By the way, as far as pick ems go, you only need to say Robot A wins via pitting, OOTA, knockout or judges decision. Knockout only counts if a robot is counted out, so Hectors victory counts as pitfall even though Axes was also knocked out.
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By the way, as far as pick ems go, you only need to say Robot A wins via pitting, OOTA, knockout or judges decision. Knockout only counts if a robot is counted out, so Hectors victory counts as pitfall even though Axes was also knocked out.
than what about being stacked against the wall, of stuck on the bag with no srimech?
Hector vs Tira III in The Metalworks
Tira III via knockout
Grab the thing as quickly as possible, preferably keeping the weapon away from me. Pit it if possible, but if not, try getting it to hit the wall with its own weapon as that probably stands a good chance of flipping itself. Try and do as much damage with the claws as possible.
Wow! Amazing battle! Absolutely great stuff Frank, even though I did loose. As far as my pick for the heat final, Ill go for Tira III via knockout.
quote:
than what about being stacked against the wall, of stuck on the bag with no srimech
Technically, that would be a knockout.
Heat Final:
Tira III vs. Hector: Im going to go for Tira III to win via KO.
Woohoo! :proud: Awesome matches there Frank! Well done, AJ, you put up a hell of a fight. :)
Hector vs Tira III
This seems quite easier than last battle. Hectors claws wouldnt really seem to be able to have a good hold on Tira due to Tiras shape, and I dont think theyd be able to fit around the front, so keep the front pointed at Hector, as I dont want to take any risks showing him the rear. Basically attack anywhere possible. A few hits on the claws will probably knock them out, so mainly aim for them. I love to attack weapons. :proud:
LOL, I just now realized that earlier I said I dont like the claws of Hector, without properly looking at its stats. :proud: But Im still glad I teamed up with Hector, as meeting up with Y4 later on wouldnt have been fun.
And Im sticking to my tactics of attacking Hectors claws. Aluminium Boron Carbide...yummy. :proud:
(Message edited by kodster on February 01, 2008)
Ladies, gentlemen and hermaphrodites, welcome to the Heat A final, where we go to The Metalworks.
In first is Hector. In round 1, he teamed with Tira III to take down Y4, before winning a short fight against Axes of Evil.
Next is Tira III, who teamed up with Hector to€¦ Screw it, you know what happened. Then in round 2, Tira won a game of cat and mouse against Wedga€™s Revenge.
3€¦
2€¦
1€¦..
ACTIVATE!!
Tira backs away a little at first, giving the disc a little time to spin up. Hector, meanwhile is coming straight at it, trying to get at the sides. Tira turns around and catches the claw a clip on the side, bouncing Hector up. A second hit sends it over, and Hector hurriedly backs off, with Tira in pursuit.
Tira quickly catches up with Hector, and for a moment the claws bump up against the scoops and stop the flywheel from hitting, but only for a moment, as Hector is pushed up the scoop and Tira lands a solid blow on the bar between the claws! Something flies off as Hector is bounced up, and takes a hit on the body and the small robot is throw backwards.
Tira drives forwards in an unstoppable onslaught, and Hector is hit several times with no time to react. After half a dozen hits, Tira backs off for a moment to survey the damage and to see if there is life in Hector. Hector looks in a sorry state, the claws and body have been slashed, and the front bar is almost coming off. Hector twitches forwards a little, but soon stops again. Tira again backs off and does a victory twirl as Hector is counted out.
CEASE!!
The winner, via knockout: Tira III!
Next time:
Chalkie 3G vs Gravity vs Metalmorphosis - The Metalworks
Turbo Tails vs Hypno-Disc vs Axe to Fall - Classic
Apologies for lateness and shortness. I was really trying to think of a way it wouldnt be one sided:lame:
Oh w00t! First vapourbot to make the semis of any tournament besides Wedginator! Go Tira! Happy day! :proud:
Heat B
Round 1
Chalkie 3G vs. Gravity vs. Metalmorphosis
Errr...errr...too hard to predict. :P
Turbo Tails vs Hypno-Disc vs Axe to Fall - Classic
Lets see. Hypno-Disc cant really damage 6mm titanium armour, and both these bots have better armour than that. The result? Hypno-Disc down the pit.
Im really sorry Kody, but Tira hasnt made it to the semis... Shes made it to round 2. Youll need to win another two matches before you can say its a semi-finalist:proud:
Er...how does that work? :P
Edit: Sorry, let me elaborate on that a little more. Tira has won the heat. Arent there Series Semi-Finals after all the other heats? :P And another thing. Made it to Round 2? She just beat Round 3. :proud:
(Message edited by kodster on February 09, 2008)
HAHA, congrats Kody with your first robot to ever reach Round 2! :proud:
Chalkie 3G vs Gravity vs Metalmorphosis - The Metalworks
2 interchangeable bots, bah, Gravity to lose on a JD perhaps?
Turbo Tails vs Hypno-Disc vs Axe to Fall - Classic
Axe to Fall will make sure every disc-hit is taken by the titanium wedge rather than the polycarb body. I really wanna perform some power-play against Hypno-Disc with some help of Turbo Tails perhaps. That disc has a nice flat surface, so try to get an axe-hit there ASAP and damage the weapon. From there, axe him and ram him.
Lets see. Hypno-Disc cant really damage 6mm titanium armour, and both these bots have better armour than that. The result? Hypno-Disc down the pit.
all depends on how the armour is mounted to the robot. if its bolted to chassis then a good hit will sheer all the bolts and send ti flying into arena space. remember typhoon and storm2
It was actually Matilda that knocked off the Storm 2 plate - UNFAIRLY!
But let us have a look at the draw:
Chalkie 3G vs Gravity vs Metalmorphosis - The Metalworks: The Metalworks does have arena walls that you can flip your opponent over, but Metalmorphosis has two weapons designed to damage - and Gravity has Polycarb armour. Gravity to be beaten.
Turbo Tails vs Hypno-Disc vs Axe to Fall - Classic: The robots in this arena arena will be hell for Hypno-Disc, as hes past the the point of weakly designed robots that can be easily destroyed. Axe To Fall is going to hit the disc and stop it spinning, before the realie is pitted.
HEAT B
ROUND 2
Axe to Fall VS Hypno Disc VS TURBO TAILS
Im not sure Hypno Disc is tall enough for me to hit, so Ill primarily use the flipper for this fight. If Marti feels like taking out the flywheel, I can slip underneath and flip Hypno over so he can pummel the underbelly. When Marti gets tired, Ill charge Hypno down the pit before he can self-right.
Metalmorphosis will use the drum, and attack the sides of both opponents, whacking them towards hazards and maybe OOTA if Im lucky!
Kody, the format is as follows:
Round 1 - The heats. I see the first two battles in a heat as a sort of qualifying battle.
Round 2 - One on one battles.
Quarter finals - More one on one battles. Losers go into a four way melee to determine seedings for next year.
Semi finals.
3rd place playoff.
Grand final.
So the Metalworks, I think I will go for the spinning drum weapon, and Im going to take a risk and remove the skirts on account of that Metalmorphosis looks dangerous with that drum on the front and it could do some damage to the skirts, Im pretty sure I have a slight edge speed-wise over Gravity (which Im assuming is Gravity 3 from RW7), therefore I shall try and attack the sides and try to damage the wheels/armour.
But seeing as Chalkie hasnt been touched since July 2005, its rather old
(bet my risk with removing skirts doesnt pay off and I end up on the other side of the arena wall via Gravitys flipper)
(Message edited by DavidS on February 09, 2008)
Well, Frank, that would have made things clearer to me if you had put that format in the first post. :P
Here are my tactics. I think Hypno-Disc should avoid the front of Axe To Fall and to attack him anywhere other than the front.
We start off Heat B by going from the Metalworks used in the Heat A final€¦ Back to The Metalworks:proud:
Melee 1
In first is our real robot for this melee, entered by Tim the infamous Gravity who, in flipping their way to the series semi finals of RW 7 inspired a whole new generation of super powered flipping vapours. Yes, this Dutch robot is to blame.
Next is the first of our two interchangeable robots, Metalmorphosis. Its shuffling walker system makes this the heaviest robot in the fight, and indeed in the heat. Will that weight bonus be the key to victory? In this fight, Metalmorphosis is using the spinning drum.
Last up is Chalkie 3G, who made an appearance in NSBFL 7 as Black Chalkie Beard, falling in the first round more to arena draw than to anything else. This time around the cluster €˜bot has become one machine again, and apparently you should be scared. Very scared. Of its beard. Chalkie is also using a spinning drum, and has decided against skirts for this fight.
3€¦
2€¦
1€¦..
ACTIVATE!!
Without a firm plan in lace, Gravity turns to face the approaching Metalmorphosis, sliding under the drum and easily flipping the heaviest machine in the heat! Metalmorphosis is spun up in the air and lands heavily on its side, before falling down. Gravity is given no chance to follow up, as Chalkie 3G slams into it from the side, flipping it over with its drum!
Gravity tries to self right, but doesn€™t manage as Chalkie continues pushing it, and pops it over the killsaws. Instantly these are raised, cutting into the flipper of Gravity. Gravity still manages to self right, but again the saws are raised, and Gravity hobbles off the bank as soon as the saws are lowered, and is obviously having real trouble moving around.
Metalmorphosis comes in with a slam, drum biting into the armour and Gravity is shunted across the arena once more. Chalkie 3G comes in next, and Gravity isn€™t even given a chance to move as Chalkie shoves Gravity from the rear into the arena wall dangerously near the pit. Gravity backs away and turns away from Chalkie€™s next charge, but wobbles and drops down the pit! Was it driver error or suicide? We don€™t know, but either way the result is the same.
CEASE!!
Definitely an underachievement for Gravity, the Dutch flipper not having much chance against two fixated opponents. Chalkie 3G and Metalmorphosis go through!
Melee 2
We now go to the Classic arena.
In first is our second real competitor, Hypnodisc. Hypnodisc enjoyed a lengthy reign of terror in Robot Wars 3-5, as the only truly reliable destructive robot. Razer had issues, other discs couldn€™t compare. But as time passed, Hypnodisc€™s star faded. Can they spin to win once more?
Next is Turbo Tails, from the Sonic obsessed mind of Steven McGregor. Don€™t let the cutesey looks fool you, its fur covers hardox armour, and if the bar doesn€™t slice an opponent to pieces, the flipper will send them over. This is a rarity, a comedy robot with an unfunny punchline:proud:
Last in is our second Dutch entrant, Axe to Fall. While its armour might not be wonderful, the weapon is. A double sided tanto blade, powered by Nitrogen. Apparently this is more powerful than even Beta. Should this axe fall in your direction, run for cover.
3€¦
2€¦
1€¦..
ACTIVATE!!
Turbo Tails is off the blocks first, immediately heading for the pit release button. Hypnodisc is headed towards Axe to Fall, who is also headed towards Hypnodisc. Axe to Fall bulls into Hypnodisc with the front wedge, deflecting the spinner. A quick turn, and WHAM, the axe pierces straight through Hypnodisc€™s armour.
The axe is pulled out, jerking Axe to fall up a little with the sheer power of it, and again the axe cleaves through Hypnodisc. Martijn was aiming for the disc, but missed and the axe has hit nearby, going through the €œneck€ of Hypnodisc. Turbo Tails approaches cautiously, driven a little awkwardly seeing as how it€™s going in reverse. The flipper slips under the stationary disc, and Axe to Fall backs off long enough for Hypnodisc to be flipped over.
Axe to Fall puts two more holes into Hypnodisc, the axe jerking the robot around, as if it were a small man trying to walk a big dog. Hypnodisc self rights, but there isn€™t any movement from the rest of the machine. Turbo Tails comes in underneath Hypnodisc, and scoots it towards the pit as Axe to Fall does a victory spin. The rest is academic.
CEASE!!
Hypnodisc immobilised and pitted. Turbo Tails and Axe to Fall go through!
Next time:
Turbo Tails vs Metalmorphosis - Last €˜bot standing
Axe to Fall vs Chalkie 3G - The Moat
Turbo Tails vs Metalmorphosis - Last €˜bot standing
bloody close, Id say Tubro Tails will win by knockout
Axe to Fall vs Chalkie 3G - The Moat
Lets wait for Dave to give his setup, shall we?
Not giving any predictions until I know what set-ups are being used. :proud:
Good fight, though Metalmorphosis didnt get a chance to make much of an impression. I think that was actually its first fight - its too heavy for most tournaments.
Tailss high ground clearance means Ill stick on the low saw and go for the wheels - if I cant reach because of the blade, Ill just try ramming repeatedly. (I would use the anti crush frame, but I cant really put it to good use in this arena.)
(Message edited by velociraptor on February 18, 2008)
HEAT B
ROUND 2
Metalmorphosis VS TURBO TAILS
Oh, the irony! Drawn against one of my own former creations! Well, mine and Dans, but thats beside the point! :lame:
The plan here is to aim for the sides and see if I can rip those skirts off. From there, simply try battering it into submission and avoid the front saw at all costs.
Predictions:
Turbo Tails to defeat Metalmorphosis by knockout.
Axe to Fall to clamp Chalkie 3G and dump it in the moat.
Why do you always give me an arena without house robots? :sad:
I have a slight speed advantage over Axe to Fall, which could be handy as it has side ground clearance, so once more I will go without skirts, but Im undecided to go for the sword or the drum.
*Thinks from a tactical point of view*
I will go once more for the drum, and my main tactic will be to get around the sides and attempt to push Axe to Fall into the moat, the axe might do a bit of damage to my top armour, and the Dutch machine does have the power advantage, so I will try and avoid meeting it head-on, using my control advantage. If the worst comes to the worst, and Axe to Fall gets under the front, slam on the brakes, which should give some problems for Axe to Fall. But good luck evil twin :)
Dave, you know you are the brother I never had. So, how am I gonna beat you:proud:?
Clamp and pit is the main idea. Keeping that drum away from my main body is another good idea. In fact, another good idea would be to hit his wheels for the hell of it!
Good luck.
All right, predictions...
Turbo Tails vs Metalmorphosis
Turbo Tails should be to avoid the saw and get in enough hits the blade to incapacitate Metalmorphosis.
Axe to Fall vs Chalkie 3G
First time weve seen the Moat. :proud: And for sure this seems to be Axe to Falls fight. Eventually Axe to Fall will get a hit in with the axe and that will be the time when Chalkie is sent overboard. :proud:
Great battles Frank. :proud:
Oh, Frank, Id like to know if the other weights competition is still going forward.
Apologies for the delays, I blame Alex. He didn€™t do anything, but I blame him nonetheless. Onto our first fight in the Last €˜Bot Standing arena.
Fight 1
In first is Metalmorphosis, who assisted Chalkie 3G in an accidental team-up against Gravity, who pitted itself after suffering blowouts in both tyres. Today it€™s using the low saw blade to take a leaf out of it€™s opponent€™s team-mate€™s book.
Turbo Tails is that opponent, who came through on another accidental team-up, pitting Hypnodisc after Axe To Fall immobilised the former Robot Wars runner up with its powerful axe.
3€¦
2€¦
1€¦..
ACTIVATE!!
Metalmorphosis drives forwards, turning and driving to the side of Turbo Tails, trying to create an opening to slip the saw under Tails€™ side. There€™s a moment of panic for Steve as he almost succeeds, but he gets Tails turned around in time and clips the side of Metalmorphosis with the bar.
There€™s a brief shower of white sparks, but Metalpmorphosis€™ weight comes into play, as it isn€™t thrown much by the weapon strike, instead turning around and getting the saw under Tails€™ side. Tails is away in a flash, and it is left unclear if any damage was done to the wheels.
Tails wheels around on the spot, bringing the bar smashing into the corner of Metalmorphosis, spinning it around a little. Tails reverses to spin the bar up fully, and drives into the exposed side of Metalmorphosis, striking several times with the blade, beating out a tune amidst the sparks that fly off the armour.
Metalmorphosis backs up a little and both machines spin around looking for a good attack. What ends up happening is they end up facing each other, the saw going under the bar of Tails and the bar striking the front of Metalmorphosis. Both withdraw, and Tails is hobbling slightly, but turns easily enough to launch another attack at the side of Metalmorphosis.
Richard is expecting this however and gets Metalmorphosis away from the attack, and gets the saw deep under Tails€™ base, nibbling away at the wheels. First striking at the front end where the wheels have already been damaged, then in a cruel move turning Metalmorphosis on the spot and striking at the rear wheel too. All this happens in a few seconds, and there isn€™t a thing Steve can do about it, except to drive forwards over the saw.
Now Tails is badly wounded, the rear bouncing up and down as the damaged wheels spin, and Metalmorphosis is after it like a dog with a bone. Except for the burying part, but Richard probably has plans for that too. Tails stops, turns and drives off again, just as Metalmorphosis gets the blade near the rear, and it€™s a close escape for Steve as he€™s totally out of position. Metalmorphosis comes in at the side as Tails reverses, and turns to get the bar in play, striking Metalmorphosis, and running off again, hoping to employ hit and run tactics.
Tails strikes Metalmorphosis a couple more times using this strategy, but Metalmorphosis is easily the more manoeuvrable robot right now and Richard knows he only has to be patient, as it€™s taking all of Steve€™s driving ability to keep Metalmorphosis at bay, and Steve€™s luck runs out as Metalmorphosis scores another blow on one of the front wheels.
Tails is turned around and Steve drives off again, as Metalmorphosis gives chase, soon catching up with Tails and hitting the rear wedge, tearing off a strip of fur just to add insult to injury. Tails is off again, turning around and driving by the side of Metalmorphosis, striking it again as it does so, and Richard turns Metalmorphosis around to give chase.
But as the chase begins again, something seems wrong with Metalmorphosis and the saw runs progressively slower and stops. Richard curses under his breath, as he sees that strip of fur has just wound around the disc, jamming it up. He gives Steve some breathing room as he reverses Metalmorphosis away from tails, trying to put the saw in reverse, but nothing doing. That saw is jammed good.
Now it€™s Tail€™s turn to give pursuit, limping but coming after Metalmorphosis doggedly, and meets it with the blade as Metalmorphosis charges forwards. Richard is grimly aware that he can€™t run away and use the damage he€™s already inflicted to take a judge€™s decision. Not in this arena.
Tails keeps on Metalmorphosis, striking the sides again and again as Richard tries to start pushing Tails around, and our cameras are picking up definite signs on damage on Metalmorphosis, with dents and tears a-plenty! After a few seconds, Richard uses Metalmorphosis€™ rear to push Tails sideways into the wall, stalling the blade with a huge CRACK as bar meets wall.
Metalmorphosis drives off, and Richard can be seen mouthing something to his team-mate. Chit-chat or a new plan? Steve takes Tails away from the wall and gets the blade spun up again, and drives at Metalmorphosis. Richard keeps out of the way of that bar, using his manoeuvrability advantage for all it€™s worth.
The two circle warily around each other for a full thirty seconds, before Richard makes his move, driving towards Tail€™s rear wedge. Tails turns around to compensate, but Metalmorphosis has slammed on the brakes, faking Steve out! Steve can€™t get Tails adjusted thanks to the shape his tyres are in, and the saw goes underneath Tails again, and Tails is pushed towards the arena wall. The blade cracks against the wall again, and Tails is bounced away on top of Metalmorphosis.
Metalmorphosis spins on the spot, and Tails is dunked off on its back. Metalmorphosis spins around to attack the downed Tails, but Steve has other plans. Instantly the self righter is activated€¦ And the front of Tails is propped up a little. Frowning, Steve fires the button again as Richard thoughtfully backs off instead of attacking. Again, the same result. Tails is proper up, but the self righting arm seems to small to actually self right the robot. Steve hangs his head, and asks his team-mate for a tissue. This is waved as Tails is counted out.
The winner, via knock-out: Metalmorphosis!
Note: The problem with Tail€™s self righter was taken from the picture. Sorry Steve, with the short wedge + the bar taking up so much space, there€™s no way it can work.
Fight 2
We move now to The Moat, and probably a much shorter fight.
In first is Axe to Fall. Although Turbo Tails was credited with finishing off Hypnodisc, it was Axe to Fall who did the majority of the work and the damage. This is one to watch out for.
Next is Chalkie 3G, who with the help of the saws in the Metalworks blew out Gravity€™s tyres. It€™s using the flipping drum for this fight.
3€¦
2€¦
1€¦..
ACTIVATE!!
Dave isn€™t given much reaction time as Axe to fall charges straight in, Martijn€™s intention clear. Chalkie reverses as the axe (to) falls, and cleaves into the arena floor instead of Chalkie€™s top. It jerks for a second as Martijn tries it work it free, and Dave uses this time to drive around to the side. However, the axe bursts up, ripping out a part of the arena with it, and Axe to Fall spins around. What happens next had to be slowed down for our viewers to fully appreciate it.
1) Chalkie drives towards what was the side of Axe to Fall. This turns into the front, as Axe to Fall spins around. Dave doesn€™t have enough time to change course.
2) The axe smashes down on Chalkie€™s top, denting the Hardox plate. Axe to Fall tips forwards as this happens.
3) The axe retracts, throwing Axe to Fall backwards with the force of it.
4) While this happens, Chalkie has continued its forward drive, and hits Axe to Fall with the drum, knocking it all the way over.
5) Axe to fall self rights, landing on top of Chalkie.
6) Resume normal pace:proud:
Dave carefully drives Chalkie towards the edge of the moat, obviously looking to dump Axe to Fall in it somehow. Martijn has other ideas, however. While his wheels won€™t seem to respond, he fires the axe, which topples Axe to Fall from Chalkie€™s top. Both machines spin around, but Axe to Fall has the faster reaction, and slips the front wedge under Cahlkie. The axe slams down, pinning Chalkie, and Chalkie is carried to the moat, and thrown over. Chalkie€™s brakes don€™t help any as the wheels weren€™t even on the ground.
The winner, via moat-ing: Axe to Fall!
Next time:
Metalmorphosis vs Axe to Fall in the Moat
And in answer to Kodys question, yes the other weights are still going forwards. It seems obvious Im not getting the numbers I want, so Ill wing it when the time comes.
(possible stupid question alert) Are sign ups for the other weights still open?
Yes
...I shall report back when I have designed stuff.
Okay good. :)
Metalmorphosis vs Axe to Fall
Hrmm...I believe Axe to Fall will get this one by a good shove.
Curses! Foiled by my own inferior Paint skills!
Will these do?
MW: Mosconi
WEIGHT: 50kgs
DIMENSIONS: 70 x 45 x 30 cm
SHAPE: Common or garden wedge.
COLOUR: Blue on the front, thanks to the felt, with matte black sides and rear
DRIVE: 2 S28-150 Magmotors driving 2 wheels from 4 NiCd packs at 24v
SPEED: 15mph average, 20mph max
GROUND CLEARANCE: 0 at front due to the flipper, rising to 6mm at the rear beneath titanium skirts on the sides and back.
ARMOUR: 3.2mm hardox on the front covered in 2mm blue felt, 3mm titanium elsewhere with a 2mm aluminium baseplate and cover beneath the flipper.
WEAPONS: A high pressure CO2 powered rear hinge flipper, running from 2 rams and 1 2kg CO2 bottle giving about 20 flips in a fight.
SRIMECH: Via weapon. Has ridges on the sides and rear to prevent stranding.
NOTES: May as well continue the theme :P Has shockproofing on components to reduce spinner damage, and several pool balls on the flipper that serve the dual purposes of cheesiness and trapping opponents who drive on the flipper.
STRENGTHS: Powerful flipper
WEAKNESSES: Flammable, lacks pushing power
LW: Radioactive
WEIGHT: 24kgs
DIMENSIONS: 55 x 55 x 7 cm
SHAPE: Low invertible wedge, with wheels protruding through the rear of the robot as well as the top and bottom
COLOUR: Yellow, with black radiation symbol on top, black chevrons on the sides, and a red biohazard symbol on the underside.
DRIVE: 2 24v DeWalt drill motors and gearboxes driving 2 foam filled wheels running from 4 NiMh packs at 24v
SPEED: 16mph average, 25mph max
GROUND CLEARANCE: 0 at front, rising to 4mm at rear
ARMOUR: 5mm titanium on top, rear and underside, 3mm titanium on sides
WEAPONS: The wedge at the front, and two 5cm hardened steel spikes at the rear of the robot, the primary purpose of which is to hit walls and objects before the wheels do.
SRIMECH: Invertible
NOTES: Internal components shock mounted for protection against spinners
STRENGTHS: Low enough to avoid some weapons, fast, well armoured
WEAKNESSES: No active weaponry
FW: Dimitry
WEIGHT: 13.4kgs
DIMENSIONS: 50 x 35 x 20 cm
SHAPE: Box with a wedge on the front
COLOUR: Black and yellow chevrons
DRIVE: 2 18v DeWalt drill motors driving 4 wheels running from 4 NiMh packs at 24v
SPEED: 15mph average, 20mph max
GROUND CLEARANCE: 0 all around due to front wedge and side and rear skirts, 5mm beneath skirts
ARMOUR: 4mm titanium front, sides and rear, 3mm titanium top and skirts, 2mm aluminium base
WEAPONS: An electric 4 bar 45cm long lifting arm constructed from 5mm titanium, running from a linear actuator and a windscreen wiper motor capable of lifting 15kgs comfortably. The lifter goes from inactive to fully extended within one second and has an extension on the front that runs flat with the ground to get under opponents.
SRIMECH: Via weapon, spike strips on the side and rear prevent stranding
NOTES: Internal components shock mounted for protection
STRENGTHS: Good pushing power
WEAKNESSES: No damaging weaponry
(Message edited by joeychevron on March 04, 2008)