went through when Wedge Devo flipped Topsy Turvy OOTA, and BIACS-LE got damaged almost beyond repair.
Round 2
Wedge Devolution, after numerous tries and taking quite a bit of a beating, successfully flipped Salamander III OOTA.
Death Threat 0.2 went through after Do Or Die foolishly knocked out its own failsafe.
Heat A Final
Wedge Devolution vs. Death Threat 0.2
Tactics, predictions, comments, and thoughts upper-class peoples. :proud:
I must say, well done Danny for reaching this point, congrats, as Death Threat has beaten some great robots like BIACS-LE and Do or Die to get here. As for the match, it could go either way, but Ill go for the surprise and say Daeth Threat to pit Wedge after being tossed around for a while.
I actually think this one could go either way, but Ill go with Wedge Devo to get Death Threat OOTA.
As for the next heat, which I am writing, I have the first round melees done but I dont think I can get the rest of the battles done before I go away on Sunday, so there may be a reshuffling of the heat order.
I have new tactics for Heat... cant remember, but Martijn is writing it:
Systematic Shocker vs. Dreadnaut vs. Dreamcatcher vs. Sheer Hell
Instead of using the wedge as I previously planned to I am using my forks, as they will possibly be long enough to overturn Dreamcatcher, which has no srimech. Once thats done I am mostly likely through with Sheer Hell...:proud:
The first spot of the series semi-finals is up for grabs! Now we will determine who will snatch it from the other€™s sight!
Heat A Final
Wedge Devolution vs. Death Threat 0.2
Roboteers, stand by€¦
Booth #1: Steven McGregor
Booth #2: Daniel Bailey
In the arena, for the house robots, we have Golden Lotus, the 500kg spinning flower of doom, and Charon, the lifter, clawer, drummer€¦tolling the bell for those who have fallen.
3€¦
2€¦
1€¦
Activate!!!
Straight off the mark it€™s Wedge Devo, on the attack, not fearing a frontal assault at all and is immediately under the front claws of Death Threat - wa-hey! How about that! A little bit of gymnastics from Death Threat as Wedge Devo zooms right under him sending Danny€™s bot into extreme airtime mode€¦and with a WHUMP, down comes Danny€™s bot, but it€™s barely begun to even move again when Wedge Devo attacks the rear, almost instantly! No flip, but it€™s carrying Death Threat towards the arena wall€¦but€¦no. Didn€™t think so€¦but it€™s stacked - or it was. A flick towards the wall sends Death Threat against it€¦not over, but resting on its claws for just a second before sliding down. Wedge Devo rushes in to attack once more, but Death Threat finally gets the chance to escape and does so.
A fuming Steve directs his robot straight after Death Threat straight away, confident that a constant wedge attack will keep Death Threat on the ropes. And indeed that seems to be the case. Danny starts sweating, as Death Threat is caught up and flicked again, this time so that the claws face Wedge Devo. They close, but too soon, and Wedge Devo moves in again. Unfortunately it€™s not a centered attack and Death Threat falls off the side of the wedge. Not too much of a problem for Steve as Wedge Devo makes another turn and another flip, sending Death Threat tumbling every which way across the arena floor. Wedge Devo chases after it again, the clear winner of the fight so far.
Death Threat makes a sudden turn, but it doesn€™t do much other than give Wedge Devo a different area of attacking. It is almost like the skirts on Death Threat don€™t exist to Steve, Wedge Devo sliding under them every time, and this time as well as Death Threat is tossed against the arena wall. It slides off due to the side spikes, but can€™t get away and Wedge Devo moves it diagonally along the wall, flipping it again. It slides across the wall and into an empty CPZ, but he gets out of there before Charon or Golden Lotus can make a move€¦courtesy of one of the four flippers in the CPZs!!! It sends him flying past Wedge Devo and into the center of the arena. Wedge Devo immediately chases after it and rams it, sending it flying into the air with the sheer force.
Death Threat looks dazed, and rather sheepish, as it turns to try and get around to Wedge Devo€™s sides and/or to find some way of coming back into the fight, but Wedge Devo is impassive in his movements and flies straight into the side of Death Threat again, tossing it yet again and using that side spike as leverage to toss again. Death Threat still can€™t get away from these abusive flights of unfancy and is rammed straight into Charon€™s CPZ. Charon turns to give Death Threat some drum tasting, and it slams straight into that side spike on the left side€¦or whatever side it is!
