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Re: Featherweights - Active weapon rule
In my mind, the only fair way to ban boxes would be to ban any new boxes/competitors. It would keep current competitors happy as they can naturally progress onto more complex machines if and when they feel ready and basically ban any further boxes from entering. But again, I think the rule is wrong.
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Re: Featherweights - Active weapon rule
don't ban types of robot, encourage different types :)
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Re: Featherweights - Active weapon rule
I think that the whole argument about bringing spinners back for normal events has gone too far now- I don't think that spinners should be allowed in competitions at RL or RR events as people will not want to get their robots smashed up at every event and the arenas cannot take full combat with spinners getting thrown OOTA etc.
I think that spinners nowdays should have their own exhibition style class where damage is controlled- still enough damage to please the audiences but safe enough for the arenas to contain it safely. By having a couple of robots designed to break apart we can make the shows more exciting.
If you want full combat then build a featherweight spinner and go to the robochallenge events where you can use it properly- thats what I did!
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Re: Featherweights - Active weapon rule
my point is whatever people's reason for competing most won't want to have to spend large quantities of money to repair there robot after an event
instead of banning boxes i think we should concentrate more on helping new builders make bots with active weapons. ie get the wiki up and running, get some good guides on there (like australian robot wiki), bring out lifter kits etc etc
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Re: Featherweights - Active weapon rule
This topic is Featherweights - Active weapon rule I think talking about heavyweights and even considering them is way off topic and a whole different kettle of fish. It's true that featherweight's weapon can have the equivalent power of a heavyweight from years ago but heavyweights now could be much more scary.
@Jamie, I think we are thinking along the same wave length there.
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by harry hills
don't ban types of robot, encourage different types :)
What about a higher weight limit for feathers that aren't boxes of flippers? Or a lower limit for boxes?
It's the kind of thing you see in motor racing to entice things
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Re: Featherweights - Active weapon rule
no. lets not do that. sorry if i apear rude but i did not think there was this much of a crippling problem with the featherweight fights.
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Danjr1
In my mind, the only fair way to ban boxes would be to ban any new boxes/competitors. It would keep current competitors happy as they can naturally progress onto more complex machines if and when they feel ready and basically ban any further boxes from entering. But again, I think the rule is wrong.
I must say that while I like your thinking process, THAT would be discriminating and not the only fair way.
What you are saying is we can use other types of bots than you because we have been around longer, which is totally unfair in a tournament.
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Re: Featherweights - Active weapon rule
lower limit for boxes might work, i see no point in lowering the limit of flippers aswell
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Re: Featherweights - Active weapon rule
flippers need the extra weight due to the complexity and weight of the parts
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Danjr1
What about a higher weight limit for feathers that aren't boxes of flippers? Or a lower limit for boxes?
It's the kind of thing you see in motor racing to entice things
This was brought up the the older Active Weapon Proposal thread a while back. Suggestions were made that armoured boxes/pushers were limited to 10kg, while weaponed robots could make use of the full 13.6kg as a form of encouragement to fit weapons. It's a nice idea in my mind but it got left behind along with the rest of the thread when it became clear there weren't enough people in favour of it.
It's got its pros and cons as with any argument on here, but any thoughts on it now?
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by harry hills
no. lets not do that. sorry if i apear rude but i did not think there was this much of a crippling problem with the featherweight fights.
Snap, but I thought people were looking for ideas of enticing different types of robot into the featherweight class. If you could equalise weaponry in some way, then no 1 weapon has an advantage over any other but again, policing such a rule set would be difficult.
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Re: Featherweights - Active weapon rule
in a way its a good idea since its not hard to make a rambot in 10kg but then what about all the rambots that already exist that are 13.6kg?
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Danjr1
In my mind, the only fair way to ban boxes would be to ban any new boxes/competitors.
I think it's safe to say we have pretty much agreed we don't want to ban any perticular design in regards to boxes as builders, EO's think otherwise. I feel bringing this issue back up is like going round in circles.
Quote:
Originally Posted by harry hills
What about a higher weight limit for feathers that aren't boxes of flippers?
Too much fussing, complication and auditing required.
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Re: Featherweights - Active weapon rule
Just finished rebuilding Baramot my rambot. Cannot fit a weapon to it as its on the weight limit as it is. The drive system alone weighs in at 6 kilo. It cost more to build than both of my spinners put toghether. Would not want to have spent that much on it just to do whiteboards with it. It will damage its opponents just ask Extreme. (Tom A).
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Re: Featherweights - Active weapon rule
Seraph is a very simple robot
2 motors a speed controller,
battery and radio gear.
And came second overall at the last event.
It is made entirely of HDPE
Is very reliable,
didn't cost that much
can get out of the pit
and is interesting to watch.
COPY IT!!! :D
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by dragonmaster_1
Just finished rebuilding Baramot my rambot. Cannot fit a weapon to it as its on the weight limit as it is. The drive system alone weighs in at 6 kilo. It cost more to build than both of my spinners put toghether. Would not want to have spent that much on it just to do whiteboards with it. It will damage its opponents just ask Extreme. (Tom A).
In the same boat! Although my build quality leaves a lot to be desired so I doubt we are in the same league :lol:
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by craig_colliass
Seraph is a very simple robot
2 motors a speed controller,
battery and radio gear.
And came second overall at the last event.
It is made entirely of HDPE
Is very reliable,
didn't cost that much
can get out of the pit
and is interesting to watch.
COPY IT!!! :D
its very hard to copy something like seraph and make it your own :)
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Re: Featherweights - Active weapon rule
I'm at the moment making an active axe type of feather, with an electric powered mechanism no one else has tried (to my knowledge) this is going to be a type of Seraph robot,
as far as copying
how many Iron Awe clones are out there?
And all the pusher boxes.
also try to make something completely wacky
make a robot out of an electric kettle! :shock: :shock:
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Re: Featherweights - Active weapon rule
Want to give us an idea of that axe mech?
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Re: Featherweights - Active weapon rule
Rubbish!
If you wanted to build a spinner that badly, you'd have done so by now - regardless of how many events you could attend.
Though I still don't see what's wrong a chain saw/ angle grinder. It can't create the damage is less.
TBH I hate how this thread has been hijacked into a spinner discussion rather than encouraging any actual diversity in the featherweight category. The problems we have with the featherweight category is the effects of an absence of difference in these machines. We could be doing something brilliant, entertaining & generally awe inspiring but no, you want to build a spinner.
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Re: Featherweights - Active weapon rule
I have thought this had been getting into a spinner based topic. We need to bring it back onto topic. I'm partially responsible for that :lol:
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Re: Featherweights - Active weapon rule
Anyone got a link to a video of the fight that caused this discussion?
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Re: Featherweights - Active weapon rule
How about just leaving everything to do with restrictions as they are? If you limit the weight of ram bots you take something that is, in many peoples works, boring and make it boring and useless. As I said before, some people just like going to events with their bot, win or loose. If people want to spend a lot of money or time designing and building a world-beater then let them.
Is it not possible that the EO's could encourage people who build higher powered bots to turn up to more events? Presumably, new people who build less powerful bots will only go to events within their reachable locality, whatever that may be, whereas more experienced builders will be willing to travel further. So as long as you have a core of flippers, axes etc then they should be ok, but if it is really going to harm profits to the point where people stop turning up to their shows perhaps the EO's should be making it more worth peoples while to turn up. Just an idea.
As for pay for arena upgrades from the community of builders, not a chance of that one happening, event if there were 300 people. It would be like someone buying shares in a company knowing that they will never see any money back from them. Never going to happen.
Really not liking some of the things being talked about here, we are a small community as it is, excluding people or relegating them to being only able to fight in certain bouts is insanity. Get people involved and competing, then they may decide they quite enjoy it and build something a bit better, but this is a complicated enough game as it is so as far as i'm concerned if its less than 13.6kgs and passes all the safety inspections then it can compete as a featherweight.
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Re: Featherweights - Active weapon rule
Quote:
Want to give us an idea of that axe mech?
There is a thread on the Build section under Gabriel, there are some pictures of the mechanism there. the axe head is quite light but moves very fast!
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Re: Featherweights - Active weapon rule
Just a thought here guys,but all of the postings here about wanting to fight against or with spinners, why not just sign up to the Dutch and German events and fulfill you wish?
Clive
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Re: Featherweights - Active weapon rule
What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?
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Re: Featherweights - Active weapon rule
It would cost at least £30,000.
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Re: Featherweights - Active weapon rule
More than, most likely. If an arena that can be moved around (therefore small) is in the order of 30k, then a larger arena would be more, wouldn't it? Depends largely on how much of that 30k for moveable arenas is in transportation costs.
What's the expensive part? Concrete/wood ain't that expensive, surely steel isn't that massively expensive either. The majority of that 30k is surely polycarb? If the beetleweight arena requires 900 quid of polycarb I can quite easily see 30k in full size polycarb.
It's just amazingly expensive, is there no alternative at all to polycarbonate?
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Relentless
What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?
No, Hundreds of thousands of pounds. A heavyweight spinner arena would cost about £300K.
Next point which is, although there are some good points about a fixed location arena, the companies generally go to their audiences, rather than make their audiences come to them.
No safer, durable alternative to Polycarbonate - all the better plastics aren't transparent.
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Re: Featherweights - Active weapon rule
What about really thin white HDPE? You can just about see through it........ :roll:
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Re: Featherweights - Active weapon rule
It's possible to see through 10mm chopping board! :idea:
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Re: Featherweights - Active weapon rule
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Re: Featherweights - Active weapon rule
what about some steel mesh or something?
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Re: Featherweights - Active weapon rule
Quote:
Originally Posted by jonny
what about some steel mesh or something?
What about bits that can fly through the mesh? What would that do the insurance?
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Re: Featherweights - Active weapon rule
Like this?
http://web.tradekorea.com/upload_fil...link_fence.jpg
Problem is small projectiles, and slightly reduced visibility.
Edit: how about a hole in the ground, like a large pool 2 meters deep, with a polycarbonate lid that you can stand on and control your robot from above? 8)
Yes, I'm kidding.
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Re: Featherweights - Active weapon rule
Polycarb is the only way to go.
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Re: Featherweights - Active weapon rule
thin polycarb around outside the mesh a just incase of small projectiles.
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Re: Featherweights - Active weapon rule
Were going off topic again, I think it is about making feather fights more interesting for the public, not how to get a full combat arena in some building the public won't know about.
With regards to interesting mad robots, how about one that swings a tennis racket. Henman's revenge!! :D
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Re: Featherweights - Active weapon rule
shame we cant have flame throwers!