Well done Craig, you get rid of me, although I sort of expected it.
Achilles (3) v Liar - This isnt even a match! Achilles to push in and OOTA!
GeForce (19) v CRAPBAG - This could be a quite interesting fight, and so, Ill go for CRAPBAG.
Printable View
Well done Craig, you get rid of me, although I sort of expected it.
Achilles (3) v Liar - This isnt even a match! Achilles to push in and OOTA!
GeForce (19) v CRAPBAG - This could be a quite interesting fight, and so, Ill go for CRAPBAG.
w00t, my predictions are getting better. :proud: Great quality fights, Mr. Fowler! :)
Achilles (3) v Liar
Liar out. Sorry Martijn. :sad:
GeForce (19) v CRAPBAG
Could go either way, but I think Im going to go for CRAPBAG here.
Im going to predict a rematch between Achilles and GeForce.
GeForce (19) v CRAPBAG
First things first Ive got a pretty big power advantage over CRAPBAG which should allow me to get under it fairly quickly. From there I guess all I can do is drive it towards the walls and try and flip it OOTA. My skirts should stop it from getting under me easily and if it does get a flip in I can self right with style! :wink: Should be a fun battle but Im not too worried about it.
Achilles (3) v Liar
yeah, well, Achilles has a lovely behind for me to get under, so thatll be my MAIN-aim, but itll be hard to accomplish.
Other than that, knowing Achilles, I guess Ill have a lot of defending to do. Luckily, theres no place he can get a 100% safe grip on me cause wherever he comes I can twack around and slide under. The power of a twack like that might be enough to surpass even his skirts, and flip him over. Hes not invertible, so thats a pre Id say.
Whatever happens, this fight should end with Achilles flying over the fence Id say :proud:
I always hate facing 3rd seeds...
round one is fine for me, dont mind losing but will stick to my guns, not aiming for anywhere on a robot always pays off, skirts never work 100% of the time so keep running into it until i finally do get under then a nice flip and flip again til its out.
Ill just go for pnuematics today gripping isnt goign to achieve too much, so just try and get him out the arena instead.
In that case, Ill review my predictions:
Achilles (3) v Liar - Lair has the more powerful flipper, but Alex is seeded #3, and is a faster, more powerful robot compared to Liar. Achilles then, since hes using his flipper, hell outpush Martijn and pit him.
GeForce (19) v CRAPBAG - Im still siding with Craig here, but itll be an interesting fight.
For the heat final, Ill predict it to be:
Achilles (3) v CRAPBAG
From that, Ill predict a surprise result and CRAPBAG to win
Welcome to the round 2 battles from Heat B of the Fowler Fic War, today brought to you from Bilsthorpe in Nottinghamshire.
Our first fight sees Achilles, our number 3 seeds, up against Liar.
3...
2...
1...
Activate!
Straight away both robots go for each other, but as Achilles approaches Liar Martijn goes into spinny mode, and gets the side wedge under the flipper, sending achilles sliding off in one direction, slanted on one side like Knight Rider. Alex, regains control and composure and tries again. He tries an attack from the side this time, however the spinny wedges come into play again and slam into the side of Achilles, however the skirts stop them getting under and Martijn finds hismelf stalled.
Alex manouvres carefully within a small space and gets the flipper underneath one of the side wedges. He doesnt get underneath properly so its not the most powerful of flips when he presses the button, however its enough to just send Liar teetering over and onto his back. By the time he manages it though, Liar already has fired the flipper and is back over onto his wheels in one smooth movement.
Achilles isnt about to stop pestering the unseeded machine though, and the 3rd seed comes in again, this time managing to get underneath the front flipper, throwing him into the wall with a powerful flip, and making a loud noise. Liar fires the flipper, but it sends him on top of one of the angle grinders. He fires his flipper repeatedly and on about the 6th time of asking he manages to flip himself off of it. Just as well as the refbot had been looking increasingly interested.
Liar isnt helped much by the news he is free to move though as he sees achilles coming in for him once again. He tries to go into spinny mode but the wedge jams underneath the same angle grinder hed just flipped himself off. Achilles tries to get underneath him to get him off the wall but he cant be moved. the wheels are spinning on Liar but he cant move. Martijn tries to fire the flipper repeatedly again to get him away but nothing happens.
Eventually the Refbot comes over who recognises that he is still mobile and moves him out from under the grinder. Liar makes no mistake to get away this time and slides underneath him with the flipper. He fires it, but it struggles to open, and is obviously very low on gas from the flips used earlier in the fight. It stays open which gives Martijn time to manouvre round and topple Achilles over. Achilles has been far more frugal on gas, and rolls over with full grace onto his wheels.
He comes in at Liar again and gets undearneath the rear, firing the flipper and toppling him over. Liar tries to self-right but theres not enough gas and the flipper just goes into the floor leaving an open mouth. the refbot comes into count him out and the fight is over.
CEASE
The Liar was detected and outed on the Jeremy Kyle show. Achilles goes through to the Heat B final.
And now for the 2nd fight between GeForce and CRAPBAG
3...
2...
1...
Activate!
The number 19th seed makes the first move out of the blocks and heads straight into the flipper of CRAPBAG, the 2 flipper plates grindign against each other as smoke comes up fromt he floor due to wheelspin, eventually its Geforce who wins the shoving match however, and slams him backwards into the fence. CRAPBAG goes into reverse but finds himself trapped between GeForce and an angle grinder.
He tries to move forwards and turn out of danger, but GeForce is waiting and slides under the side, firing the flipper, CRAPBAG careers into the wall and lands on his side. GeForce backs up and CRAPBAG fires the flipper, falling onto his back, however GeForce is there before he can try and self-right again and fires the flipper again. CRAPBAG soars into the air and lands on his wheels... the wrong side of the fence.
CEASE
The quickest fight of the series so far. CRAPBAG couldnt get going and GeForce forces his way into the heat final.
and so the heat final
Achilles (3) v GeForce (19)
Thoughts, Tactics, Predictions, Comments?
Heat Final:
Achilles (3) v GeForce (19) - These two have fought before multiple times, with Achilles ALWAYS winning. This time will be no different
I agree with Paul. Precedent is on Achilles side.
Go with whatever tactics won it for me before sounds like the safest bet.... lol
Heh, another meeting between these two. Yeah, I think Achilles has this in the bag.
Great battles Matty. :proud:
You have to admire the loving care with which Alex lays out his complex strategical masterpieces:proud:
I will go for GeForce to win, it cant loose all the time. :)
Achilles (3) v GeForce (19)
Hehe, well isnt this a surprise! :) I cant say I remember the past encounter with Achilles but Ill try to develop a system of winning. Im guessing it wont be using the hydraulics system, but just in case it does, it will obviously have a slow method of righting itself. If this is the case then really just one flip should do it for me. Try and get under those skirts, or if possible round the back and flip it over. While slowly self-righing, Ill use my drive to push it towards the walls and toss it out like I did with CRAPBAG in Round 2. However Im expecting it to use the pneumatics here which will be a different story all together. First of all I have the far more powerful flipping mechanism, as in reality Achilles system would only produce 500psi I think, but correct me if Im wrong. So if this goes to the judges, at least Ill win on style :wink: In terms of defence my skirting should hopefully stop the majority of its ram or flip attacks. All I can try is use my slower speed to provide slightly more manouverability, get to the back and flip it over, push it to the wall and flip it out. I expect this match to be largely a stalemate.
Welcome to the heat final of Heat B where today, we see Achilles and GeForce going head to head in an all-seed final.
3€¦
2€¦
1€¦
Activate!
And we€™re off. In a heat full of flippers we have the 2 best here, and straight away both robots come out looking to justify their seeding. Achilles makes the first move and comes over towards GeForce with the flipper, trying to pry underneath the side skirts. GeForce turns round however and the 2 flippers meet. GeForce fires his trying to get underneath, but he hasn€™t got the purchase, and wobbles into the air. Achilles uses this to his advantage and immediately shunts him across the arena and into the Pit Release Button, the earliest it has been opened in any fight so far this series.
As he hits the pit release button however, GeForce falls off the lifter and rolls onto his back, firing the flipper and getting back onto his wheels. Achilles turns around and comes over towards him trying to get underneath again, but GeForce dodges the attack leaving Achilles flying past him. GeForce tries to manoeuvre quickly to get around to the back end of Achilles, however, Achilles moves quicker and the robots meet head on. This time it€™s GeForce who comes out on top, sliding the flipper underneath the front lifting plate of Achilles and throwing him into the air, where he lands in the CPZ of Sir Killalot.
Sir Killalot tries to pin his prey into the corner, but Achilles self-rights and immediately goes about trying to run rings around his attacker. It doesn€™t work however, and Killalot catches the claws on top of Achilles in his own claw and lifts him up into the air. He turns around and tries to drop him out of the arena, but it doesn€™t work as Achilles just falls down outside of the CPZ onto his back. He fires the flipper again and gets back onto his wheels€¦ and onto the wedge of GeForce who immediately begins trying to manoeuvre him around into the side wall, hoping to be able to flip him straight out of the arena.
He fires the flipper when he reaches the side but once again he can€™t get him out of the arena as Achilles just goes sideways and falls back into the arena via the side wall. The flipper fires again and self-rights him, and this time he€™s actually able to make a clean breakaway and try and get himself back into the fight. He manages to get to the back of GeForce easily as he€™s reversing away from the arena wall and shunts him back into it, the impact allowing him underneath the rear skirt. This time its his turn to fire the flipper however it can€™t get him out of the arena, and just pushes him against it, where he struggles on his front. He fires the flipper against the arena wall, and the force is so great that instead of just toppling over the fence, he jumps over Achilles landing directly behind him.
He is unable to use this to his advantage however and Achilles moves away, annoyed that his flipper couldn€™t get GeForce into the right position to throw him out and allow him to justify his seeding at number 3. The two begin to exchange cautious manoeuvres, neither roboteer confident enough that they can avoid another mistake that could be as fatal as the ones they€™ve both already made in this front. It€™s GeForce that breaks the exchange first and hovers into the side of Achilles, giving him a tentative nudge and trying to push him into the fence. Achilles moves away though, with GeForce not being able to get underneath the side skirts. He turns to face GeForce head on, and both robots charge at each other once more, with GeForce once again winning the charge and getting underneath him. Achilles digs in with the rear wheels and refuses to budge but AJ moves him eventually and starts carrying him back towards the wall. Achilles fires the flipper and it unbalances him, making him wobble on the edge of GeForce€™s flipper.
GeForce knows he can€™t get him into the wall form that angle and so fires the flipper, flipping both himself and Achilles over in the process. The difference in weapon power shows as Achilles does a graceful jump back onto his wheels, whereas GeForce performs two 360€™s before eventually getting back onto his wheels. In this time however, Achilles has got himself back under control and is waiting for GeForce to fall to the ground wobbling as he does so. Achilles gets underneath the wobbling mass and decides to push him around. This time however, instead of taking him over towards the arena wall and attempting to get him out of the arena, he chooses to shunt him into the CPZ of Growler. Growler pins him against the wall, but GeForce manages to turn and get the flipper underneath the chomping jaws. He fires the flipper and that doggy wants his tummy tickled as he begins to roll around on his back. Sir Killalot charges across the arena trying to gain revenge, but GeForce is already out of the CPZ and on his way.
He charges over towards Achilles trying to get revenge, but Achilles isn€™t about to be pushed out of this battle and he avoids the charge, mounting his own from the back, ramming into the fence, and into the pit release button again, removing it from the wall this time. The pit is looking empty as it has been open for the whole fight with neither robots in it and that doesn€™t look like it€™s about to change as GeForce charges to the opposite side of the arena with Achilles in hot pursuit.
The clock begins to count down and both robots try to mount one last attack, yet neither manage it as Achilles comes in at the side of GeForce trying to push him around, only for GeForce to move away and try and get in a final attack of his own. It€™s too late however and cease echoes around the arena like this€¦
CEASE :proud:
Well that was an incredible fight, and let me just say a very hard one to judge. However to let you know the format for the judging will work like this.
Points out of 10 will be divided between the 2 robots based on Dominance, Control, Style, Aggression and Damage, with each being multiplied by 1, 2, 3, 4 and 5 respectively. Damage is based not on how much is caused by the robots themselves but also on the situations they have been put in to obtain damage.
Damage - Other than the bumps and scratches, Achilles trip to Killalot swung it.
Achilles - 3 x 5 = 15
GeForce - 7 x 5 = 35
Aggression - Achilles although not always successful did seem slightly more aggressive.
Achilles - 6 x 4 = 24
GeForce - 4 x 4 = 16
Style - Both were equal in style.
Achilles - 5 x 3 = 15
GeForce - 5 x 3 = 15
Control - Achilles always seemed to have better control, especially in self-righting
Achilles - 6 x 2 = 12
GeForce - 4 x 2 = 8
Dominance - GeForce and Achilles seemed to boss the fights for equal periods.
Achilles - 5 x 1 = 5
GeForce - 5 x 1 = 5
Totals -
Achilles - 71
GeForce - 79
I think it€™s going to be controversial€¦ but GEFORCE goes through to the series semi-finals.
Next time on FFW5 -
Heat 3
Whirligig 5.0 (5) v Senkaganzen v Battle Raptor
Salamander 3 (21) v Dead Horse Beater v YACATR
Thoughts? Tactics? Predictions? Comments?
OMG!!! Thats my only thought :proud: But I dont get how Killalot damaged Achilles in anyway. All I see when I read is Killalot catches the claws on top of Achilles in his own claw and lifts him up into the air. He turns around and tries to drop him out of the arena, but it doesn€™t work as Achilles just falls down outside of the CPZ onto his back Surely that comes under aggression rather than damage But thats only my thoughts :proud:
Heat 3
Whirligig 5.0 (5) v Senkaganzen v Battle Raptor - Whirligig 4.0 is instantly through again (A lot of seeds are getting through easily :proud:) Ive had a look at the stats and predict a win for the seed and Richard.
Salamander 3 (21) v Dead Horse Beater v YACATR - AJ might have won that heat (You were right, Matty - it was controversial :wink:) but hes not going to wqin this one in a hurry.
Heat Winner: Ill go for either seeds, but most surprisingly Salamander over Whirligig
What you have to realise Paul is that when there is very little damage, any damamge will swing it. and the fact is that the mere miniscule slices that would have occured to Achilles under my judging sytsem would mean that it recieved more damage than the bumps and scratches done to GeForce by just shoving him around.
I never got the damage catogory, as any amount of damage swings it, despite how dominant or controlled or aggressive. Basically, damage helps much more people win battles
I cant find any stats for YACATR. Unless someone can help, my tactics are to attack whoevers nearest. Pushing and clamping would probably be my best bet, to keep those nasty spinners pointed somewhere else.
quote:
Im shocked to the very core!
Martyns quote pretty much sums it up. :proud: What a fight. :)
Whirligig 5.0 (5) v Senkaganzen v Battle Raptor
Senkaganzen wont be Live-Alive after this battle. :wink:
Salamander 3 (21) v Dead Horse Beater v YACATR
Hmm, very close, this. Afraid Ill have to pass, since each one looks like they have an equal chance of winning.
HEAT C
ROUND 1
Battle Raptor VS Senkaganzen VS WHIRLIGIG 4.0 (5)
Um, spin up and hit stuff. Focus on Battle Raptors sides n rear and see if I can rip Senkangazens wedge off. :proud:
Battle Raptor 4 will try to avoid Whirligig 4.0 and focus on Senkaganzen, staying to his sides, shoving and axing his top. If Whirligig attacks, will axe him as well rather than risking the flipper.
The seed and the dino will qualify whilst YACATR is going out.
Wow! What an incredible fight, well done! Im actually quite surprised at that result, I thought I would easily lose. Achilles is one of the best around at the moment and beating it is great. :proud:
Salamander 3 (21) v Dead Horse Beater v YACATR
Judging by the predictions my self-proclaimed most underated vapourbot ever is going out. I think otherwise. My aim here is to spin up and cause as much destruction as possible. Those wheels on Salamander III look very tasty, but despite that I think it would be better if the two spinners teamed up to take out DHB.
Welcome to the first battle of Heat 3 of the Fowler Fic War Series 5 and today we see the 5th seed take on 2 robots from some our more experience entrants.
First in and seeded 5, Whirligig 4.0
Steven€™s machine is one of the most experience robots out there, and yet this doesn€™t make it any less dangerous. Armoured in a phenomenal 19mm of titanium and driven by 2 Magmotors on 24V, this is the last of any opponents€™ worries. The concern on this shuffler will come from the spinning shell which weighs 33kg and spins at 200rpm, producing a whopping 183 kilojoules per hit. If that wasn€™t enough the beast is invertible, meaning anyone wanting to flip it€¦ may as well not bother. Could its strength also prove to be its biggest weakness however?
FFW History
In FFW3 - Spent under 3 minutes in the ring throughout the whole of the first heat, destroying Thor, M3 and MORD2 on his way to booking himself a place in the semi-finals. Round 4 proved his toughest obstacle yet as he just about managed to get past Voltronic, dislodging the failsafe, but not able to destroy him as he had his past opponents. Leprosy Infection proved a less stern test however and he breezed into the grand final. He knocked out the reigning champion Achilles in round 6, but in the final he finally met his match in Wedga Revo, who managed to boss him around the arena despite taking damage, and eventually managed to stack him against the wall and throw him out of the arena.
In FFW4 - (seeded 3) Destroyed Hydra in 2 hits in round 1 before a judges decision took him through his toughest fight ever in round 2, narrowly beating Psyclonised based on aggression. Die-Ceratops was beaten in the heat final, with him battering the side panels and jamming the wheels. In a shock result however he was knocked out in round 4 by IDSFA, who managed to pit him after somehow stopping the shell spinning.
FFW Points -
FFW 3 - 36/2 = 18
FFW 4 - 5
Total - 23
Next in is Sengazanken. Armoured in 8mm titanium and with 4 LEM€™s for drive this is one robot not to be sniffed at. As well as that the destruction factor from the 2 front horizontal spinning discs means this machine could dole out the damage as well as defend itself from it. The speed however is excessive and may lead to a lack of control so who will win the battle between brains and brawn.
FFW History
In FFW3 - Did Not Enter
In FFW4 - Did Not Enter
FFW Points
FFW3 - 0
FFW4 - 0
Total - 0
Finally into the arena is Battle Raptor 4. Armed with both a pneumatic flipper and an electric axe, this dino is hoping to leave the others sore ;) It€™s got good drive as well and is invertible so is not the easiest robot to dispose of. With skirts all round it isn€™t likely to get flipped either. However it relies on omni-directional weaponry and the tyres are vulnerable to overhead weapons.
FFW History
In FFW3 - Lost in round 1 to Artemis, who managed to pit it in under a minute.
In FFW4 - Did Not Enter
FFW Points
FFW3 - ½ = 0.5
FFW4 - 0
Total - 0.5 (unseeded)
3€¦
2€¦
1€¦
Activate!
And we€™re off with this first battle from Heat 3. Sengazanken immediately moves away from the other 2 to try and spin up the discs, whilst Whirligig does the same to bring its shell up to speed. Battle Raptor 2 goes for the lesser of 2 evils however, and chases after Tony€™s machine trying to stop the discs. He goes straight into the front and is sent spinning away with a lightly scarred flipper. Sengazanken comes after him again with the discs this time hitting the side skirt, hitting into one of the holes drilled into the Hardox and making a slight cut into it.
Whirligig 5.0 is spun up by this time and comes across the arena, slamming into both robots at once. There€™s a loud crash and all 3 robots are sent spinning away. Tony€™s machine is left with a massive gash in his side panel, whilst Battle Raptor 4 has lost an entire side skirt where Whirligig has ripped it away from the hinges. Whirligig meanwhile has flown straight into the arena side wall and made a large dent on the Perspex that guards it. Battle Raptor 4 decides to use this to its advantage and flies in before he can spin up again, sliding under the full body spinner and firing the flipper. He manages to get him up against the wall, but the blades on the side just make him fall straight back down to earth from where he moves away and begins to spin up again.
Battle Raptor 4 isn€™t about to give up though and chases after his prey, but by the time he reaches him Steve€™s machine is spun up once more, and the shell slams into the flipper. A massive gash goes straight through the blade on the Atomic style flipper. Battle Raptor 4 is beginning to limp as the shell shows its power even on the toughest of armourment. Sengazanken decides he€™s been quiet for long enough and comes in with the disc on Battle Raptor 4 sending him spinning off in a shower of sparks, but with very little other visible damage. Whirligig 4.0 is looking dominant and comes in at the side of Battle Raptor 4 which no longer has a skirt. He slams into it once and it€™s dented massively, he slams into it again and the whole panel comes straight off exposing the innards. The armour may be strong but what€™s holding it on obviously isn€™t as it goes flying across the arena.
Sengazanken feels like he€™s got away with it but Steve has other plans for it, slamming into the front discs, and taking one straight out of the front, leaving the chains to it hanging out of the front. Again he slams into it and leaves the front panel hanging off as he takes one half of what€™s joining it on out of the picture. Whirligig is looking phenomenally destructive and proves it again as he slams into the side of Sengazanken leaving another enormous gash going almost the whole length of the right side panel.
Battle Raptor 4 is beginning to limp around now and Whirligig notices this wanting to end the fight. He slams into the exposed side panel and out comes a battery flying across the arena. Another shot and one of the drive motors is out. He moves away to see if the dinosaur is immobilised and he surely is, smoke pouring out. Sengazanken lives to fight another day, but receives one last blow before cease is called, this time to the other disc, leaving it not out of place but dead as the shock snaps the chain.
CEASE
Battle Raptor is out while Sengazanken is unlikely to have any weapons for round 2. Whirligig 4.0 justifies his seeding and goes through to round 2.
Oh dear, I predicted wrong. Doesnt matter, though, if the battle itself is superb, which it is. :proud:
Great fight, even if Battle Raptor is going to need some serious repair work.
Welcome to the second first round battle of Heat 3 of the Fowler Fic War Series 5.
First in and seeded number 21, Salamander 3!
Essentially an axlebot in principle, with all the electronics housed in the wheels, Alex has created an invertible horizontal spinner with great power. The drive will never be the best, and the 3mm Hardox could be vulnerable to more dangerous weapons, but the weapon and manouvreability should make up for it.
FFW History
In FFW3 - Used the disc to great effect to destroy Double Killa in round 1, however was easily beaten in round 2 by SOR 4.0
In FFW4 - Got one round further this time, knocking out A Large Red Bus Drove My Love Away in round 1, before removing Cacodemon via K.O. in round 2. Lost to eventual quarter finalists Wedginator 5.0 in the heat final, after being flipped out of the arena.
FFW Points
FFW3 - 2/2 = 1
FFW4 - 3
Total - 4
Next in is one of Frank€™s new machines, Dead Horse Beater!
With a weapon which is shaped like a baseball bat with a nail sticking out of it, you can tell that Dead Horse Beater is out for all out brutality. The low box wedge has good armour, reasonable pushing power, and with the powerful weapon as well could be a dangerous adversary. However the axe will be hard to aim and if it€™s flipped over the underbelly is vulnerable.
FFW History
In FFW3 - Did Not Enter
In FFW4 - Did Not Enter
FFW Points
FFW3 - 0
FFW4 - 0
Total - 0
And finally, Yet Another Cut Above The Rest.
One of the oddest shaped robots in the whole competition, this robot has 2 truncated pyramids housing 2 wheels, with a bar section through the middle which houses a mighty horizontal disc. The armour is 3.25mm Hardox with 4mm titanium skirts, while the weapon should be able to seriously arm more than its own armour.
FFW History
In FFW3 - Lost in Round 1 to Drilla Killa Renaissance who caught him on the drills and pushed him down the pit.
In FFW4 - Did Not Enter
FFW Points
FFW3 - ½ = 0.5
FFW4 - 0
Total - 0.5
3€¦
2€¦
1€¦
Activate!
2 horizontal spinners versus 1 insane axe, this could prove to be a very interesting battle indeed. Both spinners move away to try and get up to speed but Dead Horse Beater goes straight on the pursuit of Salamander and slams the axe down on the disc. It bounces back upwards doing no damage, but has stopped the disc. Frank slides his robot underneath and slams him into the fence bringing the axe down again, this time denting the Hardox armour on the Salamander.
By this point Yet Another cut Above The Rest is spun up, and comes flying into the back end of Dead Horse Beater. The disc slams into the armour on Dead Horse Beater but does nothing but scratch the tough outer shell. Frank turns around to pay his attentions towards YACATR, bringing the axe down on the Hardox bars across the disc. He slams down on it 3 times in quick succession, and it looks obviously bent, but as of yet not enough to impact on the movement of the weapon.
Salamander 3 has used this opportunity to spin up his weapon though and comes in at the side of YACATR. There€™s a loud whirr and he slams into the side skirts, tearing one off completely, the 4mm titanium and its hinges not enough to stand up to the power. AJ turns his machine and brings it into the wheel of Salamander 2, scratching the hubs, and taking small chunks out of the rubber wheels.
Dead Horse Beater has moved away at this point to allow the other 2 to get on with their battle but allows himself to run up to the top of the arena and nudge the pit release button.
Salamander 3 and Yet Another Cut Above The Rest are still embraced in a tenacious waltz, and the 2 of them are still trying to score scratches and scrapes off of one another, but Dead Horse Beater comes back across to try and end it, slamming the axe down on top of YACATR and getting the nail stuck in between the wheel and it€™s casing. He tries to move it back out but the axe appears to be lodged. Salamander 3 sees this as a chance to cause some mayhem, spinning up the disc and striking in between where the 2 robots are stuck, there€™s a loud noise, as another skirt comes off of YACATR, and Frank€™s axe is pulled out of the wheel, albeit without the nail. It also seems to have stopped working as Frank, moving frantically at the controls, can€™t get it out of it€™s fired position on the ground.
Dead Horse Beater tries to prod the other 2 with his baseball bat but it€™s no good and the 2 just go back to fighting each other, Salamander 3 aiming for the exposed side where the skirt was torn from but managing very little other than scratches. YACATR tries to make his own response and slams into the wheel of Salamander 3 again. Instantly the wheel stops moving. As it happens the force of that attack has broken the magnet in the motor of the drive in one side and Salamander 3 is left a sitting duck. Frank decides to get the fight over with before he can receive any more damage and nudges Alex€™s machine with his back end, across the arena and down into the pit he€™d opened earlier.
CEASE
Salamander 3 could do newt about that. Dead Horse Beater goes through along with an impressive looking Yet Another Cut Above The Rest
Round 2 draw
Whirligig 4.0 (5) v Dead Horse Beater
Sengazanken v Yet Another Cut Above The Rest
Thoughts, Tactics, Predictions, Comments?
Predictions
Whirligig 4.0 (5) v Dead Horse Beater
I dont think that axe can do much to the shuffling pads of Whirly...Steve through by a KO.
Sengazanken v Yet Another Cut Above The Rest
Surprising that Sengazanken went through to be honest...so actually, I will have to pass as again either could go through.
Tactics
Read, enjoy, rinse and repeat.
Hah, I knew Id be seeing ol Whirly if I got through round 1.
Itd be too easy to just give up and say Im screwed, so Im not going to because I honestly dont think I am:proud:
My plan is to let Whirly spin up to full power, then hit the top with the axe. Even a slight tilt should cause Whirly to go gyroscopic, hit the floor and bounce itself halfway across the arena. I think Ive said it before, Whirly is too powerful for its own good and I intend to exploit that.
If he catches me a few times before I can axe him, the armour should protect me. If his weapon breaks and the robot itself is still working, Ill push him around and try to pit him or something. He might have a good drive, but his shape really isnt efficient for pushing.
Great battles so far and good luck Steve.
HEAT C
ROUND 2
Dead Horse Beater VS WHIRLIGIG 4.0 (5)
Spin. Shuffle to sides. Kill.
You expect anything more from Whirligig? :lame:
I think I might post my predictions, as well as bring this thread back into attention - as I dont want this piece of brilliat work to go under:
Whirligig 4.0 (5) v Dead Horse Beater: Im going to go for the 5th seed to kill the drive motors.
Sengazanken v Yet Another Cut Above The Rest: Sengazanken is made of Titanium, at 8mm thick - AJs going to rip that up!
Should have internet access again soon :)
Ah, so thats the reason for your absence. :) Well I cant say I blame you. My internet has been bannedty for God knows how long. :lame:
This isnt a bump, but its to ask if this is going to turn out to be a hypothetical? Because I dont want it to, but if it has to, I understand. But please Matty - DONT LEAVE THIS THREAD TO DIE! :sad:
it wont be.
And so finally, after a long break, Will is finally ready to start writing again, and with this comes the first second round battle of Heat 3, which involves Whirligig 4.0 and Dead Horse Beater.
3€¦
2€¦
1€¦
Activate!
Straight from the off, Whirligig 4.0 attempts to move as far away as possible from Dead Horse Beater to get it€™s ring spinning up, but Dead Horse Beater catches it with little difficulty and hammers the axe down on top, getting into the shuffling plates. Steve tries to manoeuvre Whirly away but Dead Horse Beater begins dragging him around, with a bit of a struggle. Unfortunately for Frank, in the time he€™s spent holding onto him, Steve has been able to get the spin of Whirligig 4.0 up to its maximum power. Frank continues to try and drag him around and eventually manages to get him over to the Pit Release Button which he duly presses; sending the sirens off and the pit immediately begins to descend.
Before he has a chance to try and manoeuvre his prey towards a smoky descent however, he is warned by the officials to release him from the pin as he has been captive for over 30 seconds. He lets go and immediately tries to slam straight into him with the front wedge but the impact sends him flying away, albeit with no damage other than a couple of sheared nuts and bolts. Whirligig 4.0 barely slows down at all however, and comes straight into him again with another attack on the wedge. The same thing happens again with Dead Horse Beater bearing the brunt of the attack seemingly very well.
Frank tries to regain control over his spinning machine but just ends up careering into the wall, leaving him a sitting duck for another attack for an increasingly menacing looking Whirligig 4.0. Frank attempts to get into forward motion, but before he can manage it another attack on the wedge leaves the main panel flying across the arena, having had most of the nuts and bolts sheared off.
Missing both a panel, and also beginning to limp slightly Frank tries to pull a plan out of the bag, and decides he will continually go in with the front of the now badly damaged wedge. After all, what more damage is he going to do? He comes in again, and brings down the axe once more, hoping to be in a position again to drag him into the pit or some other such hazardous obstacles, but as he brings it down, Whirligig backs off, before coming straight back in. The noise from the impact is tremendous, as gas fills the arena and the axe appears, hanging limply in its downward position, the sheer force sent through it apparently being enough to rip part of it away from its mechanisms.
Dead Horse Beater is in an absolute state and is barely able to move around the arena. Steve appears to take pity on this and slows down the outer shell to a less destructive speed. He nudges him once, sending him away with a few sparks, and nudges him again, and it appears he€™s trying to manoeuvre him towards the pit. A couple more nudges, and with Dead Horse Beater sitting limp on the edge of the pit, he turns the shell right down, and with one last nudge, sends him plummeting into the drop to meet his maker.
CEASE
Dead Horse Beater couldn€™t beat anything more than that. Whirligig 4.0 is through to the Heat Final.