i agree
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i agree
They would you keep loseing to them
:lol:
Thats not really the point were making tony.
The only thing that makes a fight between say hornet or 360 vs a pushy bot made of nylon is the spinner cracking sparks of the pusher...
A pusher in any other sinario is boring as hell.
The only thing that makes a fight between say hornet or 360 vs a pushy bot made of nylon is the spinner cracking sparks of the pusher
NYLON SPARKS mmm
cant say much myself have always used weapon bots at important events any way even though i would probably have gone further in the comp if i had used Baramot as my active weapon bots are usually crap any way.
:?
im in the process of building a hevay weight , I was torn between a big indestructable box and a thwack bot and cuz of this thread im going for a thwack bot for definite (although i had already sort of favoured a thwack bot)
I said
if the rule became compulsory and you wasnt too impressed with having to have a active weapon, its easy to add one to any robot if you think about it (doesnt mean it has to be effective)
Tony said
Like to see you put a Active weapon on Baramot,
ok get a 3 volt motor from a model shop, attach a wheel, then attach a craft type blade stick it out the back of your robot, their you have a weapon!
or get a servo attach a crappy piece of hdpe to it, then you got a lifter,
like i said it may not work or be effective but its a weapon!!!
:rofl:
catch my drift?
First of all, well done to Jamie for submitting this proposal for discussion.
As an owner of a €˜passive€™ featherweight, I€™m obviously against this. I€™m a huge fan of passive robots, for reasons that have already been explained. You could argue that rammers are active weapons. Personally I find one robot slamming another into the wall just as interesting as a spinner tearing through some armour. What is defined as an active weapon? Would this rule out original robots like The Saint? If so, it limits creativity. Enforcing a rule like this would just mean rammers with lame chain flails like Tornado had.
I€™ll try not to offend anyone, but this is how I see it. Those backing the proposal are owners of featherweight spinners. I think those people need to accept that all designs have their strengths and weaknesses. If you€™re tired of losing to robots you perceive as boring, build something that can beat them. Don€™t try to ban passive robots from spinner events just because they are good at what they do. Sorry if that seems harsh, but that€™s my opinion.
I appreciate that the more experienced builders want to build weaponed robots to entertain. But at the end of the day, the best robot wins. Nothing should be done to penalise passive robots for being effective. I hope everyone understands this point of view. Again, I apologise if anyone is offended by my opinion. I just think we need to accept that this is like Rock, Paper, Scissors and passive robots are an important part of this game. We wouldn€™t ban spinners or flippers or crushers etc€¦
I think that makes some sort of sense anyway. :lame:
if this rule is implemented ,and everyone does this , then the rule might as well not be there anyway :lol: . And a lot of people new to robots buy 2 channel radios as they are the cheapest and they may not be able to afford a 3 channel + radio (my first radio was 2 channel) so they would not be able to build a bot (clasifying things like thwack bots is a very gray area , i did think of it ). sorry but im still against this rule , i encourage dis encouraging people to build ram bots and such , but i don think its right to ban them.Quote:
ok get a 3 volt motor from a model shop, attach a wheel, then attach a craft type blade stick it out the back of your robot, their you have a weapon!
or get a servo attach a crappy piece of hdpe to it, then you got a lifter,
like i said it may not work or be effective but its a weapon!!!
:rofl: