Agree with Geoff on the standardised weight.. But the best defence is a good offence.. If you carnt beat a spinner build one thats better :)
Tom- its your arena.. you have the say. I think i know what your opinion will be.
...Mmm brushless.
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Agree with Geoff on the standardised weight.. But the best defence is a good offence.. If you carnt beat a spinner build one thats better :)
Tom- its your arena.. you have the say. I think i know what your opinion will be.
...Mmm brushless.
Lol nothing new for me there Geoff! Can't think of an event that hasn't required a rebuild of a machine or construction of a new one :PQuote:
How many of you want to build a new machine for each event!!
The major problem I have with people building oober bricks is that it takes far less time and cash to build an oober brick than it does an oober spinner. Nothing quick as frustrating as having to rebuild a spinner after it came up against a box that I could have built in a weekend with spare parts kicking around.
I would also say, at this level of competition, I'd quite happily build a new robot per event, as I was well known for doing with antweights. In fact, I'd build 4 new ones for each event (at least!). Only ever had 1 ant that lasted for more than one event.Quote:
How many of you want to build a new machine for each event!!
Yes, I agree that a spinner vs uber-brick fight can be exciting to watch. Some of my favorite robots in other weight catagories have lacked weapons and I'll be one of the first to stick up for a robot that doesn't have one, which I know some people don't like. But I do think enforcing an active weapon rule would allow this class to go in a different direction from the bigger ones, which I think could be it's main attraction. Also, its so much simpler to engineer one at this size of robot; a standard servo can act as a lifting or clamping arm with barely any modification.
Plus it would be good to see how people combat the spinners on the offensive instead of opting for the easier defensive route.
However, I think final say is with Tom and Kenny, as the instigators of this new class.
There's an arguement for moving the 1kg weight limit to be more in line with Beetleweights, but the American's have a 1kg class as well don't they? Plenty on the builders database.
http://www.buildersdb.com/search_robots ... e=&Weapon=
Those kilobots are mainly from Canada, as I discovered last night when I saw a link to this:
http://www.kilobots.com/
I've not gone through every picture in your link Dave but for the majority of which I have, they all seem to state Canada as their location. So that means if any of us want to go across the pond, aim a bit further north and head to Canada instead :lol:
And there's alwasy the chance of coming up against some familiar opposition *cough* build a kilobot Kody *cough*
So, all in favour of bringing this weight limit in line with the Canadians.....oh, wait :P
I think there Canadian.
Me and Kenny have been talking about it, We have decided increasing the weight could be a good idea, If it will get more people interested in building them its worth the change. Im pretty sure it wont put anyone off building one by increasing the weight, So if we gain a few people interested in building them its a good change right?
What are all your opinions? Will anyone not build one if the weights brought inline with the US? and will anyone else build one because of the change that wouldnt have built one before?
Being honest, 1kg is a nice number. Obviously it's purely due to metric/imperial differences that we get things like 1.362kg when converting from US weights. But I will build one regardless of whether it's 1kg or 1.362kg.
The draw of building one for me isn't the weight limit, it's more to do with the (hopefully) active weapon requirement and the varied terrain. I'm putting my 6WD with lifter idea on the backburner for now though, just going to try a basic one using surplus servos for a first attempt, maybe with a grab/lift arm on it.
I'd be happy to build one either way with regards to the weight limit question. Mine will probs end up grossly underweight anyway, as seems to be my tradition :-P
in terms of weight, 1kg does seem like a nice weight to build to
but for the sake of building to 1.36kg so we can match up with the other weight class- doesnt really seem much of a problem, might aswell go with it
Well I'm gonna be the git amongst the pigeons, I want 1kg! :)
this is what i'm looking to get building in abit its a 360 replica called 180! , i have all the parts and just gotta make the chassis, weapon part and disc, post your designs!!!
Ill get a few pics of layout and shell material soon. Gotta resize images.
http://www.xtreme-robotics.com/photo...fbs%20body.jpg
after reading peoples thoughts on active weapons and hearing what a few other people are going to do although i wasnt going to bother originally having one im now going to put some sort of lifter on mine and ill be remaking that heavy outside steel frame out of hdpe or some other materal.
perhaps a bit of a different shape- not sure yet but will be simple to do as everything on mine is just mounted to the base and any shell i make would just bolt on with 4 m5 bolts
P20 For the shell
my 2 will be along the lines of:
http://www.youtube.com/user/rctennisbum ... LV1AV1TI6w (fbs)
http://www.youtube.com/watch?v=6ue9bKnGly8 (flamethrower)
jack
Mines going to be a FBS do yours FBS we can have a FBS fight :p
il warp your disk with the flamethrower then shred you with the disk
and while wer on the subject of fbs's iv posted somthing in the saftey section, i need help :P
jack
Handy video for this topic:
http://www.youtube.com/watch?v=OUxN9Z44 ... re=related
I was looking at that arena a few weeks ago for door ideas. Gotta decide how im doing the door without leaving gaps.
How big is your arena going to be Tom? Just cos I've been looking at designs (and seen designs in the states) that are maybe too big to really move around much in the arena.
The arena can be either a 2000mm X 2000mm battle box or a 1500mm x 1500mm arena using a removable 50mm high internal wall leaving a 250mm out of the arena zone.
to design and build a 1kg hornet or not to design and build a 1kg hornet..........tough decision :)
gary 1.36kg :wink:
would be cool if you did anyway
What drive motors and weapon motor you planning on Gary?
You shouldn't even be debating it Gary - build build build!!! :proud:
Listen to Jamie :p
Lol Ill give it some thought and possibly jot some ideas down. My priority atm is to get my next featherweight running and to get my CNC lathe retrofitted. Two tasks i've had outstanding for going on a year and as I have a short window of free time, its the perfect opportunity to get them out the way.
so seeing as people seem to want an active weapon rule
does this mean :cry: i can't build a mini block of wood :cry: :uhoh:
alex
Of course you can build a mini Block of Wood, just with a weapon :P
A Servo with a toothpick on the arm, voila, active weapon.
I've had worse than that in antweights and they still counted as active! lol.Quote:
A Servo with a toothpick on the arm, voila, active weapon.
I've seen far worse than yours even, Dead Meat's...thing...at AWS30 was active in the strictest sense of the word I guess :P
Having a wedge or scoop or forks on the front powerd by a servo would be most effective and simplest active weapon. can lowerthen so of have zero ground clearance and lift them if you get stuck or need to go over anything, and forks could be lifted to a hight where they could be used as ramming spikes. If you build somthing fun like block of wood we would allow that, would make some nice video footage smashing it up. Remember if you cant make an active weaponed robot with a separately controlled weapon for some reason make a thwack bot/axle bot.
Remember were going to be having robot wars style mini challenges, Maybe stuff like football, gauntlet, sumo bowling etc. Plus there will be fights where theres ramps and steps in the arena floor.
Any suggestions on mini challenges and arena obsticals etc are welcome. As soon as i have some time im going to be fabricating the arena. Just getting couple of feathers finished and getting the heavy done with kenny then ill be cracking on with the arena.
A row of grinders on a ramp/scoop/ramrig sort of obstacle would be good, spanning one side of the arena walls...I'm thinking along the lines of the series 2 Gauntlet, lots of low ground clearance robots got stuck on those :)
well robots can be modded between rounds aslong as you declare you mods and your robots in weight in its heaviest modified state. so ground clearance etc could be adjustable, interchangeable weapons, as long as its not a completely different robot when its modded,
I like the spinners in the American kilobot arena, but I'd say just have one in the corner or something, cos they seem to get in the way a lot in their fights.
what do you guys think about radio gear? should we make 2.4ghz mandatory from the get go or should we wait untill 2.4 is mandatory in featherweights?
2.4Ghz all the way guys, safe, reliable and cheap (can be got for less than a 40Mhz set these days!)Quote:
Originally Posted by xtreme
I agree. If it's in the rules that the robot has to failsafe, having it on Spektrums would make sense to everyone from the start. I think we're mostly all on 2.4ghz by now anyway aren't we?
ye i agree 2.4ghz only and also you can get a 6ch whats 2g and tiny so there perfect for them