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Re: Oddestsey III
Taranis takes a interest in the iSlayer, he would like to see how much damage that has done to it. He also curious about the gauntlets, and wouldn't mind having a look at those as well.
As for going with Patricia, Taranis has no problem with that idea.
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Re: Oddestsey III
Given my sitar's funky sense-heightening powers, I'm not sure if I should follow you two to the crime scene. A rousing rendition of Love You To could allow me to get the clearest analysis of the area for anything suspicious.
Then again, I could probably use its mood-reading powers to aid the questioning of the police chiefs or the villains in the Red Hyperlion. Crooks do love a mad rock star.
What do you think, chums?
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Re: Oddestsey III
Maurice wishes to know what other police station the team wishes to investage and exactly how far away it is... just maybe I can drop my party members on their destinations with my soundspeed pace before ultimately investigating the crime scene with Blotter and maybe Phil. Personally Id suggest Phil to tag along to a police station, Im getting a nasty feeling about what these police officers do and do not wish to tell us and a little bit of persuation would not hurt, plus Blotter is an excellent detective as it is to help out at the crime scene.
Edit: after swinging the magic and flaming sword for a bit, may I also have a closer look at the enchanted playing cards and check out exactly how enchanted they are?:)
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Re: Oddestsey III
Answers to questions, including ones covered on MSN last night:
The Cape seems to possess some degree of damage resistance
The Magic sword seems to be effectively just more powerful as a sword than it should be proportionally. Effectively, it's a +1 sword.
The Flaming sword is what it says on the tin. Two and a half feet of steel which magically lights on fire when drawn.
Patricia picks up the Force field staff - it seems to be technological, a steel staff with a crystal filled with circuitry on the end. The forcefield raises to full effectiveness over ten seconds with an increasing hum.
Fernando seems a bit awkward about questions about Mr Panginoon. I've never seen him, and I don't know anyone who has, but he runs the police department for the entire city. He's based up in the Castle apparently, and all I know is, people have been fired for thinking about potentially not following his orders before. They don't come too often, they don't usually make sense, but you have to follow them
Fenando also goes on to recommend the Docks, as that's where the criminal element tend to hang out. He also recommends checking back with him later in Commercial, to see if they turn up any leads on any business rivals who might be suspects. Industrial *might* have some leads, and the other two probably don't have any leads at this point.
The iSlayer is a *very* old model. Looking at it, it's potentially over 500 years out of date. It's batteries are flat, though that's not an issue. More to the point is that half its protective panelling is missing or cracked, it's entire left arm is gone along with a substantial chuck or the electronics from inside the torso from where that arm came. It also has at least 5 holes through it from various angles, looking to be caused by energy beams and high powered rifles. It also has a crossbow bolt going through one of it's vision sensors and out the back of it's head. It's poisons seem to almost be disipated to harmlessness. Though you might be able to extract some interesting components from it, as a robot, it's a write off.
The gauntlets vary. One pair seems to be a very heavy steampunk affair, allowiung you to give massively powerful steam-driven punches. One pair seems to function as some kind of magical divining rod (as in, for detcting contentrations of magic) and the third seems to bizzaely make your hands invisible when you wear them, possibly originally part of a bigger suit. The two individual gauntlets, one seems to be more of a shoulder length delicate silk glove, the label suggests it apparently makes men more readily agree with you, although. The final glove seems to a scanner of some sort, capable of identifying materials and giving information on them.
It turns out to be a single card, a three of clubs, which if you drop in the air, you can ask it one yes or no question a day. If yes or true it'll land face down, if false or no, it'll land right side up.
Just for the record, I'm not going to keep a list of your inventories, so it's up to you to remember what you have and when it might be useful. But just to start you off:
Blotter - Cape
Phil - Sitar
Patricia - Forcefield staff
Maurice -
Taranis -
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Re: Oddestsey III
Oui oui, Maurice finds the silk gove tres tempting, makes him feel like a manly man!
Maurice thinks tres long and tres hard and takes the playing card with him, the French card game of Belote is one of his many qualities, and everyone knows an extra 3 of clubs does not hurt their, especially one that says oui or non on demand.
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Re: Oddestsey III
Patricia: Hmm...I quite like the staff actually, should be good for a bit of extra protection.
And thanks for that Taranis! I think the docks or the industrial zone would be the best places to go at first - one or the other of those - but then afterwards it might be worth heading up to Castle Rock to see if we can talk to Mr. Panginoon...he's issuing the orders so I'm inclined to think that he'd be a good source of information, and I have a few things I'd like to ask him...er...relating more to myself than the mission, I think he'd be the best person to answer.
Before that though...docks, industrial zone, somewhere else entirely? *looks expectantly at Taranis and possibly Phil*
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Re: Oddestsey III
Taranis: Well, that scanner gauntlet could come in handy, ya never know when though... Before deciding for good though, I wanna go have a look at the bladed weapons! (specificly that tanto previously mentioned, it would made a better close range weapon then a sack of rocks.)
I think it would be a good idea to head off to the Docks first. I think it'd also be a good plan to bring Phil along with us, though it's really up to him in the end.
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Re: Oddestsey III
The Docks sound like fun to me. Let's get interviewing!
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Re: Oddestsey III
Fernando says:
There isn't much more detail to give on the weapons. The tanto is a plain weapon that isn't magical, just it's made with such incredible skill it may as well be.
If you decide to go to the docks, the Commander there is called Nickelson. Be careful there though, there was a period within the last ten years where the application form for Docks Police stated 'Must be Willing to accept suitable bribes' as a requirement.
At the suggestion that you try and meet with Panginoon, Fernando merely snorts and rolls his little beady pigeon eyes.
As a side note, Fernando gives you all a microchip injection to carry your financial circuit. It's like a debit card that you can never lose. Each is credited with fifty credits (this is roughly equal to £50 or $75 Canadian)
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Re: Oddestsey III
Maurice Francois:Monsieur Fernando, are you telling us the commander of the one area that is most crime heavy is corrupt? How does the Industrial commander rank up, and while we are at it, why are you avoiding the subject of us going straight to mr Panginoon? He's the man we are working for.
Thinking in himself, completely silent and unhearable by anyone, thanks to many years of miming experience:Ive been here for only a few hours, and the way this city's police is organised already worries me much more than the murder we are supposed to solve. I have 1 oui or non question I can ask my all-knowing playing card today, and I think I'll be using that to get to know more about our employer, I think the best thing I can do is go outside for a bit, where Fernando cant see or hear me, and ask my question there. Maybe discuss with my teammates what my exact question should be.