CRASH!!!
Ripping it clean off and sending Death Threat over onto its€¦other end! It€™s hard to tell which way up Death Threat is now, after all that flipping. The fuming of Steve seems to have been forgotten, replaced by an expression of smug confidence, as Wedge Devo moves again to attack as Death Threat moves away from Charon, and tosses it again, and almost out! Oho! Death Threat has a chance to attack, but Wedge Devo backs off before Death Threat can have a go at the sides. It€™s really looking one-sided, and Steve is keen to finish the job. Death Threat is rammed again, goes flying overtop of the €˜Devo and turns to attack, only to find Wedge Devo attacking again! This time he doesn€™t go flying over Wedge, but is positioned beautifully on the flipper. Wedge Devo carries to the wall and€¦half-flips?
Death Threat thuds against the wall, but now we see something alarming: Wedge Devo€™s flipper has run out off power. It must have been all those flips, and I don€™t think Steve was being wise using up all that energy€¦truth is, has it worn Death Threat out as well? Wedge Devo moves in and pins Death Threat against the wall€¦and starts to move it towards of the Discs of Death, but Death Threat falls overtop of Wedge Devo€™s rear and lands with the claws facing away. Wedge Devo pushes backwards with the rear skirt and sloped backside, but here is where he is defeated by Death Threat€™s rear skirt, and the shaken clawbot now has gained an extra life as it pushes Wedge Devo towards the Disc of Death! Not all of the €˜Devo€™s wheels are touching the ground, only two€¦Steve tries to spin around to attack but no go!
CRASH!!!
The bottom of the tooth on that Disc of Death smacks into Wedge Devo€™s top and shears off a panel instantly, €˜Devo held in place by Death Threat, but also stopping the disc. Have the tabled turned? Wedge Devo pushes back, as Death Threat yields, but that wasn€™t a wise move. Wedge Devo spins around and buries the wedge again, flipperless but not powerless by a very long shot. Death Threat is taken to the wall and slammed against it ala Storm II, and bounces away across the arena floor, and here enters the Death Egg, spinning up from the center of the arena and making its presence known! Yep, half the match has gone by and the house robots are starting to feel restless, but they€™ll have to wait.
Death Threat turns around but is rammed again, with albeit less force than before but enough to carry Death Threat over the wedge and onto the rear of Wedge Devo, who backs Death Threat towards that Death Egg. Fortunately, Death Threat falls completely off before this can happen€¦and Wedge Devo has nowbeached his own rear skirt on Death Threat€™s side skirt! Danny€™s face flitters with shock before screwing up with intense concentration as Death Threat turns ever-so-slightly to try and grab the side of Wedge Devo€¦but it doesn€™t work, and Wedge Devo moves off and away. Furious, Death Threat pounds after him, only to get rammed again by another menacing charge by the €˜Devo and taken to the wall to get mashed against it.
The attack continues as Wedge Devo wedges Death Threat again and slams it past the pit release button, sending Death Threat away towards Golden Lotus€™ CPZ, and backs into the button, opening the pit on the other side of the arena. Death Threat backs away, but straight into Wedge Devo€™s path, who slams into it, sending it flying off the back of Wedge Devo€¦AND WEDGE DEVO SLAMS INTO GOLDEN LOTUS!
CRASH!!!
That didn€™t look good, a hit on Wedge Devo€™s front corner. A driving error from Steve results in the side panel that got knocked off by Salamander III last round, coming off again and settling down onto the flame pit. Also the front wedge isn€™t looking good. Wedge Devo backs off, still quick, but Death Threat has finally come in from behind, and started to clamp hold! Trapped between his opponent and a house robot, Wedge Devo goes for the 500kg spinner but Death Threat moves forwards as well, keeping him in check and the left-side claw has managed to pierce the chassis of Wedge Devo€™s exposed side! Oh dear, what damage has been done? Wedge Devo€™s wheels are still moving, but Death Threat has him pegged€¦Golden Lotus is spinning up again€¦Wedge Devo pushes and pulls, but the situation Steve wanted to avoid all along has unwittingly happened, and now the house robot is reached max speed. Death Threat feeds his baffled opponent to Golden Lotus.
CRASH!!!
Baffled and bashed-in, that is! The wedge is dented, but not so much compared to the flipper, which looks completely beaten in! And€¦and€¦Death Threat pulls the Wedge backwards, which doesn€™t seem to be resisting. In fact it doesn€™t seem to be doing much of anything anymore, but Death Threat, just to be completely sure, or maybe for all that ramming, decides that Wedge Devo should take a beating from our beloved Death Egg. Death Threat bullies him against it.
CRASH!!!
The other side panel is taken out, and the front wedge is almost off as well, confirming the belief that Wedge Devolution has forgone the quest for the FVAL trophy. Before the Refbot can even count out Wedge Devo, Danny has already booked his opponent a nice safe bed€¦in the pit. BOOM!
CEASE!
Wedge Devolution needs an evolution in higher CO2 capacity. :proud:
Death Threat 0.2 advances to the Series Semi-Finals!
Okay, heres the thing.
Joey McConnell, as noted above, has informed us that he will probably not be able to complete all his fights for the next heat.
Therefore, I have a proposition: we take the existing Heat B, which Joey is writing, and name it the new Heat O or P, while shunting the other heats in front, forward. Heat C would become Heat B, for example.
Does this sound good?
That sounds very good...and Id like to apologise to everyone for being a lazy (a work which our esteemed moderators will not allow me to use in a public forum) :proud:
I wasnt expecting that result, but well done to Danny on getting through. :)
does that mean that MY Heat is next?:uhoh:
I DISAGREE!!!
jk
or not...
I.. beat Wedge Devolution?
I beat Wedge Devolution.
I beat Wedge Devolution!
I honestly did not expect that, but Im not complaining!
...Nothing gets past you Danny, does it? :proud:
...its heat B. What, you were expecting a decent introduction? :proud:
WEAPONS SYNERGY UNLEASHED vs. SECRET vs. DIE-CERATOPS RE INVERTUS vs. MECANNIBAL
FROM MERTHYR TYDFIL, WEAPONS SYNERGY UNLEASHED!
One of the only clusterbots in the competition, these tricoloured invertible boxes can be equipped with interchangable weapon modules to suit each opponent, with a flipper, a set of jaws and a scoop being the choices for this match. You have to knock them all out to defeat them, but each part has thin titanium armour and can be easily pushed around before they overwhelm an opponent.
FROM MANCHESTER, SECRET!
The lowest robot here at just ten centimetres high, Secret sports a front 100kj two toothed disc and four horsepower of drive, encased in a titanium box with side skirts to prevent flipper attacks. It can run and fight upside down, but that leaves the tyres open to axe and crusher attacks and with two wheel drive it could be vulnerable in a pushing match.
FROM ONEHOUSE IN SUFFOLK, DIE-CERATOPS RE-INVERTUS!
A large CO2 powered pneumatic flipper mounted on a four wheel drive chassis with added side bars to stop it being stranded, Die-Ceratops can run and flip inverted, but the rear wheels are exposed to ground level attacks and with its long and thin shape, it might find it difficult to position its weapon properly.
FROM ORPINGTON, MECANNIBAL 3.0!
MeCannibal is the heaviest here with its shufflebot propulsion giving it a ten kilogram weight advantage, and most of this weight is concentrated into a metre wide ring spinner with Hardox and tool steel teeth, which is apparently lethal in a second. Its thick titanium armour protects it from most scrapes and it can run inverted, but the weaponry may almost be too powerful as even with shockproofin, it delivers a nasty shock to itself as well as the opponent.
ROBOTEERS, STAND BY
Booth 1, left hand side: Dan Stickler and his clone army, Chezza
Booth 2, right hand side: Chris Mason, Paul Cuomo
For this fight, our house robots are the decadent and dangerous Golden Lotus, alongside the deadly looking Bane.
3
2
1
ACTIVATE
The discs of Secret and MeCannibal begin to spin up to speed as the Weapon Synergy boxes immediately go their seperate ways, and Red immediately heads towards Secret, which turns away, taking the impact from the side, before trying to turn the disc into its attacker, as Weapons Synergy White comes in and gets around the back of Secret, trying to steer the wagon train of robots in towards the arena wall while the disc on Secret continues to whirl away. Elsewhere, Die-Ceratops is moving cautiously into the fight, steering to avoid the charge of Weapons Synergy Blue, which backs off for another pass, while MeCannibal, skirt folding as it reaches full speed, begins to advance towards the action.
Die-Ceratops comes in, trying to see if it can find somewhere to get in on one of the two Weapon Synergy bots attacking Secret, as Red backs off and rams in again, pushing Secret in towards the arena walls...
CRASH! And Secrets spinning disc catches the left side wall and flings it backwards, brushing Red and White away and leaving a small scar in the Hardox side barriers. Disc now stopped, Chezza begins to drive Secret away, spinning the disc up once more...but drives straight into the attack vector of Die-Ceratops, and Chris floors his machines power and wedges underneath the bodywork of Secret, beneath the disc, pushing it towards one of the Discs Of Death. Meanwhile, MeCannibal is coming towards Weapon Synergy Blue, which spins and darts away from the oncoming shuffler, who angles instead towards the other two botlets, and some frantic pushing of controls goes on in the control booth between the three Daniels...but Paul Cuomos shuffler is quicker, and although they go in seperate directions, he turns and pursues White, just as the DieCeratops/Secret combo approaches the arena side walls...
FLIP! Die-Ceratops huge green jaws open, flicking Secret into the air as they belch CO2, the spinning disc assisting Secret in performing beautiful gyroscopic gymnastics in the air...and it lands on the fence, tilting inwards before falling down back into the arena, as Chezza mops his brow in relief, before his machines disc supports come down from the fence right on the Discs Of Doom, prompting a shower of bright white sparks as his robot bounces down to the arena floor, Weapons Synergy Red coming in to ram it head on, stopping the barely rotating front disc with its front scoop. White, meanwhile, is virtually cornered by MeCannibal now, in one of the corner patrol zones, and as the Golden Lotus approaches, MeCannibal surges forward, straight at the side of the clusterbot...
CRASH! White is thrown to the right hand side arena wall, a great gouge taken out of its three millimetre titanium side, althouh the innards of the robot seem unharmed, as it begins to reverse away, as inches away from it the Golden Lotus is spinning up, the gold and silver flashing from the arena lights as it rotates rapidly, and MeCannibal swoops in to try and prevent the little Weapons Synery machine from escaping, catching it again with the spinning ring and knocking it back towards the house robot, and a twitch from the botlet sends it into range of the blades...
CRASH! The Lotus makes contact, and Weapons Synergy White is sent flying up towards the centre of the arena in a shower of sparks, bouncing as it lands with bent pincers in the centre of the arena, and a piece of titanium comes away from the side on touchdown. Daniel tries his controls up in the booth, but something inside the botlet has obviously been knocked out by the impact, and he shakes his head as he realises hopes of qualifying have been reduced by a third.
MeCannibal now seeks to get back in on the action, as Die-Ceratops comes in on Secret again, which turns to face its opponent with the spinning disc, the blades of which are a blur from spinning at almost maximum speeds...but Die-Ceratops tries to slide the flipper front in underneath the weaponry...and...
CRASH! Die-Ceratops is thrown to one side in a shower of sparks, with the titanium on the front of the flipper looking buckled at one side, the bare metal showing through the scratched paint...but Secret has been thrown the other way as well, and is now almost trapped in against the housings for the side discs! Chezza tries his controls, and begins to budge Secret out of the hole it has ended up in, but Weapons Synergy Blue is in there before it can, ramming in with the flipping arm in underneath the side skirts of Secret, and activating it...the titanium flipping arm lacks power in the small robot, but it does throw Secret upwards, and it flips over onto the arena side walls, stranded and unable to move! Chris sees this from his booth, and takes the opportunity to move away from the whirling MeCannibal to come in, wedging the undamaged corner of the flipper under the side of the spinning disc robot, and at the other side of the arena Chezza mutters something to Daniel, retracting his transmitter aerial almost in anticipation of what is about to happen...
FLIP! Die-Ceratops huge jaws open, sending their owner rocking up in the air on its back wheels, while Secret tumbles end over end across the barrier and landing with a thud on the camera tracks, the first victim of this four way melee.
And then there were three, or four if you count the Weapons Synergy parts remaining, and MeCannibal has noted these also, Paul steering his shuffling ring spinner towards the recently used Blue as it tries to use its maneuvrability to escape, driving around the back of Die-Ceratops Re-Invertus, which turns to face MeCannibal. The shuffler pauses for a moment, wondering how to handle this, and then goes straight for Die-Ceratops, with the intention of taking it out to get at Weapons Synergy, and Chris drives his wedge flipper straight at his opponent in a head on collision...
CRASH! And something flew off one of the robots amidst the sparks from the collision, as Die-Ceratops clearly takes the worst of it, being flung away in an almost 360 degree arc, the titanium armour on the flipper nose now looking rather mangled. Chris reverses Die-Ceratops away from the scene, perhaps hoping to stay out of trouble and await the judges decision, while Weapons Synergy Red moves out of its way, driving down the arena towards MeCannibal, which doesnt appear to be as potent as it was before, the ring spinning slower and slower...Daniel has clearly noticed this as well, and drives Synergy at the shuffler...the clusterbot being pushed aside by the ring, but it has now slowed to as top, and there is clearly a problem with Paul Cuomos robot, hes holding the transmitter in the air but there is no movement of any sort from the two shuffling pads...and the Refbot comes in to have a closer look, possibly to signal the end of MeCannibals FVAL career, and...theres smoke! You can barely make it out, but there is dark, almost balck, smoke coming from the top armour of MeCannibal, and just a flicker of flame visible underneath the shuffling pads...obviously something in that last collision went wrong, it simply put out too much energy to be able to withstand repeated bashes, and the Refbot now begins to count it down...
1
2
3
4
5
6
In the background, Die-Ceratops is getting slower, the fight has been a long one, and it recieves a small nudge on the side from the Blue section of Daniels clusterbot, but both drivers clearly looking to stay out of trouble as the final few seconds of the battle are sounded for Pauls creation...
8
9
10
The red card is shown, and the Refbot begins to fire carbon dioxide at the defeated machine, now smoking rather badly, as Paul shakes his head up in the control booths, Chris looking relieved to have made it, while Daniel and Chezza sportingly exchange handshakes across the podium.
CEASE
It was an action packed fight, but Secret is no longer hidden and MeCannibal will have to get used to the taste of barbecued robot. Weapons Synergy and Die-Ceratops Re-Invertus go through to round 2!
---------------------------------
^the above dotted line sponsored by the McConnell Home For The Terminally Sad.
CATUS CATUS 8.1 vs. GE5ORCE vs. BLOODY MARY vs. KILLOTINE: EVO
FROM KELVEDON, CATUS CATUS 8.1!
A Hardox armoured feline beast with a camshaft shuffling drive system that allows it a 50% extra weight advantage, Catus Catus runs on two Magmotors giving eighteen miles an hour top speeds and sports fromt hydraulic crushing jaws and a rear full pressure pneumatic flipping tail that doubles as a self righter.
FROM BOURNE IN LINCOLNSHIRE, GE5ORCE!
Basically a Hardox and titanium wedge with two drive wheels and tank steering, the main weapon of Ge5orce is the huge launchpad 1000psi nitrogen flipper, which tosses the whole wedge over when flipping and allows it to throw opponents where it pleases, be that inside the arena or out.
FROM WALES, BLOODY MARY!
Not the cocktail, this Bloody Mary has a compact four wheel drive chassis with an outer Titanium spinning ring giving out thirty five kilojoules of energy, coupled with a hard-hitting pneumatic rack and pinion tungsten tipped axe that runs at 160psi. The machine has three Magmotors driving its systems protected by a Hardox top plate.
FROM SCOTLAND, KILLOTINE EVO!
This Jacobite jouster fights with an axe similar to Bloody Marys, run on rack and pinion pneumatics, but mated with a powerful Lynch motor drive at 36 volts to ram into opponents, with self righting capabilities and rounded semispheres to stop it being stranded on its side, with side skirts to prevent that actually happening in the first place.
ROBOTEERS, STAND BY
Booth 1, left hand side: Martyn Forsyth, Andrew Jackson
Booth 2, right hand side: Liam Eliot, Steve McGregor
Our house robots in the arena are the ominously grasping Ex-a-Gore-ic Evo, coupled with the ferryman of doom Charon.
3
2
1
ACTIVATE
Bloody Mary is first away, the spinning ring around the outside beginning to reach speed as Catus Catus tears across the arena ahead of it, making a hairpin turn to face the Welsh machine again, and a knowing look is exchanged between Andy and Martyn up in the control pods, as Ge5orce comes in around the other side of Bloody Mary, which moves off to the right, only for Catus Catus to pursue it, ramming into the ring...
CRASH! Catus absorbs the shock somewhat, the camshafts giving good traction on the floor as the armour looks barely damaged, and its Bloody Mary that is flung across the arena, up towards the killsaws, which raise just as Ge5orce swoops in, getting the corner of the wedge neatly in underneath the six millimetre ground clearance of Bloody Mary, and...
FLIP! Bloody Mary swings her axe, but that just adds to her departure from the arena floor as the huge flipper of Ge5orce flicks it high forwards into the air, 100kgs of Liam Eliots creation moving in a smooth arc before clipping the arena barrier as it tumbles down over the other side like a penny, with Liam just looking on stunned as his machines barely 14 second long reign in the arena is over.
Killotine, which until now has just looked on without doing much, now makes its move, Steve aware that Ge5orce and Catus would seem to be working with each other for this fight, making him the prime target, and drives in between the two machines, turning once past them to charge at Catus Catus, which appears to be caught off guard by its opponent, and rams in underneath the shuffler, slamming the axe down as it does so and clipping the side pod of Catus, leaving a slight mark in the Hardox armouring, while powering forward all the time...Catus manages to get traction at the rear though, and reverses away from Killotine, which keeps going at full throttle in towards the pit release button, slamming it with some force.
Kayleigh...Is it too late to say Im sorry...and Kayleigh could we get it together again? I just cant go on preten-
The person in charge of the arena sound effects is summarily fired, and Killotine turns around by the arena wall and moves back towards Catus Catus in the bottom right hand corner as the pit begins to descend..Catus begins to come forward to meet the approaching Killotine, and the two machines slam into each other, neither wedge getting the advantage over the other, and both bouncing apart slightly. Ge5orce comes in, aiming the wedge at Killotine, which Steve notices, reversing Killotine out of Ge5orces path, firing the axe as it passes and clipping the wheel guard, sending a brief trail of sparks into the air as it takes a slight chunk out of the titanium, but there is no other visible damage to Ge5orce, which turns around, getting the flipper right underneath the corner of Killotines skirting, and...
FLIP! Killotine tumbles over in the air as Ge5orce flips its central wedge over, flicking it onto Catus, which rocks slightly as the Scottish axe-bot hits it in the side, before powering away as Killotines axe flicks back into its body as it self rights...Ge5orce has turned around again, though, and is in an almost perfect position to catch Killotine as it recovers, and does so, with Steve trying to reverse off the wedge This is cancelled out, however, as Andrew applies power and begins to push Killotine towards the arena walls, the axe coming down again and striking the flipper, but producing only sparks as the armour of Ge5orce is virtually unharmed, and the wall begins to loom closer, before the two machines hit it with speed, Killotine almost jolted off the wedge, and trying to drive off in anticipation of what is coming next, but moving a fraction of a second too late...
FLIP! Andy releases the gas again, tossing Killotine almost at a right angle along the arena wall, in mid air...Killotine comes down on top of the arena wall, hanging for a split second on the railings, before losing balance and crashing down...out of Steve McGregors view, as his machine comes to rest on the camera tracks, a wry smile spreading across his face as he shakes his head, retracting the transmitter aerial while across the podium Andy and Martyn exchange high fives, their teamwork paying off.
CEASE
And its those two that go through, with the other two going out. I cant be bothered with another outro after accidentally deleting the better one...
And the second round lineup looks like this:
Ge5orce vs. Weapons Synergy Unleashed
Catus Catus 8.1 vs. Die-Ceratops Re-Inverus
Tactics and comments, if you would?
SURPRISE!!!
!!!Fights...?
Ge5orce and Die-Ceratops to go through.
Same predictions as Kody....
:sad:
Roll on Heat D
BTW just realised I dont have a heat?
(Message edited by Swim2win on August 27, 2008)
Im sure theres some people out there whod be more than willing to give you a heat Laim :P
Well I dont mind writing 1 if theres anyone who has 2, but doesnt want 2
...life?! Nice stuff Joey, and good to see you back.
«Ge5orce vs. Weapon Synergy Unleashed»
33kg vapourbots? Flip them OOTA please, Ge5orce. :)