Round 2 thoughts? As much as I like Tengu, I cant help thinking an all-rammer final is on the cards :wink:
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Round 2 thoughts? As much as I like Tengu, I cant help thinking an all-rammer final is on the cards :wink:
Heat I, Round 2:
Push-Ish (16) vs Tengu VI
Disco Dancer 2.5 vs The Ultimate Wedge
Not sure what Disco Dancer is like, but Ill just ram and ram it and get it to the wall and flip it and hope to stack it against the wall, if not, down the pit.
Disco Dancer 2.5 vs The Ultimate Wedge
Keep hitting him with the disc and hope something breaks, and also try to get round his sides and rear and use the grabbing arms to hold him as well. Avoid the flipper at all costs!
Round 2 now commences with Push-Ish taking on Tengu VI!
3, 2, 1 - ACTIVATE!
Push-Ish advanced on Tengu VI, only for the spinner to run away so it could get spinning! A brief chase ensued which ended in Tengu VI stopping - and Push-Ish crashing into it before it could advance! The blades hit the wedge and both robots spun away! Push-Ish quickly reversed into Tengu VI, but the rear scoop wouldnt go under the ring of foam and it was just knocked away again! Tengu VI ran this time to spin up properly, and Push-Ish quickly managed to catch up, only to have similarly negative success getting under with the wedge before it was knocked off course! It tried a reverse attack again, and still Tengu could repel it, hitting a rear corner! The spinner then managed to hit Push-Ish in the side before it could recover, sending it against the wall, and then whacked it in the front, but Push-Ish reacted and charged fast, knocking Tengu VI but still not getting underneath! The 16th seed dodged Tengu VIs next advance and then hit it with its rear again! A reverse, and it could hit Tengu with its front, sending it sliding into the wall! Push-Ish followed Tengu VI as it bounced off, and with the spinner slowed, it managed to shove with its wedge and take it into the pit release! But Tengus round shape helped to slide out of Push-Ishs grip once they were against the wall, and it ran, its ring getting back up to speed!
Push-Ish chased Tengu VI quickly, but as it came in, Tengu dodged and hit the edge of the front to send it spinning off again! Push-Ish quickly recovered and the two robots collided violently, the Hardox wedge on the 16th seed only scratched! Push-Ish just managed to dodge the spinner so it could hit with the scoop again! Coming dangerously close to the wall, Tengu started running, only to come straight into Push-Ishs rear and almost touch the wall! It began retreating again, and again Push-Ish crashed into it, but it was now some distance from the wall, so Tengu VI came back towards the wedge and managed to whack it right into the side, denting the TG armour! Turned around, Push-Ish was able to run straight into Tengu and knock it into the arena centre! Running and keeping ahead just long enough to spin up, Tengu VI came towards Push-Ish and bounced off the front again! Advancing again as Push-Ish was spinning, it only glanced the armour as Push-Ish dodged! But after that, it could hit its disorientated opponent again in the left side!
Close to the wall, Push-Ish moved, dodging Tengu VI who brought itself towards the wall, then reversed quickly! Tengu VI, trying to escape, just glanced off the north wall and went into the west one - Push-Ish was easily able to follow it with its spinner stalled, and give it a shove into the east wall! Unfortunately, the round shape caused Tengu to slide off again, so Push-Ish reversed with speed, and both were knocked a little as the ring was spinning again! But Push-Ish quickly struck again to slow the spinner more, and was able to shove Tengu round into the southwest corner! It carefully managed to trap it, and began trying to get the scoop under the foam and rubber, but it appeared to be too low! So it tried manouvering Tengu around so it could shove it to the pit release, but its victim escaped and ran! Push-Ish ran towards it, but Tengu VI was already away, and ran along Push-Ishs side, then hit it in the rear while it was still disorientated! Moving quickly, Push-Ish ran at Tengu to get it against the south wall - it glanced the spinner and sent it against the west wall, but Tengu VI was far away enough to run and get spinning! Both robots crashed together again and went spinning, then missed each other in the next attempted attack, but Tengu VI then ran into Push-Ish as it turned! Unfortunately, Push-Ishs wedge was now facing it, and it ran straight into Tengu, and ricocheted it away! Tengu VI aimed to hit Push-Ish in the rear, but it reacted quickly and knocked Tengu into the wall again! Slowed down again, Tengu VI began running, and was just up to speed when Push-Ish met it, so both went reeling once again! Push-Ish was now knocked against the wall, and Tengu aimed to hit the side, but Push-Ish turned so it hit the front! The buzzer went at this point - the judges would decide the winner!
CEASE!
Aggression: Push-Ish - 7, Tengu VI - 3 (PI was much more aggressive, as T was running away a lot, but it did some attacking too)
Damage: Push-Ish - 0, Tengu VI - 10 (Tengu did all the damage here)
Strategy: Push-Ish - 8, Tengu VI - 2 (Push-Ish had more strategy, aiming to use the pit and walls against T)
Control: Push-Ish - 6, Tengu VI - 4 (Push-Ish managed more dodges so showed more control)
Style: Push-Ish - 3, Tengu VI - 7 (Ts spinning was more stylish than PIs ramming)
Dominance: Push-Ish - 7, Tengu VI - 3 (P did most of the aggressive work and pinned T a couple of times)
Final Score: Push-Ish - 31, Tengu VI - 29
PUSH-ISH GOES THROUGH TO THE HEAT FINAL!
Will Disco Dancer 2.5 or The Ultimate Wedge be next into the heat final?
3, 2, 1 - ACTIVATE!
As both robots entered the arena centre, Disco Dancer 2.5 aimed to get to The Ultimate Wedges sides, but with superior speed, TUW slid underneath its side! Disco Dancer turned on the wedge and hit the side with its disc, knocking itself off, but TUW was able to follow it, get underneath again and ram it into the wall! Disco Dancer was almost knocked off the wedge, and after moving to get back under, TUW fired its flipper, aiming to stack Disco Dancer 2.5 against the wall but overturning it! Another flip did leave Disco Dancer 2.5 against the wall, but once TUW backed off to admire its work, it began sliding down, firing its arms to aid the descent! It quickly touched ground, but TUW was back underneath before it could escape, and fired the flipper again, just stacking it against the wall again, but using its arms, Disco Dancer 2.5 was back down, and then ran as TUW crashed into the wall to get it! Disco Dancer flicked round and its disc hit the side of TUW, doing little to the Hardox armour, so it brought its arms together to grip it! But it couldnt match TUWs HP, and instead found itself being shoved across the arena quickly, until it went smack into the west wall, releasing its grip! TUW moved, got its wedge underneath, took Disco Dancer 2.5 over the closed pit and flipped, almost propping it on the wall, but the disc touched the wall and made Disco Dancer 2.5 bounce off, over TUW, so it could run into its side! TUW quickly turned back underneath Disco Dancer and aimed to prop it against the wall again, this time managing to do so, and reversed into the pit release! Disco Dancer 2.5 quickly came off the wall with its arms and ran, just missing the pit! But TUW was soon back with it, smashing it against the wall and inescapably running it down the pit!
CEASE!
THE ULTIMATE WEDGE GOES THROUGH TO THE HEAT FINAL!
Heat I Final:
Push-Ish (16) vs The Ultimate Wedge
YEAH! Good fights. And Im not just saying that because both of the losers beat my bot (actually, it wouldnt have mattered, as I already have one semi finalists. Besides, 32 isnt too big an upset).
Ram straight at it, getting underneath the wedge and try to pit it.
--- Profile. The other half of my team is finally done. I know ABR looks faintly like Minion, but I saw a working formula, and had to bastardize it.
Ram push-ish from the sides and put it in the pit. Maybe try to slam it through the arena wall. Will flip it around at random too. Im fairly confident that the handling is better on TUW then Pushish.
The Heat I final - will Push-Ish push its way into the semis, or will The Ultimate Wedge get closer to being the VFT ultimate champion?
3, 2, 1 - ACTIVATE!
Push-Ish came out in a straight line, while The Ultimate Wedge advanced on it then swerved right into its side, and took it into the wall at full speed! The arena shook with the impact, but it was tough enough to keep Push-Ish from going through the panels, which could endanger the audience! Push-Ish was squeezed out of TUWs grasp by the ram, and ran straight towards its side, but TUW reversed, then the two came together head on! Both heaved against each other, but with Push-Ishs back against the wall, TUWs pushing managed to bring it under the wedge of the 16th seed! It fired its flipper, overturning Push-Ish, then turning as it landed to one side and managing to catch it again, since the skirts were useless when inverted! TUW then quickly rammed Push-Ish into the pit release corner, causing Push-Ish to skim backwards and end up balanced on its rear! TUW turned around, then used its flipper to prop Push-Ish against the wall! It backed off and watched the trapped Push-Ish, its wheels and drum spinning! Eventually, after the open pit had closed, TUW got bored and ran into Push-Ish from the side, taking it back into the release! They crossed the distance between the release and the pit quickly, and TUW stylishly fired its flipper, causing Push-Ish to land...on the edge! It began driving away, but The Ultimate Wedge sped into its side, pinned it against the wall, then turned it around and let it drop away!
CEASE!
THE ULTIMATE WEDGE GOES THROUGH TO THE SEMI FINALS!
Next time on VFT6, fourteenth seed Angel Of The Abyss hopes to send Ankle Biter The Second, B.A.Der and Flippa Frenzay Mk6 straight to Robot Hell!
And 30th seed Chaos 2 will have some flipping fun with Megabyte, Stratosfear and Vlad The Impaler 2!
Hey Aaron, Rip Cages heat is also coming up and I dont have its stats yet - could you provide them please?
Wootiful stuff again :)...and its my turn to fight once more! :proud:
HEAT J
ROUND 1
1) Angel of the Abyss (14) VS Ankle Biter the Second VS BADer VS Flippa Frenzay Mk 6
The seed to kill Mr Robinsons robot, while Matty surprisingly throws BADer into da Pit
2) CHAOS 2 (30) VS MegaByte VS StratosFear VS Vlad the Impaler 2
Fancy another team-up, Mr Anderson? :wink:
The top tactics here are to throw MegaByte over before it spins up and let Scotty dispose of it from then on in. Failing that, Ill dash around the side of Vlad and throw it around the ring until it ends up down that big ol hole. If possible, Ill try and get a few good rams into the Disc too :proud: