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Mechanical Noise - Series 1
Easy, eaasy. Look, Ill just reply to your messages in the calmest sort of way possible...
-...except this one. Of course Ive seen Minion! I saw it win its Superheavyweight title against DoAll waaay back in Season 1, and I also saw a later version of it in another season.
-Turning and speed are two VERY different things. For example, Onslaught is faster than Razer, but Razer can turn quicker because of its 0 turning circle.
-I know Tengu can move, Im not stupid.
-That isnt making ANY sense at all.
-Youll be piercing air because thats how Mega Mashers body is designed. OK, you WILL be piercing the armour, but youll never get to the vulnerable bits.
-See my Razer Onslaught post above.
-What are you talking about? Speed doesnt come into this. Well be turning at exactly the same speed.
-And finally, PLEASE stop talking to me like Im stupid. I know Tengu can move...how else could he have destroyed Crash Bandi-bot? But he cant move around you forever...
Although, you have, once again, given me a tactic...when the chance comes, turn quickly, and get underneath FA as best I can, then charge into Tengu...
Youre so kind.
P.S. You KNOW full well Im incapable of posting links to my stats. You know how stupidly simplistic the posting parts here are. And besides, the writer isnt complaining.
P.S. Thanks AJ for backing me up.
(Message edited by Dinowarrior on October 28, 2005)
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Mechanical Noise - Series 1
-...except this one. Of course Ive seen Minion! I saw it win its Superheavyweight title against DoAll waaay back in Season 1, and I also saw a later version of it in another season.
Yeah, so you know that Minions shape is not really going to be invertible unless you have some big wheels right?
-Turning and speed are two VERY different things. For example, Onslaught is faster than Razer, but Razer can turn quicker because of its 0 turning circle.
Mmm, k. Yeah I know, but of course if Razer was faster, not only would it move faster but it would be able to turn faster.
-I know Tengu can move, Im not stupid.
Okay, but the way you made your tactic seemed like you thought Tengu couldnt move. Or like Flank Attack has some kind of force field which will keep it behind me forever.
-That isnt making ANY sense at all.
Just forget it, I made that first post based on the assumption that you were going to ram me into Tengu. Okay?
-Youll be piercing air because thats how Mega Mashers body is designed. OK, you WILL be piercing the armour, but youll never get to the vulnerable bits.
Thats fine with me. As long as I have you in my jaws, youre getting a one way ticket either into Tengu, or into the pit.
-See my Razer Onslaught post above.
K.
-What are you talking about? Speed doesnt come into this. Well be turning at exactly the same speed.
But you are slower. If youre slower, then youre motors wont move as fast right? If they can move as fast, then they wont be moving as fast as mine when the turn.
-And finally, PLEASE stop talking to me like Im stupid. I know Tengu can move...how else could he have destroyed Crash Bandi-bot? But he cant move around you forever...
Im not trying to talk to you like youre stupid. See my above point.
Although, you have, once again, given me a tactic...when the chance comes, turn quickly, and get underneath FA as best I can, then charge into Tengu...
Ah ha! This is where my tactic comes into play of course, Ill let you go into my jaws, but you forget that I have that 0 GC Plow in between them. This will stop you from getting under, and my superior traction and torque will stop you from pushing. From here my claws will grab, and Ill pit or hit you into Tengu.
Youre so kind.
Only because I love you.
P.S. You KNOW full well Im incapable of posting links to my stats. You know how stupidly simplistic the posting parts here are. And besides, the writer isnt complaining.
For...
Okay, you know that adress bar at the top of your Web page? The thing that you put the websites adress into? Just copy that (with Ctrl-C), and then paste (with Ctrl-V). Its easy as pie! Look, Ill go ahead and paste the one for this page right now.
http://www.fightingrobots.co.uk/discus/messages/760/4901.html?1130498097http://www.fightingrobots.co.uk/disc...1.html?1130498 097
The writer isnt complaining, but when I go to battle you, and have to find your stats for tactics n stuff, its going to be a pain in the arse.
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Mechanical Noise - Series 1
If better speed equals less control, then thats retarded. Should I enter a 1mph robot so that it can have better control than a 20mph robot? His robot is faster, so he can make reactions faster. My 1mph robot shouldnt be able to get around to the sides of a 20mph robot, hes faster so he can turn faster and stop me from doing anything.
Welcome to real robotics. More speed almost ALWAYS equals less control. Storm 2 is living proof.
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Mechanical Noise - Series 1
heyheyhey, the first arguement in my tourney, I guess this might become a real major after all :proud:
as all yer vapours are under my control over here (MUHAHAHAHAHAHAHA), it might be wise for me to drop a few lines
first things first, this is where Chris vapours can be found: http://www.fightingrobots.co.uk/discus/messages/760/4863.html?1128739333http://www.fightingrobots.co.uk/disc...3.html?1128739 333 , just use control+f on your keyboard and type a part of the name of the vapour your looking for. Im perfectly fine with the fact that Chris didnt post this link himself, as I know where I can find his vapours.
Secondly, there seem to be some missunderstandings when in comes to speed, when designing a vapour, I always find it hard to decide what speed to give it, here are the basic advanteges and disadvanteges for a fast machine
Advanteges: This is simple, when your machine has a high speed, it can outrun your opponent, and it can move from A to B alot faster, also, faster machines can build more kinetic energy, which could be helpful for a rambot. High speed is basically used for robots that are build to chase opponents (like Storm 2), or machines build to run away from danger (like Heat A winner Black Panther Queen).
Disadvanteges: When using a certain engine at a certain voltage, the more you slow it down, the more torque and acceleration youll get out of it. This is a physical fact.
Theres also the control factor...
There IS a reason that nearly ever single government applies speed limits for car drivers. When driving at a highway at 300 mph, you simply have less time to react to certain situations. Slowing down will take way more time than when youre driving at 10 mph, also, taking corners at low speed is alot easier, theres a reason why people use their break before steering (and trust me, I can tell, Im currently taking driving lessons :proud:) this simply means that Flank Attack WILL be slightly less controlable than Mega Masher, although I have to add to that, 22 mph isnt that redicolously fast
I always find it VERY hard to decide what speed my vapours should get, but in my decision, I always think about the facts stated above, speed has both advanteges and disadvanteges yknow
and yes, a faster machine WILL turn faster, but itll be harder to make sure it turns as far as you want it to turn as a driver, in other words, the faster you go, the less precise youll turn...
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Mechanical Noise - Series 1
Okay, yeah thats cool. I understand. Its just, the rules here are a little bit different for physics than over at A... the other place (best not mention it) ;).
Oh, and yeah not that you bring up that point that 22 mph isnt that ridiculously fast, I find myself remembering a certain Heat A winner: Black Panther Queen, who was 24 mph... hmm... I dont remember her going out of control... =P
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Mechanical Noise - Series 1
its not like going 24 mph will make you totally uncontrolable anytime soon, but it will make you slightly harder to handle than a slower machine. This can be fatal in crucial moments during a battle, it hasnt been fatal for Black Panther Queen so far
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Mechanical Noise - Series 1
Also Alex, why would I go for your claws? Im going for your sides. If youre saying your claws are on your sides, youd have NO hope, at all. PLEASE make up your mind as to where your claws are.
Also, when you claim that you will turn quicker because you are faster, explain why Razer and Chaos 2 can turn at exactly the same speed, even though the latter is almost TWICE as fast speed-wise.
(Message edited by Dinowarrior on October 28, 2005)
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Mechanical Noise - Series 1
Dude, I dont even think youve seen a picture of Flank Attack. Come back when youve actually looked it up.
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Mechanical Noise - Series 1
Thank you VERY much, youve made life even easier. Those wheels are just SCREAMING to be chewed up. And use the same tactic as above anyway...get underneath any way I can (thisll be easy), then bulldoze it anywhere.
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Mechanical Noise - Series 1
Guh, Chris you just dont get it. You want to get my wheels?
Too bad. You see, there are these little things called CLAWS in the way. You try to get to them? Too bad, my differiential turning will make me spin on an area tighter than a dime and stop you from doing so.
Getting under is easy? If theres one thing Ive learned, its Ground Clearence. My plow, at 0mm GC just like your wedge, will stop you. All I have to do is just keep it aimed at your wedge. Should be easy, and if you do one wrong move and end up between my pincers... game over.
And dont forget that Alex is there the whole time, helping me team on you! =D
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Mechanical Noise - Series 1
ok lads, it seems to me that every single point of missunderstanding is out of the way, and I now have (and understand) both of your tactics (and Alex, all of Chris tactics are NOT exactly impossible to pull off, when two wedges with 0 mm GC hit each other, the one who hits harder will slide underneath the other) so theres no real point to argue about, the battle wont be fought with your posts yknow, it will be fought in a battle written by me, expect it to be posted tomorrow
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Mechanical Noise - Series 1
Ill be anticipating it as much as I am the Revolution. =D
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Mechanical Noise - Series 1
Alex, WHY would I drive into your wedge (and therefore into your claws)? That wedge is between the claws, and therefore in the WORST possible position! The only way the wedges will collide is if we quite literally meet head-on...which is highly unlikely. More likely is that I get under your body, or even one of your claws, at which point the battle is virtually ALL in my favour, unless Tengu does something.
But like Martijin said, its no use fighting now...well just wait and see what happens.
(Message edited by Dinowarrior on October 28, 2005)
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Mechanical Noise - Series 1
Mmmm, k. You win, because youre awesomely awesome. I love you.
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Mechanical Noise - Series 1
Ill be anticipating it as much as I am the Revolution. =D
Youre not allowed to say the R word around here! :P
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Mechanical Noise - Series 1
Heat B
Round 1
Fight 1
Love Bite V2.0 vs SOR 5.0 vs Storm 2
Love Bite V2.0: A lovely name, I have to say. This machine entered by Chris Cooper is a double-wedge equipped with a pair of powerful vertical pincers, quite well capable of grabbing, damaging and pitting most machines that get in its way. As if this isn€™t enough, there€™s also a front hinged flipper on the other side of the machine. This machine might just produce a lovely bite.
SOR 5.0: SOR 5.0 is basically a€¦ great all rounder, created by Andy Jackson. It€™s equipped with an average flipper, an average spinning weapon, average traction and nice armour. Basically, it€™s the kind of bot that can beat any kind of machine, isn€™t it?
Storm 2: And so we meet our first realie of the tournament (courtesy of Martyn Forsyth), and it€™s one of the best you€™ll find. Storm 2 has impressively won Robotwars€™ New Blood competition, and finished second after Typhoon during the 7th series. This 6-wheeled invertible rambot has quite some power in it€™s body, perhaps even enough to keep up with some of the best vapours out there
3€¦ 2€¦ 1€¦ Activate!
Straight from the start, it€™s clear that Love Bite V2.0 and Storm 2 are aiming for each other. Chris€™ high-speed vapour (30 mph!) recklessly rushes towards Martyn€™s realie, which can dodge this first attack. Both machines are now near each other and an impressive struggle kicks off. In the meanwhile, Andy seems to be rather overwhelmed by the grudge his opponents seem to have against each other, and his machine drives through the arena rather passively. Love Bite tries to get hold of Storm 2 with it€™s pincers, while Storm 2 is trying to effectively wedge and ram Love Bite. It€™s Storm who turns first, drives in at Love Bite€™s side and slams it against the nearest arena wall. The impact causes Love Bit to fly up and over Storm 2, ending at its back. Not wasting a single second, Chris turns his machine around and slides his pincers underneath Storm€™s back. The crushing machine now goes in full reverse, dragging his opponent backwards. But Chris is unlucky, and Storm€™s flat armour, together with his own high speed, make sure that his grip slides loose. Storm 2 is free once more. All of the sudden, SOR 5.0 comes driving in at Storm 2. It€™s seems like Andy didn€™t really like his current role in this battle and decides some action is needed. Storm 2 turns around, but this doesn€™t save him from being wedged by Andy€™s flipper. The flipper is fired and Storm 2 ends up inverted, much to the pleasure of both Andy and Chris, who know the rambot isn€™t halve as effective upside-down. Martyn knows this as well of course, and he decides his last resort lays in the pit release button. Martyn charges in, and Love Bite gives chase. The two collide into the big button (the siren is heard throughout the arena), where it€™s Martyn who rams his back into Love Bite€™s side. SOR 5.0 comes in as well, this time using its horizontal blade to bring some damage into the fray. Both his opponents are very well-armoured though, and the only result are a few dents. Storm backs off now, in an attempt to move the battle towards the pit. However, Love Bite now turns its flipper towards Storm 2 and high speed make sure he reaches him without catching a sweat. Love Bite easily gets underneath the inverted body of his opponent and with all 6 wheels off the ground, Storm 2 is carried towards the nearest arena wall. Here Chris fires his weak flipper, and Storm 2 is stranded against the arena-wall. Desperately, Martyn starts firing his own flipping arm, but it moves in thin air and isn€™t helping him any further. Andy comes in the scene as well. He looks at the helpless machine of Martyn and knows he can finish this battle once and for all. He slowly moves underneath the stranded bot and slides his Bigger Brother-style plate underneath. A burst of CO2 is seen, and although SOR€™s flipper isn€™t the strongest one around, it easily levers Storm 2 over the arena wall, in an elegant fashion I must say.
CEASE
Storm 2 has hit the camera tracks
Love Bite V2.0 and SOR 5.0 go through to round 2!
Heat B
Round 1
Fight 2
Flank Attack vs Mega Masher 2 vs Tengu VII
Flank Attack: Alex McWilliam was clearly looking at Tough As Nails when creating this vapour, and he can€™t be blamed. Of course, with his Dutch pride he couldn€™t resist to base a bot around this Dutch success-formula. However, Flank Attack has got some modifications compared to its real counterpart. The most important one is the scoop between the two pincers, which should give even more control over his grabbed opponents.
Mega Masher 2: Another machine based on a successful realie. This time we€™re looking at a modified heavyweight version of former SHW-champion Minion. With added invertible-ness and added armour, Mega Masher 2 could be a dangerous machine.
Tengu VII: Tengu VII, perhaps the most infamous full body spinner out there. This is probably the most successful machine Alex Holt has at his disposal. With a spinning body dishing out 70-80 kJ of kinetic energy, this is a machine to be feared.
3€¦ 2€¦ 1€¦ Activate!
Tengu VII and Mega Masher 2 start spinning up straight away, like spinning bots are supposed to do. Flank Attack however, with no real reason to hesitate, accelerates straight away. McWilliam is aware of Tengu€™s fearsome reputation and decides to go after Mega Masher. McWilliam clearly aims to get a solid grip on the Minion-like machine, but Chris can outmaneuver him and both machines end up parallel. Tengu now joins the fray, and it looks like he€™s after Mega Masher too. Mega Masher tries to show his maneuverability again, but discovers dodging a full body spinner is alot harder than dodging a pair of pincers. Tengu€™s blades hit Mega Masher€™s side, and partly rips it open. Chris is eager to escape from Tengu€™s wrath, and tries to turn around Flank Attack clockwise, hoping the horizontal crusher can act as a defensive wall. However, Tengu now tries to drive around Flank Attack clockwise as well, in order to attack Mega Masher, while Flank Attack himself starts driving anti-clockwise to create some room for Tengu to attack. The audience watches how the three robots are driving in circles, and Chris decides he can€™t keep running forever. He turns his wedge around and charges into Flank Attack€™s side, who can€™t react fast enough and McWilliams sees how his robot is slammed against the nearest arena wall. Chris now tries to turn his disc towards Flank Attack, but Tengu comes in again and now hits Mega Masher€™s back. Mega Masher is swung away, but still hits one of Flank Attack€™s pincers in the process, which is dented now. McWilliam drives in at the dizzy Mega Masher now, and succeeds on getting him between his pincers. One of the pincers is denting the armour, but the other one has hit the spot where Tengu made a successful hit earlier on. Flank Attack€™s pincers makes the hole even bigger. Suddenly, a loud siren can be heard, and the pit release button can be seen flying through the arena. Tengu opened the pit! McWilliam is quite happy with this and tries to turn around. However, Mega Masher€™s wheels are still in contact with the ground, and giving much resistance. McWilliam is forced to release his opponent, but now Tengu comes driving in at Chris€™ machine again! Now the other side is pierced as well, and Chris desperately drives his machine away from danger. However, Chris comes to the shocking discovery that his vapour is much slower than normal! It looks like one of his wheels has been slightly jammed by the slice of Tengu€™s first attack, which is made bigger by Flank Attack€™s pincer (and I, the all-knowing narrator, can affirm this). Holt charges in again, and with no change to dodge it in its current status, Mega Masher takes yet another hit against it€™s side. Again Chris tries to drive his machine away from danger, but surprisingly enough, all Mega Masher can do is drive around in circles! The wheel must be jammed completely now! McWilliam sees this, Holt sees this, and sadly for Chris, the judges see this as well. Tengu has immobilized Mega Masher 2, and Chris€™ machine is counted out.
CEASE
Mega Masher 2 has been beaten into submission
Flank Attack and Tengu VII go through to round 2!
Coming next:
Love Bite V2.0 vs Flank Attack
SOR 5.0 vs Tengu VII
Gimme your predictions, gimme your tactics, gimme your thoughts
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Mechanical Noise - Series 1
Very nice, well done, Im really lookign forward to the rest of this tourny.
I dont think I have any particular concerns as far as SOR is concerned, thats not to say I have none, as it has a strong reputation, but ive got no critical weaknesses that I can see...
Basically just keep the power up, dont get near it for less than full power hits unless I absolutly cant avoid it. I want to make this as clean as possible, as its the kind of bot where not being clean would be a risky strategy.
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Mechanical Noise - Series 1
thanks Alex :proud:
... which brings me to another point, what kinda blades will Tengu be using?
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Mechanical Noise - Series 1
Just the normal ones 7.5kilo ones, just assume this unless I specifically state otherwise as they are used in about 95% of fights, so you dont really need me to say every time.
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Mechanical Noise - Series 1
Nice fights again, Martijn! But youve gotta stop putting me against Alex! :proud:
SOR 5.0 vs Tengu VII
This is going to be a tough one. If there is a real plan, then it will involve similar tactics for YACATR vs SD IV. I just hope the Hardox will stand up to a blow from Tengu and try and get it up the front wedge. From there I have full control, a great pushing advntage and I can bring the flipper in to play. So really, drive full speed at it, slide the wedge under (taking a knock if nessacary), push it towards a wall and try and toss it over the fence. Failing this, open the pit and play pushybots. :proud:
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Mechanical Noise - Series 1
I like your plan Andy, my blades are low enough to hit your wedge, and my special custom skirt like thigns are designed specifically to stop that kind of attack, so good luck with it. Also the spinner rign makes playing pushy bots very difficult as i can just slip to the side as you dont have a proper grip on me.
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Mechanical Noise - Series 1
My best bet here is probably to strand Flank Attack on the arena sidewall with my flipper, that five centimetres (i believe that was it) looks good to me :p
Nice battles, Martijn :)
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Mechanical Noise - Series 1
I never said anything was going to work did I? :proud:
I know I didnt word it properly but I know about all of those features and was hoping that when wedge meets tooth, Tengu jumps onto the wedge or even jumps in the air slightly on impact so SOR can get under.
In other words bob hope and no hope.
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Mechanical Noise - Series 1
Im afraid to say it would more likely just knock you away to the side, with a slight jump.
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Mechanical Noise - Series 1
Wow, nice fights Martjin. Really awesome stuff. My first FRA win, not including AI, with Flank Attack! Almost reminds you of a certain person who won their first Heat Final with a robot called Tough as Nails eh? =P
Now, for the next stuff!
You were correct, Chris, but it only has 5cm under the largest part of the body. It varies, but to be honest, it makes no difference. Its just one of those things I like to point out. =P
Now lets see... oh man, holy crap. If people thought that Flank Attack would go out of control, then I can say for certain that 30mph will send Love Bite out of control! My SHW robot doesnt even go that fast! Anyway, Im pretty sure almost all Firestorm flippers require presicion driving, especially when they want to do things that reqiure such presicion as to strand me on the side wall. Its going to be hard to do such things with a 30mph top speed.
So basically what I want to do, is to keep my plow facing his wedge at all times. My plow is 0mm GC while hes 3mm GC on all sides. So that should add to my favor. Im going to play the defensive here, and wait for him to miss the target, and then strike on his out of control robot. There, Ill close my pincers on him, and then take him for a Highway to Hell. He has some nice armor, but Im sure 3 tons of crushing force on both sides will put the squeeeze on that robot.
I have to stop writing such long paragraphs. =P
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Mechanical Noise - Series 1
30mph is the top speed, most control sticks are analogue, though hey, bit late to be throwing that out now, so writers discretion there, dont want any arguements :p
I do need to find a way around that plough, if he is that good at controling it, thats going to be a problem, might well call for those analogue control sticks to keep me at a decent speed, again, writers discretion, i typed nada about that in the stats and its not like winning this fight will do anything for me in the real world. Otherwise, if it doesnt look like i can strand him on the wall, i guess ill just have to look for one chance to ram and maybe pincer him.
(Message edited by darkguru on October 29, 2005)
(Message edited by darkguru on October 29, 2005)
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Mechanical Noise - Series 1
Hey, whatever which way it goes, at least we have more robots in the tourny! =P
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Mechanical Noise - Series 1
...stupid editing rule...
P.S
By the way, one little pet peve (or however its spelled) is my last name. MacWilliams =P You see, about a century ago or so McWilliams would have been correct, but ever since the Irish started to come into America it was changed to MacWilliams. A tiny thing, but it sorta irks me. Especially when those teachers do it.
Another thing, I just wanted to point out that its going to be extremely hard for me to be stranded against the arena wall since my body shape pretty much assures at least one wheel is on the ground. And even then, my body can changed shape at a press of a button; the pincers button! =P
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Mechanical Noise - Series 1
Thanks for telling me that :p I guess its the old head to the pit release from the off then :p
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Mechanical Noise - Series 1
Youre welcome! =P
By the way Chris, do you want to team up to take out that pit release button? That thing looks vicious! =P
(Message edited by Siphai on October 30, 2005)
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Mechanical Noise - Series 1
lol, if you want :p
Official new plan, Alex and i decimate the Pit Release button :p
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Mechanical Noise - Series 1
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Mechanical Noise - Series 1
Chris: you€™ll have an analogue controller indeed, but with the max speed at 30 mph, it will be hard as hell to dose your speed.
Heat B
Round 2
Fight 1
Love Bite V 2.0 vs Flank Attack
3€¦ 2€¦ 1€¦ Activate!
The fight begins, and the two robots are speeding away from their starting positions! Straight from the start it becomes clear what both machines are aiming for: the pit release button! The faster Love Bite is the first one to reach it, when his pincers collide with the green cylinder and a loud siren can be heard. However, pressing the button isn€™t enough for Chris, which becomes clear when the audiences sees how his pincers close down with the button between them! Alex is watching the scene with a satisfied grin on his face, not even preparing an attack on his opponent yet. Chris€™ machine is put in full reverse, and his pincers are pulling the button backwards, backwards€¦ and loose! Seemingly both contenders agreed to make some fun before actually battling each other! Chris now loosens his grip on the giant button and faces his pincers towards his opponent, while Alex does exactly the same thing. It is Love Bite who moves first, as Chris accelerates his machine in order to attack, but Flank Attack easily outmanoeuvres his opponent, who still manages to reach the end of one of Flank Attack€™s pincers. The vertical pincers close their grip on Flank Attack€™s pincer now. Chris stays on moving forward and slams his opponent against the wall. This might score high when it comes on aggression, but because of the impact Love Bite€™s grip on Flank Attack slips loose, and Flank Attack is a free bot once more! Flank Attack now gradually manoeuvres around the side of his opponent and eventually reaches his back. With Love Bite stuck between Flank Attack and the arena wall, Flank Attack can slide his plow underneath Love Bite€™s back, and Alex pushes the giant pincers button on his controller. Flank Attack€™s pincers are clamping down on Love Bite€™s sides, and although Love Bite€™s armour is very decent, it seems to be slightly crushed now. Flank Attack is put in reverse now, and moves his front towards the open pit. Flank Attack€™s grip is powerful enough to make sure Love Bite can€™t do anything to free himself, nor does he have the traction to do something against Alex€™ evil plans. Flank Attack drives his nemesis towards the pit. When he reaches the edge, he breaks down. Chris is praying for a miracle, but none comes. Flank Attack withdraws his pincers, and starts pushing Love Bites forwards, forwards€¦ and in the pit!
CEASE
Love Bite V 2.0 meets the bottom of the pit
Flank Attack goes through to the heat final!
Heat B
Round 2
Fight 2
SOR 5.0 vs Tengu VII
3€¦ 2€¦ 1€¦ Activate!
Tengu does what it does best, spin up ASAP. Andy isn€™t planning to wait for Tengu to make its move though, and SOR drives straight towards the full body spinner! Now it€™s Alex how starts driving, as he doesn€™t want SOR to stall his disc. Tengu drives a full circle around the arena, giving him enough time to spin up to full speed. SOR gives chase, very carefully though, as Andy is fully aware of the destructibility Tengu has once spun up. Tengu now makes a U-turn and both machines are facing each other now. Andy knows he can€™t avoid his opponent€™s disc forever. Slowly Andy uses his controller to move his flipper forwards, towards Alex€™ mad machine. When wedge meets blade, Andy€™s Hardox vapour is heavily scratched and dented, and goes slightly off course. However, his broad front still faces Tengu, and when Andy comes in once more, he pushes the flipper button. Andy€™s flipper moves up and hits one of Tengu€™s blades. On impact, Andy€™s flipper becomes heavily buckled, and Tengu is tipped upwards, and onto its back. As Alex starts using his srimech, SOR comes in again for another flip, but while doing so, Andy comes to the shocking discovery his flipper stays in upwards position! It seems like the collision with Tengu has bend it so badly that it can€™t come down anymore. In the meantime, Tengu manages to get back on it€™s wheels, and it drives away from SOR to fully spin up again. SOR turns around, aiming its spinning blade towards Tengu, almost as a last resort since its main weapon seems to be immobilised. Alex smells victory and now drives in at SOR, to meet disc-to-disc. However, Andy decides to change course and drives his wedge into the pit release button. While the pit is still being lowered, Tengu comes in to test Andy€™s blade. The collision is horrifying, with Tengu€™s spinning body ripping away some Hardox splinters, and SOR being knocked towards the arena corner. Tengu goes in reverse now, and a carefully watching spectator might see some scratches on Tengu€™s anti-spinner ring, caused by SOR€™s blade. Andy drives his machine towards the other side of the arena now to recover from Tengu€™s assault. Alex smells victory and heads towards that same side. SOR turns around, and drives in at Tengy, wedge first. Alex can€™t escape, and even though SOR is slammed slightly off course and has lost its front plate since its flipper is facing up, it€™s able to drive against Alex weirdly hinged skirts and push it in a straight line towards the arena wall. Tengu is slammed against it, and flies away from SOR because of the impact with the wall. Alex is rather shaken by this sudden assault from Andy, and takes on a more careful approach. Same goes for Andy who now sees how much his armour has been battered throughout the fight. The result is two machines carefully driving around each other, a result that doesn€™t seem to please the audience. It seems ages before Alex moves first, and deals a direct hit against SOR€™s side, hoping for a direct kill. Although the hit seems to have dealt a serious amount of damage, Alex can€™t finish it off, as time seems to be running out. The clock is started and eventually reaches 0.
CEASE
Both machines were unable to immobilise the other, the judges have to decide.
Damage: SOR ((3 out of 10)*2=6)
Tengu ((8 out of 10)*2=16)
Aggression: SOR ((7 out of 10)*1.5=10.5)
Tengu ((7 out of 10)*1.5=10.5)
Control: SOR ((6 out of 10)*1=6)
Tengu ((7 out of 10)*1=7)
Style: SOR ((6 out of 10)*0.5=3)
Tengu ((6 out of 10)*0.5=3)
SOR: 6+10.5+6+3=25.5
Tengu: 16+10.5+7+3=36.5
SOR 5.0 couldn€™t impress the judges
Tengu VII goes through to the heat final!
Coming next
Flank Attack vs Tengu VII
Gimme your predictions, gimme your tactics :proud:
(Message edited by MajinB on November 02, 2005)
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Mechanical Noise - Series 1
Phew! There goes that tension!
And now up against Tengu... oh shi-
Oh well, everyone has to face him some time! =P Ill post tactics up later since Im still partying! =P
Excellent results.
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Mechanical Noise - Series 1
Im going with Tengu to take out the flanks of Flank Attack :)
But keep up the excellent work Mr. Benschop. I may enter next time :)
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Mechanical Noise - Series 1
I find it really amazing that so much dread eminates from a single of my bots, even if its track record does good reason for that, lol. Its not even one of my more ingenious creations - though the spinner rign definatly makes thigns difficult...
Anyways dodge until up to speed then hit, as per usual.
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Mechanical Noise - Series 1
Okay this is actually my pretty idea opponent for a number of reasons.
1. Its a full body spinner. This is dangerous, but my machine is designed for FBSs. My main armor is a whole 1cm of titanium. My claws are 1.2cm of titanium. This should be enough to withstand a lot of hits. My claws are even coated in 1mm of a transparent rubber which is designed to take the shock from spinners and slow them down.
2. FBSs are circular... Them being circular means theyll fit perfectly in my claws. Not only that, but the shape of my claws help me slow his spinner down even more. On Alex Holts Ramthrax II, he uses a curved plow since it was specifically designed to be able to counter full body spinnes using its curved thick armoured front which means that any kind of horizontal spinning weapon will slow as it is dragged across the whole surface instead of just a single hit. In other words, his spinner will drag across the entire length of my claws, instead of just having one hit. Slowing it down as it goes along. This, combined with the fact that I have 1.2mm Titanium on my claws, plus the 1mm of rubber to slow it down, means that he might do a little bit of tearing the rubber off, but not much else besides that. And besides, the rubber is transparent anyways so the judges wont notice.
Okay, using my superior speed, Ill controllingly (A new word that I made up), but extremely fast, box rush across the arena. I want him to have hardly any time to spin up. The less time he has to spin up, the less the imapct hes going to give on me. This lessened impact will, of course, be lessend by my armor and the shape of my claws, hopefully doing less than a normal hit would do to anyone. And after the box rush? I want to just get him in my jaws as fast as possible and go for the pit. Being an FBS, hell have notoriously bad torque so he wont be able to push against me.
=) Sorry for long post, but hey! I love this tourny!
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Mechanical Noise - Series 1
Just for reference, tengu generates approximatly 40 times the energy of a bullet according to estimations, therefore even if you are not pierced you still get heavy imoact damage. I think I will user my wedge blades, Ive never actually got to try them out and then should have no problem gettign beneath the claws (incidentally they give impacts as well as upturning)
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Mechanical Noise - Series 1
Dont post the results juuuuuust yet Martijn, Ill be wanting to deal with this post tommorow. =P
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Mechanical Noise - Series 1
If Tengu generates approximatly 40 times the energy of a bullet, than if it hits something than it will have approximatly 40 times the energy of a bullet going into the other object, and a force forcing in the insides which could destroy electronics, assuming that all the energy from the spinning shell is taken out at that instant, without wastage due to friction/sound.
So the moral of my story is...
...Go Flank Attack :proud: