Fancy a team-up Anthony? You push, Ill disc!
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Fancy a team-up Anthony? You push, Ill disc!
*Points Matt towards The Stats area of the NSTT section on http://www.thefarforum.tkwww.thefarforum.tk *
Sure matt r, why not :)
quote:
Imagine theres no countries,
It isn€™t hard to do,
Nothing to kill or die for,
No religion too,
Imagine all the people
Living life in peace...
Here we are, here are we, another heat, with 6 robots already waiting in the semi finals, we move onto heat G, the heat of G.
Typically we start at round 1, because it is round 1, and it is when we do start a heat.
Heat G, Round 1
Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Shovearound 2
From England, and 13th seed, Die Ceratops Invertus. Entered by Chris, this legend of FAR (entered every series) returns to make another impact at the title. Came in the top 16 last season, will it do better and get into the top 8? Will the unlucky seed number affect this invertible box with skirts and front invertible flipper? It has thick armour to survive impacts, but against a powerful rammer, the MagMotors will be pushed backwards.
In FAR 8: Beat Supernova, Pussycat, and Achilles before coming unstuck against SD IV in round 4.
From England, Deep Impact 2. Entered by Matt R, this second generation of the robot that almost beat SD IV last year has gone back in time, with 2 small discs at the rear end of a wedge. It is invertible, but the discs do not work upside down. The discs are powerful enough to flip robots up. However Matt€™s robot has a high ground clearance under the rear, so a flipper will simply flip it around.
In Far 8: Out in round 1, after almost beating SD IV in a 10 minute fight where it€™s batteries died out.
From New York, Shovearound 2. Entered by Tony a legend of US vapourbots, here to try to take the UK by storm. Shovearound 2 is an invertible rammer with twin LEM 130 drive at 48 volts. 4 wheels give it traction on the arena surface, and because it€™s been designed to run on a steel floor, it shouldn€™t have no trouble with this floor. Destroys every arena hazard possible. It has skirts protecting it€™s high ground clearance and a spike rake which works even when upside down. However being new to the UK, Tony could find himself hard work with a robot designed for 3 minute battles in 5 minute battles.
In Far 8: Didn€™t enter
All 3 robots are in the arena for this fight€¦
€¦3
2
1
ACTIVE
The green square is now empty, as Shovearound 2 exits it in a burst of acceleration from the LEM 130 motors, surly the best acceleration this heat? Die Ceratops Invertus is second away and is keeping Deep Impact between the two robots, as Matt€™s spinner is sitting still spinning it€™s little discs up to speed to attack. Shovearound 2 unleashes the full power and heads across the arena, towards Die Ceratops Invertus.
Die Ceratops Invertus turns around at the last moment, and manages to get the low front end up and underneath Shovearound 2, and before you say flip, it is flipped onto it€™s back. Deep Impact 2 starts to move forward to get into play, as Die Ceratops Invertus once more dodges Shovearound 2€™s attack, as Deep Impact has come close enough, as Shovearound 2, gets underneath Die Ceratops Invertus from the rear and is pushing it towards the twin disc monster of Deep Impact 2.
The flipper fires, sending Deep Impact 2 onto it€™s back, as Die Ceratops Invertus has flipped the 2nd robot over, as Shovearound 2 shoves Die Ceratops Invertus towards the arena wall once more. Deep Impact comes into play, and hits the side of Die Ceratops Invertus, and does a dancing flip itself, but not over onto it€™s front. Die Ceratops Invertus breaks away and rams into Deep Impact 2 and pushes it backwards. Shovearound 2 is pushing Die Ceratops Invertus as well, as Matt R€™s wheels are spinning, as the arena wall is coming closer. Another fire from the flipper sends, Deep Impact 2 over the arena fence and crashing onto the tracks.
Die Ceratops Invertus is rammed into the fence hard by Shovearound 2, as cease is called
Result: Deep Impact 2 deeply needed an impact, as it sails out of the arena. Shovearound 2, and the 13th seed, they go though.
Fight 2
Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2
From Canada, and 20th Seed, Flippa Frenzay Mk 6. Entered by Matt M, this flipper robot has a powerful flipper and is based on Bulldog Breed with skirts. It is hard to get underneath and has a lot of flips, but can be out-pushed. Will the 20th seed, flip to victory?
In Far 8: Beat NJACC 2 and Terrorhurtz, before losing to SD IV (seems a common link in this heat doesn€™t he) in the heat Final.
From Australia, Automatic Schmuck. Entered by Team Aussie, this Tom designed bar spinner is powerful, heavy with the skirts and overall an excellent machine. It is fast for it€™s type at 15 mph, and is hard to get close to, to flip over, where the bar itself will self-right it. The bar is low to the ground at 13 cm, which should be enough to knock out any Lem 130 driven machine. The armour is tough, surly Automatic Schmuck is one of the favourites?
In Far 8: Didn€™t enter
From England, Odyseus 2. Entered by Alex. This strange robot has 2 wheels and is invertible, sounds simple, it has a lifting arm, but at the end of it is a spike with enough power to pierce tanks. However the spike only fires a finite amount of time, and it takes time for it to come back in. However the rope can be cut. The armour is strong enough to cope, but will Odyseus 2 be able to fire it€™s weapon to victory?
In Far 8: Didn€™t enter
All the robots are in the arena:
3
2
1
ACTIVE
Automatic Schmuck needs little time to get it€™s spinning bar up to speed, as Flippa Frenzay Mk 6 starts to roll. Odyseus 2 starts to move forward, as Flippa Frenzay Mk 6 rams into it from the front, before flipping Odyseus 2 over. Alex€™s plan has got wrong before he has started, as Automatic Schmuck comes near the party, and as Odyseus 2 fires it€™s weapon to try to get damage, the head hits into the bar of Automatic Schmuck and the head didn€™t stand a chance, as it is ripped clean away from Odyseus 2, the chain breaking away from the winch with ease. Flippa Frenzay Mk 6 comes in and flips Odyseus 2 over into Automatic Schmuck.
Both robots are sent away, as for a moment Automatic Schmuck€™s weapon stops, but starts up again, as a large cut is in the bottom of Odyseus 2, as something is hanging loose from it, as Flippa Frenzay Mk 6 flips Odyseus 2 over into Automatic Schmuck once more, as Alex€™s machine takes the entire power this time, as the side panel is ripped clean away from the chassis, showing the insides, as Odyseus 2 tries to move, it is spinning around, but it seems like half of the machine has stopped. Automatic Schmuck comes in close and hits the bar into the exposed chassis, and completely knocks away the wheel from Odyseus 2.
Cease
Result: Alex taps out to save more damage from Automatic Schmuck, Flippa Frenzay Mk 6 (20) and Tom€™s spinner goes onto into round 2.
Round 2 Draw
Automatic Schmuck vs. Die Ceratops Invertus (13)
Shovearound 2 vs. Flippa Frenzay Mk 6 (20)
Tactics, predictions, did you like round 1?
Woot!
Okay, as for FFMK6, heres hwat ill do.
Okay, its like Bulldog Breed. Thats good, as my rack can proboblay get under bots like that. So right from the start ill go head on into him hopefully meaning I get under and give him a taste of the spike or hammer. If I cant get under, im faster, so I should be able to get to his sides, which I CAN get under. Ill shove him around form there instead.
*waves* Hey Chris! *grins*
FULL POWER PLEASE, Dave. Remember, at this RPM I have an almost instant spinup...
I know, I know.
So...we meet AGAIN Mr Roper.
Just stay out of the way. HOPE that Tommy gets too cocky and makes some big mistake, then IMMEDIATLY take advantage!
Although Im predicting a non-seed heat final, I will be laughing so hard if chris wins this:proud:
HEAT G
ROUND 2
1) Automatic Schmuck VS Die-Ceratops Invertus (13)
Unless Chris can pull something out of the bag, I think we could see a repeat of Crash Bandibot VS Tengu. :proud:
2) Flippa Frenzay Mk 6 (20) VS Shovearound 2
This match will be considerably closer. If Matty can invert the American rammer, then hell have a good chance of dominating the rest of the match. If he cant, then Shovearound should happily live up to its name and dunk it in the Pit after a few hard slams.
Wootiful as ever, Mr D :proud: