Hmm, Stratosphere looks tough, i think if i can flip him so that his wheen lands on Crunch, thats probably my best bet. Split from the off, keep away from the flipper if at all possible.
Printable View
Hmm, Stratosphere looks tough, i think if i can flip him so that his wheen lands on Crunch, thats probably my best bet. Split from the off, keep away from the flipper if at all possible.
Tactics for Dervish: Try and go for the sides and back. Stay away from the flipper if at all possible.
Sorry, didnt see Sonic Boom on the same post :)
Tactics for Sonic Boom: spin on the spot, hopefully knocking something inside ROROTB loose.
(Forum wouldnt let me edit for some reason)
The forum normally allows edits within 10 minutes of the post.
After sixteen heats, and sixty four hopefuls being whittled down to just sixteen, we€™re ready to get on with the next part of the NSBFL campaign. In the heats, the axle €˜bot Sonic Boom smashed and battered the good Call Out Hook into submission, then caused the first shock of the tournament by upsetting champ Achilles on a judges decision! Revenge of the Stupidly Long Name took out fifteenth seeds Love Bite after a few blows broke it, then pushed Glasgow Kiss into the moat after another dominant fight. If either of these two machines missed each other, it could do serious damage to a wooden floor. Thankfully we€™re using the metal floored Last €˜Bot Standing arena.
3€¦
2€¦
1€¦..
ACTIVATE!!
Sonic Boom is off so fast, it practically leaves its own Doppler effect! The axle €˜bot goes in for an overhead slam on the side of ROTROTB, but is soon scooped up onto the dustpan scoop, and the nitrogen slams down, missing the small target of Sonic Boom, but managing to latch onto Sonic Boom and stop it escaping. ROTROTB starts pushing Sonic Boom around, but with nowhere but the walls to push Sonic Boom, lets go. Immediately, Sonic Boom rushes away, only to come in again with another overhead slam! ROTROTB spins around and the hammer shoots, again missing Sonic Boom and hitting the floor!
Sonic Boom spins away from ROTROTB and slams in repeatedly at the top as ROTROTB spins around and again slams the floor with the hammer, bouncing up in the process! Sonic Boom keeps up the barrage of attacks, missing some but still keeping up a better hit to miss ratio than ROTROTB, reversing away from ROTROTB as it turns around and attacks the floor again, mistakenly believing Sonic Boom to be there. As before, the tenacious axle €˜bot comes in while Steve is retracting the axe and sorting out his aiming to slam in at the top of ROTROTB, but not doing much to the hardox armour. On the other hand, the paint job is starting to look rather suspect.
Rather than trying to nail Sonic Boom with the axe again, ROTROTB scoops it p onto the dustpan and pins it against the wall, then firing the axe, hitting the wall instead of the floor for a change! ROTROTB backs off to get a better shot in, but Sonic Boom again spins away from the attack, almost getting clipped by the hammer as it does so! Almost doesn€™t get you anywhere though, and Sonic Boom escapes by just driving over ROTROTB and starts slamming into it from behind! Sonic Boom is forced to retreat however, as the hammer almost nails it on the way back! ROTROTB reverses at Sonic Boom, but the axle€™ bot gets away faster and spins on the spot! By the time ROTROTB is caught up enough to fire the hammer, it€™s knocked away and once more attacks the floor instead!
ROTROTB spins around and scoops Sonic Boom once more, and the hammer flashes down, finally managing to hit Sonic Boom! The part hit in question is the axe pole, and when the hammer rises again to fire once more, no damage is seen on Sonic Boom€™s equally tough armour! Still, the hammer catches Sonic Boom again on the pole before it can get away, slamming ROTROTB on the top as it gets away! ROTROTB gives chase, but all its attacks miss and hit the floor, and the hammer looks to be moving slower now! Seeing this, Dan quits holding back, and Sonic Boom really goes to town with the overhead slams on ROTROTB! With the axe not moving fast enough to do enough damage, sonic Boom pretty much ignores evasion, and slams into ROTROTB!
ROTROTB is pushing Sonic Boom all over the arena, but that doesn€™t seem to matter as Dan seems content to let him! Sonic Boom is staying right in ROTROTB€™s face (if it had a face anyway. Shut up) and keeping up with the slams even as ROTROTB shoves it around! Eventually, ROTROTB starts to behave like its axe and moves slower and slower, prompting Sonic Boom to attack with even more frenzy, and within almost a minute, ROTROTB has stopped completely! Sonic Boom does a victory twirl in the centre of the arena as ROTROTB is counted out, eventually tipping over and spinning on one wheel alone!
When examined, it later turned out the repeated hammer blows from Sonic Boom caused ROTROTB€™s batteries to give out, cutting essential power to the motors. Maybe we€™ll see Revenge of the Revenge of the Revenge of the Bludgeonater in NSBFL 8, but for now Sonic Boom crashes on!
Conitnueing the last sixteen, we re-introduce Dervish VI, the first seed to escape its heat! In that heat, they had a narrow fight in a rematch against Bisyamonten, who proved to be a tougher challenge this time around. However, things were looking up for the seed when it sliced El Persistence into submission. Wedga Revo is also looking in strong form though, as in its heat it overcame Veg 2, and proved it had no fear of high energy spinners when it made Archangel of the Abyss fall. We stay in the somehow undamaged Last €˜Bot Standing arena for this fight.
3€¦
2€¦
1€¦..
ACTIVATE!!
Dervish is up to speed almost immediately, but Wedga charges straight at the drum anyway! Wedga is bounced up, but stopped from bouncing too high as the bottom lip of the scoop hits the bottom of the drum, causing Dervish to be bounced up as well by its own power! As soon as Wedga hits the ground, the flipper fires, sending Dervish into the air! Dervish smashes back to the ground, bouncing on its wheels, only for Wedga to come in with another attack, once more getting under the drum, pushing and flipping Dervish for all it€™s worth!
Dervish against flies up high and lands less than gracefully, and spins around to get an attack on Wedga€™s side! Wedga takes the hit and is bounced over, effortlessly self righting away from Dervishe€™s next charge€¦ Kinda. Dervish goes straight under Wedga as it self rights, and Wedga lands smack bang on top of Dervish, before rolling off again, onto its base, andy notes with relief. Wedga quickly spins around though, and gets under Dervish€™s drum once more! Dervish bounces itself into the air, as it seems Wedga has gotten underneath the downward spinning part! As soon as Dervish hits the scoop again though, it€™s sent flying for a third time and crashes into the wall as it comes down! In fact only the uber-high walls of this arena stop the fight from coming to an end right there!
Undeterred, Wedga comes in again as Dan reverses Dervish€™s direction of spin, but gets caught un-spun up as Wedga slams into the drum, pushing Dervish back into the wall and flipping! Dervish is shot up the wall, and lands on top of Wedga! Wedga reverses, causing Dervish to roll off and back onto the scoop, where the seed is shoved back into the wall! Despite the last €˜bot standing arena being nice for spinners, the seed is really up against it here, as Wedga throws it across the arena once more! Wedga gives chase, but Dervish spins away just in time, slashing into Wedga€™s side and bouncing it up! Dervish moves forwards to attack again, taking a chip out of the base plate and sending Wedga completely over where it self rights!
Despite controlling the fight thus far, Wedga is looking a bit damaged now, as the side armour has been crumpled. Still, Wedga escapes another attack from Dervish, spins around and slams under the drum again, using the hardox scoop to its full! Dervish is tossed up high once more and crashes into the ground! The drum is spinning, but Dervish doesn€™t move to escape as Wedga comes in and throws it up high again, and it looks like the seed isn€™t going to bloom! Dervish just sits there spinning its drum, and the count down begins! Leaving nothing to chance, Wedga comes in again and throws Dervish up! Despite moving very fast, this doesn€™t count in Dervish€™ favour as the countdown ends, and the former semi-finalist is no more!
Dervish suffered a case of a crushed gearbox in one wheel, and dislodged batteries in the other if you€™re wondering, proving you don€™t need a spinny thing storing 100 plus KJ€™s of energy to do damage. Wedga Revo is causing a Revo-lution as it moves into the quarter finals!
Coming up next time Im well enough to write:
Stratos-Fear vs Going Crunch (12) - The moat
Star 69 vs Tiger Shark - Classic
Crud, the moat, i did not want this arena. Ah well.
I need to keep away from that flipper if at all possible, my one way of attacking the wheels would be to flip it onto Crunch, which is doable.
I need to split and keep away from it if i can until i am able to get my shot in, if i go near the moat, i need to make sure that i am able to escape.
Ah well, at least GCs record of always getting past the first stage still lives.
...I dont like NSBFL 7 any more :lame:
Great fights nonetheless, Franky :proud:
Well, we€™re a quarter of the way through round 2 already, and we€™ve seen yet another seed fall early. Speaking of early falling seeds, that€™s what Stratos-Fear caused in the heats when with two massive flips it ended Sheer Hell€™s attack on the title, and the life of one of my cameras. It then went to flip BIACS-Le into submission. Going Crunch is a seed still in the running though. In their first battle, they looked to have a tough opponent in Beta, but due to control issues with a too powerful weapon and no magnetism in a wooden floor, the Battlebot never got going and the fight went to an early judges decision, which Beta lost on control. Next came Panicking, who fell to some good teamwork. Now we move into the moat to see who moves on, and whose dreams are over.
3€¦
2€¦
1€¦..
ACTIVATE!!
Well, Stratos-Fear quickly gets to top speed heading towards the cluster €˜bot as it splits, and the two sections head for both sides of Stratos-Fear! Going manages to avoid the front flipper and wedges itself between the flipper itself and the wheel pod, while Crunch is staying away from Stratos-Fear for a moment while it makes sure to spin up! Ignoring the spinner part for now, Stratos-Fear tries reversing and turning around to get Going on the flipper, but Going stays in its little niche, getting under Stratos-Fear and flipping!
Due to the relative sizes of the machines though, Going can€™t get Stratos-Fear fully over, instead just bouncing it up! Going gets its entire body under Stratos-Fear though, grounding the larger machine! Not for long though, as Stratos-Fear€™s massive flipper fires, flopping Stratos-Fear off of Going, and onto Crunch! The spinning shell of crunch spins Stratos-Fear straight back off again, and any damage incurred from that is hidden for the moment. Going wedges straight under the rear of Stratos-Fear though, and tries to flip the full body flipper up!
If it couldn€™t manage from the side though, it certainly can€™t manage from the rear, as Stratos-Fear is again merely bounced up, and drives forwards off Going€™s wedge, and circles around to attack Crunch! The wedge is momentarily under Crunch, but before it can be fired, one of Crunch€™s teeth hits the wedge of Stratos-Fear, sending the smaller machine away from the attack! Going once more gets to that gap between the flipper and the wheel pod, and try as he might, Scott can€™t seem to bring his flipper to bear on the much smaller machine!
Going is stuck in there though, managing to avoid the flipper simply by keeping in Stratos-Fear€™s blind spot! Now Crunch comes in while Scott€™s distracted with Going and slams into the other wheel pod, bouncing away but not seeming to damage Stratos-Fear at all! Stratos-Fear starts to turn to attack Crunch, but a flip from Going bounces Stratos-Fear up, killing its momentum for the moment! Going once more drives fully under Stratos-Fear, and Crunch comes up behind the fearsome flipper robot with its shell not spinning! Going manoeuvres under Stratos-Fear and flips again, tossing it onto Crunch!
Once more Stratos-Fear is beached, but the tactic that saw off Panicking isn€™t working here, as once more Stratos-Fear frees itself with its huge flipper! However, this leaves Stratos-Fear facing away from the cluster €˜bot, allowing Crunch to easily get away in order to spin up, while Going distracts the larger machine by slamming in from behind and bouncing it up! Stratos-Fear escapes though, and chases after Crunch! Crunch strikes the side of the flipper, but Stratos-Fear isn€™t knocked away by this, and succeeds in getting the lip of the flipper under Crunch!
The flipper fires and Crunch flies straight up in the air, spinning around as it does! Crunch doesn€™t hit the ceiling, but it doesn€™t look far off before it comes down, finally landing with a huge crash on its back! Wasting no time, Stratos-Fear gets under Crunch once more, and now it€™s fully on the flipper, it€™s flipped up and along, and it travels the entire length of the arena, over the moat, slamming into the audience protection screen before bouncing back into the arena! Crunch isn€™t moving though, so it might as well have landed in the moat!
Stratos-Fear turns to face Going now, who is charging in, in a belated attempt to save its twin! Going backs off as that huge flipper comes its way, and goes for the side of Stratos-Fear again! Stratos-Fear turns though, and Going shoots straight up onto the wedge! Chris slams Going into forward gear, hoping to get Crunch along and off the flipper before Scott hits the fire button! It doesn€™t work, but amazingly it works just well enough to keep Going in the competition! With Going near the rear of the flipper, it€™s instead pushed off and onto the floor behind Strato-sFear, as Stratos-Fear flops over on top of Going!
Going reverses and turns, pushing Stratos-Fear in a circle so Stratos-Fear is facing the moat! Stratos-Fear self rights off of Going and barely avoids moating itself! Going turns around to get under the side of Stratos-Fear though, bouncing it up and once more getting under it, flipping it towards the moat! The lip of Stratos-Fear is over the moat, and Going comes in with a flip to the rear to try and finish the job! Stratos-Fear is bounced towards the moat, and most of the flipper is over the moat! Still, the weight at the rear is stopping it seems perfectly balanced, with half in the moat and half in the arena! Then half a second later, it slowly starts to tip forwards! The wheels are frantically reversing on Stratos-Fear, but it slowly tips over so only two wheels are on the floor and it can€™t get enough purchase to get away before Going can come in with another flip to the rear to finish the job!
On paper, with that flipper and middleweight opponents, there was no way Stratos-Fear would lose here. But the bigger they are, the harder they fall! Stratos-Fear, grounded! Going Crunch moves through to the quarter finals!