I think confetti legal, only you clean up the mess in the arena afterwards. :)
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I think confetti legal, only you clean up the mess in the arena afterwards. :)
Heres a bit of advise for you Paul from the Wisdom of Andy
quote:
Why do people still intentionally provide weaknesses in their stats for opponents to exploit?
I put it in because most people require in their tornument requirements that a strength and weakness must be noted. It really annoys me on AJs site (by the way, AJ, this isnt a go at you) in his robots stats, he doesnt state a weakness or strength.
And also, on Psycloniseds page, what speed does the ring spin at? It doesnt stat those type of things either.
truth is, Mentorn also asked its competitors to mention a weakness of their bot, to state in in the televised stats
this wasnt taken too seriously though, I believe Bigger Brothers weaknesses were none
Sir Chromalot, Behemoth, and Barberous spring to mind as well...
On a slightly more relevant note, how would I go about calculating the KE of a full body spinner - do I treat it as a very large disc, or is it more complicated than that? Spinners arent exactly my area of expertise.
I treat them as a very large drum, although this only totally works for rim spinners.
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It really annoys me on AJs site (by the way, AJ, this isnt a go at you) in his robots stats, he doesnt state a weakness or strength.
Why state them? In a sense, combat robots is a war, you dont see solders with Weakness: Shoot me in the back, I cant see you there... on them do you?
I also dont design robots to have weaknesses, I try damn hard to make them as hard as possible to beat, so why would I be handing out an easy way for them to be taken out.
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On a slightly more relevant note, how would I go about calculating the KE of a full body spinner - do I treat it as a very large disc, or is it more complicated than that? Spinners arent exactly my area of expertise.
If Im feeling like getting a true and accurate energy rating, plus to calculate spin up times I use http://robots.freehostia.com/Spinnin...Disks.htmlthis
Dont take take this personally but every robot in combat always have a weakness even if the robot dont have a weakness. Its always do. Just think of it this way. If the robot always win and there no weak spot it wouldnt be fair. Beside Bigger Brother weakness is very hard to control.
Weaknesses always exist, its nature. But making those weaknesses hard to exploit and minimising them is what I aim for. With the original MDU, I took a walker design, normally weak because of their slowness and exposed legs, and built a rim spinner around it. Because it was a walker, I was allowed 200kg to play with, I put a lot of power into the weapon, made it invertible. I had then suppressed its natural weakness by covering it up with a massive weapon that gave the robot 360 of offense/defense.
If you cannot work out your opponents weakness from their stats or images, thats your issue, why whing because people arnt posting weaknesses to make it easy for you... What next, authors having to write battles so everyone wins a battle at least once a month :rofl:
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Dont take take this personally but every robot in combat always have a weakness even if the robot dont have a weakness. Its always do. Just think of it this way. If the robot always win and there no weak spot it wouldnt be fair. Beside Bigger Brother weakness is very hard to control.
I dont see your points Andre. IF a robot genuinely has no weaknensses at all and genuinely should win every battle hes in because he IS the best, than its only fair for it to actually win all its battles.
And yes, Bigger Brother has weaknesses, the fact that they said it had none only shows the pointlessness of asking people to state weaknesses, Im a believer now :proud: