Dissapointed, time to add the sprung skirts. :proud:
Keep up the good work as always! :)
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Dissapointed, time to add the sprung skirts. :proud:
Keep up the good work as always! :)
I think Ill use the drum in this battle to chew at Overkills wheels and pit it, then hit Mattys rammer and pit it.
Welcome to VFT6 - so far, weve had six heats, which have seen Manic Monsoon, Tempest Evil-er-ution, Psyclone, Achilles, Wedge Devolution and Orka Mk3 become semifinalists! Now Heat G will make another one!
13th seed Scottishly Fictional used its advantages of push and speed to make the top 16 of VFT5, eliminating such robots as Sheer Hell and Typhoon 2, before it was blown away by Windyer Killer! While its Storm 2-like invertable body remains, Scottishly Fictional now has interchanagable scoops - a concave one with a 5kg spinning disc, and a 20mm titanium one with a mace on a chain at the rear! Its still very fast at 20mph, although it has no skirts, so could be in trouble if any flippers can catch up with it!
29th seed Wheely Pure Evil 2 entered VFT5 and made Round 2, where after a titanic battle with Son Of Ripper 3.5, it lost the 32-28 decision! This second version of Wheely Pure Evil is still an invertable wedge, and it still has two very powerful flippers able to flip 2500kg each, but one flipper is now on the underside of the robot, so both can still be fired at the same time for a super flip! As well as side skirts for use against other flippers, WPE2 flies along at 18mph, but it has a high 1cm ground clearance at the back, and its wheels are exposed to axes on top!
Baldur is a reversed cut off wedge with the front curved into a scoop - the scoop can get under a good percentage of skirts, and fitted into it is a lifting arm, more a tipper than a flipper as it may not be able to overturn robots with a wide base, but can still lift 250kg pretty quickly! Baldur also claims to be almost indestructible, with 6mm titanium kevlar armour broken into triangles for extra strength! The pushing power is good, and it has skid steering, but like its sibling Achilles, it has no damaging weaponry!
Deep Impact 2 hopes to cause as much damage to its opposition as a meteor strike - this low invertable wedge has two vertical discs at the rear, which can flip opponents as well as damage them! Deep Impact 2 is fairly well armoured, and pretty fast at 18mph, but if flipped, the discs will be running downwards and wont be as effective!
Overkill is a VFT veteran, having fought in three previous ones - out in Round 1 of VFT2, heat finalist electrified by Electro in VFT3, and slammed around by Tammy The 2nd in Round 2 of VFT4! Even better is its record in Battlebots - beaten by Biohazard in the final of BB4, and came joint 3rd in two others! Overkill may have a simple design - a wedge with two big tyres and a swinging blade - but it has some serious shove and is hard to immobilise! But the blade doesnt do much damage to most opponents, and while the tyres are tough, a powerful spinner could leave Overkill re-tyred!
Revenge Of Revenge Of The Bludgeonator may have the longest name in VFT6, but it doesnt have the longest record - beaten by a very close 13-12 decision against SvIV in Round 2 of VFT4! ROROTB is now a dustpan shaped robot, like BB middleweight S.O.B, but instead of a saw on an arm, robots caught in the dustpan will face a nitrogen powered hammer! The hammer also has spikes on the side, so if it fails, ROROTB will spin to try and carry on damaging! The axe will selfright the machine, but could the power send it bouncing off the floor and out of control?
Seggy The Third, now in its third VFT, made it to its heat final of VFT4 but was pitted by Bad Karma Bites Back and Flaming Hell in VFT5 Round 1! Seggy is a semi invertable box (wheel guards on top are able to move when its flipped) - it has rear spikes, side roll over bars, and interchangable weaponry that includes an invertable lifting arm, a vertical drum, a horizontal spinning bar, two blades with adjustable heights, a spike, passive scoops and an anti spinner scoop that flexes backwards when hit! Seggy also has skirts, so no more high ground clearance - will it be third time lucky?
And Srimech Not Included has a pretty obvious weakness - no srimech! But this Beta-shaped robot may not need one, with skirts all over it to keep away troublesome flippers! Using tracks for power, it attacks with ramming force, and its 25mm lexiguard will help against spinners, but will it be in trouble in the Damage category of a judges decision with no weapons?
In the first four way melee, Scottishly Fictional, Baldur, Overkill and Srimech Not Included are about to indulge in some rather violent playtime!
3, 2, 1 - ACTIVATE!
Scottishly Fictional, Baldur and Srimech Not Included all headed for Overkill, who turned its attention to Srimech Not Included! Scottishly Fictional reached it first, caught it side on and slammed it into the wall, nicking the tyres with its disc and pushing Overkill up onto its body! Overkill rolled off, ending up on SNI, who pushed it back onto Scottishly Fictional, who was being shoved on the other side by Baldur! After a brief push and shove, Baldur lifted Scottishly Fictional, sliding Overkill down onto SNI! Overkill swung its blade but did little to SNI, who shoved it away towards the pit release while Baldur pinned Scottishly Fictional against the wall! Overkill worked its way off SNI and began spinning to hit it with the blade - SNI was unaffected and continued to pressure it, going for the side again and trying to push it round to the release, but Overkill managed to keep evading it! Meanwhile, Baldur pinned Scottishly Fictional for a few moments, until it got bored and took it across the arena, bashing it against the west wall! Scottishly Fictional was knocked and landed on its side, but quickly toppled onto its back! Baldur turned to attack, but the 13th seed just managed to escape, then reverse into its side and show it how it feels to be pinned! The pin only lasted for a few moments before Scottishly Fictional went to join Overkill and Srimech Not Included, who were still tussling!
Srimech Not Included now reversed into the pit release, and Overkill turned to try and get under Scottishly Fictional, who ran over the wedge and brought its disc into the tyre, tilting Overkill while SNI hit it from the other side! SNI pushed past Scottishly Fictional and tried to ram Overkill to the pit, but found Baldur rushing into its side and giving it a good shove, which took it into the wall and surpassed the skirt! Srimech Not Included was lifted, but not enough to go over! Scottishly Fictional came in from one side to try and knock SNI, but Baldur got in the way so the disc couldnt reach it! Overkill attacked from the other side, managing to shove Baldur so SNI tilted towards it, until SNI fell onto Overkills wedge, still right side up! Baldur turned fast and came under both robots to shove them to the now closed pit, while Scottishly Fictional shoved from behind Baldur! All four competitors ended up over the pit, crushed together, but SNI managed to use its tracks to run tank-style over Baldur, almost tipping over as it went down the side onto the floor! It headed for the pit release, but Scottishly Fictional broke away and rammed into its side, nicking the armour but also running up the side with its inverted scoop, allowing SNI to turn and shove it to the pit release! Baldur also moved, still holding Overkill off the ground, and went to slam it, but Overkill fell off the arm as they went, and spun to whack Baldur, before rushing back towards Scottishly Fictional and SNI, with Baldur in hot pursuit!
Once Srimech Not Included pressed the pit release, Scottishly Fictional used its wheels touching its attackers armour to run over it, but SNI reversed before it could escape and began taking it to the open pit! On the way, Overkill appeared and ran into them, knocking Scottishly Fictional loose! The 13th seed ran over Overkills wedge - straight into the clutches of Baldur, who shoved it right into the pit! Overkill ran into Baldur to try and pit it as well, but SNI came in from behind and Overkill had to wheel away to avoid being pitted itself, allowing Baldur to run away. It then ran back into SNI to shove it down, but the pit closed before they were there. Still, it could bring SNI into the pit corner and lift it again, still failing to flip! Overkill took advantage of this by running for the pit release, so Baldur reversed, and SNI just managed to avoid the pit! But it could not avoid Baldur running it against the wall, sliding under the skirts again and dumping it down!
CEASE!
Scottishly Fictional and Srimech Not Included are eliminated!
BALDUR AND OVERKILL GO THROUGH TO ROUND 2!
And now Wheely Pure Evil 2, Deep Impact 2, Revenge Of Revenge Of The Bludgeonator and Seggy The Third (using a drum) will decide who goes through, the only way they know how!
3, 2, 1 - ACTIVATE!
Wheely Pure Evil 2 went for ROROTB, who headed towards Deep Impact 2, who whipped around and went for WPE2, while Seggy The Third just headed for all the others as they came together! Deep Impact 2s discs struck WPE2, only for the flippers to go underneath them and throw! Deep Impact 2 bounced off and ROROTB went to follow, but Seggy hit it in the side and knocked it onto WPE2, causing it to go flying as well! As WPE2 was tilted upward by the flip, Seggy attacked it and hit with the drum, almost turning it over - it took another blow from the drum to do that, and WPE2 reversed away, before coming back! They met head on, and WPE2 flipped Seggy over from under the drum, making it a hattrick! Meanwhile, ROROTB had selfrighted, and turned to embrace Deep Impact 2 in its scoop, bringing the hammer down and cracking the polycarbonate just as the discs struck again and knocked Deep Impact 2 out! Deep Impact 2, being faster, beat a hasty retreat, then ran back towards WPE2 with ROROTB following, until Seggy managed to intercept it and tilt it, propping it onto its body! As ROROTB was being shoved, it fired its hammer and knocked itself off, taking a hit from the drum in the process, but quickly catching Seggy in the scoop, then hammering the steel armour!
Meanwhile, WPE2 had been bounced backward by Deep Impact 2s discs, but just got under them again and flipped the threat away! It then ran towards ROROTB, who was occupied with pinning Seggy The Third against the wall and smashing the steel triangles! It tried to escape WPE2s advance, but not quickly enough, as it was overturned with style, and Seggy was released - to ungratefully whack WPE2 out of the way so it could pressure the selfrighted ROROTB! Deep Impact 2 took the oppotunity to hit WPE2 in the rear, tilting it forwards so it could be propped against the wall! The flipper quickly sorted that problem, pushing Deep Impact 2 back and bringing WPE2 under the discs once again - what followed was another painful throw! Seggy, meanwhile, was using its drum to knock ROROTB towards the arena disc - before they got there, ROROTB used its hammer to bounce itself off, and Seggy just missed taking a hammer blow! The two robots began running around each other, until WPE2 joined the action, tossing ROROTB, and taking a hit from Seggy a moment later! Deep Impact 2 rushed back in, and was knocked off course by Seggys drum! WPE2 then got under Seggy and flipped it over, bringing the skirts back into play, and then received a side on blow from Deep Impact 2, who dodged another flip and hit the side again, slashing the 29th seeds armour!
Meanwhile, ROROTB was in trouble - it was facing the wall, so when it selfrighted, it propped itself against it! It fired its hammer again to bring itself down, and then returned to attack the other robots. Deep Impact 2 was exposed, and was quickly caught in the scoop - the discs glanced ROROTB and only knocked Deep Impact 2 onto the dustpan sides, where it was trapped and ready to be hammered! One blow turned Deep Impact 2 over, onto the hammer, so when the hammer went again, it threw Deep Impact 2 over its back, with unsightly dents in its armour! ROROTB reversed to try and push Deep Impact 2, who just knocked it with the discs, towards the advancing WPE2 and Seggy The Third! ROROTB found itself being tossed off again by WPE2, who was then hit by Deep Impact 2, who in turn was hit by Seggy, and then caught by ROROTB again! The hammer came down around the wheels, making more cracked polycarbonate, before Seggy hit ROROTB in the side and knocked Deep Impact 2 loose! Unfortunately, Deep Impact 2 took another hammer hit in the wedge as it ran, swiveling around to hit Seggy! WPE2 rejoined the fun, flipping ROROTB over again, then following it, catching it on its wedge and taking it towards the arena disc! As it went, Deep Impact 2 and Seggy interrupted by reversing into the 29th seed, freeing ROROTB, who rammed into Seggy and started the hammer treatment, only for WPE2 to turn around and flip it again! Seggy went after ROROTB this time, whacking it against the wall, while WPE2 caught Deep Impact 2 in the rear again, flipped it, and sent it bouncing off the arena disc! Deep Impact 2 landed on the floor and found itself only able to move in a circle - the damage caused by ROROTB and the arena disc had damaged its internals! It was easy prey for WPE2, who flipped it again and sent it bouncing off the wall, while Seggy was still keeping ROROTB against the wall! Time finally ran out on this action packed and very close melee, with all four robots still mobile!
CEASE!
Aggression: WPE2 - 3, DI2 - 1, ROROTB - 3, Seggy - 3 (DI2 loses points for running away at one point and being half immobilised at the end)
Damage: WPE2 - 2, DI2 - 2, ROROTB - 4, Seggy - 2 (ROROTB caused the most damage with its hammer, while Seggy and DI2 did damage with their spinning weapons and WPE2 used the arena disc to cripple DI2)
Strategy: WPE2 - 1, DI2 - 3, ROROTB - 3, Seggy - 3 (WPE2 didnt have much strategy - the others had more by choosing who they would attack/interchangable weaponry)
Control: WPE2 - 3, DI2 - 1, ROROTB - 3, Seggy - 3 (DI2 also loses points here as it was half immobilised at the end, so wasnt too controlled)
Style: WPE2 - 4, DI2 - 2, ROROTB - 1, Seggy - 3 (WPE2s flipper was the most stylish, ROROTBs hammer was the least stylish, Seggy gets more points for its vertical weaponry attacks as DI2 had some attacks where the discs were running downward so it didnt flip opponents up and wasnt stylish)
Dominance: WPE2 - 3, DI2 - 2, ROROTB - 2, Seggy - 3 (WPE2 and Seggy had the most attacks, while ROROTB didnt get in as many and DI2 was crippled at the end)
Final Score: WPE2 -16, DI2 - 11, ROROTB - 16, Seggy - 17
Seggy The Third definitely through, Deep Impact 2 definitely out, but what about Wheely Pure Evil 2 and Revenge Of Revenge Of The Bludgeonator? They both lead each other in two categories and equaled in two, so well take their scores and multiply em:
Dominance (x 6): WPE2 - 18, ROROTB - 12
Damage (x 5): WPE2 - 10, ROROTB - 20
Aggression (x 4): WPE2 - 12, ROROTB - 12
Control (x 3): WPE2 - 9, ROROTB - 9
Strategy (x 2): WPE2 - 2, ROROTB - 6
Style (x 1): WPE2 - 4, ROROTB - 1
Final Score: WPE2 - 55, ROROTB - 60
Wheely Pure Evil 2 and Deep Impact 2 are eliminated!
REVENGE OF REVENGE OF THE BLUDGEONATOR AND SEGGY THE THIRD GO THROUGH TO ROUND 2!
Heat G, Round 2:
Baldur vs Seggy The Third
Overkill vs Revenge Of Revenge Of The Bludgeonator
Sa-weeeeeeeeeet! :proud:
HEAT G
ROUND 2
1) Baldur VS Seggy the Third
Ill take Seggers to get round Alexs side and dump im in the Pit
2) Overkill VS REVENGE OF THE REVENGE OF THE BLUDGEONATOR
Here, Ill use similar tactics to when Tammy faced this Battlebot - get under it from the sides and hammer the wheels to High Heaven! Failing that, grapple it, shove it into the Arena Disc and then take it to the VFT void :proud:
As always, groovy stuff, Mr S :)...oh and theres TWO thes in RotRotBs name :wink:
You know, this heat remindes me of heat K (i think) of series 4. You know, both seeds going out in round 1!
Against Revenge of the robot with the stupidly long name, Overkill will try to get the wedge underneath, the hit it with the blade. Ive little hope for it here, I only entered it because I had to, and its my second fav battlebot.
Wooty fight.
Seggys set-up for round 2 will be the invertible flipping arm, and the main main of attack is to get around the side to get underneath that 3mm ground clearance and keep flipping it, trying to get it onto the wall or into the pit.
Saying nothing, cos Steve knows what my reply would be :wink:
Except to say, great fights Richard :)
Thanks for the wootiness! Would have done this a bit sooner, but the batteries on my wireless mouse needed replacing.
With all the seeds gone, were guaranteed an unseeded semifinalist! Will Baldur or Seggy The Third (with an invertable flipping arm) reach the heat final and get the chance to be that semifinalist?
3, 2, 1 - ACTIVATE!
The charge by both robots was followed by a quick turn as each aimed to get under the sides of the other. Being faster, the invertable flipping arm of Seggy The Third met the side of Baldur and it pushed against the low clearance! A moment later, it was under and the arm flicked Baldur up and over! Baldur selfrighted, only for Seggy to crash into its side and shove it in a straight path into the arena disc, which did little to the armour and only sent Baldur spinning away! It quickly turned and charged Seggy, but Seggy was able to catch it in the sides again and invert it! As Baldur was selfrighting, Seggy rammed it into the wall, but it was back on its wheels, so Seggy overturned it against the wall! Baldur fired its arm and came sliding down, but with its rear facing the wall, it couldnt get back over, allowing Seggy to watch its struggling in bemusement! After a while, Seggy moved into the arena centre and did a victory spin for the crowd - but it wasnt victory yet, as once 30 seconds had passed, it was required to help Baldur or the match would be paused! So Seggy came in on Baldur from the side and the lifting arm quickly righted it! Baldur immediately spun into Seggys side so they became parallel to each other, but Seggys rear knocked against the wall and slowed its turn, so Baldur could get its scoop into the skirts!
Unfortunately, the low skirts proved inpenetrable to Baldurs scoop, but it did push Seggy The Third round into the disc! The disc knocked Seggy loose and left it at Baldurs side, and it was quick to take advantage of this position! Pushing, it got the arm under Baldur again and lifted it again! As Baldur rested on its side for a moment before beginning to topple over, Seggy rammed it into the wall again! Baldur selfrighted, leaving it with its rear facing Seggy, and the more experienced robot came in from behind and rammed Baldur across the arena, tilting it forwards so the scoop scraped the floor! They ended up over the closed pit, and Seggy quickly flipped Baldur again, in a position where the wall once again blocked its selfright! There was nothing else for Seggy The Third to do but run into the pit release and end Baldurs struggling to selfright!
CEASE!
SEGGY THE THIRD GOES THROUGH TO THE HEAT FINAL!
Will Overkill or Revenge Of The Revenge Of The Bludgeonator also make it to the heat final?
3, 2, 1 - ACTIVATE!
The competitors came into the arena centre, ROTROTB ready to scoop Overkill into its dustpan, but it was Overkill that swerved, dodged the hammer as it came down and got its wedge under the side, so it could shove ROTROTB into the wall and pin it while it brought the blade down, doing nothing to the Hardox! But ROTROTB brought its own hammer down, the stick part coming down on Overkills blade and bending it a little! Its tyres brought off the ground, Overkill couldnt move, but neither could ROTROTB! Overkill activated its blade, and slowly its wedge began edging out from under ROTROTB as its body rotated! But before Overkills wheels touched the ground again, ROTROTBs did, and it dragged Overkill to the arena disc and turned it so a tyre was slashed! Next, it took Overkill into the southwest corner, released the hammer and quickly took Overkill into the corner! Overkill ran around a short distance but was unable to stop the mighty hammer coming down on its body, making a crowd-pleasing dent! As Overkill struggled to get out, the hammer came down over it and hit the floor, making ROTROTB bounce! Overkill was tilted as ROTROTB went up, and spun on one wheel, getting under ROTROTBs side as it came down! Now ROTROTB was the one pinned, and having the weak punishment of Overkills blade coming down on it!
ROTROTB tried escaping by firing its hammer, which knocked it away from the wall but not off Overkills wedge! Overkill turned and began shoving ROTROTB from the rear, swinging its blade - as they went, ROTROTB brought its hammer back to the front and bounced, then fired backwards but missed Overkills body, and soon it was against the wall again! It fired its hammer again, and was knocked onto Overkills right tyre! Quickly turning so it was under ROTROTBs side, Overkill manouvered it back into the wall and began using the blade again, as ROTROTB fired the hammer one more time, but didnt bounce enough to escape! Overkill just kept its victim against the wall and continued whacking the side, ROTROTB trying and failing to free itself again with its hammer! The 30 second time limit on a pin ran out eventually, and Overkill reversed to free ROTROTB - and then had to retreat when its opponent seemed intent on scooping it up! Overkill then moved towards the advancing ROTROTB, aiming to get under the side again, but ROTROTB dodged and brought Overkill into its scoop, a second before the hammer hit home on a tyre, denting it and tipping Overkill!
As ROTROTB brought its hammer back, Overkill spun out of the scoop, but ended up on its side! It quickly moved the blade and came down, but ROTROTB was quickly on it, although it missed with the hammer! As Overkill overturned itself so it could use its blade again, ROTROTB came in from behind and managed to land a blow on the body, deepening the dent and slowing Overkill down as it spun out of the scoop again! ROTROTB followed it and the hammer came down again, bashing Overkill for a third and fatal time! The previous Battlebots finalist was dead, eliminated by the damage potential of ROTROTBs hammer! ROTROTB scooped the corpse into the southwest corner, pinned it for a while, then left it once it was sure there was no life left!
CEASE!
REVENGE OF THE REVENGE OF THE BLUDGEONATOR GOES THROUGH TO THE HEAT FINAL!
Heat G Final:
Revenge Of The Revenge Of The Bludgeonator vs Seggy The Third
I know Ive been a touch lax in my encouragement of late, so...
Extreme wootation of the fighting kind :proud:
Wooty fights.
Set-up for heat final will either be the hardox wedge or the drum. Depends on what Steve says.