Plus he is probably the ture identitiy of them all.
Dave, are you saying that youre gonna kick out lall the people who arent posting tactics?
Plus Tom was in before, he just pulled out and now hes back in.
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Plus he is probably the ture identitiy of them all.
Dave, are you saying that youre gonna kick out lall the people who arent posting tactics?
Plus Tom was in before, he just pulled out and now hes back in.
Oooh, the plot thickens. Great choice of arena for two powerful flippers...
Im going to stay away from the pits, and try to give the Matador a lesson in how to fly. And land, painfully. Youchies.
I like thick plots, so hard so stir and makes lovely fuel for the plot-cannon.
Thin plots are better. They pour easier, and give a better spray when launched from the plot cannon:)
*raises eyebrows*
Ill try and get some fights up later. Im out of practise so I need motivating :P
Welcome, after a long pause, to the 2nd round of Heat 2 of The Fowler Fic War series 3, where today we have 2 battles, hoping to find out whether real robots or vapourbots are the cream of the crop.
First into the arena, for the side of the Vapourbots, is Stratos-Fear. Scott€™s hurler fought his way easily through the first round with very little damage, and is hoping to repeat the trick here.
Following him in for the side of the realies is his fellow tosser (Pardon the pun) The Matador. He too made his way through the first round without too much of a problem, but it€™s now time to say if he can make it through round 2 as well.
Let€™s go over to The Traps for the first time to see who can fight their corner better.
3€¦
2€¦
1€¦
Activate!
Both machines run tentatively out of their respective starting positions, circling each other slowly. The Matador quickly makes a beeline for Stratos-Fear€™s side, slotting the flipper underneath and firing, only to realise that he wasn€™t on properly, and as a result, he just gently teeters into the air, before falling once more. This does give Team Inertia Labs creation€™ the advantage, as they are now able to repeat the process again, this time more successfully as he slides underneath the side, shoving him a short distance before firing him through the air onto one of the trap doors in the arena. Scotty boy breathes a sigh of relief, as just as the timer hits the 3os mark, one of the pits is released, but fortunately for him, it€™s one of the ones on the other side of the arena. Immediately wanting revenge on his American compatriot, he slides across the arena, and slots his ultra low wedge underneath the high side ground clearance of The Matador. Shoving him to the side, he fires the flipper, with the vain hope of getting him out over the slopes. He actually gets closer than he€™d have expected, getting him about four-fifths of the way up the 1m slope, but he rolls back down, co-incidentally just as the trap door that Scott was on before opens. The Matador runs away, carefully avoiding the nearby opened trap, but it€™s not long before Stratos-Fear catches him and throws him into the air again, sending him flying high into the air. If he could get the height and distance balance sorted, he€™d probably be capable of getting robots out of this arena. The Matador fires his flipper and does a very stylish and graceful flip back onto his wheels, before driving straight back at Stratos-Fear, just as yet another trap door opens in the arena. The Matador shocks the crowd, Scotty Boy and even himself as this latest charge brings him underneath the front of Stratos-Fear. Trying to repeat his compatriots€™ attempt at ejecting him from the arena, he shunts him to the sidewall and tries to muster up the power to get him out. Height wise, he€™d probably have succeeded, as Stratos-Fear soars well in excess of a metre up into the air, but he couldn€™t combine it with the distance as Stratos-Fear falls with a thud onto his back before firing his own flipper and sending himself flying in a 360 degree before landing on his wheels to the tune of the opening of yet another trap door. Stratos-Fear knows that the way this fight is heading, it€™ll end up climaxing in a very tight judges€™ decision, and so in order to prevent this form happening he has to get a move on and dispose quickly of his Yank compatriot. He shunts into the high side ground clearance one more, this time not bothering to go to the edge to fire the flipper, instead just launching him in the centre of the arena. This all happens just as the 5th trap door is open, and it become the 4th to open on the left hand side of the arena where most of the action is taking place. Scott sees this as a good opportunity to try and finish off his opponent, and so slides underneath his overturned carcass, only for The Matador to spring up and over from off the flipper, landing on the ground on his wheels. He runs away again from Scott€™s Scot machine, doing a little dance in between the open pits that are dotted around the place. Scott follows, but apart from one small slip over pit 3, doesn€™t even look like making the mistake of driving in. Pit 10 opens at this point, leaving pits 2, 6, 8 and 9 still to open. Mr. Anderson darts into the centre at this point, expecting The Matador to follow him, which he duly does. The Matador does manage to slide underneath Scott€™s machine once more though, much to his surprise, and once again throws him onto his back. Then, before he can self-right, he throws him again, flukily leaving him on the edge of the open pit 7. He expects him to try and move away, but he doesn€™t, and so thanking his lucky stars, charges in, dropping him into the pit below.
CEASE
Me- Stratos-Fear got sucked into one of our very own black holes, whilst The Matador turns in an out of this world performance.
As it was, it turned out that the reason for Stratos-Fear€™s lack of movement was caused by the aerial snapping off after the impact of the last 2 flips.
Next up in the war zone is the 2nd 2nd round battle between Chris Mason€™s DieCeratops Invertus and the 20th seeds Razer.
Both took very little damage in their conquering of their first round opponents, so let€™s see if they do any more damage to each other now.
Let€™s head over to Le Rip-Off to find out the winner of this match.
3€¦
2€¦
1€¦
Activate!
DieCeratops Invertus makes the quicker start, but Razer catches his wits just as quickly, using his superb manouvreability to traverse out of the way of the oncoming lifter and around the side. DieCeratops Invertus tries to respond to the response, but Razer responds to the response of the response and moves again to address the attack. Then knowing he has the dominance, he slides the wedge underneath and brings down the beak of doom. It goes straight into the gap around they tyres, widening it and probably impacting on the tyre at the same time. He releases it, but before Chris€™s machine can escape, shuffles forward, bringing down the beak down again, this time getting the tyre, which slowly deflates under the pressure. Knowing that he now only has ¾ drive, Chris panics and the second Razer lets go charges across the arena away from him. This just allows Razer to follow him and puncture the same tyre on the other side. Chris tries to escape but his lack of manouvreability counts against him as Razer just slides straight underneath the rear end, puncturing the other tyre. He promptly drops him to allow him to escape, only for DieCeratops Invertus to do a weird, alternative hop on his flattened pancake tyres. Razer knows that the fights not over until he€™s dead, and so, knowing he can€™t use the door, go for the aerial. Charging over, he goes to the rear, and crushes down, only to narrowly miss, instead making a nice hole in the 8mm titanium. Another shot, but this time he over-compensates, missing by a similar distance on the other side. Chris seems to know what Aaron and his Razer boys are doing, and so don€™t make an effort to escape. Third time lucky works for Aaron as he slices down, inserting the crusher tip into the aerial slot, ripping away the receiver, and dropping DieCeratops Invertus out of the competition through knock out.
CEASE
Me- Is it a co-incidence that both robots lost because of aerial failure? (This wasn€™t planned beforehand) DieCeratops Invertus strolls into extinction, whilst Razer raises the roof and the heat final draw.
Heat Final Draw
The Matador v Razer (20) - The Classic Arena
Thoughts, Tactics, Predictions, Indigestion Tablets?
HEAT 2
ROUND 3
Razer (20) VS The Matador
Both powerful in their own right, but Ive got to pick the former RW champ here to slip under the Matador and munch it to death. Lets see if it can remove one of those big wheels into the bargin. :wink:
More wootiful stuff as ever, Mr F. Take a truckload of indigestion tablets for your troubles :)
Er, you did know that the flipper was like Wheely Big Cheeses, didnt you?
The Matador has a VERY VERY good flipper, 5times better then WBC to say the least, but it has a lot of troubles with reliability with the IFI modem controller and has exposed wheels and flat box sides. Perfect for RAZER!
Sadly, Matts being banned from the computer, so I offered to take over for him. He accepted. So ill be running this until he returns. Sorry for the inconvience guys.
Ill do my best here. This is a truley great tourny and id hate to see it go to waste. Well miss you, Mr. Fowler. *Raises glass*
HEAT 2 FINAL:
Razer(20) VS The Madator
3...2...1...Activate!
Madator, with the better drivetrain, easily gets to Razers side and sends him HIGH into the air! Razer lands down on his side with a crash! Aaron easily self rights, however, and comes back on the attack!
Scott turns, but Razer is already at The Madators front, so its a matter of whos lower now. The two drive under, and the one lower is...Razer! Scott is in disbelif as Razer chomps down on the arm, and goes right through the spatula of the arm! Scotts flipper is damged, but can still fire.
Aaron tries to damage Madator further, but Scott gets away and activates the pit! Aaron has no intentions of going down, however. Scott goes to Razers side as fast as Madators drivetrain will let him, but seeing as how Madator was too far from Razer, Aaron has time to turn, btu dosent see Scott turning again!
Madator launches Razer high up again! Razer lands with a crash on its side, and self rights again! This time, Razer manges to get to one of Madators wheels! The claw goes straight through the wheel as if it were nothing! Scott is gritting his teeth; he knows Aaron has the upper hand here.
Razers claw retracts, and Scott is doing anything he can to keep control and flip Razer again, hopefully to score points to make up for lost ground! But its no use, as Razer gets right into the back of Madator, who cant turn quite as well with the ruined wheel and sinks his claw into the armor...WHOOSH! There goes the CO2 tank hissing out CO2 like crazy!
Scott knows theres no hope left for him as Razer gets to the side, and Scotts vailent attempt to face him fails as Aaron gives Madator a pinch to lose a inch, and Madator has a huge hole in the side! This is pure carnage! Aaron decides to let the suffering end and pushes Madator into the pit as Scott puts down his controller.
CEASE!
Razer advances to the semifinals to join Leprosy Infection!
Heat 3: Coming most likley next wendsday.
Barbarious 2 (4) VS Vampire Twins
Gemini VS Denial [to be witten by scott, I wont write my own fights]
Glasglow Kiss VS Seggy the 3rd (19)
Call out Hook VS Starfire the 3rd
Just a note starfire the 3rd is devons robot and frank is replacing devon due to the clone story
Thanks for the heads up Martyn.
LIAR!
*Wonders if scott is serious or not*
Does anyone know which of my competitors are replacing Starfire?
Grabbit Advance.
Right. Well, these tactics are assuming COH is unchanged from when entered in NSBFL 7.
If hes using the axe setup, then if its powered like Terrorhurtzs, it wont be strong enough to do much visible damage to Ti armour. However, that doesnt mean its something I want to be hit by, so Ill keep the claws closed and lowered so I can just shoot straight under him and lift him. When Im lifting him, he wont be able to hit me, so Ill roll him over, then grab him while hes on his back, lift him again and try to drop him somewhere he doesnt want to be dropped.
If hes using the lifter, put the claws flat on the ground and get under him from anywhere, then see above comment for what I want to do to him:proud:
I think using the hook wouldnt work to the best as i doubt i can get a good enough hold of him so it looks like i will be using the axe setup.
I will be able to selfright quickly if he flips be and will try to avoid his front and ram him around and pit him and smack him as much as possilbe with the axe.
My armour should survive Scotties axe and so I will work out the set-up for seggy once scottie has posted tactics :proud:
Right.
Left.
Back and Forward :proud:
Segs weapon will be the passive 100 kg, I have a speed advantage and so will get around the side and push sideways into the arena wall/hazards/pit release pit. Be like Tornado and dont give up, dont allow mr scott to be mr scott
Just a question since i know tony is off the american boards, are we going to get dqed ifwe dont rp or post tactics as its called over here?
No, you wont be.
Alright, Scotty-do has done my fight. They should be up VERY soon.
By the way, I dont know if Matty has been doing this, but can we see which arenas will be used beforehand so we can post more detailed tactics?
I know about the arenas, I just forgot them this week. So all matches are in the classic arena. Wont happen again.
In that case if its not too late, my tactics are to feed CoH to the house robots then try to pit it.
Alright, I got it done. Sorry about the delay.
Welcome ladies and gentlemen, or should I say gentlemen, as there dosent apeer to be a female in the audience today? Oh wait, theres one! Its none other than a Kody Kunz, who happens to be a man, a man, and a woman! Okay, enough bad jokes. Onto the fight!
Barberous 2, entered by Tom Roper is a very nasty machine. It has a very strong and unique weapon, which has taken it to be the fourth seed of this war. However, its poor speed and armor could cost it seriously in a fight agisnt a spinner, and that happens to be who Barberous is fighting today? Will power previal over speed?
And over here, is a very intresting clusterbot that could pose a threat, Chris Coopers Vampire Twins. These things are quite fast for middleweights, having a 15mph speed. The weapon, a pair of drills on each robot, packs more of a punch than you could think, as well. Not quite enough to damage anti-spinners, however. The skirts also give them very low ground clearence. Its main downfall is its armor, which isnt the greatest of protection at 5mm titanium.
But will their speed and power make up for the loss in defense?
House Robots: Pearcer and Dynamite Tee-Hee!
3...2...1...ACTIVATE!
The Vampire Twins split as Barberous gets up to speed! Tom drives Barberous aroud, trying to avoid one of the twins until hes decently spun up. Chris has other plans than to be hit by the weapon at full RPM, however, and has sent one twin after Barberous the second they split. Tom has mixed emotions about this stragety as the two collide.
RIIIIIIIIIIIIIP! There goes the drills on Twin number one! However, Barberous has taken quite a blow itself, perhaps due to the terrible plastic armoring! Barberous is having problems staying at full speed now, as Tom has a disgusted expression on his face, mashing the controller in a attempt to finish twin number one off. But twin number one has moved out of the way of harm, and Twin number two takes advantage of this and rams into Barberous 2!
Thats ANOTHER hole into Barberous, slowing the weapon down and making it even harder to spin up and stay at a certian speed! Chris smiles as he sends Twin one to push the messed up Barberous into Dynamite Tee-Hee!s CPZ! Dynamite Tee-Hee impales Barberous with the lance, and then starts making a barbequed Barberous, setting the plastic on fire! Tom is shocked as he puts his controller down, knowing he cant do anything else. Dynamite Tee-Hee is happy as it goes back into its CPZ.
Chris sends the twins into the pit release, and then they start to push Barberous, who is now rolling along the floor, actually dousing the flames a bit [A little lesson for all those people on fire, such as a certian Scott Anderson; Stop, drop, and Roll actually DOES work!] and eventually, Barberous 2 is pitted!
The Vampire Twins move on!
Coming up next, Gemini VS Denial!
I take no credit for this fight, as it was written by our very own Scott. Any credit for this, talk to Scott. Thee good thing about having a sub writer, is that if the fights are bad, then the SUB takes the blame, not you. So if you hate the fight, talk to scott. :P
Dudes and dudettes, welcome to another riveting episode of Politzi€™s Fic Wars 3! Today we have the mini-Chaos 2s of Gemini against the battering ram of Denial! The arena today is the classic arena. Will Gemini prove that two flippers are better than one, or will Denial deny Gemini a chance to make it through to the next round? Let€™s find out!
3€¦2€¦1€¦ACTIVATE! Gemini splits up while Denial drives straight towards the twins! Denial collides with one twin and starts to slam it into the side of the arena but the other twin slides under the 5mm side ground clearance of Denial and flips! Denial isn€™t hindered, however, as it is invertible and therefore impervious to flippers such as Geminis€™. Denial decides to copy Razer€™s tactic of concentrating on one twin and again scoops up one twin and drives it towards the arena pit button! But alas, just before it reaches the pit release button Gemini 1 slips off the side of the scoop, spins around and flips Denial onto the arena wall, where it gets jammed! Tony and Bob (who is controlling the other Gemini) wait for Refbot to count out Denial, but to their dismay Refbot frees Denial! Now Tony is even more pissed off than when someone spells his name with an €œI€ or makes Italian jokes! Still, blinded by the rage of a lava lamp, he and Bob both drive forward to do Gemini€™s party trick, and with two massive flips, Denial is out of the arena!
GEMINI wins by doing a little tag-team terror on DENIAL! I think the lack of active weaponry was somehow the nail in the coffin for Denial, while Gemini goes through to the next round!
Come one, come all, to the next battle of Fowler Fic Wars series 3? You guys want some cool intro, dont you? Too bad, mattys not here and Im not good at these things. So lets go to the fight!
Over here, we have a very versitle bot from Dave Sheppard, Seggy the Third. It has all sorts of weapons, and I THINK Dave has used weapon 1h [IM me if im incorrect for a rewrite, Dave] Which is a scoop to push robots around. However, those wheels are exposed from the top, and Lookie here, theres a axebot hes fighting? Could Seggy the third be Seggy the Last?
And over HERE, a amazingly powerful axebot from Scott Anderson, the one and the only, Glasglow Kiss. IT has wedges everywhere, a very cool paintjob, and a nasty axe. His oppoment has exposed wheels, which is a benefit, but will its major pushing power disadvantage give Glasglow Kiss the Goodnight Kiss?
House robotsBuzz-Flight Gear and Ringlets
3...2...1...ACTIVATE!
Seggy the Third is on the rush with its great Speed and acelleration, and Scott turns to try and face him with the axe. WHAM, theres one hit, but its only a flesh wound for Dave. Scott backs up, but Seggy is closing in, and Scott sees if he can get one more shot in...BAM! The axe has peirced the top left wheel on Seggy! 3 wheels and about a half one will seriously make controlling harder for Dave.
Seggy continues to push Glasglow Kiss, getting EVER Closer to Ringletss CPZ...and Gets there! Scott is in trouble now as he tries to get away, but Ringlets has hit him already! WHOOOOSH! Glasglow Kiss is sent FLYING away out of the CPZ and is in the middle of the arena with a very very NASTY open side panel! Scott drives GK over to Seggy again, and hits the same wheel again! Daves machine is now relived of one wheel!
Seggy Tries to go forwards, but slightly turns again! Scott takes the opportunity to aim the axe at another one of Seggys wheels! BANG! That ones got a huge hole in it as well and now provides next to no traction! The tables have turned now, as Scott is pushing Seggy to Buzz-Flight Gear! Dave tries to drive off Scotts wedge, but to no avail. Scott drives out of the CPZ and lets Buzz-Flight Gear have his fun! The wedge slips under, and hits the lower right wheel on Seggy, tearing the rubber off, leaving just the hub!
Buzz-Flight Gear drives forwardm and Seggy falls off. Dave is mashing his controller, but can only go one direction. Scott starts hammering at the top armor, and eventually, he goes right through the top, making a hole! Glasglow Kiss hammers in the hoel a few more times, and Seggy stops spinning its wheels, trying to go somewhere! Glasglow Kiss activates the pit, but whats this? Ringlets comes out of its CPZ and slams into Seggys side, tearing up the side armor a lot and sends it spiriling in the pit! Dave sighs as Scott finally gets a win!
CEASE
Glasglow Kiss wins! The top wheels on Seggy proved to be a hassle here, as they were exposed to the amazingly powerful axe on Glasglow Kiss. Rubber has nothing on such a axe! Better luck next time, Dave, and weve got one more fight to go!
Tony:
quote:
Weapon 3 - Wheel shields to protect the wheels from axes, these are weighed so that once flipped the shields cover the other wheels.
Not complaing or nothing :proud:
Not Sportsman like, besides Seggy is being replaced with one of the unknown robots in MRW 5
Shit! Sorry dave.
Actually Im not sure how those would work anyway. I mean the counterweight would need to be at the other side of the wheels, meaning it grounds itself.
Me neither, hence why they have been taken out of seggy 4.
I konw, but I cant be bothererd to explain at this moment in time
If youre thinking of having dual wheels, and the counterweight between the wheels, dont forget the protector would need to be twice as wide in order to protect both wheels, so the protection plate will likely end up heavier than the counterweight.
Sorry for the long delay everyone, Ive been falling asleep to early. Im afriad im going to save you all from boredom and anticpation by skipping todays intro, and getting on with the fight.
House bots: The Evil Disemboweller and Ringlets
3...2..1..ACTIVATE!
Grabbit Advance immeditly shoots off form the start and tries to get under Call Out Hook, but Call Out Hook, with the better speed, turns to face Frank in time and starts hammering away. Frank backs off in time, and only a few small gashes are visible.
Points right now are definitly towards Call Out Hook though, so Frank tries again, and Martyn rejects the attempt again! More dents in Grabbit Advances armor. Frank tries one more time...and again! We can now see a really nasty carved up top on Grabbit Advance,
and Frank is getting really frustrated now. he charges in again, and this time, Martyn dosent see it coming and Frank gets under! Frank wants to jump all the way to the moon, but hell have to hold it for the time being. Grabbit Advance pushes Call Out hook right into Ringletss CPZ! Ringlets drives right into COH and sends him flying out, and right onto the flipper!
While the side isnt looking too good on COH, the flipper fires anyways, sending COH into the air and landing down on its back. It should self right soon, but whats this? The axe isnt moving one bit! Not rotating the turret, not firing, not doing anything! Donald Trump-ire gives a pinch to grow a inch for good measure, then starts counting down as the hosue robots drive out of their CPZ! Martyns face goes pale as hes tempted to give the finger to the guys driving the house bots,
as meanwhile, A fight is breaking out in the arena more voilent than a episode of Jerry Springer! Ringlets gives COH another good WHAM for measure, tossing it right into the wall, where it has a hard impact, and the Evil Disemboweller drives over and uses the forks to lfit up COH into the disc of doom...WHAAAAAAAAAAAAAAAAAAAAAM!!!!! Right onto the tire, tearing it in 2 and hitting soem of the drive motor too, COH goes flying as Martyn has a mixture of laughtuar nd tears from seeign his machine banged up so badly, as COH lands right on his wheels! Yes, the tire is torn up, Yes, one drive motor is dead. But its still going, though not very fast at all. So Donald Tr-umpire stops counting down the timer [which WAS at 9] and leaves COH to be.
When hes done laughing his ass off, Frank drives COH into the pit trigger, and then pits the poor thing, putting Martyn out of his misery!
CEASE!
Its amazing how one push into a house robot can make you lsoe the whole match! Grabbit Advance and Frank take the final spot up for grabs!
The draw:
Gemini VS Vampire Twins: Classic Arena
Glasglow Kiss VS Grabbit Advance: Le Rip Off
*MXC voice* Get it on! *MXC Voice*
My tactics: Well, im pretty much screwed. Just make the both of them gang up on one of them and OOTA it or pit it. Repeat for the other after the first one is disposed of. I belive were using the %100 for multis, but I dont belive Matt specicifed]
Apologies for the always terrible spacing, but I have to write these on wordpad. :P
Yay! Update! :proud:
Good stuff from Tony the Temp again and Im gonna have to pick the Vampires and Glasgae Kiss to meet in the Heat Final¨ :)
Our pushing is equal, but I have three advantages:
1) We use equal armour. However, I can damage him but he cant damage me much unless he gets a lucky blow in, due to the vast differences in power between pnumatics and hydrulics.
2) The weird shape of Glasgow Kiss will be easier to get under than Call Out Hook.
3) Hes using two pnumatic cylinders on 1000 PSI. That axe is going to run out of power very VERY quickly.
So tactics: Drive straight at him and tip him over. I dont care if I take a hit or two. When he self rights, just keep tipping him over. I give that axe 10 hits, 15 tops before it doesnt have enough power left to self right, and one more tip over will finish him. Like with Wheely Big Cheese, the first few blows will be the most powerful and every one after that will be kinda pathetic.
Tony has asked me to enter to replace Clover/Kody. My entries are:
*Supreme Glory Gamma
*Squishiest
*The Deflesher
*Manic Monsoon
*Dervish \V
*Wheely Pure Evil 2
*Sonic Boom
*Storm 2
Stats in next post.
Name: Supreme Glory Gamma (Replacing Supreme Glory Beta)
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound
Speed: 8mph
Shape: Pyramid shaped
Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 25mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.
Name: Squishiest
Weight: 100kg
Armour: 4mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 77 AA size M batteries, which in total will generate 115.5v of power. stares
Name: The Deflesher
Weight: 100kg
Armour: 6mm Aluminium
Speed: 20mph
Shape: Invertible box that is wider than it is long.
Weapon 1: A reversed horizontal crusher. See Notes.
Strengths: Very cool weaponry, potential to be devestating.
Weaknesses: Untested weapon and exposed wheels on top.
Ground Clearance: 3mm at front. 0mm at sides and rear due to skirts.
Srimech: Invertible.
Notes: The robot is powered by 2 LEM 130s running at 36v. Each of the 4 wheels is coated in Vulcalore, to aid in traction. The main weapon is the reversed horizontal crusher, which forms a spike at the front of the robot. When the spike goes in, the robot will push the opponent into the arena wall. Once the opponent has been cornered, the crusher arms are activated hydraulically on 5000psi to open outwards. The arms are made from Aluminium Boron Carbite, and are reinforced with Titanium and Steel. The front spike which is formed by the 2 crushers is made from Hardox, with a diamond coated tip. The force when the claws are moved apart from each other should be able to make the damage greater so the claws can get in deeper into the electronics. The side and rear skirts are hinged, and are made from 4mm Titanium.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dervish \//
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 18mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 S28-150 MagMotors, giving the robot a top speed of 18mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
Weight: 100kg
Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
Speed: 18mph
Shape: Low invertible wedge
Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
Weapon 2: Top hinged flipper powered by an 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
Strengths: Powerful weaponry and tough armour.
Weaknesses: Exposed wheels on top and limited CO2 on board.
Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
Srimech: Invertible.
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independently.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.