Tim didnt think it through that if youve got a low robot, you can rush into it when its spinning part is raised :proud:
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Tim didnt think it through that if youve got a low robot, you can rush into it when its spinning part is raised :proud:
Ah, okay. Sorry about that.
Tactics: smash stuff around the arena. :proud: If the other two are having a hard time, push T/V/W around with the sloped rear, or possibly attack using the disc. :proud:
Tim doesnt think at all :proud:
(Message edited by kodster on August 14, 2008)
Better idea Kody - SMASH STUFF IN THE ARENA !!!! :proud:
Addition...
+2>W+2>OOOOOOOOOOOOOOOOOOOOOOOff6000>T!!!!!!!!!!!
At last, Ive beaten SGO, after a 4-0 losing run against that dratted axe-machine, Ive finally beated him, booed or not! :proud:
(Message edited by paulc on August 14, 2008)
Uh, yeah, thats what I meant, silly. :P
quote:
Tim didnt think it through that if youve got a low robot, you can rush into it when its spinning part is raised
And with a top speed of 3mph, with 4 wheels driven by the one motor, it can be outrun by a snail.
Plus I still have no idea what those 2 remaining magmotors are for (afterall, he says he has 8 magmotors but 6 are for the weapon, nothing about the remaining 2).
(And before anybody says, yes, I know Tims robot would be overweight even on the Moon, but meh)
w00h00 :proud:
Would people kill me if I introduce a house robot for the next fight (and next fight only)?
The 5th fight:
Tira 4 & Knyfe & Fling vs. Trojan-Virus-Worm & Fairground Killride
It€™s the fight I have been looking forward to writing the most, owing to the strangeness of Fairground Killride, sadly Woody had to redraw with drive problems.
The first robot into the arena today is Tira 4, Kody€™s evil vertical spinning death machine, it€™s a cut-off weight and the weapon is a 22kg spinning flywheel, powered by not 1 but 2 Lem 130€™s working together to power the flywheel via direct drive, no chains or belts here, just gears. Tira has a self-righter, and is moved by 4 wheels. The armour on the sides and rear is a bit weak compared to other machines, but with the disc at the front and a well balanced chassis, it should be hard to get around the sides to attack.
The 2nd robot into the arena today is Knyfe, already with one narrow victory under it€™s belt, the damaged drive has been repaired, and the weapon today is a solid passive wedge at the front, designed to get underneath other robots so Knyfe can use some of the potential power.
The 3rd robot into the arena today is Fling, created by Danny S, this wedged machine has a torsion flipper, so it€™s very powerful, but takes time between reloads, the speed from the 2 rear wheels is between 15 and 20 mph. Fling has no skirts to protect it from flippers, but hopefully it won€™t need the skirts because the weapon has the potential to throw other robots far.
The 4th robot into the arena today is Trojan-virus-worm; TVW for short, this entry from Mark has no driver and is instead driven by a masked man. TVW has a powerful axe on top of a box with wedges on all 4 sides, mixed with skirts, however the armour could be better and the skirts don€™t look very secure to attacks.
The 5th and final robot into the arena today had to enter via the old house-robot entrance, weighing in the region of 500kg, and only allowed into the arena because of it€™s compete and utter stupidest, Fairground Killride is a hard robot to try and explain, with a weapon unusual. It€™s slow at 3 mph and doesn€™t have a self-righter, but it€™s armour should be enough to hold all spinners back from attacking it. However the drive system has 4 wheels powered by a singular Etek motor in a car-style drive system. The weapon has 6 motors powering it, and is designed to slam into other robots with some force enough to send them flying out the other side.
And introducing for this fight and this fight only, it€™s Chaos Choir, a portable arena hazard as described by some people; this house robot weighs around 900Kg, whose main weapon is a 200kg spinning rim, the top and bottom are made from electro-matter so that it€™s impossible to damage unless attacked by more electro-matter. Chaos Choir only moves at 2 mph, as the weapon kinda sucks up most of the power, having a couple custom motors designed to cope with the rapid blasts of power from the capacitor banks, to spin up the 200kg lump to speed rather quickly, and using the theory of spin fast, release power and allow the momentum to continue spinning until it reaches a lower speed, when another blast can be used to top up the speed. A request from the judges says do not flip Chaos Choir out of the arena due to the danger of the voltage stored in its banks. The only problem from Chaos Choir is that the spinning rim acts like a wind shield, forcing robots away before they come close to the rim and throwing around junk.
The arena is locked; the danger light is on Chaos Choir, a name I just made up, as the countdown starts:
3
2
1
Activate
And all 5 robots are away, Fairground Killride has started the slow process of spinning the motors at low gearing to bring the weapon up, as Fling lowers its flipper, as Tira 4 gets her spinning disc up-to speed, as all 3 robots focus their attacks onto TVW. Mark is trying to get away, but it€™s 3 on 1, there isn€™t much he can do apart from firing the axe widely, as Tira slams into TVW, tossing it over like it was paper, Kynfe rams into TVW and rams it towards the house robot, looking to cause some serious damage to TVW. Meanwhile Fairground Killride has loaded its weapon up, as some smoke is seen from the motors to raise the weapon, but thankfully the spare 2 motors power a fan system cooling the other motors, as Tim looks for something to attack.
Kynfe is close to CC now, with TVW on its front wedge, as TVW is sent flying away, followed by Kynfe, spinning widely out of control, as the wind shield kicks in, Tira 4 slams into TVW again, smashing it up some more, as Fling gets underneath and flips TVW with great aim towards CC, and meanwhile Fairground Killride is at the other side of the arena, trying to get into the action, but it€™s strange steering system means it€™s hard to control. TVW manages to get though the wind shield, as the spinning rim of CC touches TVW and a few seconds later, pieces of robot are flown out at all directions, leaving a corpse of TVW to one side. Knyfe comes into TVW and rams it towards Fling who puts it out of the arena, smashing up the 140 points target.
Meanwhile on the other side of the arena Tira has moved in towards Fairground, Kody keeping out of the firing range of that weapon slams into the side, ripping off the skirts, but not damaging the rock hard side, a job for CC to break the nut open, as Fling comes within range, Tim presses the button to fire the weapon as Fling exits the target range, Tira redraws as the weapon swings all the motors kicking in, getting ready to slam into thin space as the swinging arm goes up the other side as a loud banging noise is heard as Fairground Killride weapon breaks free, pulling Fairground Killride onto it€™ front with the force, as the weapon of Fairground Killride punches a hole in the roof of the arena as it continues it€™s upwards path as it enters into orbit and enters into the ring of space junk circling the earth.
At the same time, Knyfe is pushing Fairground Killride towards CC, as the house robot controller has put some extra power into the spinning rim, but a good 10 metres away from CC, Fairground and Knyfe is caught by the wind shield, as pieces of TVW slam into the side of Knyfe with some force, tearing open the side armour. Fling rams underneath Fairground Killride and fires the flipper sending the massively overweight machine into the massively unrealistic house robot, as Kira 4 and Knyfe run across the other side of the arena as Fling is flown sideways as it enters into the wind zone, as Fairground Killride comes down, slamming into CC.
A loud bang is heard from outside the arena, like an explosion as Fairground Killride meets with it€™s maker, pieces of robot are flown everywhere, as some more targets are hit, as pieces of Fairground Killride slam into the other 3 robots, causing them to spin out and causing some damage, as the largest part of Fairground Killride is found to be embedded into the arena wall.
Cease
CC moves slowly towards it€™s discharge point, the spinning rim slowly spinning down, as Tira 4 and Knyfe and Fling, each with some minor damage to the side body work wait, 10 minutes later the light has gone out on CC, but the rim is still spinning, a bit slowly, but still dangerous, the designers of the house robot are thinking how to improve the slow-down so that it actually slows down quicker, as Remy, the ref drives into the spinning rim, stopping it spinning, but taking some damage to the front.
TVW and Fairground Killride exit the arena in body-bags, as a clean-up operation is started to remove all the pieces which are embedded in the walls, but nobody is around to collect the parts, so they are dumped into the bin. Knyfe, Tira 4 and Fling win the most one-sided battle involving the most idiotic house robot destruction for a while.
The next battle is Slammer vs. The 6isc, without the house robot, as it goes off to be improved and spinning rim slowed down, as the arena is out of action for a couple days as repairs are made to where CC was spinning, as a moat has formed.
And yes before people moan, I kind of ignored the tactics, and dont make any passing remarks at CC, it will be changed before TFA
LMAO :proud::proud::proud:
I have no idea if I should include that battle in Tiras record. :proud:
That wasnt really a battle, it was just destruction porn. :proud:
Uh... Whatever turns you on. *edges away from Joey*
I know it appears this hasnt been updated in a while, I just havent had the time to do the fights, seeing as they have turned off the usb ports at work (so no more usb sticks :sad:)
I will try and do the remaining fights sometime, although the disc vs slammer is a toughie to write
I love finding loopholes, mainly sneaking in my old laptop :proud:
I apology in advance for the [banned] of the battles, I wanted to get them out of the way and kept getting disturbed by the bloody phone.
The May Tracks Has You vs. Nitro-Gene 4.0
Right, it€™s been a while, but the person I share my office with has disappeared to play with tanks, so it is time for the next fight
Previously it was going to be Slammer against 6isc, but I decided to do this fight first.
The first robot into the fully repaired arena is Nitro-Gene 4.0, this box on wheels with a wedge and angled sides has been around for a while, the flipper is still nitrogen and it has 4 wheels powered by 4 motors. The armour is tough, but the weakness is with the nitrogen powered flipper, as unlike Carbon dioxide, nitrogen is unpredictable and losses pressure quickly, so if Nitro-Gene enters into a long flipper match, the gas will run out faster than with CO2. Nitro-Gene is fast across the arena.
The 2nd robot into the arena is the current champion of the killer toad, winning both series 2 and series 3, nothing has gotten underneath Frank€™s flipper machine, designed to get under, push to edge and flip out. It runs on tracks, yet it is only 100kg, proof that tracked machines don€™t need an extra 10kg to be on a level playing field. It is a box with a wedge at the front, with some spikes on the front wedge to stop robots from driving off once May Tracks is under, unless you want to say goodbye to your tyres.
Both robots are in the arena, as the battle cry is sounded.
3
2
1
Activate
And it is a slow start from the 2 flipper machines, as both Frank and Paul slowly drive forward, not wanting to risk a full head-on collision, owing that the battle will be decided on whoever gets underneath the other robot first to flip them out of the arena, as Nitro-Gene puts down it€™s power, the wheels spinning the power away as it lacks the weight over the wheels, but it overcomes and speeds off towards May Tracks.
Frank holds his nerve and doesn€™t dodge the attack, as Nitro-Gene ploughs straight into the front of May-Tracks, as it is wedge on wedge action as the floor hugging wedge extension plate of May Tracks breaks underneath the 42 degree wedge of Nitro-Gene as May Tracks slips underneath Nitro-Gene, and within a instant scratch card the flipper fires sending Nitro-Gene onto it€™s back. Paul makes a run for it, as May Tracks gives chase, dodging out of the way, unable to flip itself back onto it€™s base as doing so would create an opening large enough for the titanic to sail though.
May Tracks keeps on top of Nitro-Gene, the extra 2 mph isn€™t enough to break out a lead, as Nitro-Gene dodges the open pit, as May Tracks keeps on top of it. The running away and dodging carries on for another 2 minutes, until Paul thinks it is now or never to try and get some points on the board, as running away can not be doing any good, as it fires the flipper sending Nitro-Gene into a stylist turn in the air, as May Tracks pauses, watching as Nitro-Gene in style self-rights into the pit.
Cease
A lovely self-righting flying action from Nitro-Gene, but unlucky to land in the pit, as May Tracks looks upset that Frank didn€™t put some points on the board by taking out a target.
Next up:
Slammer vs. The 6isc.
(Message edited by kane on September 23, 2008)
Slammer vs. 6isc
It is the final grunge match, and it is the big one, the one I was saving until the last match, because it€™s tough.
The first robot into the arena is Slammer, this 2 wheeled €˜axlebot€™ is well armoured and comes with a pick of weapons. Tonight, Alex has picked the claw, which comes out of the wedge to claw onto other robots before slamming it around the arena, but mainly into the pit. The front wedge is low, but it really hasn€™t a lot of pushing power in a battle of power, and it is easy to get underneath, which could be its Achilles heel. But getting underneath is one thing, being able to do something once underneath is another item, as Slammer is a slippery customer.
The last robot into the arena today is 6isc, the 7th version of Frank€™s Disc series, which hasn€™t really changed, today€™s version comes with a massive disc mounted on the axle, with the teeth formed a part of the disc, it is very hard to get a grip and even harder to cause damage, as there is no unnecessary armour, with all the important parts mounted inside a secondary axle, the only weakness is the low pushing power and the wheels are slightly exposed to a lucky attack.
3
2
1
Activate
And Slammer is off, looking to score an early hit on the 6disc, however Alex fails as Frank successfully dodges the attack, spinning around to attempt to score an early blow on the rear end, however Slammer spins around as both robots come together. Sparks fly as the disc hits home, as the 6isc gets flipped away by Slammer, flipping over so that 4 of the 6 wheels are still in touch with the ground as Frank comes back onto the attack, but once more after some sparking lessons, sparking against the jaw which tries to come up to trap the 6isc, but fails to do so, as Frank€™s machine gets a clean getaway, as Slammer gives chase.
However the chase doesn€™t last for long as the 6isc spins around and slams into slammer, slamming into the side causing slammer to lift up, as the 6isc slams into Slammer again, but this time Alex gets away, but fails to land a punch back onto the 6isc, as Frank comes back with another attack, causing more sparks as the disc messes up the lovely paint work, the claw comes out, but fails to grab onto the axle, as the 6isc storms away, spinning around, as Slammer attacks, catching Frank off guard, but Frank€™s flick of his wrist turning the 6isc around slamming into slammer causes some more sparks to fly.
Another failed attack follows another fail attack from the 6isc as Alex tries to bring the fight back towards Slammer, but every time he tries to attack, the 6isc gets away, but with every attack from the 6isc causing mere sparks and minor scars on the surface of Slammer it€™s a pretty even battle, as both robots drive into each other, the disc causing some more scaring to the wedge unit of Slammer, sending it upwards with the force as Frank puts on some more power and slams into slammer again, forcing it to rise up, so that Slammer is riding on the disc of the 6isc, resting on the top of the wheel hubs, as Frank puts on some power, pushing Slammer, but Slammer isn€™t having any of it, and pushes back, but as both robot€™s drive is equal, the added weight pushing down onto the 6iscs wheels gives it the advantage and slams Slammer into the arena wall. Alex gets away without taking any damage, but his pride is damaged as Slammer comes back onto the attack, ramming into the disc that the claw comes out and almost grabs hold, but Frank gets away, back out towards the other side of the arena, with under a minute of fight time remaining, full of dodging and sparks.
Alex to do something before the battle ends, where the judges have gone on holiday, so to prevent a tie, but The 6isc dodges Slammer€™s attacks but doesn€™t dodge the arena wall, as Slammer tries to make the use of Frank€™s error, but Frank manages to recover before Slammer can do anything meaningful, and runs, the time is ticking away, as Slammer gives chase. The 6isc turns as the 30 second mark is passed, as Slammer narrowly misses hitting into 6isc, but the side spike gets hiten upon, however no damage is done as the 6isc gets away before the claw of Slammer can gets a strong grip, as Frank dives over to the other side of the arena, 15 seconds are left until a draw is called, Alex crosses the arena with Slammer, as Frank dodges the attack and launches in with a counter attack, causing some extra sparks as the disc hits into the Hardox armour of Slammer, but no damage is really caused, as the 6isc spins away and drives over to the other end of the arena and into the corner far away from the pit, spinning around and just sitting there with the disc spinning. Slammer comes over to try and attack
Cease
5 minutes is up, a draw is called by the absent judges.
So that is it, a complete and utter pointless match against 2 machines which cancel each other out quite nicely, in all fairness Slammer would have won a very tight judges decision, which would be tighter than a pair of size 8 rubber pants on a size 20 woman.
Right now onto TFA.
Woot great fights, and no losses:proud:
To be fair, I think Slammer vs The 6isc should have been the main event anyway. Not out of ego, but it is THE vapourbot grudge match.
(Message edited by pcbore on September 24, 2008)
and the match most hardest to write :proud: