^ Ignore the above post please ^
A convo with Marti has lifted my spirits a bit :), bloody cold making me feel pessimistic about everything...
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^ Ignore the above post please ^
A convo with Marti has lifted my spirits a bit :), bloody cold making me feel pessimistic about everything...
erm Joey, i dont check the forum every day :p unlike you who seems to check it every five minuets
Martyn, you should know by now that Joeys in the club thats incurably sad, the same one Im in. :P Us sad people are gonna bug you not-sad people incessantly.
So if you dont want to get bugged anymore, get your entries in, or the bugging continues! :P
lol
Precisely, I havent breathed fresh air in eight months and I see no reason why you should too!
...or something like that anyway, Scott did it so much better.
Since theres still time, my line up is changing:
The Crashing Bore 2
Shape: Box with a wedge on front, with a sharpened front wedge extender.
Dimensions: 80 X 40 X 25 (lwh)
GC: 2 CMs at sides and rear, 0 at front. Side and rear skirts protect the sides and rear, but can be removed to fight spinners.
Weapon 1: The trap is back as ever, powered by two LEM 130s on 36 volts. This time the idea is to snap and grip.
Weapon 2: The front wedge lifts up, powered by a linear actuator. This should lift around 200 KGs.
Weapon 3: The drill is also back, powered by the same actuator as the wedge. As the wedge lifts, the drill extends to attack the base of whatever is being lifted. The drill is sprung with 50 KGs of downforce, so anything the drill cannot penetrate easily will push it down the shaft and still allow the wedge to lift. However, the drill will still push into the opponent with a force of 50 KGs.
Armour: A 3.2 mm hardox monocoque, except for the front wedge which is 8 mm hardox. The skirts are 5 mm grade 5 Ti.
Drive: Four wheel drive, powered by two LEM 130s on 36 volts
Srimech: The trap
Notes: Painted to look like it€™s a red robot with a fine layer of dust :proud:
Raging Tempest
Shape: Ring spinner.
Speed: 12 MPH.
Dimensions(dh): 80CM X 25 CM
GC: 1 CM.
Armour: The spinning ring is 4 MM of Hardox 500. The base and top are 5 mm of polycarb. There is a 1 CM Ti box section frame, with weight reducing holes.
Weapon: Ring spinner powered by two Lem 130s at 36 volts and spinning at 1500 RPM to deliver around 70 KJs per hit. The four hardox teeth are 6 inches long with two being placed near the top and two near the bottom.
Weapon 2: Two foot long blades can be attached to the bottom of the machine and skim 5 mm above the floor, with the idea being to sneak under GCs and attack wheels. This is only used as an anti-Tengu measure.
Drive: 2 wheeled, driven by S28-400 magmotors at 24 volts.
Srimech: Invertible.
Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally. The shockproofing is mostly there to stop it shock killing itself upon landing.
The May Tracks Has You
Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.
Speed: 15 MPH.
Dimensions(lwh A): 85CM X 45 CM X 24 CM
Armour: 4.5 MM hardox.
GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.
Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.
Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.
Drive: Inner tracks, powered by Lem-130€™s at 24 volts.
Srimech: The flipper.
Strengths: Weapon synergy, has sunglasses painted on the side. Once The May Tracks Has You, there is no escape.
Weaknesses: Axe/flipper combos could take the tracks out.
Notes: There is a strip of metal shaped like sunglasses at the top of the flipper to prevent fast robots just going straight up and over like in Storm 2 vs Firestorm.
Door Stops
Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop:proud:. The backs are rounded to prevent being beached.
Speed: 15 MPH.
Dimensions(lwh): 40CM X 30 CM X 20 CM
Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs
GC: 0 at the front tip, raising to 1.5 CM at the rear.
Weapon: Static wedges at the front.
Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.
Srimech: Invertible.
Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.
Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.
Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.
Disco 5
Panicking Still?
The Deer/ No I-Deer
TIRTASM/TIRTASM 2.0
stats when i can be bothered.
was there something about otherweights?
Yeah, five otherweights need to be entered. Real or vapourbot-wise.
enter random realies for my otherweights then PLEASE :p
*points at otherweights are optional bit while looking quizzically at Kody*
Thanks for that though, that completes the lineup...and I shall be doing the draw for the competition later today, so brace yourselves.
And thanks once again for all the interest shown :)
Optional? Where does it say that? :P
*checks first post again*
Kody - I did say you could enter as many or as few otherweights as you liked, none at all comes within the scope of that :P
--------------------------------------------------------------------------------
*ahem*
Good evening...Ladies, gentlemen, and beings that do not conform to Earth theories on gender. You are gathered here today, to witness the unveiling of the draw for this tournament.
Made via http://www.random.org/http://www.random.org/ at 2009-01-25 11:43:07 UTC (and subsequently cleaned up, presented, and with clashes sorted out) and witnessed (sort of) by a Mr Daniel Stickler as a sort of independent adjudicator (who right now is telling me to get on with it), I present:
THE DRAW FOR THE CHEVRON CHAMPIONSHIP SERIES 2: MEDIUM MEDIUM SPEED ONES
Heat A - Sumo
Darkestar (1)
Battle Raptor 5
Typhoon 2
Back To Rock III
Mega Masher 2
Hypertension Mk 3.5
Heat B - Tug Of War
MORD 2
Thor
Disco 5
Shadow Zone Forever
System Shock V: Hex
Night Stalker
Heat C - Football
Alpha Bolt
Harraz
Monsoon Season
Venus Fly Trap
Blue Hurricane
Boxx
Heat D - Grand Prix
Intriguous
Slammer VI
Nitro-Gene 5.0
Assegai
The Subjugator
Envy
Heat E - Joust
Macduff The 4th (6)
Turbo Tails
Pick-Axe Of Doom
Macbeth
Double Killa 2
Sheer Heart Attack 2
Heat F - Labyrinth
Super Gore Septua
Orion
Squish Reincarnated
Spin Dash Unleashed
Brutalis 2.1
The Kill Point
Heat G - Sumo
Exertion (5)
Jolly Roger
The Deer
Leprosy Infection
LockJaw Epedemic
Mad Dash
Heat H - Tug Of War
Door Stops (4)
Wedga Triton
Cyclone Force 3
Panicking Still?
Jack In The Box
Tengu VII
Heat I - Football
Roo Of All Evil
Autoism 3.0
Under Pressure
Megamouse
The May Tracks Has You
Ringwraith
Heat J - Grand Prix
Gehenna (3)
Raging Tempest
Skullcrusher
Blast
Ramminator Evilution
Achilles
Heat K - Joust
Ripper (2)
F. Sharp
TIRTASM
Joker
Paralyzation 2
CroOKeD
Heat L - Labyrinth
Axe To Fall
Action Control
PsycloniZer
Shadow Ninja
Axe-O-Lotl
The Crashing Bore 2
Further details on the various events (including dimensions of the gauntlet runs and such) can be found on ZED, at http://strickenone.proboards99.com/index.cgi?board=chevchamp2&action=display&thread=6 51&page=1http://strickenone.proboards99.com/i...on=display&thr ead=651&page=1
THE OTHERWEIGHTS
Antweights:
Flamberge vs. MicroForce 3.0 vs. Dead Meat vs. Wedge 3mm
Slice n Dice 2 vs. Little Nipper vs. Tiny Titanium Teeny vs. Kobe
NB: The battles for these will take place on an AWS standard arena, with two side high walls and two side mostly dropoffs. (like Peter Wallers arena (I think) if youve ever seen it)
Featherweights:
Rolling Pin FTW vs. Skink vs. Micro Gore Evo vs. Micrompression vs. Little Hitter 2
Sons Of Thunder vs. Sith vs. OverDrive vs. Deadly Lampshade vs. Apocalypto
Lightweights:
Bottom vs. Minigig vs. Roundhouse Kick vs. Titanium Titan v2 vs. Tiny Tengu
Crash vs. Ziggo vs. Scarab vs. Minilith vs. Vincent
Middleweights:
Blizzard vs. The Bone Collector vs. Hyper-Ventilate vs. Xianghua II vs. Zero
Hazard vs. Killoteeny vs. 259 vs. ROID
Super Heavyweights:
Fulcrum vs. UberForce 2.0 vs. Cause And Effect vs. Revolver
The Red Knight vs. Diesector vs. SLAM! vs. Vertigo
I shall go down the above list of otherweight battles, with one between the trials and semi finals each heat, until the finals are reached.
In melees with five competitors two machines go through, else one machine goes through from each battle.
I think that should be it, feel free to point any mistakes out or make any comments.
And, of course, get predicting and tactic planning. :)
(Message edited by joeychevron on January 25, 2009)
The Kill Point: I shall use the Left Route. Choose any route for the Labyrinth
Skullcrusher: Ill use the Left Route also. Push all the other robots out of the way in the Grand Prix trial
Nightstalker: The Middle Route
Joker: The Middle Route as well. Use the spinning shell to destroy the house robots if possible
259: Destroy everyone else with the disc
Sons of Thunder: Split up and go after the easiest robots first, and take care of the more armoured ones later
Disector: Lift or crush all of them
Bottom: Ram all the other robots
Little Nipper: Push all of them off the arena
For now Ill say my obots will take the middle route except for LockJaw, which will take the left hand route.
And it is hard to repdcit on a tournament like this, so Ill just give some heat winner predictions:
Heat A ~ Darkestar may struggle with BTRII, so I say Martijn or Hypertension MK3.5.
Heat B ~ Disco 5s ground clearance may be too low for the gauntlet, so I think MORD2 or Thor to win it.
Heat C ~ Venus Fly Trap
Heat D ~ Intriguer or Envy
Heat E ~ Macduff the 4th or Turbo Tails, most likely the seed though
Heat F ~ Spin Dash Unleashed
Heat G ~ Exertion or The Deer
Heat H ~ Panicking is quite suited for this tournament and has a good chance, but so is Cyclone Force 3
Heat I ~ May Tracks or Mega Mouse
Heat J ~ Achilles
Heat K ~ Ripper
Heat L ~ The Crashing Bore 2
Good luck everyone, especially Joey with writing :)
... Liam, you know you officialy forfeited your ARC fights by not posting tactics huh? :proud:
OK, lets see. Tactics will be for the Gauntlet, then the Trial provided I get that far.
MEGA MASHER
Gauntlet: Go down the centre route. Push the obstacles away, then turn and drive disc first up the see-saw.
Trial: Just plough ramp first into whoever Im fighting, and hopefully beach them.
LEPROSY INFECTION
Gauntlet: Being small and low, he can handle the left-hand route.
Trial: I may have to use tactics here. Keep the drum locked so that the teeth literally form a scoop, then use that.
CYCLONE FORCE
Gauntlet: Charge straight down the middle route. Front on, then back on.
Trial: Charge again.
AXE-O-LOTL
Gauntlet: Im going to say go down the centre route again.
Trial: Just play nagociations (or however the heck you spell it). If a house robot comes near, ram it, or hit it.
Redesigning Xianghua II at the moment...and I did say over MSN that I was replacing MGE with Heretic. :P
Tactics when I can be arsed. :P
Tactics for all of them: Im just going to CHARGE STRAIGHT INTO THE MIDDLE ROUTE, and also... do my best at all costs.
Tactics for Ziggo and Hazard: Spin up, and KILL ANYONE WHO GETS IN MY WAY!
Tactics for Little Hitter: Hammer away on anyone who gets in my way!
Tactics for Gauntlet:
Monsoon Season - I dont want the tracks to get snagged or broken in the Gauntlet, so will avoid the left and middle routes (the spikes coming from the floor could do some unwanted damage) and gun it down the right hand route. I will wait for the ramrig to be fully opened before sprinting to the finish, using my 15mph top speed and ramming capabilities to shove any unwanted house robots out of the way.
MacBeth - I am going to do something a bit different and put MacBeth in upside down for the Gauntlet, eliminating any GC problems it may have. Head down the right hand route and use the 20mph top speeds to avoid the ramrig and house robots.
Squish Reincarnated - Left hand route. Wait for the Sentinels arm to move down the arena (towards the finish line) so Squish doesnt end up trying to avoid it. If any opponents have failed to make it very far across the Gauntlet, drive into the second pit (yes, you read that right! :proud: ) to ensure that no unwanted damage occurs from Sir K or the Sentinel.
F. Sharp - Reverse out of the starting block and tackle the middle route. 2cm ground clearance should be enough, right? :)
Heat A:
This is a tough heat, but I can see Darkestar going through again.
Flamberge vs. MicroForce 3.0 vs. Dead Meat vs. Wedge 3mm
The main aim is to use the wedge shape and push the others out of the dropoffs. If possible, I will try to keep around the back of Flamberge and push it into Dead Meat and Wedge 3mm. If I do have to come up against Flamberge at some point, use the Titanium wedge against the spinner and hope for the best. Chances are that at least one of us will fly out of the arena on impact. :proud:
Looks like a good line-up, Joey. Good luck!
For the Gauntlet, Battle Raptor 5 will take the left route, be careful around the Sentinel, and try to squeeze past or against Killalot if he gets me in an awkward spot.
Hypertension wil take the ram rig route, should have no problem flipping shunt or bash should they get in the way. Just make steady progress :)
Back to Rock III will try its luck in the left hand route please :proud:
Xianghua III is up.
http://strickenone.proboards99.com/index.cgi?action=display&board=mweights&thread=68& page=1http://strickenone.proboards99.com/i...mweights&threa d=68&page=1
Tactics next post.
Shadow Zone Forever - middle route
Intriguous - left route
Macduff the 4th - middle route
Super Gore Septua - middle route with the claws closed so he can fit
Flamberge vs. MicroForce 3.0 vs. Dead Meat vs. Wedge 3mm
Destroy things. :)
Rolling Pin FTW vs. Skink vs. Heretic vs. Micrompression vs. Little Hitter 2
Destroy things. :proud:
Crash vs. Ziggo vs. Scarab vs. Minilith vs. Vincent
Push stuff into Ziggo with the rear wedge. Also...destroy things. :proud:
Blizzard vs. The Bone Collector vs. Hyper-Ventilate vs. Xianghua III vs. Zero
Flip things. :)
Fulcrum vs. UberForce 2.0 vs. Cause And Effect vs. Revolver
Flip things, rip things. :proud:
Good luck with this, Joey. :)
ok tactics
Typhoon 2: Go for the right had route spin up and make scrap metal of everything!
Boxx: take the left hand route, get as far as possible, if i can see that i have gained more ground than someone then i should drive into the pit :uhoh:
Pick axe of doom: go for the center route, gun it and see what happens! lol
CrOOkEd: go for the right hand route, flip flip flip!
Dead Meat: Stay away from flamberge (i have been up against spinners and survived but still...)then get wedge 3mm from the back and push into the pit! for micro force i will do the same as i did to wedge!
Skink: Flip! Flip! Flip!
jack
*ahem*
Welcome, friends, enemies, people I feel indifferent towards, people Ive never met, animals, plants, obscure other lifeforms, inanimate objects, Alex, Steve and Frank. Welcome to the new series of The Chevron Championship.
The more astute of you will have skipped ahead to see the gauntlet by now, the few of you remaining shall be reminded of the improvements for this series. After the first one was considered to be a paragon of w00tiness (again, thanks to all those who voted for it in various categories at the 2008 Vapourbot Awards :)), the production company has given me an improved set of facilities and a shedload more money with which to make this one even w00tier. Unfortunately I spent it all on cheap women and very expensive cocaine, so my improved writing skills will have to do here. :proud:
Without further ado, lets meet tonights competitors!
FIRST, FROM GEDDINGTON IN NORTHAMPTONSHIRE, OUR REIGNING CHAMPION, DARKESTAR!
Alex Holts machine triumphed over all last time around and the title holder is back for more, redesigned in the image of a science fiction battle tank with titanium and polycarbonate armour over a Hardox wearplating chassis, new stainless steel tracks and Lynch motors replacing the Bosches for both weapon and drive. Can Darkestar hold onto its crown against all comers for this series?
FROM LANCASHIRE, BATTLE RAPTOR 5!
A compact invertible box shape with orange danger colouring and black speed stripes, this reptilian robot features electric lifting forks to claw at opposing machines skirts and a CO2 powered axe to slash their hopes to shreds, all running on wheels rather than spindly legs but retaining raptor acceleration and sprinting using electric go-kart motors.
FROM THE ENDINBURGH AIR CADETS IN SCOTLAND, TYPHOON 2!
One of the machines that everyone knows graces us with its presence, this RAF and BAE designed juggernaught has a 1000rpm outer rotating full body spinning cone, with wheelchair motors delivering the vortex to its destination, Hardox claws to rip the opposition up, and it makes a noise like a Eurofighter too with the chainsaw petrol and Magmotor engine force in the weapon.
FROM ENSCHEDE IN THE NETHERLANDS, BACK TO ROCK III!
Another veteran of previous ages returns unchanged, with the seven millimetre thick titanium outer shell affording good protection for the electric lifter and circular saw weapons, Lynch motor drive at 48 volts, and side skirts to help ensure it doesnt get flipped that often. Being versatile, it can self right as well should that occur.
FROM ONEHOUSE IN SUFFOLK, MEGA MASHER 2!
Built like a cheese wedge with red and yellow bodywork made from three millimetre Hardox, Mega Masher can run and wedge opponents upside down with overvolted Bosch motors and Gigavirus style six wheel drive, while the rear houses a Lynch motor powered spinning vertical disc, aiming to gouge at and flip opponents if Chris has his way.
FROM MILTON KEYNES, HYPERTENSION MARK 3.5!
Finally, tonights last robot is a fast wedge design concealing a full pressure dual ram pneumatic flipper run from a single CO2 bottle, with the most durable armour on the show tonight in the form of seven millimetre Hardox, eight horsepower of drive in the Magmotors and two wheel drive for maneuvrability, will this white knight herald the dawn of a new age in the tournament?
---
ROBOTEERS, STAND BY
First to take on the new gauntlet is Alex Holt, reigning champion with Darkestar.
*cut to pits*
Joey: Right, now youre due on in ten minutes and the robots in bits, whats the problem?
Alex: There isnt one really, just had to change crystal...the tracks snap back on so itll look like a proper robot shortly.
Joey: Ah. What are the main changes then, if you could talk us through it?
Alex: I can...theres two new Lynch motors in the drive, new gearboxes for them...new tracks, the old ones were unbreakable but really heavy for it so Ive gone to these stainless steel ones. Its all a bit more armoured as well, the only thing thats really the same is the layout and front disc.
Joey: Sounds fair enough...are you confident for this year then?
Alex: Sort of, we shall see but Id like to retain the title if at all possible. *grins*
3
2
1
ACTIVATE
Darkestar begins the new war in much the same way it did the last one, scraping along the side of the cage as it comes out with some speed and skids sideways, stopping just before the lifting spikes of the left hand route. Alex pauses briefly, waiting or his moment to cross the spikes...which fall, and he slams the sticks forwards from up in his booth, the tracks taking Darkestar beyond the spikes and almost straight into the arm of the waiting Sentinel. Lowering almost to the ground, the spiked appendage slowly eases to the side, Darkestar trying to go for the resulting gap but only succeeding in pinning itself in against the arm, which pushes Darkestar aside and into the gap between the pit and the sentinel base, the machine fitting neatly in there half diagonally, and all Alex can do is wait now...the arm sweeps away, and Darkestar edges out of the nook it found itself in, darting beyond the arm as it completes its arc to meet with Killalot, the house machine backing up slightly, but turning...bringing the lance in on the side plate of Darkestar, again forcing the machine sideways slowly, the forward movement of the tracks doing little more than scratch up the arena paintwork as Alex watches his machine get pinned against the arena barriers once more, going no further as the drill holds it just opposite the second pit.
STOP, AND DEACTIVATE ROBOTS
Darkestar - 12 metres
***
ROBOTEERS, STAND BY
Battle Raptor 5 is the next machine to go through the motions, controlled by Richard Southworth.
3
2
1
ACTIVATE
Like Darkestar before it, Richard gets off the mark quickly - unlike Darkestar avoiding the fence - and Battle Raptor 5 heads straight for the left hand route, fast at seventeen miles an hour, but the rear end of the machine rises up suddenly as the robot darts into the gap - the spikes have shot up, beaching the machine on its front forks and on the steel points from the arena floor! Richard looks concerned, pulling back on his controls, and the forks raise up, allowing the fromt wheels contact with the floor again, and as the spikes retract once more Battle Raptors struggling turns to movement, a squeal of the tyres signalling a burst of speed down just past the Sentinels arm, avoiding it luckily at both the front end of the route and later on, but Richard is forced to brake hard as Killalot stands in the way...the house robot moving slightly towards it and lowering the claw in warning, Battle Raptor not moving for a moment as it wonders what to do, before the Sentinel decides that for it by catching on the drilled Hardox armour and giving the back end a sideways nudge, putting the machine at an angle...and Richard floors the power, spotting an opportunity, and while Killalots lance is still raised Battle Raptor shoots beneath it, crashing into the arena barrier just next to the house robot, and moving his robot in an arc and away from the danger, and away from the obstacles too - Rich raises one arm in triumph as his robot slows to a halt in the end zone!
STOP, AND DEACTIVATE ROBOTS
Battle Raptor 5 - COMPLETED in 36 seconds
***
ROBOTEERS, STAND BY
Jack Orr and Gary Cairns step up to the plate next, with Seventh Wars champion Typhoon 2.
3
2
1
ACTIVATE
Typhoon makes a slower start than the previous two machines, cautiously coming out of the start, but picking up speed as it angles left and past the brick wall of the central route, the shell starting to rotate faster and faster as Gary presses the switch to unleash the fury. Right now it seems the ramrigs fury is being unleashed, with the team going for that route, and the flag atop Typhoon turns before the robot eases forward, into the open rig, and now darting past the circular saws as Jack parks the machine at the end of the first stage of the rig, waiting for the second half to open and allow them through unobstructed. The first half comes ever closer to the spinning blades though...the second half opening...Gary says something up in the controls booth to Jack, who slams the controls forward, sending Typhoon into the barely open part of the rig...
CRASH! Typhoon makes contact with the circular saws, and as the sparks fly from disintegrating blades, the machine is pinged across the alley, the momentum resulting in it firmly embedding itself into the second half of the ramrig...Jack tries to free it, but the machine is completely stuck, wheels spinning in the air as the ramrig mechanism appears to have broken, while down at the end Matilda rams the scenery, seemingly trying to get at the stricken robot, but not able to reach it as time runs out.
STOP, AND DEACTIVATE ROBOTS
Typhoon 2 - 6 metres
***
ROBOTEERS, STAND BY
Martijn Benschop next to make the run with Back To Rock III.
3
2
1
ACTIVATE
Another fast start for the Dutch machine, as Martijn steers his robot out of the gate with some speed, almost turning towards the Sentinels route but overcorrecting at the last second and slamming Back To Rock into the dividing fence between the centre and left hand routes. Regaining his bearings, Marti backs his robot up, before using the power of the Lynch motors more cautiously to edge into the route, past the spikes and the first pit, before pausing before the Sentinel.
The arm begins its reverse sweep back down the route, and seizing the moment Back To Rock grabs a burst of speed and powers by, catching on the arm as it passes and the horns of the lifter running away with some of the decoration, revealing the poorly disguised JCB boom beneath, but Back To Rock flies past where the arm would have been a few seconds later, past most of the routes obstacles, but quickly coming to a halt as the titanium front bashes into the claws of a waiting Dead Metal, just inches from the finish line! Flooring the amps, Marti tries to get past the house robot...trying...trying...but not hard enough it seems, as the tyres squeal, ripping up the paintwork on the arena floor as Back To Rock is edged back slowly, and now Killalot begins to take an interest. Lowering his lance, the robotic knight closes in on the struggle, beginning to turn the lance in on the front...Marti cant reach the switch to turn the saw on in time, and the end of the drill jams firmly into the slot that allows it to rotate, before hoisting the competitor almost effortlessly into the air...dangling the Dutch hope in the air for a split second as Killalot turns, before it slips from the end of the lance, only to land on its side, buried in the tyres that line the second pit.
STOP, AND DEACTIVATE ROBOTS
Back To Rock III - 11 metres
***
ROBOTEERS, STAND BY
Mega Masher 2, designed and driven by Chris Mason, is next.
3
2
1
ACTIVATE
And Chris almost jumps the start here, the fast acceleration of the 36v Bosch motors setting Mega Masher on a direct collision course with the brick wall, barreling straight into the concrete blocks and sending white dust scattering, pieces of brick littering the Hardox top plate of Mega Masher like dead leaves. Not all the bricks have fallen though, and Chris turns his machine tentatively left and right, the front blade sliding the remaining blocks out of the way...the path cleared, Mega Masher tries a 180 degree rotation, but almost hangs up on the blocks. With Killalot coming up from the Sentinel route, Chris pulls his controls the other way, and his machine edges the left hand side wheels up onto the ramp, before reversing, disc first, up the incline. The ramp increasingly tips under 100 kilos of Mega Masher, seesawing over as it comes past the halfway point, but Shunt is ready at the other end...Chris piles on the amps, sending his robot straight down into the house robots scoop, trying to come past...and sending Shunt back, the house robot reversing...but coming in straight back just as the ramp pops back up from the weight of the bricks at the other end, Mega Mashers 6mm rear ground clearance being subverted by the lifting blade so easily, and Chris can but watch as his robots disc raises in the air, the wedge scraping against the stainless steel floor as the machine is forced back against the ramp, into the pyramid, the house robots axe coming down on the Hardox shell as it backs away, leaving a small dent. Chris tries his controls, but the wheels of Mega Masher spin in the air, no traction on the arena floor, and he shakes his head as Shunt comes back in, inflicting further punishment on the yellow paintwork.
STOP, AND DEACTIVATE ROBOTS
Mega Masher 2 - 7.5 metres
***
ROBOTEERS, STAND BY
Last to take on the gauntlet is Matty Fowler, with the Mark 3.5 version of Hypertension.
3
2
1
ACTIVATE
Matty has six metres to beat here, bringing Hypertension slowly out of the chain link cage housing the machine and turning immediately to the left, picking up speed as it approaches the circular saws. Hypertension pauses briefly, swivelling to line up a run on the opening rig, waiting for it to widen enough...waiting...and tentatively coming forwards into the rig, Matty increasing the power as he sees the chance to make it through the other half, and he could be in luck here. Hypertension makes speedy progress, through into the second half of the rig, trying to get through to the end before the claws on the rig beach it...and just a little too late, just as Hypertension reaches the end the right side wheel gets lifted from the ground and the robot, power only being applied to one side, curves around and into the side of the rig structure, now stuck fast with both wheels lifted from the ground. Matty tries a flip to get out of trouble, the end of the machine rising into the air...and Matilda closes in, getting her tusks beneath the front edge of Hypertension, but a second flip by Hypertension jolts the wheel free of the rig, and the force of the still spinning wheels wrenches the machine forward, twisting the house robot around and forcing the second obstacle out of the way! Mattys face brightens up, realising he could make it to the end here, and the two Magmotors push the machine forward with some force, over the flames and smoke from the grid of the floor, and past a last minute charge from Dead Metal to shoot into the end zone!
STOP, AND DEACTIVATE ROBOTS
Hypertension Mk. 3.5 - COMPLETED in 48.5 seconds
Leaderboard
1: Battle Raptor 5 - Completed
2: Hypertension Mk 3.5 - Completed
3: Darkestar - 12m
4: Back To Rock III - 11m
5: Mega Masher 2 - 7.5m
6: Typhoon 2 - 6m
*cut to pits*
So, sadly, the RAF team brought here by Jack are out, and hes gonna have to take them back home again. Are you guys disappointed much?
Gary: Not all that much, Id like to have gotten further but, you know, six metres is reasonable, and we gave your arena crews a headache trying to fix the rig for the next run so Ill take comfort in that.
Jack: Yeah, Ive still got three bots left, it was a fun start at least. It can only get better from here...*laughs*
Joey: Well, thanks for coming anyway, hope to see you soon.
COMING NEXT:
SUMO (against Shunt, no weaponry uses other than for self righting)
...so...whaddaya think so far? Sorry for the epic delays. :proud:
well done mate keep up the good work :)
dang it! rubbish battle joey 0/10!
nah only kidding wicked fight mate, glad i went out in epic style :proud:
bring on round 2 !!!
anyway off for some haggis
#car drives off to Scotland#
p.s yes i do like haggis, Scottish born and bred :proud:
Good stuff, Joey! Sumos pretty simple, obviously - Ill just avoid driving straight into Shunts plow and see if I can get round to his sides.
Similar tactics - my traction should be better than his, so using my own prongs control the fight should make this relatively simple if I can get them under him.
did i ever post stats for this?
Go for the sides and slide under. the wedge should hold him there if nothing else, survival is the main aim, victory would just be an advantage.
Thanks for the comments everyone, glad to know the new series is up to scratch so far :)
And Martyn, the answer is no, you didnt, and Disco 5 is in the next heat so unless I see stats shortly I shall have to dig some out.
And on that note, here is the Sumo:
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BATTLE RAPTOR 5
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Battle Raptors aim here is to last thirty seconds in the ring with Shunt, an as the house robot gets off the mark, Richard starts off by tuning his machine broadside on...perhaps an unwise move, but applying the power to the four go-kart motors and dodging the initial charge of Shunt, skidding the rear end of the robot around to mount its own attack, the two machines approaching as Shunt turns its own scoop to meet its foe, and the two robots meet, snowplow to forks, neither really gaining an advantage...both machines move around in something of a table, the combination of vectors causing a slow robotic dance in the middle of the dohyo. After a few more seconds of this the competitor backs off, Richard coming in for another push to get a better grip on the house robot, but meeting Shunts scoop head on...the forks slide up the bulldozer blade edge, Richard realising something is not right, trying to reverse off to the left, but his robot merely leaving the front scoop and the rear two wheels of Battle Raptor finding and passing the edge of the sumo ring, pushed in an arc and sideways by Shunt and toppling down onto the tyres.
Battle Raptor 5 - 19 seconds
***
HYPERTENSION MK. 3.5
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Again, Shunt starts with a simple charge while the competitor chooses to go in a different direction, Matty swinging Hypertension out of the way of the house robot and turning to get the front blade to face Shunt, aiming to get Hypertension in underneath the side of the house robot and prevent it from moving. And little time is wasted by the team in doing so, coming in just as Shunt begins to turn and jamming the wedge shape beneath the bars supporting the house robots lifting scoop, causing a whining sound to fill the air as both of the wheels on Shunt are left spinning in the air, not getting any traction on the floor. Matty grins up in the control pod, this is all he intended on doing, but tentatively pushes his controls further forward, in an attempt to gain total victory by pushing the house robot off the platform entirely, but the progress is very slow...the weight of Shunt just in front of the front wheels isnt helping matters, causing the rear wheels to lift slightly off the ground due to the levarage this produces, so there is little grip being gained by the rubber tyres on the dohyo surface, but it is no matter; the seconds tick down and the status quo is maintained.
Hypertension Mk. 3.5 - Survived
***
DARKESTAR
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Last time this game was played with Darkestar, the prongs on the front almost effortlessly defeated the plough of Shunt and Alex got a comprehensive victory...and he slams on the amps as the start is signalled, charging in to meet the house robot, which does likewise, slowing down just before contact in the hope that the spikes will go up the scoop rather than beneath it...but as the two collide that hope is misplaced, and the 48 volt Lynch motor driven tracks of Darkestar barely bog down under the load of Shunt, following through and sending the house robot once more toppling on to the tyres and out!
Darkestar - WON in 6.5 seconds
***
BACK TO ROCK III
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Shunt moves a fraction of a second before the Dutch machine does, but they both accelerate quickly towards their foes, picking up speed, and they go scoop to scoop just beyond the centre of the dohyo...but this time its the house robot whos the lower, harvesting the front extensions of Back To Rock up onto the hardened shovel edge, and now pushing with intent back towards the edge of the circle! Marti thinks quickly, putting one side of the drive into reverse and scrambling free of the scoop just as they reach the perimeter, backing away to leave the house robot in a broadside on position. Shunt turns, facing the competitor, and Back To Rock countermaneuvers to avoid the second thrust, but is leftexposed to the side attack by the house robot, which comes in...only to be stopped by the skirt and the grip of the six wheeled Back To Rock. Marti tries a different tactic, reversing his robot and planning to come back to the centre of the ring to defend that position...but Shunt is still pushing, and the result is that both robots move in an arc around the top of the circle...and one of Shunts wheels slips near the edge and drops! Martijn can see this from his position, backing up his machine to come in for a final shove...but as the wheels of the house robot spin, Shunt fires the axe, hitting naught but thin air and overbalancing, sending Shunt tumbling side over side onto the tyres!
Back To Rock III - WON in 22 secs
***
MEGA MASHER 2
Richard nervous in the pits, so far his machine has been the only one to be pushed off the platform. Chris has 19 seconds to beat...
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Chris starts quickly, moving forward towards Shunt, who after a brief pause responds in kind, the two machines accelerate towards each other, and as is the norm in sumo, they impact against each other in the middle of the ring, wedge front to scoop edge...and although neither is getting an advantage as far as ground clearance and leverage are concerned, Mega Masher is moving backwards somewhat, the wheels spinning but not getting any grip on the dohyo floor. Chris senses something is wrong, backing Mega Masher up and turning to come in for a better angle of attack, but Shunt follows through on the earlier push, coming in on Mega Masher with the scoop...which hits the corner of the front wedge, forces it backwards, and allows the other half of the scoop to slide beneath the six millimetre ground clearance at the side, effectively hanging Chris machine sideways on the scoop! Chris can do little now, the drive reverses for some last second attempt at bringing the fight back into the centre, but theres no grip, and Shunt simply bulldozes Mega Masher up to and over the edge, forcing it down onto the tyres in defeat.
Mega Masher 2 - 10 seconds
Leaderboard
1: Darkestar - Victorious
2: Back To Rock III - Victorious
3: Hypertension Mk. 3.5 - Survived
4: Battle Raptor 5 - 19 secs
5: Mega Masher 2 - 10 secs
*Joey and Richard in pits, watching the final stages of Mega Mashers turn on a large screen*
Richard: Come on...its coming back...
Joey: Shunt has about ten seconds to push Mega Masher off if youre to go through...
Richard: Damn, its going to escape now *laughs*...wait...
*Mega Masher goes over the edge*
Richard: Yes! *punches air*
Joey: *looks at watch* ...ten seconds...that puts you fourth, and through...how do you feel?
Richard: Relieved more than anything, really relieved. I thought I did quite well early on, and then Matt survived and Alex and Marti got Shunt out of the ring, so I was starting to think...ah well, guess Ive got to start charging the batteries now, Im here for another round.
*Chris wheels Mega MAsher out of the arena, joined by Joey*
Joey: Bad luck Chris.
Chris: Yeah...I thought I could get under him, but clearly that wasnt the case. I didnt seem to get too much grip either?
Joey: Yeah...what are these wheels made of?
Chris: Uh...dont know if Im honest, but they were grippy enough in testing...Im not sure if it was the arena surface or the tyres but I think something different may be in order for next year.
Joey: Probably...thanks for coming though, its been great having Mega Masher here.
Chris: No problem, got to work on the others now.
The Chevron Championship Series 2: Medium Medium Speed Ones
Heat A
Semi Final Draw
(Sponsored by the Vote For Both Kane And Mike Because Theyre Both Fairly Decent People And Seem Nice Enough campaign)
Darkestar (1) vs. Hypertension Mk. 3.5
Back To Rock III vs. Battle Raptor 5
Tactics, comments, predictions, sea kittens?
Oh yeah, and before I forget again...next up is the first of the antweight fights:
Flamberge vs. MicroForce 3.0 vs. Dead Meat vs. Wedge 3mm
To recap, one robot goes through, and this takes place in an AWS style arena with two dropoffs.
Jack: Am I to assume that in the recent RRC videos, Dead Meat was the four wheeled one of your black taped boxes? Its difficult to tell without a picture.
ANTWEIGHTS
Dead Meat VS Flamberge VS MicroForce 3.0 VS WEDGE 3MM
Its an antweight battle, so any form of tactics will be absolutely useless. Just run around and flip things. :proud:
Ripping stuff thus far, Joey! Hell of an Arena line-up!
I certainly am relieved, Joey! Against BTR3, Ill just try and stick to his sides and hammer away to score points, as well as trying to shove into arena hazards.
Aim for anything exposed, avoid the weaponry and drive around with the wedge. Cant imagine itll be too hard to carry out even against the champ. Just throw em out.
BTR will aim for the sides and/or rear of BR5, lift, saw, pit, the usual routine ;)
ANTWEIGHTS ROUND ONE
Dead Meat vs. MicroForce 3.0 vs. Flamberge vs. Wedge 3mm
Joey: So...for those of you who dont know, this tournament also gives a spotlight to some of the weight classes of robot other than the one hundred kilo heavyweights. These are the antweights, they have to weigh no more than one hundred and fifty grams if they have wheels, they are allowed seventy five more if they have legs though, and fit inside a four inch square cube prior to battle. Theyre also subject to limits on armour and most of the same restrictions as the larger machines, but thats a subject for another time....lets meet todays competitors!
This is DEAD MEAT, with the Orr family team here...its a four wheel drive pusher with four motors, and the armour is made of this unique composite of polycarbonate, cardboard and military grade black sellotape. Next we have MICROFORCE 3, which is very similar to Dead Meat except theres less tape *Andy laughs* and it runs on servos rather than motors, nice titanium front wedge there for ramming opponents around.
All the way from Scotlandland is Steves WEDGE 3MM, which is the smallest ant here at just eight centimetres long, and yet it still fits a Lego Technic 100psi pneumatics set in powering the front flipping arm, which apparently can throw another ant quite some way into the air. Finally, last but by no means least, we have FLAMBERGE...its got two wheels, two 10mm gearmotors, titanium body panels, and it does this:
*Kody picks up his transmitter from the bench, flips the top right switch, and the front blade very quickly becomes a blur*
...quite nasty.
*cuts to arena*
ROBOTEERS, STAND BY
*MicroForce 3.0 twitches slightly, Flamberges blade rotates twice before snapping back to a standstill*
Top left corner: Jack Orr
Top right corner: Andrew Jackson
Bottom left corner: Steve McGregor
Bottom right corner: Kody Kunz
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The immediate focus as the fight starts is on Flamberge, down in the corner, which almost instantly gets its blade spinning at terrifying speeds, the jet engine whine of the brushless motor filling the arena as it edges out of its starting position. Dead Meat though is by far the fastest in the arena, already having reached the middle and turning towards the bottom of the arena, where Wedge 3mm is coming out, keeping the front facing towards the other machines. Dead Meat pauses briefly in the centre of the arena, Jack wondering exactly what to do, before being rear-ended by a run from MicroForce, causing Dead Meat to slam into reverse, avoiding the approach of Flamberge, and pushing MicroForce back up towards the dropoff edge...Andy looks worried, the servo drive of his machine doesnt seem to have the torque to bite back against the four gearmotors of Dead Meat, and it finds itself slammed against the edge of the short end wall, turned by the continuing push, and both of the tyres going over the edge and causing the machine to topple over into the abyss!
Andy shakes his head, smiling a little as he retracts his transmitter aerial, while Dead Meat quickly moves forward, dodging the approach of Flamberge, and finds itself barreling straight into the front of Wedge 3mm, which has made its way out to the centre of the arena, and Steve sees his chance to test the flipper pneumatics!
FLIP! Dead Meat is somersaulted over onto its back, but there didnt seem to have been enough contact with the opposing robot to put all of the 100psi flipping force to good use - Wedges flipper reaches the limit of its travel and pulls the rest of the ant over with it, leaving Wedge stranded! The ram slowly retracts, as Dead Meats wheels spin in the air, and Steve prepares to self right his ant, but Flamberge, for so long in this fight unable to get any attacks in on the other machines, sees its chance, and Kody charges into the fray, keen to make no mistakes, and catches the rear of Wedge 3mms polycarbonate armour!
BANG!
...well...what precisely happened there could probably only be summed up in slow motion, but both machines are now absent from the arena floor, Flamberge having left an ugly white scar on the transparent wall of the arenas enclosure where it flung itself against the wall with the blade still going, and a great gouge has been torn out of the arena paintwork where the end of Wedge 3mms ram scratched into the surface as it was tossed towards the top end of the arena, barely having slowed before tumbling down into the abyss. Dead Meat stands alone in the arena, a slightly stunned Jack Orr behind the controls, still trying to make sense of what exactly has happened, but as the last ant left, Dead Meat is the winner!
CEASE
MicroForce pushed off the arena floor by Dead Meat
Wedge 3mm tossed out of the arena by Flamberge
Flamberge executing itself with the equal and opposite reaction to its attack on Wedge 3mm
Dead Meat goes through to the antweight final!
...hope that was to all your satisfactions, antweight physics are by the nature of the beasts a little strange :proud:
...youre kidding me. :proud:
Meh, cant complain with that surprise. :proud: