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Re: The EXP League
Let's see...
BlackRose vs. The Tunguska Project
Good thing BlackRose is fire-retardant. :proud: Anyway since these are wedges, I will go with my own wedge set-up and leave all other wedges on. Forgot if there's a pit open, but if there is, deposit them. Otherwise just slam them around until they break, but go one part at a time. I should be able to easily get under them and they don't look like they could get under me easily.
Super Gore Septua vs. Wedga: EXP
Urrrrgh...I really oughta do something about SG's state of invertibility. >_< Anyway start with the pincers wide open and make him go head-to-head with me, hopefully my scoop can get under his flipper, then try and grab him and pit him/slam him around to break his internals. For the love of God, don't let him get a flip, eeeeh...
best of luck gents, looks to be killer Steve-O :)
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Re: The EXP League
The Tunguska Project vs. BlackRose: Park near the flame pit before the fight starts, immediately drive over and catch fire once it does begin (which will result in separation) and then get one half to go for the pit release button while the other tries to get in underneath BlackRose, and have the first part join in in the fiery attack, and ideally wrestle it into the house robots or down the pit...somehow. :P Ideally I can get one part in underneath the corners and lift the wheels off the ground, so it can push (possibly with assistance) BlackRose easily without resistance. The fire might not do much except create soot but it'll be fun, hehe...
Head Over Heels vs. Meatloaf 2: Head Over Heels has about the same manoeuvrability as (the very awesome looking I must say) Meatloaf 2 from the stats - in fact it has slightly less due to four wheels to its opponent's two, but Meatloaf 2 having a far wider wheel track and a large spinning weapon with gyro forces making turns difficult will at least even out, if not give me an advantage in, ability to manoeuvre.
I don't really think facing the weapon for any length of time at full speed will be sensible so I shall only try to box rush the drum once, and only if it's facing me - if the box rushing works I shall use the rear wedge to stall the weapon and use my superior traction to shove it into the house robots and/or pit release button and/or pit, but if it doesn't I shall concentrate on trying to get underneath the rear wedge and pushing it from there, or fron the rear corners. Either way the game plan is pretty much as Head Over Heels' design suggests; get under it somehow, shove around, into house robots, into pit release button, into pit. And if the box rushing turns out to not work I shall conserve my armour by trying not to face it :)
Best of luck Kody and Marti, hopefully this should be fun :)
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Re: The EXP League
Mr T vs The Servant
What I see here is 2 similar bots in many many ways... I intended Mr T to be a robot with a solid but not overpowered weapon and a GOOD drive behind it, and The Servant pretty much seems to have that same thing going for him.
With Mr T, I went for a robot with a kick-ass agility, and a weapon that reaches HIGH, BioHazard high, only scaled down to LW proportions of course. This, given our relatively low weapon powers, will make Mr T's weapon slightly more effective I think, and Mr T's agility will I think give Mr T good oppurtunities to put his weapon to good use. The Servant has a higher top speed, but he can only truely use that advantage when there's some distance between us. When we are close at each other, Mr T's agility will shine, and I will use that to use the weapon, effectively and often, to control the match, maybe end it with a pitting, who know.
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Re: The EXP League
Meatloaf vs Head over Heels
well, we are both as agile, he is only slightly faster, so I think in terms of who touches who, this will be a close and interesting match
primarly, I see my weapon is stronger than his armour, that I love, I also see his armour is sloped, that may deflect hits of horizontal spinners, but my drum will love having goes at it
my traction is low? I dont care! I will make sure that whenever he tries to ram me, he will ram my drum, which will make him go flying away, good luck ramming while catching airtime Joey, this is not ZED Leppelin we are talking about ;)
those were my tactics!
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Re: The EXP League
LW- The Servant
My battle is to try and avoid that lifter of his, get round his sides and try my best to get him over and ram him all over
the shop
HW- Metallic Doom
My claws could cause some major damage here try and crumple the lifter then go for the front of it and eat
Ill probably fail badly but its for fun right?
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Re: The EXP League
Thanking you very much, lads. Now let's get this mad experiment off the ground. :D
ROUND 1
LIGHTWEIGHT DIVISION
HIT 'EM HARDER Vs PENDULUM
The first match of the season is an even one indeed. Hit 'Em Harder is the more powerful of the two, but Pendulum is the quicker and more manoeuverable. To top it all, their Armour is strong enough to withstand each other's Weaponry with ease. This isn't a bother for Hit 'Em Harder, who decides to take a more passive approach for this fight and releases the Pit right from the off. Lewis tries to get hold of Pendulum, but Andy's entry is proving a very slippery customer indeed. Every time Hit 'Em Harder gets close, Pendulum spins out of the way and tries to land a blow of its own. Much of the battle goes this way, with Hit 'Em Harder playing matador to Pendulum's bull. A couple of times Lewis is successful, clipping Pendulum and smacking it into the arena wall, and once he almost getting it into Shunt's CPZ! Pendulum clambers out before any harm can come to it, however, and the great chase resumes until time finally runs out.
HIT 'EM HARDER: 1 pt
PENDULUM: 1 pt
BLACKROSE Vs THE TUNGUSKA PROJECT
Right away Joey and his cloned co-pilot find themselvse in trouble as BlackRose clatters into the Tunguska Project, just as it heads onto the Flame Pit and separates. Kody focuses on Project One, scooping it up onto the wedge and battering it into the arena wall repeatedly. Project Two, cardboard coat smoldering quite nicely, tries to help free its brother, but only get a blow itself for its trouble. Instead Project Two nips to the other side of the arena and releases the Pit. In that time, Project One is given a lovely tour of the arena, courtesy of BlackRose. By the time Project Two returns to help, One is looking rather the worse for wear - though a lot of that may be down to the charred cardboard. Project Two tries again to defend its brother, but BlackRose is just slightly too strong for one half to overpower. Finally getting tired of Two's pestering, Kody decides to end things and speedily dumps Project One into the Pit. One half out means both halves out, so Project Two gives BlackFire one last shove and jumps down the Pit itself. Clusterbots must stick together, after all.
BLACKROSE: 3 pts
THE TUNGUSKA PROJECT: 0 pts
MR. T Vs THE SERVANT
The Servant gets the quicker start, but Mr T's advantage in Manoeuverability shines through here. Martijn is able to dodge Lian's attacks with relative ease, though has a tricky time landing attacks of his own. The Servant's Speed advantage means that Mr T can only land glancing blows before it jerks away. Eventually Mr T manages a side-attack, flipping the Servant up, but not flipping it completely. The Servant strikes as soon as it lands, throwing Mr T over and ramming it towards the nearest wall. Mr T's superior Manoueverability comes into play again, however. Marti spins out of the Servant's way and dances around Lian's machine while he self-rights. This continues for a few moments more until Mr T lands another side-attack. The Servant is inverted, but immediately self-rights before Marti can take advantage. Mr T tries to manouever for another flip, allowing the Servant to land a glancing flip of its own in retaliation. The rest of the fight continues in a similar manner. Mr T manages to flip the Servant a couple times more, but each time Lian self-rights instantly and the dance-off continues. Eventually the Servant manages to catch Mr T's side and flip it over a second time, but once again Martijn spins out of its reach. With the match practically over anyway, Mr T self-rights and ends the battle right-side up.
MR. T: 1 pt
THE SERVANT: 1 pt
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ROUND 1
HEAVYWEIGHT DIVISION
EQUINOX Vs METALLIC DOOM
Both bots meet in the arena centre. Metallic Doom's claws are among the deadliest weapons in the whole contest, but they're having a hard time grabbing hold of Equinox. The shuffler has only half the Manoueverability of its foe, and Lewis is exploiting this advantage for all its worth. It isn't long before Equinox makes it under Metallic Doom's side and clamps a hold with the long arm. Lian tries to get the walker free, but Lewis manages to push it into the Pit Release without great difficulty. Unfortunately for him, hitting the wall has shaken Metallic Doom loose and Lian wastes no time in scuttling back onto solid ground. The shuffler quickly positions itself for a squeezing, but Equinox is able to twirl away before it can be snatched up. Metallic Doom tries to keep up, but Equinox is simply too nimble. It's not long before the forks are under the shuffler again and this time there's no stopping Lewis. Equinox puts on a burst of speed and promptly dumps Metallic Doom into the Pit.
EQUINOX: 3 pts
METALLIC DOOM: 0 pts
HEAD OVER HEELS Vs MEATLOAF 2
Two very different robots collide in the arena centre. Head Over Heels attempts a charge with its rear wedge, but it's Meatloaf 2 who lands the first blow, striking one of the side-wedges. There's only a 3-point difference between Martijn's drum and Joey's Armour, but it's enough to leave some nasty-looking scars for now. Head Over Heels exacts some vengeance with a head-on collision, successfully ramming Meatloaf into the nearest wall. Martijn tries to wriggle away, but Joey is reluctant to let him go and rams the spinner a few more times. Eventually Head Over Heels puts on another burst of speed and pushes Meatloaf across the arena into Sgt Bash's CPZ. Meatloaf escapes before the House Robot can exact any damage and begins revving the drum up again. Head Over Heels pulls off another reverse-ram, but receives some more damage in the process and accidentally knocks Meatloaf further away from it. This pattern continues throughout the fight - Head Over Heels boxrushes Meatloaf, stopping the drum but taking a little more damage in the process. Meatloaf gets pushed about, sometimes into a wall, barely outmanouevers the rammer with its two-less wheels and starts spinning up again. Head Over Heels looks rather beaten and scuffed, but manages to stay in the fight until the end.
HEAD OVER HEELS: 1 pt
MEATLOAF 2: 1 pt
SUPER GORE SEPTUA Vs WEDGA: E.X.P.
This proves to be another close battle, with both robots proving an even match for each other. Wedga: EXP gets off to the quicker start, but Super Gore Septua proves just nimble enough on its tracks to dodge its opening attacks. The next few moments consist of the bots sizing each other up. Some brief blows are exchanged, but neither seems able to turn the tide. Super Gore keeps manouevering into a good position for a clamp, but Wedga keeps managing to nip out of harm's way. A few times Wedga gets a glancing blow on Super Gore's claws, but only once manages to invert it fully. This doesn't seem to bother Super Gore, however, as it manages to grapple Wedga's side before it can manouever away. The claws are strong enough to damage Wedga's shell, but not enough to cause any serious harm. This is good enough for Super Gore, however, who starts trying to push Wedga around the arena. Although Kody's tracks technically give him the edge here, you'd hardly notice given how even the robots' Traction stats are. At last Wedga manages to shake Super Gore off with a well-placed flip, but it doesn't last long. Super Gore spins around and the two find themselves side-by-side in another pushing match. Another couple of glancing flips from Wedga spice up the action until time runs out.
SUPER GORE SEPTUA: 1 pt
WEDGA: E.X.P: 1 pt
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LIGHTWEIGHT STANDINGS (1/5):
1. BLACKROSE = 3 pts
2. HIT 'EM HARDER = 1 pt
=. MR. T = 1 pt
=. PENDULUM = 1 pt
=. THE SERVANT = 1 pt
6. THE TUNGUSKA PROJECT = 0 pts
HEAVYWEIGHT STANDINGS (1/5):
1. EQUINOX = 3 pts
2. HEAD OVER HEELS = 1 pt
=. MEATLOAF 2 = 1 pt
=. SUPER GORE SEPTUA = 1pt
=. WEDGA: E.X.P. = 1 pt
6. METALLIC DOOM = 0 pts
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ROUND 2 DRAW
LIGHTWEIGHT DIVISION
Hit 'Em Harder VS Mr. T
BlackRose VS Pendulum
The Servant VS The Tunguska Project
HEAVYWEIGHT DIVISION
Equinox VS Head Over Heels
Meatloaf 2 VS Super Gore Septua
Metallic Doom VS Wedga: EXP
The next batch of fight will probably go up some time between Wednesday and Thursday, if you guys want to post more tactics. Feedback on the opening round is also appreciated. Got to make sure you guys are actually enjoying yourselves, of course. :wink:
Thank you. :)
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Re: The EXP League
That was cool, nice stuff Mr. McG! :)
BlackRose vs. Pendulum
Again, just like Hit 'em Harder, BlackRose is going to have a hard time pushing me about. At the same time, I'm probably going to have a hard time damaging BlackRose, so I think I'll play for a point here. Use my extra manoeuvrability to keep out of trouble and attack when possible. Like in the last battle, if I find that BlackRose is able to push me about, go into defence mode and spin on the spot.
Metallic Doom vs. Wedga: EXP
Erm, that adds up to 26, right? :proud: Anyway, I am concerned about those claws, so I will try to avoid them whenever possible. However, just like with Super Gore Septua in the last match, they also offer me a nice target to get under and use to flip up. We're evenly matched in terms of speed and manoeuvrability, but I have far superior traction. My aim is to use that to my advantage to push Metallic Doom towards the arena walls and flip it OOTA. Of course, it's also helpful for pushing it into the CPZs or the pit too!
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Re: The EXP League
w00t! :proud: Nice job Steve. :)
BlackRose vs. Pendulum
Thwackbots... :P
Wedge set-up. Be careful here. If he looks like he's gonna spin, get the front wedge facing his direction of spin. Then all he'll do is spin the thwack up the wedge, and possibly throw himself onto the wedge without BlackRose having to move forward. And if he goes over me, keep going in the direction I am going so he doesn't get a side thwack in on me. Other than that, shove him into nasty places.
Meatloaf 2 vs. Super Gore Septua
I have decent enough armour. Go straight for his drum, claws wide open. I'm not going to get a shot anywhere else, so do that. When I've stopped his drum, shove him into a wall, clamp him, and drag to pit. Keep the front on as much as possible. If he goes for the claws or the sides, reverse to cover my arse. Aggression certainly won't win me the battle here, but careful planning.
Good luck lads. :)
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Re: The EXP League
Mr T vs Hit 'Em Harder
Again, be agile, and keep him close to me, where my agility really shines. Lift, flip, be in control. I fancy the floor flipper, we are LW's after all.
Meatloaf vs Super Gore of the Septua kind
outmaneuver him and go for the sides, those big claws are a nice target to knock upwards, which will have impressive consequences. Be nimble to use my weapon as effective as possible. Maybe I wont damage him that badly, but I WILL damage him AND knock him all over the place.
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Re: The EXP League
The Tunguska Project vs. The Servant: Um...similar tactics to last time but start out closer to the flame pit and avoid the flipper more, go for the pit with The Servant as quickly as I can. If one of the botlets goes, I know I've lost, but I'll try and carry on the fight with the other one for as long as I can just for the fun of it :proud:
Head Over Heels vs. Equinox: This may be a tricky fight...I am far faster than it which will help, hopefully cancelling out its maneuvrability advantage (btw for future reference Lewis: I'm not certain the angled wheels will help if you don't have 2WD) and I shall try and go for the sides and rear, penetrate the skirts, get underneath, flip, and then pit very quickly. If the front end comes around I should be able to avoid the clamp by a combination of high speed spinning and use of the flipper in a tight situation (I think, with the weapon powers being what they are, I can backdrive the clamp arm and get traction to get out of the clamp in an emergency...but I'll try and make sure that doesn't happen by going for the sides and rear :P)
Best of luck Lewis and Lian :)